Hotel Dusk: Room 215 Walkthrough :
This walkthrough for Hotel Dusk: Room 215 [Nintendo DS] has been posted at 11 Jun 2010 by gregaroo and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up gregaroo and share this with your freinds. And most important we have 6 other walkthroughs for Hotel Dusk: Room 215, read them all!
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gregaroo |
Walkthrough - FAQ/Walkthrough
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| '--' | ,---. ,-' '-. ,---. | | | .-. \ ,--.,--. ,---. | |,-.
| .--. | | .-. | '-. .-' | .-. : | | | | \ : | || | ( .-' | /
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`--' `--' `---' `--' `----' `--' `-------' `----' `----' `--'`--'
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A walkthrough authored by snkupo
Document Version 1.1 - January 04, 2008
E-mail: snkupo@gmail.com
-------------------------------------------------------------------------------
===============================================================================
- TABLE OF CONTENTS -
===============================================================================
o-----------------------------------------------------------------------------o
| NAVIGATION: Each section has a [code] tied to it in the table of contents. |
| Press CTRL + F to bring up a search box, then type the code of your choice. |
| Now hit ENTER on your keyboard to jump down to the section itself. |
o-----------------------------------------------------------------------------o
GENERAL INFORMATION
Introduction...........................................................[be001]
Controls & Overview....................................................[be002]
Gameplay Basics & Hints................................................[be003]
Frequently Asked Questions.............................................[be004]
Characters.............................................................[be005]
MAIN WALKTHROUGH
Chapter I - 5:00 - 5:30 PM.............................................[wa100]
- Checking in at Hotel Dusk............................................[wa101]
- Examining the Vending Machine........................................[wa102]
- Central Hallway......................................................[wa103]
- 2nd Floor Hallway....................................................[wa104]
- Here I Am in Room 215................................................[wa105]
- A Package For Mr. Hyde...............................................[wa106]
- Mysterious Girl at the Front Desk....................................[wa107]
- Asking Jeff Angel About His Relationship to Mila.....................[wa108]
- Writing Genius Knocking on My Door...................................[wa109]
- Chapter I Summary....................................................[wa110]
Chapter II - 5:30 - 6:00 PM............................................[wa200]
- Rosa is Cleaning the Hallway.........................................[wa201]
- Louie and the Pinup Magazine.........................................[wa202]
- Helen in the Hallway.................................................[wa203]
- Hanger Goes Thick Wire...............................................[wa204]
- Paying Dunning.......................................................[wa205]
- Searching the Main Office............................................[wa206]
- Louie in the Lobby...................................................[wa207]
- Calling Red Crown....................................................[wa208]
- Louie and Nile.......................................................[wa209]
- Chapter II Summary...................................................[wa210]
Chapter III - 6:00 - 7:00 PM...........................................[wa300]
- The Restaurant.......................................................[wa301]
- The Dining Room......................................................[wa302]
- After Dinner.........................................................[wa303]
- Pen and Flour........................................................[wa304]
- Delivering Melissa's Doll............................................[wa305]
- Searching For the Bookmark...........................................[wa306]
- Weird Noise From Room 218............................................[wa307]
- Electrical Room......................................................[wa308]
- Talking Things Over With Melissa.....................................[wa309]
- Chapter III Summary..................................................[wa310]
Chapter IV - 7:00 - 8:00 PM............................................[wa400]
- Inside Room 217......................................................[wa401]
- Toilet Cash..........................................................[wa402]
- Getting Coins........................................................[wa403]
- Rosa Cleaning the Central Hallway....................................[wa404]
- Another Set of Stairs................................................[wa405]
- Getting Summer's Autograph...........................................[wa406]
- Giving the Autograph to Rosa in the Kitchen..........................[wa407]
- Fake Writer..........................................................[wa408]
- Chapter IV Summary...................................................[wa409]
Chapter V - 8:00 - 9:00 PM.............................................[wa500]
- Dunning Has Weird Feelings About Jeff................................[wa501]
- Mila is Not Feeling Well.............................................[wa502]
- Fixing a Doll........................................................[wa503]
- Looking for Jeff.....................................................[wa504]
- Distraction..........................................................[wa505]
- The Truth About Jeff.................................................[wa506]
- Chapter V Summary....................................................[wa507]
Chapter VI - 9:00 - 10:00 PM...........................................[wa600]
- Hyde Wants Firewater.................................................[wa601]
- Summer in the Bar....................................................[wa602]
- Perfect Rosa.........................................................[wa603]
- Searching for Helen's Wine Label.....................................[wa604]
- In Helen's Room......................................................[wa605]
- Chapter VI Summary...................................................[wa606]
Chapter VII - 10:00 - 11:00 PM.........................................[wa700]
- Down to the Bar for Another Belt.....................................[wa701]
- Writer in the Bar....................................................[wa702]
- A Sad Christmas Story................................................[wa703]
- Decorations..........................................................[wa704]
- Dunning's Room.......................................................[wa705]
- The Dynamic Drinking Duo.............................................[wa706]
- Chapter VII Summary..................................................[wa707]
Chapter VIII - 11:00 - 12:00 PM........................................[wa800]
- Garbage Tape.........................................................[wa801]
- Sing for me Iris.....................................................[wa802]
- Hyde the Bowling Pro.................................................[wa803]
- Rosa's Bedroom.......................................................[wa804]
- Chapter VIII Summary.................................................[wa805]
Chapter IX - 12:00 - 2:00 AM...........................................[wa900]
- Apple Paintings......................................................[wa901]
- Rosa at Midnight.....................................................[wa902]
- She Talks............................................................[wa903]
- Phone in 215.........................................................[wa904]
- Chapter IX Summary...................................................[wa905]
- Louie! Are you Dead?.................................................[wa906]
Chapter X - 2:00 AM....................................................[waX00]
- Secret Basement......................................................[waX01]
- Breaking Bricks in the Underpass.....................................[waX02]
- The Smell of Wet Paint...............................................[waX03]
- Dunning Spills It....................................................[waX04]
EXTRAS
Kyle Hyde's Chapter Summaries..........................................[ex001]
Star Stickers..........................................................[ex002]
END OF DOCUMENT
Contact Me.............................................................[en001]
Greetings and Thanks...................................................[en002]
Legal..................................................................[en003]
Version History........................................................[en005]
===============================================================================
Introduction [be001]
===============================================================================
Hello. How are you? Fine? Nice! I figured I would tell you some things about
the document you're viewing right now, so that there will be no
misunderstandings between us. Ok, this is a walkthrough for Cing's Hotel Dusk:
Room 215, which is a game developed and released for the Nintendo DS. The game
is kind of an adventure game, where the focus is set on solving mysteries and
interacting with other characters. There are already several walkthroughs out
there for Hotel Dusk, since the game has been available in North America for
several months. I did however, get the European version just recently. You know
how it is here in Europe -- games don't come as fast as in the US.
Oh well, yeah, this walkthrough can be used to to guide you through the whole
game -- from beginning 'til end. It does not however, contain the whole game
script, and it does not list all the conversations that were crammed into the
game by the developers. You see, sometimes, there are several things you can
ask a person in Hotel Dusk. This walkthrough doesn't list all of the choices -
it goes with the ones that won't get you a nasty GAME OVER screen. Sometimes
there are several correct choices, sometimes not. In other words, this
walkthrough guides you from the beginning 'til the end in a fashionable way.
In many situations there are alternate ways of doing things, but as said above,
the goal I've set with this walkthrough is not listing every single bit of
information that can be found in the game. You can of course, reach me at mail
if you've got something you think absolutely has to be added to the document.
With that said, I'll recommend checking out the next two sections - Controls &
Overview and Gameplay Basics. If you haven't been playing Hotel Dusk a lot
earlier, some hints and tips should be at their place.
===============================================================================
Controls & Overview [be002]
===============================================================================
There is one very big difference between Hotel Dusk and most other games
released for the Nintendo DS. It's the way you're supposed to hold the system
while playing. While in most games, you hold the DS in your hands so that the
touch-screen is placed below the upper screen. In Hotel Dusk however, you will
be holding the DS so that the touch-screen is placed right of the other screen.
Just like when you're holding a book -- the touch-screen will, if we think
about the DS as a book, be your right page, while the other screen will be your
left page. You walk around by holding your stylus in the direction you want to
walk in, and you interact with people and objects by touching them.
When talking to someone, Hyde will appear on one of the screens, while the one
he is talking to will appear on the other screen. When walking around, you'll
see a map on the touch-screen and a three-dimensional overview on the other
screen. Both screens are used all the time, so keep an eye on both of them!
Also, if you're left-handed you can also play the game without problems, as the
main menu lets you select a 'left-handed' option. So, the bottom line is, that
Hotel Dusk can be played by using the stylus, and nothing else. If you want to,
you can move around using the directional pad, but doing so is honestly less
comfortable, considering the way you need to hold the Nintendo DS while
playing the game. Read more about icons/actions in the next section.
===============================================================================
Gameplay Basics & Hints [be003]
===============================================================================
- WALKING AROUND: On the right screen you will at all times, when not talking
to someone, see a map with icons on. The red icon is Hyde, while other
persons get other colors. The map covers every single object, like tables,
beds, lockers and vending machine. On the left screen, things are all 3D.
While the map is well-structured, and makes it easy to navigate, the
inclusion of 3D graphics on the left screen is a nice feature. You will be
using your stylus to walk around at all times, by simply pressing the map.
- TALKING TO PEOPLE: When you touch somebody on the map, you will start talking
with them. In most cases, there will be questions that you can ask the
persons you are talking to. Most questions can only be asked once, so make
sure you read everything that's being said. Also, when talking to people,
Hyde will also get new questions, who quickly fly over his head, then
disappears. These questions can either be asked to the person you are
currently talking with, or to someone else when you meet them later on.
- PRESSING PEOPLE FOR INFO: A lot of times, triangles will appear while you're
talking with people. If you press this triangle, you will usually get to ask
the person a question. Usually, you can choose one out of several questions.
If you chose the 'wrong' one, you might get a GAME OVER screen, so try to
avoid that. Also, small things might change depending on what questions you
ask the characters in the game. This walkthrough does not list the outcome of
every single question -- it takes you from the beginning to the end in a
reasonable way, without going into details like giving you all the dialog in
the game or anything like that. I will however, never lead you to GAME OVER.
- EXAMINING THINGS: You should always examine things like lockers, papers and
machines. To examine something, touch it's icon once on the map, then the
game will zoom onto the item in a 3D perspective. Touch the object you want
to examine in this 3D view to find out if there is something you can do with
it, if you can grab it, or interact with it in any other way.
- USING ITEMS: You will use a lot of items in Hotel Dusk. For example, if you
see a locked suitcase, you should try using a suitcase key on it. To use
items, simply select the bag icon on the right screen to get an overview over
Hyde's inventory. From there, you can select whatever item you feel like
using. You can also take a look, or read about some of the items this way.
- NOTEBOOK: Hyde has a notebook with him at all times. There is a icon for this
notebook, next to the bag/inventory icon. In the notebook, you can draw and
take notes of anything. Stuff like dates, names, deals you want to remember
and so on should be noted down. In some cases, NPCs will use your notebook to
show you drawings or notes they've made themselves. You seldom need to use
the notebook, but I recommend taking notes of stuff often.
- QUESTIONS, ITEMS, BRACKETS: In this walkthrough I've put some brackets around
questions that you can ask, and items that you find for the first time.
Questions you can ask people {look like this}, while first-time items are
marked [like this]. See? Two different kind of brackets. This is just to make
it easier to find important stuff without having to read every single bit of
text I've typed down. Easier for you, easier for me. We both win ;D
- MAPS IN THIS WALKTHROUGH: Each time you enter a new area, as in a room or
corridor you have not been in before, you will see a map at the top of the
section describing what you need to do in that area. The maps are rough
sketches made with ASCII, showing you what important things can be found in
each area. The important items, objects etc. have been given letters. The Map
Legend which is included near each map explains what each letter means. The
maps might not look fancy, but should help you a lot! I think!
===============================================================================
Frequently Asked Questions [be004]
===============================================================================
Q: First of all, does this walkthrough contain spoilers?
A: Yep, but in the main walkthrough, I won't spoil anything before it happens.
Q: Tell me what the number on the torn memo I found in the Main Office is.
A: You got to draw the lines on the memo manually to find out, since the
number you get by doing this isn't always the same.
Q: What's the number I get when I add all the star sticker numbers together?
A: Again, this number isn't always the same -- start counting sticker numbers.
Q: Where are the seven star stickers located?
A: Front Desk, Lobby, Central Hallway, Dining Room, Restaurant, Bar, 2nd Floor
Hallway. Take a look at the 'extras' section for more specific locations.
Q: Tell me how to get all of the endings!
A: This game is filled with different endings -- most of them aren't very
different from each other. Depending on your actions during the main
game, you will get one out of several endings. Explaining how to get all
of them is out of this walkthrough's scope.
Q: How do I get the coins that are needed to operate the vending machine?
A: In Chapter IV, show Dunning your cash after Jeff has stopped talking about
something that has been stolen from him. Dunning will give you the coins.
Q: What happens when I enter the star stickers number on the vending machine?
A: On your first playthrough you get a pinkie rabbit doll. On subsequent
playthroughs, you will get a lipstick. Give these items to people to make
them either happy or irritated.
Q: Dunning gives me game over when I run downstairs in Chapter IV!
A: You need to put the three tools back into the toolbox in the linens room,
and leave the Room 217 Key, Small Red Box, Stack of Cash and Memo in Hyde's
suitcase. Now you won't meet Dunning when running downstairs.
Q: How do I get more pages in my notebook?
A: By making progress with the storyline. You start out with only a few pages,
but as you play, you will get more and more of them.
===============================================================================
Characters [be005]
===============================================================================
Kyle Hyde (Room 215)
--------------------
This guy is you, and you are him. Kyle Hyde is the main character in Hotel
Dusk. Being an ex-cop, Hyde now works for a company named Red Crown. He's a
salesman, but also helps his boss Ed find things that don't want to be
found. Hyde's real goal is to find his partner from the force Bradley, who
betrayed him several years ago. Hyde arrives at Hotel Dusk after being told
to go there and pick up some things for Red Crown. Things get complicated,
and suddenly, he's in the middle of a noir detective story. Kyle likes strong
beverages, doesn't let anyone get too close to him, and sneaks around a lot.
Louis DeNonno (Has his own room in the left hallway)
----------------------------------------------------
This chap is usually called Louie, and works as bellhop, receptionist and
bartender at Hotel Dusk. Hyde knows him from earlier, when he was a street
punk robbing people back in the city. Louie says he's clean these days, and
that he's stared a new and better life. The other hotel employees does
however think that Louie is a lazy, hopeless slacker. Louie likes young
girls, and falls in love with Mila the instant he meets her.
Dunning Smith (Has his own room in the right hallway)
-----------------------------------------------------
Dunning is the hotel owner. He bought Hotel Dusk some years ago, after the
place went bankrupt because of some bad rumours that were going around at
the time. Dunning is a penny-wise man who loves hockey games, but hates
guests who sneak around in corridors. Dunning doesn't spend a lot of money
on keeping the equipment in the hotel rooms up to date. Dunning can bust you
for a lot of stuff, so you'd better watch out for him. When he's in a good
mood, Dunning is a great guy to have a chat with, though.
Rosa (Has her own room in the right hallway)
--------------------------------------------
Maid and cook, Rosa knows a little bit of everything. She takes Mila under
her wing when the poor girl arrives at the hotel, and makes great steaks.
Rosa is also a huge fan of Martin Summer, and collects autographs. She's got
about fifty of those. Rosa often has to do Louie's tasks, but manages to
cope with it. Cleaning and cooking are Rosa's two specialties. Rosa's weak
spot is that she tends to run her mouth, saying things about people,
spreading rumors that aren't always of the good kind.
Mila (Stays in Rosa's room)
---------------------------
A mysterious girl with long black hair and a cute face. She seems to be mute,
but attracts both Louie and Jeff. Mila arrives at Hotel Dusk without any
luggage or money, after being picked up by Jeff. Jeff leaves Mila once they
arrive at the hotel. Rosa takes Mila under her wing, and lets her stay in her
own room. Since Mila doesn't speak, Hyde communicated with her by letting her
draw and write in his notebook. Hyde believes Mila is somehow connected to the
man he has been searching for all these years, Bradley.
Martin Summer (Room 211)
------------------------
A man that doesn't introduce himself before Hyde realizes that the package
Louie brought him from Red Crown isn't from Red Crown at all. Summer is the
one that got Hyde's package. He might not look like it, but Martin Summer is a
novelist and the author of one of the best-selling books ever released in the
states. Martin has a thing for trying to find out what kind of persons the
people around him really are. If he's good at it or not, you'll see yourself.
Helen (Room 212)
----------------
An old lady with a patch over one of her eyes, Helen wants to stay in Room 215
when she arrives at Hotel Dusk. Unfortunately for her, Hyde is already
occupying the room. This old woman likes to take a drink, and enjoys speaking
with Hyde about various subjects. She's not very good at walking anymore, and
needs help to get up and down the stairs leading to her room. Once a master in
her profession, Helen doesn't have a good relationship to her family.
Jeff Angel (Room 213)
---------------------
Mister Angel is a man in his twenties, and pretty good looking. He picks up
Mila when he sees her walking on the road, and brings her to Hotel Dusk, which
is where she was walking to in the first place. Jeff is a little weird in
Dunning's opinion, since he doesn't always react when people talk to him. In
addition, he is short-tempered and seems to avoid talking with Hyde. The other
guests don't like Jeff a lot, but he doesn't seem to mind that a lot.
Melissa (Room 219)
------------------
This is one of the first persons Hyde meets at Hotel Dusk. Melissa is a little
girl that is staying in the hotel along with her daddy, Kevin. Melissa likes
playing with puzzles, but seems to have a lot on her mind, and cries pretty
often. She doesn't think Hyde is a bad person, and asks him for help many
times throughout the game. But what is Melissa really doing at the hotel? She
doesn't even seem to know herself.
Kevin Woodward (Room 219)
-------------------------
Kevin is a surgeon -- a real sawbones. He's a pretty pale man, and seems to be
worrying a lot about something. He doesn't let his daughter Melissa walk
outside of the hotel room without being accompanied by himself, and doesn't
have a very long fuse. Kevin is your typical nervous guy, and would have been
a perfect addition to a dark, scary horror movie. But is he really a bad guy?
Iris (Room 216)
---------------
This woman is also staying at Dusk. She's got a special attitude, and thinks
that she's a little more worth than everyone else. Iris easily gets upset, and
believes that Hyde is a rude fellow, talking too much and asking too many
questions. While it's sure that Iris likes to take a good drink, no one seems
to know why she is staying at Hotel Dusk, or where she comes from. Did I
mention that Iris looks better than anyone else in here? I did? Good!
===============================================================================
Chapter I - 5:00 - 5:30 PM [wa100]
===============================================================================
It's been three years since Kyle Hyde quit the police force in New York. Now
he's working as a salesman for a company named Red Crown. In addition to
selling, Hyde helps his boss finding certain items -- items that don't always
want to be found, as Hyde calls them. As you might have guessed, our friend
Hyde is the main character in this game. You are him, and he is you. It's going
to be this way throughout the whole game, so you'd better get used to him.
Anyway, Kyle has been assigned to check up on an old hotel named Hotel Dusk. On
his way there he sees a beautiful girl walking on the road all alone, but
doesn't stop to ask her about anything. Instead, he drives directly to the old
hotel. Tap the front door to enter the hotel.
-------------------------------------------------------------------------------
5:00 PM - Checking in at Hotel Dusk [wa101]
-------------------------------------------------------------------------------
Area: Front Desk
+-------- L --------------+-------------+
| | |
| | R |
| +-------------+
| |
| |
| |
| | Map Legend
| | -----------
| | S - Star Sticker
| | E - Hotel Entrance
|S | L - Lobby
| | R - Reception
| |
| |
+----------- E -------------------------+
As you can see above, I've made a map that shows you what is placed where in
the Front Desk area. If you're using this walkthrough to lead you through the
game, you'll find a map like the one above each time you enter a new area. It's
much easier to lead readers to the right places when showing them a map in
addition to telling them where to go, don't you think so too? But let's get
this started, shall we? On your left side there is a dart board, a pinup poster
and a star sticker. The only important thing here is the star sticker, since
all star stickers are related to a sidequest where you need to find all the
stickers in the hotel and add the numbers on them together. But hey, we'll get
back to that later. Right now, you want to play the main game, right?
Walk over to the reception, and examine the television there. There is a note
hanging on the TV, saying that it is operational between 7 and 9 PM. This
means that you can't watch television right now. Instead, examine the bell on
the counter. Tap it with your stylus a couple of times to call the owner here.
As you can see, a yellow triangle icon appears when the owner starts talking.
Later in the game, you should try touching these triangles. When you do, and if
you do it before the icon disappears, you will be able to ask the person you
are talking with one of several questions. Try it on the owner when the
triangle icon appears. You can either ask the owner, who says his name is
Dunning Smith, about the maid Rosa, so do that. Continue talking to him until
he offers you a suite. It doesn't matter what you tell him here -- you will end
up in the same room no matter what. Dunning gives you a pen so that you can
register yourself as a hotel guest. Take his pen and use the stylus to fill out
the form. Don't worry though, no real names are used here!
Dunning seems surprised by Hyde's name. Try asking him {What's your Problem} to
find out that there was a guest with the same name staying at Hotel Dusk some
months ago. Weird, isn't it? Anyways, take the [Room 215 Key] that Dunning
gives you after he's stopped talking. Now, try asking Dunning {What Story} to
find out that there is a rumor going on about Room 215, which is where Hyde
will be staying. Apparently, people have had their wishes granted while
staying in Room 215. Grab the [Hotel Brochure] that Dunning gives you. Now
you've got three main questions that you can ask Dunning:
+-------------------------------------+-----------------------------------+
| | MAIN QUESTION TIME - DUNNING |
| {I'm waiting for a package} +-----------------------------------+
| --------------------------- |
| Dunning hasn't seen any package yet, but will tell the bellboy to |
| take a look for it, and give it to Hyde later on, when the package |
| has been found. Dunning also says that there better not be anything |
| troublesome about the package. If you ask him {What trouble?}, |
| Dunning explains that there was an incident some time ago, with |
| policemen, a gunfight and so on. |
| |
| {What won't you talk about?} |
| ---------------------------- |
| Dunning talks about the other guest who had stayed here at Hotel |
| Dusk with the same name as Hyde. This dude was tall, thing and |
| blond. Hyde thinks this sounds like his old partner, Bradley. The |
| thin man stayed here six months ago, Dunning recalls. |
| |
| {My room grants wishes?} |
| ------------------------ |
| There's been several people who have changed totally after staying |
| just one night in Room 215. Is the wish-granting rumor not fake |
| after all? |
| |
+-------------------------------------------------------------------------+
Alright, take a look at the map above. Your next destination is the Lobby, just
left of the counter where Dunning is standing. Try heading over there now.
Someone stops you. This someone is an old lady with a patch on her right eye.
The old lady doesn't want to talk with Hyde right now, so head north to the
Lobby instead. Getting familiar with the controls yet? I hope so!
-------------------------------------------------------------------------------
5:00 PM - Examining the Vending Machine [wa102]
-------------------------------------------------------------------------------
Area: Lobby
+------- 111 ---------------------------+
| |
C |
| R
| | Map Legend
| | -----------
| | S - Star Sticker
| | V - Vending Machine
| S | 111 - Room 111
| V | F - Front Desk
| | M - Main Office
| | R - Right Hallway
| M C - Central Hallway
| |
| |
+----------- F -------------------------+
Examine the vending machine in the right corner of the room, close to the door
leading into the main office where Dunning has been watching TV. You will need
some coins to actually operate the vending machine, and you don't have those
right now. You'll get them later in the game, but don't worry about them for
now. Also, on the back of the vending machine there is another star sticker, as
well as a note explaining that there are seven different star stickers in the
game. If you find them all, and add the numbers on them together, the note says
you should return here and input the number to get a prize. You don't have to
do this, but it could be fun, don't you think? Now go left from the vending
machine. Hyde starts thinking about what Dunning said earlier. Thinking is
good, but what you need to do now is go left into the Central Hallway.
-------------------------------------------------------------------------------
5:00 PM - Central Hallway [wa103]
-------------------------------------------------------------------------------
Area: Central Hallway
+---------2F---+
| |
LH |
| |
| | Map Legend
| | -----------
| L S - Star Sticker
M | M - Moonlight Grill
| | LH - Left Hallway
| | L - Lobby
| | 2F - 2nd Floor
| |
| |
| |
| S |
+--------------+
As you can see on the map, there is a sticker on the wall in the southern part
of the central hallway. West from the hallway, there is a restaurant named the
Moonlight Grill, and a hallway. Those two doors are locked, by the way, and you
can not open any of them right now. So, after examining the sticker, and maybe
noting down the number on it if you have already started getting serious with
them, head north to the stairs there. Start walking up to the second floor. A
little girl is blocking the path though. She's completing a puzzle in the
middle of the stairs. Wow, kids and their toys never learn.
Start talking to the girl, asking her if {something's wrong}. The kid doesn't
really feel like talking, so ask her {why won't you tell me} when you get the
chance. The kid says that her mom told her not to speak with strangers,
especially not jerks like Hyde here. Now, choose to {give her a break}. The kid
says that her mom isn't here and that she can't finish her puzzle. Ask her
about {a puzzle, huh?} then tell her that you can help her with the puzzle.
Now you will enter puzzle mode! There are arrows in the left and right corners
of the screen. Those are used to rotate the currently selected jigsaw puzzle.
There are just a few pieces you need to rotate and place at the correct
location, so this is not hard or anything like that at all. The final result is
supposed to become a pink rabbit, fantasy-animal, or.. some creature.
This kid is fantastic though; she's still not satisfied even though you helped
her. She gets mad and runs away. In her hurry, she drops a [puzzle piece]. Pick
it up and walk to the top of the stairs to arrive at the second floor, where
almost all of the guest rooms are located. Well, yours is, at least!
-------------------------------------------------------------------------------
5:00 PM - 2nd Floor Hallway [wa104]
-------------------------------------------------------------------------------
Area: 2nd Floor Hallway
+----216----217-----218------1F-------219------RH--------220-------U----+
| |
|S |
| |
| R
| |
| |
| |
+----215-----214-----213------PA--------212--------211-------------L----+
Map Legend
-----------
U - Star Sticker
R - Moonlight Grill
L - Left Hallway
RH - Right Hallway
PA - Painting of Apples & Wine
1F - 1st Floor, Central Hallway
S - Star Sticker
Walk around a little until someone comes out of Room 213. It's a man that
looks a little confused. A young dude. Ask him if {he's ok} to find out that
his name is Jeff, and that he stays at 213. He's one of your neighbors, yeah.
To top it all, his surname is Angel. Jeff Angel, wonderboy deluxe! Ask him
about why he has {no choice} but to stay here. Jeff doesn't want to answer.
You can however, and should, ask him about some other stuff:
+-------------------------------------+-----------------------------------+
| | MAIN QUESTION TIME - JEFF |
| {Who's the kid on the stairs?} +-----------------------------------+
| ------------------------------ |
| Jeff has heard that the girl's name is Melissa, and that she stays |
| at Room 219 with her father. |
| |
| {Is it too bad I'm not cop?} |
| ---------------------------- |
| Jeff thinks it would be cool to have a cop here at Hotel Dusk. Ask |
| him why he thinks that would have been cool. After all, Jeff just |
| meant that it would be trilling if something happened, and a real |
| gumshoe tried to solve the case afterwards. Useless thoughts. |
| |
+-------------------------------------------------------------------------+
Now, if you want to, take a look at the star sticker in the far western end.
Knock on Room 219 to meet Melissa's dad. He says he is busy right now, and
locks the door again. Gah, what a geezer! No fun! Go to Room 215 then, which is
where Hyde has been assigned to by Dunning. Use the key you got from Dunning to
unlock the door, then head inside.
-------------------------------------------------------------------------------
5:00 PM - Here I Am in Room 215 [wa105]
-------------------------------------------------------------------------------
Area: Room 215
+-----------+-------------2F--------+
| | | Map Legend
| BT | W | -----------
+-----------+ | S - Suitcase
| | 2F - 2nd Floor Hallway
| | P - Phone
| BR ,---. | W - Wire Hanger
| P / \ | B - Bed
| ( S ) | BT - Bathroom
+--------+ \ / | BR - Brochure
| B | `---' |
+--------+--------------------------+
So, what is so special about Room 215, you might say. The answer is that there
is nothing very special about it. Right now there isn't at least. Hyde leaves
his suitcase at the table in the middle of the room, then the phone near the
bed starts ringing. Answer the call like a normal gentleman, ok? Great! The one
calling is Rachel, the secretary of Hyde's Boss, Ed. Rachel isn't sure about
what kind of guy Hyde really is, but still likes him. What a lovely girl.
After Rachel is done talking, Dunning calls the phone as well. Have a chat.
The old man says he wants Hyde to pay for his room -- pay now. Hyde remembers
that he tosses his cash into his suitcase. The suitcase is lying on the table,
so why don't you examine it and use your Suitcase Key to try and open it?
Use the stylus to put the suitcase key into the lock. Unfortunately for Hyde,
the key breaks when you try opening the suitcase. Too bad! Walk around in your
room for some second until someone knocks on the door. Who might that be?
-------------------------------------------------------------------------------
5:10 PM - A Package For Mr. Hyde [wa106]
-------------------------------------------------------------------------------
Area: Room 215
The bellhop that was knocking on Hyde's door wants Hyde to help him take care
of the package he is carrying, so grab it using the stylus. There is something
about the way that the bellhop talks, Hyde thinks. Ask the bellhop {you sound
familiar!} then grab his face using the stylus, so that Hyde can get a good
look at the mysterious bellhop. Turns out that Hyde knows the bellhop from
earlier -- his name is Louis DeNono, also called Louie. Hyde hasn't seen him
for three years, then Louie was a thief in Manhattan. Louie says he started to
remember a lot of shit now that Hyde is here, so ask him about {bad memories}.
Louie tells Hyde about how he always used to search the guest lists for names
of people he knew from earlier. He was a real freak show, he says. But, enough
about Louie. Now he wants to ask Hyde about some stuff. Tell him the whole
thing is {kind of complicated}, since that's the truth.
+-------------------------------------+------------------------------------+
| | MAIN QUESTION TIME - LOUIE |
| {You're doing better?} +------------------------------------+
| ----------------------- |
| Louie says he's stopped picking pockets, since it's too risky and he |
| is getting too old to live as a punk. Ask him what happened, only |
| to find out that he won't tell a cop. Too bad -- you'll have to tell |
| him that Hyde quit the force years ago sometime later. |
| |
| {I have a different vibe?} |
| -------------------------- |
| Hyde has changed his way of clothing since quitting the force, and |
| looks a little tired. Hyde doesn't rule the streets anymore. |
| |
| {No guests had my name?} |
| ------------------------- |
| When Hyde checked in, Dunning recognized his name, since there was |
| another guest using the same name six months ago. Louie however, says |
| that no guest has used Hyde's name at all. At least, he can't remember. |
| |
| {What won't you talk about?} |
| ---------------------------- |
| He still doesn't want to talk. Louie, Louie, Louie.. |
| |
+--------------------------------------------------------------------------+
Before leaving, Louie wants to know why Hyde changed gigs. Tell him that you
just {hung it all up}. Hyde explains how he shot his partner Bradley and --
that's where he stops explaining. The bellhop leaves after asking Hyde to keep
all the stuff he has been doing earlier a secret from the others at the hotel.
Now that he has left, examine the brochure that is lying next to the phone.
Pick up the [Paper Clip] that is holding the brochure together. Now examine the
paper clip from your inventory and use the stylus to bend it all out, so that
it comes to look more like a stick than a clip. Bending it slowly is most
effective. Now the clip transforms into [Thin Wire].
Put the thin wire into the lock on your suitcase. Start fiddling around with it
inside the lock only to find out that the wire is too thin, and won't be able
to pick the suitcase lock open at all. Oh well, let's think about that later.
Take a look at the package that Louie left on Hyde's bed. There is nothing but
a notebook inside -- turns out you got the wrong package. Well, take the
[Old Notebook] from the package. The notebook has some letters on the outside.
Area: 2nd Floor Hallway
With the notebook in your inventory, head out to the 2nd floor hallway again,
and run over to the stairs. Melissa comes out of Room 219. Melissa is all sad
because she's lost something important, and says that she won't be able to
see her mom now. Interesting.. Ask her {why can't you see Mom?} to find out
that her dad is pretty strict and that he won't take Melissa to her mom
unless she behaves nicely. Put a question to {Going to see your mom, huh?}
then ask her where she lives. Turns out Melissa lives in Santa Monica with
her dad.
After getting all that info out of her, give Melissa the Puzzle Piece she
dropped while playing in the stairs earlier. Once there's no more questions
to ask, head downstairs. If Hyde wants to ask Melissa more questions, go
back up and see her again. The whole thing ends with Melissa saying that her
dad is a surgeon and that her mother is missing. Also, her mother's name is
Grace. After Melissa has drawn a picture of her mom in Hyde's notebook, her
dad comes to get her. Watch them head inside Room 219 again. If you take a
look at the notebook, fourth page, there is now a drawing of Melissa's
mother. Try drawing something of that quality yourself, if you wanna. Head
downstairs and go over to the Front Desk.
-------------------------------------------------------------------------------
5:10 PM - Mysterious Girl at the Front Desk [wa107]
-------------------------------------------------------------------------------
Area: Front Desk
There is a girl standing near the hotel entrance. Tap her back to have her look
at you. When Hyde gets a look at her face, he realizes that this is the girl
that was walking on the road when he drove here. The girl doesn't want to talk,
but the maid Rosa, who has appeared behind Hyde, says that the girl does at
least hear what other people are saying to her. Rosa explains that the girl's
name is Mila. Talk to Rosa again. She thinks Hyde looks like a salesman, so ask
her about {I look like a salesman?}. Rosa has figured out that Hyde is a
salesman that doesn't really sell way too much. Ouch, that hurts!
+-------------------------------------+-----------------------------------+
| | MAIN QUESTION TIME - ROSA |
| {I got the wrong package} +-----------------------------------+
| ------------------------- |
| Rosa says that Louie is a dolt, since he brought Hyde the wrong pack. |
| She also says that she will have Louie look into the whole thing, and |
| that Hyde doesn't have to worry about a thing. |
| |
| {Her name's Mila?} |
| ------------------ |
| There is a bracelet on Mila's left arm, where her name, or at least, |
| someone's name is inscribed. The name is Mila, so, yeah, that is |
| most likely the girl's name, according to Rosa. Hyde thinks that |
| the bracelet looks the same as a bracelet that his partner Bradley |
| used to wear back in the day. |
| |
| {You're going to drop her?} |
|
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