Mario Kart DS Walkthrough :
This walkthrough for Mario Kart DS [Nintendo DS] has been posted at 06 Jan 2010 by jetlie008 and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up jetlie008 and share this with your freinds. And most important we have 19 other walkthroughs for Mario Kart DS, read them all!
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Walkthrough - FAQ/Walkthrough____________________________________________ | | | # # | | |||||||||||||||||||||||||||| | | || || | | || ---------------------- || | | || NDS_Master || | | || PRESENTS || | | ...... || ---------------------- || ...... | | ...... || || ...... | | ...... |||||||||||||||||||||||||||| ...... | | o ________________________ o | |_________| |---------|--------| | |_________| _________|_|_________|________|_|_|_________ | ___ \ ________________________ /__ __ | | |___| | ||__| |__|| | | Mario Kart DS FAQ | | | _ | | | | _| |_ | Version 0.7 | (X) | | |_ _| | | (Y) (A) | | |_| | Copyright 2005 | (B) | | | NDS_Master | | | |________________________| | |________/ Nintend[]DS \________| | |MIC. [] | |____________________________________________| *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* Mario Kart DS: Table of Contents *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* 1. Copyright 2. Introduction 3. Version History 4. Controls 5. Characters 6. Karts 7. Items 8. Grand Prix 9. Time Trial 10. Mission 11. Courses 12. Multiplayer *=*=*=*=*=*=*=*=*=*=*=*=*=*=* 1. Copyright 2005 NDS_Master *=*=*=*=*=*=*=*=*=*=*=*=*=*=* This guide is copyrighted to me, which grants me full permission to use this guide and to post it wherever I want. It also gives me exclusive rights to my guide. Therefore, everyone else does not have permission to use my guide or to post it on any websites, publications, or other documents. To defend my rights, the United States has laws and other countries have international treaties. With its copyright, this guide is under the protection of many countries, and each of them takes stealing literary works very seriously. Should someone plagiarize my works or blatantly steal them, he or she will be performing an illegal act that can lead to dire consequences. Fortunately, there is an easy solution if you want to use my guide. Just ask me. I typically allow websites to publish my works if they simply ask me permission. If you want to use my guides or reviews, contact me and I will quickly consider your request and reply. The answer will usually be yes, but it is imperative that you contact me first to make your usage of my written work legal. Since my e-mail became overcome by spam when I posted it, I no longer use it. Instead, you will have to send me a Private Message via my My Nintendo account. If you don't have a My Nintendo account, you will have to go to Nintendo.com to get one. It's free and easy. Once you have one, just PM me, NDS_Master, with your request. Thanks in advance for only using this guide when you have my permission. *=*=*=*=*=*=*=* 2. Introduction *=*=*=*=*=*=*=* It's finally here! After months of waiting, Nintendo has finally made perhaps the greatest release of the year. I am partially talking about Mario Kart DS, but I am also talking about online play. Mario Kart DS sets new standards for the popular Mario Kart series, with thirty-two tracks, hordes of characters, and plenty of new and familiar items. With so much replay value and excitement, this game is a dream come true for every racer and Mario fan on the planet. However, it gets even better. Mario Kart represents Nintendo's first major attempt to go online, and it has done so successfully. Now everyone can play against people from all over the world. Gamers will never go without competitors again! As a result of its massive game play, Mario Kart DS has more than enough challenges for both newer players and old pros. Because of its challenge, gamers will need help with Grand Prix mode, Time Trial, and Versus. Whatever mode they need help on, this is the place to be. Maybe you need help just finishing 50 cc Grand Prix. Most likely, though, you need help with advanced strategies for destroying opponents and dominating Time Trial. That's what this guide is for. Browse through it, search for the information you need, and take over the track. You will quickly notice that this guide does not have the most advanced or detailed strategies for this game. Since the game has only been out a short while, I have barely had time to scratch together a decent guide with all of the basic strategies that you need. Despite its lack of expert strategies, this guide will help you with part of the game. As the weeks go by, this guide will quickly expand into perhaps the most detailed and complete Mario Kart DS guide on the planet. Just wait -- and enjoy this first version while you do. *=*=*=*=*=*=*=*=*=* 3. Version History *=*=*=*=*=*=*=*=*=* What's different between this version and the versions before it? That is the main question dealing with version history, and that is why this section is in here. For Mario Kart DS version history is extremely important, as I will be constantly updating this guide for the first few weeks of its existence. This section includes the first version information as well as information about upcoming versions and when I expect to have them submitted to GameFAQs. Version 0.2 Monday, November 14 Initial Version This is the first version of the guide. With partial character, item, and control information, it provided the basic for this all-new game. It also had seven course maps and course information for several courses. Version 0.25 Tuesday, November 15 Mini-Update For the second update, I finished a little more of the basic sections and I added a course information for three more courses. I also started working on Mission. Version 0.3 Wednesday, November 16 Update In this version, I did some more work on the Mission and Courses sections. Along with that, I fixed a few inaccuracies I found with my previous version. Version 0.35 Thursday, November 17 Update I didn't get as much done in this version as I would have liked, but I did get some work done on missions, multiplayer, a course, and a few other basic areas. Version 0.4 Friday, November 18 I added quite a bit of mission info along with some other basic info in this version. However, I don't think this will be my only version for today. Version 0.45 Saturday, November 19 Update I did manage to finish this small update on Friday like I had hoped, but I wasn't able to submit it until Saturday. I added course information for two more courses and I wrote some more about Mission mode. Version 0.5 Tuesday, November 22 Major Update Taking advantage of a free weekend, I started working on advanced strategies for a couple of courses, and I wrote down more basic course information. Mission mode has a bit more to it now, as does the Advanced Techniques part of the Controls section. I added quite a bit to the Nintendo WFC portion of Multiplayer, including a section written specifically for all you disconnectors. Go to the very bottom of the FAQ to see it. Version 0.52 Thursday, November 24 Update I did some more basic maintenance work on many parts of the guide, added a map and course information for Pipe Plaza, and I also added some more three star Mission strategies. Currently I have no set order for which missions I am covering, as I am just randomly picking levels and writing strategies for them. Some of the levels have been fairly difficult, so at least visit the Mission section to see if I have covered a mission you need help on. Version 0.55 Friday, November 25 Update It's not much, but I did get a bit more done on Missions and Courses. Version 0.6 Thursday, December 8 Update I realize that this is a small update for the long length of time since my last update, but I have been busy these past few weeks. Now that the semester is nearly over, start expected more frequent updates. For this version, I played around with a lot of minor things in Courses -- I added some, I revised some, and I fixed the maps so they were easier to read. Version 0.7 December 25 Major Update Just in time for Christmas, I finished course information section of the FAQ and I gave strategies on how to complete all of the regular missions. Many of the missions still lack three star strategies, so I will continue to work on that as time goes on. I will also add more course maps. *=*=*=*=*=* 4. Controls *=*=*=*=*=* A: Accelerate B: Brake/Reverse X: Use Weapon L: Use Weapon R: Hop/Drift Y: Change Map View Touch Screen: Change Map View Start: Pause =================== Advanced Techniques =================== ------------- Power Sliding ------------- In the midst of a difficult curve, power sliding is an important way to not only make it through the curve, but to also gain some additional speed. When you approach a curve, press R and the direction that you wish to turn. You will want to do this a little before the turn so that you will be in a full drift by the time you reach the curve. Once you have started to drift, as is indicated by dust coming out of your tires, let go of the direction that you are holding for just a split second to press the opposite direction on the D-Pad. Immediately return your finger to its normal position. Your action must be distinct, or it may not work. If done correctly, this will create blue sparks. Wait about a second and do it again. It will turn the sparks orange, and when you let go of R you will receive a burst of speed. Often throughout this guide, I will tell you to start a power slide early. This is simply stressing a fact that should always be true. Whenever you decide to power slide, you need to start a good distance before the actual turn. It takes some time before the power slide is at a maximum turn, so you need some extra room if you want to make a turn without hitting a wall. ------------ Rocket Start ------------ Previously, Mario Kart games required that you press A right before the race began in order to get a power start. In Mario Kart DS, it is a little different. Immediately after 2 appears and becomes as large is it will become, press A and hold it down. When the race begins, your kart will take off with tremendous speed. Should you happen to press A too early, however, a cloud of smoke will indicate that you have stalled. It will take a lot longer to get up to speed if that happens. ---------- Slipstream ---------- When you are behind someone else and you need a boost of speed, taking advantage of a slipstream is exactly what you need to do. As a kart goes forward, it breaks through the air that is normally stationary. The air moves to the side of the kart, so that the kart can go through. In the end, this action causes a slipstream, a V shaped section where the air has already moved away. At the point of the V is the kart (I realize that it is upside-down), and the section behind the kart is the area where the air has moved away. Now, of course, you want to know what the point of this information is. Since the air has moved away, if you drive within the invisible V that is behind another kart, you will go faster since you will not have to battle with the air! Blue streaks will start flying past you when you are in the slipstream, and eventually a blue circular shaped line will start pulsing in front of your kart. That indicates that you have just gained maximum speed from the slipstream, at which time you should pass the kart in front of you. This is useful for stealing places from your opponents. However, if you see someone trailing you closely, especially near the end of the race, you had better do something quickly to get him out of your slipstream before he passes you. ------- Snaking ------- For all the anti-snakers out there who don't want this information spread: I apologize. But, I will still tell about snaking. Basically, snaking is doing power slides while going straight. During a straightway start drifting one direction. Quickly turn that drift into a power slide by press left and right at the appropriate times. Once it is a power slide, release it immediately. Hop and start drifting as soon as you end the first power slide and do the exact same thing. Keep doing this as long as possible, and you will frequently gain speed boosts. This got the name snaking because you go right, then left, and then right again, so you seem to slither back and forth across the track. However, if you do it well, it will seem like you are merely driving straight rather than actually snaking (or something close to that). It takes practice, but it has tremendous benefits. ============== Screen Display ============== Team Box ____|______________ Item || |_| Lap 1/3| Box--||__| Lap Indicator| | | | Race Screen | | | |Position Wi-Fi | |1st Box \_| |_________________|_| ___________________ |1__| Time 0'00"00 | Character |2__| Race Time| Positions-|3__| | |4__| | |5__| Map | |6__| | |7__| | |8__| | |___________________| Item Box: This displays any items that you are currently carrying. You can only have one item at a time, so be sure to get rid of your current item before attempting to collect a new one. Team Box: If you are playing on a team, your team color will appear here. Lap Indicator: This shows which lap you are on and how many laps there are in the race. Race Screen: If it isn't obvious enough, the race screen is where all the action takes place. You will spend most of your time looking here. Position: Whether you are in first or eighth, your position will appear on the lower left side of the top screen. Wi-Fi Box (When Applicable): This box appears for Wi-Fi races, and it has up to three bars in it. The more bars, the better the wireless connection. Character Positions: When you want to know how your opponents are doing, look here. It has the positions of every single opponent, along with what items they are carrying at the time. Race Time: Displayed in minutes, seconds, and milliseconds, the race time tells you how long you have been racing. Map: To see an overview of the course, look here. *=*=*=*=*=*=* 5. Characters *=*=*=*=*=*=* Mario Kart DS hosts a horde of characters; some them start out as playable characters, others require certain tasks to be completed before they will appear on the character select screen. Each character has his or her individual strengths and weaknesses that will ultimately determine how well they do in a race. =================== Starting Characters =================== ---- Toad ---- A faithful servant of Princess Peach and the Mushroom Kingdom, Toad is always ready to help out his allies in any way he can. In Mario Kart, though, he doesn't have allies. His small size makes him ideal for acceleration, and he won't be affected as much by tough terrain. -------------- Princess Peach -------------- Although the princess of Mushroom Kingdom may seem helpless because she is constantly imprisoned by Bowser, in Mario Kart she will not need Mario's help at all. Peach is similar to Toad and excels in the same ways. ----- Yoshi ----- This peaceful dinosaur has helped Mario out in many adventures. He tries to avoid conflict, but he is always willing to take on anyone who challenges the peace of his land. As a racer, Yoshi enjoys friendly competition, and his size, which is between medium and small, makes him effective in acceleration and tough terrain. It also gives him a slight advantage in the top speed area. ----- Mario ----- In his first game, Mario debuted as a carpenter. Shortly afterward, he changed his full time occupation so that he became a plumber. On the side, Mario has taken up several hobbies including saving Mushroom Kingdom, golfing, playing tennis, and racing. Mario is the most well rounded character in the game, giving him excellent acceleration and speed. ----- Luigi ----- Often out of the spotlight, Luigi Mario is the brother of the world's most famous plumber. As such, he is also a well-rounded Mario Kart character. ----------- Donkey Kong ----------- Typically, Donkey Kong stays out of Mario's way, keeping to himself on his own island. When it comes to racing, however, Donkey Kong is not afraid of getting in on the action. Though he is a little heavy and slow to start, he can attain great speeds when he gets going. ----- Wario ----- Wario is the nemesis of Mario, and he is also very greedy. In the few games he has starred in, Wario makes it clear that he is all about the money. Despite his heavy weight, which gives him bad acceleration yet good top speed, Wario is not afraid of going for gold on the track. ------ Bowser ------ Once a totally despised criminal, Bowser has occasionally stepped down from his position of evilness to have some fun with Mario and his friends. He is still a long ways from perfect, as he often kidnaps the princess or causes trouble in Mushroom Kingdom. As a racer, Bowser is extremely heavy. That's good for top speed, but horrible for acceleration and off-track racing. ------- Shy Guy ------- This classic baddie appeared in Super Mario Brothers 2, and he has caused trouble for Mushroom Kingdom ever since. In Mario Kart DS, he takes some time off to have some fun racing. Shy Guy is only available in DS download play, and only the person downloading from the main cartridge can play as him. As a light racer, Shy Guy has excellent acceleration and off-road abilities. ===================== Unlockable Characters ===================== ----- Daisy ----- Unlockable: Get gold in every cup on 50cc Retro mode Daisy is a good friend of Princess Peach a good racer. Her karts put her in the medium racing class. ------- Waluigi ------- Unlockable: Get gold on every cup in 100cc Retro mode Waluigi is to Luigi as Wario is to Mario. That's right, Waluigi is Luigi's archrival! Although he doesn't have his own game franchise like Wario does, Waluigi does participate in many of Mario's multiplayer games. --------- Dry Bones --------- Unlockable: Get gold on every cup in 50cc Nitro mode One of Bowser's lowly minions, Dry Bones is a skeletal version of a Koopa. Typically, he lurks around Bowser's castle, waiting to cause serious trouble for Mario when he arrives. Since there is not much to him, Dry Bones is a light racer with excellent acceleration and decent off-road driving. ------ R.O.B. ------ Unlockable: Get gold on every cup in 150cc Mirror Mode Nitro mode. Okay, this is really weird. You get to race as an accessory for the NES! Who would have thought of this? Actually, R.O.B. has been in a game before -- Star Fox 64, where he controlled the main ship, provided maintenance, and offered advice. R.O.B. is completely metal, which makes him very heavy and terrible off of the track. His top speed is good, however. *=*=*=*=* 6. Karts *=*=*=*=* Following the style of Double Dash, Mario Kart DS allows racers to race in different karts. These karts have their own individual abilities pertaining areas including speed, acceleration, and handling, so each player will have to decide which kart he or she feels is best. In this game, karts even have an indicator of the quality of items that players will receive while using the kart. I'll add more info on the karts later, but for now here are the names of the karts and the characters that are typically associated with them (note the use of the word typically). Each character has a light kart, a medium kart, and a heavy kart. Light karts are typically good with acceleration yet low on top speed, while heavy karts are the opposite. Also, light karts only get one mushroom in Time Trial while heavy karts get three. Toad Mushmellow Standard Toad 4-Wheel Cradle Peach Light Tripper Standard Peach Royale Yoshi Egg 1 Standard Yoshi Cucumber Mario Shooting Star Standard Mario B Dasher Luigi Poltergust 4000 Standard Luigi Streamliner Donkey Kong Wildlife Standard Donkey Kong Rambi Rider Wario Brute Standard Wario Dragonfly Bowser Hurricane Standard Bowser Tyrant Daisy Light Dancer Standard Daisy Power Flower Waluigi Gold Mantis Standard Waluigi Zipper R.O.B. ROB-BLS Standard R.O.B. ROB-LGS Dry Bones Dry Bomber Standard Dry Bones Banisher *=*=*=*=* 7. Items *=*=*=*=* Mario Kart games are known for their wacky items. With each ? box, you get yet another chance to score a valuable item that you can throw you opponents' way. These items keep Mario Kart interesting, as they provide an element of randomness while adding a layer of challenge to the game. If you want to be successful, you will need to know how to use and defend against the many items you will encounter in this game. ------- Bananas ------- Bananas are the most boring items in the game. All they do is sit on the track, waiting to slip some character. Once you have a banana, you will want to hold it behind your kart by using the L button. When it is behind your kart, the banana will block one item that is thrown at you -- or it will cause major problems for any opponent that decides to get a little too close. Since the banana is behind your kart, it will also be removed from the inventory slot, allowing you to acquire another item. Despite the advantages to constantly holding a banana behind your kart, you will eventually want to lay the banana so that you can fire another item. Find a narrow stretch of track and lay the banana in a place where your opponents are most likely to run over it. Remember, if all of your opponents avoid the banana, there is a chance that you will hit it on your next lap. Take that into consideration when you are choosing a drop site. Although simply laying a banana is good, it will not help you earn any leads. If you want to gain a position, you will need to throw your banana forward by pressing up when you release L. The banana will go straight for a short distance and drop to the ground, which only gives you a small chance of disrupting your opponent. It is worth the attempt, but beware that you will have to avoid the banana if your opponent escapes. ------------ Banana Bunch ------------ The banana bunch is just like the banana, only more useful. After you get a banana bunch, tap L to hold three bananas behind your kart. These bananas work just like regular bananas, as you can throw them forward or drop them. With three, it's really easy to litter the track and slow your opponents. ------- Blooper ------- A new item for Mario Kart DS, Blooper has one of the most interesting attacks. To release Blooper, press L and send him at an opponent. He will fly over to the opponent and put ink on him or her. If you receive a Blooper, large blobs of ink will appear on the top screen for a while, which will make it difficult to see. To eliminate the ink quickly, use a mushroom or go over a boost plate. ------- Bob-omb ------- With a massive range of effectiveness the Bob-omb is extremely useful, especially on narrow sections of the track. When you get a Bob-omb, you can hold it behind your kart by holding down L. Letting go of L will throw the Bob-omb far ahead of you, where it will bounce for a few seconds and explode. All karts within its explosion will wipe out or fly into the sky. You can also drop it behind you by pressing down when you let go of L. A little later, someone behind you might be feeling some pain. --- Boo --- Dastardly ghosts have infested nearly all Mario games, and Mario Kart is included in the selection. In Mario Kart DS, Boo will steal an item from an opposing played and make you invisible. You can use the item immediately, and the invisibility will last several seconds. Also, you are invincible when you are invisible. ----------- Bullet Bill ----------- A new item for Mario Kart DS, Bullet Bill is a great item to have no matter what place you are in. When you activate this item, you will turn into a Bullet Bill for several seconds. After that, you will not need to do a thing. Bullet Bill will fly across the course on his own at a rapid speed, taking out any enemies he hits along the way. Once a few seconds are up you will return to normal, most likely with a position a few numbers lower. ---------- Fake ? Box ---------- Functioning similarly to bananas, fake ? boxes add another layer of treachery to the game. When you lay a fake ? box, it is exactly the same as a regular ? box -- except it does not have a ? inside it. If an opponent isn't paying attention, it is really easy to mistake it for the real thing. Other than its appearance, the fake ? box is exactly like a banana in every way. ----------------- Green Koopa Shell ----------------- These basic items make racing time very exciting. They not only bounce for a long time but also cause major harm to any karts they come in contact with. Upon discovering a green Koopa shell in your inventory, you should hold it behind your kart by holding the L button. It will block shells and harm tailgaters. To throw the shell, simply let go of L. The green shell will spin straight forward, bouncing of any walls that it comes in contact with. Because it can bounce back and hit you, I recommend that you don't shoot it forward unless you are fairly certain that you can hurt the opponent in front of you. If there's little chance that you can score a hit, press down when you let go of L to shoot the shell backwards. With its surprising speed the green shell can quickly stop someone who is trailing you on a straightaway. ------------------------- Triple Green Koopa Shells ------------------------- When you need a shield and a few good weapons, this is the item to have. Press L once and three green Koopa shells will circle your kart, giving you protection against land-based attack. If you want to attack someone, just press L once to shoot a single green Koopa shell. Once you have shot all three shells, your shield and this item will be gone. As with regular Koopa shells, you can shoot these forward or backward. --------------- Red Koopa Shell --------------- An advanced form of Koopa shells, the ones with the color red have homing abilities. You can hold it behind your kart, but when you release one it will slide forward (or backward, depending on which way you shot it), acquire a target, and roll along the course searching for that target at tremendous speed. Whenever a red shell hits a wall, it will become useless. ----------------------- Triple Red Koopa Shells ----------------------- Perhaps one of the best items in the game, the triple shells mean serious trouble for your competitors. Like the triple green shell, you can press L once to have the red shells circle around you kart. Each one you shoot will home in on the nearest opponent that is ahead of (or behind) you and track him down. Don't shoot all three at once, however, or they will all hit your opponent at about the same time, causing less damage than it would if you waited until he was back on track before pounding him again. ------------------------------ Blue Winged Spiked Koopa Shell ------------------------------ The granddaddy of all Koopa shells, the spiky blue one packs a powerful punch. It is neither stopped by items nor hindered by speed. Once it locks onto its target, there is no stopping it. As soon as it is launched, the blue Koopa shell will fly through the air and seek out first place -- a massive explosion will signify its success. --------- Lightning --------- As the most coveted Mario Kart item, lightning is rare and useful. The only negative part is that you will usually only get it when you are way behind. Unleashing a lightning bolt will zap all opposing players (except for those protected by stars and Boos), causing them to spin out and shrink. In their diminished state, the opposing karts are easy to run over, which will damage the kart and force it to wait a few seconds to return to normal. Small karts can't go as fast as large karts, and they also can't use mushrooms, stars, or Boos. With lightning you have a hefty wild card that you can play against your opponents; just don't give an opponent the chance to steal it from you with a Boo. -------- Mushroom -------- Why are wild mushrooms dangerous to eat? They contain the Mario Bros. equivalent of nitroglycerin! When you utilize it, the mushroom provides a single burst of speed, useful for completing shortcuts or passing competitors. Unfortunately, it only lasts one time and it is not good for much else, unless you happen to hit an opponent and knock them off course. In Balloon Battle you can steal opponents' balloons by hitting them when you are using a mushroom. --------------- Triple Mushroom --------------- The triple mushroom is exactly like the mushroom, except that you get to use it three times. This feature is extraordinarily useful. --------------- Golden Mushroom --------------- All mushrooms need something to look up to, and this is it. The golden mushroom lasts for several seconds, and you can get as many velocity increases out of it as you want. Continuously tap the L button to use this item, and you will keep going faster until the mushroom's time expires. It's the ultimate organic speed device. ---- Star ---- This item is one of the oldest items in Mario history; it has long helped Mario to become invincible and defeat foes. In Mario Kart DS, it does the same thing. Upon activating a star, you will start to flash and exciting music will begin to play. This signifies that you are invincible. When you are invincible nothing -- not bananas, not Koopa shells, not lighting bolts -- will hurt you. It's perfect if you want to avoid a lightning strike, want to knock out competitors (which you can do easily in your powered state), or just want an easier ride to victory. And if being invincible is not enough, the star also makes you go faster. *=*=*=*=*=*=* 8. Grand Prix *=*=*=*=*=*=* While regular races and Time Trial attempts are fun, they are not necessarily the masterpiece of the Mario Kart games. Some would argue with me, and I will let them argue. However, when you are ready for something big, Grand Prix races are the way to go. Grand Prix consists of four circuits placed together in a single cup. Mario Kart DS has eight cups and thirty-two circuits. Depending on how well you place in a specific circuit, you will receive so many points. Once you finish all four circuits, you may or may not receive a trophy depending on what place you earned. A gold cup is for first place, a silver cup is for second, and a bronze cup is for third. Here are the point values for each position. 1st: 10 Points 2nd: 8 Points 3rd: 6 |
