Mega Man ZX Walkthrough :
This walkthrough for Mega Man ZX [Nintendo DS] has been posted at 01 Sep 2010 by jamalibigboy and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up jamalibigboy and share this with your freinds. And most important we have 10 other walkthroughs for Mega Man ZX, read them all!
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Walkthrough - FAQ/Walkthrough__ ___ __ ___ _____ _ __ / |/ / ___ ____ _ ____ _ / |/ / ____ _ ____ /__ / | |/ / / /|_/ / / _ \ / __ `/ / __ `/ / /|_/ / / __ `/ / __ \ / / | / / / / / / __/ / /_/ / / /_/ / / / / / / /_/ / / / / / / /__ / | /_/ /_/ \___/ \__, / \__,_/ /_/ /_/ \__,_/ /_/ /_/ /____/ /_/|_| /____/ ------------------------------------------------------------------------------- A walkthrough authored by snkupo Document Version 1.2 - November 14, 2007 E-mail: snkupo@gmail.com ------------------------------------------------------------------------------- =============================================================================== - TABLE OF CONTENTS - =============================================================================== o-----------------------------------------------------------------------------o | NAVIGATION: Each section has a [code] tied to it in the table of contents. | | Press CTRL + F to bring up a search box, then type the code of your choice. | | Now hit ENTER on your keyboard to jump down to the section itself. | o-----------------------------------------------------------------------------o BEFORE YOU START PLAYING - Introduction..........................................................[be01] - Game Basics & Hints...................................................[be02] - Storyline.............................................................[be03] - Controls..............................................................[be04] - Biometal Models.......................................................[be05] - Frequently Asked Questions............................................[be06] MAIN WALKTHROUGH - The Appearance of Biometal Model X....................................[wa01] - Stop The Giant Snake..................................................[wa02] - Locate Giro...........................................................[wa03] - Pass The Test To Access Headquarters..................................[wa04] - Guardian Headquarters.................................................[wa05] - Mavericks Rushing Towards The Human City..............................[wa06] - Search The Plant......................................................[wa07] - Find The Survivors....................................................[wa08] - Secure The Biometal...................................................[wa09] - Fight The Mavericks...................................................[wa10] - Guardian HQ Under Attack..............................................[wa11] - Save The People.......................................................[wa12] - Recover The Disk......................................................[wa13] - Attack The Excavators.................................................[wa14] - Protect The Lab.......................................................[wa15] - Stop The Dig..........................................................[wa16] - Repel The Army........................................................[wa17] - Destroy Model W.......................................................[wa18] - Endgame - Getting Biometal Model OX...................................[wa19] MISC INFORMATION - Subtank Locations.....................................................[mi01] - Life Up Locations.....................................................[mi02] - Sidequests............................................................[mi03] - Mini Game Arcade......................................................[mi04] - Datadisks.............................................................[mi05] - Usable Items..........................................................[mi06] - Auto-Use Items........................................................[mi07] - Equippable Items......................................................[mi08] END OF DOCUMENT - Legal Information.....................................................[en01] - Greetings & Thanks....................................................[en02] - Contact Me............................................................[en03] - Version History.......................................................[en04] =============================================================================== Introduction [be01] =============================================================================== Zero & X are back, ready to hunt down all the Mavericks on the planet! Well, kind of, that is. Their souls live on in the form of something called Biometal, that a select few humans can Megamerge with to become one with the legendary Maverick Hunters. Having said that, I wish you welcome to my full walkthrough for Mega Man ZX, the first sidescrolling DS-game in the series. If you've played one of the Mega Man X or Mega Man Zero games on SNES or GBA, you know what to expect here, as the core gameplay remains the same as in those games, and in addition, there's quite a few new features for you to sink your teeth into. Being a longtime follower of the series, my goal with this walkthrough is to cover the whole game -- sidequests and optional items included. A pretty unique thing about the walkthrough is that by following it from beginning til end, you will get to know the locations of all the hidden datadisks in the game. Getting them is optional, but at least, you can collect them if you want to. The disks, are however, also listed in their own section, with locations and more info. That's all. Enjoy the walkthrough. =============================================================================== Game Basics & Hints [be02] =============================================================================== - Biometal Models: Mega Man ZX is all about collection various models of something called Biometal. Biometals are gained by defeating the pseudoroid bosses in the game, and lets your character Megamerge (transform) into different forms. Each form, or Biometal Model, has special abilities. Some models let you jump higher, while others provide weapons that are better suited for many situations than the ones you've got from before are. In addition, some Biometal Models have an elemental alignment tied to them. You can browse through your Biometal Models by pressing the X button. - Attacks: As mentioned above, the various Biometal Models have different abilities, but one thing most of them have in common, is that they provide you with a charge attack, and a standard quick attack. Charge attacks are pulled off by holding one of the two attack buttons, then releasing it after your character has started flashing. Quick attacks are pulled off by simply tapping one of the attack buttons. Some Models have two different weapons, or two ways to attack with the same weapon - that's why the developers gave you two attack buttons instead of one. - Elements & Overdrive Mode: As mentioned above, some Biometal Models have an elemental alignment tied to them. Using the correct element to attack your enemies will make it much easier, and faster to defeat them. By default, your Biometals do not have their elements activated. To activate them, you need to enter Overdrive mode by pressing the A button. While in overdrive mode, your Overdrive gauge will be drained of energy. To fill it again, you must collect Biometal Energy, which is often dropped by enemies. Some charge attacks will also activate the Biometal's elemental alignment at the moment they are used, but standard attacks like buster shots and normal saber slashes do not have an elemental alignment, as long as Overdrive is not activated. The elemental system works like this: Fire -> Ice Ice -> Electric Electric -> Fire - Biometal Boss System: The bosses that keep the Biometal Models with them before you defeat them have a weak point on their bodies. Attacking this weak point will deal lots of damage to the boss, but at the same time, it will damage the Biometal Model they are keeping. If you damage their Biometal a lot, you will have to pay lots of E-crystals to repair it after battle. You can repair Biometal Models by talking to the scientist Fleuve in the Guardian HQ, area X-1. Damaged Biometal Models will have shorter Overdrive gauges than fully repaired ones. You'll see how much you damaged a boss' Biometal once you've defeated it, by looking at your level ranking. Level 4 Victory means that the Biometal did not get damaged at all, while Level 1 victory means that it got damaged a lot. Naturally, you should try not damaging the Biometal a boss is keeping while fighting it. If you get a level 4 victory, a plush doll similar to the boss you killed will appear in Prairie's room in the Guardian HQ. - Transervers: Transervers are terminals who let you save your progress and accept new mission. Transervers colored yellow also let you transport to other yellow Transervers. Once you've completed a mission, you need to find a transerver and select 'Mission Report' to tell the Command Center that you've completed a mission, and are ready to start a new one. Once you've reported about completing a mission, you will receive a reward. If you take a look at the map on your pause menu, areas that contain Transervers will have a small arrow flashing over them. - Subtanks: The Subtank system has been found in various Mega Man since, well, they've been here a long time. Once you've found a Subtank, the subtank will appear on your pause menu, and get filled with energy when you collect energy packs. If you run low on energy while fighting, you can access the pause menu and fill your energy bar with energy that has been stored in your Subtanks earlier. Note that the Subtanks will only start storing energy after your energy gauge has been filled. This way, collecting energy is smart, even if your energy gauge is completely full. Subtanks are especially useful during tough boss battles, so make sure to fill them before fighting a boss! You won't regret it -- that's for sure. - Enemy Drops: When killing normal enemies, not bosses, you will notice that they often drop various items. The items dropped by normal items are: [1UP]: Restores one life, like green mushrooms in Super Mario [Energy]: Restores your energy gauge [E-crystals]: Used to repair your Biometal Models at the Guardian HQ [Biometal Energy]: Restores the overdrive gauge - Other Items: In addition to the items that are frequently dropped by normal enemies, there are some more important ones as well. Getting them is usually harder, and requires you to search at a certain location, or defeat a certain boss, before you can claim the items: [Life Up]: Extends your energy gauge [Biometal Models]: Gives you new abilities and elemental alignments [Extension Chips]: Gives you new abilities - Stack Up: Before starting a new mission, it's smart to stack up on both energy and 1UPs. Because, if you fail the mission, you will have to start all over again. It's very frustrating to die while fighting a boss, because you didn't remember to fill your Subtanks with energy. So, always remember to stack up on both energy and 1UPs. - Invincibility: After taking a hit from an enemy, or taking damage in any other way, you will be invincible for a short period of time. During these few seconds, you can even walk in lava without taking damage. Just make sure to get back to safety before you stop flashing, as that is when your invincibility period ends. Use this feature to quickly run through enemies, or pick up items in lava pits. =============================================================================== Storyline [be03] =============================================================================== While the Mega Man series - well, many of them - might seem like a series that only focuses on guns, techniques and catchy phrases, there is a pretty good storyline behind it all, stretching over countless games. As a sequel to the Mega Man Z games on GameBoy Advance, you can expect the same from Mega Man ZX: --------------------------------- [THE WORLD] --------------------------------- In the future humans and robotic android Reploids lived in peace. Peace didn't last long however, as a group of Reploids suddenly started to rebel against the humans that once created them. The war lasted for many, many years, but finally humans and Reploids came together, seeking once more to live in peace with each other. This time, peace lasted for hundreds of years. During this period, several large nations were created. This close to perfect world was not everlasting though, as areas between the powerful nations eventually became breeding grounds for Mavericks, Reploids gone rogue. These Maverick-controlled areas were now known as the Outlands, and in the end, they cut off the powerful nations from one another. In contrast to the Outlands, the nations became known as Innerpeace. A giant corporation known as Slither Inc. succeeded in excavating ancient technology that had lied hidden in the ruins in the Outlands, and were able to bring amazing new changes to the human cities and nations. Thanks to Slither Inc, humans were able to live safely in their protected cities, far out of reach of the wild, murderous and out-of-control Mavericks. ------------------------------- [SLITHER INC.] -------------------------------- Slither Inc. is a huge corporation that supplies over half of the energy supply being used by the human nations and cities, and is heavily relied upon by all humans. The corporation's leader Serpent is the one responsible for turning Slither Inc. into a huge company, and commands a personal army of soldiers. He has protected the humans against the Mavericks countless times. A real hero. Serpent is very proud of Slither Inc. Headquarters, a giant building that supplies cities with energy, and can bee seen from extreme distances. ------------------------------- [THE GUARDIANS] ------------------------------- A secret government organization bent on defending humans and reploids against Mavericks, and investigating the various Maverick outbreaks that often occur. The Guardians have a flying airship as headquarters, and consists of highly trained soldiers, computer geniuses and squad leaders. The current leader of The Guardians is named Prairie. Prairie became the leader after her previous boss went missing during a mission in the Outlands. Prairie likes her stuffed pet a lot, and wears a hat that looks pretty stupid. -------------------------------- [VENT & AILE] -------------------------------- The main characters of Mega Man ZX. Vent is a boy, and Aile is a girl. Both kids' mothers were killed by Mavericks during an outbreak ten years ago, so both of them get a little depressed at times. Vent is the headstrong one of them, while Aile seems to be a little more reasonable in her ways. Both of them are good kids, but they hate Mavericks a lot. Thinking gameplay, the difference between Aile and Vent is that Aile has the upper hand when dashing, while Vent doesn't get as much recoil when he fires his weapons. Not a huge difference. -------------------------------- [GYRO EXPRESS] ------------------------------- A company that specializes in bringing letters and packages from one person or organization to the other - in no time! Speedy deliveries are the right words to describe Gyro Express. The company is lead by Girouette, who took Vent and Aile in when they were small kids, since their mothers were dead. Girouette, who is usually called Giro, cares for Vent and Aile like his own children, and is a very easy-going person who can get serious when it is required of him. =============================================================================== Controls [be04] =============================================================================== ,--------------------------------------------. ; __________________________ ; | | | | | | | | | | | | | . . . | - Upper screen - | . . . | | . . . | | . . . | | | | | | | | | | |__________________________| | + _.+ L --> `-. __________________________ . | |_ _| | - Lower screen - |[Y] [A]| Pad | |_| | | [B] | | | | | | | | o | |
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