Kirby: Canvas Curse Walkthrough :
This walkthrough for Kirby: Canvas Curse [Nintendo DS] has been posted at 30 Jul 2010 by clar::in::girl and is called "Level Medals Guide". If walkthrough is usable don't forgot thumbs up clar::in::girl and share this with your freinds. And most important we have 4 other walkthroughs for Kirby: Canvas Curse, read them all!
Walkthrough - Level Medals Guide
Kirby: Canvas Curse Level Medals Guide Version 2.02 by Yoshi282 (Jay Tomlinson) (Reach me at Yoshi282@gmail.com) Screw the fancy title ASCII. I'll add one later should I feel like making one. =============================================================================== -----------------------------Section I: Legal Crap----------------------------- ====================================(XXLA)===================================== The following FAQ is Copyright 2005 Yoshi282 (Jay Tomlinson) The information contained within this FAQ belongs to me. Copying, selling, editing, reposting or whatever-the-hell-else-you-can-do-with-this-ing is strictly prohibited by international copyright law. As such, the only sites this guide may be posted on are the follwing: www.gamefaqs.com www.supercheats.com If I find out you posted it somewhere without my express permission, expect legal repercussions, cause under Title 17 Chapter 5 Section 506(d) of US International Copyright Law you can be fined for up to $2,500. And I could use some extra cash. With that said, onto the guide proper. =============================================================================== -------------------------- Section II: Version History------------------------- ====================================(XXVH)===================================== ------------------------------ Version 2.03: October 13, 2005 Blah. Finally decided to get off my ass and fix up a few things in this guide. Not much, biggest change is probably the addition of the extra method for the second dungeon dome medal. Also, this is probably the final update, because, like all of my little projects, I'm too damn lazy to actually see my aspirations come to fruition. ------------------------------ Version 2.02: July 3, 2005 Yay. One more hundredth of a way to version 3.00. Go me. At any rate, I pretty much only fixed two or three of the rare typos that some people alerted me to. You know who you are, a gift basket with a bom...bunch of fruit is on its way. ------------------------------ Version 2.01: June 30, 2005 Pretty minor update, changed a few things, and found out and changed the prerequisite to unlock unlockable #20. I recieved a fair deal of emails on the subject, but I only credited the first person I recieved an email from. So if you were one of the ones that emailed me, thanks. But you were too late. You need to write emails quicker. Or look at my guide sooner. Or something. Either way, it's all your fault, and not me being too lazy to compile a list of the 30+ people I recieved the info from. >_> ------------------------------ Version 2.00: June 27, 2005 Huh. Got around to revamping this sooner than I thought. Basically rewrote or reworded almost everything, added a few sections, made it more pleasing to the eye, essentially a full FAQ makeover. My nonsensical rants remain intact however, and most have got even more incoherent. Also, GameFAQs has been pretty slow on the uptake recently. I actually finished this version before my original even got through the system. =/ And lastly, I call my readers stupid a total of 25+ times in this update. I realize that it gets old after so many times, but screw you, this is my guide. I can do what I want. Stupid. At any rate, let's see how much hate mail I get from the people that actually justify my claims that they are indeed, stupid, and can't realize it's a joke. And then I can send them cynical or sarcastic replies, boosting my ego, and serving to enrage them further. Yay. ------------------------------ Version 1.00: June 23, 2005 Typed this up in an afternoon. That's about it. May change the format to something less ugly later, but since I wrote this in just a few hours, it's alright taking that into account...nevertheless, I'll find time to revamp this sometime. ------------------------------ =============================================================================== -------------------------Section III: Table of Contents------------------------ ====================================(XXTC)===================================== This is the Table of Contents. Y'know, where you find out what goes where. Like an index, but at the start of something rather than the end. For conveniences sake, I've added in some keywords to make this FAQ easier to browse. In most standard windows browsers, just press Ctrl-F and enter the text in parentheses next to the section name in the table of contents below. I) Legal Crap (XXLA) II) Version History (XXVH) III) Table of Contents (XXTC) IV) Introduction/Foreword (XXIF) V) What Medals Do/Basics (XXBW) 5.1) What Medals Do (51BW) 5.2) Controls (52BW) 5.3) Characters (53BW) 5.4) Terminology (54BW) VI) Level Medals Guide (XXLG) 6.0.1) Switch Locations (60LG) 6.1) Level One: Reddy Land (61LG) 6.2) Level Two: Arange Gorge (62LG) 6.3) Level Three: Iello Adventure (63LG) 6.4) Level Four: Neo Greo (64LG) 6.5) Level Five: Bloo Hills (65LG) 6.6) Level Six: Omarine Zone (66LG) 6.7) Level Seven: Wonder Lilane (67LG) 6.8) Level Eight: The World of Drawcia (68LG) VII) Medal Unlockables (XXMU) VIII) Credits (XXCD) =============================================================================== -----------------------Section IV: Introduction/Foreword----------------------- ====================================(XXIF)===================================== Hello, I'm Yoshi282, if you somehow missed my name on the FAQ page and at the top of this guide, and welcome to my Level Medal Guide. This is the first of my little GameFAQs related projects that I've seen through to the end, so you're sorta reading a miracle here. Sorta. I'm a chronic procrastinator. Kirby: Canvas Curse is the first DS addition in a long line of Kirby games, as well as the first DS game that uses the touch screen to it's full potential, in my opinion. If you didn't know, Kirby is the round, pink, marshmallow thing that kicks surprising amounts of ass. Our little pink hero's main ability is to eat stuff, using his vacuumesque ability to suck things into his mouth, and put them in his apparently boundless stomach. Or spit them back out at a fairly high speed, destroying most things in the spat items path. However, none of that actually occurs in this instalment of the series, so my previous two sentences are pretty much pointless. The ability he does retain from the previous games is his trademark copy ability, which allows him to take on the attributes of some things he swallows. 'Cept in this game he just crashes into them, not swallow them. With the exception of Dream Course and Air Ride, and maybe something else I forgot, the Kirby franchise has always manifested itself in the form of a 2D platformer. If you don't know what that is, think Mario. Or think 3D platformers minus a dimension. You walk left and right, you jump from platform to platform, or occasionally inexplicably through the underside of a platform to land on it's top, and after so long of this you fight a boss, whom after kicking thine arse of using your ninja-esque jumping, dodging, and attacking skills, you go back to step 1 in a slightly more difficult, different environment. The change with this instalment in the series, is that you can only control Kirby to a certain extent. You can make him dash, and use any abilities he may have acquired, that's about it. The rest of the action is done by drawing "rainbow lines" with your stylus, which protect Kirby from attacks, serve as ramps for him to dash up and thusly jump in this manner, serve as platforms over your traditional bottomless pit, and make walls to make him turn around. And other stuff. The rainbow lines are hampered somewhat by your "ink meter", which basically lets you only draw a certain amount of line before you run out of ink. However, it recovers rather fast, and doesn't really hinder you at all once you get good enough; you can still ascend upwards or cross gaps pretty much endlessly, since it recovers so fast. You also use your stylus to stun enemies, activate switches, deactivate traps, hell, the stylus does everything. There is no usage of buttons in this game at all. The buttons have been MURDERED. They no longer function. The stylus has usurped their power, and has proven it can be used just as efficiently. Kirby games have never really had much in the storyline department, their mindlessly addictive gameplay has always held them together, but as far as the story for this game is concerned, it pretty much goes as such: One fine day, Kirby was relaxing somewhere in Dreamland, probably a flower bed or something, when OH NOES! A villain attacks Dreamland, as one does almost every weekend! Poor Kirby never gets any rest, he's at the office all week, and spends his weekends defending his homeland from one menace or another...At any rate, this time it's a witch named Drawcia, as apparently King DeDeDe and Meta-Knight have turned good, Dark Matter's been used too much, and Dynablade's on strike. So, Kirby, being the stupid-yet-courageous little puffball that he is, challenges the witch. Drawcia utterly smites Kirby using her magical paintbrush, and to add insult to injury, de-limbs Kirby, effectively turning him into a ball. Then Kirby apparently finds another magical paintbrush, and using it's power chases Drawcia into her world. And thus, another Kirby game is born... The basic premise behind me writing this guide is that one afternoon I was bored as hell, and apparently I felt like writing something, as that seems to be the way my eccentric...at best...imagination seems to like manifesting itself. And as I had been playing Kirby: Canvas Curse pretty much religiously for the previous few days, I decided I'd write a guide for the game. I knew that if I tried a full-blown FAQ/Walkthrough, I'd probably grow tired of writing it soon enough, so I decided I'd work on a subject people might need help on, but wouldn't be too large of a project. I chose medals. And then, I narrowed it down more specifically to the medals you can find in the levels, as the Rainbow Run Medals are easy enough to get, Time Trial's a breeze once you have Meta-Knight, Line Trial just takes practice working out where to use and not use lines, and as far as Subgames go, I've only managed to get the Cart Run medal, as I suck at the other two. >.=( Hooray. Blue Switch activated. Now all the bl...Screw it, I've said it twice already. ----------------------------------- Section 6.1: Level One: Reddy Land: ---------------(61LG)-------------- Ah, level one. Your classic tutorial-esque level to ease you into the game. The stages are easy, and the medals are by no means difficult to find. If you're referring to this section, you're probably overlooking something completely obvious, or are just plain stupid. And now that I've insulted the readers once again, it's time to move on with the guide. --- Stage 1-1: Plant Plain: Medal One: Honestly, if you miss this one, someone must have beaten you upside the face with a stupid stick. Or a regular stick. Both sticks are equally efficient at beating people to the point of stupidity...Oh, right, I've gotta tell you where the medal is. Just roll straight forward from the start, and it'll be lying right in front of you after a few enemies. Medal Two: Also pretty easy. In the second area, near the end, you'll either pass over or under it. It's surrounded by a pair of bomb-block walls, just break the one below or above you, depending on which path you too. Medal Three: Once you reach the end of the level, rather than completing the level, head up to the top of the screen, then left. There should be a little alcove, go in, roll left, break a few blocks, and grab the medal. Too easy. --- Stage 1-2: Tiny Town: Medal One: Soon after you pass the first checkpoint, you'll exit into a large room. The medal is lying next to a pair of springs in the middle pit. Medal Two: Can't get this one until you've hit the orange switch. Once you've done that, in the second area, after you have to take out 6 spear waddle dees to move on, rather than going left to the area's exit, head right, and the medal will be at the end of a corridor, behind where the orange switch wall used to be. Medal Three: In the third area, you'll most likely see it in the room with the checkpoint, with some spikes on each end. Grab it, being careful to avoid the spikes. Or get impaled. Doesn't affect me either way. --- Stage 1-3: Ravine Road: Medal One: Shortly after you pass the dash panel after the start, you'll come out to a fairly big room, with some star blocks, waddle dees, and bronto burts. Head to the upper left of the room, and you'll see it in an alcove. Medal Two: Once you reach the second area, work your way up to the top-left corner of the screen. There will be a bang-bang (Missile enemy) in an alcove to your left, since I led you to it, you can guess what that means...Use its ability and head directly right from your position, and you'll see a path blocked by missile blocks. Use the ability to break through them, and the medal will be on the opposite side. Medal Get! Medal Three: When you're about halfway through the third area, you should come to a fork in the road. An upper pathway, with a checkpoint, or a lower, with nothing. Take the lower. Be careful of the hazards along the way, and soon enough you'll come to the medal, above you, guarded by a bomb-block wall. Break it free, and it will join you on your quest to retrieve your limbs, only to find that you will later betray it and force it into one of the slots at the medal swap. ------------------------------------- Section 6.2: Level Two: Arange Gorge: ----------------(62LG)--------------- Ah. Level Two. Not quite level one, but the difficulty is basically the same as the first. Plus one. In any case, the medals here are easy enough to get, although if the map didn't point out medals, fake walls, and hidden doors so obviously, some of your medal hunting might be slightly challenging... --- Stage 2-1: Ghost Grounds: Medal One: From where you start, grab one of the various bobos (Flame enemies) lying around for the picking, and get to the end of the area. Before going into the exit, head up to the upper right of the area, and grab the medal encased in some flame blocks. Easy. Medal Two: Once you reach the second area, roll straight forward, and go over the cannon. Below you and to the left, should be some platforms with a sparky on them. (This isn't actually necessary, you'll find another one before the medal, but it makes the area even easier, and gives you access to an extra room or two, so you may as well.) Get the ability, and proceed through the level however you please. Once you reach the top of the area, across from the area's exit on the right, there will be some spark blocks in the ceiling. Use your ability to break them, go overhead past where you were, and you'll find the medal almost immediately. Yet another medal in the bag... Medal Three: Don't bother with this one until you've activated the orange switch. Once you've got that done, about halfway through the third area, you'll come to a fork in the road, where you have a pit leading below, or you can continue straight. If you remember the first time you were in this level, it was covered by an orange switch wall, so now that it's gone, just go down into the hole, work your way down a few platforms, and you'll see the medal in no time. --- Stage 2-2: Growth Grasses: Medal One: Once you get to the first checkpoint, look below you. There should be a semi-hidden door on top of some bubble blocks, unless you somehow made your way to some alternate reality where the checkpoints are located elsewhere. In any case, go down and in to the door, and the medal will be conveniently located in front of you. Medal Two: While you're working your way down the second area, it'll be on the right, you can't miss it. Release it from it's bomb-block wall enforced prison, along with a small horde of bronto burts, and add it to your collection. Medal Three: Just before you get to the levels exit, you'll find a twister and a static field. Simply get the tornado ability from said twister, and use its ability to "jump" up to the medal. --- Stage 2-3: Mag Mount: Medal One: On your way through the first area, you'll see it on some lava, below you. Tap the bomb block under the medal to blow open a rite of passage to it, and go down and get it, avoiding the lava. Or don't, if you're a mean bastage and hate Kirby. Medal Two: When you're nearing the end of the second area, you'll see it below, trapped under a bomb-block wall lining the area. At the end of the area you'll find the corresponding bomb block, use it and go back and get the medal, avoiding becoming a roast marshmallow. I MAED A PUN LAWL...Wait, is that a pun? Kirby's a marshmallow...but...I don't know if that's a pun...in that case...I MAED A LAEM JOKE LAWL. ...Alright. At any rate you got another medal. >_> Medal Three: Found fairly easily, in an alcove a little below and to the right of the exit. Don't let the rising lava pressure you; if you stop for a couple seconds you'll notice it only rises as you do. ------------------------------------------ Section 6.3: Level Three: Iello Adventure: ------------------(63LG)------------------ Level three. It's one more than level two. It's Level Three-tastic! A slight increase in difficulty, and some slightly harder to find medals. Slightly. Oh, and you'll find the orange switch here, so you'll soon be able to go back and grab the pair of medals you had to pass up. Also, I don't think I've called my readers stupid in a while, but you, y'know, are. And I can call you stupid all I want, because as long as I have the info you need, there's nothing you can do. Except go to another FAQ. Please don't go to another FAQ...Oh God, I'm so lonely...T_T --- Stage 3-1: Rift Ruin: Medal One: Just after the first checkpoint, you'll come out to a fairly large room with some fluff waddle dees. The medal's in the upper-left corner, another easy one. Medal Two: In the third area, you'll find yourself in a minor puzzle of sorts where you have to detonate bomb-blocks to get a cannon to fall to the ground. The medal's on one of the platforms, bring it down using the same method. Whoo. Shiny. Medal Three: Just before you get to the exit, you'll see it encased in an overhead bomb-block platform. But there's no bomb block. DUN DUN DUNNNNNNNN!...You need to hit the switch next to the medal to destroy the barrier, which can be done in one of two ways: Use the crash ability if you got it in the previous room to annihilate everything in the room and hit the switch, or get the beam ability from the conveniently located waddle doo and use that. Yet another easy medal for the collection. --- Stage 3-2: Contrast Cave: Medal One: Soon as you drop down from your starting location, you'll see it. Break the block and grab it. This is another one of those medals where if you miss it, you're blind, dead, or stupid, so if you're reading this, yeah. You're stupid. Unless you're in the situation where you're blind or dead, in which case, why are you playing games? Don't you have some...blinding...or...deading...to do? Medal Two: This is probably the first medal in the game that can get a little frustrating. A little. In any case, in the second area, when you get to the second part where you have to "swim", underwater, on the left side, should be a wooden post and some blocks preventing access past there. Get the stone ability from the nearby rocky, and then use it on the post to open the passageway. Now it can get a little tricky. Put simply, you have to get the crash ability from the enemy at the top of this chamber, then swim down to the bottom and use it to activate the switch next to the medal, to destroy the wall preventing access to both. This would normally be simple, but since this is the first level where you have to swim and are probably still getting used to it, added to the fact there are blippers and squishies that try to make you lose the ability, this can be a little frustrating. In any case, once you've hit the switch, just go down and grab the medal. Alternatively, if you're lazy or a cheap-ass, you can simply use Waddle Doo's innate beam ability to hit the switch. If you have him yet. Which you probably don't. Medal Three: You'll have to have hit the green switch before you try this one. Once you've successfully kicked its ass, in the third area, in the last chamber with about a billion star blocks and a partially obstructed checkpoint, you should see a bobo (flame enemy), encased in some blocks somewhere nearby. Get it's ability, then proceed through the level into the static field. Head right, over the first block, and use the burning ability to cross the second pit. In the third pit, you'll find a 1-up, and shortly thereafter a door that was previously obstructed by a green switch wall. Head into the door, and the medal will be right in front of you in the short underwater segment. --- Stage 3-3: Silver Submarine: Medal One: Just after the first checkpoint, you'll find a wooden stake in the ground, resting on top of some blocks that you can obviously destroy. In the pool they cover is a medal. And there's a rocky to your right...the rest is obvious enough unless my accusations off you being stupid are justified. In which case, all you have to do is get the stone ability from the rocky, use it one the stake, and swim down and get the medal. Stupid. Medal Two: This is probably the most cleverly hidden one in the game...the map doesn't point it out, as there are no fake walls, hidden doors, or medals to be seen, so the map can't blatantly point it out for you as it has previously made a habit of... At any rate, in the second area, after the boulders that threaten to crush you, you'll find yourself on a thin platform over a stretch of water with a current. You wanna get into the source of the current. This can be a little tricky, essentially what you want to do is push Kirby in there using some backwards C-shaped lines, which prevent the current from pushing him further back, while pushing him towards the source. Once you get far enough in, you'll be taken to a hidden room, with the medal lying right in front of you. Get it. Alternately, if you're cheap or lazy, and have DeDeDe unlocked, since he sinks in water, with him it's a simple matter of facing the current and then simply hammer-dashing in there. Medal Three: In the third area, you'll have to tap some colored panels to make them red, thereby opening a red gate to get to a switch. The wall to the right of the switch is fake, simply go through this fake corridor to find the medal lying right in front of you. ---------------------------------- Section 6.4: Level Four: Neo Greo: --------------(64LG)-------------- Ah. Level four. It's not level five, but it's more badass than level three. So they had to come up with a number to go between the two. And thus, four was born. And later, four met the letter Z, and they lived happily ever after. And gave birth to the asterisk. At any rate, level difficulty is yet again raised slightly, and so medals are getting a little harder to find. But not much. Also, for no reason whatsoever, I'm going to type numbers in French in this section. With all that said, on with the guide. --- Stage 4-1: Machine Mansion: Medal Un: Go into the cannon right in front of you from where you start. Now, as Kirby's busy re-enacting the life of a pinball, you may notice some bomb blocks in the ceiling. Tap all trois of them, and it will fall right on top of you when you land on the sticky green platform. Medal Deux: In the second area, grab a missile ability from un of the numerous bang-bangs. Once you reach the area's checkpoint, continue left and down, and you'll see a cannon on your right. Get in, but don't fire it, or you'll have to start over. Rather, hit the bomb-block to your right so the cannon falls down, then fire. After a few more painful-looking ricochets, you'll end up on another bomb-block platform. Detonate the block, fall to the ground, fire, ricochet, and you'll find yourself in a room full of bronto burts. Use the missile ability you got back at the start of this medal's walkthrough, and use it to break through the missile blocks in the floor to the door below. Once you go in the door, you'll find the medal lying right in front of you for the picking. Medal Trois: Keep to your right in the third area, and it will be next to a couple of mine enemies that the credits forgot to mention, and therefore have no name. It's easy enough to find, but the floor seems to have a grudge against you, so don't get crushed. --- Stage 4-2: Dreamy Darkness: Medal Un: Shortly before you reach the exit, you should find an alcove with a tick. (Spike enemy). Get it's ability, then, being careful not to be too reckless, as it's dark and this is the first time the game gives you the spike ability, I believe, backtrack to the first checkpoint. Backtrack a little further, until you're on the opposite side of the "pillar" left of the checkpoint, go down. Near the bottom there's a barrier of spike blocks (You can't see them if it's dark), use your ability to break through them, and the medal will be at the end of this short corridor. Oh, and if you haven't got this area's second medal, keep the spike ability to save yourself a pain in the ass. Medal Deux: If you're not stupid, you kept your spike ability from the first medal as I just advised...At any rate, upon your entry to the second area, you'll notice some spike blocks to your right. If you didn't keep your spike ability from the first medal, you'll have to pull a somewhat tricky maneuver, by drawing a line that will get you the spike ability from the above tick, but push you back down before the game registers you as ascending to the above platform. A reverse-C shaped line seems to work best. Or a loop-de-loop if you're a fancy ass. In either case, break through the spike blocks, and work your way up to the upper left of this area, and the medal will be resting comfortably on your left. Medal Trois: It's encased within some bomb-block walls in the fourth area. You can't see the bomb-block itself unless the light is on, although you can see the medal shining, so head left, avoiding the electric traps, turn on the light, and double-back and get the medal. --- Stage 4-3: Paletto Polis: Medal Un: Once again, don't even bother with this un before you've hit the green switch. Once you deal with that nuisance, just after the start, below and a little to the right of the first green, moving platform is a door that used to be blocked by a green switch wall. Head on in, and an easy medal will be lying right in front of you. Medal Deux: In the second area, after you deactivate the yellow gate, go and fall down to your right. There should be a shiny new switch there, hit it, and a wall just left of the room where you deactivate the yellow gate will explode. Go past that walls remains, and into the tube on the ceiling. Work your way through this spike-trap lined corridor, and hit the switch along the way. Once again, head back to the room left of where you deactivated the yellow gate, and the medal will have fallen to the floor. Medal Trois: In the last area, where the screen auto-scrolls, when you reach the exit, don't complete the level just yet. Instead, go over it, and in a pit to the right of it you'll find the level lying on the ground. ------------------------------------ Section 6.5: Level Five: Bloo Hills: ---------------(65LG)--------------- Woohoo. Level Five. Over halfway through the game. Which is to say, less than two-thirds of the way through, but more than seventeen-eighty-ninths of the way through. The glass is now officially half full. Or half empty. I don't know the answer to that one, I always end up drinking the water, or putting someone's hand in it while they're asleep. It does work. Ah, as far as difficulty goes, as per usual, it gets slightly harder, but not much, and as such, the medals don't get particularly harder. Except that this level is home to the medal that will most likely be the hardest if you suck with Wheel ability. Which you probably do. Cause you're stupid. But that medal doesn't count, and the rest are pretty easy. So now, let's move on with the guide... --- Stage 5-1: Cold Course: Medal One: Just after the semi-chaotic first stretch, where you're rolling down a hill avoiding boulders and killing bouncies, you'll see a door under a platform you end up on. To the left of it is a fairly obvious fake wall, use it to get to the door, and find yourself below the green switch room with a medal waiting for you. Medal Two: As soon as you enter the second area, head right from your position, and up through two thin platforms. Grab the freeze ability from the snowy to your right, then break the freeze blocks on your left. Following that, break the block above your current position, and head up the shaft. Oh, and avoid the falling shotzo. Maybe you should have read the previous sentence before the prior to previous sentence. In any case, the medal will be behind a breakable ice wall to your right, at the top of the shaft. Medal Three: Once you reach the second checkpoint in the third area, head below it, and on your right there should be a bomb block embedded in the wall. Blow it up, and and back up, find the switch to the left of the checkpoint, and hit it. Return to the checkpoint, and slightly above it should be another bomb block in the wall. Detonate it, and then a large black ball will come from the alcove to the right shortly. If you did all this in the correct order, it will roll down a few platforms, and break a bunch of blocks preventing access to a door for you. Go in that door, and you'll find yourself under the green switch room again, with the medal lying right in front of you. --- Stage 5-2: Dungeon Dome: Medal One: Once you get to the first checkpoint, head a little further right to find a waddle doo. Get the beam ability from it, then backtrack into the water. Head down, avoiding the various hazards, and you'll notice some beam blocks to your right. Break them, and at the bottom of the short chamber you'll find the medal. Medal Two: This medal can be both easy or the hardest in the game, all depending on your skill with Wheel Kirby. Which doesn't really say much for you, or the game's difficulty... Anyway. When you reach the second area, continue to the right, grabbing a wheel ability from one of the wheelies along the way, until you get to a switch encased in some wheel