Mario & Luigi: Partners in Time Walkthrough :
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Walkthrough - FAQ/Walkthrough
------------------------------------------------------------------------------- =============================== Mario & Luigi: Partners in Time =============================== Written, compiled, and submitted by: charmandermaster1015 Console: Nintendo DS (NDS) Copyright 2006-2008 Karanhaar Singh. All Rights Reserved. Version: 1.04 IMPORTANT: This guide may not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. This walkthrough is best viewed in Courier New, size 10. ***NOTE: My current email address has changed to firstname.lastname@example.org*** =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= Table of Contents =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= Section 1: Controls [s1] Section 2: Battle Techniques [s2] Part 1: Jumping Part 2: Using Hammers Part 3: Bro Items Section 3: Other Basic Information [s3] Part 1: Brother Moves Part 2: Leveling Up Part 3: Initial strike Part 4: Beans Section 4: Reference Section [s4] Part 1: List of Bro Items and Equipment Part 2: List of Enemies Section 5: Walkthrough [s5] Part 1: Peaches Castle (first visit) [p1] Part 2: Hollijolli Village [p2] Part 3: Bowser's Star Cruiser [p3] Part 4: Peaches Castle (second visit) [p4] Part 5: Toadwood Forest [p5] Part 6: Shroob's Vim Factory [p6] Part 7: Peaches Castle [p7] Part 8: Yoshi's Island [p8] Part 9: Inside the Giant Yoshi [p9] Part 10: Peaches Castle [p10] Part 10a: Castle Sewers [p10a] Part 11: Gritzy Desert [p11] Part 12: Koopa Dome [p12] Part 13: Under Gritzy Desert [p13] Part 14: Peaches Castle [p14] Part 15: Thwomp Volcano [p15] Part 16: Inside the Volcano [p16] Part 17: Shroob's Mothership [p17] Part 18: Toad Town [p18] Part 19: Star Hill [p19] Part 20: Star Shrine [p20] Part 21: Castle Sewers (and Peaches Castle) [p21] Part 22: Shroob Castle [p22] Part 23: Peaches Castle [p23] Section 6: Credits and Contact Information [s6] =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= Section 1: Controls [s1] =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= This section will briefly explain how to control all of the characters outside of battle and in the menus. A button: The A button is mostly used to make Mario jump, but it is also frequently used for confirming menu selections and selecting items to use. This button is definitely the most common one used in this game. The A button will also scroll through speech bubbles and confirm a status upgrade when you level up (like power, speed, etc.). B Button: The B button is almost the exact opposite of the A button. Instead of making Mario jump like the A button, the B button will make Luigi Jump. It will also cancel Menu selections when you are paused or in battle. The only similarity between the B and A button is the fact that they both scroll through talking scenes and will both confirm bonus status upgrades when you level up. X Button: The X button is exactly the same as the A button, except it makes Baby Mario jump instead of Mario. If all four Brothers are together, the X button will throw the Babies off the Big Brothers' backs. Y Button: The Y button is exactly the same as the B button, except it makes Baby Luigi jump instead of Luigi (similar to the relation of the X and a button). If all four Brothers are together, the Y button will throw the Babies off the Big Brothers' backs (same as X button). L (shoulder) Button: Pressing the L button in menus and when all four Brothers are together will do absolutely nothing. The L button is used to switch powers within a set of Brothers. This means that if you press the L button when you only have control of the Babies, they will pull out their hammers and not be able to jump until you put them away (by pressing L again). The L button also cancels a selection when you want to upgrade one status after you level up. R (shoulder) Button: The R button does the exact same things as the L button. D (control) Pad: Pressing the up, down or either side of the control pad will move the Brothers in that specific direction. You can also use the control pad to navigate through menus. Start: Pressing Start will open or close your suitcase (Stuffwell). This button is used to confirm some menu selections. Select: Select is not used in this game. Touch Screen: There is only one time when you use the touch screen in the game, but I won't mention it here as contains a spoiler. I will tell you that it involves rubbing the screen with your stylus. Make sure your touch screen is calibrated, or you may be stuck in one part of the game! =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= Section 2: Battle Techniques [s2] =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= There are a lot of ways to improve your battle techniques so you can beat tough Bosses, so it is strongly recommended that you read this section before you actually go through the walkthrough. Part 1: Jumping --------------- Jumping is your standard attack. Jumping is also the most common technique because it deals a good amount of damage, and can be used against a great variety of enemies. DO NOT jump on an enemy if he has a spike, claw, or anything else that looks dangerous on his head. If you do jump on these types of guys, the spike or claw will hurt you for one point of damage. Note that you can safely jump on the Fly Guys even if their propellers look dangerous. If you want to jump in battle, select the red block with the picture of the arrow on it when it is your turn. Now you will jump on the enemy, but you will also notice that you will trip over and deal little damage. This is because you have to use something called an action command. For jumping, the action command is simple as you only have to press the Brother's button right when he touches the enemies head. If you pressed the button on time, you will deal a lot more damage and will not trip over like you did before. There is a special trick that you can use if you have all four Brother together in battle. This trick will allow both The Baby and Adult Brother (of either Mario or Luigi) to jump on the enemy in only one turn, which I call Baby bouncing. To do this, press the Babies attack button when both of you touch the enemies head. The Baby will jump back to his normal spot, but the Big Brother will flip over and step on the enemies head again. When this happens, immediate press that Brother's button to deal even more damage! Baby Bouncing can deal over five times damage of what normal jumping (without using the action command) can do. When you jump, always use the action command even if you are fighting an easy enemy. You may never know when that extra damage you deal can be the difference between dying and beating a Boss! Part 2: Using Hammers --------------------- You will get hammers when you get around 15% through the game. When you do, you will have to use them against enemies that have spikes or any other hazardous thing on their head. Hammers may be weaker than jumping, but they can be used against the spiked enemies. Never use hammers against airborne enemies at it will completely miss them (which means you wasted a turn). If you want to use your hammer, select the hammer icon when it is your turn, and select a target enemy. When you first attack the enemy with your hammer, the hammer's head will probably fall off causing the hammer to deal very little damage. To successfully nail the action command, press the Baby Brother's button (X or Y) after he steps in front of the enemy when the hammer shakes. If you pressed the button on time, the hammer will smash against the enemy dealing a good amount of damage. If you did not press the button on time, the hammer head will fall off, and you will deal a lousy 4 or 5 points of damage. Like jumping, there is a special technique you can perform if you have all four Brothers in battle. To deal this extra damage, press the Big Brother's Button (A or B) when the hammer shakes instead of the Baby Brother's one (X and Y), and you will raise the Baby high in the air. Now the Baby will shake his hammer again, so press the Baby's button this time to hit the enemy. Remember, Hammers are harder to use and weaker than normal jumping, so only use hammers if you are fighting a spiked enemy. Part 3: Using Bro Items ----------------------- There are many Bro Items to be used in battle. Some may be stronger than others, but they are all useful (Ice Flowers are cheap and very good as they reduce the enemy's status). This section will describe all of the Bro Items you can get and how to use them properly. Green Shell ----------- Attack Power: Low Difficulty of Usage: Easy Bonus: None Target: One Description: Green Shells will be the most common item you will encounter in your quest. You will find them in many item blocks as well as from different enemies. How to use: Using Green Shells is like playing ping pong with your enemy. When you first use the Green Shell (assuming you initially throw it with Mario), it will bounce off the enemy, and will slowly move to Luigi. Right before the Green Shell hits Luigi, press B to kick it back to the enemy, and it will bounce back to Mario. Continue to kick it back and forth, and it will increase speed after eight kicks (the word above you will change from 'OK!' to 'Good!'). If you successfully kick it eight more times, the work will change to 'Great!', and it will move even faster than before. Continue to kick it a few more times, and the Shell will eventually break against the enemy ending your turn. If you have all four Brothers fighting against an enemy, you can use a special trick to increase the damage you give. When you start kicking the Shell with Mario, Baby Mario will ride on top of the shell as you kick it back and forth. To deal this extra damage, press X right when the shell hits the enemy to command Baby Mario to whack him with his hammer. This may sound confusing, so I will give you the sequence of buttons to press during this attack: A, X, B, X, A, X, B, X and so on. Note that if you originally kick the shell with Luigi, Baby Luigi will have to deal the extra damage except for Baby Mario. If you are still having trouble with using shells, try it without dealing the extra damage first, and then deal the extra damage when you can get a 'Great! At least three times in a row. Red Shell --------- Attack Power: High Difficulty of usage: Easy Bonus: None Target: Successive Description: Red Shells are exactly like Green Shells, except they are a lot more powerful and can last forever. These items are sometimes found when you kill enemies, but you will mostly find them in item boxes near the end of the game. How to use: Use Red Shells the same way as Green Shells. Bro Flower ---------- Attack Power: Moderate Difficulty of Usage: Easy Bonus: Burn Target: All Description: Bro Flowers are your standard Bro Item that can cause a nasty burn. They are fairly cheap and can deal a good amount of damage if you can use them correctly. Some enemies are even weak to fireballs, you can do double the damage the them! Beware that other enemies are resistant to fire. How to use: First, select the Bro Flowers from your bag, and be prepared to button mash. Assuming you started to attack the enemy with Mario, rapidly press the A button to throw fireballs. When you see the red fireball move to Luigi (and the blue one goes to Mario), rapidly press the B button (or you won't deal any more damage). The red fireball will move from Mario to Luigi at random times, so keep your ears opened for the beep that indicates that the red Fireball switched Brothers. As I said before, some enemies are weak and resistant to Fireballs, so only use Fireballs against enemies if they are not resistant to them or you will only deal 1 point of damage! If you threw Fireballs at an enemy that is weak to them, you will deal double your usual damage (you will see the word 'Critical!' when you do). If you burnt the enemy, he will not be able to attack for a few turns and will receive damage during that time per turn. If you want to attack enemies flying in the air, you have to press the Baby's Button when the Fireball is with their bigger selves. Throwing Fireballs with the Babies is weaker than throwing them with the Big Brothers, so use them only if the other enemies are flying in the air (not when they are on the ground). Ice Flower ---------- Attack Power: Moderate Difficulty of usage: Easy Bonus: Random down (It will sometimes lower the enemy's status) Target: All Description: Just like the Bro Flowers, the Ice Flowers also have enemies that are weak and critical to them. What makes Ice Flowers better than Bro Flowers is their ability to lower the enemy's status. This means that you can make a Boss battle a lot easier for you if you lower their attack and defense. How to use: Use Ice Flowers the same way as Bro Flowers. Smash Egg --------- Attack Power: Moderate Difficulty of Usage: Moderate Bonus: Dizzy (and a random item if you successfully used up the egg) Target: All Description: Smash Eggs are fairly hard to use at first, but when you learn how to use them, you can deal tons of damage to the enemy. They are mostly found in Yoshi's Island (any surprise there?). How to use: After you select Smash Eggs from your items bag (with Mario), press A to kick the egg to the enemy and into the air. Now hold the B button down as the egg flies in the air, and release the button when the egg gets about halfway down the bottom screen. If you kick at the right time, the Egg should smash into the enemy and fly to Mario again (hold down the A button before you kick it again). Continue to smash the enemies with these eggs, and it will break after you get the 'Great!' comment. If you are lucky, you will get a 1-Up Super or a 1-Up Mushroom from the Egg, but half the time, you will get nothing. Unsurprisingly, there is a trick to use if you have all four Brothers fight the enemy to cause more damage. To do this trick, throw the Egg at the enemy for the first time to hit the enemy, but press Y instead of B when it reaches Luigi (which will make Baby Luigi hit the egg). This will throw the egg higher into the air as it soars back to Mario. Like you did before, press X instead of A to hit the egg with the Baby again, and this will cause the egg to move an insanely fast speed to Luigi. Now kick the egg when it reaches Luigi so it hits the enemy for almost double the normal damage. Note that you have to kick slightly earlier because the egg is moving at a faster speed. Pocket Chomps ------------- Attack Power: High Difficulty of Usage: Moderate Bonus: None Target: All Description: Pocket Chomps are undoubtedly one of the best Bro Items in the game! If you know how to use them correctly, you can deal hundreds and even thousands of damage to enemies and Bosses. How to use: Make sure you use Mario to select this attack item, and press A to throw a giant Chain Chomp from the small ball. Now it will start to chase either Mario or Luigi as you run past enemies. As you pass the enemy, make sure you press A (or B if Luigi is present) right when you touch the enemies head to deal damage and to continue go to the next enemy after you turn around. Continue to press the Brother's button when he jumps on different enemies to do more damage. One wonderful property of the Pocket Chomp is that it gives you a second or even third chance if you accidentally miss a jump command. Unfortunately, when you miss an action command, you will trip and get closer to the Chain Chomp. There are no known differences between the normal Chain Chomps and the Chain Chomps with the pink bow on its head. If you trip and get bitten by the Chain Chomp, your turn will end. The trick to use if you have all four Brothers may be tricky, but not as distracting as the shells. As all four Brothers, you will notice that the Babies will sit on the top and on the back of the Chain Chomp as it chases each Brother. To deal the extra damage, press the Baby's button (only press the Baby's button if he is sitting in the back of the Chain Chomp NOT on top), and he will spin hammer the enemy. Note that it is pointless to spin hammer if the enemy flies in the air as all attempts will miss. If you accidentally press the button of the Baby on the Chain Chomp's head, he will hit the chomp causing him to chase the Big Brothers a little faster than usual. Cannonballer ------------ Attack Power: Moderate Difficulty of Usage: Easy Bonus: None Target: One Description: Cannonballers will be found early in the game, so they are your best weapon for the first few Bosses. Although they give no bonus, they can deal a crapload of damage if you ate a pair of Red Peppers. Sadly, Cannonballers are fairly expensive at 70 coins each. How to Use: After selecting the Cannonballer with either Mario or Luigi, all four Brothers will be put in a large cannon. After a brief delay, all of the Brothers will be fired from the cannon to the target enemy's head. Watch the Brothers as they shoot out of the cannon as you will have to press their corresponding buttons to successfully nail the action command. The order in which the Brothers will come out of the cannon is completely random. Trampoline ---------- Attack Power: High Difficulty of Usage: Hard Bonus: Dizzy Target: All Description: Trampolines may be expensive and tricky to use, but they sure are powerful. The added possibility of making the enemy dizzy will definitely encourage people to use Trampolines more often. How to Use: Use Mario to select the Trampoline from the Bro Item list like usual, and press A to start to jump up the trampoline. When all four Brothers are in the air, look at who falls from the sky, get your finger over his Button, and press it when he jumps on the enemy's head. If you successfully jumped on the enemy, you will get back on the trampoline and into the air. Repeat this for all of the upcoming Brothers as they fall on their enemies (it will be completely random), and you will deal tons of damage. The thing that makes this attack item difficult to use is the fact that it is hard to tell which enemy each Brother aims form as they drop down. This means that Trampolines are best used against a single tough Boss. If you miss an action command, the Brother will trip down causing the turn to end (you can deal damage with the other Brother as they fall, but only once more for each). Copy Flowers ------------ Attack Power: High Difficulty of Usage: Hard Bonus: None Target: Successive Description: Copy Flowers are considered the most powerful item in the game if you can time your jumps quickly and properly. They may be expensive, but you have no need of buying any as you will find tons of them from item boxes during your quest. How to use: Copy Flowers are fairly similar to Trampolines, except you only go for one target at a time and the Brother move much faster. So press the Brother's button when he jumps on the enemy, and continue pressing the correct button with the other copies moving from the left. The good thing about Copy Flowers is that they deal tons of damage to one specific enemy, so they are perfect to use against Bosses or other enemies in small groups. If you miss one action command, you will automatically end your turn with no second chance. Mix Flowers ----------- Attack Power: High Difficulty of Usage: Moderate Bonus: Burn Target: All Description: Mix Flowers are definitely considered the best item in the game, as they can deal tons of damage to all of the enemies. Another good thing about the Mix Flowers is that throwing the fireballs is a lot easier to do than timing yourselves with Copy Flowers. Unfortunately, this means that Mix Flowers are the most expensive item in the game at 180 coins. How to Use: When you first use Mix Flowers as Mario, you will notice that you will have to throw fireballs like you had to do with Bro Flowers. Instead of throwing the fireballs at random enemies, you will throw all of them at a giant fireball in the center of the air to power it up (it will increase in size as you throw more fireballs). Unlike Bro Flowers, Mix Flowers requires the use of all Brothers to throw the fireballs. So throw the fireballs the same way as you did as Bro Flowers, but make sure you watch out as the fireball moves to one of the other three Brothers. If you throw them quickly enough, the giant fireball in the upper screen will stay up. After you miss hitting the giant fireball for a couple of times, it will crash down to the enemies dealing a great amount of damage to all of them (maximum amount is 999). =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= Section 3: Reference Section [s3] =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= This section will contain lists of Mushrooms, Bro Items and Equipment that you will encounter throughout the game. I will also list the base prices of each item (if you can buy them at the store). All of the coin values will be modified by your Stache Points (which will get you some nice discounts). Items ----- Mushroom (10 coins) Super Mushroom (20 Coins) Ultra Mushroom (40 Coins) Max Mushroom (80 Coins) Mushroom Drop (20 Coins) Super Drop (50 Coins) Ultra Drop (100 Coins) 1-Up Mushroom (60 Coins) 1-Up Super (120 Coins) Refreshing Herb (15 Coins) Red Pepper (80 Coins) Green Pepper (40 Coins) Blue Pepper (20 Coins) Bro Items --------- Green Shell (10 coins) Red Shell (80 Coins) Bro Flower (20 Coins) Ice Flower (20 Coins) Smash Egg (40 Coins) Pocket Chomp (70 Coins) Cannonballer (40 Coins) Trampoline (120 Coins) Copy Flower (160 Coins) Mix Flower (180 Coins) Clothing -------- Starchy Jeans (90 Coins) Patched Slacks (120 Coins) Preferred Pants (280 Coins) Branded Slacks (350 Coins) Egg Pants (450 Coins) Shell Slacks (560 Coins) Royal Pants (800 Coins) Royal Trousers (950 Coins) These Clothes can be found in the store in Toad Town: Mushroom Jeans (560 Coins) Stardust Pants (600 Coins) Shroom Slacks (650 Coins) Star Trousers (700 Coins) The following Clothes can only be found in item blocks: Unarmed Jeans Wild Trousers Heart Pants Puffy Trousers Secret Jeans Adult Trousers Golden Pants Block Trousers Stache Jeans Para Slacks Rocket Jeans Space Trousers 100-Point Pants Supreme Slacks Badges ------ Training Badge (80 Coins) Pep Badge (100 Coins) Easy Badge (100 Coins) Salvage Badge (140 Coins) Wallet Badge (200 Coins) Coin Badge (300 Coins) EXP Badge (350 Coins) Big-DEF Badge (400 Coins) Shroom Badge (400 Coins) Big-POW Badge (450 Coins) Cure Badge (500 Coins) Shroom Badge A (600 Coins) Drain Badge (600 Coins) Counter Badge (700 Coins) Cure Badge A (700 Coins) Lucky Badge (700 Coins) Drain Badge A (800 Coins) Cash-Back Badge (800 Coins) These Badges can be found in Fawful's Bean Shop: 1-Chance Badge (10 Beans) Pummel Badge (20 Beans) Stomp Badge (30 Beans) Rough Badge (40 Beans) Coin Badge A (50 Beans) Treasure Badge (60 Beans) EXP Badge A (70 Beans) Ulti-Free Badge (90 Beans) These Badges can be found in the store in Toad Town: Safety Badge (800 Coins) Risk Badge (700 Coins) Salvage Badge A (600 Coins) The following Badges can only be found in item blocks: Lucky Badge A Dire-POW Badge Dire-Free Badge Hit-POW Badge Hit-Free Badge Dynamic Badge Dynamic Badge A Lucky Badge A =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= Section 4: Other Basic Information [s4] =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= This section will briefly explain the other information you should know before starting to read the walkthrough. Part 1: Brother Moves --------------------- There are quite a few new Brother Moves you should know, but they will be explained in the walkthrough. Look for the Tutorial sections (separated by a line of '*'s) if you want a detailed description of each technique. Here is the list of techniques you will learn in order of appearance: Hammer Moves Spin Jump Bro Roll Spinning Babies Baby Cakes You will have to use these techniques frequently during your quest to save the princess, so learn them well! Part 2: Leveling Up ------------------- The leveling process is pretty much the same in Super Saga (each status randomly raises by 1 to 5) with a bonus raise. I recommend you to upgrade HP, Power, Defense, or Stache, but it is entirely up to you. When you select a status, a spinner will start to spin showing you different numbers, try to get the highest number (6 is the highest) to get the best increase. Remember, you should always rotate when upgrading your status. If you continuously upgrade one status on all your characters, they will turn out much weaker than they should be! Part 3: Initial strike ---------------------- Striking your enemy initially is very important if you want to shorten your battle. To do this, you can simply jump on the enemies head to deal damage to all of them before the battle even starts. If you want, you can hammer the enemies to get them dizzy when the battle starts, but you can only do this with the Baby Brothers Part 4: Beans ------------- You may have noticed that there are tons of X markers around the entire map. Each of these markers contains a bean each (which can only be dug out after you learned the Hammer Moves). You should collect beans because they will be very useful when you want to buy badges from Fawful's Bean Shop (he has some of the best badges including the Ulti-Free Badge). If you want to quickly find a bean in my guide, simply search for the term '*BEAN*'. There are well over 150 Beans in the entire game (I personally found 150, but I may be missing some). =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= Section 5: Walkthrough [s5] =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= This is it, the walkthrough that will guide you through the game. This walkthrough was written in a specific format as follows: >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> The text outside of the (~) will contain information that will get you through different rooms and areas. Areas are usually separated by paragraphs (with some exceptions). ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -------------------------------- Battle: Enemy will be named here -------------------------------- Difficulty: Difficulty of the enemy Health: How many Hit Points the enemy has (this is not an exact value) Experience Points: How many Experience Points you get from each enemy This text will describe the enemy, how to defeat it, and how it compares to similar enemies. Possible Items Obtained: What treasures you can get from this enemy (it will list none if you cannot get anything). ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ I will continue to write how to get through different areas after I describe the enemy. There will only be one description section for each enemy as it will waste space if I copy and paste the descriptions through different areas. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Although I tried to remove as many plot spoilers as possible (I do not describe the cut scenes), I had to include some minor spoilers for guide completion. Because this is my first attempt for writing an RPG, some parts may be confusing. If this is the case, please drop me an email and I will try to fix the problem ASAP. Now without further ado, the walkthrough! The story starts with creepy aliens invading Mushroom Kingdom. Watch the rest of the starting scene, and you will begin your adventure as Baby Mario and Baby Luigi in the castle (present time). Listen to young Toadsworth and walk up the stairs to the next room. In here, continue to walk up, and you will see three dead Toads as you walk further up. Now Baby Bowser will come out with the princess and burn up Toadsworth. When the Babies try to get back the Baby Princess, Baby Bowser will begin to fight you. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ---------------------------- Tutorial Battle: Baby Bowser ---------------------------- Difficulty: Very Easy Health: 8 Experience Points: 0 The battle against Baby Bowser is actually a tutorial battle that will teach you how to perform action commands. Listen to Toadsworth after you jump on Baby Bowser for the first time, and he will tell you how jump on his head for extra damage by pressing X (or the other Brothers' button) right when you jump on his head. This action command is very useful as it will triple the damage you would normally give. You can also dodge Bowser's flame attack by jumping over it right after he spits it out. Attack Baby Bowser for a few more times, and he will finally get killed. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ After killing Baby Bowser, watch the next (and fairly long) cut scene, and you will be moved to present time where everybody is as old as they should be (Princess Peach is an adult, etc.). Finish some more talking, and Mario will be sent to get a Refreshroom for the fainted Toadsworth (you need to control him). So head down to the next room, and go to the bottom of this room to see a Save Block (you don't need to hit the restore block). Save your progress, and go left to the next room. Before you continue to get to the Mushroom, you should get some goodies first. So in this long room, get the coin from the '?' block to your left, and go up to see two more '?' blocks. Get the Mushroom from the left one and the coin from the right one, and go to the room to your upper left. Head straight down for three more rooms until you are at the bottom of the third one. Go through the door to your left (slightly facing diagonally up), and hit the '?' block in the middle of the room to get the Refreshroom. Now with the Refreshroom in stock, go back to the middle room with the Fallen Toadsworth, and watch another short cut scene as he gets revived. Soon, Mario will be thrown in a battle against a weird looking green monster (Junior Shrooboid). ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --------------------------------- Tutorial Battle: Junior Shrooboid --------------------------------- Difficulty: Very Easy Health: 13 Experience Points: 6 Like the battle against Baby Bowser, this is another easy tutorial battle. Jump on the Shrooboid like you did to Baby Bowser (using A instead of X because you are Mario) so you can succeed with the action command. Shrooboid will now try to spin into you. If you jump right before he hits you, you will dodge his attack, but WAIT! If you want to counter attack the beast, jump right before he starts to move foreword (not when he starts to spin). If you timed yourself correctly, you will jump on him right before he hits you causing him to take damage (Toadsworth also explains this). Keep on attacking the green monster until he dies, and you will get 6 Experience Points and level up to level 2. Possible Items Obtained: None ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Watch another short cut scene and you will be able to control both Mario and Luigi (like in Super Saga). Now that you are free to walk around, go down to the next room, and hit the heart block to your right (if you took damage in your previous battle) to heal up. Save with the Save Block, and go down to the garden to watch the cut scene. =============================================================================== Hollijolli Village (past) [p2] =============================================================================== After the Brothers enter the strange time hole, you will go into Hollijolli Village (past). In this strange Village, listen to Stuffwell, and it will show you how to get to your item stash. Follow Stuffwell's instructions on how to select Items, Equipment, and Bro Stats, and he will bring you to the top screen. After Stuffwell stops talking, the time hole will close leaving Both Mario and Luigi alone in the village. Walk right, and hit the Save Block to save your progress. Walk to the next part of the Village, and Stuffwell will begin to talk again soon. Listen to the annoying bag and jump up the steps to your right (you can make Mario and Luigi jump at the same time if you want to). After you pass two steps, walk up and left to the platform with the '?' block, and hit it to get 2 Mushrooms. Walk right to the next platform to get 5 coins by rapidly hitting the block, and finally get the useful 1-Up Mushroom from the third plateau. Continue to walk right staying on the upper ledge, and Stuffwell will teach you how to jump past gaps. So jump past three small gaps by making the Brothers jump at the same time, and you will enter an area with a bunch of Mario and Luigi blocks (they all contain a single lousy coin). Use Mario to hit the two 'M' blocks, and Luigi to hit the trio of 'L' blocks. After getting the coins from the blocks, walk up the stairs to your upper right to get to the upper grassy area. In here, continue to walk left, and Mario will soon be hit by a random falling Toad from the sky. Watch the rest