Mario & Luigi: Partners in Time Walkthrough :
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Walkthrough - FAQ/WalkthroughMario and Luigi Partners in Time FAQ/Walkthrough Nintendo DS Version 0.8 2/01/06 Copyright Matthew Culkin Contact me at bobeta5@gmail.com This guide is allowed to be posted on Gamefaq.com, and Gamespot.com Hello and welcome to my second FAQ, the Mario and Luigi, Partners in Time FAQ! This guide should cover all major and minor aspects of the game including item lists, and many other things that absolutely no one ever reads...ever. I enjoy writing what happens during cut scenes and such as it entertains me, so be wary of some hardcore spoilers. Finally, I never like to take these guides too seriously, and thus they are everything but strait to the point. While I tend to scatter my dark humor throughout the guide, I have tried very hard to only use it when dissecting the story. These paragraphs can be identified by a (S) in front of them. If you aren’t into that, then feel free to skip those and jump to where the next (G) is. And with that, thank you for choosing me over the other available guides and I hope you enjoy yourself...and I am terrible at using commas, you should get used to that. ******************************************************************************* Table of Contents ******************************************************************************* Non walkthrough, guide stuff Basics Characters Walkthrough Closing ******************************************************************************* Characters ******************************************************************************* In this section, I will discuss all the main characters in the game. _______ /Mario\ The Italian Plummer who has become the trademark character for Nintendo. Mario has done everything from playing golf, to throwing parties. In this game, Mario is the obvious leader of the group. Although he pretty much has inferior stats to Luigi. He is the default leader, and can’t be changed like SSS which is kind of a bummer (Luigi leader FTW). This adventure finds him searching for princess Peach (again). And defeat the baddies that captured her (Again). ____________ /Baby Mario\ From whining co star in Yoshi’s Island...to whining co star in a Mario RPG, Baby Mario inherits many characteristics from himself. Like his adult self Baby Mario is fearless, and never shy to attack bad enemies. His actions get the bros a bit more then they should throughout the game. _______ /Luigi\ In a word, freaking awesome. Once a true equal to his brother Mario, Luigi quickly fell hard to second fiddle, and wasn’t even included in the very popular Mario 64. But thanks to the excellent sails of the demy terrible Gamecube launch title Luigi’s Mansion, Luigi is quickly roaring back into the spotlight. ____________ /Baby Luigi\ The obvious former self of Luigi, and along with Birdo, my favorite character for Mario Kart. Like Luigi, Baby Luigi is very shy, and is scared easily. While not as brave as baby Mario, he is much more cunning...and is just soooo adorable. ________ /Bowser\ Not seen until moderately late in the game. He’s a spoiler warning so I won’t go further. You actually shouldn’t have read this actually. _____________ /Baby Bowser\ The reacurring villian in the game and not even half as cool as adult Bowser. Instead of being a true threat like his adult self, Bowser instead relies on his friend Kammy Koopa, and his many henchmen to defeat the heroes instead. _____________ /Kammy Koopa\ Baby Bowser’s partner in crime if you will. Mainly appears in the Yoshi’s island area, but is present throughout the entire game. Not a whole lot smarter then Baby Bowser, but is very loyal. Therefore it makes sense why Bowser still has her employed once he is much older. ______________ /Queen Shroob\ A silent and mysterious villian who is the weakest final boss of all time. Besides that, Queen Shroob has the lucky ability of rupping off the guy from T2 and therefore can shape to look like anyone she pleases. In this game Princess Peach. The only problem is that she is still looks like an alien and looks nothing like the person who she is copying. Oops. Guess the shadow queen is only person who can do it right...or Boo’s...or evil versions of the people who are people being copied. _________ /Bootler\ Princess Peaches servant, first appearing in Super Mario Sunshine. Bootler loves to worry about the princess, but instead of growing a pair and going with her on all her adventures, he instead just lets her go and get taken by Bowser, or the guy from T2. __________ /Suitcase\ A constant form of “help” throughout the game. Always seems to take it upon him self to pop out and make me write a boring and lame paragraph about what he says to you. At least he doesn’t say HEY! LISTEN! ________________ /Princess Peach\ The lovely captive in this story and one of my favorite people you have to save ever. Zelda may be a tranny, and the sleeping time princess you have to awaken in every RPG may be super hot. But I’ll take Peach any day. _______________ /Baby Princess\ Really doesn’t hold an intense role in the game. She can usually be found in the Kingdome garden trying to be cheered up by the two Bootlers. That’s about it. _____________ /Kylie Koopa\ While she is pretty much a minor character in this game, for some reason I really like her so she gets in. First met in chapter three, Kylie makes constant appearances throughout the entire game. She often reminds you of what you should do. I guess you could consider her a mini strategy guide...except her guide isn’t half as good as this one. ******************************************************************************* Battle Basic ******************************************************************************* When starting attack, there are five different things you can choose. I will go through all of them. _____________ /Jump Attack\ (Adult only) The most basic attack move, and one I highly recommend over hammer attacks. The bro you choose this option with will hop upwards, and come down on the enemy you chose. Just before you hit the enemies’ head (The timing will become second nature eventually.) you will crouch up upon impact, and deal a much higher amount of damage. When not using a bros item, this should be your attack option of choice. (Baby only) Almost identical to when using the adult. The only difference is that the baby you choose will do significantly less damage then their adult counterpart. If you are using a babies attack however, you would probably be better off using their turn to use a 1-Up Shroom. (Both bros) This attack should become your bread and butter when attacking. To start it, press the babies’ respected button. This will cause the babies to deal a moderate amount of damage, and then the adult will bounce back up. Now hit the adult’s button to deal even more damage. By doing this, a pretty good amount of damage can be done. _______________ /Hammer Attack\ (Adults only) Considering the adults don’t get hammers, this isn’t possible. (Babies only) I highly advise against using the hammer, unless your enemy has spikes and it is required. The trick to dealing the most damage with your hammer is to wait a bit longer then you think you have to, and let the hammers go all the way back. If you are too early or late, then the hammer will break on you and you will do very little damage. This happens even after you have played three run through the game which sucks. (Adults and Babies) I actually kind of recommend just pressing the babies button here, and dealing a set amount of damage. The second step of this attack is moderately hard to do, and can be missed easily. To do the attack here, wait for the babies to put back their hammers, and then press the adult’s button to raise the baby up. Now wait for them to pull back again and press the babies’ button to deal the damage. _____________ /Bros. Items\ These items are all very powerful, and should be used in excess against all boss battles. For a list of all the items, and their use in battle, look below. ______ /Flee\ Cause the bros to run from battle. It is almost impossible to escape without falling down, so expect to lose 100 coins or so every time you attempt to run. ______ /Item\ Use one of several available items. Healing shroom items will likely be your most used. ******************************************************************************* Bro Items ******************************************************************************* These items replace the bro moves of the last game. I liked the last games moves more, but these are way more overpowered so that’s good. All of them are very powerful, but some are better then others. Here they are with my personal super awesome ranking. (Note, rankings are based on several different technical factors, none of which I plan to share. This is of course because there so super technical and hard to comprehend...yup. _____________ /Green Shell\ 6/10 These are the first items you will receive, and thus you will have about 70 of them near then end. This item is very simple, but becomes way harder and pretty much not worth your time when adding in the babies. The basics are like this. Whoever you pick the item with will kick the item off first. The item will deal a moderate amount of damage, and head to the other bro for them to hit again. After every successful hit, the shell will speed up. This continues until a bros misses an attack, or the maximum number of hits are completed. By only using the adults, this is very easy and a very efficient way of dealing damage. If you feel like making things a bit more difficult, you can also include using one of the babies. When the shell is just about to hit the enemy, press the corresponding baby button (Y if you started with Luigi, X if you started with Mario). If done correctly, a moderate more damage will be dealt. This requires you to use three buttons instead of two, thus making all this much more difficult. I don’t recommend it. _____________ /Bro Flowers\ 4/10 This is probably the easiest to use bro item. But knowing me, I’m sure I’ll spend 200 words making this sound much more complex then it is. While using this item, I recommend you turn your sound volume all the way up. Once selected, jam the button of who chose the item with until you hear a “Bwoop” sound. Quickly switch buttons to the other bros and begin wailing on that. By doing this, you should deal a constant flurry of fire balls at your enemies, dealing a moderate amount of damage to all of them. If you are looking to deal damage an Ariel enemy(s) then do the same thing, but with the babies instead. The babies aren’t quite as fast as the adults, but they will hit all enemies, flying or not. At the end, these things probably won’t get a ton of use out of you because they just don’t deal that much damage. 164 words, pretty close. _____________ /Ice Flowers\ 5/10 Almost exactly the same as Bro Flowers. Only difference is that these deal slightly more damage, and have a chance of dealing power down. That’s why it gets one more point. Your best bet for this item, is to deal damage to Ariel ememies. ******************************************************************************* Walkthrough ******************************************************************************* (Scene) The game starts with a silly rendition of a story of evil aliens coming to Earth. You are told about the beings that are without a doubt creepy. The scene ends with the aliens finding their new home, the Mushroom Kingdome. BUM BUM BUMMMMMM!!!! ------------------------------------------------------------------------------- Mushroom Kingdome (past) ------------------------------------------------------------------------------- (S) Next scene shows Baby Mario and Baby Luigi talking to Princess Peach’s assistant (Sporting the old school mustache) he tells you (From now on you applies to whoever your controlling) that the Princess has been throwing a fit waiting for you to arrive. He tells you to press up on the D pad to enter her room (Game-play) There isn’t a ton you can do here. Press Y to make Baby Luigi jump, and X to make Baby Mario Jump. When your ready head into the room at the top of the screen, once there, keep moving up to start the next scene. (S) Mario and Luigi find three toads passed out on the floor (This scene WAS set in the 70’s...) Princess Peach however can not be found! Instead a evil cackle is heard off stage and Baby Bowser appears, holding her Mother Princess Peach. (Anyone who can tell me how Baby Bowser is already alive while the Princess is like 5, when he claims to be her son in Sunshine, please E-Mail me). Bowser tells everyone that he is taking the Princess, and that they should scram. Bootler says that enough and charges Baby Bowser. He was 23. Baby Bowser then turns to Mario and tells him that he is next. ____________ /Baby Bowser\ 12 HP Nothing more then a quick training session here, start by pressing X once to land a jump attack. This will prompt Bootler (I know that’s not his name, but I’m spacing hard) to offer to teach you about action commands. If you have played Mario and Luigi one, or have even played the Paper Mario games you should already know about action commands. Still, if your new or need a freshen upper, press yes to learn about them. Likewise, check further up the guide for my own handy dandy action command tips. As you are shown, press X right before contact to crush Baby Bowser’s scull. Likewise Press X immediately after the fireball comes out of Bowser’s mouth to dodge it. (S) After the fight, Bowser claims he is a prince, and couldn’t have lost to AN INFERIOR BEING! Mario and Luigi celebrate as flashing light comes from the windows. The castle is under attack! A couple UFO are shown attacking the building, this few become thousands as the clouds lift. ------------------------------------------------------------------------------- The Mushroom Kingdome (present) ------------------------------------------------------------------------------- (S) The next scene shows the awesome E. Gadd waving in front of his newest invention. It seems Gadd has developed a time machine. The star is powered by the Cobalt Star, which seemingly allows you to break the speed of light while keeping your DNA from exploding, awesome! Mario and Luigi are then shown outside the castle. Princess Peach is said to be so exited about the machine that she chose to be its first vict... err voyager. (S) Bootler is now shown obviously worried about the princess. (Why didn’t you go with her champ?). E. Gadd tries to assure Bootler that the princess will be safe. In fact he says there is a 99.999999999% chance of her safety! This really doesn’t calm Bootler off as he passes out. A toad notes that he KO’d himself (LOL Newb). The same toad tells you that there is refreshment in Bootler’s room, and that you should go get it. Suddenly, camera Lakitu shows up with a map for you. The map shows the current room you are in and all the saves around you, pretty darn nifty I think. After you are told a map the Toad asks Mario to see how is jump’s coming. (Bootler passed out on the floor obviously isn’t that important to this guy.) Press A to show him your mad Italian Plummer hops. You are then finally released to walk around. (G) While you are free to explore the castle, there is little or nothing to do so I don’t really recommend it. First go south and save your game. You should also see a red heart box here. Normally this will completely refill your health, but since you don’t really have health yet it’s useless. Continue walking towards the room with the green mushroom on it. Jump onto the wooden thing, then jump again to hit the yellow block. After you get the shroom, head back to where you originally where, or one room above the middle save point. (S) Toads worth is shown on his death bed as you re enter the room. The same toad who was asking you to jump just minutes ago is now begging Bootler for his stuff. (It all makes sense now). The doctor says that Bootler’s chances are slim. He has developed shroomshock (Also a name for a hallucinogenic overdose). Without a mushroom it seems he’s doomed for. Luckily you give him one and he is fine. And with that the time machine has returned! It is however really banged up. The door opens. But the princess does not exit. Instead it’s a generic early game green monster! __________________ /Junior Shrooboid\ 13HP 0 Coins (B) Pretty much just as difficult if not a tad bit harder then Baby Bowser. Use the action moves you learned earlier to dodge the monsters spin attack (Jump when he first touches the blue mushroom on the carpet.) After the first round of attack, Bootler will ask you if you want to learn about action commands again. Since you have already learned these feel free to skip them, or learn them again if you want. Keep the jump attacks coming and you should have him in no time. Mario will level up after this match. You will auto get a set amount for each stat. You can however, choose one stat to get even more in. Choose HP this time and hope for a 3. From now make a note to mainly upgrade Attack and HP, with something else now and then if you want. (S) After the match, E. Gadd pulls out his time radar and sees that Peach is still in the past. He says that with the machine broken as it is, no one can go find Peach. Luigi comes running from below and states that a giant hole has appeared in the garden outside the castle. (Why he was there I have no idea.) Gadd says that it is possible that the time machine may be making holes in the world (Why hello there Futurama). Toad asks Luigi to stand guard and protect the garden but he denies. The toad then asks to see Luigi’s jumps. (This guy has got to get out more.) Luigi’s hop is pathetic, and he is mocked by the toad for it. Mario’s jump is then shown which destroys Luigi’s. The toad tells Luigi to try again, but with some intensity this time. Luigi then jumps just as hi as Mario. The toad runs off to ask more people how high they can jump, and you are back on your way. (G) You can just go strait down to find the hole, but there are a lot of cool items to get so feel free to go get them if you like. There is also a shop but it is busy restocking at the time. When you’re done exploring, go to the room with the professor on it. (S) Mario and Luigi enter the garden to see a swirly red and yellow hole. E. Gadd exclaims that it is indeed a time hole. Luigi hope up next to it to take a better look (I wonder where this is going?) He says the hole will take you somewhere to the mushroom Kingdome in the past. He also wonders if someone who jumped in could make it back out. At this, Bootler rides into the hole thingy with his bed, knocking Luigi in and shredding his DNA...err I mean causes him to disappear in a flash of light. Mario fearlessly jumps in, going for his brother. A trippy load screen is now shown with Mario falling. Mario and Luigi are now shown in some forest area with a suitcase on top of Luigi. The suitcase says he was told there would be a Luigi here too but he can’t find him (He’s standing on him.) Luigi throws the suitcase off him and is visibly angry. Mario calms Luigi down. The suitcase explains he is an assistant sent by E. Gadd in order to help Mario and Luigi out. He claims he does much more then just holds stuff. He says to start things by opening him up. (Hot). (G) This is game play, sort of. The suitcase claims that he can do many things like holding your items and equipment. You can also check your stats. You can also see your time, and you coin count, along with your current HP. Press B to close the suitcase....BACK TO ADVENTURE! With this the hole disappears and Luigi is sad because of it. ------------------------------------------------------------------------------- Outside Hollijolli Village ------------------------------------------------------------------------------- (G) There is a save point here that you will probably want to use. There’s nothing to do in the first area so head right one, the suitcase will jump out and talk to you again. (Does he ever shut up?) He wishes to teach you some basic jump technique. You are told to press A to make Mario jump, and B to make Luigi jump. Practice jumping by hopping around and acquiring all the stuff. When you are ready, walk to the top right screen until you see a gap, this will prompt the suitcase to teach you how to double jump. There’s nothing if you fall through the gaps so don’t worry about it. After this you will see a bunch of green and red boxes. As you probably can guess, use Mario to hit the red blocks, and Luigi to hit the green. Hitting all the blocks will cause a series of steps to come down, allowing you to proceed. (S) While walking, Luigi will be donked by a Toad. A series of spaceships unlike the ones seen earlier will pass them by. They will continue up to the snowy area above you and mass carrier the entire town. The told is left mumbling about purple mushrooms. Mario and Luigi make a run for it while the Toad is sucked up by a UFO. (G) You should now be on a giant mushroom. Walk forward a bit and you should see a blue DR. Mario looking thing. The suitcase encourages you to jump on the shroom to initiate battle. Do so and cue sweet battle music. _______________ /Shrooblet (2)\ 7HP (Each) 3 Coins (Each) (B)Remember to use action commands in this battle to make it a lot easier. Even without them this match is very easy and should be no concern. After the match, jump on the other two shrooms and defeat them both. (G) Continue making your way up the area, fighting all the monsters you find. (S) About half way through the area, Luigi gets donked on the head by a monster. Apparently this monk really hurt as Luigi loses 16 HP because of it! This prompts the suitcase to teach you how to use items. Press the mushroom option like prompted and heal Luigi. (G) Keep moving up, remembering to fight every opponent you see. This should always be true, as it will keep you at the necessary level for the current boss fight. Just keep moving and you will reach the village soon enough ------------------------------------------------------------------------------- Hollijolli Village ------------------------------------------------------------------------------- (S) You enter the city to find those same UFO’s destroying everything. Breaking buildings, and killing toads. The UFO’s then leave, Allowing Mario and Luigi to enter. (G) There really isn’t a whole lot to see here. You are free to walk around and explore, but you won’t find much. Make sure to enter the first house you see so you can save. And then enter the second house to continue the story. You should enter the house to see an elf thing stuck in the chimney. Apparently he is the mayor and is stuck. Walk underneath him and jump to get him out. (S) Mario and Luigi hear a scream and rush outside. There they find the same mayor being taken by the aliens. Meanwhile, three aliens confront the two with their evil alien language. So begins the battle. ________ /Shroob\ 15HP You can’t win this match, so don’t worry about it. You should probably notice a huge UFO thing floating over you, impending your doom. Just get some more practice with action commands. To dodge their attacks, jump just as the gun is fired. After three rounds, a giant flash ball will come down from the UFO, thus ending the game. OR DOES IT!?! ------------------------------------------------------------------------------- Koopa Cruiser ------------------------------------------------------------------------------- (S) The game now cuts back to the baby Mario and Luigi, running around with each on top of the Bowser cruiser. The ship is attacked by those same damn UFO’s and the boys begin to cry. Toadsorth crawls in and is overjoyed to Finally find the princess. He wheels her out of the ship, leaving the Bros alone. Bowser is heard from the speakers, alerting everyone to meet on the deck. Mario pushes Luigi out to the deck. (G)You are taught to jump again in this room. Simply follow the koopa’s command and jump over all the boxes, collecting all the items along the way. (S)You enter the captain facility to find Baby Bowser ordering the launch of the Koop Cannon. He is obviously proud of himself as his followers boost his ego. Adult Mario and Luigi are then spotted, still lying on the ground. Bowser denies the request of saving the two, this causes baby Peach to throw a tantrum. Bowser decides to help them, and launches cannon shot to fend off the attackers. The babies are then told to go get the people they saved. ------------------------------------------------------------------------------- Hollijolli Village ------------------------------------------------------------------------------- (G)Make sure to save, and then go to where Mario and Luigi are downed. You should find some shroobs still there, thus initiating a battle. ____________ /Shroob (2)\ 10HP (Each) 5 Coins (Each) Nothing too hard here as long as you keep the action commands coming. Remember that Baby Mario is X and Baby Luigi is Y. You will also be taught about Bros Items here. Follow the example, and defeat the monsters with Koopa shells. (S) After the battle, Bootler comments that more aliens may come soon. He says it would be a good idea to take Mario and Luigi back to the ship. Bootler later comments that the alien’s presence was like a bad dream, there is now a scene of happy toads walking around, until they are attacked by those same damn dirty UFO’s. Suddenly, the UFO’s are seen destroying the castle! The babies are told to flee the area before it is destroyed. A UFO makes it inside and abducts a toad. Luckily, Bowser is able to call in an attack on the UFO before it can harm anyone else. Bootler then finishes his story of what happened. I now must apologize for typing this at 4 A.M. I had no idea this was a story or anything else...so ya. On with the game. As you approach the Mushroom palace which is now the Shroom castle. You comment that Princess Peach must be there. Bootler says that’s impossible because Peach is right there. This cause him to think Mario and Luigi has lost it. Either way a transmission is received form princess Shroom who looks very similar to Princess Peach. She sends an obviously evil message, however it is in alien language and no one can understand it. Suddenly a report is heard. A shroom missile is heading strait for the ship! Bowser yells for a counter attack, but the ship is out of ammo. The missile hits your craft and it slowly crashes into the castle. Mario and Luigi are now seen alone, when suddenly that suitcase pops out. He says that there is no one else in the area. He also says that another time portal has been detected. Thus ends the longest cut scene of all time. ------------------------------------------------------------------------------- Shroom Castle (Lava Moat) ------------------------------------------------------------------------------- (G) Start out by saving then heading right. Grab the shrooms and shells there then engage battle with a new enemy. ________ /Goomba\ 10 HP 3 Coins A very basic enemy. Goes down pretty easy, and has an easily dodged attack. It’s one and only attack has it charging either bro simply jump when the time is right to either jump on, or over it. There are quite a few of these so get used to them. (G) Go down at the first fork and grab the mushroom. Then head to the right, then up and onward to the door. In the next room, first clean the entire floor. Here you should find a new enemy. _____ /Boo\ 15HP 4 Coins Not a whole lot different from Goombas. Will disappear then re appear behind Mario and Luigi. The hand they put out beforehand is the direction they plan to go. Jump when they first appear. (G) Once you have cleaned house hop up the stairs to the walking beam above. Walk slowly on the beam. If you go to fast you are sure to fall of. If you do fall head back to the stair and do it again. Also you may notice weird X markings on the ground. These are unimportant for now so don’t worry about them. (S) It is now you see Baby Mario and Baby Luigi on the high beams above. Baby Mario makes it down safely, but Bably Luigi is much more hesitent. The suitcase then pops out and recommends you use him as a cushioning device. Luigi hops ON TOP of the suitcase. The suitcase likely has some sort of metal exterior so the fact that a small child fell 20 feet onto it can’t be good. Either way, BACK TO ADVENTURE! (G) Attempt to leave the area and the babies will begin to cry. Everyones favorite suitcase will then pop up and offer you advice on walking with a group of four. Mario and Luigi then do their absolute best to cheer up the babies. You are then told you can move. This acquisition of movement should be huge for you so savor it. When you’re done talk to the suitcase. Now press X to switch to the babies. Now walk to the babies to pick them up like a piggy back. To open the door, have all four Bros step on the switch. Next, toss the babies onto the ledge and have them press the blue and green switch to allow the older Bros up as well. In the next room, have the babies go alone inside the tiny door, and grab the items from the blocks. Now walk around and pick up all the items in the area. Same thing in the next room, throw the babies onto the ledge and have them hit the blue and green switch. After thatm throw them up onto another ledge and have them hit the pink switch. This should lower the platform allowing Big Mario and Luigi to get up. Jump on the switch and proceeed. (S) In the next room you find a staple of Mario RPG’s, Kammy Koopa. She is looking for prince Bowser when she spots the four. She claims that she remembers kidnapping the little Bros. But now they’re much bigger, And hairier for that matter. She says that if you are bothering her, then she will bother you up! ____________ /Boo/Goomba\ This battle is nothing more then a way for you to learn about piggyback moves. These moves are essential to learn and pull off, as the more damage you can deal the better. Like the suitcase teaches, press either X for Baby Mario, or Y for Baby Luigi. And then A for Mario, or B for Luigi. After you defeat the Boo you will be taught about Bros items for four people. Read the instructions and try it out. The Koopa shell is pretty hard to do with four people, so it may take a while for you to get the hang of it. After the battle, continue moving until you meet a new enemy __________ /Boom Guy\ 18HP 8 Coins This thing is really annoying until you get his attacks down and then he isn’t so hard. His attacks have him walking up to. Now one of two things will happen, wither he will fire right at you. Or have a shoot out smoke, and then fire. If he holds his gun loosely with one hand, it will be a miss fire. A two handed fire however will be immediate. Once he is down to only a few HP, he will lose his cannon and spend a turn calling in a new one. Because he often gives you a free turn to attack, these guys give you a lot of opportunities to beat them. (G) Spend the rest of this area getting a lot of XP and practicing Bros Attacks. By the time I exited this area I had everyone at level four. And I killed all the monsters I saw. The final area is nothing more then a large pipe with a four person mark on it. Have all the bros jump on it to get to the next level. Nice save point in the next level (Writing this guide has me at 4:12 at this point). Head up and out to the next area In this level, walk to the end of the walkway, now turn upwards and you should see a ledge, Toss the babies onto it and have them walk into then next room. In there they should find a purple block for them to press. A bridge will appear. Reunite the Bros and head across. Jump on the four person switch to get to the next area. Another very similar puzzle here, except the babies can go to the right once in the chamber to find several enemies and goodies for them, defeat all the goombas, and grab the items before switching back to the older Bros. Have Mario and Luigi cross the bridge. Once crossed the bridge, the suitcase will pop out and teach you about the new multicolored block you see. Follow the instructions to raise the platform and then switch back to the babies. With the babies, climb the platform that was created, and press the blocks in a similar fashion. This will lower the platform below. Now have the Bros reunite and destroy all the enemies on the floor before continuing. Have all four Bros hop up the platforms. Defeat the Boom Guy above and again throw the babies onto the ledge. Have them go to the left and press the blocks to make a bridge to cross. Knock down the door and move on to the next area. First head to the right and grab the 20 coin block. Next head left and throw the babies onto the ledge. You should enter a darkened room with white things. This is actually a platform you must walk on, surrounded by spikes. Falling will illuminate the room showing you where to go. While you can just guess and check it by remembering where to turn each time you die. (Which I did). A much easier way to do it that I learned on my third play through is to have Adult Mario and Luigi use the Bros bloc to illuminate the room. Have Mario hit the red block, and Luigi hit the green one. The result should be an illumination block for the babies to use. If you have the wrong bros hit it however a fireball will hit the babies, causing them to restart. After making it the whole way, the babies should reappear inside the cage area. Hit the big treasure box with them and watch the crystal thing fly out. The suitcase recommends you keep it so you acquire crystal shard. The gate will now oopen allowing everyone to make it to the next area. Hit the pipe switch here and save/heal everyone. Your almost out of the area and that usually means it’s boss time. Hit the last four man switch and exit the level. (S)Bootler asks if you are all OK before the suitcase pops out again. He says that the thing in front of everyone is the new time hole and that everyone should jump in. Bootler tries to say it is a bad idea but the suitcase tells him off. Everyone hops into the warp, thus ending the level. ------------------------------------------------------------------------------- The Mushroom Kingdome (present) ------------------------------------------------------------------------------- (G) There are tons of things for you to do once you return to the castle. The suitcase recommends talking to the professor; you can spend this time walking around looking for items. But there isn’t anything incredibly noteworthy at the time so just go ahead and walk to the room marked with E. Gadd. (S) You enter E Gadd’s room to find the generic green monster in a tube. E. Gadd is astonished with Mario and Luigi bringing back the baby versions of them. He says he is tickled to see the big and little bros side by side. The suitcase then pops out and alerts E. Gadd that the castle of the past is under attack. The suitcase then brings out the crystal you found earlier and shows it to the professor taking all the credit for it. The piece is identified as a Cobalt Star Shard which is the time machine’s fuel source. (Complete guess here, we are going to need to collect 5-7 more). The star piece causes the monster to get very angry and scream thus making poor baby Luigi cry. The toad then tells you to collect more shards to rescue Princess Peach (Oh called it!). Suddenly, a new time portal opens up. You are of course told to go to the time warp to make find the next shards. Before you go however, E. Gadd keeps you to learn about badges. (G) Follow the instuction to learn all about badge use. Choose whoever you like to get the badge, as it really won’t help anyone most. I gave it to Luigi since he’s the man. Once everything is set up, Gadd tells you he is going to continue watching over the monster. He also tells you that the shroom shoom shop has opened up. Guess where you should go next? $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ Shroom Shop $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ (You see what I did there? I used money symbols for the header...I’m so clever) Useable Items Mushroom 10 1-Up Mushroom 60 Refreshing Herb 15 Bros Items Cannonballer 40 Bro Shell 20 Green Shell 10 Clothing Patched Slacks 120 Starchy Jeans 90 Badges Wallet Badge 200 Salvage Badge 140 Easy Badge 100 Pep Badge 100 Training Badge 80 Buy two pairs of Patched slacks, and two pairs of Starchy Jeans. The extra DEF should come in handy. This should pretty much bankrupt you, but money is pretty easy to get in this game so it’s not much of a problem. When you’re all set head to the new warp hole to the right of the map. Once you jump in, old Bootler will meet new Bootler and they will fight over the young princess Peach. ------------------------------------------------------------------------------- Toad Wood Forest ------------------------------------------------------------------------------- Upon arrival, save and head right to the next area Immediately grab the six fire flowers from the Mario box. These items are very useful, so always go for them. In this area, toss the babies into all three of the stumps. Going left to right they should find 11 coins, 10 coins and a mushroom drop, and a new enemy! ___________ /Koopeleon\ 18 HP 4 Coibs When the Koopeleon attacks you he will turn invisible. However if you look hard enough you should still be able to see an outline of where he is. His attack is an invisible rush attack. To dodge, watch for the white bubbles that signify him moving. As soon as you see these dots, jump. You should land on their head. All in all, this is a pretty easy enemy that shouldn’t be too much trouble for you. After you have gotten those three things, move on to the top. (S) Upon entering you here a faint voice calling out your name. It is a pink Toad trapped in a tree. She says her name is Toadiko and that she was on the time machine with peach. She says that as soon as she arrived that they were attacked by Shroobs. (A scene is now shown of Peach arriving only to be attacked by those blue shroomy things, lead by princess shroom.) The Toad says that the princess was in fact taken by the shroobs. She tells you (With an incredible amount of insight and detail, more then anyone who was just kidnapped should know.) All about the tree life sucking system. Apparently mushroom power is used as fuel, but is very possibly used for something else as well. (OMG Foreshadowing!?!?!) She tells you to leave her there (No complaints from me). Suddenly, the aliens attack! Frying that poor toad. Mario and Luigi have a quick mumbled conversation and where back on our way. (G) Toss the babies into the tree nearby and collect the mushroom and 10 coins. Now head right. Hit the Luigi block, and defeat the enemy. Now going from the bottom left corner, toss the babies into the stump and find yourselves a new enemy. _________________ /Elasto-Pirannha\ 27HP 5 Coins The Pirannha is a very easy enemy to defeat, with a very easy to dodge attack. To kill it simply do jump attacks, or use Bros items on it. It’s one and only attack consist of it growing very tall onto the second screen, and firing a fire ball at one of the Bros. To dodge, jump when the fireball is less then a second away from making contact, although there is a lot of time before and after that you will be O.K. Now throw the Bros in the other stumps, and you should find three shells and 10 coins. Also, there are some monsters for you to defeat in the area. One is new! _________ /Boo Guy\ 17 HP 4 Coins Now this guy is a pain. He is probably the most difficult enemy to dodge thus far. His attack goes like this, he will point one hand out. This is the direction he is heading, jump when he begins to spin like a bullet. Luckily, he will only do four or so damage to you if he hits so it isn’t that bad. Once that is all taken care of, head to the bottom right corner to exit. The Vim factory should be up ahead, but the entrance is blocked (OH NOES!) Instead defeat all the enemies in the area. Also grab the 1-Up shroom from the Luigi Block. Now head left to exit the area. Several empty boxes are seen now. (I wonder if this is a puzzle?) Head to the bottom right corner, and throw the babies with them. Now switch to them and begin navigating the area. You should soon see a box with a fire thing in it. Jump up to knock it up and out. Go straight at the fork, and defeat the enemy. Continue along with the Bros, defeating all then enemies and defeating all the baddies until all the blocks are filled. Now run back to the launch bad and reunite the Bros. Now as a group, jump and knock each filled block, so its contents fly into the big block. When the middle block is filled. Hit that one and watch as a completely unstable ball of fire, somehow hits a target perfectly. Head back up and through the now open passage. There is nothing here to do, head up the stairs. Throw the babies in the trees here for a 100 coin, a pain of unarmed jeans, (Give them to whichever baby has lower power), and a fight against an enemy. Defeat the additional monster (I got six chameleons!). And the other additional monster (I got two ghosts and a pipe thing!) Then exit the area to the top right. You should see some flying saucers fly ahead of you. Now note that you can’t get into the space ship (You didn’t think it would be that easy did you?)Instead head right to begin the puzzle. Start this area by defeating then enemy and grabbing the three coins. Now throw the babies inside the tree and have the big guys walk on to the magic carpet thing. As the babies, hit the switch as it faces to the right. The carpet should begin moving in that direction. Now let it go until it is aligned with a ledge. Now jump with the babies again to stop it. Hop onto the land with the big guys. Head up to the top and grab the wallet badge with Luigi. (Just give it to one of the babies for now.) Walk the bros back onto the platform, then restart it still going right with the babies. Have them stop it again at the next platform, where you should again move the big bros off. Defeat the enemies and move across the bridge. Hit the Blue block here to have the little guys pop back up next to you. (So that’s what it does!) Now toss the babies into the tree to the left of you for a 100 coin, and two green shells. Now throw them onto the ledge for three fire flowers. Finally, jump and then toss the babies so they hit the multicolored block in the middle. This will begin a sequence in which you will have to jump in the order of Baby Luigi, Baby Mario, Luigi, and then Mario. This will (for no apparent reason) cause one of the statues to light up and shock one of the ships claws. Therefore obviously getting the other claw will open the door... Exit to the top left area. Start the area by defeating both groups of enemies. All four bros leveled up to level 7 after the second group, in case you’re keeping score at home. Throw your babies into the tree and walk the big bros down to another carpet (Yes I know it’s a platform...stop E-Mailing me.) Have the little bros hit the switch when the arrow is pointed to the right. Switch back to the big bros, and hop over the yellow baracade when it comes. Hit the purple switch and then jump into the spikes to get back. Rejoin big and small and hop up the newly formed stairs. In the top right corner here, jump to collect a few coins and a 1-Up Shroom. Then toss the babies in to collect another 100 coin, and a mushroom. Now jump throw the babies into the colored block in the middle, just like you did a few areas ago. The same puzzle will go. (How bout some originality Alpha.) Another bolt will sound, thus opening the space craft. Now head out of the area, and through the bottom right corner and prepare for a not so fun last challenge. By this time I hope you know to throw the babies into the tree stump. Now walk onto the platform. Start by going strait down until you crash into a platform. From here, navigate to the right so you make it to the island with the boxes on it. Collect the coin and green shell and hop back on. From here go strait left, or a little down and then left so you miss the island. Go until you hit the wall and then head down. Go for a little bit until you hit another island with a box on it. Inside is another coin (AWESOME!). Keep heading down and very soon you should spot a green Luigi box on top of a yellow platform. Inside are some wild trousers (kinky much?) These pants raise attack, while obliterating defense. Give them to whichever Bro has a lower attack (likely Luigi). Move to the other three yellow masses as well to collect a 10 coin, two coins, and three bro flowers. After all this, head left until the wall, and then down to reach the end. Also note that you will likely have fallen 5-10 times by now, making this area a whole lot less fun. Now head up to the space craft area and hit the blue block to reunite the bros. Now head back to the landing site to save. Make a note to heal Baby Mario, and Luigi to the max as they will have a tough fight coming up. Now head to the Air Craft’s door which should open up for you. Step inside to find... A PIPE SWITCH!...erm I mean A SAVE POINT!...erm I mean THE KOOPA BROS! Ahh, there we go. The Koopa’s will talk about there 1337 |-|40^ $k1||$!!!!!111eleven11!! In a scene that I can only imagine how it sounded in the Japanese version. Long story short, they pwn teh n00bs which is the Mario bros. And nothing says 1337 like a giant mechanical nose M I RITE?!?! Either way the big bros are sucked away, leaving only the little guys to pwn teh tru noobs. _____________ /Hammer Bros\ 100HP (Each) 70 Coins 80 XP I promise never to type like that again “i swer” Either way the Koopa’s despite their pompus attitude, are much more bark then they are bite considering they are the first true bosses. (With a game time of over eight hours it’s about time.) Your main concern should be defeating one Koopa as quickly as possible as the Koopa’s team attack is much more powerful and difficult to dodge then there solo attack. The Bros have two team attacks. Both involve one launching the other as a projectile and dealing huge damage. There is actually an easy way to counter this however. Watch the Koopa as his mallet swing backward. If a normal contact is made, then the hit Koopa will bounce normally. In this case, time your jump so you land on in. The other attack happens when the Koopa’s hammer head goes flying to the side. This will result in the Koopa going air born, and missing you completely. Just stay still here and let him launch over you. The Koopa’s solo attack is much less impressive. The lone Koopa will launch hammers into the air. Jump with the necessary baby just as the hammers hit the ground. Also note that all items, regular and Bro can be used by the babies as well. And by this time you should have at least 6-10 life shrooms, so there is no need to worry if a baby goes down. Also by this time you should have hopefully become more skilled with the bro items. I was dealing 64 damage a turn using two shells which made this fight way easier. Either way, no scope these noobs move on. (S) After the battle, the Koopa’s antennas are found to be broken. Thus there mind control powers are defeated. Also gone are the mad hax Koopa’s that we will all miss. As a thank you (For beating them up.) You are given hammers! Now smile as infant children are given incredibly powerful tools of damage and destruction. But before you can use them it’s intro time. (G) Follow the super fun examples told you by the Koop’s. Follow the guide just like you are taught, hammering all the boxes in your way. At the next test, double press Y to burrow into the ground. Now head under the gate like prompted. Pop back up and keep moving while destroying the boxes. Hit the pink Switch to end the training. You will now be told about X Marks and beans. I swear I will do my best to tell you all of these I can find. But my tendency to do these guides at 4 A.M. While loaded up on caffeine always makes things like that difficult. And with that, head back to save, and welcome to ------------------------------------------------------------------------------- Vim Factory ------------------------------------------------------------------------------- (G) Well actually you’ve been here for like twenty minutes now. But I didn’t want to ruin my joke so I say you only just arrived. Start by having the babies jump on the yellow, two dot switch to open the first door. Next, use Baby Luigi’s tornado moves to walk under the gate before popping out. Now destroy all the crates with the hammer. After a bit of that you will reach |
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Another Mario & Luigi: Partners in Time Walkthrough :
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