Infinite Space Walkthrough :
This walkthrough for Infinite Space [Nintendo DS] has been posted at 03 Aug 2010 by lawrence811 and is called "Walkthrough/FAQ". If walkthrough is usable don't forgot thumbs up lawrence811 and share this with your freinds. And most important we have 1 other walkthroughs for Infinite Space, read them all!
|
lawrence811 |
Walkthrough - Walkthrough/FAQ
------------------------------------------------------------------------------------------
-
------------------------{ INFINITE SPACE }-------------------------
------------------------------------------------------------------------------------------
_______________________________________________________________________________________
-{CONTENTS}-
1. Battle System
2. Character Skills
3. Special Character Skills
4. Ship Skills
5. Modules
6. General Tips
7. Walkthrough
_______________________________________________________________________________________
-------------------------------
1. BATTLE SYSTEM
-------------------------------
⁃ Formation
⁃ The ships at the front of your fleet are more susceptible to attack, but have a
higher weapon hit rate. The opposite applies to ships in the rear of your fleet.
⁃ With a few exceptions, always destroy the ships at the front of the enemy fleet
first.
⁃ You'll want to put the ships with the highest HP in the front. Note that your
flagship does not have to be in the front row.
⁃ If your flagship is destroyed it's game over, but if you lose any other ship it
will be recovered upon entering port on any planet.
⁃ Actions
⁃ Dodge command will make you invincible to enemy barrages, but will decrease your
mobility against normal enemy attacks
⁃ Normal command makes all of your ships fire once at the enemy.
⁃ Barrage command makes all of your ships fire three times at the enemy. If they
are dodging, all shots will miss.
⁃ Special command 1 is the captain's (Yuri's) ability.
⁃ Special command 2 is the first officer's ability.
⁃ Special command 3 is the flagship's ability. Not all ships have a special weapon.
⁃ Melee command is only available if you are close to the enemy fleet. Your crew
will board the enemy ship and a melee battle will ensue.
⁃ Fighter command launches all available fighters into battle. Fighters replenish
over time during battle.
⁃ AA command uses any and all AA weapons equipped on your ships to take down enemy
fighters.
------------------------------
2. CHARACTER SKILLS EXPLAINED
------------------------------
⁃ Each character's skills/stats affect the ships in your fleet -
⁃ Leadership: Directly related to mobility and the speed at which your gauge fills
⁃ Control: Gauge speed and range
⁃ Navigation: Mobility, battle speed, and cruise speed
⁃ Artillery: Weapon accuracy
⁃ Maintenance: Ship/fighter recovery, mobility, and battle speed
⁃ Science: Periodic ship upgrades
⁃ Medicine: Crew recovery during battle
⁃ Management: Money earned while cruising, livability, fatigue resistance
⁃ Combat: Melee performance, livability
⁃ Piloting: Fighter strength
----------------------------
3. SPECIAL CHARACTER SKILLS EXPLAINED
-----------------------------
Some crew members have special skills. "A" skills are support skills. The character
must be assigned to a certain post to utilize them. The "C" skills are action
skills. They take the place of "Special 1" and "Special 2" during battle, and are
for the captain and his first officer post only.
⁃ A Skills
⁃ AS Genius - Artillery post - AS accuracy bonus
⁃ AA Genius - Artillery post - AA accuracy bonus
⁃ Amateur Chef - Food service post - fleet livability bonus
⁃ Space Warrior - Security post - melee bonus
⁃ Scalpel Star - Medical post - bonus to fleet medicine
⁃ Ace Pilot - Fighter post - bonus to fighter's AA and AS
⁃ Cool & Calm - Operator post - faster command guage replenishing
⁃ Machine Geek - Maintenance post - bonus to fleet maintenance
⁃ Mad Scientist - Science post - bonus to fleet science
⁃ Abacus - Accounting post - fleet maintaining costs reduced
⁃ Ace Helmsman - Navigation post - bonus to fleet mobility
⁃ Star Engineer - Engineer post - bonus to fleet cruise and battle speed
⁃ Angel Voice - Any post - faster command gauge
⁃ All Seeing - Radar control post - bonus to fleet attack range
⁃ Fleet Leader - Captain post - # of ships in your fleet
⁃ C Skills (only active if character is captain or first officer)
⁃ Iron Wall - temporary defense increase
⁃ Death Blow - for melee battle, enhanced version of slash
⁃ Marksman - for melee battle, enhanced version of shoot
⁃ Commander - for melee battle, enhanced version of leader
⁃ Mr. Precise - Temporarily increases fleet accuracy
⁃ Medic - Restore HP
⁃ Inciter - Critical hit rate +20% for short period
⁃ Mercy Angel - Restore HP and crew
⁃ Maneuver Ace - Raises dodge rate for short period
⁃ Formation Foe - enemy loses formation effects temporarily (all enemies
frontrow). Can fail.
⁃ Comeback Kid - Returns one downed ship to battle with 20% durability
⁃ Fighter Expert - Temporarily raises fighter attack power
⁃ Final Roar - Barrage attack with +40% critical hit rate
----------------------------
4. SHIP SKILLS EXPLAINED
----------------------------
⁃ Directly related to how your ship behaves. Can be modified by adding crew members
and/or modules
⁃ Battle Speed: Speed of movement during battle (forward and back)
⁃ Mobility: How well your ship dodges
⁃ Attack Range: How far your weapons reach
⁃ Gauge Speed: How quickly the command gauge refills. Adversely affected
by crew fatigue
⁃ Anti-Ship: Accuracy rate vs ships
⁃ Anti-Air: Accuracy rate vs fighters
⁃ Durability - Hit points
⁃ Livability - Directly related to gauge speed. Adversely affected by having too
much crew
⁃ Current Crew: How many crew members are on board.
⁃ Crew Req: Minimum number of crew required for the ship to operate at 100%
⁃ Armor: Reduces HP damage
⁃ Cruise Speed: Speed moving on the map (outside of battle) higherspeed means
lessrandom battles
----------------------------
5. MODULES
----------------------------
⁃ Modules directly affect the stats of a ship. With the exception of crew cabins,
hangars, and holds, you can only have one of each module equipped.
⁃ Modules have different levels. As you acquire higher level modules, make sure to
update the ones you've got equipped on your ship (provided you can afford them)
⁃ Modules, like ships, require blueprints which can be obtained from Module
companies or through story events.
-----------------------------
6. GENERAL TIPS
-----------------------------
⁃ An enemy is more vulnerable to barrage immediately after they attack you.
⁃ If an enemy's outline goes from red to yellow or yellow to green without having
attacked you, you can assume they are now dodging until they attack.
⁃ In battle, if you retreat backwards as far as to the left as possible, most
enemies will not attack (unless they have a special attack that ignores range).
Note that the enemies in the second half of the game are smarter and this
tactic generally doesn't work.
⁃ If you find yourself completely outclassed during battle, it may be time to buy a
better ship.
⁃ Characters only gain exp. if they are assigned to a post.
⁃ Talk to your friends whenever you are in a tavern. As your crew grows, sometimes
a certain member will do something to give Yuri a bonus. If your friends start
repeating themselves, you know there is nothing to get at that time.
⁃ Save often. It only takes one poorly thought out battle or a bad dialogue choice to
force a restart.
⁃ When adding crew members, mind their stats but also put them somewhere that they
can make use of their special skill(s)
⁃ Carefully utilize character's special skills. For example, the medic skill can make
a huge difference during battle.
⁃ Don't waste weapon slots on AA weapons. Instead use fighters launched from carrier
class ships. Later on in the game you'll acquire battleships that can alsolaunch
fighters.
⁃ Once you can use fighters, you should begin most battles by launching them and
moving back. As they attack the enemy fleet, it will be unable to move and
you can fully charge your gauge.
⁃ Fighters only attack the ship that you have targeted, not the entire enemy fleet.
You can freely switch targets even after the fighters are engaged.
⁃ During melee fights, choose the command that is weak against whatever the opponent
is currently using, as they rarely ever use the same command twice. For example,
if you start with shoot and they start with leader, choose slash for your next
turn, knowing the enemy will not choose leader again. This works for the first
half of the game, after that, enemies are a bit smarter.
⁃ If you find yourself having trouble with the melee battles, equip some security
room modules.
⁃ You can use L or R to advance dialog faster than tapping on the corner of the
screen.
⁃ Your fleet's cruise speed is only as fast as its slowest ship.
=============================================================================
---{ 7. WALKTHROUGH }---
=============================================================================
=============================================================================
INTRODUCTION - NEW GAME
=============================================================================
✓ If this is your fist time playing, choose to go through the tutorial. Many of the
elements in this game are confusing to newcomers, and you learn very little
from the manual. Once you're finished, a real battle will take place - the ship
you control is nearly invincible, so just keep attacking until all enemies are
destroyed.
✓ Enter Nia. The following battle is also simple - move her ship forward into range
and barrage the enemy for a quick kill. Cutscenes will follow. When asked by Nia if
you are scared, selecting 'Yeah' will net you 20exp.
⁃ [NOTE] Often during Infinite Space you will be presented with an option for
multiple responses like this where choosing a certain one will earn stat bonuses.
============================================================================
CHAPTER 1
============================================================================
✓ Choose to travel to Bagut. En route, two enemy vessels will attack. Another easy
introductory battle, move forward or simply wait for the enemy to get into range,
then fire away.
✓ After the arriving at Bagut, ride the elevator down to the tavern.
✓ Talk to Nia at the bar. Some guys will attack, choose to tell them off ('Go to
Grus') for some extra combat experience. After the scene, re-enter the tavern.
✓ Talk to the bartender and ask for information.
✓ Depart Bagut and head for Haspal. Don't worry about the ??? spot, as Nia won't let
you travel there just yet.
++ HASPAL ++
✓ Talk to Radimir and ask about a job. Accept it.
✓ Talk to Nia to uncover a plan.
✓ Talk to the gate guard. If you choose to bribe him with 'something like 100g' he
will offer to open the void gate.
✓ -{SIDE QUEST}- Depart Haspal for Bagut to deliver Radimir's package to the
bartender there. After collecting your pay of 300g, head for Toropets
⁃ [NOTE] - Should you travel to the ??? location near Bagut at this time, you might
not be able to catch up to the fleeing enemy, so don't bother trying
++ TOROPETS ++
✓ -{SIDE QUEST}- The bartender here has a job for you. Deliver the package to Bagut
for an easy 250g
✓ Purchase blueprints at the 'Ship Co'. Blueprints are cheap, but actually creating a
ship from them isn't. You'll have to choose one of the two available at this
point.
The Otlichny has a slight edge in stats but is 700g more expensive.
✓ Buy the Fire Control Room and Radar Room modules for your new ship. They are cheap
and well worth it at this point.
++ EXPLORATION++
✓ Travel to the ??? spot in area two. You will net some fame points for the
discovery.
✓ -{SIDE QUEST}- Travel to the ??? spot in area one. There is a transport ship there
you can raid if you are quick. Immediately move your ship forward in order to
catch
up to the fleeing vessel, then use normal attacks repeatedly before it can escape.
It will dodge your barrage attacks. Destroying the ship gets you 1150g
✓ Travel to Ropesk for your first boss battle!
++ ROPESK ++
✓ BOSS BATTLE (Panfilov)
⁃ Panfilov's brought a couple of friends for support and has put them at the front
of his fleet, so make sure you target them first. Activate dodge, and stay far
enough away from the enemy until your gauge fills to red. During this battle it is
better to dodge the enemies' barrage attacks and take more damage from their
normal
ones. Once your gauge is red, move up into range and barrage the two support ships
one at time.After you destroy one, Panfilov will activate his special weapon.
When his ship turns red make sure you dodge. As long as you are dodging you'll be
safe from the special attack. Panfilov's gauge will be empty after he uses his
special weapon, so charge in, barrage him, then quickly back up. Repeat this
process a few times to bring Panfilov down.
✓ Make sure to assign Kira a spot on your ship, then travel back to any tavern
and speak to your friends a bonus artillery point. Head for the void gate.
On the way Torlo will join your party. Unfortunately you can't assign him to
your crew until you reach a planet, so when you speak to the guards at the
gate, choose to turn back for Hapsal and assign Torlo before taking fighting
the guards.
✓ The guards are not difficult, just make sure - as in all cases - to attack
the ships at the front of the fleet first. Try and get close enough so that
both of your weapons are in range.
==============================================================================
CHAPTER 2
==============================================================================
++ EXPLORATION ++
✓ This a good time to travel around the planets gaining exp, collecting blueprints,
and upgrading your ship by purchasing new modules. Be careful - if you've just come out of
the void gate from chapter one the random battles can be extremely tough until you upgrade
your ship and/or visit the man in Nezhatin. Make sure to always save before you leave a
planet.
✓ You'll gain 10 fame discovering a nebula on your way to Nezhatin
✓ There's 300g to be made if you travel to the ??? spot in the upper left of area 2
✓ In Nezhatin, talking to the old man (Gen) and asking for his wisdom will get you
the special skill "Fleet Leader Lv. 2". This is huge, as it allows you to add another ship
to your fleet making battle much easier.
⁃ [NOTE] I suggest adding the Daisy to your fleet right now as opposed to buying
another ship. It will save you a good chunk of money and the Daisy is strong enough to
back
you up at this point in the game.
✓ After you speak to the bartender at any of the taverns, an event will happen
randomly as you travel from spot to spot that progresses story. Galkin will attack you,
but don't worry about the battle. No matter the outcome, Elgavan forces break up the fight
and the captain invites you to the Lutsk base to talk. You'll want to wait before you go
there, and instead head for Perekop.
++ PEREKOP ++
✓ Make sure to pick up the three module blueprints on sale here. In fact, for future
reference, BUY ANY AND ALL BLUEPRINTS WHENEVER YOU SEE THEM! It will not always be pointed
out in this guide to buy them. If you see a module, fighter, or ship company on a planet,
buy the blueprints that are there.
✓ Talk to the bartender to get information as well as accept his job, then speak to
both of the employees at the tavern. The 2nd one will tell you about the son of the late
former president of Efimov Inc. who is hiding on Klaipeda.
✓ -{SIDE QUEST}- Before you go, deliver the bartender's package to Nezhatin without
engaging in any random battles. If you haven't already, talk to the old man in the tavern
on Nezhatin for "Fleet Leader Lv.2"
++ LUTSK ++
✓ Go to the tavern and speak to Rufina twice, then speak to Tatiana 3 times in order
to recruit her. Talk to Rufina one more time for a hint at your next objective.
⁃ [NOTE] You will often have to speak to characters more than once in Infinite Space
to progress the story
✓ You still have a lot of empty space on your ship, so go to the guild and hire the
two people there if you can afford them.
++ KLAIPEDA ++
✓ Speak to the bartender a couple of times. Leave the tavern and enter Karlo's house
to recruit him and gain a blueprint for a shield frame. Head to the void gate and travel
back to Ropesk. Turns out your epitaph is in danger. On your way, stop by Haspal and
recruit Radimir.
++ ROPESK ++
✓ Visit the pawnshop on Toropets to learn your epitaph was stolen by pirates, and
that they were seen going to the Milesk Sector. Go after them!
✓ You will learn melee combat in the Milesk sector (tell Nia you don't know how). The
second battle is not possible to win as far as I know.
✓ After all the scenes are done, you are finished in Ropesk and it's time to head
back to Lutsk
+++ LUTSK BASE +++
✓ You can now enter the Lutsk base HQ. Once you arrive, speak to everyone (remember
more than once), then talk to Vladykin again. Agree to fight the pirates, and meet Vladkyn
at his lodgings.
✓ Keep talking to Vladkyn until he tells you that you need to go to Ruza for a data
chip, and gives you the code phrase "We'll buy you a few drinks"
⁃ [NOTE] - Here you can choose between the blueprints for the Orfey or the Derzky
class ships.. Orfey is a more expensive choice but a better ship.
✓ Head to the ??? spot in area 4 for 600g. To make things easier on yourself,
purchase a new ship to replace the Daisy at this point. If you don't have enough money,
fight some random battles until you do.
✓ Go to Ruza and talk to the military man (Zakhar, Kira's brother) and use the secret
phrase you learned (We'll buy you a few drinks) to get the data chip. Return to the Lutsk
base.
✓ En route, Galkin will show up again. Don't worry about winning or losing - the
story will progress either way.
✓ Give the data chip to Vladkyn in his lodging. He says it will take time to decode,
so go do some leveling up or do the side quest below.
✓ -{SIDE QUEST}- Go to Ketryzn and take the job from the bartender. He wants you to
travel to Popash, Lutsk, and Ruza and collect tabs from his bar patrons. Doing so and
returning to Ketryzn will get you 1000g.
✓ Return to Vladkyn in the Lutsk base lodging. You will be presented with a choice
between the indirect route and the direct route to the pirate base.
+++ PIRATE BASE +++
✓ DIRECT ROUTE vs INDIRECT ROUTE (SPOILER)
⁃ If you take the indirect route, you will have to fight a 3 ship battle before you
fight Balik. Inside the base, a mind controlled Zakhar will attack Tatiana, and Torlo
will
kill him.
⁃ If you take the direct route you will only have to fight Balik. Inside the base,
Torlo will simply knock Zakhar out instead of killing him.
⁃ For the purpose of this guide, choose to knock Zakhar out.
⁃ [NOTE] There are choices in this game that will affect who you can recruit later in
the story or affect the plot in small ways. I will try to point out as many of these as I
can by using the words 'for the purpose of this guide'. If you wish to use this guide as
efficiently as possible, make sure to make the same choices.
✓ BOSS BATTLE - (BALIK)
⁃ Balik uses missiles if he gets close enough which cause heavy damage, so keep your
distance. His special attack is a devastating salvo of missiles. Make sure that you
immediately dodge when his ship turns red. Stay just out of range and keep up dodge until
he fires his special. Once he does, dash in and fire normal (barrage will leave you
defenseless) on the support ships, then quickly back up and dodge. Repeat for each
successive ship including Balik's.
✓ Take the elevator down to Balik's base. If you choose the path to the right, you
will progress the story, but if you choose to go left first, you can reach a blueprint.
Make the following choices in order to get the blueprint first -
⁃ Move forward, left, right, turn back twice, then forward, right, forward, right,
and left
✓ After leaving the pirate base, visit Vladykin in the lodging of the Lutsk base for
blueprints to a new ship!
✓ Travel to Efimov Inc. on Perekop. You will receive two missile upgrades for your
fleet.
✓ Go to the void gate to finish chapter 2!
=============================================================================
CHAPTER 3
=============================================================================
✓ -{SIDE QUEST}- A man on Chernesk needs some polyphermin medicine for his daughter.
If you travel to Zveningord, you can purchase some at the hospital for 150g. Bring it to
the man, and he will give you blueprints for two pirate ships - a Gnevy-class destroyer
and
a Novik-class destroyer.
✓ Exploration:
⁃ There are some module blueprints for sale on Ostrog.
⁃ If you visit the ??? spot in area 4, you will discover a resource asteroid (300g)
and discover a nebula on the way (10 fame).
⁃ When you are done exploring, head for Zveningord and talk to Vladykin at central HQ
++ Zveningord ++
✓ Speak to Vladykin about all 3 topics. He'll give you a couple of assignments. After
speaking to him, go to his lodging. He'll give you blueprints for a Borodino-class
battleship as well as Fleet Leader Lv 3!
⁃ [NOTE] Now that you can command 3 ships at a time, I highly recommend you start
saving up for the Borodino battleship. It is slow but more powerful than anything you've
had so far.
++ Nerekhta ++
✓ Visit the medic hq. The receptionist will ask for a donation of 500g. If you can
afford it, she will reward you with med skill +2. If you are feeling generous, donate
1000g
more for a shield gen 2 blue print and a sick bay 2 module.
✓ Go to the tavern to meet Galkin. He'll introduce a new crew member, Ian. Talk to
Galkin again and he'll tell you to search for Gennadiy Alabyshev. He hints he is an old
man, and that he may be in the Lutsk sector
✓ Travel to Zarub after this and tell Ian that yes, you feel like you should be
captain. You will gain 30 leadership experience. Speak to the bartender to learn about
Argun Narevin. Go to the void gate and warp back to Lutsk
++ Lutsk Sector +++
✓ The old man named Gennadiy Alabyshev Galkin referred to is who we know as Gen on
Nezhatin. Go speak to him. He agrees to come with you, but you cannot assign him like a
normal crew member. Head back to the void gate, and Gen will tell you to go to Deviagorsk.
++ Deviaorsk ++
✓ Drop Gen off here. You can come back 'after some time has passed'. Burn some time
(I visited the Chernesk tavern) until a scene is triggered signifying it's time to go get
Gen. Head back to Deviagorsk
✓ Speak to Gen at the tavern.
✓ Gen reveals his plan and warns to only attack the pirate ships, and DO NOT fire on
the Driutesk ships or it's game over. You will encounter fleets comprising of both. This
applies to random battles in the area as well. If you destroy the pirate ships first, the
battle will end. Gen will joins you crew here.
++ Buzhsk ++
✓ -{SIDE QUEST}- Travel to Driutesk first and accept a job from the bartender. He
wants you to take out some pirates in the area between Nerekhta and Ostrog. Head to the
???
spot there and defeat the pirates (an easy fight) then travel back to Driutesk and claim
your reward of 850g
✓ When you arrive at Buzhsk, you'll be attacked. This fleet has a Driutesk ship out
front, so destroy the two other ships in order to win.
✓ You don't have to do anything other than win the above battle to accomplish the
mission. Gen will teach you "final roar lv.1"
✓ Travel to nearby Alatyr. A module co. shop has opened up with a ton of new
blueprints. Make sure to buy the deflector shield.
++ Gorodok ++
✓ Travel to Gorodok and speak to Melania twice. She'll tell you about a meteoroid
field that requires a deflector module to cross. After your party, well, parties, Ian and
Melania will be taken by pirates. Some new starlanes will open up near Gorodok.
✓ Head to the first ??? spot near Gorodok, fight a quick battle, and you'll rescue
Ian. Go back to Gorodok so that you can assign him a spot on your crew before proceeding
to
Medyn.
✓ You can survive the meteoroid field as long as you have a deflector module equipped
on your lead ship, but any ships in your fleet without a shield will be reduced to 10hp
⁃ [NOTE] After you pass the field, you return to the map screen, and you will never
have to go through it again. Instead of proceeding to Medyn, go back to Gorodok and heal
up. You no longer need the deflector modules, so replace them with something else if you
desire.
✓ BOSS BATTLE (Argun) -
⁃ This may be your toughest fight yet. The enemy fleet has 5 ships, and if you don't
dodge it, Argun's special attack will damage all 3 ships in your fleet. This battle is
much
easier if you have the Borodino at this point. Follow a strategy similar to previous boss
battles to win. After this battle, STOP your flight immediately and turn back to Gorodok
for healing/saving.
✓ BOSS BATTLE (Balik) -
⁃ Another 5 ship battle, and the flagship has no special attack. Unfortunately all 5
ships are quite strong. Take it slow against the 4 front ships, and if you are in good
enough shape after that, rush into all weapons range and use your special against the
flagship.
++ Medyn ++
✓ Take the elevator down to the pirate base. A melee battle will ensue, and is very
simple assuming you know the order of battle as you outnumber the enemy. Proceed up the
base, and another melee fight takes place. A good thing to remember here is that the enemy
rarely uses the same command twice in a row, so if you keep that in mind your commands
will
usually be neutral or effective.
✓ Make sure not to show Argun any mercy, or Melania will be killed. For the purpose
of this guide, choose this path.
✓ Head to the void gate via the path with the ??? areas.
++ Zvenigorod ++
✓ -{SIDE QUEST}- The bartender in Zarub has a job for you. Go to Ostrog. Travel back
and forth around the area until the ship appears. The reward is 1100g.
✓ -{SIDE QUEST}- The bartender in Driutesk has a job for you. He wants you to deliver
a package to Peozero for 450g.
✓ Sop by the medic hq. in Nerekhta to meet your saviors, Feodor and Larissa. Word is
they are heading to Ruza. Go to the tavern there to recruit them.
✓ Visit Vladykins lodgings in Zveningorod, he tells you to goto the Volodarev sector,
which is now on your map.
++ Volodarev ++
✓ Travel to Volodrev. Enroute you will be attacked by Mudakov. Another 5 ship battle,
but nothing difficult. Make sure to grab the new blueprints for sale on Volodarev.
✓ Talk to the man at the bar. He turns out to be Semias, a friend of Nia's. They want
to talk, so you need to go burn some time. You can take a walk in the forest and the
meadow
on Volodarev. Afterwards, go back to the tavern. Go to the meadow once more and talk to
the
farmer.
✓ Head back to the Zvenigorod lodgings and report (when you reach the planet, Ratai
will join). Meet Vladykin at headquarters. He tells you to go to Heraklion in the Kalymnos
cluster. You can also now buy ship blueprints on Chernesk. After you buy them, head for
the
Void Gate, Gen and Alik will leave the crew.
===================================================================
CHAPTER 4
==================================================================
++ Exploration ++
✓ Talk to your friends on Chios until Karlo speaks. When the option arises, choose
'Why?' and Yuri will gain +1 science skill.
✓ If you travel to Volos and have Gadina in your crew, you will earn 500g.
✓ If you travel to the ??? spot in area 1, you will meet Roubis. Travel to Thira to
recruit Roubis.
✓ Travel to Heraklion and to Minas' lab. Talk to him a couple of times, he'll join
you.
✓ -{SIDE QUEST}- If you keep talking to the Chios bartender, he will eventually offer
you a job. Accept it, and travel to the mine of Dodecanese.
✓ -{SIDE QUEST}- The job on Volos is similar to the one above (mine in Zante for
600g)
++ Dodecanese ++
✓ The only way to reach this planet is from the top-right ??? spot in area 2.
✓ Help out during the bar fight to gain 20 combat experience. Talk to the trader. He
offers you 100g reward which you can accept or reject. If you refuse it, he says he 'hopes
to be able to repay you someday'. For the purpose of this guide, reject the reward.
✓ Upon leaving Dodecanese, you can choose between attacking pirates or defending a
passenger ship. Defending will draw you into a 3 ship battle, whereas attacking draws you
into a 4 ship battle. For the purpose of this guide, defend.
✓ Visit the two ??? spots between Dodecanese and Zante for 1000g and 600g
✓ -{SIDE QUEST}- If you recruited Minas, then view 'help' under CTA enough times,
help will stop working. Minas will create a new help, which is actually a powerful female
robot who will join your crew. She comes with the Medic Lv. 2 ability which is very useful
during battle.
++ Veroia ++
✓ Enter the tavern if you have done both mining side quests, and Loukas Barberis from
the mines will join your crew.
✓ Enter the security agency here.
✓ Ioannov will explain you need to pass through a pirate base near the spider web.
You can now pass through the ??? spot in area 3.
++ Spider Web ++
✓ Your crew will find a survivor on a wrecked ship on your way
✓ You will be forced into two battles in a row. The first is a 3 ship fight, the
second is a 4 ship fight. There will be no time to rest or heal in between, so be careful
and conserve your HP.
✓ After the battle, head back to Heraklion. The survivor your picked up, Rhea, will
join your crew.
✓ Travel back to the security agency on Veroia, and tell Ioannov "I'm not so
confident". If you tell him you are confident, you still cannot reach the Spider Web.
✓ Go to the tavern here and speak to both Pappas and Delis. You need to talk to
Pappas 3 times. A new ship design co has been added to Volos.
✓ -{SIDE QUEST}- The bartender on Volos has a job for you. You need to transport a
package to the tavern on Nerekhta (back through the void gate). Reward is 1200g
++ Zante ++
✓ Travel to the ??? to the right of Zante to trigger a cutscene where you pick up
Celina. Take her back to the security agency on Veroia.
✓ If you choose 'you can't do that' during the dialog, Yuri will gain 20 leadership
experience.
✓ You need to drop Nia off at prison - go to the new ??? spot in the top left of area
3.
✓ While Nia works out her plan, you need to burn some time. After visiting enough
places, cutscenes involving Nia will take place. Continue to travel around until another
scene involving Ioannov takes place
✓ Travel to a tavern and talk to Ian after the above scenes.
✓ You need to capture a pirate by getting into a melee battle. Unfortunately the
pirates from random battles aren't good enough, so travel around the area near Zante until
you are attacked by a 5 ship fleet. Get into a melee battle with the boss ship to
accomplish the objective. Take your hostage to the security agency.
++ Veroia ++
✓ You can now use fighters and AA weapons! Travel to Thira to buy some fighter
blueprints, then come back to the security agency.
⁃ [NOTE] You need to equip a hangar module to use fighters, and only ships with a
catapult can have a hangar. At this point in the game, I could not find any ships with
catapults.
✓ Go to the security agency and choose to ship out when you are ready for battle
✓ Head to Skantzoura
++ Skantzoura ++
✓ A 5 ship battle will take place. This is the first time you will be attacked by
fighters. The threat is very small though, and your |
