Fire Emblem: Shadow Dragon Walkthrough :
This walkthrough for Fire Emblem: Shadow Dragon [Nintendo DS] has been posted at 12 Jul 2010 by Trino and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up Trino and share this with your freinds. And most important we have 8 other walkthroughs for Fire Emblem: Shadow Dragon, read them all!
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Walkthrough - FAQ/Walkthrough1231231231231231231231231231231231231231231231231231231231231231231231231231231 ^The above line was to determine the 79th letter (as required by GameFAQs)^ -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ READ VERY IMPORTANT SECTION!! Use Ctrl + F to search [CHANGES1] _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- _-_-_-_- _-_-_-_ | | | | /\ |_-_- . _-_ _-_ | |_-_ | \/ | | | |_-_| _-_-_-_ _-_-_ | \ | _-_ _-_-_ | | | {____ | | | | | | ||_-_| | | | /\ |_-_-_-_ | | | |_-_/ |{___ | | | \/ ^ / \ _-_-_-_ / \ | / \ | | | | _-_- \-_-_- | | [ ] | \ | |_-_ _-_- -_-| | | | | _-_ ____ _-_ -_-_ | / \ / | / | /\[\ ^ ]/ | | | / | |_-| /\ | | _-_-_/ | | \_-_-\ \_-_| \/| \/ \/ |_-_/ | \____\ l \/ | | [ ] __| | | [ ] ______________________ | | _________________________________ |Full Walkthrough (DS)| [ ] | Contact | |by OboeDude (C) 2008| | | |AIM - OboeDude115 | |Version 3.1 | [ ] |(You can also PM me on GameSpot)| +---------------------+ | | ---------------------------------- [ ] | | [ ] _-_-_- | | _-_-_- / \ [ ] / \ | \_-|_-_-_|-_/ | \-_-_--_-/___________\-_-_--_-/ \ / _________________________ \ / _______________________________ | Special Thanks: | \ / |What this guide covers: | | | -_-_-_- | | |GameFAQs [-iB] | | | |I will walk you through the | |Nintendo/IS You | | | |majority of the game, telling | |All contributors :) | | | |you what character to take and | | | | | |who I would level. | |Thanks to all mentioned| | | | | ------------------------ | | |This guide will also feature | |_-_-_| |complete lists, such as an | | | |item list. | -_--_- -------------------------------- ______________________________________________________________________________ [CHANGES1] IMPORTANT NOTICE!! [CHANGES1] This guide was written for the EU version of this game. Many readers play the American version, and thus, find my guide confusing due to changed names. Here's a list of changed names: Characters __________ Shiida = Caeda (probably the least guessable) Nabarl = Navarre Key Terms _________ Akaneia = Archanea Medon = Macedon Doluna = Dolhr Classes _______ Chameleon = Freelancer I hope this section has clarified many previous confusions in my guide. Note that I will place notices in various places to maximize the chance of a reader finding it. ______________________________________________________________________________ -_-_-_-_-_-_-_-_- Table of Contents _-_-_-_-_-_-_-_-_ You can search for the section you can by putting the code in the []. To search for a chapter in the game, type in CHP(insert chapter number here). For example, CHP7 will forward you to Chapter 7. Note: Gaiden Chapters have their own section [2C]. Prologue is [CHP0]. ENDGAME (final chapter) is [ENDGAME] 1. Beginning A. Introduction [1A] B. Game Controls [1B] C. Game Modes [1C] D. Basics [1D] E. Hard Mode [1E] F. Houses/Dialogue Format [1F] G. The Forge [1G] H. Highly Recommended Party [1H] I. Reclassing Guide/Wi-Fi Guide [1I] J. Wi-Fi Online Shop [1J] 2. Beginning-to-end Walkthrough A. Prologue [CHP0] B. Main Chapters (To search for the main chapters, see above). C. Gaiden Chapters [CHPGAID] Foreword [CHPA] Recommended Party [CHPB] Before Chapter 6X [CHPC] Chapter 6X [CHPC1] Before Chapter 12X [CHPD] Chapter 12X [CHPD1] Before Chapter 17X [CHPE] Chapter 17X [CHPE1] Before Chapter 20X [CHPF] Chapter 20X [CHPF1] Before Chapter 24X [CHPG] Chapter 24X [CHPG1] 3. Hard Mode (***** difficulty) A. Introduction [3A] B. Differences [3B] C. Main chapters (to search, just type in HM1 for Chapter 1. END111 for last chapter) SO FAR I HAVE COMPLETED THE FIRST FIVE HARD MODE CHAPTERS. 4. Lists A. Weapon [4A] B. Items [4B] C. Characters [4C] D. Secret Shops [4D] E. Event Recap [4E] F. Class Promotion and Ability [4F] 5. FAQ [5A] 6. Conclusion A. Contact [6A] B. Special Thanks (contributor long list) [6B] C. Legal information [6C] D. Version History [6D] -_-_-_-_-_-_-_-_-_- Beginning _-_-_-_-_-_-_-_-_-_ -_-_-_-_-_-_ Introduction [1A] _-_-_-_-_-_- Welcome all to my guide. This is OboeDude's fifth written guide and his first complete walkthrough! (Rest were Mini-FAQs). THIS GUIDE WILL CONTAIN SPOILERS! I hope you endured the attempted ASCII art above, I am relatively new to making them. As you [might] have read above, this game will cover pretty much every corner of this game. There is a few excepts (Nintendo WFC details) The Force tells me you are impatient, let us begin! -_-_-_-_-_-_- Game Controls [1B] _-_-_-_-_-_-_ This game has relatively easy controls, there are two scenarios. In battle and in preparation/start menu. In preparation/start menu: A - Select Choice B - Go back X,Y - Nothing Directional pad - Move around menu R - Used in certain spots, like in the save screen. OPTIONAL: You can use the stylus for all these commands. In battle: A - Select unit, select action (Fight, Trade, etc). When unit moves, holding A makes them move faster (credit to dreamermag) B - Undo Action X - Activates and deactivates DANGER zone (explained later) Y - When held, you can scroll the screen faster (credit to dreamermag) R - Toggles upper DS screen. Directional Pad - Choose Action, move character OPTIONAL: Stylus is possible, though I recommend staying with the buttons. NOW FOR SOMETHING MOST PEOPLE MISS OUT ON!! In dialogue, pressing the R-button shows a nice list that you can read what was said just before in the conversation. -_-_-_-_-_ Game Modes [1C] _-_-_-_-_- Game Modes are split into two sections: main game and extras. Main Game: The main storyline. Basically, the bulk of the game. The main thing to note here is that you choose between Normal and Hard Mode. Extras: There are some extra features here: 1) You can erase data here 2) Online Nintendo WFC (and wireless too) - there are two real features of this. First, you can loan and receive characters. You can also fight with friends and others. Note: I don't do WFC online for DS. On Wi-Fi, there are two ways to end a game: A) At the end of the turn count, have the castle in your possesion. B) Eliminate the entire enemy army. The game usually ends with (B) way more than with (A), since there is a large turn count. Note: You can add options online like Fog of War and other extra options. _______________________________________________________________________________ About Cheating and Hacking Every once in a while, you will encounter people who have some ridiculously weird/strong army. Most of them are dishonest hackers/cheaters. Sometimes, they will only hack for a slight advantage and you still have a chance to beat them fairly. However, some hackers just don't play that way. If you encounter a suspicious player, try to beat them. If it is clearly impossible (maybe the guy made it so that the only damage amount you do is 0), then quit or lose fast. _______________________________________________________________________________ For online shop information, check out [1J] -_-_-_-_-_- Game Basics [1D] _-_-_-_-_-_ You are given an army of (insert amount of characters here) to defeat the enemy To finish a map, you have to usually defeat the boss and "seize" (with Marth) the spot he was on. There are various terrains that offer their own bonuses. Forests are pretty common and give a bonus in avoiding attacks. Other terrains include hills and mountains, some of which are special in that they hinder troop movement. There is gold in this game also, you get it from selling items and chests. Enemies DO NOT drop gold. There are also a set amount of enemies for a map, it isn't randomly generate battles. There is a weapon triangle, between the three: swords, lance, axe. They offer small bonuses, yet unlike other games, this game doesn't really make swords superior to axes by a vast amount. It goes: Sword >>> Axes Axes >>> Lances Lances >>> Swords Each character (and enemy) have a class, such as Mercenary or Fighter. They have their own weapon skill, a mercenary for example can only use swords. He can't use axes to fight, only swords. Only a few unpromoted units can use two different weapon types (Cavaliers) A unit can "promote" to the next class by using an item called the Master Seal. An archer will be promoted to a powerful sniper. A mercenary becomes a Hero. These promoted classes are stronger than the unpromoted and often can use two weapon types (ie, lances and bow). Each character has its own stats (short for statistics). They grow each time you level up. To level up, you need to gain 100 exp. Exp (short for experience) is gained by killing enemies. Harder enemies give more experience and bosses tend to give a full level. Note that promoted classes level up slower. Characters will die if they reach 0 health. Once they die, they are gone forever. You can't get them back. (Well, you technically can get ONE unit back in chapter 24, but nevertheless, it isn't worth it since the unit will be seriously underleveled) Going back to stats, they increase pretty randomly. Sometimes, you won't even gain any stats and sometimes you'll gain in all but two stats. Some characters have better "stat growths" then others. However, stat growth is still mostly determined by a game function called RNG (Random Number Generator). Sometimes you get good stat growths from the RNG, other times not so much. There are different stats. Strength, Magic, Skill, Spd, Lck, Def, Res... Most of them are self-explanatory: Strength, Magic: (Depends on what class you are) Affects how high you hit. Skill: How often criticals are. Spd: How well you avoid enemies. (The following was found on serenesforest's great combat equations) Lck: Affects critical avoid rate and a little bit on accuracy and avoid. Def: Reduces physical damage Res: Reduces magic damage. In battle, there are five different unique structures: 1) Village: Gives you items such as gold or units. Must visit with main character. Sometimes gives weapons 2) House: Gives tips. Nothing else. Can be visited by any unit 3) Armory: Sells weapons. Can be visited by any unit. 4) Shop: Sells magic such as Blizzard and Heal. Also has potions like pure water. 5) Fort: Heals your character at the beginning of the Player Phase. There are also some more unique objects: 1) Door - Obstructs path. Must use thief or Door key to get by. 2) Chest - Contains useful item. Must use their of use a key. One last thing: I mentioned DANGER zone once. Might as well explain here. DANGER zones can be accessed by hitting X in battle. They show where all the enemies can move, the boundaries. It is useful in planning how far to move a unit to lure in the enemy. That should be good enough for the basics of basics, read the game's tutorial if you REALLY can't figure it out. -_-_-_-_- Hard Mode [1E] _-_-_-_-_ As many of you might have noticed, this guide does not cover the hard mode part of this game. The Hard Mode is the same game as the Normal mode, same story. The only difference is the insane difficulty added onto the characters. There are five different difficulties in Hard Mode, ranging from * to ***** (with ***** being the most difficult). I do intend on eventually writing a ***** guide, but I wish to first adding on and making my Normal Mode section improved. Please note that I am extremely open to H5 (Hard Mode *****) help and advice. -_-_-_-_-_-_-_-_-_-_-_- Houses/Dialogue Format [1F] _-_-_-_-_-_-_-_-_-_-_-_ I find it prudent for this guide to relate the various dialogue that occurs in this story. The format is as follows: (for Dialogue) ------------------------------------------------------------------------------- DIALOGUE [insert dialogue from Character1 here] [insert dialogue from Character2 here] [insert dialogue from Character1 here] (insert action such as Character 1 leaving) [insert dialogue from Character2 here] END DIALOGUE ------------------------------------------------------------------------------- These sections are separated by two spaces before and after to make reading easier. For houses, I will summarize what happens tips the people give you at the beginning of the chapter. It will look as follows: ------------------------------------------------------------------------------- HOUSES 1) [insert useful tip] 2) [insert not-so-useful tip] 3) [insert obvious tip] 4) [insert not-so-obvious tip] END HOUSES ------------------------------------------------------------------------------- As you can see, it should be easy to read and distinct between the regular text -_-_-_-_- The Forge [1G] _-_-_-_-_ Starting when you are able to prepare before battles, you can access a forge feature via "Armory" >>> "Forge". Basically, you pay gold to upgrade a certain weapon. This is useful in helping weaker characters out at the beginning. There are different stats you can upgrade: Mt (Short for might - thanks to Johnny D): Upgrades how much you can damage. Hit: Upgrades how often you hit. Crit (short for critical): Upgrades how often you land a critical. Wt (Short for weight): Changes how hefty a weapon is, a less heavy weapon lets the user hit x2 instead of the regular one hit. First, you have to pay the initial cost. This depends on what type of weapon your unit is holding. It also depends on the type of weapon (Bow, Sword, Axe) Note: Devil Weapons cannot be forged. Firestones cannot. Also, items like the Parthia cannot be forged. Also note that the price does not change if you are forging an item with only 1 durability compared to if you forged it with 30 durability. Here are the initial costs: (thanks to serenesforest since I honestly wouldn't have figured this out myself - note that I don't copy it exactly) Note that this below chart is pretty useful for when I explain it later. Bow --- Iron - 440G Steel - 770G Silver - 2100G Killer - 1600G Longbow - 2000G Brave - 2400G Axe --- Iron - 320G Steel - 700G Silver - 1600G Hand - 540G Killer - 1400G Hammer - 1100G Poleax - 1050G Brave - 2100G Sword ----- Iron - 400G Steel - 875G Silver - 2000G Rapier - 1120G Armorslayer - 1000G Wyrmslayer - 1200G Killing Edge - 1500G Levin Sword - 1600G Wo Dao - 1400G Brave - 2400G Lance ----- Iron - 480G Steel - 980G Silver - 2200G Killer - 1800G Ridersbane - 1200G Javelin - 750G Wing Spear - 1120G Dragonpike - 1350G Brave - 2700G Magic ----- Fire - 300G Thunder - 420G Blizzard - 690G Bolganone - 1690G Elfire - 1260G Thoron - 2100G Swarm - 2500G Here it is: ------------------------------------------------------------------------------- Base Value/2 (refer to above) + ((Decimal upgrade) X Base Value) = Cost ------------------------------------------------------------------------------- Here is the way the upgraded stats are worked out. You have to refer to the next chart: 50% - 1 Mt/5 Hit/3 Crit/1 Wt 150% - 2 Mt/10 Hit/6 Crit/2 Wt 300% - 3 Mt/15 Hit/9 Crit/3 Wt 500% - 4 Mt/20 Hit/12 Crit/4 Wt 750% - 5 Mt/25 Hit/15 Crit/5 Wt 1050% - 6 Mt/30 Hit/18 Crit/6 Wt 1400% - 7 Mt/35 Hit/21 Crit/7 Wt 1800% - 8 Mt/40 Hit/24 Crit/8 Wt 2250% - 9 Mt/45 Hit/27 Crit/9 Wt 2750% - 10 Mt/50 Hit/30 Crit/10 Wt Most of you are probably wondering what the above section was all about. Well, simply put, you need to refer to the top chart for each upgrade you make. That means that if you upgrade the damage, hit rate, and critical, then you need to refer to the above chart three times. Basically, just find the % for all three stats. For example, if I am forging a weapon and making it have +1 Mt, +10 Hit, and +3 Crit, then I will find the three %s: 50%, 150%, and 50%. Then, you need to make them into decimal form them add them together. Taking my example above, I get: 0.5 + 1.5 + 0.5 = 2.5 This number is the cost for the upgrade (called the decimal upgrade in the equation). Let's put this to example. Say I am forging a Silver Sword for +1 Mt, +50 Hit, +27 Crit, and -4 Wt. Here are the steps: 1) I find the base cost of a silver sword. 2000G. 2) I refer to the charts and get the four %s. In order: 50%, 2750%, 2250%, 500% 3) I convert them into decimals. In order: 0.5, 27.5, 22.5, 5. 4) I add them together to get 55.5. 5) Plug in the equation: 2000/2 + ((55.5) * 2000) = 112,000 -_-_-_-_-_-_-_-_-_-_-_-_ Highly Recommended Party [1H] _-_-_-_-_-_-_-_-_-_-_-_- The following is a list of units that I will recommend using/looking into. THEY ARE IN NO PARTICULAR ORDER! 1) Wolf - This character is amazing. Just simply, his stats growth outplays the fact that he even comes later. He starts out pre-promoted, but seriously, his stats still beat most characters. 2) Abel - This Cavalier is one of the most reliable. I know that at the higher levels, I can send him to lure in a unit without getting killed. 3) Frey - Just below Abel, he matches well and can be described like Abel. High strength gain rate, making him a powerhouse. 4) Marth - Necessary obviously. But he is strong on his own and can fight decently. 5) Shiida - Once she gets to those higher levels and is promoted, she will be a monster with lances. Good movement rate too. (Called Caeda in American version) 6) Merric - His proficiency with magic is astounding. Rips knights to shreds. Only problem is his defence. 7) Gordin - I explain this in the section you get him. He isn't weak. Give him a chance to prove himself as a sniper and you won't regret. Of course, charac- ters like Wolf outclass him if you unlucky with stat gains. Still, he makes for a good pre-Wolf game character and a great sniper if you are lucky. 8) Lena - Healers are always necessary in your party and she is like one of the earliest, yet best healers you will get. Enough said I believe. 9) Nabarl - His low defence makes him questionable in making this list. However, the myrmidon lovers won't find a better one to use than him. Critical hits are often and once he becomes a swordmaster, he will tear through almost any unit, generals included. (Called Navarre in the American version) 10) Sedgar - I personally never used this character. I chose between Wolf and Sedgar and stuck with Wolf. Though I heard that Sedgar is just as good as Wolf so I decided to add him to this list. 11) Beck - Strong ballista. Due to the nature of this game, ballistas have many weapons that let it kill various units. First, Beck can destroy other ballistas Then, Beck can also kill all fliers with Arrowspatte. To top this off, Beck can even shoot through walls, and his range is incredible. Solid unit that is topped off with a good stat increase. NOTE: As a general rule, units that come pre-promoted are usually inferior to those that do not. I do not recommend using any pre-promoted units other than Wolf and Sedgar (note that units like Beck and Marth cannot be promoted so they aren't considered "pre-promoted") and that Wolf and Sedgar are overpowered, so they make an exception. Also NOTE that I do not encourage the early use of a Manakete. The first one you can possibly use in the game is limited to 30 attacks/counterattacks due to the 30/30 USE of the Firestone. This means that basically he is useless after he runs out of attacks, making him an unreliable character. -_-_-_-_-_-_-_-_-_-_-_-_-_-_ Reclassing Guide/Wi-Fi Guide [1I] _-_-_-_-_-_-_-_-_-_-_-_-_-_- Many users have wondered how to take advantage of the reclassing system. So naturally, this section will hopefully answer most questions about reclassing. Note: I tied this into a Wi-Fi guide since creating a great online team usually requires a bit of reclassing. Wolf + Sedgar ---> Hero/General (for maximum stats) Merric ---> Curate (controversal issue) The above two are the most advocated reclassing tips. However, they are quite specific and don't cover the majority of units. A good general tip (used especially in Wi-Fi) is to: Train a mage to 20/10 (lvl 10 promoted), then to reclass to Swordmaster. Equip the Levin Sword (use an Arms Scroll if necessary) and you should do hefty dmg (note that the Levin Sword's damage IS indeed based on magic). Also do note that you should level up the 10 remaining levels as Swordsman to raise your Speed. This tip is good online, but not on the main game since you probably will run out of Levin Swords quickly. Two general tips (one obvious while one isn't): - Reclassing DOES change your character's stat growth. When leveling up, two factors determine the growth: 1) Your character 2) Class For example, Shiida, as a character, has great Spd growth. No matter what class I give her, she probably will max out speed by the end of the game. In another example, if I took a character with low speed and made them into a myridomn/swordmaster, their speed growth would be increased by the class - Don't reclass a STR character into a MAG character. You will probably end up with horrible MAG stats...unless you intentionally know what you are doing. -_-_-_-_-_-_-_-_- Wi-Fi Online Shop [1J] _-_-_-_-_-_-_-_-_ On certain days, you can buy items on Wi-Fi. Some, like the Elysian whip, are exclusive to the online shop. An item may only appear on, say, dates that end with a one. Below, items and their respective cost are grouped by the available time. (Credit to serenesforest) Numbers in parenthesis () are the cost/worth. _______________________________________________________________________________ ITEMS THAT ARE ALWAYS AVAILABLE: Steel Sword (875) Steel Lance (980) Javelin (750) Steel Axe (700) Hand Axe (540) Steel Bow (770) Thunder (420) Blizzard (690) Mend (1280) Master Key (2400) Vulnerary (360) Pure Water (600) _______________________________________________________________________________ The next few items are only available between dates, say, between the 4th and the 14th. Date span (in days) is in brackets [] with cost still being in parenthesis ie. Killing Edge [21-31] (1500) means that it's available between the 21st and the 31st and costs 1500. NOTE: I am assuming that months with 30 days are 20-30 _______________________________________________________________________________ ITEMS AVAILABLE ONLY BETWEEN A CERTAIN TIME SPAN: Killing Edge [21-31] (1500) Levin Sword [21-31] (1600) Wyrmslayer [11-21] (1200) Armorslayer [1-10] (1000) Killer Lance [1-10] (1800) Ridersbane [11-20] (1200) Dragoonpike [21-31] (1350) Killer Axe [11-20] (1400) Hammer [21-31] (1100) Pole Axe [1-10] (1050) _______________________________________________________________________________ The next section is quite similar to the previous one, just that these items can only be gotten on days ending with a certain number. Same format as last section, just that all these items have a capped max on the amount you can buy at a time. Denoted by asteriks **. _______________________________________________________________________________ ITEMS THAT CAN ONLY BE OBTAINED ON DAYS ENDING WITH A CERTAIN NUMBER Wo Dao [3, 13, 23] *CAN ONLY BUY A MAX OF 5* (1400) Longbow [7, 17, 27] *CAN ONLY BUY A MAX OF 5* (2000) Master Seal [5, 15, 25] *CAN ONLY BUY A MAX OF 15* (2500) Elysian Whip [1, 11, 21, 31] *CAN ONLY BUY A MAX OF 3* (2500) _______________________________________________________________________________ The final section, I promise you. These items are the weird one that didn't quite fit in the above sections. _______________________________________________________________________________ ITEMS THAT CAN ONLY BE OBTAINED ON UNIQUE CONDITIONS Silver Sword (2000) - Take the number of days in a month and minus by 21. You have the first {insert number you got} days to buy the Silver Sword. There is no limit to how many you can buy. Brave Sword (2400) - The first weekend of a month only. Max of buying three. Silver Lance (2200) - 7 days after the silver sword finishes selling, these appear. No limit to how many you can buy. Silver Axe (1600) - 7 days after the SILVER LANCE finishes selling, these appear. No limit again. Silver Bow (2100) - 7 days after SILVER AXE finishes selling, these appear. No limit again. Brave Lance (2700) - 2nd weekend only. Max of buying three. Brave Axe (2100) - 3rd weekend only. Max of buying three. Brave Bow (2400) - 4th weekend only. Max of buying three. _______________________________________________________________________________ So there you have it, the online shop's catalog. If I am missing any bit of information, I'd be glad to add it. Contact is at [6A] -_-_-_-_-_-_-_-_-_-_-_-_-_-_- Main Chapters _-_-_-_-_-_-_-_-_-_-_-_-_-_-_ -_-_-_-_ Prologue [CHP0] _-_-_-_- "Long ago, Medeus, king of the dragonkin, conquered the continent of Akaneia beginning an age of fear and despair for all it's people. That tyranny was broken, however, thanks to a miracle. A young man hailing from the Altea region appeared with a divine blade in hand. He stood against the Shadow Dragon ,and struck him down. For some time after, the land enjoyed an age of peace. However, after a century's passing, the Shadow Dragon returned. He forged an alliance with a fiendish sorcerer who sought to rule the world, and their combines might toppled kingdom upon unsuspecting kingdom. Again, darkness threatened to engulf the continent. It fell upon the king of Altea, sole descendant of the dragon-slayer hero, to sally forth with the divine blade and fulfill his blood destiny. His son, Prince Marth, remained at home with the boy's mother, his elder sister ,and a garrison manned by Altea's neighbor and ally, Gra. Thus the boy applied himself to the ways of both pen and sword, until one day..." The game opens in a musty castle corridor, Marth is walking to an exit when he is greeted by... ------------------------------------------------------------------------------- DIALOGUE (Note: anything written in [] are comments by me.) Soldier: Prince Marth... Are you awake? Beggin' your pardon, sire, but the princess has asked to see you. [Get used to the weird way they talk] Marth: Elice? Is she all right? Soldier: She seemed to be, sire, but her words implied a certain urgency. She bade you dress quickly and wait by the throne. Marth: ...Has something happened? Soldier: It's our forces off in Gra, sire. There seems to 'ave been some sort of incident, but... Well, I'm not privy to the specifics. Marth: I see... Thank you. I'll be there shortly. (Soldier leaves conversation) Marth: My sister said she would meet me by the throne. Marth: An incident in Gra... If Elice had news of our father, I pray it's good news... END DIALOGUE ------------------------------------------------------------------------------- Welcome to the first battle of the game. If you are following this guide the whole way through (which is pretty much recommended), you should turn the tutorial off. You can always go back and read it by pressing A on any empty square and selecting guide. Anyway, you are left in a seemingly empty hall. It's not going to be that way soon, but don't worry, just move as far as you can toward the throne. Soon after, the enemies appear... ------------------------------------------------------------------------------- DIALOGUE Enemy soldier: O'er there, that's him! Prince Marth! (Marth enters conversation) Marth: Wha- Who are you?! Enemy soldier: We're soldiers of Gra, li'l prince. And if you know what's good for you, you'll surrender to us without makin' any trouble. Marth: Surrender? But that's ridiculous... Why would I surrender to the army of an allied kingdom? Enemy soldier: Meh heh heh... They don't tell you much do they? No matter. You'll 'ave the full story soon enough. Now...lay down your sword. Marth: I will not. I am the prince of Altea. I will not yield to you or any other nation, here on my own land, under my own castle roof! Enemy soldier: Heh, you talk big, brat. Have it your way. If you won't lay down your sword, then we'll just have to take your life instead! END DIALOGUE ------------------------------------------------------------------------------- The hapless idiots move toward you. Don't worry about anything in this fight, the enemies are pathetically weak. Just attack the closest one with any weapon of choice (might want to save your Rapier for later). On the enemy phase, you will be attacked by one guy. You should automatically kill him on your counter-attack. Back to your turn, move close to the throne (as far as possible). The next guy that attacks you is harder, it will take three strikes to kill him (that would mean two strikes of any weapon then another). Anyhow, they won't do too much damage to you so don't worry. The next enemy is programmed to wait for you to cross through the small gap. ------------------------------------------------------------------------------- DIALOGUE Enemy soldier: What? He is fighting back? I'll show him! Marth: No! The throne... I have to get rid of him before my sister arrives! END DIALOGUE ------------------------------------------------------------------------------- After that short scene, just go up to the throne and attack him with your weapon of choice. He should be dead soon after his counterattack. Seize the throne after. Choose "Yes" to proceed. ------------------------------------------------------------------------------- DIALOGUE Elice: Marth, are you all right? (Marth enters conversation) Marth: Sister, what is happening? Elice: Steady yourself, Marth. I have grave news. Our father was defeated by the Doluna-Grust allied forces. Marth: What? No... Elice: It was Gra. Our own ally betrayed us and struck Father's army from the rear. I am... I am not sure if he is safe. The scouts who returned gave confl- icting reports... Marth: Father...It can't be... Elice: As we speak, soldiers sent by Gra are trying to take the castle. Mother and I were separated during the escape. I do not know where she is. Marth: ..... Elice: Marth, I need you to listen to me. You must flee the castle. Go on without me. Marth: What? Elice: We've not many soldiers left...This is hard to bear, I know, but the castle is lost. We must face that. I will look for Mother and join you as soon as I can. You find Jagen and get away from here- far away. Understand? Marth: ...All right. But promise you won't be long. (Marth leaves conversation) Elice: Goodbye, Marth. May you live long... END DIALOGUE ------------------------------------------------------------------------------- You are presented the opportunity to save here. Do so in any slot, then go on. Two horsemen will approach you (allies) ------------------------------------------------------------------------------- DIALOGUE Frey: Sire! Marth: ...Frey! Abel! You're alive! Abel: Yes, sire. Princess Elice bade us protect you. Sir Malledus stayed behind to accompany her. Frey: Sire, we must be quick. Sir Jagen awaits us at the gates. (Brief exit of dialogue, shows enemies appearing) Abel: Blast! This will not do. How did Gra's soldiers ever make it this far? Marth: Jagen and the others will be caught like mice...We need to seize the gates and secure the area, immediately. END DIALOGUE ------------------------------------------------------------------------------- Notice: From now on, you have the choice of WHO you want to level. I will tell you who I WOULD level, but you don't have to listen. If you, for example, favored Frey over Abel, just give Abel's weapons to Frey and put him in a corner. It is important that you make these sort of choices at times, you will fail if you try and level everyone evenly. For now, I would keep both Cavaliers sorta balanced and Marth getting exp when the Cavaliers are tied up. Right off the beginning, take one Cavalier and destroy the first soldier. I would take Abel to do it, so Frey can deal with the far-left enemy. Remember the weapon triangle and use a sword instead of the lance. Marth should just advance normally. Without warning, the enemy decides to talk ------------------------------------------------------------------------------- DIALOGUE Enemy soldier: Now who's that who thinks they can sneak up on us? Ho ho... What's this? I spy the Altean prince. Oi, listen up, you lot! Bag the prince! Dead or alive, he'll fetch us as sweet a reward as the mind can conjure. END DIALOGUE ------------------------------------------------------------------------------- The far-left enemy should counter-attack Frey and die because of it. One enemy troop should move forward and Marth will comment about the archers... ------------------------------------------------------------------------------- DIALOGUE Marth: Hmm, they have archers... We need to take care they don't pick us off from afar. END DIALOGUE ------------------------------------------------------------------------------- The next soldier should be taken by Abel. Steel sword should kill him in two hits. Note: Even though it goes against the weapon triangle, sometimes it is worth checking it out to see if it works anyway. After this, just advance Marth further. One archer should attack Marth, use Marth to take care of him (might take two turns) As for the other archer, use Abel. Use the Javelin and watch the enemy counter-attack and die. After this turn, use Marth to finish off the archer, and use Abel to Javelin the boss to death (should only take one turn, he's that weak). Seize the gate after. A friendly Paladin by the name of Jagen will appear to talk... ------------------------------------------------------------------------------- DIALOGUE Jagen: Sire, it gladdens me to see you in one piece. It's not safe for you here; we must be away at once! (Cain enters conversation) Cain (from a distance): Prince Marth! Where are you? Answer me, sire! Marth (from a distance): Cain? ...That's Cain! (Cain moves in closer) Marth: Cain, you're supposed to be in Gra! Why have you returned without- Yow! Those wounds...! Cain: Sire, it's really you...I feared the worst. That his message would go undeliv...Agh... Marth: In that state, I don't know how you even stayed ahorse. Those gashes must be treated at once- Jagen: No, sire. Not until we've escaped. ...Cain, I trust you can put off bleeding to death for just a while longer? Cain: Of course, sir... I aim to please... (screen flashes to a different conversation between Malledus and Elice) Malledus: Princess Elice! The enemy is nearly upon us! Gather your things, quickly! Elice: No, Malledus. I am staying here. Malledus: S-staying here?! What madness is this? Elice: Too many people have died to keep Altea and it's castle safe. I cannot abandon what so many lives have brought. With Father and Mother unaccounted for, I am the natural choice to remain with Altea's people. And besides, by staying, I can buy time for the rest of you to escape. Malledus: Nonsense. Just gather your things, and- Elice: Malledus. I am not suggesting. I am commanding. If something befalls Father, Marth will become the last person in the entire world worthy of wielding the Falchion. I want you to guide him, Malledus- even when the rest of us no longer can. Malledus: Princess...I will try my best. Elice: There's not much time. Go, Malledus. ...Go! END DIALOGUE ------------------------------------------------------------------------------- Chance to save again. Do so then...you can either read the stuff written or you can skip. Either way I AM writing... "Thus Prince Marth escaped Altea Castle with Sir Jagen and company at his side. However, this success would mean little to him once he learned the cost. The boy's woes were just beginning." ------------------------------------------------------------------------------- DIALOGUE Marth: Cain, how are your wounds? You should rest. Cain: These scratches? It's my pride you're wounding sire. ...Anyway, we must talk. There's a reason I've returned. ...Sire, I am...I am to deliver to you His Majesty's last words. Marth: Last words? You don't mean...Father... Cain: My condolences, sire. The king died valiantly on the fields of Gra. The traitors took from him the divine blade Falchion and gave no quarter to those of our soldiers who remained... Marth: I...I see...So they're all dead. Father, too... Cain: His last words were as follows: "Tell my son that I leave the future of Altea and our continent in his hands. He must rise now where I have fallen. As Falchion's rightful heir, he has been born into greatness...Now...he must be great" Marth: ...Father. I will try... Cain: ...Sire, I...I cannot bear this! Failing to protect His Majesty...then leaving my brothers to die, slinking away like some coward...This indignity is too much to bear! One day I will repay them in kind. I will avenge the fallen...I swear it! Marth: Cain, you speak for us both. When that day comes, we will punish them together: Gra, Doluna...all of them! (Jagen enters conversation) Jagen: Sire! We ought to pay a visit to these homes outside the castle. (home flashes) Jagen: Your countrymen love you; perhaps they have knowledge that may serve us. END DIALOGUE ------------------------------------------------------------------------------- Alright, here comes a decision part. I would only keep two cavaliers in a party at any time. Choose between Abel, Cain, and Frey. Personally, I chose Abel and Frey since they already had exp. Note: You will understand the importance of choosing two out of three in the second battle after this. Trust me for now. Oh and automatically sit Jagen at the corner of the map. He is what they call a pre-promoted character, he comes to you as strong. For now he is extremely powerful compared to other characters (especially with his silver lance), but if you don't want to mess up your other characters, leave him doing nothing. For the cavalier you decided you don't want, trade his equipment to other char- acters and then leave him sitting there. There are four houses in this map. There is no penalty for not visiting a house but they do have valuable information sometimes. Since this is a COMPLETE guide, yet I don't think it's necessary to write everything out, I will summarize the main points of the houses in each level. Note that this information was in section [1F]. ------------------------------------------------------------------------------- HOUSES: 1) Don't rush hastily when attacking enemies. Sometimes it's better to lure in one enemy at a time. 2) Don't let Jagen get all the kills (even this NPC agrees with me) or you might be in trouble later 3) Forts (a terrain structure) will heal you. 4) Javelins and other long range weapons can...fight long range. 5) Weapons break when the number next to them reach 0. END HOUSES ------------------------------------------------------------------------------- So anyway, starting next battle that has houses, the houses part will go to the top of a section. Advance with our three characters (two Cavaliers and Marth). Use one cavalier to attack the soldier at the bottom of the screen. After the first move, Jagen decides to interrupt: ------------------------------------------------------------------------------- DIALOGUE Jagen: Look sire. Not all of Gra's might harries the castle. They've left soldiers here outside. Marth: Elice will have no plans to escape...Let's seize that fort across the water. Perhaps we can squash enemy reinforcement at the source. END DIALOGUE ------------------------------------------------------------------------------- One of your cavaliers that you sent will defeat another enemy. Two other enemies will move toward your position. Use that same cavalier to attack the archer. Experiment with the different weapons to find one that will kill the archer in two strikes. That same cavalier will destroy the adjacent enemy when he attacks. Now, move that cavalier out of the way and let the other two characters get some exp. Your other two characters, should easily defeat the enemies. Just focus on specific enemies (archers), retreat if you mess up, and remember that counter attacks are your friend. Once you approach the bridge leading to the last two enemy (mages), Marth will make a simple observation ------------------------------------------------------------------------------- DIALOGUE Marth: Mages...That will complicate things. They don't need to get as close to do us harm. We'll need to approach carefully. END DIALOGUE ------------------------------------------------------------------------------- Okay, so you're probably all confident from beating those easy enemies, right? Well pay attention, mages in this game hit abnormally high. Lure the first mage in, then kill him. Watch out for you HP, they deal a hefty 8 damage. Now, one of your characters is probably seriously hurt, take the other one and defeat the boss. Seize and...more dialogue... ------------------------------------------------------------------------------- DIALOGUE Marth: There. That ought to do for the enemy soldiers around here. Malledus! Why aren't you with my sister? Did you leave her someplace safe? Malledus: ...Princess Elice will not be joining us. She has elected to stay at the castle. (Marth runs the way you guys came from and Malledus blocks him) Malledus: Hold, sire! Where are you going? Marth: Where do you think! [Should be a ?] Malledus: Stop! Sire, consider for a moment why the princess would go as far as to lie to you to ensure your escape. Your sister knows that you are the future of Altea- nay, the whole land! Marth: .....! (flashes to Cain + Marth conversation earlier) Cain: His last words were as follows: "Tell my son that I leave the future of Altea and our continent in his hands. He must rise now where I have fallen. As Falchion's rightful heir, he has been born into greatness...Now...he must be great" (out of flashback) Marth: I'm...our future... Malledus: Sire... You must live. Drink deeply now of these injustices; sip on these slights they serve. Remember them! One day you will lead us back here to avenge the fallen and reclaim Altea in their names [plural incident]! Marth: ...Then it seems my life is no longer mine to hazard. Malledus: In your veins flows the blood of a hero- the blood of Anri. You are a son of House Akaneia, and sole heir to Falchion- our only hope of defeating Medeus, emperor of Doluna. Sire, were't in my power, I would have you choose you own path...but I'm afraid your path has chosen you. Marth: ...... END DIALOGUE ------------------------------------------------------------------------------- Save the game. "Marth and his knights took refuge in a forest near Altea's borders, lying low while they waiting for the right chance to escape the kingdom. Before long, the enemy grew less watchful: the time to slip away had come. Still, the prince could not quell the sadness in his heart for his sister Elice." ------------------------------------------------------------------------------- DIALOGUE Malledus: Prince Marth. ...Sire? Sire! Are you listening?! Marth: Huh? ...Oh. Malledus. Malledus: Get ahold of yourself, Sire! I know how you grieve, but the Gra host that pursues us will not be interested. We must keep moving, and with all haste at that. Marth: I...I'm sorry. These thoughts are hard to put aside. Malledus: From here, we will cross out of Altea and begin our escape to Talys. I trust you are prepared? Marth: Talys... I've heard the name. An island kingdom to the east, isn't it? Malledus: That is correct. The king there was a good friend to your father- and perhaps more importantly, a true friend. It was Princess Elice's wish that you seek refuge in Talys should things ever go awry. Marth: Me, but not her... Malledus: I've arranged for a boat to take us from the northeast shore. But to get there, we'll first need to cut through a prison to the north. I managed to come by a key to the premises. Let me hand it over. (Obtain Door Key) Malledus: Now, on the road, you may notice people who seem to be fighting for Gra against their own wishes. Before you resort to your blade, you should try talking to them first. END DIALOGUE ------------------------------------------------------------------------------- So the battle begins, but first... ------------------------------------------------------------------------------- HOUSES 1) The enemy army is gonna own you bad. They're coming fast. 2) It is necessary to part with a person if it means getting a different char END HOUSES ------------------------------------------------------------------------------- Alright, this is the map where you will have to use your character in...ways. Defeat the first three troops. After you end your first phase, the enemy in the back will talk... ------------------------------------------------------------------------------- DIALOGUE Captain: Enemies south of the prison? Enemy soldier: Yes, sir. Not many of 'em, but the scouts say they're a tough bunch all the same. And guess who's with 'em... Captain: ...You're saying the prince is coming this way? Soldier: Yes, sir. How ought we proceed? The main force 'as yet to arrive, and- to be honest, sir- we need 'em. Captain: Bah! You're cowed too easily. We can win...if we set a trap [lol he calls what he about to do a TRAP? More like a mistake] Soldier: Er...a trap, sir? Captain: The prince of Altea will be ours. Just do as I tell you, and we'll pluck this royal plum long before the main force can show up to steal all the glory. Heh... END DIALOGUE ------------------------------------------------------------------------------- The enemies will finish their turn then the "trap" is set. ------------------------------------------------------------------------------- DIALOGUE Ruffian: You! Inside! Gordin: Grrrmph... Ruffian: Heh. I thought Altea was the great 'ero Anri's kingdom! Didn't take more'n a couple of days to break you, now did it, Gaggles? Gordin: Mmph! Arrumph! Ruffian: What's the matter, Gaggles? Can't talk cause you're gagged, Gaggles? Ba ha ha! [horrible pun] I'll letcha in on a little secret. Altea's little princeling is on 'is way 'ere right this moment. Gordin: .....! Ruffian: Ooh, but sad for you, you look awful dangerous in the uniform... MISTER GRA SOLDIER! Ha! Soon as the prince sees you, 'e'll say, "Yow! It's an enemy ambush!" -and that'll be the end of you. Gordin: Gugrrrmph! Ruffian: Once the prince sticks you like a pig, we get to call him Marth the Tyrant, coz 'e kills 'is own countrymen Ruffian: Won't that be an 'oot! Gordin: Rrrmph. Ruffian: So long, Gaggles! Better start praying to your 'igher deity of choice ! END DIALOGUE |
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Another Fire Emblem: Shadow Dragon Walkthrough :
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