Mega Man Star Force: Leo Walkthrough :
This walkthrough for Mega Man Star Force: Leo [Nintendo DS] has been posted at 30 Jan 2010 by TheKing6030 and is called "Mega Man Star Force FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up TheKing6030 and share this with your freinds. And most important we have 5 other walkthroughs for Mega Man Star Force: Leo, read them all!
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Walkthrough - Mega Man Star Force FAQ/Walkthrough############################################################ #----------------------------------------------------------# #----------------------------------------------------------# #----------------------------------------------------------# #----------------------------------------------------------# #----------------------------------------------------------# #----------------------------------------------------------# #-----------------GIANT ASCII IMAGE------------------------# #----------------------------------------------------------# #----------------------------------------------------------# #----------------------------------------------------------# #----------------------------------------------------------# #----------------------------------------------------------# #----------------------------------------------------------# #----------------------------------------------------------# ############################################################ THE SIXLER'S AWESOME WALKTHROUGH AND ULTIMATE GUIDE ################### #TABLE OF CONTENTS# ################### To get to a chapter quickly, hit ctrl+f for the find menu, then search for the bracketed text next to each chapter. I. WALKTHROUGH[WLK] 1. Beginning 2. Taurus 3. Cygnus 4. Lyra 5. Admins 6. Libra 7. Ophiuca 8. Gemini 9. Endgame 10. Or is it? II. FM-IANS[FMN] III. BATTLECARDS[BDC] IV. SHOPS[SHP] V. UPGRADES[UPD] VI. VIRUSES[VRS] VII. JOBS[JBS] VIII. CIPHERS[CPH] IX. VERSION HISTORY[VHZ] X. CREDITS[CRT] XI. COPYRIGHT AND CONTACT INFO[CPF] ############# #WALKTHROUGH#[WLK] ############# PART ONE: BEGINNING Day 0 This game starts off with a backstory. Basically, NAZA (Space Association Thing) has invented the updated version of a friendship, the BrotherBand. NAZA launched a space station, dubbed 'Peace,' which disappeared, after dropping a piece into the ocean. NAZA lost hope in the project, putting it on indefinite hiatus. 3 YEARS LATER Day 1 A woman, your mother, is talking to Aaron Boreal, a former associate of your father's, about Kelvin Stelar and you, and the 'accident.' You enter, and your mom has you greet Mr. Boreal. You are then asked to enter your name, first and last, in 6 characters for each. The default is Geo Stelar. After this, some talking occurs and you obtain some sweet specs, the Visualizer. You talk some more, then leave the house. You recieve an email, detailing the basics of the Transer, and your menu screen. It says they're worn on the arm, and act as PDAs, with functions such as phone, and email. They also store your Personal Page, and you can switch screens by hitting select. You can use select to choose navis, then hit L to use them. Transers also make Brother Bands work. Now head to Vista Point, which is to the top right of this map. A cutscene commences, when a girl and two boys approach you. You learn of Luna, the class president, Bud, the strongman, and Zack, the smarter, nerdy, short guy. Apparently Luna wants you to come to school. Conversing commences, then you leave. You will recieve an Email from Luna, a tutorial on the Personal Page. Here you learn about the Brothers and Personal Page. BrotherBands are explained. You learn that you can send mail, or trade data with your Brothers, from anywhere! You'll look at your personal page for a bit, then press A. Next she'll discuss the favorite cards. Brothers can share each others favorite cards, and your own favorite cards are always white! (more on this later) Next she'll mention the Best Combo, which she doesn't know about, but that's not important until later in the game. She explains link abilities, how Brothers give each other special powers in battle. You then are explained the Message System. You can change up your messages whenever you want, and people can read them too. Amazing. You'll have to enter one, but it doesn't matter what it is. Mine was 'I just pooped.' After this, you'll learn about SECRETS, which are simply glorified messages. You'll need to make one of these too. (Mine: I didn't really poop) After this, you're done. Geo will say you have mail, which is basically a recap of what you just did. Head up the stairs, for another cutscene. Geo: Wahhh, i miss my daddy wahhh. Then you get zapped. ENTER: OMEGA XIS. You'll talk to a monster, an FM-ian, called Omega-Xis, or Mega. He talks about some stuff, namely the waveworld, and your visualizer. If you like plot, I suggest paying attention to the cutscene. Then you hear a noise, and a train is blocking the exit. Omega says some stuff and you'll see a wavehole. You learn that the R button Pulses In, that is, enters the wave world. You also learn that Y toggles the Visualizer. Now Head over to the wavehole and pulse in. You argue a bit, and learn you can pulse out by pressing R or walking back onto that portal you appeared on. You are told that you get a hint by pressing L. Now you can move, so try it out, it's a blast, and it's an important part of the game. You'll have to walk on the roads over to where the train is. On a dead end near the cd looking thing above the train(the wavehole), you'll enter another cutscene. You'll be prompted to touch the wavehole to pulse into that, entering the Train's "CompSpace." Do so now. Now run to the middle of the CompSpace(up and left.) You'll see a few Mets. Cutscene. You'll be told to fight them, and after some prodding, you do so. Now you'll learn how to fight. FIGHT: METS You learn about the custom screen. Here's the 411. You have 6 cards to choose from. You can choose two cards in the same column, or 2 or more of the same exact card. Pressing R lets you learn about the card, and pressing L lets you try to run away. You'll get to pick cards, so go wild. I suggest the two cannons. Then press OK. You are told that the cards you selected appear at the bottom of the top screen. It gives the name of the card, the attack power, and rectangles representing the next cards you've selected. Mega says you can fire your Megabuster by pressing B. If you hold it, you shoot rapid fire. By not using card attacks or shooting, you can charge your buster to shoot a charge attack. At this point, it does 10 times the damage of your Megabuster(so 10 damage.) He'll tell you the thing at the top left is your HP, and the thing at the top right is your custom gauge. When it fills, you can press L or R to re-enter the custom screen. You can move by pressing left and right. You can start the battle now. Shoot up the dudes. How these guys work is the one up front will move left or right until he lines up with you, then will fire off a shockwave. Then the next met back will start moving, and do the same thing. Rinse, repeat. So shoot your buster, move left and right, fire the charge shot, use your cards, re-enter the custom screen, dodge attacks, get hit by attacks, do whatever! Or if you want to win, just hit the first one with a cannon, then hit the other one with a cannon. FIGHT: MORE METS Mega explains white cards. These break the rules to traditional card choosing you learned last battle. Pick some cards and hit OK. I picked airspread, Atk+10, and Sword. Mega explains the finer points of battling, namely, the MegaAttack. If you press down, you'll enter a scanning mode. When you line up with an enemy, a circle sight appears on them. If you use a card attack at this point, Mega will dash up to the enemy before attacking. This way, you can hit far away enemies. Commence the battle. You should hit either of the first two mets with the beefed up airspread, then lock on and MegaAttack the last met with the sword card. Or use your buster. I don't really care. FIGHT: EVEN MORE METS Mega explains Counter and Bonus Card. If you hit the enemy with a non-time freezing card attack while he's in the process of attacking, or right before he attacks, you will score a counter. This stuns the enemy for a bit, and gives you a Bonus Card. This random card appears after the rest of your cards you selected. So pick some cards and start the battle. I picked a couple Cannons. You're going want to counter one or all of the mets with the cannon. Use the bonus cards to finish the battle. PROTIP: Press Y in battle to put up a shield for a little while. This blocks some attacks, but wastes your charged buster's shot, if you have one. The day should end about now. PART TWO: TAURUS DAY 2 While you're in bed, your mom tells you she's going to work, and that you should try going to school. She leaves, and Geo and Mega have a nice talk about friendship. Mega pulls you out of your bed enclosure, and will tell you to go outside. So go outside, and you'll recieve some mail. Go ahead and read it, if you want. Go talk to everyone outside, there should be 5 of them. After that, Mega convices you to go into peoples transers. Pulse into the wavehole near the Big Wave store, and you'll notice the people in the real world have text boxes above them. Getting into one is like pulsing into a CompSpace, but you don't have to be close to it, you just have to be able to see it. Tap the person or the text box to hop into the transer. Now you're on the real wave world. You'll be able to get into random Wave Battles with viruses. If you lose, it's game over, but if you win, your netbattling rank is shown. The better you do, the higher the rank is in each battle. Also, you get a prize. The higher your rank, the better your prize. It's random what you get, but the higher your rank, the better chance you have of getting a battlecard. You can also recieve Zenny, and HP, if you get hurt a lot. You'll also see crystal looking things on the wave roads. These are called Mystery Waves, and they come in three varieties. The blue ones are a one shot only. They have a set item in them, be it Zenny, Subcards, Battlecards, or other fun goodies. Next are the green ones. These appear randomly on the net and have random things in them, zenny, or battlecards. The red/purple ones are locked, and can be unlocked with a certain subcard, but are otherwise like blue ones. PROTIP: If you are in a CompSpace, and you pulse out with the R button, you will return to the Wave Road from whence you entered the Space. Pulsing out again will take you take you back to the big Wavehole you pulsed into on the real world. Now that you have had a handle on the net, go wild. You can enter the CompSpaces, fight viruses, or just try to get the job done. Go enter the transers of those people you talked with earlier. Make sure to read their messages, too. After doing this, Mega has a bad feeling. Go up into the CompSpace of the yellow car towards the top of the map, and approach the brown figure at the top of the Space. The Jammer, as he is called, will engage you in mortal combat. He has 200 hp, and flits around randomly, pausing to shoot at you with a machine buster attack, or appears in front of you to punch you. Make quick work of this villain and don't forget to use the shield. It's useful at times. You'll have a small talk. Then pulse out and head home. You are waylaid by the 3 'classmates' of yours. Luna tells you, big surprise, to come to school. Then big bad Bud approaches you for some intimidation. Mega will have none of this and uppercuts him, knocking him out. Geo quickly apologizes and runs inside. Luna is mad at Bud's weakness, and threatens to cut their BrotherBand. You see Bud alone, mumbling to himself, when stuff happens. Taurus, a big bad porkchop, err, cow thing, decides to fuse with Bud, much like Mega and you did. You'll then go to bed. DAY 3 (Well, technically, it's day 5, but who's counting?) Geo watches a startling exposé on a bunch of red stuff getting destroyed. Afterwards, you'll want to head to Vista Point. Apparently, you have mail. Go ahead and check it if you want. Your spider sense will start tingling. At Vista Point at night time, you'll see Luna and Zack walk up, and talk about their crime fighting exploits, then leave. You'll want to leave Vista Point at this point(haha get it?) and a cutscene occurs. So as Geo is walking home, a truck appears. The crew gets out and talks to you, and Geo apologizes to Bud. Then Bud goes nuts and becomes a cow and takes over the truck thing. It'll chase Geo a bit, and talking happens, then Geo will enter the Wave World, then try and enter the truck's CompSpace, but fail miserably. You must first stop the truck, apparently. When you get control back, head up to the yellow car, and enter its CompSpace. Go up and talk to the control panel. You'll fight 2 Mets, and a Giant Met. It has double the HP as a normal met, and 3 times the stench! Kill it, and talk to the control panel. It'll roll into the street, and the truck thing will smash into it. Now pulse into the truck for the game's first 'dungeon.' Go up, and talk to the second Mr. Hertz. You'll have to mount that bull thing now. It'll go for a little then stop. Icons appear on the screen, which you'll hit with the stylus. Miss one and you'll get an X. 3 X's and you'll be thrown off to the beginning of the bull path and take 25 damage. If you get to the end, the bull stops bucking and won't try and knock you off. After beating this bull, go around the path and get the Blue Mystery Wave, henceforth referred to as the BMW. Inside is 700 zenny. Talk to the red control panel on the path, and you'll recieve a red key. Take the bull back and open the door to the right. Ride the bull, then go down, and talk to the control panel to get the red key. Go up and get the BMW. Inside is a Gatling1 battlecard. Return on the bull, and open the other door. Ride the new bull, then go up and left to the other control panel, to recieve the yellow key. Open the door and proceed to Area 2. You talk about Taurus a bit, then regain control of Megaman. Go up, and onto the bull. Get the key from the control panel there. Go left and recieve an HPMem from a BMW. These raise your max HP. Hop onto the rightmost bull, and take it. Then go left, to get another key from the panel. If you go up, you can obtain a SmEnrgy Subcard. Subcards are out of battle items you can use to various effects. Go into the menu, and hit the items button to use them. They are described in the menu there. Open locked Mystery Waves, be harder to catch, find the same enemy multiple times, or heal with these cards! But I digress. Hop on the top bull, and when you get off, go down for a control panel, and, surprise! Another key. Go to the red bull, and get the key from the panel. Now, take the other road to the red spot in the floor. You'll be teleported back to the front of the Area. You can open that door now, so do it. Then go down the ramp and open the door, and go through. I'd suggest saving at this point, although this fool is easy. There will be a small cutscene, and Taurus will mention something called the Andromeda Key. Sounds ominous. Anyway, onto the fight. FIGHT: TAURUS FIRE 400 HP Fire Element. He's pretty slow, so use the MegaAttack to hit him with some sword attacks. This guy is about as easy as they come. He'll charge down your column every once in a while, so dodge that. Then he'll teleport to the middle of the screen and breathe fire in a T shape. You can't really dodge it, so use your shield. After the fight, Geo doesnt believe he pwn'd up that fool. Apparently, the others will return to the real world in a jiffy, so don't worry about them. Geo asks about Andromeda, but Mega won't say anything about it. Luna wakes up, and Geo announces himself as Megaman, then vanishes. Mysterious. Meanwhile, in the real world, Luna wakes up Bud and Zack, and Bud says that he was the one breaking the stuff. (Bulls hate red, get it?) Luna tells them to clean up later. Mega and Geo have a heartfelt chat. Then the day is done. PART THREE: CYGNUS DAY 4 At Vista point, Geo and Mega are talking about the sky. Then a sickly looking guy flies by on a pair of wings, and crashes. Mega has another bad feeling, and you go talk to him. The man removes his wings. Mega tries to get a closer look, but the creepy sick man stops Geo. They talk about this thing, called the Flap Pack. The guy is pretty protective, almost paranoid about this thing. You decide to leave. On your way home, you hear the Bat Signal. Mega tells Geo to find out what it is. Go up and left and talk to the kids by the tree. Apparently, they got their ball stuck in a tree and want it out. You decide to help. You're going to want to go back and talk to the flying man, who won't help you. You argue a bit, but as he reminds you, "No means no! Not maybe!" Go back to town, and talk to the man with the helicopter standing near your house. He'll give you the helicopter, if you first get him some juice. Head over to the vending machine by the Big Wave shop, and talk to it. It's broken. So pulse in, and go over, and hop into its CompSpace. In the middle is a Met. Go talk to it. You'll fight 2 big cannons and a regular one. Pulse out, and try the vending machine again. You'll get the drink. Give it to the man. RC CHOPPER GET! Go to the kids, and you'll slot in PropellerMan. You'll be given stylus commands to control the chopper. run into the ball and you win. You'll get an HPMem10 for your troubles. Walk home, and you'll hear a voice. So head right. It's Aaron! You'll talk, and the creepy sick man walks up. He'll be introduced as Tom Dubius. Mr. Boreal will ask you to come by his lab tomorrow. Then the screen pans over, and Zack hears the whole thing, the little snitch. You'll want to head home now, and go to bed. That night, Aaron and Tom discuss the Flap Pack. Now Aaron will start to leave, and then ask Tom if he wants to form a BrotherBand. They form it. Then later, Tom is his stereotypical Doubting Thomas self. Then a flaming swan appears. They talk, and Tom reveals his TERRIBLE past. Basically, Tom is all like, "Wahh no one likes me. Wahhh my only friend betrayed me, wahhh!!!" It seems like they will fuse soon. DAY 5 Mega and Geo talk, then you gain control of Geo. Go over to where the school is, and talk to the bus sign. The bus comes, and you get on. Luna and company will show up, and talk. When you get to Amaken, go talk to Aaron. Luna and her lame friends will show up, and they'll talk. Then everyone goes inside. YOu should go in and talk to Boreal. He'll discuss the antenna and finding your father. Enter the building, and you'll see Tom. Aaron will let you into the museum. Talk to him again for the pass, then enter the museum, at the top exit. Talk to everyone and look at all the stuff. Then Geo says something, and this will cue you to go back to Aaron. Talk to him and he'll give you a staff pass. Go into the lower left door, and then go over to the lab. A cutscene will commence. Tom is snooping, and as Aaron is talking, Tom seems to hear Aaron say that he invented the Flap Pack. Tom leaves, and it turns out that they were saying something else. Then they discuss Tom's Flap Pack. Now you're going to want to go back into the museum, up to the top. Talk to the man near the door, and get a space suit. Then go through the door. Tom has an emo flashback, then talks to Cygnus. YOU'RE IN SPACE. Well, kinda. Float around and talk to everyone (there's 7 of them). A cutscene occurs, and you learn about space. Apparently, Geo knows plenty about it. Tom will appear, and shifts shapes, fusing with Cygnus. Tom will make everyone start spinning, but Mega forewarns you, and you dodge the attack. Tom says that betrayal is the essence of society, befuddling Boreal. He then pulses into the DeathStar thing. Now put on the Visualizer. You realize that there aren't any WaveHoles in here. After you regain control, talk to Earth. Then talk to the nearest spacesuit, and you'll get the KeyCard. Talk to Earth again, and KeyMan will ask you to enter the password. Hit 8, then hit OK. Now leave through the door, then go down and left. Pulse in at the wavehole on the platform near the rocket. You notice a scrambled road blocking your way. Go down and around the path, then go right to get the MegaWeapon S Claw. You can equip MegaWeapons by going into the Menu, then into the Mega Menu. Now, head up to the dead end near the scrambled road, and enter the Black Hole Generator's CompSpace. Go up to the control panel, and talk to it. You'll get in a fight. Afterwards, you'll unscramble the road, so go through it, into the Space Sim wave road. Follow the bottom road until you can pulse into the DeathStar, and do so promptly. Follow the road, and you'll see a planet is blocking your exit. So head to the left, and you'll meet some ducks. They are going to make your life tough. They'll launch stars at you, so you'll have to be quick, or take 5 damage. I prefer watching the pattern of stars for a bit, then going one square at a time, hopping from safe spot to safe spot. If you have any healing SubCards, you can just run through, and heal afterwards. Your choice. Anyway, get through that blasting zone, and go up and right for a BMW with 800 zenny. Head left to the missile. You'll want to put your stylus on it, and slide it up to launch the missile. Time it right, and don't feel rushed. You have infinite time and infinite attempts to hit the duck. If you hit all of them, then the planet will go away. So roast the duck, and proceed to the next blasting zone. Run through the zone, and follow the path. In the next zone, take the bottom path. A dead end holds a HPMem20 in a BMW. On the next blasting zone, take the left exit, and launch the next missile. Now use the one-way road, and go through the now open door. Follow the road to a T-shaped blasting zone. Now take the top right exit from it, to another zone. The right exit of this leads to an IceStage battlecard, and the left leads to a missile. Hit the duck and take the one-way road to the T-shaped zone. This time, take the bottom right exit, to a path and another blasting zone. Now run to the top left exit, and launch another missile, head back to the bottom right exit, and follow the road to the right, to ANOTHER zone. The right exit holds a BMW worth 1000 zenny. Now take the left exit to fry the duck, then head down the one-way road, through the deactivated blasting zone, then head down to the newly opened exit. Follow the road, and head into the lower blasting zone. Take the second exit from the left on the bottom edge of the zone. Follow that road to a missile, and set it off. Take the one-way road, back into the zone. This time, take the exit to the far right, into another blasting zone. Once you're through there, go down to a BMW holding a Gatling1 card. Hit the missile, and take the one-way road into the main road. This time, go into the upper zone. Take the left exit, to a new zone, and get through that. Now go down for a RdrMissil1 card, then follow the path to the missile. Go through the one-way road back into the blasting zone. This time, take the top exit, and into a new zone. Take the exit on the right of this zone, to the missile. Launch it, and take the one-way road to the main path. Save your game, then go confront Cygnus. He'll talk, and Tom says he was betrayed. Wahh for him. Aaron denies the accusation, then Cygnus mentions the Andromeda Key again, and attacks. FIGHT: CYGNUS WING 600 HP Null Element. He's faster than Taurus, and has 3 attacks. He'll launch some feathers at a single space, targeting you. He can also spin down two of your columns, or launch some of his ducks. Dodge the ducks by standing in the column with the white duck, then hit it with your buster. When he's flitting around, attack with your ranged attacks. I find the best time to hit him with a sword or other short ranged attack is to lock on and MegaAttack right after he launches either the wing attack or the duck attack. After the fight, everyone tries to convince Tom Boreal didn't steal the Flap Pack. Aaron convinces Tom after removing his helmet IN SPACE, and Tom realizes that relationships are the true essence of society. Later, the classmates leave, and you talk to Aaron for a bit. Afterwards, Aaron and Tom go party to celebrate Tom's Flap Pack. That night, Geo has a trippy dream. PART FOUR: LYRA DAY 6 As you wake up, you find that Mega isn't in the transer, and the doorbell rings. You'll recieve mail, and if you check it, it reveals that the Big Wave is open. Now, to the door! As you approach the door, an old scary looking man with an antenna popping out of his head bursts in, muttering about Z-waves. Geo mistakes him for a thief, and so the man introduces himself as Bob Copper. He is a policeman, searching for the source of all the Z-Waves. Apparently, Geo's house is chock full of them, and Copper's gonna put a stop to it. He'll see to it that the source of the waves is destroyed, which is not good news for Mega. He asks Geo if anything odd has happened, to which Geo answers no. Then Copper leaves, after throwing a crisp salute. Now you're going to want to head over to Vista Point and up the stairs. Instead of finding Mega, you find a girl, wearing pink. She asks if she's bothering you, then plays a song. She reveals she makes songs for her 'mama,' because they make her happy. Then she leaves. Then Mega shows up, taunting Geo about the girl. You learn that FM-ians are attracted to people radiating loneliness waves, whatever those are. Geo enlightens Mega about the incident with Bob Copper, and Mega seems suspicious about the girl. Then Mega tells you to go home. After you leave Vista Point, you hear a familiar voice. Luna and pals appear. Apparently, Bob had gotten to them, too. He broke into their transers, which really bothered Luna. Luna walks off, and Bud and Zack decide to ditch her so they can get to work on their fanaticisms for a certain young musician, Sonia Strumm. How cute. They run off, and Geo seems to pity them. The moment passes when you see ole Bob, and you hide behind a sign right before he shows up. Bob seems to be able to feel some Z-waves, but, failing to look behind him, cannot find the source, and leaves. Mega then convinces you to bust into his transer. If you haven't already, you might want to take a look inside the Big Wave. The owner is a surfer guy, and has some merchandise. I like to buy all the HPMems before any cards, but that's just me. Also there is a machine to the left that will trade 3 of your cards for a brand-spanking new one. What it gives is pretty random, but if you don't like all of your old grndwaves piling up in your card box, its something you can do. Also, you can talk to a little red child, and it will trigger an FM-ian. Apparently, he will be waiting for you in the Amaken Foyer wave road. So if you want, you can go battle him now. PROTIP: You can get to this point without editing your folder one bit. I totally forgot about editing mine, so I had some upgrades to make at this point. So now go pulse in outside of the Big Wave, and head over to where those vending machines are, then go around and to the dead end to the up and left of where Copper is. You make as to hop into the transer, but Bobby puts up some sort of forcefield, so no go. Head back to Vista Point and talk to the little blue robot thing that wasn't there yesterday. You can't work it right without a card, but you can find the guy who can. Head back to the Big Wave and talk to the kid outside. The jerk won't help you, so pulse in and hop into his transer. If you read his message, he says that he hid the card under a bench because it was possessed. Now pulse out and run back to Vista Point, and talk to the red bench over there. You'll find a PitcherCard. Talk to the pitching machine, then run up and pulse into the wavehole here for some virus busting. You'll take the wave road up and around over to the machine, then hop into its CompSpace. At the bottom corner of the Space is a BMW with an HPMem10, so don't miss it. But go into the middle and you'll see a Baseball shaped console. Talking to it initiates a fight with a UFO thing called BellGong and two big cannons. Kill them now. Afterwards, you'll enter a cutscene in which Mega lures Copper into position, then you'll slot in PitcherMan. Hit the onscreen button to send Copper into a deep sleep. Now pulse in and head to where you entered the pitcher machine. From here, enter Bob's transer. Look at his message, then exit. Mega will haxx0r Bob's transer, erasing all of his vital data. Bob will wake up, and run off. So pulse out and go to bed. DAY 7 The doorbell rings as Geo wakes up again, but this time Mega is in your transer. Go get the door. Another person with a unique sprite runs in, this one with glasses and a purple suit. Apparently, he too has a habit of breaking and entering. He's looking for Sonia, but, not knowing what she looks like, you're of no use. He's Sonia's manager, and she seemed to have ditched today's concert. He'll run off, and Geo decides to head outside, so do it. You'll hear the bat signal again, so run on over to Vista Point and talk to the train. You'll see that girl again, who turns out to be Sonia Strumm. She wants you to hide her, and the Manager comes looking for you, but you've just hidden behind the train with Sonia. When the coast is clear, you'll have to hide her, and Mega teases you. You two walk off, and Zack will come by, not really noticing that the girl he was with was none other than... SONIA HERSELF! He runs around, and you'll regain control of Geo. Now go to Amaken, into Boreal's lab, and talk to him. Boreal agrees, and suggests the two of you form a BrotherBand. Geo seems to think that it's a horrible idea and leaves. Then a blackout occurs(Not a very strong one... In MMBN1 you couldn't see anything in the blackout). Of |
