Magical Starsign Walkthrough :
This walkthrough for Magical Starsign [Nintendo DS] has been posted at 31 May 2010 by An2g aji and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up An2g aji and share this with your freinds. And most important we have 2 other walkthroughs for Magical Starsign, read them all!
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Walkthrough - FAQ/WalkthroughXXXXX XXXX XXXXX XXXX XX XXXX XXXXXX XXXXX XXXX XXX XX XXXX XX XXXX XXXXXXX XX XX XXXX XX XX XXXXXXX XXX XX XX XXX XXX XX XXX XX XX XXX XX XX XX XXX XX XX XXXX XXX X XX XXX XX XX XX X X XX XX XX XXX XX XX XXXXXXXXX XX XX XX XX XX XX XX XXX XXXX XX XXX XXX XX XXX XX XX XXXXXX XXXX XX XXX XXXXXX XX XX XX XX XX XXX XXXXXXXXX XX XXX XX XX XXX XX XX XX XX XX XX XXX XX XXX XX XX XX XX XX XX XX XX XX XXX XX XX XXX XX XX XX XX XX XXX XXX XXXXXX XX XX XXXXX XXXXXX XXXXXX XX XX XXX XXX XX XX XXX XXX XXXX XXXXXXX XXXXX XXXXX XX XXXXX XXXXXX XXXXX XXX XX XX XXXX XXXX XXX XX XXXX XX XXXX XXX XX XX XXXXXXXXXX XXXXXXX XXX XXXX XX XX XXX XX XX XXXXXXX XX X XX XX XXX XXX XXX XX X XX XX XX XX XXX XX XX X XX XX XX XX XX XXX XX XX XX XXX XX XX XX XX XX XXX XX XXXXXXXXX XX XXX XXXXXX XX XX XXX XX XXX XXXXXX XX XXXX XX XX XX XX XX XXXXXX XXXXXXX XX XX XXXX XX XX X XXX XX XX XX XXX XXX XXX X XXX XX XXXXXXXXX XX XXX XX XXX XX XX XX XX XX XXX XX XXX XX XXX XX XX XX XX XX XX XX XX XX XXX XX XX XX XXX XX XX XX XX XX XX XX XXXXXX XX XX XX XX XXXXX XX XX XX XX XX XX XX XXX XXX XXX XX XX XXX XX XX XX XX XXXXX XXXX XXXXX XXXXXX ============================================================================== MAGICAL STARSIGN FAQ/Walkthrough Copyright (c)2006-2009 DomZ Ninja ============================================================================== Author: DomZ Ninja E-mail: domzninja[at]hotmail[dot]com Updated: 05/27/09 Version: 1.5 NOTE: This guide does contain spoilers! ______________________________________________________________________________ TABLE OF CONTENTS ______________________________________________________________________________ See that series of numbers to the right of each section? If you want to find a specific section in the FAQ, press CTRL + F to open a search box. Type in the series of numbers for the desired section that you're trying to find and press Enter. Whabam! The search function will take you there in an instant. 1] - Version History.................................. [0100] 2] - Controls......................................... [0200] 3] - Characters....................................... [0300] 4] - The Basics....................................... [0400] 5] - Walkthrough...................................... [0500] 5.01] Prologue................................. [0501] 5.02] Kovomaka: The Mission.................... [0502] 5.03] Erd: Crash Landing....................... [0503] 5.04] Erd: Escaping From Evil.................. [0504] 5.05] Erd: The Spiny Moles..................... [0505] 5.06] Erd: Return to the Ruins................. [0506] 5.07] Cassia: Stranded Again................... [0507] 5.08] Cassia: Rescuing Mokka................... [0508] 5.09] Cassia: Tracking Down Pirates............ [0509] 5.10] Cassia: Finding the Dwarves.............. [0510] 5.11] Puffoon: Time for Errands................ [0511] 5.12] Puffoon: Village of Sweets............... [0512] 5.13] Puffoon: Rescuing Chai................... [0513] 5.14] Gren: The Prisoner....................... [0514] 5.15] Gren: Through the Jungle................. [0515] 5.16] Gren: Pirate Business.................... [0516] 5.17] Cassia: Retrieving the Aquarino.......... [0517] 5.18] Razen: Betrayal.......................... [0518] 5.19] Razen: Calling All Cops.................. [0519] 5.20] Cassia: Gaining Trust.................... [0520] 5.21] Razen: Pot Rescue........................ [0521] 5.22] Razen: Fire Millenium Gummy.............. [0522] 5.23] Razen: Key to the Light.................. [0523] 5.24] Cassia: The Brother Academy.............. [0524] 5.25] Cassia: Water Millenium Gummy............ [0525] 5.26] Gren: Saving the Planet.................. [0526] 5.27] Gren: Wood Millenium Gummy............... [0527] 5.28] Erd: The Robot Town...................... [0528] 5.29] Erd: Outta Juice......................... [0529] 5.30] Erd: Earth Millenium Gummy............... [0530] 5.31] Puffoon: A King's Request................ [0531] 5.32] Puffoon: Wind Millenium Gummy............ [0532] 5.33] Razen: Breaching Enemy Lines............. [0533] 5.34] Razen: The Light Planet.................. [0534] 5.35] Nova: More Problems...................... [0535] 5.36] Nova: The Starway........................ [0536] 5.37] Shadra: The Last Hurrah.................. [0537] 5.38] Shadra: Finale........................... [0538] 6] - Glissini Caves................................... [0600] 7] - Equipment........................................ [0700] 7.1] Hats...................................... [0710] 7.2] Gloves.................................... [0720] 7.3] Armor..................................... [0730] 7.4] Boots..................................... [0740] 7.5] Accessories............................... [0750] 7.6] Equipment Sets............................ [0760] 8] - Amigo Mode....................................... [0800] 8.1] The Basics................................ [0810] 8.2] Egg Characters............................ [0820] 8.3] Items..................................... [0830] 9] - Secrets.......................................... [0900] 10] - Bestiary........................................ [1000] 10.1] Enemies.................................. [1010] 10.2] Bosses................................... [1020] 11] - Game Review..................................... [1100] 12] - Thanks/Credits.................................. [1100] ______________________________________________________________________________ 1] VERSION HISTORY [0100] ______________________________________________________________________________ FAQ/Walkthrough #17 ------------------- Version 1.0 (12/26/06) - A little holiday present from me to you. Yeah, a little late, but I know. I had a rough schedule, I swear! Anyways, it's all done. I plan on working on some other sections, but for now I just wanted to get the walkthrough out as quickly as possible. Version 1.1 (01/21/07) - Started the bestiary. Most of it is done, but there is still a lot of unfinished work on it. Version 1.2 (01/31/07) - Corrected a VERY, VERY important error in the guide thanks to sephiroth0203 and wizgarcia. Thanks to both of you! Version 1.3 (07/22/07) - Added my review of the game. Version 1.4 (09/21/07) - Got a bunch of monster info and also added an Amigo Mode and Glissini Caves sections, thanks to our lovely readers. The sections are faaaaaaar from complete, so help me out by sending in information, tips, and strategies! Version 1.5 (02/08/08) - Huge update on the Glissini Caves and some other stuff, thanks to Uber Moogle. ______________________________________________________________________________ 2] CONTROLS [0200] ______________________________________________________________________________ .-----------------------------.----------------------------------------------. | D-Pad | N/A | |-----------------------------|----------------------------------------------| | Start | N/A | |-----------------------------|----------------------------------------------| | Select | N/A | |-----------------------------|----------------------------------------------| | A Button | Move Right | |-----------------------------|----------------------------------------------| | B Button | Move Down | |-----------------------------|----------------------------------------------| | X Button | Move Up | |-----------------------------|----------------------------------------------| | Y Button | Move Left | |-----------------------------|----------------------------------------------| | L Button | Talk, Inspect, Run (Hold) | |-----------------------------|----------------------------------------------| | R Button | Talk, Inspect, Run (Hold) | '-----------------------------'----------------------------------------------' ______________________________________________________________________________ 3] CHARACTERS [0300] ______________________________________________________________________________ --- HERO --------------------------------------------------------------------- The Hero is the main character, and he/she is the person you control in the game. Once you start a new game, you can choose the sex of the character and their element. You can choose between a male or female, and whether they will be Dark or Light based. Like many characters in RPGs, the Hero doesn't talk at all. As a result, he has no personality (or at least you don't know what it is). The Hero is best described as an all-around character. Most of his/her stats are all average save some, which are higher than normal. The Hero can definitely be considered one of your best characters in the party, and he is a good asset from either the front or back row. --- LASSI -------------------------------------------------------------------- Lassi is a strange rabbit-like creature who keeps to herself most of the time. She is a shy person and always takes everything in before speaking. Lassi likes to work at her own pace, despite annoying her classmates. Other than the Hero, she is probably the least talkative out of the group. Lassi is a Wind-based character. Lassi is very weak physically, but she is arguably the best magic user. She gains the most MP and is very agile, but has the least amount of HP. It is best to keep her in the back row and blast all enemies with her powerful magic spells. --- MOKKA -------------------------------------------------------------------- Mokka is a sturdy robot who was found by the school principal, Principal Biscotti. He was programmed by Biscotti and is now a student at Will-o-Wisp Academy. Mokka may be stubborn and impatient at times, but he is kind-hearted and a hard worker. He proves to be a liability sometimes due to his artificial intelligence and programmings. Mokka is an Earth-based character. He has a very strong physical attribute and with that said, should be used for his brute force. Mokka is very slow and isn't the best magic user. He has a very low amount of MP, so he is best in the front row to soak up all of the enemies' attacks. --- CHAI --------------------------------------------------------------------- Chai is not human; in fact, he is a salamander. Chai is the only known salamander to have magic powers, so he is sometimes considered a "freak" by his own kind. He is very sensitive and somewhat of a crybaby. Chai is also mentally strong and is able to overcome any obstacle in his way with the help of his friends. Chai is a Wood-based character. Similar to Mokka, Chai is a very strong party member. He is also quite intelligent, so he is able to unleash powerful spells as well. Chai may in fact be the best party member; with above-average stats and excellent power and intelligence. Definitely keep him in the front row at all times. --- PICO --------------------------------------------------------------------- Pico is a hot-tempered young man and thinks he is "all that". He taught himself how to use magic at a young age, so at times he believes that he's the center of the universe. Although very arrogant, Pico has a soft side for Sorbet and is always trying to look after her. Pico always tries to be the hero in dire situations. Pico is a Fire-based character. He is more like the Hero, since he is a very average character. All of his stats are well rounded except for his strength, which is fairly high. Keep Pico in the front row with Mokka and Chai. --- SORBET ------------------------------------------------------------------- Sorbet is a very strong woman who comes from a poor family. She is also a serious person who is willing to risk herself for a good cause. Sorbet can be somewhat depressed at times. Her parents cannot pay off her tuition, so Sorbet tends to be stubborn at others, knowing that she will not be able to attend Will-o-Wisp Academy in the future. Sorbet is a Water-based character. She is more like Lassi than anyone else: she's a tough magic user who isn't very strong physically. Sorbet is best used as a healer. Because of that, you should keep her in the back row where she can stay safe from most attacks. ______________________________________________________________________________ 4] THE BASICS [0400] ______________________________________________________________________________ --- ASTROLOGY AND ELEMENTS --------------------------------------------------- Since the game is called Magical Starsign, I'm sure you had an idea that stars, space, planets, and all that astrological garbage would be included. Well, you're right. In the game, there are five planets, one for each element (except for Light and Dark). The planets will orbit around the sun in a clockwise motion through a real-time system. That doesn't sound too special, but it gets better. Each planet has a "field" in the astrology map. If a planet crosses their field, then the character associated with that element will receive a power boost. In clockwise, it goes: Wood (Green), Wind (Yellow), Earth (Brown), Water (Blue), and Fire (Red). You will know if a character gets a power boost when they start to glow in their corrisponding color. A power boost greatly increases the damage dealt with magic attacks. You will learn a spell not too late in the game that lets you move the planets on your own will as opposed to patiently waiting for a planet to move into its designated field. When using the spell, you can move planets at the cost of your MP. It's very useful, but the spell wastes a lot of MP. There are seven elements in Magical Starsign. They are: Dark, Light, Wind, Earth, Water, Fire, and Wood. Here is how the strengths go, since a diagram is too hard to make (I already tried to but it came out bad) Water ---> Fire Fire ----> Wood Wood ----> Wind Wind ----> Earth Earth ---> Water Dark ----> Light Light ---> Dark Yeah, Dark and Light are strong against each other. --- BATTLE BASICS ------------------------------------------------------------ Of course, the most important part of RPGs are the battles. Here's how the battle formula goes; clockwise: Attack, Guard, Redo, Move, Flee, Item, and Magic. I'll give you a lowdown on each command. ATTACK: This is your physical attack. You only have one attack throughout the ------ whole game, so get used to it! Physical attacks, for the most part, are weaker than magic spells, but they are useful if you want to use a non-elemental attack. Characters in the back row cannot use Attack. GUARD: All Guard does is well, make your party member guard. Guarding raises ----- your Defense, so only people in the front row should use it. If you didn't know, Defense (resistance against physical attacks is different from Spirit (resistance against magic attacks). REDO: Redo is a pretty useless command. Redo is just for lazy people; Redo ---- simply replays the last command your party member did. MOVE: Move lets characters switch between the front and back rows. Use the ---- command, then use the touch screen to drag the designated character the desired row. If there are already for people in a row, then you cannot put a party member there; you must move one character to the other row first. FLEE: Of course, Flee lets your party run away from a battle. It works ---- flawlessly most of the time, but occasionally you will get stuck. There are certain battles where you cannot flee, like boss battles. ITEM: The Item command allows a character to use an item in the menu. Simply ---- pick an item and a character to use it on, then let the magic happen. You will probably use this command a lot. MAGIC: Magic is the primary form of attacking. You can use magic spells to ----- attack enemies or assist your party. Select Magic, then choose a spell to use (and who to use it on). People in the front row can only target one object with their magic, no matter what spell. On the contrary, characters in the back row can use their magic spells on everyone, whether it be the entire party or a group of enemies. Beware though, for the magic spell used will be weakened when used in the back. And of course the game had to incorporate the touch screen some more in battles, so that's where Spellstrike comes into place. Spellstrike is a good way to increase the damage of your magic spells. When you cast a magic spell, you will see an elemental aura spin around your character. Just before the aura disappears (as it's swirling away into nothingness), tap the character. If done correctly, you will see a shimmer of light appear around said character. This is a Spellstrike, and it's pretty easy to do once you get the hang of it. There is also a way to defend yourself similar to Spellstrikes. If an enemy attacks, tap the character you want to block with a split second before you are hit. If done right, the character will block the attack and glow green. The attack may have been blocked, but you will still take damage (considerably less damage though). If you're a fan of the Mario & Luigi games, then you should get the hang of it real fast. ______________________________________________________________________________ 5] WALKTHROUGH [0500] ______________________________________________________________________________ NOTE: Just for the record, I have beaten the game with both a Dark Male and a Light Female. This guide focuses on a Dark Male, but it can certainly be used if you are under the control of a Light user. The only real difference are the boss strategies. ============================================================================== 5.01] PROLOGUE [0501] ============================================================================== You will be brought into a classroom in Will-o-Wisp Academy, a school of magic on the planet Kovomaka. You will meet the Hero, Pico, Sorbet, Chai, Mokka, and Lassi. Their teacher, Miss Madeline, arrives to class yet again. She apologizes and class begins. You will be introduced to the characters and learn a little bit about them. Afterwards, a scene will start. Miss Madeline begins speaking to the principal, Principal Biscotti. Biscotti talks about Madeline travelling to the wind planet to deal with a villainous wizard. She learns that the wizard is Kale, a former student of hers who was a successful student. Now he has allied himself with a group of pirates and is up to no good. The students barge in and beg Madeline to not go. She tells the kids to worry no more, aseverything will be fine. After class, Miss Madeline summons the students to join her in the meditation room. Yay, time for battle basics! You can also find some battle basics in Section 4 of the FAQ. First off, Madeline will call you up and start a battle with a Magic Dummy (it's okay, they don't attack). Use the Skill (Attack) command and select the opponent to attack it. Next, use your magic spell, Shadow Die. You will lose some MP by using the spell, but party members regain MP throughout the battle. Madeline will then ask you to use a Green Frog on you, even though you have full HP. Select Item, then choose the Green Frog. Select yourself to use the item on you. Use Guard afterwards to shield yourself from attacks, then use Redo. To end the first lesson, use Flee. Go onto the next lesson, where Chai will accompany you. Remember, characters in the back cannot use physical attacks. Also, people in the back row spread out their magic to a wide range. Use a physical attack to attack the Magic Dummy on the left. Note that you cannot use attacks on the enemies in the back; you can only use magic on them (unless you defeat the guys in the front first). So, use a magic spell on the guy in the back to damage him. Now for Chai, use his Pepperthorn spell on the whole group. Finally, move the Hero to the back row to end the lesson. Onto the third lesson. You'll be paired up with Sorbet this time. You will learn about elements here: their strengths, weaknesses, and all that junk. If you want to know an enemy's element, then select them using an attack or spell. You can tell what element they are by the symbol/color around them. Have Sorbet use Hailstorm on the Fire-based Magic Dummy. It will deal twice the normal damage, since Fire is weak against Water. To wrap the lesson up, tap on the middle symbol on the bottom-left to check out the Astrolog Screen. You'll learn that Light users get a power boost in the day and Dark users at night. Simple, yet effective. Now it's the final exam! The whole team will be pitted against three Magic Dummies. Treat it like a normal battle, so put all the information you just learned to use. This is also a good time to practice your Spellstrikes. Once the battle ends, everyone gains a level. Madeline says that you can view all of this info in the Encyclopedia, which is found in the Pocket Menu. To open the menu, tap on the bag symbol on the bottom-left corner of the screen. Madeline will state that she's going to the Wind planet, and foreshadows that if something happens to her, that she wants her students to be prepared for the worst. The day ends, and Miss Madeline departs for the far planet. Biscotti feels bad for Madeline and what she has to do; the only thing he said was, "It should have been me". ============================================================================== 5.02] KOVOMAKA: THE MISSION [0502] ============================================================================== --- WILL-O-WISP ACADEMY ------------------------------------------------------ Three months pass, and Miss Madeline is still gone. Pico and Chai storm into the meditation room and state that Lassi has gone missing. Oh joy, another person MIA! Sounds like Lassi wants to find Madeline, so she went to find a rocket. Supposedly a little rumor at Will-o-Wisp is that there is a rocket ship hidden somewhere in the school. The group figures that's what Lassi is looking for, so they go track her down. Talk to Mokka and he decides to help you find Lassi. Exit the room and head to the left. A little note: I'm sure you noticed, but there is almost always a map of the area you're in on the top screen. Just to let you know where you're going. Go up the staircase on the left and proceed across the balcony. Enter the last room on the right and talk to Chai. He says that Sorbet found something suspicious upstairs and went to check it out. Head up the stairs and go through the door, then talk to Sorbet once you reach her. It looks like you can climb the wall, so do so. The trio will reach a large machine upstairs. Mokka and the Hero will inspect the machine while Sorbet points out a helluva weird door with a face on it. Walk up to the door and press L or R to inspect it. All of a sudden, its eyes open and it'll start talking to you. It will ask you to touch the symbol of darkness in your pocket. Touch the bag symbol, then tap the Dark symbol next to it. The Hero will use his Dark spell and the door will open. Finally; I hated how slow he talked. Once you make your way through the door, you will reach the Ladder of Mystery! Ooh! Climb the ladder to reach an amazing room willed with six rockets! Pico and Chai will find you and the party is shocked at the sight. Walk up to a rocket to start the launch sequence...accidentally, of course. You'll see a cutscene where everyone in school is freaking out about the sudden rumbling. You'll see Lassi, who accidentally blasts herself off into space via rocket. After the liftoff, the group will be knocked to the ground. Get up and walk towards the rocket on the right. Inspect it and you'll be asked to go inside. Choose Yes to hop in. As the rocket boots up, the rest of the party will get up. Tap the red lever in the ship to blast off! We probably shouldn't have done that... ============================================================================== 5.03] ERD: CRASH LANDING [0503] ============================================================================== --- ERD ---------------------------------------------------------------------- Your rocket will crash on the Earth planet, Erd. Tap your broken body on the ground to wake up. Walk to the right a little bit to spot another rocket, as well as Lassi. Inspect her rocket to get some Kovo Water, then give it to her by pressing L and R next to her. She will be magically revived and hops to her feet. Anyways, Lassi joins your party after the conversation. Test out the healing device in Lassi's rocket to restore your HP and MP. After walking around in a circle, you'll probably notice that all your paths are cut off. Go to the north to get pushed back by the wind. Open up your bag and use Lassi's Wind magic (tap the Wind symbol). Her power may get rid of the sandstorm, but it doesn't prevent a giant monster from apearing out of the sand to attack! The Antlion isn't exactly a boss, but it's a good way to test out your battle skills, since those Magic Dummies at the academy didn't even attack. Its Tail Swipe attack is pretty nasty, so try to defend by using the touch screen. Also practice your Spellstrike, since Lassi can deal a lot of damage to this Earth-based monster (Wind is strong against Earth, remember?). You can deal a good 300 damage with Lassi, since she should get a power boost from the planet. The battle shouldn't last more than three rounds before the Antlion kicks the bucket. Once the battle ends, walk to the north to reach a large building. Lassi will resist going inside, but head on it anyways. Exciting, I know. --- KAHVE RUINS -------------------------------------------------------------- Lassi says that she is scared, but noone cares about her. Continue to the left until you're stopped by some hostile robots. Take care of them in a battle, then head into the elevator in front of you. Once on the second floor, continue to the right until Lassi stops you. She's a lame scaredy-cat and wants to go back, but say no. Go into the next elevator to reach the top floor. And check out what's on the roof: a rocket! Lassi gets the incredible idea to steal it, so walk over to the front of it. As you do, robots will ambush you as well as a high-ranking red robot. The commanding robot will punch Lassi and the Hero, and you'll get locked up. Way to go. ============================================================================== 5.04] ERD: ESCAPING FROM EVIL [0504] ============================================================================== --- PRISON ------------------------------------------------------------------- The two of you will be locked up in separate jail cells. There's a giant spike pit on the other side of the cell, so crossing isn't exactly an option. A gigantic robot is patrolling on the other side of the pit. Use your Dark magic to stun the robot. Coincidentally, it accidentally falls in the pit right in front of you, creating a path to the other side. Cross the fallen robot and walk towards the switch on the top-right wall. Hit the switch to free Lassi from her cell. Also open the nearby chest for a Sugarstar. Talk to Lassi to regroup, then approach the exit to the south. All of a sudden, the robot guard will jump out of the pit and attack you. He looked pissed! Once again, this isn't a very hard battle. The Securitron is Earth-based, so Lassi is very good in this battle. Securitron's Zap Net will hit both characters, so use a Green Frog if anyone's HP gets too low. If the robot uses Level 3 Lock On, then it'll attack with missiles the next turn. Make sure to defeat it before it can use the attack. Both Hero and Lassi will reach level 3 after the fight. Now you can exit the prison safely. --- ERD ---------------------------------------------------------------------- As yo exit the prison, you'll encounter a strange purple critter. It will get spooked and run away. Walk down the stairs and head to the right to spot some worms. They will retreat into holes; inspect the holes to start a random battle. Once the battle ends, you will get a Yellow Worm. If you can catch the worm without it retreating, then you can get it without having to fight a battle. Go to the left and inspect the hat lying on the ground. You will meet up with a strange fellow that goes by the name Pizza! If you give Pizza a Sugarstar, he can create a warp point at the location. Make sure to give him the Sugarstar. If you go to the map via the Pocket Menu and tap a hat symbol, you can teleport to that location. This is the only warp point we found so far, so it won't be useful now. Trust me, it's helpful later on. Once that's over with, head down the stairs. There is a large hole to the left. The path on the right is blocked for now, so walk over to the hole and inspect it. Agree to hop down the hole to enter an underground realm. ============================================================================== 5.05] ERD: THE SPINY MOLES [0505] ============================================================================== --- SPINY MOLE HOLE ---------------------------------------------------------- Hey, it's home to those purple weird things! Go down the tunnel while talking to the Spiny Moles. Talk to the one in front of the ladder The mole talks about a prophecy where heroes will descend from the heavens. The lil' guy thinks that the two are the heroes, so he lets them through. Climb the ladder and go down the left path. Head through the door to reach the Inn and Shop. You probably won't need to stay at the Inn, so check out the Shop. Pick up a couple pieces of equipment and give them to your party members. Open up your Pocket Menu and select Items, then Equipment. Then assign them to either character. Afterwards, exit and go through the door on the right to enter the throne room. Talk to King Gorgonzola of the Spiny Moles. The king believes that Lassi and Hero are the heroes of their prophecy; sent here to end the Ant Queen's reign of terror and bring the Spiny Moles to a wormy paradise. The king agrees to get them a rocket if they help out the moles. King Gorgonzola asks the two to kill the Ant Queen. Accept their request and the king says they will help out the heroes when the time comes. Heal at the Inn and exit, then go down the tunnel on the right. Meet up with the kind and talk to him. He tells you to go down the ladder leading to the Ant Queen's lair. Since you're all healed up, there's nothing else to do! Climb down the ladder. In this long tunnel, you will find some Green Frogs near the entrance. Catch them and follow the path until you reach a pot lying against a wall. This is an HP pot; if you drink some of its water, it will restore all of your HP. We don't need any now, so walk down to reach a dead end. Fight some enemies in the wormholes to get some Yellow Worms (and gain EXP). After clearing the area out, drink some of the water from the HP pot and proceed to the left. Go through the door to enter the Ant Hole. --- ANT HOLE ----------------------------------------------------------------- You will fight random encounters here, so watch out for that. Walk down the hallway on the left to find a chest containing a Nut Spread. Follow the path north until you find yet another treasure chest against a wall. Open it for a Thunder Bomb. Continue down the straight-forward road to reach another door. On the ground next to the door is a Wakey Tail. It looks like a white squiggly thing, so inspect it to pick it up. While you're at it, head on through the stone door. It won't take long for you to meet up with the Ant Queen. You will see a gigantic slithering mass attached to a tiny torso. This is the Ant Queen. Save your game and if you feel that you're ready, approach the monster to engage in battle. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- BOSS: Ant Queen, Magician Ant, Soldier Ant =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Element: Earth Recommended Level: 4 Check it out, it's your first boss battle! *whistles and cheers* Anyways, the Ant Queen is yet another Earth monster, as you could have easily guessed. The queen is accompanied by a Magician Ant and a Soldier Ant. They will use Royal Feast, which damages one character and heals the queen. It gets annoying, so take out the two lackeys first. The Ant Queen's most basic attack is Ant Acid. It hits one person for around 30 damage and can lower your Defense. She can also use Lackey Call to get some more ants if you defeat them in battle. Your first priority is to move Lassi to the back row. Once it's her turn again, use Wind Talon on all enemies. It should kill the Soldier Ant and deal a lot of damage to the Ant Queen. Make sure to use physical attacks on the Magician Ant to defeat it. Once the two guys are done with, focus on the head honcho. The queen will most likely use Lackey Call to summon new henchman not long after, so target them with Hero while Lassi goes after the Ant Queen. Her Wind Talon could deal over 300 damage if you use Spellstrike. If you focus on the Ant Queen with Lassi, then she should go down quickly. If there are still enemies left, then you must defeat them as well to end the battle. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- The Ant Queen will leave behind a chest after she dies. Open it to obtain Diggy Claws. Who knows what they are, but return to Spiny Mole Hole. Talk to King Gorgonzola and Lassi will give him the Diggy Gloves. He says that these are legendary gloves that allow the moles to dig through virtually anything. After the talk, head to the Inn and take a load off. After, return to the digging grounds (where the hole leading to the Ant Hole is) and talk to the king. He will open up a room guarding three chests and dig a new hole for you. When you get a chance, open the chests for two Hair Clips, Slippy Oil, and two Wooden Clogs. Equip the new goods and hop down the newly created hole. Follow the path until you reach the king and some Spiny Moles. Go past them to the right and open the chest for 100 Bira. Defeat all of the enemies in the worm holes and drink from the HP pot, then go back and talk to Gorgonzola. He thanks the heroes and stands out of the way. Climb up the ladder to reach the surface again. ============================================================================== 5.06] ERD: RETURN TO THE RUINS [0506] ============================================================================== --- ERD ---------------------------------------------------------------------- First things first: talk to Pizza and create another warp point here. Walk to the left and read the sign. We want to go to the Land Where Stars Sleep, so listen to the sign and walk through the cave on the left. --- WHERE THE STARS SLEEP ---------------------------------------------------- Not much to do here. Walk down the corridor and talk to the Brownie and Radishes to learn about Spellstrikes. But, you should know everything about them anyways. Continue to the north until you reach a dead end. You'll be standing in front of a gigantic windmill, and of course it isn't working. Lassi points out the obvious that there is no wind in the cave. Well, howabout we change that? Tap the Wind symbol in your bag and have Lassi start the windmill up. The room will be powered up by a bunch of lights, and frankly, it looks like an amusement park. Pretty sweet. Once you have the power working again, return to the outside again. --- ERD ---------------------------------------------------------------------- Start heading to the north now that the power is on. When you reach a staircase, you will be ambused by robots. Defeat the measly machines and be on your way. Continue up the many flights of stairs and collect the Bean Pop that shoots out of the ground along the way. Once again, robots will attack you. They're all pushovers, so don't worry about 'em. After, collect the Bean Pop up ahead and you will reach a gate. It will open as robots rush out to attack. This is getting irritating. Head on through the gate after to return to the crash site. Go over to Lassi's rocket and heal, then proceed north. Don't worry, there's no Antlion to deal with here. Continue along until you reach Kahve Ruins. As you approach the entrance, four robots will ambush the gang. When the battle ends, head inside the ruins. --- KAHVE RUINS -------------------------------------------------------------- Now robots are patrolling the floors, but luckily they are easy to avoid. I recommend fighting them anyways, just for experience. Head to the left and step in the elevator to reach the second floor. Lassi and Hero will find that dastardly red robot again, and he's scouting the area. Your task is to spring past the robot commander before he catches you. All you should do is run behind him and quickly enter the next elevator. Ah, up on the roof again. Walk towards the elevator and approach the gigantic robot standing in front of the rocket. Hey, didn't we already fry this bot? =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- BOSS: Securitron 2 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Element: Earth Recommended Level: 5 The Securitron 2 is back, and it's most definitely tougher than before. It is also an Earth-based monster and is very strong. Its most annoying attack is Zap Net, which deals over 50 damage to both characters. Lassi's spells should deal over 150 damage to the Securitron, which is decent. Make sure to have one of the characters heal each other and keep an eye on your HP/MP. You will probably have to use Green Frogs a lot, so have Lassi attack while Hero heals (switch roles if Hero is powered up). When the Securitron loses enough health, it will become weakened and start to use a new combo. It'll start off by using Level 3 Lock-On, which will target either one or both characters. The robot will then use Missile on its next turn. It's a brutal attack and can easily deal around 120 damage if one character was locked on three times. Your best bet to come out of the battle unscathed is to try and defeat the Securitron before it uses the Lock-On/Missile combo too many times. You will receive a Rusty Screw after defeating the Securitron 2. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- With the Securitron out of the way, Hero and Lassi retreat in the rocket and blast off unintentionally (again) while the robots fail to stop the duo. The team lands on yet another planet where they don't want to be, this time being the water planet, Cassia. Lassi and Hero's rocket land straight in the water. Somewhere far away, a pirate reports to his captain that a rocket has landed on Cassia. The captain dismisses the pirate and tells him that there's nothing to worry about. ============================================================================== 5.07] CASSIA: STRANDED AGAIN [0507] ============================================================================== --- CASSIA ------------------------------------------------------------------- NOTE: You can find Permafrost on the beaches before Port Pescado. There was some discussion on whether or not you could, but I have been informed (with proof!) that they are found here, albeit very rarely. Your trusty rocket is stranded in the water, and the two step onto a wandering patch of ice. You can't go anywhere since you're surrounded by water, so use Lassi's Wind magic to move the icebergs together. Now that a handy-dandy ice bridge is formed, cross it to reach the beach. You will spot an otter neaby warming himself up. Talk to him to learn that this is supposed to be the Water planet, but it's clearly frozen. Talk to Pizza not to far from the campsite and give him a Sugarstar if you have some left. There are some Gummy Frogs nearby, but they are frozen solid and you cannot take them. Pass by and go to the right. There's an HP pot near the Gummy Frogs, but it's also frozen solid. Go past the frozen chest and to the right. You will soon reach another crashed rocket, which means that a classmate is stranded here as well. Heal up at the rocket and go to the right. Talk to the many Radishes in the next area for some useful information. Continue down the beach until you reach a staircase in the north. Go up the stairs and Lassi will spot a motionless body. The body is actually Mokka, but his head is missing! You can't do anything about the headless student for now, so go north to reach Port Pescado. ============================================================================== 5.08] CASSIA: RESCUING MOKKA [0508] ============================================================================== --- PORT PESCADO ------------------------------------------------------------- Make sure to talk to the townsfolk here as they complain about the cold weather. One will say that a man named Mick has a furnace, but it's broken at the moment. Something about his battery died and the spare ones are locked in his toolbox. Too bad that he lost the key to the box. Make sure to talk to the human cop on the east side of town. He'll say that a lot of things have gone missing. One otter woman blames it on a creature called a Hermit Lab. Apparently it's a dog, and the cop says he can't do anything about it. Enter the house north of the shop and talk to the two guys. They'll talk about the Hermit Lab a bit. Leave and enter the storyteller's house, which is north of your current location. Make sure to listen to the stories about the dragon and the Fire Otter. After, stock up on some new equipment and Green Frogs, then heal at the Inn. Go to the right to enter the outskirts of town. The first house belongs to some dwarves. Talk to them, then head outside and go down the stairs. Talk to the otter and he says if you collect 50 Rainbow Shells, he'll give you a Pooka String. We won't be able to get that many shells now, but if you see any pink objects on the ground (mostly on beaches), inspect them to get a Rainbow Shell. There's another warp point near the otter. Return to the main part of town and a scene will start. Mick tries to talk to the officer, but instead returns to his home. Follow him back to his house and Lassi will notice Mokka's head, which is right on top of Mick's furnace! Talk to Mick and he will warn you not to touch his furnace. I'm sure you know that we MUST touch it, so ignore his request and tap the furnace via the touch screen. Mick will say that his replacement battery started working, and he isn't aware that it's really the head of a robot. Mick agrees that he will return Mokka's head to the party if the two find the key to his toolbox. He says that a lot of his things have gone missing recently. Just then, a strange creature sneaks into Mick's house. He's a regular Solid Snake I tell ya. It grabs something and after being spotted by Lassi and Hero, bolts it. They tell Mick and decide to follow it, knowing that the dog must have the key. After leaving the house, the team finds the same dog stealing out of another house. It's cornered by two townsfolk, but unleashes a nasty ice attack that freezes the unfortunate otters. The creature runs away to the north, so follow it out of town. --- CASSIA ------------------------------------------------------------------- The two townsfolk chase the dog-creature northwest. Talk to the otter wearing a suit and tell him that you're following the Hermit Lab. He says that the mischievous dog has an ice monster under his command, and that the duo should turn around while they have the chance. Bah, who cares what he says! Follow the winding path to the left to reach the next area. Walk over to the two villagers, who have really cornered the Hermit Lab. They attempt to grab the creature, but it steps back, revealing the silhouette of a gigantic monster! The two otters are terrified and they scram. Lassi and Hero run over to it and decide what they should do. You want to know what you should do? Use Lassi's Wind spell. The wind clears the already darkened skies, and reveals the shadow to be nothing more than a large tree. The Hermit Lab hides in its shell moments later. Walk up to the dog and inspect it to force a battle out of the Hermit Lab! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- BOSS: Hermit Lab =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Element: Water Recommended Level: 7 The Hermit Lab is much tougher than any boss you have previously fought. Make sure to have both characters in the front row, ready to attack. Hermit Lab has a basic Tackle attack, which deals a little over 50 damage. Even that is pretty strong for a physical attack. Have Lassi and Hero use magic attacks. Powered-up Spellstrikes should deal anywhere from 250 to 300 damage to the Hermit Lab. Remember that Lassi now has Healing Wing, which restores all HP to any one character. The drawback is that it uses up all MP, so be ready to use a Yellow Worm on Lassi after casting the spell. After the Hermit Lab takes a good pounding, it will use Cover, which makes the dog retreat in its shell. Its Defense will drastically go up and magic attacks will barely put a dent in its health. Still, physical attacks will probably deal less than 10 damage to the lab. Keep using magic and heal with Yellow Worms. The good thing about Hermit Lab using Cover is that it cannot attack while in its shell. It will emerge after a couple turns. Repeat by using magic or physical attacks while the dog is exposed. The battle shouldn't go on much longer after the Hermit Lab uses Expose. |
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