Jump Superstars Walkthrough :
This walkthrough for Jump Superstars [Nintendo DS] has been posted at 24 Sep 2010 by geek and is called "Eve FAQ". If walkthrough is usable don't forgot thumbs up geek and share this with your freinds. And most important we have 12 other walkthroughs for Jump Superstars, read them all!
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Walkthrough - Eve FAQJump Superstars Eve battle FAQ v. 1.1 Copyright 2006 by Jonathan Stachewicz(NarikirishiDS) -------------------------- Table of Contents -------------------------- 1. Introduction 2. A brief history of Eve(SPOILERS possibly) 3. Unlocking the Eve Koma 4. Eve is supported by... 5. Battle moves/Koma effects 6. Tag attack 7. Strategies 8. Updates 9. Credits 10. Legal info/contact information -------------------------- 1. Introduction -------------------------- I'm NarikirishiDS and this is my first ever guide submitted to GameFAQs, so I'll try to be as helpful as possible. Jump Superstars is an appealing game to write about simply because playing it is an enjoyable experience, whether you're a seasoned manga otaku or are just looking a fun game to while away the hours. As simple as it is to pick up and enjoy, though, a degree of strategy is needed to become as good at the game as possible. This guide is here to provide insight on attacks and strategies used by this game's representative from the Black Cat series: Eve. Eve is one of my personal favorite playable characters in this game. She has high speed, a pretty good variety of moves, and the ability to triple jump. Though the lack of a 6 or 7 block variation of her makes her lose a bit of power over some of the other characters in the game, she makes up for it with relative ease of playability and a few pretty devastating attack moves, including one pretty messy tag attack with Allen Walker from D. Gray-man. Also, since Black Cat is one of my favorite manga, it would be natural for me to favor her over some of the other characters in the game. However, when using Eve, one should be careful. Her stamina is fairly low, only 85 HP for her most powerful battle koma. Also, being a Knowledge type, she is even further susceptible to being easily beaten, as many of the game's hardest hitters are Power-type characters(which Knowledge-types are weak to), and many of the most commonly used battle fighters such as Kenshin, Kazuki and Ichigo are capable of razing anybody using Eve in a matter of a few hits. If you use her properly, though, she is a great battle character with enormous potential, and with a bit of practice you may soon find yourself trumping battles even against the hardest-hitting Power characters with relative ease. That is, of course, the purpose of this guide: To inform of the techniques behind Eve, just how to use her, and effectively incorporating her into your deck. So, without further ado, let's get started, shall we? -------------------------- 2. A brief history of Eve -------------------------- Eve is a human bioweapon created using nanotechnology. In the Black Cat manga, a weapons dealer named Torneo created Eve as both a means of incredible destruction and a possible means of turning a profit by selling her to the military. Not long into the series, she is rescued by Train and Sven, and becomes an ally of them(though she favors Sven much more). Being made out of nanomachines, she has the ability to morph any part of her body into a weapon, some of which include hammers, swords and angel wings. Once she joins the company of Train and Sven(with the occasional addition of a 4th party member, the thief lady Rinslet Walker), she helps them eke out a living as sweepers(basically bounty hunters), and becomes an invaluable companion in their efforts. -------------------------- 3. Unlocking the Eve koma -------------------------- To unlock any of the Eve koma blocks, you must first collect at least 510 koma(serif koma count towards this goal, too) from playing through J- Adventure mode. After you reach that number, a message will appear on-screen, informing you that you can now use the Eve Help koma. While this is a pretty good block to include in a deck(for its pretty good curative abilities), it is by no means the only one. Once you have her Help koma, go into J-Adventure mode and backtrack to Desert Area 1-5. Reclear the stage, and a pathway will oen to Desert Area 4-1. Each one of Eve's remaining koma can be found in this stage. All of the conditions for obtaining Eve pretty much overlap. To get through this step alot quicker, just play through the stage the first time using only power characters. Now, complete the following conditions to add Eve to your roster of playable characters. 1-block(Help) koma: Just collect 510 koma, and Eve will automatically be added to your inventory 2-block(Support)koma: Complete condition 1 in Desert Battle 4-1. To complete this condition, simply beat all of the opponents. The easiest way to do this is fight with a deck using only power characters, like Kenshin, Ichigo, Kazuki, etc. Not only will this damage your opponents the most(The 3 that you will be facing are Eve, Robin and Sakura, all Knowledge-types), but it will also help to fulfill the other stage conditions in a more timely manner 3-block(Support) koma: To get this koma, beat Desert 4-1, having hit the opponent at least 20 times with an attack of the opposing nature. Since all of the opponents in this stage are Knowledge-types, just bring a deck with only Power-type characters and you'll be just fine, as the opponents in this stage don't put up much of a fight. 4-block(Battle) koma: For this koma, just don't get hit by an attack of the opposing nature (Sadly, your Tsuna/Reborn and Gintoki decks will have to take a backseat for this one if you want to complete the objective). If you use only power characters here, you'll be fine, since Knowledge-types do not oppose Power-types, nor do the opponents' Power-type supports. Of course, you could just try to never get hit... 5-block(Battle) koma: Now, all you have to do is win a battle using only attacks with an opposing nature. Since, as previously stated, all of your opponents are going to be Knowledge-type, winning using only Power characters will automatically net you this koma. Now that you have these serif koma in your posession, go to the deck builder. Assemble them by placing the Eve help koma in the blank space of the Serif koma, and the Eve koma set will be available for use by you. -------------------------- 4. Eve is supported by... -------------------------- Sadly, there are few Black Cat characters to be found in this game, which somewhat limits the amount of support characters that can aid Eve. However, Train and Sven can support her with any of their koma, which will give her a slight vitality boost. ---------------------------- 5. Battle moves/koma effects ---------------------------- With 5 different koma to choose from, there are a variety of ways to incorporate Eve into your battle deck. Each one of her koma does something different, though, except for her X-button specials, the moveset of her battle koma(4 and 5 block) is essentially the same. 1-block Eve: The battle character that is currently in play will recover a moderate of J-soul Koma Shape: [] 2-block Eve: Eve will appear in front of you and use her nanomachine powers to create a shield. Any attacks that the enemy do to her will be nullified, and any rushing attacks that hit her will send the attack user flying back on impact. Very fun, if a bit impractical to use in real combat Koma Shape: [][] 3-block Eve: Eve appears from the ground and attacks with Trance Mermaid. Basically, she will rise out of a pool of water that appears in the ground as a mermaid, attack with her hair, and return to the water from which she came. Not bad, it's a pretty fast attack that's good for a quick hit, and it causes a very brief flinch for the opponent(25 damage) Koma Shape: [][] [] 4-block Eve:(Note: Eve can perform a triple jump by pressing A after her double jump) Attacks: -Light attacks(with B button) B: Eve will form a fist with her hair and attack (3 damage) Side+B: Same as regular B, but the fist extends a bit farther, though not by too much (4 damage) Up+B: Eve turns her hair into spikes, which will hit an opponent at any angle (3 damage) Down+B: Eve's punting move. She forms her hair into a hammer and strikes downward, knocking the enemy back 1/9 of the way across the battlefield (8 damage) Side, Side+B: Eve turns her arm into a sword and does a rushing attack. The rush will cover roughly 1/7 of the battlefield, but Eve will stop when she reaches an opponent to attack (7 damage) Jump+B: Eve will make a fist out of her hair and strike diagonally downward in the direction that she is facing (6 damage) -Power attacks(with Y button) Y: Eve turns her hand into a mace and smacks the opponent, flinching the opponent slightly (10 damage) Side+Y: Eve turns her hand into a sword and does a wide swipe. Nothing special, really (9 damage) Up+Y: Angel wings appear and Eve uppercuts the enemy into the sky (11 damage) Down+Y: A more powerful punting move. Same as Down+B, but she does a short step before attacking (10 damage) Side, Side+Y: Eve does a very short forward step, turns her arm into a sword and swings, which will knock the opponent down. Only use this to end an attack combo. (10 damage) Jump+Y: Eve extends her hair fist a nice distance, which will knock the opponent back (11 damage) -Special attacks(with X button) X: Eve will do a series of punches that knocks the enemy down. keep tapping the button for additional hits and damage (11 damage/19 if you keep hitting X) Up+X: Eve will make angel wings appear and shoot feathers out of them. Low damage, but GREAT for knocking back the opponent (1 damage each, total of 12 damage) Koma Shape:[][] [][] 5-block Eve: 5-block Eve has the same regular moveset as her 4-block counterpart, and each move does the same amount of damage. Rather than copying and pasting the moveset over again, I will just describe her new special moves... X: Eve will perform her Nanoslicer technique. Basically, she will float forward and rapidly attack the enemy with her hair blades. Use when the opponent is backed up against a wall for the most effective attack(26 damage total) Up+X: Eve will perform an extended variation of her Angel Feather shot. Keep tapping X to inrease the amount of feathers fired in the attack, therefore increasing the distance that the opponent is pushed back. Using the attack to its full effect will push the enemy well over halfway across the battlefield. (2 damage, up to 16 if used to its full effect) Koma Shape: [][][] [][] ------------------------------ 6. Tag Attack: Wing Cross Shot ------------------------------ Eve's tag attack, the Wing Cross Shot, is with Allen Walker from D. Gray-man. To use the tag attack, link the Allen and Eve koma in your deck with the Friendship, Effort and Victory koma(Those 3 koma have to be in an L shape). In battle, press anywhere on that L shape will activate the attack. Eve will appear behind Allen and Eve will fuse her angel feathers with Allen's 2nd Anti- Akuma weapon. they will fire a series of very wide-spread shots, doing very varied damage. If the opponent is right in front of you during the attack, it will do around 65 damage, but it will usually do between 35-45 otherwise. --------------------------------------- 7. Strategies(Strengths and Weaknesses) --------------------------------------- -Most of Eve's moves are short-to-mid-ranged attacks, so make sure that you're at least proficient in fighting in closed quarters before trying to play her, as she is not the easiest first character to use. If you feel that perhaps the opponents are coming at you too fast to counter in a timely fashion, consider adding the Train Heartnet 2-block koma to your deck. Not only does he dole out a solid 25 damage, but his activation time is instant and he's almost impossible to counter every time. IN addition to his nice damage, the enemy will be inflicted with 'heavy' status upon being hit, which will give you time to prepare an attack as they trod their way over to you. -As for close combat, there is not one 'single' move that will be a win-all move for Eve. Instead, make sure you take advantage of her B, Y, Side+Y combo, which will do 3 hits totaling 22 damage while knocking back the opponent slightly. From there, you can either get away, go into another combo, or use Jump+B to knock the opponent further back, then 2 midair jumps to get above/away from them. -Get accustomed to using Eve's Up+B attack. It can stop any incoming enemy attacks and knock them slightly backwards, and it can even be linked to other moves. If someone is coming at you from above or the sides, try using Up+B and then Y, so as to both stop their attack and smack them away from you. -Eve's stamina is fairly low, so there may be times that you have to get away quick. Remember that she can triple jump, and employ it often -As a good means of crowd control, make sure to master 5-block Eve's Up+X special. It can push the opponent over halfway across the field if used properly, and is great for the stages with lots of holes in them, or fields where the sides have already been broken. -This tactic works best with Eve's 5-block koma. Keeping in mind Eve's pitiful HP total, I have incorporated a strategy into my battle plan with Eve to keep her alive for the longest time possible. If you find yourself being cornered by many opponents, use Eve's feather shot to push the opponents back, keeping sure to keep pressing X to increase the amount of feathers that are fired. Now, while you are pressing X, you can use the other hand to press your healing koma on the lower deck screen. Not only will this push the opponents away long enough for you to heal yourself, but the opponents will likely scatter after this(assuming you are fighting more than one) and you can then try to fight just one at a time. -In making a deck using Eve, there are a few things to remember. Given her main drawback is her painfully low HP count, make absolutely sure that a healing Help koma(like Kyouko, River, Kaoru, etc.) is present in the deck. Also, having the Train and Sven support koma in the deck is a good idea. Not only are they pretty good by themselves, but if Eve is supported by both Train Heartnet and Sven Vollfied, her HP max will go up by about 20. Train's 2- block is a bit more practical for use in battle, though, and its shape is a bit more convenient, so think carefully about which one you want to use. -Another thing to consider about using Eve is the inclusion of Wing Cross Shot in your deck. There is a fairly small amount of room for creativity in an Eve/Allen tag deck, but the sheer power offered by Wing Cross Shot is invaluable. 8.Updates/Version History v. 1.1(3/29/06) some grammar updates, added more battle strategies for Eve. v. 1.0(2/13/06) Initial guide ---------------------- 9. Credits ---------------------- I'd like to thank: -Kentaro Yabuki, for the creation of the Black Cat series -Nintendo for making the DS, and working with Shounen Jump to create this amazing Jump game. -My friend Chris, for letting me obsessively play his copy of JSS before I got my own. -Shounen Jump, for publishing the single best body of manga on the planet. Keep it up! -Lunar(my own DS's name) for putting up with how much I play Jump Superstars on it... -Genroh, for allowing me to use his information on unlocking Eve in my guide. -All my friends, for putting up with my raving about how great this game is. -www.the-magicbox.com, for providing me with lots of information on this game prior to its release -The bands Janne Da Arc and UVERworld, for providing me with stuff to listen to while I wrote this guide. -GameFAQs, for being the great, informative site that it is. -Cnet, for keeping GameFAQs free -Play-Asia, for shipping this game in an inexpensive and uneventful manner. -You, for reading, and allowing me to be of help ^_^. ---------------------------------- 10. Legal info/contact information ---------------------------------- This document is (c) 2006 by me, NarikirishiDS(Jonathan Stachewicz), for use on www.gamefaqs.com only. I request that nobody reproduce any part of this guide for anything other than personal use without first contacting me. I will be more than happy to lend out any info in my guide you find that it would be of use to you, but I request that you ask me for permission first. If you would like to contact me, email me at lunartakiro@gmail.com or through AIM(screen name: Lunar Takiro) --------------------------------------------------------------- See you, space cowboy... |
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