Kirby Super Star Ultra Walkthrough :
This walkthrough for Kirby Super Star Ultra [Nintendo DS] has been posted at 17 Feb 2010 by reyrey and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up reyrey and share this with your freinds. And most important we have 9 other walkthroughs for Kirby Super Star Ultra, read them all!
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Walkthrough - FAQ/Walkthrough_ _ _ ( ) ( ) _ ( ) | |/'/'(_) _ __ | |_ _ _ | , < | |( '__)| '_`\ ( ) ( ) | |\`\ | || | | |_) )| (_) | (_) (_)(_)(_) (_,__/'`\__, | ( )_| | `\___/' =============================================================== ___ ___ _ ( _`\ ( _`\ ( )_ | (_(_) _ _ _ _ __ _ __ | (_(_)| ,_) _ _ _ __ `\__ \ ( ) ( )( '_`\ /'__`\( '__) `\__ \ | | /'_` )( '__) ( )_) || (_) || (_) )( ___/| | ( )_) || |_ ( (_| || | `\____)`\___/'| ,__/'`\____)(_) `\____)`\__)`\__,_)(_) | | (_) _ _ _ _ ( ) ( )(_ ) ( )_ | | | | | | | ,_) _ __ _ _ | | | | | | | | ( '__)/'_` ) | (_) | | | | |_ | | ( (_| | (_____)(___)`\__)(_) `\__,_) ============================================================== +++++++++++++++++++++ V. 1.0 FAQ Began: 9/27/08 Game Released: 9/22/08 +++++++++++++++++++++ Copyright 2008 InfernoCrossing INTRODUCTION ------------ Hello there FAQ reader. My guess is that the reeason you chose to read this FAQ is because you either need help on this game, which in this case is Kirby Super Star Ultra, or you need some information that my FAQ provides you. Fear not, for I shall tell you about the wonder called Kirby Super Star Ultra. Now then, let's begin! +++++++++++++++++++ +TABLE OF CONTENTS+ +++++++++++++++++++ 1. Version History 2. Introduction 3. Controls/Screen 4. Spring Breeze 5. Dyna Blade (In Progress) 6. The Great Cave Offensive (In Progress) 16.1. Treasure List 7. Gourmet Race 8. Revenge of Metaknight (In Progress) 9. Milky Way Wishes (In Progress) 10. The Arena 11. Revenge of the King (In Progress) 12. Metaknightmare Ultra (In Progress) 13. Helper to Hero 14. The True Arena 15. Mini-Games 15.1 Kirby Card Swipe 15.2 Kirby on the Draw 15.3 Snack Tracks 15.4 Megaton Punch 15.5 Samurai Kirby 16. Enemies (In Progress) 17. Bosses (In Progress) 18. Abilities 19. Bonus Content 20. Frequently Asked Questions (FAQ) 21. Credits 22. Contact Information 23. Permitted Websites 24. Copyright Inormation ====================================================== +++++++++++++++++ +VERSION HISTORY+ +++++++++++++++++ V. 1.0-September 27, 2008 Started to work on this as soon as I got the game, but after I finished part of it or course. I got the Table of contents and Spring Breeze down. I'll hopefully have Dyna Blade and The Great Cave Offensive within the next 2 days. I also got all the mini-games done today. What a night, eh? Before bed, though, I finished up Gourmet Race, Credits, Contact Information, part of the FAQ, and Copyright information. I also finished up the basic skeleton and I'm going to submit it to GameFAQS right now. V. 1.5-October 2, 2008 It's finally added to the FAQS list! Huzzah! In celebration, I added a new section called "Items", which, of course, I'll work on afterwards. For now, though, I've finished up a large variety of things today, as well as Sunday night. I've finished up The Arena, Helper to Hero, Bonus Content, Samurai Kirby, and Megaton Punch. This officially makes the mini-game section finished! *throws confetti* I also added some stuff into the FAQ, Controls, and I've started to work on the Enemy/Ability and Bosses sections, as well as most of the game modes. Just hang tight while I type this up for you all. It's a large update, but it's also well-worth it. One more thing for this update. Several websites have asked permission of me to post my FAQ on their site. Thus, I've added a section called "Permitted Websites". In it will be a list of sites that I've given my permission to display my FAQ. V 1.2 October 4-6, 2008 No I didn't downgrade the FAQ. I just adopted a new FAQ Version display format. I hope it's not too much trouble for you guys. I've worked on a bit more than half of The Great Tree Offensive. It's taken me a large portion of my weekend to do it and I'm proud of my progress.If you want the whole thing, which includes a list of the treasures and their respective areas, you'll have to wait until the next update. I think 30KB+ is good enough for the moment. Another update to the FAQ is completion of the Abilites section and the separation of it from the Enemies section. They are now separated for easier reference. The Bosses section hasn't been touched much, but it's definitely going to be a lot larger in the next update. V 1.3 October 7, 2008-January 18, 2009 The largest gap to date. Also one of the smallest updates to date. I don't remember what I did, but it added 10kb. I hope all my current readers had a great New Year! Although Kirby is still no substitute for your loved ones. ============== ++++++++++++++ +INTRODUCTION+ ++++++++++++++ Millions of gamers around the world know about the "super tough pink puff" named Kirby. Kirby even has a show that's played on a handful of stations. As the cute little pink ball grew, Nintendo released games based on it. One game titled "Kirby Super Star" for the SNES was a huge hit. It wasn't until now, though, that a remake of it has been released. As you might think, Kirby Super Star Ultra has everthing the original one had, and you're right! But, a lot of new improvements have been made since it's original came to pass. For starters, the sprites and the graphics have obviously been tuned up a bit. Also, you've got a nice dose of new game modes to try out! Let's dive on into the fun, shall we? ============== ++++++++++ +CONTROLS+ ++++++++++ Honestly, did you think you could go through the game without knowing the controls for it? Well, you COULD just go ahead and learn them by yourself, but I recommend you know what you're doing first, before you let go of that uber and awesome ability you're totally owning with. +Menu Controls+ L-Shoulder Button: Nothing R-Shoulder Button: Nothing Directional Pad: Mover cursor A Button: Confirm/Select B Button: Cancel Y Button: Nothing X Button: Nothing Start Button: Confirm Select Button: Nothing *NOTE* You can also tap what you want to choose +Game Controls+ L-Shoulder Button: Guard R-Shoulder Button: Guard Directional Pad: Left/Right: Walk Down: Crouch/Swallow A Button: Jump B Button: Inhale Y Button: Jump X Button: Create Helper (with Ability) Start Button: Pause Select Button: Pause +Water Controls+ L-Shoulder Button: Guard R-Shoulder Button: Guard Directional Pad: Move Around A Button: Swim (Tap to swim faster) B Button: Shoot Water Y Button: Swim (Tap to swim faster) X Button: Nothing Start Button: Pause Select Button: Pause +Combo Controls+ Down Button + A/Y: Slide Up Button: Enter Door/Open Treasure Chest Tap Left or Right twice: Dash Tap A: Float Tap B while floating in Air: Shoot Air ++++++++ +SCREEN+ ++++++++ Not only do you need to know just what the heck you're about to do, you also need to know what you're looking at. With the help of this FAQ (as well as your own eyes) you should know what you're doing so you can master that art of "seeing". +Main Menu+ -Screen 1- This is the screen where you select what file you want ti use. This is also where you can begin group sub-games and 2-player Spring Breeze. -Screen 1b- This is where you can choose a 1-player adventure or a 2-player adventure. If you choose 2-player, be sure to have a buddy near you. This game doesn't connect to the Nintendo Wifi Connection. -Screen 2- This is where you select what mode you want to play in. In the beginning, you're limited to only Spring Breeze and somemini-games. As you progress, however, you'll gain more modes to choose from.You can also choose to view cut-scenes you've seen before and change your options. -Screen 3- This is the screen that you get to after selecting a mode that isn't a sub-game. Here, the details of the mode is displayed below and the "New Game" and "Continue" options are displayed on the top. -Screen 4- This is the screen you get to if you pick a mini-game. On the top screen, it tells you to choose choose what level you want you're mini-game to be. The bottom screen gives you game info and has the selection area where you can choose what level you want the game to be. -Screen 5- This screen is where you get to when you touch/select the theater icon. On the top screen, you have Kirby pretending he's a movie director with sunglasses. The bottom screen is where you choose what scene you want to see. -Screen 6- This is the options screen. From here you can adjust your sound settings, view the beginner's show again, or erase your file. On the top, Kirby is sitting on what appears to be a box holding a wrench and screwdriver. +Pause Menu+ -Screen 3- You can get to this screen by simply pressing the Start button in-game. From here, you can either continue your game, or quit. -Screen 3b- This gives you a plain description of the Kirby ability you have now. This doesn't give you the controls to press. -Screen 3c- This screen (or sometimes screens) tells you what moves you can use in detail. This/These screen(s) DO give controls to press. +Bottom Screen In-Game+ The bottom screen in-game tells you many things, althoguh you'll probably rarely check. It tells you Kirby's current health, his partner's current health, if he has one, how many lives you have left, what your score is, what stage you're on, the title of the stage, and what mode you're playing. +++++++++++++++ +SPRING BREEZE+ +++++++++++++++ Now that we've gotten through all the nitty-gritty stuff, let's move onto the walkthroughs. Before, we move, though, let me just tell you first about my format before each walkthrough. First, I'll give you the difficulty of it, then the description of it, then the game's fact on it, and then my opinion. The form for this one is as followed: Difficulty: * Description: All of the food in peaceful Dream Land has been stolen! This must be the work of King Dedede! Game Statement: This game is easy fun! It's simple enough for new players to enjoy. My Opinion: Easy like Sunday morning. You really don't need a walkthrough for this. Alright, let's get this bad boy roared up! -Prologue- There's trouble in Dream Land! King Dedede and his soldiers have stolen ALL the food in Dream Land! Here comes our hero, riding in on the Spring Breeze! Some call him...Kirby. Let the adventure begin! -Stage 1- GREEN GREENS -Room 1- Enemies: 6 5 Junk Enemies 1 Laser Doo Just like most of the rooms in this mode, this is simple. You'll first see a Laser Doo. You can either bypass it or grab it's ability. The next 5 enemies don't give you anything special, so just kill them off. Simply jump over the hills and the gorge near the end and jump on top of the Warp Star near the end. -Room 2- (BOSS) Enemies: 2 5 Junk Enemies 1 Poppy Bros. Senior This room is your first boss battle. Kill of the Poppy Bros. or use it as ammo. Keep attacking the Poppy Bros. Senior with whatever you can throw at it until it dies. All he does is jump around and throw bombs. If you inhale it, you get the Bomb ability. Once your done with him, keep moving on. Watch out for the flying enemy and the Poppy Bros that are in here. Just below where the flying enemy appears are blocks that you can destroy. They arre hiding food, but they also hide a Poppy Bros. Stand guard and press on to the door, but watch out for the giant cat animal-thing near the end. -Room 3- Enemies: 4 1 Laser Doo 3 Junk Enemies You're inside a tree. Okaaaay. Watch out for the Laser Doo near the beginning, since you might jump into it or it's beam. The is some food at the sides of the tree that are protected by blocks, and a Maxim Tomato is hidden behind some blocks as well. -Room 4- (BOSS) Enemies: 1 1 Giant Tree Just simply fall through the holes. Eventually you'll get yourself in a skirmish between you and a Giant Tree. It attacks by dropping apples on top of you. Nutrition hurts, doesn't it? Just bash until it will make a nice batch of floorboards. Grab the shiny object and enjoy the show. -Stage 2- FLOAT ISLANDS -Room 1- Enemies: 5 1 Knuckle Joe 4 Junk Enemies How you got from a forest to a group islands, I'll never know. Anyways, watch out for the Knuckle Joe near the beginning. Then, keep wary of the waters below. They contain 2 junk enemies. The door at the end is also guarded by two enemies, so watch out. -Room 2- Enemies: 5 1 Chilly 2 Junk Enemies 1 Spike Ball This room is a bit of a hazzard if you're low on health. Drop down, but watch out for the enemy. There's some food in a room to the left, but watch out for the spikes below you. Proceed on and you hit a fork. The upper area contains a door that leads to a 1-up. The bottom area contains a Chilly and a Spike Ball blocking a door. I recommend you go to the upper area first, then the lower area. -Room 3- Enemies: 0 Grab the 1-up, but watch out for the falling walnuts! -Rooms 4- Enemies: 11 2 Burning Leos 8 Junk Enemies 1 Spike Ball There are two ways you can take this room. The first way is to just grab the Invincibili-Pop and rampage into the next room. The next way is to avoide the 'Pop and head on as normal. I recommend the 'Pop way since it'll make the next room a breeze. This room can be deadly, so watch out if you don't eat the 'Pop. -Room 5- (BOSS) Enemies: 5 1 Mr. Frosty 4 Junk Enemies If you grabbed the 'Pop, just run into Mr. Frosty at least 3 times and he's a goner. If you didn't use whatever you can against him. He may look somewhat cute, but don't go easy on him. He gives you the power of Ice once you defeat him and inhale him. Afterwards, grab the Warp Star. You'll automatically KO the 4 enemies in your way. -Room 6- Enemies: 3 1 Crasher 1 Sir Kibble 1 Blade Knight This is just the room you need in order to prepare for a boss battle. You have 3 choices here- Cutter, Sword, or Crash. Cutter and Sword will last a while, but Crash Kirby will eliminate both of the bosses in one fell swoop. Choose whichever one you want, grab the banana and Maxim Tomato if you wish, then proceed. -Room 7- (BOSS) Enemies: 2 1 Lololo 1 Lalala These guys are pretty simple to defeat, if you have Crash Kirby that is. Just press B and they're goners. If not, use whatever ability you have, or inhale and then exhale the blocks they're pushing. Be wary, though. They sometimes push Spike Balls, which will hurt. Once they're both downed, you'll be taken onto an island with a shiny thing. Grab it and press onto the next area. -Stage 3- BUBBLY CLOUDS -Room 1- Enemies: 9 2 Blade Knights 5 Junk Enemies 2 Cannons Now you're on clouds. Not only that, but you can STAND on them too. I guess it's best not to follow the Laws of Nature then. Anyways, try to refrain from falling down. If you do, you can imagine that plummeting to the planet from a cloud will hurt. A lot. Jump to the next cloud with a Blade Knight on it, and then head onto the solid structure. Watch out for fire from cannons on the way. Once you're there, do what you want with the Blade Knight and head on through the door. If you wish to try to inhale the flying orange enemies, don't. They'll go rapid on you. If you press on farther than the door, 2 treats will fall from the sky. Aren't you already in te sky? Okaaay. -Room 2- Enemies: 6 1 Simirror 1 Laser Doo 2 Sir Kibbles 2 Junk Pokes This room is somewhat crowded, so be on your toes. There's nothing too special about it, besides some food. Just bash your way through and move on. -Room 3- Enemies: 4 4 Junk Enemies This room might kill you if you aren't careful. Watch out when you're flying. Be sure to grab the food if you're low on health. Move on through the door that you can reach by jumping or flying to it. -Room 4- (BOSS) Enemies: At least 2 ? Laser Doo(s) 1 Kracko Jr. This guy will spawn Laser Doos and drop bombs on you. Not only that, but it'll also run into you deliberately. Avoid it and hit it while it's stationary. Once it's down, hop onto the Warp Star. -Room 5- Enemies: 9 1 Mike 8 Junk Enemies This room is tricky to maneuver with the Flower Chomps around. The spiky brick might hurt you as well. Grab the Mike and use Mic Kirby to eliminate the junk enemies trapped within the blocks. Press on through the door. -Room 6- Enemies: 7 2 Sir Kibbles 2 Laser Dees 2 Rockies 1 Junk Enemy This room is incredibly simple. Or is it? Float up to the door level, defeating and inhaling enemies when necessary. Once you get up to the door level, though, you can either enter through the obvious door, or you can go to the moon! Either way, they both lead to the same final area. -Secret Room- Enemies: 2 1 Sleepa 1 Bonkers This room contains a huge amount of food, as well as a 1-up. Grab what you want and head on down. At the bottom, Bonkers waits for you, as well as a Sleepa. Inhaling the Sleepa will cause you to go to sleep. Usually this'll be a good thing, since you'll regain energy. But during the thick of a hot right, it can make you lose more health. Use the Sleepa as ammo, if you can, and destroy Bonkers. Watch out for his hammer and walnut attacks, though. If you inhale him, you get the hammer ability. -Room 7- (BOSS) Enemies: At least 1 ? Laser Doo(s) 1 Kracko Remember the Kracko Jr? His daddy is here. He's bigger, spikier, and more of a threat than his son. What a chip of the old block, that kid. Avoide him at all costs until he's stationary. Then you can unleash on him. Repeat this until he joins his son. Once he's down, grab the shiny thing and enjoy the dance. -Final Stage- MT. DEDEDE -Room 1- Enemies: 3 1 Rocky 1 Laser Doo 1 Junk Enemy You start off rolling right through a Rocky. You can do with it whatever you want. The same thing goes with the other enemies that occupy this room. Just be sure you're prepared for what's coming up. -Room 2- (BOSS) Enemies: 1 1 King Dedede This is it. This is what you've been playing for. Make sure you're at least at half health. Otherwise, you'll have a hard time. He'll swallow you, he'll swing at you, and he'll pounce on you. Attack him with everything you've got. Eventually, the King will fall. +Spring Breeze Ending+ Kirby will grow to the size of some freakin' huge mountain and bring the castle to the people that own the food. The food will rain down and the people will rejoice. It will say "To be continued..." at the bottom. ++++++++++++ +DYNA BLADE+ ++++++++++++ Difficulty: *** Description: Dyna Blade has disrupted the crops. There must be a reason. But first, this has to stop! Game Statement: Five stages of adventure await! Perfect your copy and helper skills! My Opinion: If you still haven't grasped the basics of this game yet, this mode will make you hurt a bit. You don't really have to perfect your copy and Helper Skills just yet. But if you already did, congrats. I guess... Most of you probably already know about a giant bird named Dyna Blade. If you don't then don't sweat it, you'll be personally aquainted soon enough. Before you go playing this mode all wily-nily, though. Dyna Blade is no pushover. Althoguh getting to Dyna Blade shouldn't be too hard, even if you're just a slightly seasoned rookie. With 5 stages laid out right in front of you, why are you reading? Let's move, people! -Prologue- What was that shadow that flew through the sky!? No worries, though, right? Nothing bad can happen in this serene-looking scene. The Flowers are dancing (which is kinda odd since they don't have feat...), the butterflies are fluttering around carelessly, and our favorite pink puff is taking a nap under a tree. Nothing can go wrong... Or so we thought. Dyna Blade has just flew through this area, damaged the flowers, scatters the butterflies, cuts down the hills (somehow), and cuts down the tree Kirby is sleeping under. It's a miracle he's still alive. It's even more of a miracle that he's still asleep. but that soon changes when an apple hits him on the head. Observing the scene, Kirby chases after Dyna Blade in order to find out exactly what's happening.As Kirby runs, a feather appears in the forground. -Stage 1- This section is currently being produced. Hang tight. ++++++++++++++++++++++++++ +THE GREAT CAVE OFFENSIVE+ ++++++++++++++++++++++++++ Difficulty: **** Description: Kirby finds himself lost in a deep cave full of peril...and treasure! Game Statement: Find all 60 treasures and get out safely! My Opinion: Hardcore, puzzle-solving, helper-utilizing, ability-using, thumb hurting fun! We all love treasure. So does Kirby. But what we need to do here is to survive this darn place. 60 treasure chests to be found, and millions of gold to get as well. Although the gold doesn't really matter, as it's just a point system designed to work well with this particular mode. If you love back-tracking to get treasures you've missed or if you like using Kirby's abilities to solve hidden puzzles, click HERE! ....did you fall for that? Darn. Anyways, if you REALLY love that kind of stuff, then this mode is just ripe for you. Put on your treasure hunting... styluses..I guess. You know what I mean. -Prologue- Nothing is cuter than Kirby wearing a Safari cap and a backpack while taking a nice walk and singing/humming (Kirby's doing SOMETHING music-related, but we can't really figure out exactly what it is since all we see are music notes) at the same time. But it's about to get a little less cute... Suddenyl, he walks into a large and deep hole with a bent up warning sign near it. After falling quite a distance (and somehow surviving...), Kirby wakes up to find that he's fallen into some sort of cave. Forget bravery, let's just get the heck out! ....while collecting treasure of course. -Stage 1- SUB-TREE -Room 1- Enemies: 0 Hmm. Who knew that falling through a hole on the ground would make you land in the bottom of a tree. Remember kids, science stinks! Alright, there's nothing much to see in this first room, although you'll be seeing it again. But for the meantime, just dash your cute little pink self to the door on the far right. -Room 2- Enemies: 10 1 Laser Doo 2 Knuckle Joes 6 Junk Enemies Are you ready for your first treasure? Avoid the first Knuckle Joe and keep moving to the right until you see the pretty blatant treasure chest that's out in the open. Chest #1 Treasure: Gold Medal Value: 10,000 G Stay at the bottom and keep going right. You should come upon a pillar with two Flower Chomps around it. Destroy the top section of the pillar to reaveal a door. Enter said door. -Room 3- Enemies: 0 To save a bit of time, just fly to the end of the room, then swim down. Then grab the treasure that's at the bottom of the water. Chest #2 Treasure: Gold Coin Value: 1,000 G Now head back to Room 2 -Room 2- Enemies: 10 1 Laser Doo 2 Knuckle Joes 6 Junk Enemies Alright, now move on to the right until you come along three bomb blocks that are in your way. Destroy the first and third one. Do NOT destroy the second one. Doing so will result in having to leave and enter the room again to refresh it. After destroying the blocks, head on through the passage that you made. Destroy the blocks and bomb block in your way, although watch out for Gator that might give you a visit. Grab the treasure. Chest #3 Treasure: Whip Value: 6,800 G Before we move on, you have to make a choice. Do you want an ability that moves fast, or an ability that can fire at a distance. If you chose the ability that can fire at a distance, grab the Laser Doo. If you want the ability that can move fast, head on through the door at the far right. Don't forget to avoid the Knuckle Joe. -Room 4- Enemies: 9 3 Birdons 6 Junk Enemies If you haven't gotten the beam ability, grab the Wing ability fro mthe Birdon. I suggest getting the Wing ability since it has the ability to launch feathers and also moves fast. Climb down (or fall, your choice) the ladder. You'll be able to go either through the water or through a puzzle that test your agility. We're going through the puzzle first. *NOTE: Do everything that I'm about to say as fast as you can. If you mess up, don't worry. There are doors and floor areas that will take you back to the outside of the puzzle. Run over the first switch and keep moving to the bottom-left. Take a breath if you need it. Run to the switch to the left and launch a projectile at the switch to the right. Jump through the given path. Take a short breath. We're almost there. Get on top of the switch you see and get up the ladder. Or, if you have the Wing ability, fly to the top. Run over the switch that you see and ignore the door. If you did this correctly, you should enter a small little oasis-like room. Grab the treasure (of course). Chest #4 Treasure: Crystal Ball Value: 200,000 G Not a bad prize, huh? Hit the bomb and get out of the room to return to the ladder. *NOTE: You can stop going fast now. Alright. Remember that water path? Well head on through there and swim. The first time you get out of the water, you should two blocks above you. Hit them and enter the room they were trying to conceal...poorly. Grab any find that you need and grab the treasure. Chest #5 Treasure: Lucky Cat Value: 500 G That's all the treasure we can get in this area. Swim to your left and enter the door. Or, if you need something, destroy the bomb block to back to the main ladder. -Room 5- Enemies: 14 2 Laser Dees 1 Spike Ball 11 Junk Enemies There's a whole lotta junk in this room Just try to deal with it. At the beginning, you should see 5 blocks. You can jump on the first and last two blocks, but do NOT jump on the middle one. If you do, refresh the room. Once you get out of that magma pit, go to the left, but watch out for the swinging Laser Dee. It may look cute, but it can be annoying. Especially with two enemies closing in on you. Once you defeat him, though, you'll notice another pillar. Destroy the top of it and you'll notice that the treasure chest will land on top of the block that you shouldn't have stepped on. Go back down to the pit and grab the treasure chest. Chest #6 Treasure: Seiryu Sword Value: 142,000 G Now head to the left until you see a floor tile that allows you go through it. It has a bomb block beneath it with a pancake. Destroy ther block to reveal a small corridor. Head on through to get the treasure with a hint of Easter Egg. Chest #7 Treasure: Screw Attack Value: 80,000 G Your eyes do not deceive. If you haven't gotten the reference yet, the Screw Attack is used in Metroid games, another series owned by Nintendo. Head back up a keep going straight up. You should be near a breakable pole part again. But don't break this one. Instead, go to the right and break the bricks on that side (this is assuming you still have the Wing ability. If you don't have it, then just enter through the left as I said before), Now break all the bricks on the right side until a chest pops out. You know what to do.. Chest #8 Treasure: Echigo Candy Value: 8,000 G You should be in front of a door right now. If you want to, enter the door. It leads to a save room where you can restore full health and save your game. If not, just skip ahead a bit. -Save Room 1- Enemies: 0 Just simply walk onto the platform. It will automatically restore your health. It gives you the option to save your game. Do what you wish and head back through the door you used to get in. -Room 5- Enemies: 14 2 Laser Dees 1 Spike Ball 11 Junk Enemies Head to the right and past the ladder, but stop before the cliff. You should be on top or near two regular blocks. Break them and you should enter a small room with a pole block. Break it and the water path will be cleared. Enter the water path by going to the left and dropping through two floors. Swim all the way to the right. You can eat the cake if you want to for some health. Once you get back on land, defeat the enemy with a boomerang surrounded by four regular blocks. Now you should be in a well-like area. Grab the Maxim Tomato if needed to the left of the well. Now destroy the bomb block to get out. Now destroy the face block to release the treasure chest. Go back to the well to get it. Chest #9 Treasure: Phanto Mask Value: 278,000 G Now go back up and enter the door on the left. -Room 6- Enemies: 18 1 Bonkers 4 Sir Kibbles 5 Plasma Wisps 2 Smirrors 2 Spike Balls 4 Junk Enemies This room is going to be a tough one, so just follow my lead... Head to the right until you see a Bonkers. You can either defeat it or you can just simply destroy the blocks to make him fall a thousand feet below. Now head up the ladder and make your way to the left, but not too far left or you'll come across two Plasma Wisps. Climb up the ladder and enter the cannon. Shoot yourself straight up to get the treasure. Chest #10 Treasure: Star Stone Value: 82,100 G Now backtrack yourself to the first ladder that you took going up in this room. This time, climb up the ladder that's slightly to the left of it. Now move to the right again and you'll be on a ladder that leads to two floor. For now, head all the way to the bottom. Watch out for the Smirror and Sir Kibble here. Destroy the block and watch out for the Spike Balls. Now head inside the room that those two were occupying and grab dat treasure yo. Chest #11 Treasure: Beast's Fang Value: 7,300 G Sorry about that language. Anyways, go back to the ladder and go to the level that you previously skipped. Dodge or destroy the enemies and move to the right. Head up the ladder and do the same thing. Once you head up the next ladder, you can go to the left to get some food, or you can move onto the right side. Either way, head all the way to the right and enter the door. -Room 7- Enemies: 12 1 Sir Kibble 5 Junk Enemies 3 Smirrors 3 Tac If you don't have the Cutter ability on you, then inhale the Sir Kibble that you see as soon as you enter the room. Cut the platform that you see if you need some health. Keep heading right until you see a couple of bomb blocks that are blocking a treasure chest. The bombs are on both sides of it, so be sure to take them all out. Once you destroy all the blocks, the chest should land on a small strip of land. Grab n' Go! Chest #12 Treasure: Bandanna Value: 1,990 G We're almost done with all the treasure chests in this area. Move onto the left area. Cut down the platform you see after the Smirror. Jump through the shaft it made and head to the left. You'll come along a 1-up and a Treasure Chest. You can grab them in any order you wish. Chest #13 Treasure: Seasons Heart Value: 250,000 G Congratulations! If you've followed this FAQ correctly, then you should have all the treasures in the Sub Tree. If you look at the touch screen, you should see a gold coin next to the Kirby statue. A Gold Coin means you have all the tresures in that particular area. Don't get this confused with the Gold Coin treasure. Alright, now head back up and to your right. Enter the door/ -Room 8- Enemies: 0 Inside this room are three abilities you can pick up, as well as a Maxim Tomato to restore your health to perfection. You can choose from: -Jet -Magic (I highly suggest Kirby takes this ability) -Sword (I highly suggest Kirby's partner takes this ability) Prepare yourself wisely in this room, as you are about to face a boss battle pretty soon. -Room 9- (BOSS) Enemies: 1 1 Fatty Whale In the beginning there's nothing much to do. You can marvel at the background for a bit if you want. But don't lose track of what we're really here to do. Head over to right until the screen stops following you. Fatty Whale is here! 75% blubber, 20% horn, 5% pixels, all boss! Fatty Whale has a variety of attacks he uses against you. He will bounce along the edge, he will splash into the lake, causing rubble and (somehow) enemies to pop out of nowhere. And sometimes he'll just swim along. But don't get too cocky when he does that, since he'll burst water out, causing a huge wipeout that'll make Kirby and his partner go sky high. If you have Mirror on Kirby, attack whenever you have the chance and guard whenever you don't. Your partner should take care of the rest of Fatty Whale's health. Before you move on, check your treasures. You should have 13 of them and your total gold should be 1,067,690 G. If you're missing a treasure, find out what you're missing. Once you do... Head on over to the door to your right. -Rail Station 1- Enemies: 11 11 Junk Enemies A simple room. You can either take the long way and walk all the way to the end, or you can just hop in one of the Wagons, tap the direction you want to go, and enjoy thie slaughter. Grab the Maxim Tomato near the beginning if you need it. Once you reach the end, do the usual. -Stage 2- CRYSTAL -Room 1- Enemies: 6 6 Junk Enemies Welcome to the new stage! I bet you can't guess what it's theme is... Start out this stage by swimming down through the water. Avoid the enemies on your way down, though. Ignore the door and keep going down. Grab that first chest you see. Chest #14 Treasure: Dime Value: 10 G Now head to your left and break the bricks there. Eventually, you shoul reach a thin corridor with a treasure and a 1-up. Grab them in any order your little heart desires. Chest #15 Treasure: Glass Slipper Value: 120,000 G Backtrack to that door that you ignored and enter it. -Room 2- Enemies: 0 There are four doors in this room. Each of them leads to a different room. Which door will it be, Princess? Let's drop down one level and enter the door with the glowing star first. -Save Room 2- Enemies: 0 Just simply walk onto the platform. It will automatically resotre your health. It gives you the option to save your game. Do what you wish and head back through the door you used to get in. -Room 2- Enemies: 0 Now then. let's head to the left door, shall we? If you don't want to go through that door first, I won't force you, although you'll have to skip around my guid a bit if you do since I'm going in order of the treasures and nothing else. -Room 3- Enemies: 14 3 Crashers 1 Poppy Bros. 10 Junk Enemies Head to the left and go down one level. You should either be on a ledge that overlooks a treasure chest, or be near one. Either case, press the switch and the brick wall that was blocking the chest will come open. Grab n' Go! Chest #16 Treasure: Goblet Value: 800 G Now head straight down until you see a button. Don't push it just yet. Move to the right side of it and then shoot it with a water blast. Now hold the Up Directional-Pad button and you should obtain the... Chest #17 Treasure: Saucepan Value: 10 G Swim to the left while aboiding the squid-like enemies. Get the Crash ability from the Crasher and keep going left. Eventually you should come upon a wall whose button is on the other side that blocks a treasure chest. Use your Crash ability to open the door, but be quick about it. It won't stay open for long (just like most bars in real life...). Grab the treasure chest. Chest #18 Treasure: Brass Knuckle Value: 20,000 G Now that you're on this side of the tracks, move left until you find another pool of water. Go to the bottom and hit the button to activate another current that you can ride on. Head up and go to the ledge to your left with a Crasher and a treasure chest on it. Either swallow the Crasher and get the Crash ability again, or you can avoid it and go straight to the creme de la creme aka the treasure chest. Chest #19 Treasure: Amber Rose Value: 22,100 G Now head up one more level until you see a ledge with an enemy on top of a bomb brick. You can either use your Crash ability to activate the brick, or you can grab the bomb ability from the enemy and do the same thing. Either way, you'll be lead into a small room with some strong winds. Try to float your way to the door in the middle and enter it. -Room 5- Enemies: You don't need to know this information yet Simply grab the two beautiful beauties that are cornering you and leave. Chest #20 Treasure: Fish Fossil Value: 8,250 G Chest #21 Treasure: Beast Fossil Value: 24,220 G -Room 3- Enemies: 14 3 Crashers 1 Poppy Bros. 10 Junk Enemies Head on back to the area with the current that you previously activated. Keep moving on up again until you see a Crasher. Grab it. Move onto the right until the Poppy Bros. comes out. Use your Crasher ability to destroy it as well as the brick hiding one of the treasure chests. Chest #22 Treasure: Machine Parts Value: 121,300 G This treasure references to Kirby: Air Ride for the GameCube. It's a part of one of the legendary machines called the Hydra. Move to the righ again and destroy the bomb block. Now make your way back to the main room. -Room 2- Enemies: 0 Save your game if necessary. Once you do, head through the middle door this time around. -Room 4- Enemies: 19 3 Spike Balls 2 Sir Kibbles 2 Gims 2 Capsule J2s 10 Junk Enemies If you see the treasure chest at the bottom, don't go for it yet. The water currents are too strong for you to swim to it. For now, swim up and avoid the enemies. Watch out for the Gim enar the surface as well. Run to your right and dive back into the water. Navigate your way through the blocks and enemies until you reach a fork in the....water. The left side has some food and an enemy guarding it if you need to replenish some health. Otherwise, go to the star block, destroy and go up until you reach a treasure chest. Chest #23 Treasure: Bucket Value: 200 G Now get back into the water and make your way to the right. Go up until you reach land again. Go right and drop down into an area with a lot of spikes and two moving platforms. The one on the right leads to a Maxim Tomato if you need it. If not, go to the left one. Drop down where it ends and ride the moving platform on that level. When you reach another split path, choose the left platofmr again. Break the blocks that are blocking the platform to reveal the next treasure. Chest #24 Treasure: Power Paintbrush Value: 222,000 G Now go back and take the platform on the left this time. Go into the water and make your way to the left side. Watch out for the Spike Balls that are in this area. Try to stay to the bottom. Eventually, you should come up on that treasure chest that we saw earlier. Rock n' Roll baby! Chest #25 Treasure: 100-Dollar Coin Value: 10,000 G Let's head back to the main room, shall we? -Room 2- Enemies: 0 Save if you want to. Only one door remains that we haven't gone through yet. Let's enter the final door on the far right this time. -Room 5- Enemies: 14 5 Tacs 3 Spikes Balls 4 Wheelies 2 Junk Enemies A lot of enemies sometimes seem to pop out of nowhere in this room, so stay on your toes. Float over the strip of land over your head and push the button their. Spikes should pop out and a treasure chest will appear. Avoid the spikes and grab the treasure chest. Chest #26 Treasure: Ancient Gem Value: 68,000 G Now jump over the ledge and climb down the ladder. Move to the right, but try to avoid the theif if you have an ability. Break the bricks and eventually a treasure chest should come out of one of them. Chest #27 Treasure: Falcon Helmet Value: 41,000 G Now get out of that room and climb up the ladder. Head right and climb up another ladder. Go right again and go through the floor and down the ladder. Head right until you see a bomb block near a treasure chest that's guarded by a Wheelie. Break the block and grab the treasure chest. Chest #28 Treasure: Cell Phone Value: 40,210 The next chest will likely take at least some damage from Kirby and his partner, so be wary. Head to the left and make your way up. Once you reach a fork where you can either go up or down, go down. There should be a Maxim Tomato to the left of you. If you don't have full health, grab it. Make your way through the wind tunnel on the right side. There are sine Gordos and spikes that will make this trip even harder and more potent. Once you reach the end, grab the Maxim Tomato in any order you please. Chest #29 Treasure: Truth Mirror Value: 500,000 G Now break the bomb block above you and make your way up and to the left until you reach a door. Enter it. -Room 6- Enemies: 0 It's a rest room. You know what this means. Choose your abilities and replenish your health. Your avilable abilities are: -Fighter -Wing -Jet I have no suggestions since they are all effective against the upcoming boss battle. Now check yourself before you wreck yourself. You should have 29 treasures out of 60. Your monetary worth should be 2,265,790. If you have all of that and a gold coin next to the stage, you have all the treasures in this stage. If you don't, check what you need and hurry back. When you get back, or if you didn't backtrack, head through the door on your right. -Room 7- (BOSS) Enemies: 1 1 Computer Virus The Computer Virus is probably my favorite boss in the game. You don't battle it in the fast-paced action that you're used to. You battle it turn-by-turn. That means you have a limited time to attack all three enemies that this boss will throw at you/ You'll first battle a Slime. Then you'll battle a puppet. After those two, you'll face off against the magician. Just block when it's your opponent's turn and you should leave easily. Once you beat it, head to the right and enter the door. -Rail Station 2- Enemies: 6 You know the drill by now/ Just grab the Maxim Tomato to replenish your health and ride the cart to the end. Once you reach the end, enter the door. -Stage 3- OLD TOWER -Room 1- Enemies: 0 Welcome to the Old Tower! I bet lots of people visit this place... Don't freak out, just let Kirby fall to the ground. Now head to the right and enter the shiny door. -Save Room 3- Enemies: 0 Just simply walk onto the platform. It will automatically resotre your health. It gives you the option to save your game. Do what you wish and head back through the door you used to get in. -Room 1- Enemies: 0 Now head to the left until you reach the really large door. Don't go through the normal door to the far left just yet. We'll get there in a bit. -Room 2- Enemies: 12 4 Cannons 2 Bio Sparks 6 Junk Enemies Head to the second level in this area and start bouncing on each of the springs until you are taken to a door. Watch out for the cannons, though, as they'll continually launch cannonballs at you. Enter the door that you were taken to. -Room 3- Enemies: 2 2 Gordos See those two Gordos? They're protecting the next treasure. Hit the block on the very right side to make sure they don't touch the treasure too much. Now hit the block under the treasure and grab it. Chest #30 Treasure: Star Tiara Value: 408,200 G You're halfway there! Congratulations! Now get out....of this room. -Room 2- Enemies: 12 4 Cannons 2 Bio Sparks 6 Junk Enemies Now head back down to the first level. Go all the way to the right and enter the door. -Room 4- Enemies: 6 1 Laser Dee 2 Sir Kibbles 3 Junk Enemies Make your way to the top of this room by repeatedly climbing the ladders. There are some Sir Kibbles near the tops of some ladders, so watch out. At the top, as Laser Dee will drop near the ldder, right next to a Sir Kibble as well, so watch out. Once you head to the door, you know what to do... -Room 5- Enemies: 7 3 Cannons 2 Smirrors 2 Sir Kibbles You have two choices right now, either make your way through this room cautiously or quickly. Since you're not on a time budget, I suggest you move slowly. Move to the left until you see a bomb block in the ground. Destroy it and follow the passage it leads you to. Watch out for the cannons, though. Endure the trip and you shall be rewarded. young Padawan. Chest #34 Treasure: Unicorn's Horn Value: 80,300 G Now make your way out of there and go through the door on the left side. -Room 6- Enemies: 1 1 Bonkers Whatever you do, DON'T hit the bomb on the floor. After you defeat the Bonkers, get the hammer ability from it. You'll see why later. Move to the right until you hit a switch. A tresure box will fall down as if saying you should take it...which you should. Chest #35 Treasure: Three-Star Cane Value: 222,000 G Now let's head back to Room 2, shall we? -Room 2- Enemies: 12 4 Cannons 2 Bio Sparks 6 Junk Enemies Now move to go to the bottom leftmost door this time. -Room 7- Enemies: 0 You should have the Hammer ability on you right now, so smash that stake and move into the door it was blocking. -Room 8- Enemies: 0 Simply ride the two elevators down. The ride takes a bit, so try to find something to distract yourself with. I personally like making Kirby jump and watching him float... Once you reach the bottom, go through the door you see. -Room 9- Enemies: 2 Burning Leos There are two paths here. First, Let's take the top path. -Room 10- Enemies: 1 Jukid A tresure chest will be visible at the top of the screen, but you have to fight off a Jukid first. Once you smirch it's honor, grab the chest. Chest #31 Treasure: Koopa Shell Value: 800 G H Now head back to Room 9. -Room 9- Enemies: 2 Burning Leos The bottom-right door is where it's at now. Try to avoid the Leos, though. -Room 11- Enemies: 8 Gordos This is one heck of a tresure chest to grab. Avoid the Gordos as best you can. Keep floating until ou reach the door at the end of the room. Now jump into the current and swim to the bottom when you get near the chest. Consider yourself lucky if you get this right the first time. Chest # ++++++++++++++ +GOURMET RACE+ ++++++++++++++ This game mixes up four awesome things-Kirby, food, platforming, and racing. It's pretty fast-paced and the tracks take some time before you can actually go through them fast. Difficulty: ** Description: King Dedede has challenged Kirby to see who's the hungriest gourmet! Who will reach the goal first? Speed up to eat, eat to win! Game Statement: You can eat and run for the goal versus a friend as well! My Opinion: Pretty fast-paced. It's also kinda frustrating at times. *NOTE* Several people I know got dizzy after playing this a few times. Don't play this for too long and too many times. This mode has 2 ways to play, Time Attack and Grand Prix. Time Attack has no need to be discussed in detail. I'll just describe the Grand Prix in some moderate detail. I WILL describe the three tracks, though. -Prologue- Kirby flys off to take his midday nap. While flying through the skies of Dream Land, Kirby starts thinking about several kinds of food. After he reaches his napping spot, he takes a nap. When he wakes up, he discovers that King Dedede is in front of him, and he has challenged Kirby to an eating challenge! +Grand Prix+ In Grand Prix mode, you race King Dedede in three consecutive races on three different stages. As discussed before, you have to eat more food than King Dedede. Don't act cocky, since Dedede is no pushover. Not only do you have to eat as much as you can within each racing track, though, you also have to get to the end of the track first. Finishing first is completelly optional, though. But finishing first nets you a bonus 30 points. That means, even if you don't collect any food at all but win every race, you get 90 points in the end. After racing through all of the courses, you are brought to a screen that will tally up your points. It first adds up the amount of food you've collected. Then, it gives you any bonus points you've earned via winning races. If you win, you are treated to 1 more total win. You sure showed that so called "King", didn't you? +Time Attack+ The title makes this mode pretty self-explanatory, but I prefer to describe this to those people who don't care about titles. Time Attack is basically a way of improving your racing skills on the individual courses. If it's your first time racing on that course in Time Attack, then you race by yourself. But once you've established a record |
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