Mega Man Battle Network 5: Double Team Walkthrough :
This walkthrough for Mega Man Battle Network 5: Double Team [Nintendo DS] has been posted at 06 Apr 2010 by no5516 and is called "Boss FAQ". If walkthrough is usable don't forgot thumbs up no5516 and share this with your freinds. And most important we have 3 other walkthroughs for Mega Man Battle Network 5: Double Team, read them all!
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Walkthrough - Boss FAQ/////////////////////////////////////// Megaman Battle Network 5: Double Team \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Navi FAQ 2005 by SearchBomber Megaman Battle Network 5 Double Team and all related objects are copyrights of Capcom. ---------- Table of Contents 1. Intro[INT] 2. FAQ Layout[LAY] 3. Boss Behavior[BVR] 4. Team Protoman[PRO] -Protoman -Magnetman -Gyroman -Napalmman -Searchman -Meddy 5. Team Colonel[COL] -Colonel -Knightman -Shadowman -Tomahawkman -Numberman -Toadman 6. Non-Version-Specific Navis[VNN] -Blizzardman -Shademan -Cloudman -Cosmoman -Gridman(Footman) -Larkman(Swallowman) -DarkMega -Bass -NebulaGray 7. FAQs [FAQ] 8. Version Update[VER] 9. Legal and Contact[LEG] 10. Thank-you's [THK] ---------- 1. Intro [INT] Megaman Battle Network 5: Double Team is a port of both Team Protoman and Team Colonel. As such, the boss fights remain pretty much the same as the GBA versions. ---------- 2. FAQ Layout [LAY] Navi Name (V1 HP/V2 HP/V3 HP/SP HP/DS HP) Difficulty: 1-5 Location General Strategy Counter Opportunity Good chip to use against Navi Bad chip to use against Navi Attack1 Name/Effect Attack2 Name/Effect etc. Useless Fact Diagram Key: M=Megaman First letter in enemy's name=Enemy (E is used if name starts with M) X=Damage area, plus the panel Megaman is on. -About DS Navis- DS Navis' HP and attack strength are determined by your DarkSoul Level (DSLV). The DSLV is 1% of Megaman's base HP (or the first number). The number isn't rounded. Other things to know: : A Navi's main attack. : An attack only used when a boss's HP is low. ---------- 3. Boss Behavior [BVR] -Bosses generally move four to five spaces before executing a primary attack. They will usually go through this one or two times, then perform a different attack. They will only use their finisher attack if their HP is below half. -When bosses are confused or blinded, they move much slower and usually miss when attacking. -Once a boss uses their desperation attack, it is rare that they will do it again in the same battle. ---------- 4. Team Protoman [PRO] [[Protoman]] (300/1000/1600/1800/600+(100xDSLV)) Difficulty: 4 Location: Storyline/Liberate Mission 6/Undernet 3/Undernet 3/Nebula 6 If you listen real hard, you can hear the fanboys...*ahem*... Anyways, Protoman starts off surprisingly weak, moving at about a BN1 Navi's speed, but he quickly picks up the pace. Other than the nerfing of DeltaRay, he remains the same as in BN4. -Counter!: Before he slashes with his sword. -Good chip: Slasher -Bad chip: Quake Attacks: -Protoshield: He will occasionally block a projectile attack. -StepSword: He invades your personal space by jumping into your side of the field and slashing with a WideSword. Did somebody say...Slasher? [_][X][_][_][_][_] [_][X][P][_][_][_] [_][X][_][_][_][_] -FighterSword: He jumps into his front panel a does a three-panel LongSword. [_][_][_][_][_][_] [X][X][X][P][_][_] [_][_][_][_][_][_] -SurpriseSword: He counters one of your attacks, then performs a StepSword behind you. Bad stuff. -ShadowSlash(Dark): SupriseSword, only with MoonBlade. [_][_][X][X][X][_] [_][_][X][P][X][_] [_][_][X][X][X][_] -DarkEdge(Dark): He speeds up, then slashes twice with LifeSword range. Part 1 [_][X][X][_][_][_] [P][X][X][_][_][_] [_][X][X][_][_][_] Part 2 [_][X][X][_][_][_] [_][X][X][P][_][_] [_][X][X][_][_][_] -DeltaRay: His ultimate move, three slashes that will do a total of 300 damage at full power. Stay out of the middle panel if you want to avoid activating it. Part 1 [_][X][P][_][_][_] [_][X][_][_][_][_] [_][_][_][_][_][_] Part 2 [_][X][_][_][_][_] [P][X][_][_][_][_] [_][X][_][_][_][_] Part 3 [_][_][_][_][_][_] [_][X][_][_][_][_] [_][X][P][_][_][_] (Useless Fact): Protoman was Megaman's brother in the classic series. In MMBN, he is the only Navi you can battle in every game, other than Bass. [[Magnetman]] (500/800/1800/2000/800+(100xDSLV)) Difficulty: 3 Location: Storyline/Oran 1/ACDC 1/ACDC 1/Nebula 6 Magnetman is back and nearly the same as in BN2, except that instead of starting with MagnetLine, he uses MagnetStage, which turns the panels into Repel panels. He's an Elec-type, so ground him out with some Wood-type chips. He also has SuperArmor, meaning no flinching. -Counter!: Before he fires the MagnetMissle. -Good chip: CactusBall -Bad chip: Vulcan (including SuperVulcan) Attacks: -MagnetStage: He transforms the corner panels to Magnet panels. [P][_][P][P][_][P] P=Panel [_][_][_][_][_][E] [P][_][P][P][_][P] -MagMissle: He fires a magnet missle that turns in a L-shape to try and home in on you. [_][X][X][X][X][E] [_][X][_][_][_][_] [_][M][_][_][_][_] -MagBall: Magnetman fires a slow-moving ball that will home in and paralyze you. I suggest moving to the bottom-middle panel until the ball gets close, then move to the left. Hold up when you hit the first Magnet panel, hold right when you hit the second, and soon you should be home free. -MagnetFreeze: He holds his hand out and you get stuck on your panel, sort of like the side effect of BN2's MagBombs. -North-South Tackle: Magnetman gets ready for a Mega-Squash, dashing from both sides of the field. Move up and down to avoid it, or major ouchies will be in your future. [_][_][_][_][_][_] [E][>][M][ |
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