Kirby Super Star Ultra Walkthrough :
This walkthrough for Kirby Super Star Ultra [Nintendo DS] has been posted at 10 Aug 2009 by needhelpIcouldhelp and is called "An Easily Way To Beat The True Arena". The Walkthrough have a rating 7 by 7 our users and has been commented 5 times. If walkthrough is usable don't forgot thumbs up needhelpIcouldhelp and share this with your freinds. And most important we have 9 other walkthroughs for Kirby Super Star Ultra, read them all!
Walkthrough - An Easily Way To Beat The True Arena
Below I will list the bosses in no particular order (with the exception of the last 4), their difficulty out of 10, their movesets, and the best strategy to use in order to defeat them. -WHISPY'S REVENGE- Difficulty: 5/10 Moves: Can breathe tornados from his mouth towards you, drop apples, dark apples, worms, and gordos around the screen. Can also spit out some wind looking thing. Strategy: Poor Whispy Woods, even in True Arena mode he's still a piece of cake to beat. Follow the same basic strategy with Whispy's Revenge as you would in any other mode. Make sure you stay on your guard more often as those apples can do some damage although not a lot. When you see Whispy's Revenge drop a dark apple or a worm make sure you run away as even if you guard against it you will take damage. The best tip is to simply run up to Whispy and start attacking like crazy, dodging when necessary, this is a very easy boss battle and the only worry you should have is from the dark apples/worms. If you can, try to land in the first strike when you drop down onto the fighting stage, it's pretty much a free shot. -KABULA- Difficulty: 7/10 Moves: Can shoot out cannonballs, gordos, and missles towards you. Will occasionally nose dive at you and then pull away. The missles she shoots are usually in a up or down pattern. Strategy: Still not a tough boss battle but it's rather hard to not take any damage from Kabula. Right off the bat, I'll tell you that any helper you chose will automatically be taken away as you will be fighting this boss on the star carrier. This boss battle will be fought in a different way than all the boss battles as it plays sort of like a game of Galaga. You're in the air on the star carrier and you have to shoot at Kabula the Blimp while dodging all the attacks she'll throw at you. It's tough to dodge everything as Kabula can be unpredictible at times and move rather frantically. Make sure you're always firing in this battle, don't ever stop tapping the A button. Kabula will shoot out cannonballs at you quite often and you don't even have to dodge them just shoot the cannonballs and they'll be destroyed. However when she shoots gordos you will not be able to destroy them so avoiding them is the key and part of what makes this boss battle hard as there can be up to 5 gordos on the screen at once and can be tough to manuever. Sometimes she'll shoot missles at you three times in a row while she's moving up or down. The missles cannot be shot down so you will have to find a space between two missles and move past them. Finally, when she attempts to dive at you just move either above/below her and to the opposite direction of the screen. When she pulls back to her original position make sure you also pull back to your original posistion; mirror her moves. Also to do the most damage to Kabula aim for the pinkish spot on her. The weird nose looking area. A useful tip sent in by Dark Morphon. "A very good but rather lame strategy for Kabula is to stay at the top screen and spam your attacks. You will not hit him a lot, but he will not hit you at all, unless he uses the 4 missile version of the missile attack or the one where he spins towards you. In those two cases, just dodge. Although this strategy isn't a fast one, it's the easiest way to get no damage from this boss." -KRACKO JR'S REVENGE- Difficulty: 6/10 Moves: Moves around frantically, zig zags across the screen then moves to the bottom of the screen and moves horizontally back to its original position, can drop Waddle Doos onto the screen, can also drop bombs, and move around the corners of the screen. Strategy: Another simple boss battle and pretty easy not to get hit in. Kracko Jr will go around the screen or diagonally in an attempt to damage you so guarding and dodging are a must. Occasionally he'll drop down some Waddle Doos which you should use to suck up and throw back at him if you don't have any powers at the time. Sometimes he'll rain down water on you but it's nothing to worry about just avoid it, if you can dodge it as it will still damage you. The bombs it drops are easy to avoid and again dodging is better than shielding in this case. Don't get too close with your attacks as Kracko Jr will move around without warning and will probably damage you. Simple boss battle, shouldn't give you too much trouble. -KRACKO'S REVENGE- Difficulty: 7/10 Moves: Can move around without warning, drop Waddle Doos, will rain spears or water at you, and can shoot lightning bolts vertically, horizontally, and diagonally. Strategy: Kracko's Revenge fights roughly the same as Kracko Jr although his moves aren't quite frantic and all over the place. Don't get too close to Kracko with your attacks as he'll either shock you or suddenly move to a different place which will damage you. Guard constantly and if you don't have an ability shoot his Waddle Doos back at him. Don't get under Kracko as he'll sometimes rain spears or strike you with lightning. Instead, go a little to the right/left and attack next to him instead of under him. When of his stronger moves is when he remains stationary and fires a big bolt of lighting in different directions. Don't bother guarding, just dodge. He'll first attack with lightning bolts vertically, then horizontally, and then diagonally, so make sure you're constantly moving away from those directions. Marginally hard boss, can be annoying to predict his movements. Tip sent in from Kwakado. "Hey, I read your guide for The True Arena, and I just had a tip for Kracko's Revenge. You said he was an unpredictable boss, but he actually follows a very precise pattern. Kracko always starts the battle by moving to one side of the screen. He then drops a Waddle Doo, and immediately does one of his attacks (lightning, rain, beams). Then he just repeats the cycle. Thanks again for your help." -LOLOLO AND LALALA'S REVENGE- Difficulty: 7/10 Moves: Lololo and Lalala will just push boxes. That's basically it. Their main way of attacking is to push boxes towards you which can damage you. Ocassionally will push out gordos which can hurt you. Strategy: The boss battle will take place in a room with four different levels. You're up against Lololo and Lalala and both of them need to be defeated to move on, both of them have one health bar total so they have half a health bar sepearated. This battle is annoying because even though it doesn't present a lot of challenges it's very easy to screw up and get yourself damaged. Basically when you're on a level with either Lololo or Lalala, attack. Obvious advice, I know, but it's really the only thing to do. Attack Lololo/Lalala when they are approaching you, and when they are moving to the other side of the screen to go into the door as they pause for a second. Stay in the middle of the level so you can jump up or down if you need to get out of the way of a box or a random gordo. So the basic strategy is to attack when they are approaching, jump over them, then attack when they are retreating to another room. Repeat until they die, it's mostly common sense. -TRUE MID-BOSS ALL STARS- -MASKED DEDEDE- Difficulty: 10/10 Moves: Masked Dedede will charge his hammer and spin across the screen, will jump up and down over the screen going in a horizontal direction, pull back his hammer and smash it multiple times or only once for a strong attack, will puff up and "fly" around the screen, can inhale much like Kirby, will shoot flames from his hammer or missles. Will also "trip" on to you. Strategy: I may be exaggerating but I think this will be the toughest boss that you will face in the True Arena. Masked Dedede seems to be the most unpredictible boss in this mode and even if you know what's coming it can be hard to dodge his moves. If you have it I would strongly recommend using either hammer, rock, or plasma against this fiend to make life a bit easier. This boss will be the start of the "Final Four" so the next bosses and this one will always be in the same order and never randomized like the preceding bosses. Okay, let's begin this trainwreck. Masked Dedede will have a variety of moves that are quite strong so I highly, HIGHLY recommend that you don't even bother guarding unless you're in a situation where you can't move out of the way. Most of his attacks will easily break your shield and do some damage to you so keep moving and jumping like a mad creampuff. When the match starts you can get in maybe two free shots of damage and take a nice chunk of his health down just get up close and attack. If you see Masked Dedede start to suck in air and inhale just stay away from him, if you have a long ranged attack use it while he's inhaling. Sometimes Dedede will puff up like Kirby and float around, at this point just simply hit him to make him go back on the ground. The majority of Dedede's moves will involve his super duper hammer and boy will it sting. If you see Dedede plant his hammer on the ground it's more than likely that he'll shoot out either missles or flames from his hammer so stay away and again hit with projectiles. Now, if you see Masked Dedede charge his hammer above his head it means one of two things. Either he'll charge up and then smash down 3-5 times in which case you should run as far as you can from him while he's charging up. Or Masked Dedede will jump high up in the air and slam the hammer into the ground, in which case you should run UNDER Dedede and turn around and rack up damage to him while he's facing the opposite direction. One thing I almost forgot to mention is to watch out for the newly added eletrical barrier around the arena. This border will prevent you from floating too high or going too far left/right so never float up too high or else you'll take damage and some considerable knockback. One of Masked Dedede's more annoying moves is when he runs into you and just trips on you. In this case guard until he gets back up, if you can jump over him, then go for it, but I find that it's easier and safer to just guard instead and wait out the attack. The most important attack to look out for is when Masked Dedede charges his hammer to the side and spins around the stage horizontally at a very fast speed, ala Link from Wind Waker. When you see Dedede charge his hammer to the side get in one or two attacks and jump up IMMEDIATELY. While Dedede is spinning he is invincible and nothing you do can damage him so don't even try, not to mention that being hit does some damage and really knocks you back. Personally, once you beat Masked Dedede the rest of the True Arena gets easier and it's all uphill from here. -WHAM BAM JEWEL- Difficulty: 8/10 Moves: Wham Bam Jewel will start this match by slamming his hand straight down on to the ground, will attempt to grab you with his hand, pour down diamonds/rocks/explosives on to the floor, can form his hand into a "man" and walk across the stage, can also shoot lasers from his index finger, will do this odd Falcon Punch move from across the screen, and slam down his hand three times in succession. Strategy: I remember when this guy gave me the creeps during Helper to Hero and he would completely dominate me. This boss battle is laughably easy now. BUT it will still be hard if you have just run into him and you have no idea how he attacks. Basically a stronger version of Wham Bam Rock (if you have the chance you should practice a few times against Wham Bam Rock to understand how Jewel roughly works) Wham Bam Jewel has some new moves which can be devastating. It's critical that you don't guard during this battle as nearly all the attacks will break your shield. Again. But dodging is critical and you can gain the upper hand if you're always moving. Wham Bam Jewel attacks by basically slamming his hand on to the stage and leaving it there for a second, moving it back up, then the hand disappearing to a new place. This boss battle can be annoying as the hand is constantly moving to a new place making it hard to attack it and deal some damage. Buy the main strategy is to hit the hand when it slams the ground, then once more when it's moving back up to it's original position. If you want to find out how Wham Bam Jewel attacks then observe it's hand positions before it attacks. If it's going to slam down on the ground it'll be open in the air, if it's going to do a super punch it'll make a fist before hand, if it's going to drop bombs it will have a open fist but with moving fingers, and when it's going to shoot lasers at you the hand will be in the shape of a gun. One of the most devastating attacks that Wham Bam Jewel has is this mean punch that can take up a nice portion of your health. When you see Jewel charge up a fist at either side of the screen then jump up in the middle of the screen and keep floating. After the fist passes you turn around and damage it to get in an easy shot. Seriously, that's the strategy for Wham Bam Jewel. Dodge his hand attacks til you're at a safe distance and strike before it teleports. Simple, huh Make sure you don't get TOO close in your attacks as Wham Bam Jewel will shake his hand a bit so you can take damage from that. When Jewel rains down bombs/diamonds move all the way to the left or right and float up in the air and strike it multiple times. You might take damage from this if you are too close with your attacks and end up underneath Wham Bam Jewel. -GALACTA KNIGHT- Difficulty: 9/10 Moves: Will stab his sword in the ground, shoot a beam from his shield, slice his lance, can summon fire from the ground and bring it up, will charge up and move across the screen diagonally, can turn into a tornado and attack you, summon little waves from his sword and the ground, can bring forth various Meta Knights, and will release a beam of light and move it around in a clockwise/counter clockwise direction. Strategy: A really cool boss battle but is really tricky. Fighting Galacta Knight is a lot like fighting Meta Knight so I recommend you practice against Meta Knight if you want some experience when fighting Galacta Knight. Galacta uses a variety of sword attacks, most of which can't be guarded against so don't even bother. When Galacta Knight attacks with his lance moves just jump over him and attack him from behind, if he stabs his lance into the ground then he'll pause for a second to pull his lance out of the ground which is the perfect time to strike and attack. The thing with Galacta Knight is that he's very unpredictible even after playing against him several times I still have trouble guessing what he's going to do next. Sometimes Galacta Knight will fly off the screen and summon his minions to battle you. There's usually three at a time and during this there's no way you can hurt Galacta. Watch out for the purple knights with the giant spiky balls they'll swing around as it can do a lot of damage. When you see GK go into his tornado form then you will have to make a real effort to dodge it, try jumping over it then move to the opposite direction it's going; it's tough to not get caught into it. Most of the time when GK gets done with an attack he'll float around for a few seconds to reposition himself and that's another time you should strike. One last move that he has is when he floats in the middle of the screen, holds his lance up and releases a stream of light or wind over the place. The beam of light will usually move in a clockwise direction so you need to move with the beam and also in a clockwise direction if you want to avoid it; guarding will get you damaged still. -MARX SOUL- Difficulty: 9/10 Moves: Marx Soul will drop plant seeds on you which will sprout up to thorny plants, suck you into a black hole which does massive damage, drop a bomp that will split into two pieces and can freeze you, will split into a blue and red ball and sprinkle bits of paint across the screen, split into another blue and red ball and shoot himself across the screen vertically from the right/high and bottom/low side of the screen, can disappear from the screen and reappear from the ground, shoot hundreds of knives/swords at you, and will charge up a massive laser beam and release it on you which takes up 2/3 of the screen. Will also shoot out cutters/knives going in a circular direction. Strategy: I bet you weren't expecting to fight Marx again, huh After defeating Marx in Milkyway Wishes he bonds with Nova and becomes a zombified version of his previous self (don't know why he's called Marx "soul") and is the final boss in the True Arena. This is the only place where you can fight Marx Soul and I want to say that I love this boss and it's my favorite in Kirby Super Star Ultra, the place where you fight him is a cool alternate dimension like place. Anyways this boss can be really tough to fight if you don't have much experience with him. If you want to have some experience with this boss then just battle Marx as Marx Soul is basically the same fight with only stronger moves and a few new ones. If you're already at this point your health may not be completely full so that's part of what makes this so tough but once you understand his strategy and how he attacks he becomes a joke. If you observe his fighting pattern you'll find out he's very formulaic. Generally, speaking you should be dodging all of his moves, don't even bother shielding most of them as his moves will break it. The battle will start with him spliting himself in half and a black hole appearing, RUN AS FAR AWAY as you can, if you get sucked it's a guarantee loss of half your health, something that you can't really afford. Marx will always be disappearing and reappearing which is also another annoying factor so hitting him becomes hard, the general rule is that if he's on the screen for more than a second, attack. Marx Soul's most common attack is going up into the sky and showering plant seeds on the ground. Guard against the plant seeds and keep guarding because they will sprout into thorny vines usually 5 or 6 at a time in succession. If you see Marx staying in one place and his mouth is getting bigger then JUMP UP AS HIGH AS POSSIBLE as he'll shoot a massive laser beam which will do a nice chunk of damage to you. Sometimes he'll split himself into two different colored balls and rain paint on the screen when this happens try to just dodge the paint as guarding will still damage you. Marx Soul will use other odd moves that may throw you off. When his body changes into a light bluish color that means he's about to shoot a storm of knives/arrows at you so it's best to dodge the attacks, get behind him, and start chipping away at his health. When Marx is high up in the sky and looks like he's about to spit something out, guard. Marx Soul will drop out a bomb that will split into two other bombs and keeping moving horizontally until they touch the edges of the screen. Keeping guarding until the bomb disappears as touching it will freeze you and Marx Soul will get a free shot off you. Another thing to look out for is when Marx goes underground. When he's trying to look for a place to go up he'll have a sort of tracking signal that's a golden circle so you know where he is, Marx Soul will follow you until you stop. Get Marx Soul to stop moving around underground then jump out of the way, guarding against it will still damage you (surprise, surprise.) Marx Soul is a walk in the park when you learn his attack pattern and how to avoid him. He's really not all that scary as he seems just keep on the defensive when he's moving/attacking but as soon as he stops teleporting, go crazy on him.
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