Kingdom Hearts: 358/2 Days Walkthrough :
This walkthrough for Kingdom Hearts: 358/2 Days [Nintendo DS] has been posted at 08 Jun 2010 by kbugz and is called "Kingdom Hearts 358/2 FAQ/Walkthrough 2". If walkthrough is usable don't forgot thumbs up kbugz and share this with your freinds. And most important we have 11 other walkthroughs for Kingdom Hearts: 358/2 Days, read them all!
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kbugz |
Walkthrough - Kingdom Hearts 358/2 FAQ/Walkthrough 2
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+ |_| |_| |_____| /_/ |_| |_| \_\ |_| /_____/ +
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|___ | | ___| / _ \ / / /___ \ | _ \ / | \ \ / / / ___/
_| | | |___ | |_| | / / ___| | | | | | / /| | \ \/ / | |___
|_ { \___ \ } _ { / / / ___/ | | | | / __ | \ / \___ \
___| | ___| | | |_| | / / | |___ | |_| | / / | | / / ___| |
|_____/ \_____| \_____/ /_/ |_____| |_____/ /_/ |_| /_/ /_____/
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=============================================================================
+------------------------------------------+
| WALKTHROUGH AND REFERENCE GUIDE |
| =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= |
| |
| Author: David Arthur (darthur@gmail.com) |
| Version: 1.00 (October, 2009) |
+------------------------------------------+
+------------------------------------------------+
| TABLE OF CONTENTS |
| =-=-=-=-=-=-=-=-= |
| |
| Section 1: Introduction [INT] |
| 1.1: About This Guide [ABT] |
| 1.2: Back Story [BST] |
| |
| Section 2: Walkthrough [WLK] |
| |
| Section 3: Challenges [CHA] |
| |
| Section 4: Moogle Shop [MOO] |
| 4.1: Collecting Materials [MAT] |
| 4.2: Purchasable Items [PUR] |
| 4.3: Synthesis [SYN] |
| |
| Section 5: Reference [REF] |
| 5.1: World Maps [MAP] |
| 5.2: Mission Mode [MMO] |
| 5.3: Keyblades [KEY] |
| 5.4: Rings [RNG] |
| 5.5: Unlockables [UNL] |
| 5.6: Acknowledgments [ACK] |
+------------------------------------------------+
If you want to quickly look up the walkthrough for a specific mission, say 29,
you can search for the text [WLK29]. Challenge information for the mission can
be found by searching for the text [CHA29]. To find a different mission, just
change the number inside the brackets.
*******************************************************************************
_ __ _ _ _ __ _ _
| |/ /| |_| | =================================================== | |/ /| |_| |
| / | _ | SECTION 1 [INT] | / | _ |
| \ \ | | | | INTRODUCTION | \ \ | | | |
|_|\_\|_| |_| =================================================== |_|\_\|_| |_|
*******************************************************************************
=======================================
SECTION 1.1: About This Guide [ABT]
=======================================
Welcome! This is a walkthrough and reference guide that I hope will be of use
to both new players and experts alike.
For new players, you might enjoy refreshing yourself with the Back Story in
Section 1.2, and then following along with the Section 2 Walkthrough as you
play through the game.
For more experienced players, I hope you will find this to be a useful
reference, whether it be for items or badges you missed, locations of where to
gather synthesis materials, or strategies for difficult missions, both in
Section 2 and Section 3.
=================================
SECTION 1.2: Back Story [BST]
=================================
358/2 Days takes place starting immediately after the end of Kingdom Hearts 1
and extends to the very beginning of Kingdom Hearts 2. The events of Chain of
Memories happen in the middle. If you are new to the Kingdom Hearts world or if
you forget the story, read this section to get some context!
Kingdom Hearts 1
----------------
The Kingdom Hearts universe consists of many worlds, home to Disney characters,
a handful of Final Fantasy characters, and of course some new characters as
well. If you grew up with Disney movies, you should already be familiar with
many of these worlds: Neverland, Agrabah, etc.
Unfortunately, all is not well in this universe. The worlds have recently been
overwhelmed by the Heartless: sinister creatures that are corrupted human
hearts made manifest. The Heartless are instinctive and lack a will of their
own, but they can be controlled by others. In Kingdom Hearts 1, a coalition of
Disney villains led by the sorceress Maleficent were doing just that to reach
Kingdom Hearts: the heart of all worlds. They hoped that they would find power
there that would let them rule the universe.
These plans were thwarted by Sora, the main protagonist of the Kingdom Hearts
series. Sora is a boy who stumbled upon a "Keyblade" when his own world was
swallowed by darkness. The Keyblade is a mystical weapon that has the power to
open and close doors, as well as to release the corrupted hearts of the
Heartless. Sora became the chosen wielder of the Keyblade, and used it to
defeat Maleficent and her allies, and then to seal the door to Kingdom Hearts.
Along the way, Sora's close friend Riku became consumed by jealousy and with
the urging of Maleficent, gave himself up to darkness in order to fight with
Sora over control of the Keyblade. In doing so, he became possessed by someone
who called himself Ansem - the man who had first released the Heartless upon
the universe and who was now a Heartless himself. After defeating Maleficent,
Sora took on Ansem, and in the process, he freed Riku. But Riku was too ashamed
of what he had done to return with Sora. He went off to wrestle with his inner
demons on his own.
Perhaps even more important than Riku was Kairi: a girl that Sora loved above
all else. When Sora's world was consumed, her heart became literally trapped
within his body. In a noble but perhaps ill-advised act, Sora freed Kairi by
turning himself into a Heartless. He was rescued in turn by Kairi a little bit
later, but this event had an extremely important consequence in the later games
(especially 358/2 Days)! More on that in a second.
Throughout this journey, Sora met and befriended many Disney characters. Donald
Duck and Goofy were particularly important as Sora's closest allies. There was
also Mickey Mouse, King of Disney Castle, and another Keyblade wielder who went
off to fight the Heartless alone.
Nobodies and Organization XIII
------------------------------
In Kingdom Hearts 2, a very important fact is revealed. When somebody of strong
will becomes a Heartless, their being lives on without a heart. This empty husk
is called a Nobody. Unlike the Heartless, many Nobodies retain the ability to
think and to reason, and it seems they also retain some of their original
identity, but without a heart, they lose all ability to feel emotion.
A group of particularly powerful Nobodies grouped together and formed
Organization XIII with the stated goal of returning back to their human selves.
This group was led by Xemnas, Ansem's Nobody.
To achieve their goal, Organization XIII decided to build an artificial Kingdom
Hearts. The true Kingdom Hearts (the heart of all worlds) had been sealed by
Sora, and they could not get to it. Instead, Organization XIII aims to destroy
Heartless and steal the now released hearts. They collect these in the form of
a heart-shaped moon over their world, and once they have collected enough
hearts, they plan to use this moon as a source of power.
In 358/2 Days, you control Roxas, the Nobody created when Sora briefly became a
Heartless. Roxas naturally inherited much of Sora's power, including the
ability to use a Keyblade. Because of this, Organization XIII recruited him to
be their thirteenth member, but they did not reveal to him exactly what they do
or what their goals are.
This game covers Roxas's time within Organization XIII. Outside of 358/2 Days,
we have only seen glimpses. We learned that Roxas had a very close friendship
with another member of Organization XIII named Axel, we saw that Roxas was
capable of true emotion in a way that other Nobodies were not, and we saw that
Axel in turn was heavily influenced by this. But what happened to Roxas, and
why? That remains to be seen!
One minor detail that's worth mentioning: perhaps under the influence of
Xemnas, each member of Organization XIII chooses his (or her) name to be an
anagram of his (or her) original name with an 'X' added on. For example,
Roxas = Sora+X, and Xemnas = Ansem+X.
Chain of Memories
-----------------
It is also good to understand the basics of what happened in Chain of Memories.
After the events of Kingdom Hearts 1, Sora, Donald, and Goofy stumble upon a
stronghold of Organization XIII called Castle Oblivion. Their exploration of
this castle mostly takes place between Missions 14 and 16 of 358/2 Days.
In this castle is Namine, who is Kairi's Nobody. Namine has the unique power to
alter the memories of Sora and anyone else who is close to him. Unfortunately,
she is a prisoner of Marluxia and Larxene, two members of Organization XIII.
They force her to warp Sora's memories, hoping that this will turn him into a
mindless puppet that they can control. Their ultimate goal is to then use him
to stage a coup within Organization XIII and control it for themselves.
Fortunately, Axel discovers this betrayal, and he frees Namine and kills a
third Organization XIII member named Vexen to prevent it from happening. Namine
in turn releases her hold on Sora's mind, and a now furious Sora destroys both
Larxene and Marluxia.
By the end of the game however, Sora's true memories have been completely
destroyed. To repair the damage she has done, Namine puts Sora to sleep in a
white pod and begins the task of reconstructing his memories as they should be.
He remains in this pod throughout the course of 358/2 Days, but his healing is
an important plot point.
At the same time, Riku is also drawn to Castle Oblivion and he ends up
exploring a part of the castle independently of Sora. Along the way, he meets
Vexen and two other members of Organization XIII: Lexaeus and Zexion. A more
important antagonist though is a replica of himself created by Vexen. This
replica is yet another attempt by Organization XIII to harness the power of
Sora and friends for their own use. Under the influence of Namine, the replica
eventually gains a conscience of sorts and helps Sora against Marluxia. Later
though, the replica attacks Riku, hoping to become the "real" Riku. It loses
this battle and is destroyed in the end.
Meanwhile, Riku is also battling with the specter of Ansem that rests dormant
within his body. Eventually, he learns to control the power of Ansem without
being corrupted by it. Riku befriends Namine, Mickey Mouse, and a mysterious
character DiZ, who is obsessed with hatred towards Xemnas. These alliances will
prove important in the game to come...
*******************************************************************************
_ __ _ _ _ __ _ _
| |/ /| |_| | =================================================== | |/ /| |_| |
| / | _ | SECTION 2 [WLK] | / | _ |
| \ \ | | | | WALKTHROUGH | \ \ | | | |
|_|\_\|_| |_| =================================================== |_|\_\|_| |_|
*******************************************************************************
===============================================================================
Day 7: Number XIV
===============================================================================
After two cutscenes briefly introduce Organization XIII and the very important
friendship between Roxas and Axel, the game starts with you in The Grey Area in
The Castle That Never Was. If you haven't played a Kingdom Hearts game before,
take a look at the Back Story section. It should help explain what is going on.
To get the game started, speak with Axel and head over to the big meeting. Your
reward? Another cutscene, this time introducing member #14. (Why does
Organization XIII have 14 members you ask? An important question, and it is
related to the title of the game actually.)
===============================================================================
Day 8: The Icing on the Cake
===============================================================================
All gameplay within 358/2 Days is divided into missions. To begin your first of
these missions, speak with Saix. He will almost always be the person to talk to
when you want to get the show on the road.
+---------------------------------------------------------------+
| [WLK01] Mission 1 |
| ----------------- |
| |
| Location: Twilight Town (Underground Passage) |
| Main objective: Learn mission basics |
| Optional objective: None |
| Ally: Axel |
| Clear bonuses: None |
| Random bonuses: Fire Recipe, Blazing Shard, Moonstone, Potion |
| Chests: |
| 1. Potion (Underground Passage: North exit) |
+---------------------------------------------------------------+
Welcome to your first mission! It is not even possible to lose this one, so
relax and take advantage of this opportunity to get the hang of the controls.
The area you are in is called the Underground Passage (take a look at the World
Maps section if you ever get lost). Go forward and talk to Axel, and then lead
him to the treasure chest at the north end of the area. After completing the
objective, you will need to return to the dark corridor to end the mission.
(This is typical for most missions.) On the way back, you might notice there is
a switch on the wall that opens up one of the grates to pass through. It is
just a shortcut for now, but these switches will be necessary in a couple later
missions.
By the way, the "Clear bonuses" for a mission are guaranteed rewards you will
get the first time you complete that mission. Additionally, you will get 1-3
"Random bonuses" each time you complete it.
===============================================================================
Day 9: Heartless
===============================================================================
+---------------------------------------------------------------+
| [WLK02] Mission 2 |
| ----------------- |
| |
| Location: Twilight Town (Sandlot) |
| Main objective: Learn the basics of combat |
| Optional objective: None |
| Ally: Marluxia |
| Clear bonuses: None |
| Random bonuses: Fire Recipe, Blazing Shard, Moonstone, Potion |
| Chests: None |
+---------------------------------------------------------------+
New enemies this mission:
-------------------------
Shadow:
-------
The most basic form of Heartless. These guys will sometimes turn into a
puddle on the ground and become temporarily invincible. They can also attack
with their claws but mostly they just sit there, and even if they do attack,
they will often miss.
Yellow Opera:
-------------
Lightning magic-users. They fly around and either summon a lightning bolt
at your location or glow white and dive-bomb you. If you keep moving, they
are unlikely to hit you with either attack. Anyone who is hit by the
lightning bolt might get jolted. If the jolted person comes in contact with
another person, both people will suffer an additional shock.
This mission is a tutorial on basic combat. Marluxia will pit you against three
groups of Heartless: first Shadows and then Yellow Operas. You probably won't
have any trouble here, but you might find it useful to watch the enemies and
learn their basic attacks. Enemies in this game always have simple patterns but
they have a lot of health and sometimes do a lot of damage, so it can be well
worth learning how they move. Just head over to the dark corridor when you have
cleared all three waves.
The game will also introduce you to the Chain during this mission. Basically,
a Chain will start as soon as you kill an enemy and it will stay active as long
as you keep hitting things. If you kill more enemies while the Chain is active,
you will get extra Heart Points (currency you can trade for items). While the
Chain is active, your targets will be surrounded by rings of light, and you
will be able to tell how long until the Chain breaks based on the size of these
rings. It's a pretty minor bonus so you can ignore the Chain for now, but it
will be important for a couple optional tasks later in the game.
===============================================================================
Day 10: Incomplete
===============================================================================
+---------------------------------------------------------------+
| [WLK03] Mission 3 |
| ----------------- |
| |
| Location: Twilight Town (Tram Common) |
| Main objective: Learn about your field duties |
| Optional objective: Defeat six more Heartless |
| Ally: Zexion |
| Clear bonuses: Fire, Fire, Fire |
| Random bonuses: Fire Recipe, Blazing Shard, Moonstone, Potion |
| Chests: |
| 1. Potion (Tram Common: South alcove) |
+---------------------------------------------------------------+
New enemies this mission:
-------------------------
Dire Plant:
-----------
An immobile plant that turns to face you and then shoots seeds. If you get
close, you can just keep attacking. Like some monsters in this game, it
will not be able to do anything as long as you are hitting it. Once you get
the Block ability, you can also Block a Dire Plant's seed, causing it to
reflect back at the Dire Plant for an instant kill. If you get hit by a
seed, you might get blinded, which will cause your attacks to miss.
You will now find yourself in a large outdoor area. This is Tram Common, and
you will see a lot of it in Twilight Town. Your objective here is to defeat
seven wandering enemies. Move around the area, and go to the dots on your map
to find them. When you defeat all seven, you will see a message saying the
mission is complete, but as Zexion points out, the mission gauge is not filled
up. That is because this mission has an optional objective (kill six more
wandering enemies); completing this will get you a better reward in the end.
For this mission, the optional objective is not really any harder than the main
objective - the enemies are just a little more out of the way. For the Yellow
Opera on the central building top, climb up the stairs in the northwest corner
and work your way over from there. Just follow the dots on your mini-map and
you should have no trouble finding the rest.
Once you get the ability to do Holo-Missions (after Mission 6), you will be
able to tell whether you have completed all optional objectives for a previous
mission by selecting it and then looking at the text saying "DONE". If the
text is yellow, you have completed all optional objectives. If it is white, you
missed something. You can always go back and do missions again, so it's not a
big deal either way.
===============================================================================
Day 11: Keyblade
===============================================================================
For this day, the Panels option will be unlocked. This is your customization
system for Roxas. By placing spells, abilities, or equipment into slots, you
will have them available for the next mission. To begin the next mission, you
must equip at least one Fire spell.
+---------------------------------------------------------------+
| [WLK04] Mission 4 |
| ----------------- |
| |
| Location: Twilight Town (Sandlot) |
| Main objective: Learn how to use magic |
| Optional objective: None |
| Ally: Larxene |
| Clear bonuses: Scan, Potion, Ether |
| Random bonuses: Fire Recipe, Blazing Shard, Moonstone, Potion |
| Chests: |
| 1. Ether (Sandlot: East side) |
| 2. Ether (Sandlot: West side) |
| 3. Ether (Sandlot: Northwest corner) |
+---------------------------------------------------------------+
You will have to fight two waves of Heartless, but there is a catch. During the
first wave (which is just a single enemy), you cannot use your Keyblade. You
will have to use magic instead. In this game, you can only cast spells a
limited number of times within each mission, but don't worry: if you mess up
here, Larxene will restore your magic power. The second wave is just a normal
set of enemies that you can kill with or without magic.
===============================================================================
Day 12: A Closed World
===============================================================================
During the previous mission, you got your first ability (Scan) as a reward. If
you equip this from the Panels menu, it will let you see the health of your
target during missions. Abilities are almost always worth equipping.
+---------------------------------------------------------------+
| [WLK05] Mission 5 |
| ----------------- |
| |
| Location: Twilight Town (Tram Common) |
| Main objective: Learn about reconnaissance |
| Optional objective: Find more clues |
| Ally: Vexen |
| Clear bonuses: 1-slot Dodge Roll, Fire |
| Random bonuses: Fire Recipe, Blazing Shard, Moonstone, Potion |
| Chests: |
| 1. Blazing Shard (Tram Common: West central building top) |
+---------------------------------------------------------------+
New enemies this mission:
-------------------------
Possessor:
----------
These black blobs look pretty harmless, but they can be very dangerous if
you are not careful. They have only one attack, which is to jump and latch
onto you. If they hit you, they will begin draining your life. The best way
to get them off is to either jump or to use Dodge Roll once you get that.
This is your first of several investigation missions. The goal is to search
locations that will help explain what is happening in the area. For this
mission, start by searching the following locations:
1. North store front
2. South store front
3. The road between these two store fronts
4. East store front (optional)
For this kind of mission, there is no reward for searching the things I mark as
"optional". I only list them in case you are interested in seeing some extra
dialogue. When you are done, you will be asked a couple questions, which is
standard for these missions. You can always answer these questions however you
choose. Now search the following locations:
1. Grate in the far southwest corner (you will have to kill the nearby
enemies before searching)
2. Stairs just east of the south alcove
3. Closed door just north of the south alcove (optional)
4. East exit (optional)
5. Grate in the northeast corner of the main area
To complete the optional objective, you will then need to search these two
final locations:
1. Floor in the south alcove
2. Northeast wall in the north alcove
===============================================================================
Day 13: Deeds to Be Done
===============================================================================
+---------------------------------------------------------------+
| [WLK06] Mission 6 |
| ----------------- |
| |
| Location: Twilight Town (Sandlot) |
| Main objective: Learn about Limit Breaks |
| Optional objective: None |
| Ally: Lexaeus |
| Clear bonuses: Skill Gear |
| Random bonuses: Fire Recipe, Blazing Shard, Moonstone, Potion |
| Chests: None |
+---------------------------------------------------------------+
New enemies this mission:
-------------------------
Mega-Shadow:
------------
A larger version of the Shadow. In addition to the basic claw attacks that
the Shadow has, this guy can also do a tackle: it crouches down as if to
turn into a puddle, but it then lunges forward. This attack does a bunch of
damage if it hits you, but if you Block this lunge (an ability you will get
soon), the Mega-Shadow will fall over stunned. The main difficulty with
Mega-Shadows is they are the first of many enemies that flinch only when hit
by the strongest Keyblade attacks (e.g. the finishing move in a combo). This
means that if you just run in swinging, the Mega-Shadow will probably end up
hitting you back. The trick is to just be patient: go in and do a combo
after the Mega-Shadow attacks, and then back out before the next attack.
This mission is a tutorial on using Limit Breaks. While it is possible to
defeat the Mega-Shadow normally (and you will have to fight many of these guys
later in the game), it is dangerous here. Instead, you are expected to use a
Limit Break. Hold down your attack button to activate it and watch Roxas rip
the enemy to pieces. Limit Breaks do not make you invincible like they did in
Kingdom Hearts 2, but they do make it easy to dish out a lot of damage.
===============================================================================
Day 14: Friends
===============================================================================
Alright, the tutorial missions are over! You will now have "Holo-Missions"
unlocked in your menu. You can use this option to redo missions from previous
days, and complete anything you missed the first time.
Before beginning Mission 7, I recommend equipping Scan, Dodge Roll, and Skill
Gear. This last item is a new weapon that changes your basic combos to be two
hits in the air and four hits on the ground. If you have played other Kingdom
Hearts games before, that might take a little getting used to, but the weapon
is definitely stronger than your basic Kingdom Key, and you should use it.
You can also get a small bonus here if you talk to Larxene before beginning the
next mission. There will be similar bonuses throughout the course of the game,
although missing one is never a big deal.
Bonus: Talk to Larxene to get a Potion.
+--------------------------------------------------------------------------+
| [WLK07] Mission 7 |
| ----------------- |
| |
| Location: Twilight Town (Side Street, Under the Tracks, Station Heights, |
| Station Plaza) |
| Main objective: Collect hearts |
| Optional objective: Collect more hearts |
| Ally: Axel |
| Clear bonuses: 2-slot Block, Shining Shard, Moonstone |
| Random bonuses: Fire Recipe, Blazing Shard, Moonstone, Potion |
| Chests: |
| 1. Potion (Station Heights: Bottom) |
| 2. Potion (Station Plaza: Northwest corner) |
| 3. Shining Shard (Station Plaza: East side) |
| Bulky Vendor: Station Heights, Bottom after completing the mission |
+--------------------------------------------------------------------------+
New enemies this mission:
-------------------------
Scarlet Tango:
--------------
The fire version of Yellow Operas. Instead of shooting lightning bolts, they
charge up a fireball and then send it bouncing along the ground towards you.
They are not stunned by basic attacks and you cannot reflect fireballs back
at them. Just back off when the fireball is almost done charging to stay
safe. If you do get hit by a fireball, you can get ignited, which does
damage over time.
Bulky Vendor:
-------------
This looks like a giant gumball machine and all it does is bounce around for
a few seconds before disappearing. If you kill one before it disappears, you
can get some random loot - nothing too exciting though. These guys tend to
be hidden away in corners so I will list their locations in every mission
where they appear.
If you are playing on Proud Mode, and this is your first time through the game,
there is a pretty good chance you will die at least once on this mission. Don't
worry though - there's no penalty for death. Your goal is to defeat groups of
Heartless at Station Heights and in Station Plaza. (See the World Maps section
if you are confused about location names.)
Battle #1: You will fight four Yellow Operas and five Possessors at Station
Heights. The Yellow Operas are merely annoying, but the Possessors
can be very dangerous in a confusing battle like this because one
might latch onto you without you realizing. Watch them carefully
and Dodge Roll ASAP to get them off if one does latch on. If you
get low on health, be sure to use a Limit Break. Should you die,
all the enemies you have killed will stay dead when you continue.
Battle #2: This fight has a few Yellow Operas and two Scarlet Tangos. The
Scarlet Tangos will continue attacking even if you are hitting
them, so unlike most other enemies you have seen so far, you need
to watch your timing if you want to avoid getting hit.
To complete the optional objective, just explore and kill any isolated
Heartless you find. None of them should present much of a challenge.
===============================================================================
Days 15-17: Missions
===============================================================================
You now have three missions unlocked, and you can do them in any order over the
next three days. In fact, if you do Mission 8, you can even skip the other two
missions for now. Just choose the "Advance" option from Saix. You will still be
able to come back and do the other missions as Holo-Missions anytime you want.
I recommend that you equip Block at this point and practice using it a bit.
Block can be difficult to use effectively but it is absolutely essential to
becoming a good player!
Bonus 1: Talk to Zexion to get a Panacea.
Bonus 2: Talk to Marluxia to get an Ether.
+-------------------------------------------------------------------+
| [WLK08] Mission 8 |
| ----------------- |
| |
| Location: Twilight Town (Station Plaza, Station Heights, Sandlot) |
| Main objective: Eliminate the Watchers |
| Optional objective: None |
| Ally: Larxene |
| Clear bonuses: Blazing Shard, Blazing Shard, Potion |
| Random bonuses: Fire Recipe, Blazing Shard, Moonstone, Potion |
| Chests: |
| 1. Iron (Sandlot: West side) |
| 2. Potion (Sandlot: East side) |
+-------------------------------------------------------------------+
New enemies this mission:
-------------------------
Watcher:
--------
These guys float around and either do a long laser attack focused on one
point or they shoot a volley of laser blasts over a span of 5 to 10 seconds.
The focused laser can do a fair amount of damage and "shoe-glue" you, which
prevents jumping, so keep moving to avoid it. The volleys are mainly just an
irritation. If you are fast, you can combo these guys after they finish a
volley and then continue hitting them until they die without allowing them
any further attacks. If you attack during a volley though, you may get
pelted a few times before you can get in close.
If you manage to Block a laser while the Watcher is volleying, it will be
reflected back at the Watcher, and he will switch to a new attack. This is
tricky to do though, because the lasers are pretty unpredictable.
You need to defeat seven Watchers altogether to complete this mission. You will
meet three on the way to the Sandlot, and then you will have to fight four at
the same time in the Sandlot. Keep moving so you don't get caught in a laser
beam, and use Fire if you want to pick Watchers off from a distance.
+----------------------------------------------------------------------+
| [WLK09] Mission 9 (optional) |
| ---------------------------- |
| |
| Location: Twilight Town (Tram Common, The Woods, The Old Mansion) |
| Main objective: Collect hearts |
| Optional objective: Eliminate the Zip Slasher in Tram common |
| Ally: Marluxia |
| Clear bonuses: Shining Shard, Ether, Hi-Potion |
| Random bonuses: Fire Recipe, Blazing Shard, Moonstone, Potion |
| Chests: |
| 1. Blazing Shard (Tram Common: South of east exit) |
| 2. Fire Recipe (Tram Common: Northeast corner of the main area) |
| 3. Potion (Tram Common: Near the northwest stairs) |
| 4. Blazing Shard (Tram Common: At the top of the northwest stairs) |
| 5. Potion (Tram Common: West central building top) |
| 6. Potion (Tram Common: Center of the southwest courtyard) |
| 7. Blazing Shard (Tram Common: Southwest corner) |
+----------------------------------------------------------------------+
New enemies this mission:
-------------------------
Zip Slasher:
-------------
This is your first optional boss, and he will probably be a bit of a shock
the first time you fight him. He has seven bars of health and he will kill
you in a single shot if you are still level 1 (and are playing on Proud
mode). Fortunately, he has a very simple pattern which is easily exploited.
When provoked, he will do a spin attack and then stab. Afterward, he will
be stunned for a while, giving you time to attack him safely. If you are
using Skill Gear, you should be able to get off six hits. Seven is possible,
but it is risky and I don't recommend trying. After attacking, run back and
let Marluxia provoke the Zip Slasher into countering, then repeat.
Annoyingly, the Zip Slasher regains some health every time he hits Marluxia
with the spin attack, but don't worry about it. He will die... eventually.
To complete the primary objective, head to The Old Mansion through the east
exit. Here you will fight a large number of Dire Plants. If you run in with
Keyblade blazing, you will probably get pelted to death. One option is to cast
Fire to thin out their numbers from a distance. An even better option is to use
Block. If you Block the projectile from a Dire Plant, it will reflect back at
the enemy and kill it instantly! So just stay back, keep all the enemies in
view, and Block projectiles until everything is dead. (You did equip Block,
right?)
If you are at all unsure of yourself, you might want to leave the mission
afterwards without worrying about the optional objective. You can always come
back for it later. Otherwise, head back to Tram Common and go towards the north
alcove. Here you will encounter the Zip Slasher. Good luck! Just be patient and
you can beat him.
During this mission, you will probably also have your backpack fill up. If you
get the "Item Full" message while opening a chest or picking up an item, you
need to clear a spot. Go to "Item" in the menu, navigate past the ones you put
on your panel, and you will get to your 6-slot backpack. You can either use
items here or drop them to free up space. Items that are marked in yellow came
from chests, and if you discard them, they will be returned to their chest
should you redo the mission.
+---------------------------------------------------------------+
| [WLK10] Mission 10 (optional) |
| ----------------------------- |
| |
| Location: The Castle That Never Was (Hall of Empty Melodies) |
| Main objective: Prove your endurance |
| Optional objective: None |
| Ally: None |
| Clear bonuses: Fire, Fire Recipe, Potion |
| Random bonuses: Fire Recipe, Blazing Shard, Moonstone, Potion |
| Chests: None |
+---------------------------------------------------------------+
New enemies this mission:
-------------------------
Dusk:
-----
Our first Nobody! If you have played Kingdom Hearts 2, you probably remember
these lovable little chaps. Unfortunately, they have gotten rabies or
something in the meantime, and they are now pretty vicious. They will always
be moving towards you pretty quickly. If they get close, they attack by
flailing their arms. Regardless of where they are, the Dusks might also lie
down on the ground and then do a spinning charge towards you. This cannot
really be dodged or outrun without fancy abilities, so try to Block when
they do this.
In this mission, you will have four Dusks attacking you at all times and you
just need to survive for one minute. You can attack them if you wish - they die
quickly to anything, but you will still always have four on you. On Proud Mode,
they can do a lot of damage in a hurry, so you have to be careful. I recommend
focusing on running away, and if a Dusk starts charging, turn and Block once he
gets close. If your health gets low, be prepared to use either a Potion or a
Limit Break. Fortunately, one minute is not a very long time to last.
===============================================================================
Day 22: Left Behind
===============================================================================
+---------------------------------------------------------------------------+
| [WLK11] Mission 11 |
| ------------------ |
| |
| Location: Twilight Town (Station Plaza, Underground Passage, Side Street, |
| Sandlot) |
| Main objective: Eliminate the Guardian |
| Optional objective: None |
| Ally: Axel |
| Clear bonuses: Doublecast, Blazing Shard, Blazing Shard |
| Random bonuses: Fire Recipe, Blazing Shard, Moonstone, Potion |
| Chests: |
| 1. Potion (Station Plaza: Northeast corner) |
| 2. Potion (Station Plaza: Northwest corner) |
| 3. Potion (Underground Passage: East side) |
| 4. Loaded Gear (Underground Passage: South room) |
| 5. Blazing Shard (Underground Passage: Southeast corner) |
+---------------------------------------------------------------------------+
New enemies this mission:
-------------------------
Minute Bomb:
------------
Fun little walking bombs that rely primarily on a short-range charge attack.
They have a lot of health for this stage in the game but fortunately, they
like to light their own fuse and explode! You will see a counter above the
Minute Bomb's head when this happens, and the Minute bomb will explode when
the counter hits zero. Be sure to get out of the way.
One nice trick is that if you Block a Minute Bomb's charge attack, it will
always respond by lighting its own fuse, which is a handy way to kill these
guys. A Minute Bomb will also explode instantly if it is hit by a fire
attack, including either your Fire spell or another Minute Bomb's explosion.
Guardian:
---------
This guy is like a Watcher, except he's bigger, stronger, and easier to
dodge. He has only one attack - a giant laser beam that he sweeps in a
vertical arc - and you can see it being charged. Wait for him to fire, combo
him, back off, and repeat. You can also disable this attack with Thunder
magic once you get that, but you shouldn't need such tactics.
Head to the Sandlot to fight the Guardian. I like to blow up the Minute Bombs
by casting Fire on them but you can also just smack them with your Keyblade or
Block their charges. To get through the Underground Passage, you will need to
hit all three wall switches.
The fight in the Sandlot is a little hectic. The Guardian is accompanied by a
few Watchers which makes it difficult to hit anything without getting pelted in
the back. You can try casting Fire to kill things from a distance but you might
still get hit while Roxas recovers from the spell cast. I prefer to take out
the Watchers first, but if you kill the Guardian, the Watchers will die at the
same time. Either way works.
===============================================================================
Day 23: Silent Companion
===============================================================================
Be sure to equip the Doublecast bonus you just got. This will let you cast any
linked Fire spells twice during each mission, which is very handy. You should
also equip the Loaded Gear if you picked it up. This will give you a nice boost
to your magic power, and it has an interesting aerial combo that is great for
quickly closing in on flying enemies (not too many of those in the next few
missions though).
Bonus: Talk to Demyx to get a Blazing Shard.
+-----------------------------------------------------------------------------+
| [WLK12] Mission 12 |
| ------------------ |
| |
| Location: Twilight Town (Sandlot, Station Heights, Side Street, Underground |
| Passage, Tunnel) |
| Main objective: Eliminate the Poison Plant |
| Optional objective: None |
| Ally: Xion |
| Clear bonuses: Sign of Resolve, Fire Recipe, Fire Recipe |
| Random bonuses: Fire Recipe, Blazing Shard, Moonstone, Potion |
| Chests: |
| 1. Potion (Underground Passage: North exit) |
| 2. Potion (Underground Passage: South room) |
+-----------------------------------------------------------------------------+
New enemies this mission:
-------------------------
Poison Plant:
-------------
A rather annoying enemy that can be difficult to damage safely. It has two
attacks. If you are far away, it will shoot a seed at you that heat-seeks a
little bit and that cannot be blocked. If this hits you, you might be
blinded, which will make your attacks miss. If you are close, the Poison
Plant will repeatedly club the ground with its flower. A single hit here
isn't too painful but it is possible to get hit repeatedly, and then the
damage can start adding up.
If your weapon has a short aerial combo, you may be able to just run in and
attack, keeping the Poison Plant stunned. For many weapons though, this
doesn't work very well, and you will need to be careful with timing. Wait
until the plant chucks a seed or until it stops clubbing the ground, and
then go. You should have time for a full combo after a seed attack but you
have less time after a clubbing attack.
Really though, the Fire spell is the best way to deal with these guys. Just
try not to get hit by a seed after you cast the spell.
You finally get to check out member XIV of Organization XIII during this
mission. She uses a lot of magic but interestingly, she has no melee weapon. Oh
well. She will become more powerful later in the game. The mission itself is
pretty standard. Follow the Underground Passage to the Tunnel, and face the
Poison Plant.
===============================================================================
Day 24: Silence Broken
===============================================================================
You should have gotten the Sign of Resolve at the end of last mission. This is
your first ring. You can have only one ring equipped at a time, but they can be
quite powerful to compensate for this. Be sure to equip the Sign of Resolve
before you forget about it.
+---------------------------------------------------------------+
| [WLK13] Mission 13 |
| ------------------ |
| |
| Location: Twilight Town (Side Street, Sandlot) |
| Main objective: Eliminate the Deserters |
| Optional objective: None |
| Ally: Xion |
| Clear bonuses: Skill Gear+, Moonstone, Moonstone |
| Random bonuses: Fire Recipe, Blazing Shard, Moonstone, Potion |
| Chests: | |
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