Metroid Prime: Hunters Walkthrough :
This walkthrough for Metroid Prime: Hunters [Nintendo DS] has been posted at 22 May 2010 by big o and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up big o and share this with your freinds. And most important we have 21 other walkthroughs for Metroid Prime: Hunters, read them all!
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Walkthrough - FAQ/Walkthrough______ _______ _______ ______ _____ _____ _____ | ___ \(_______|_______|_____ \ / ___ (_____|____ \ | | _ | |_____ _ _____) ) | | | _ _ \ \ | || || | ___) | | (_____ (| | | || | | | | | | || || | |_____| |_____ | | |___| || |_| |__/ / |_||_||_|_______)\______) |_|\_____(_____)_____/ ___ ____ _ _ _ ____ |--' |--< | |\/| |=== _ __ ___ _______________ _____________ |_____|| || \ | | |______|_____/|______ | ||_____|| \_| | |______| \_______| -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- =============================================================================== -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- Hi, welcome to my single-player guide for Metroid Prime Hunters for the DS portable system. --------------------------------------------- FAQ Copyright 2010, Written by Banjo2553 | --------------------------------------------- This guide is solely about single-player mode, not multiplayer mode. So if you want multiplayer tips, I suggest to look elsewhere. Single-player isn't like most Metroids. It doesn't quite focus on exploration, and is quite short. There are no upgrades to collect, only new weapons, which run on ammunition just like in Prime 2. There are still expansions to grab, like Missile Expansions, Energy Tanks, and Universal Ammo Expansions, however. This also has a Scan Visor system as is traditional with the Prime subseries, but isn't as necessary, and logs aren't as interesting. Finally, another major difference, is that there's two endings, but the ending you get is determined by what you do in the final boss battle, not by collection or how fast you finished. So getting 100% isn't as necessary to get the full story. This guide attempts to give a full 100% guide for the game, for both items and the Logbook. Even though it's not necessary for the most part, you do at least get a special emblem on your Hunter tag that says you got 100% on the single-player mode. And this time around, this percentage counts both item collection AND Logbook completion. -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- =============================================================================== -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- T A B L E O F C O N T E N T S I. Story II. Controls III. Walkthrough a. Start-Up the Archives b. Hotstepping onto Alinos c. Cold Defense IV. Equipment a. Upgrades b. Missile Expansions c. Energy Tanks d. Universal Ammo Expansions V. Logbook VI. Legal Notices VII. Credits -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- =============================================================================== -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | S T O R Y | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This is the story as told by the instruction booklet. Enjoy. --------------------------------- In the distant reaches of space, beyond the territories controlled by the Galactic Federation, is the Tetra Galaxy, once home to a mighty race known as the Alimbics. An advanced civilization, peaceful, prosperous, and powerful, the Alimbics maintained stability over the region forcefully but judiciously. They reigned over a vast region known as the Alimbic Cluster. One day, perhaps thousands of years ago, perhaps tens of thousands, they simply disappeared, leaving behind artifacts scattered across the Alimbic Cluster, all protected by a lethal arsenal of the Alimbics' most advanced technology. Today, for the first time in centuries, the long-dormant Alimbic Cluster has begun to stir, delivering strange tidings. A telepathic communiqué, originating within the Cluster, has been transmitted into the brains of some of the most exceptional beings in our galaxy. The message is translated into a thousand different languages on a thousand different worlds, but the message is always the same: "The secret to ultimate power lies in the Alimbic Cluster." This message has intrigued and enticed some of the most formidable bounty hunters in the galaxy, inspiring them to make the long journey to the Alimbic Cluster. Each of these great warriors has his own motivation. Some desire power--for themselves, their planet, or their people--while others simply desire to hunt and kill, to prove themselves the best bounty hunter in the galaxy. Now, it's a race against time to see which bounty hunter will triumph and who will discover the secret behind this promise of "ultimate power." The Galactic Federation has heeded this strange, suspicious communication as well and has called for the help of Samus Aran. Her mission: to discover the truth about this mysterious message, to protect against a potential threat, and to keep the ultimate power from falling into the wrong hands. -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- =============================================================================== -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | C O N T R O L S | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This game has two modes of controls, and each mode has a right-handed and left-handed option. I will explain all these control settings. The default control setting is Stylus Mode, right-handed. -------------------- Stylus Mode (right) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Note: You move the stylus around on the bottom screen during play to have Samus look around. Weapon switching is done by holding the stylus on the part in the upper-right corner to display a list of weapon, then dragging the stylus to your weapon of choice. To switch to Morph Ball and back, tap the icon on the lower-right of the screen. Switch between beams and Missiles by tapping the icons on the top part of the screen. To switch to Scan Visor, hold the stylus on the icon in the bottom of the screen. Switch back by tapping the same icon Start: Pause screen (can view map as well by using stylus to rotate, can quit game from here as well) Select: No use L Button: Fire (hold to charge/Morph Ball Bomb (zoom in during pause screen) R Button: Use Boost Ball (zoom out during pause screen) D-Pad: Move (scroll map during pause screen) A, B, Y, X Buttons: Jump (double tapping the bottom screen also makes Samus jump) -------------------- Stylus Mode (left) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Note: Stylus use is the exact same as above, but button use is modified for left-handed people. Everything on bottom screen is also mirrored. Start: Pause screen (rotate map with stylus) Select: No use L Button: Use Boost Ball (zoom in during pause screen) R Button: Fire (hold to charge)/Morph Ball Bomb (zoom out during pause screen) D-Pad: Jump (any direction, double tapping the bottom screen also does the same thing) A, B, Y, X Buttons: Move (should be logical which buttons do which) -------------------- Dual Mode (right) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Note: With Dual Mode, stylus use for looking around and rotating the pause screen's map has been switched to the X, Y, B, and A buttons. This seems to be akin to the "dual analog" type of controls for FPS games...except with buttons. Start: Pause screen (rotate map with A, B, X, Y buttons) Select: No use L Button: Fire (hold to charge)/Morph Ball Bomb (zoom in during pause) R Button: Jump/Boost Ball (zoom out during pause) D-Pad: Move A, B, X, Y Buttons: Look around -------------------- Dual Mode (left) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Note: This is the same as above, with stylus usage limited to only Morph Ball, weapon switching, and Visor switching, but button mapping is mirrored for left-handers. Start: Pause screen (rotate map with D-Pad) Select: No use L Button: Jump/Boost Ball (zoom out during pause) R Button: Fire (hold to charge)/Morph Ball Bomb (zoom in during pause) D-Pad: Look around A, B, X, Y Buttons: Move -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- =============================================================================== -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | W A L K T H R O U G H | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Welcome to the walkthrough, which would be the main reason why you would look at a single-player guide of this game, right? So anyway, this will be separated into sections, and will show which scans of the Logbook you should have by the time you collected one of the eight Octoliths and returned to your ship, as well as items. This is to ensure 100% completion...just for the sake of it. This will also tell you how to get the true ending to the game. So...let's get at it. ___________________________________________ | Start-Up the Archives '-, ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ'-. When you start up a new file, the game goes through a little opening sequence explaining the story a bit, why you're doing what you're doing in the game. After that, and a short little CGI scene, you'll be looking at your astral charts in the ship. Only one place is available now, and it's the Celestial Archives. Choose to land on it and we'll start playing! NOTE: Every major room will have a scan list. The text itself won't tell you what to scan except for things like Lore and Bioforms, so look at the scan lists to make sure you get what you need. ----- Once you gain control of Samus, step off the Gunship and walk towards the door to get a message on how to use the Scan Visor. Play around with it a bit, but the only scans you need to get are the Gunship, the computer beside it, and the weird spirit lore above the door. Shoot the door to unlock it and head through. Head through the next series of doors until you get to your next large room. ________ |Scans: | |Hunter Gunship |Celestial Archives |Alimbic Prophecy 01 ----- In here, keep your scan visor on. The blue scan icons on the glowing green floors and the helms go to the Logbook, so scan those. Also scan the helms after climbing up the catwalk that's here. To continue, approach the door on the other side to find out it's locked. There's a yellow conduit beside it though. Scan that to unlock the door and head on through. Eventually you'll get locked into a room and will have to face your first enemies, the Psycho Bit v1.0. They're not that hard, it just takes a couple of shots to down each of them. Just be sure to scan one before taking them all out. Once they're gone, the doors should unlock, so keep going. ________ |Scans: | |Synergy Processor |Synergy Drive |Starboard Helm |Port Helm |Psycho Bit v1.0 ----- Next room is the Meditation Room. Use the Charge Beam to destroy the crates and get Small Energy. Once you collect the Small Energy, it should be added to your Equipment Logbook automatically, so no need to worry. Further along are some indestructible crates with an orange wall on the left. Scan that wall along with the Navigation Chart on the blue panel before turning into the room here. You'll spot a mostly harmless enemy called the Petrasyl. Scan it, then destroy it to make it spawn a Small Missile Pack, allowing you to open the Missile door here to continue. Before moving on, scan the Synergy Struts (glowing green) and the Tetra Trade Map. Continue on to Data Shrine 01. ________ |Scans: | |Alimbic Panel |Navigational Chart |Petrasyl |Synergy Strut |Tetra Trade Map ----- This circular room has a bit going for it. Head left and follow the path, killing some more Psycho Bits. You'll suddenly get a transmission from your ship. An unidentified vessel has now docked onto the Celestial Archives, having tracked your warp signature. Well, let's be careful...continue on and enter the next door, entering the central part of this room. Oh, you're locked in. Scan the Artifact Shield in the middle of the room and a bunch of Psycho Bits will suddenly come in and attack! Take down this swarm until they're all gone. A Shield Key will appear. These items unlock Artifact Shields, allowing you to collect an Alimbic Artifact, one of three in order to access the Stronghold Void. Grab the Key, then collect the Cartograph Artifact. This will unlock the doors. Take the door that's between the two blue poles. Destroy the Psycho Bits and follow the hall here until you spot an opening. At this point you should get a message about how to use the Morph Ball. Go into Morph Ball mode and roll through the tunnel here. At the end, you'll find your first Energy Tank! Roll back, un-Morph, and jump up above the tunnel. Follow the hall a bit until you encounter a new enemy. This Lesser Ithrak is just a slight tough. Requires quite a few shots to kill, lunges at you, and makes a LOT of noise. Ick. Anyway, after scanning it and killing it, the door nearby should unlock. If it drops a Medium Energy, then that's cool. Collect/scan it and go through the door. '//ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\\' | ENERGY TANK | | #01 | | FOUND | .\\_______________________//. ________ |Scans: | |Science Hub |Alimbic Artifacts |Artifact Shield |Shield Key |Cartograph Artifact |Lesser Ithrak ----- Start climbing this next room. Eventually, you'll reach the top. Enter the door here and enter Data Shrine 02. ________ |Scans: | |Cooling Fans ----- Uh-oh, creepy music here. Wonder what's up...take a right and follow the hall until you meet...something. He crawls into his Alt-form and takes off once he sees you. He must be who followed us here, chase him! After emerging from the Morph Ball tunnel, continue moving, kill the Psycho Bits, and enter the next Morph Ball tunnel. Roll to the end to find your first Missile Expansion! Roll back out, backtrack, and get above the first tunnel you came through after you spotted this creature. Enter the door after taking out the Psycho Bits. '//ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\\' | MISSILE EXPANSION | | #01 | | FOUND | .\\_______________________//. ________ |Scans: | |Alimbic Joist ----- In Fan Room Beta, you'll get another message from your Gunship. This creature you discovered is the pilot of the docked ship, and his name is Kanden. Your warp signature was definitely traced. Climb up, kill the Petrasyls, and enter the door at the top to reach Data Shrine 03. ________ |Scans: | |Tetra Galaxy ----- Take a left now. Enter the door at the end to enter the central chamber, and where this Kanden hunter attempts to kill you. Semi-boss fight here! Make sure to scan him and his Alt-form, Stinglarva, then proceed to shoot at him. Watch out for the parts of his Stinglarva that home in on you, and for his hyperelectric weapon that can distort your Visor. After you deplete his health bar, he'll call it quits and teleport out of there, leaving behind a Shield Key. Pick that up to make a locked Morph Ball door up above unlock. Climb up there, Bomb it to open it (press fire button as Morph Ball to lay Bomb), and roll in there gently. Un-morph, scan the Attameter Artifact, and collect it. One more to go! The doors should unlock, so roll out of here, and enter the door beside the two blue poles. Scan the Alimbic Turret v1.0 here, destroy them, and open the door here to continue. ________ |Scans: | |Kanden |Stinglarva |Political Hub |Anthropological Hub |Attameter Artifact |Alimbic Turret v1.0 ----- In the Synergy Core, you should notice something peculiar. A blue panel similar to the two back at the landing site, and a yellow conduit beside it. Scan the conduit to activate this blue panel, which is actually a portal back to the landing site. Nice! Use it if you want to save, but otherwise, continue up. Enter the door at the top to get locked into a room with the last artifact, but you can't collect it yet. Scan it though. This is the Binary Subscripture Artifact. To get this? First shoot the blue conduits on each of the four corners of the room. This'll make a Shield Key appear. Grab it to lower the shield, and grab that last Artifact. Now the portal to the Stronghold Void will be opened... ________ |Scans: | |Lift Controls |Binary Subscripture ----- Enter the door to find the Stronghold Portal. Step into it to be taken to a strange, alien place. Get the lore scan in front of you, and walk along this weird area. Open the two doors to enter the boss room, introduced by a spiffy CGI cutscene. ******************** BOSS: Cretaphid v1 This boss is basically a totem pole. Make sure to get its scan at the top. Don't forget the lore scan by the door. Basically, to get this boss's health down, shoot down the blue spots on it, while avoiding the lasers it fires at you. You cannot shoot the red spots, so wait until they turn blue. After all spots are shot off (some of them drop pickups) the Cretaphid's core will appear up top. Start firing Missiles at the core while strafing, because it'll shoot energy shots at you. If done enough damage, the core will shine and retreat back into the body, signaling another phase. Phase changes for Cretaphid are basically just lasers in different spots. Nothing extremely difficult. Once all of its health is depleted, watch the CGI cutscene of its satisfying death. ******************** Left in the boss's wake is one of eight Octoliths. These sacred items supposedly are the key to the ultimate power alluded to in that message. So, I guess let's head back now. Uh...crap. Apparently we've activated a mechanism that will kill us if we don't evacuate soon. We've got 8 minutes, so let's go! And no, the portal back to the Gunship won't work while this security mechanism is going off. Backtrack the way you came through! It shouldn't be much different from the first trip, just more enemies. ________ |Scans: | |Stronghold Void |Cretaphid v1 |Biodefense Chamber A |Octolith ----- Once you reach the Helm Room though, that's when things get more interesting. Guardians will appear and start harrassing you. These are robots made by the Alimbic Order. In order to continue to your Gunship, you must take these robots down. Once they're destroyed, hurry to your Gunship! Hop on top of it, step onto the circle that has red on it, and you'll be prompted if you want to enter your Gunship. Do so. Once inside, save if you want to, and get out of here! ________ |Scans: | |Guardian -=-=-=-=-=-=-=-=-=-=-=-=-=-=- PROGRESS ŻŻŻŻŻŻŻŻ Missile Expansions: 1 Energy Tanks: 1 Universal Ammo Expansions: 0 Logbook | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| ____________ ________________ _______________ | Lore: 3% | | Bioforms: 13% | | Objects: 30% | ŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ |___________________________________________________| | 15 % Specific scans: - Lore Alimbic Prophecy 01 Biodefense Chamber A Stronghold Void - Bioforms Alimbic Turret v1.0 Cretaphid v1 Guardian Kanden Lesser Ithrak Petrasyl Psycho Bit v1.0 Stinglarva - Objects Alimbic Artifacts Alimbic Joist Alimbic Panel Anthropological Hub Artifact Shield Attameter Artifact Binary Subscripture Cartograph Artifact Celestial Archives Cooling Fans Lift Controls Navigational Chart Octolith Political Hub Port Helm Science Hub Shield Key Starboard Helm Synergy Drive Synergy Processor Synergy Strut Tetra Galaxy Tetra Trade Map ___________________________________________ | Hotstepping onto Alinos '-, ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ'-. Back to your astral maps, a new location pops up. This is the fiery planet Alinos. Let's make a stop here. Once you land, scan the computer and head on forward, jumping across the sinking platforms. On the right area of the door are a couple of Lores as well as the one above it. On the left are some ruins you can climb up. Doing so reveals that a Missile Expansion is hidden here! Use the Morph Ball and its Bombs to Bomb Jump up to the Expansion. Once that's grabbed, enter the next room. '//ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\\' | MISSILE EXPANSION | | #02 | | FOUND | .\\_______________________//. ________ |Scans: | |Alinos |Magma Station |Alimbic Datashade 01 |Alimbic Datashade 02 |Alimbic Prophecy 02 ----- Head through the Echo Hall here, scanning the Zoomer and the Lore here, and enter the Morph Ball maze. Follow it until you get to a fork in the road. Take a right, left, left, and straight to a room with Zoomers. Kill them to make a Shield Key appear. Grab it and a Morph Ball door will unlock. Face the two ways out, Morph, and take the left way. Follow the hall as straight as you can and you should reach a greenish-part of it. Follow it, Bomb the door to open it, and at the fork, go straight to find an Energy Tank! Grab it, then head back to the fork, taking the other way to see a tunnel you can Bomb Jump up to. Do so, and follow it. Collect the Cartograph Artifact, then go through the Morph Ball door nearby. Follow it, un-Morph when you can, and scan the War Wasps before killing them. Enter the door to the next room. '//ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\\' | ENERGY TANK | | #02 | | FOUND | .\\_______________________//. ________ |Scans: | |Exposed Rebar |Zoomer |History 01 |War Wasp ----- It's over, you have the High Ground! ...Um, anyway, kill the Zoomers here to unlock the door ahead, and take it. Kill the next horde of Zoomers to unlock the next door, take it. Ignore the purple force field right now, but get the Lore next to it. Follow the hall to get out into the open. Jump out and a force field will lock you in...someone's attacking you! Must be another bounty hunter. Dodge his magma shots while delivering some of your own back at him. After he gets shot enough times, he'll retreat, and the cutscene will show you which door you need to take to follow him. Take the ramp below where he was, and at the top of it, take a right so that you can grab another Missile Expansion. Take the other path, scan the Blastcap, and enter the door to the Elder Passage. '//ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\\' | MISSILE EXPANSION | | #03 | | FOUND | .\\_______________________//. ________ |Scans: | |Flow Regulator |Interment Chamber |Magma Vent |Alimbic Scripture |Battle Sarcophagus |Science Sarcophagus |Blastcap ----- Follow the path here (look to your left to see an Artifact you can't get yet) and you should be locked in with a Voldrum spawner. Scan one, destroy the spawner, then kill the Voldrum and another Voldrum spawner should appear. Do the same, and the hunter should appear. Scan this guy. He's Spire, the last of the Diamonts. He's looking for the ultimate power to find out what happened to his race. Sounds like an understanding fellow, but he'll stop at nothing to achieve his goal, so shoot at him while dodging his shots until he comes down as his Alt-form, the Dialanche. Scan it, and dodge him while continuing to fire at him. Damage him enough and he'll escape again. Before following him, scan the conduit here to make a Shield Key appear. Grab it to lower the shield on the Artifact here, and grab the Artifact. Now follow him out! ________ |Scans: | |Voldrum |Spire |Dialanche ----- Time to go all out. Let him have it, while dodging his magma shots and his Dialanche attacks, and eventually he'll give up and teleport away, leaving a Shield Key behind. Grab that to lower the shield on the last Artifact here... go up and grab it. Now to find the Stronghold Portal. Keep climbing from here and start jumping across the platforms up to the door at the very top. Take down the Psycho Bit spawners if the Psycho Bits get annoying. Once back in the Elder Passage, just step into the Stronghold Portal. There's also a portal back to the landing site if you want to save. This Stronghold Void is pretty much the same as last. Just follow it, no need to scan anything here if you've already done it the first time. Get to the boss and... ******************** BOSS: Slench v1 This boss with an extremely cool name is basically a cybernetic eyeball. Make sure to scan it at this point and the lore by the door. At this phase, the Slench itself is shielded and cannot be damaged. The Energy Blasters along with the Slench itself fire energy weapons at you that you must dodge while shooting the worm-like projections from the Slench out. If all the worms are shot out, the Slench will go into its second phase. Slench will detach from its spot and start hovering, firing faster energy shots. Thankfully, this means it loses its shield, so you can start attacking it at its iris, which is the weak point. Make sure to scan it during the phase. After dealing enough damage, it should shine and retreat back, where you must repeat the process over until Slench is finally dead. ******************** After the CG of its death, your second Octolith will be left behind. Collect it and start heading out. As is customary with getting an Octolith, you'll be presented with an escape sequence, so let's hurry! ________ |Scans: | |Biodefense Chamber B |Slench 1A |Slench 1B |Energy Blaster ----- When you enter the High Ground, just get to the far side of this room (your right side when you enter) to see a hole you can drop down to take you quickly out of the room. Follow the Morph Ball tunnel out to the room where you got the first Artifact to face...another bounty hunter! You'll have to fight him to get past. This guy is Weavel, and is a Space Pirate commander whom Samus faced before, ultimately obliterating him and leaving nothing but a brain and spinal cord. The Space Pirates engineered a metal body suit that integrated with his brain and spinal cord. So get the scan of this guy. After doing enough damage, he will split in two and his upper half will crawl out while his lower half shoots at you. This is his Alt-form, so scan it and follow his upper half. Finish him off quickly and rush to your ship! Get the heck out of here! ________ |Scans: | |Weavel |Halfturret -=-=-=-=-=-=-=-=-=-=-=-=-=-=- PROGRESS ŻŻŻŻŻŻŻŻ Missile Expansions: 3 Energy Tanks: 2 Universal Ammo Expansions: 0 Logbook | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| ____________ ________________ _______________ | Lore: 13% | | Bioforms: 32% | | Objects: 38% | ŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ |___________________________________________________| | 27 % Specific scans: - Lore Alimbic Datashade 01 Alimbic Datashade 02 Alimbic Prophecy 02 Battle Sarcophagus Biodefense Chamber B History 01 Interment Chamber Science Sarcophagus - Bioforms Blastcap Dialanche Energy Blaster Halfturret Slench 1A Slench 1B Spire Voldrum War Wasp Weavel Zoomer - Objects Alinos Alimbic Scripture Exposed Rebar Flow Regulator Magma Station Magma Vent ___________________________________________ | Cold Defense '-, ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ'-. We're back in space, and your ship detects two new locations we can access! These are Vesper Defense Outpost, a munitions space station that is frozen over to prevent overheating of fusion-powered weapons systems; and Arcterra, a frozen planet. So wherever we go, it's cold! It doesn't matter which one you take, both visits can be done easily, but for the sake of the walkthrough, land on Vesper Defense Outpost. Once you land, scan the computer and find the door that's semi-hidden here to progress. ________ |Scans: | |VDO |Alimbic Prophecy 03 ----- At Bioweaponry Lab, kill the Petrasyl group, get the pickups, and scan the stuff here before moving on to the next big room. ________ |Scans: | |Mixing Tanks |Clone Engine |Fuel Rod |Lab Equipment |Spore Farm ----- At Weapons Complex, follow the hall here, scan and destroy the new Alimbic Turret, and enter the room to the right. Destroy the Psycho Bit generators and the Bits themselves, and the force field on the floor will disappear. Drop down and deal with two Lesser Ithraks to make a Shield Key appear. Grab it and the shield from the Artifact above will lower. Take the platform out of here and grab the Artifact. Exit the room and enter the Morph Ball tunnel. ________ |Scans: | |Frozen Fuel Line |Alimbic Turret v1.4 |History 03 |History 04 |Octolith Safeguard ----- The Cortex CPU area is a complex area mainly highlighted with a 2D Morph Ball maze. Once you enter it, I suggest climbing it, either by Bomb Jumping up the right side and going around to a Morph Ball tunnel, or taking the platform as a shortcut. Either way, once you get to the tunnel in the middle, don't enter it. Rather, use a Double Bomb Jump (plant a Bomb, plant another just before it explodes, plant a third at the peak of your Bomb Jump to collect your next Missile Expansion, then go below, across where the moving platform is, and take the jump pads to a Morph Ball tunnel above. '//ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\\' | MISSILE EXPANSION | | #04 | | FOUND | .\\_______________________//. Go through the tunnel, see a really weird set of background objects, and enter a small room. Scan the four red points here, and a new weapon will rise from the floor. Grab this Battlehammer. This new weapon allows you to fire powerful arching shots that explode on impact. Doesn't have the impact effect of Weavel's Battlehammer, but it's good enough. It also takes down green force fields, so use the weapon to get out of here back into the Morph Ball maze. I wouldn't use the weapon too much, since all weapons share a universal ammo system apart from the Missiles. Back at the maze, return to the tunnel in the center and take it this time. '//ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\\' | BATTLEHAMMER | | | | FOUND | .\\_______________________//. ________ |Scans: | |Cortex Chamber ----- Once you enter Compression Chamber, you'll see the Stronghold Portal. The scan when it's not activated goes to your Logbook, so make sure to do that before you break down the green force fields blocking entry to the other side of this room. Destroy the Psycho Bit spawners on the ceiling before taking out all the enemies, scan the conduit behind where you entered this side to take down force fields below, and the other one in the alcove that you'll have to keep jumping up from the crate and attempting to scan until it finishes, taking down the force field from the pillar below to reveal an important-looking item. Get the Lores in here too, then return to the Cortex CPU for a brief moment: just get to the bottom and enter the tunnel on the bottom left of this maze to get to the lower parts of the Compression Chamber. Scan the new Psycho Bit type, then destroy the spawners that go along with them. Morph and roll through said pillar that had its force fields removed to collect a UA Expansion, which allows you 30 more ammo for all beam weapon types. Roll into the next part of the room down here and kill the Lesser Ithrak to make a Shield Key appear. Grab it and force fields blocking a Morph Ball tunnel down here will disappear. Go through it and grab the Artifact up here. There's one last one. Drop down here and kill the Volt Driver Guardian to get rid of the force field seperating the top and bottom parts of this room. Exit the Compression Chamber and return to the Weapons Complex. '//ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\\' | UNIV. AMMO EXPANSION | | #01 | | FOUND | .\\_______________________//. ________ |Scans: | |Stronghold Portal |History 05 |History 06 |History 07 |Alimbic War 10 |Psycho Bit v4.0 |Oubliette 08 |History 08 ----- Go straight ahead to the room where we got the first Artifact. Take down the spawners and Psycho Bits, then destroy the green force field here. Now here's a new enemy: Crash Pillar. Its weakness is its bottom, and it attacks by walking towards you, hovering above, then crashing down on you. Charge up Missile strikes and unleash them on their undersides as you move to deal the most damage. Once it's gone, a platform will come down, so take it, since you can't go through red doors yet. A portal back to your ship is up here in case you want to save...and I would recommend it right now, especially if this is your first time playing. An actually tough Hunter fight is coming up. (The portals in VDO Gateway are above the ship, so use the jump pads to get up there.) Follow the halls that are apparently linear, since force fields are everywhere, and you'll encounter said Hunter. This is Sylux. This Bounty Hunter is some kind of creature who stole Federation prototype weapons, which explains why his armor kinda looks Federation...y. But yeah, this guy starts rushing you with Shock Coil, a pretty dangerous weapon that sucks up your energy and gives it to him, and the rate at which it sucks can get pretty disastrous if you're not moving to get the weapon off you. Just do all you can to take down his energy. After enough is taken down, he'll get into his Alt-form, the Lockjaw, and start running away from you. Chase him down while gunning him down! Use your Morph Ball's Boost ability if he gets away too far. He'll switch between normal and Alt-form to attack you (beware his bombs, if he places a three-bomb trap around you, they'll all explode on you for MAJOR damage) and he'll eventually retreat into the center, so follow him. He'll start attacking you some more and switch between forms like always, but at least you don't have to chase him down this time. After a while, his OWN SHIP arrives and tries to gun you down as well. Scan the ship, as it's a one-time thing. Now, the ship can't be destroy |
