Metroid Prime: Hunters Walkthrough :
This walkthrough for Metroid Prime: Hunters [Nintendo DS] has been posted at 20 Jun 2010 by c-cizzul and is called "Weavel FAQ". If walkthrough is usable don't forgot thumbs up c-cizzul and share this with your freinds. And most important we have 21 other walkthroughs for Metroid Prime: Hunters, read them all!
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Walkthrough - Weavel FAQMetroid Prime Hunters: Weavel FAQ v. 0.92 April 7, 2006 By: John Wakefield A.k.a. Oni_Kariudo Table of Contents: (To find a certain area, press ctrl-f, and type the letters/numbers in the brackets, and press enter.) 0. History (wf-001) 1. Introduction (wf000) - Why I wrote the guide (wf001) - Who is Weavel and how to unlock him (wf002) 2. Pros/Cons (wf003) 3. Special Effects with Weavel (wf004) 4. Weapon Ranks for Weavel (wf005) - Power Beam (w01) - Missiles (w02) - Shock Coil (w03) - Judicator (w04) - Magmaul (w05) - Volt Driver (w06) - Battlehammer (w07) - Imperialist (w08) - THE OMEGA CANNON (O RLY? Y@ RLY!!!) -Weavel’s Weapons - Halfturret Shot (w10) - Weavel’s cool looking sword (w11) 5. Strategies (wf006) - Basic Tips - Biped (bist) - Halfturret (htst) - Stealth Tactics (wf007) - Imperialist Radar (st01) - Radar Fooling (st02) - Holo-Hiding (st03) - Turret Decoy (st04) - Biped/Turret Wall Hug (st05) - Military Roll/Tactical Shooting (st06) - Low-gravity wall jumping (st07) -Character Strategies (wf008) - Weavel Vs. Samus (wvs) - Weavel Vs. Sylux (wvsy) - Weavel Vs. Spire (wvsp) - Weavel Vs. Kanden (wvk) - Weavel Vs. Noxus (wvn) - Weavel Vs. Trace (wvt) - Weavel Vs. Weavel (wvw) -Level Strategies (wf009) - Combat Hall (asch) - Data Shrine (asds) 6. F.A.Q's (wf010) 7. Credits & about me (wf011) History: (wf-001) 4/26/06 Well, the guide is mostly finished. I’m adding tips, and I’m finishing the level strategies. I submitted it to gamefaqs.com. Accepted, and now I’m happily taking a break. 5/07/06 Started working on the guide again, this time trying to find strategies for Noxus. I’m starting to add details to the level strategies, but I’m trying to find some places to hang the turret. 5/13/06 Hooray, two days before m birthday! I’m sending this in to gamefaqs.com. It has: - Two level strategies (slowly coming.....) - Some Noxus strategies - More tips - More F.A.Q’s - Updated credits - Fixed some spelling errors - More ‘quick-find’ letter combinations I just got my friend’s Wi-Fi to work, so I’m going to use him as a test dummy for the rest of the level strategies. The “L” and “R” buttons on my DS are acting weird, so I’m going to have to wait before I can continue playing. Enjoy the updated version. Happy hunting! ^^ Introduction (wf000) (Note: I'm not that good at wording things onto the computer, so forgive me for that ^_^) Thank you very much for clicking on this FAQ. This Weavel FAQ will show you some basic knowledge about Weavel Why I Wrote the Guide (wf001) You know, During the previews of Metroid Prime Hunters, I was looking at all the characters. When I saw Weavel, I thought he was cool, but he seemed like someone who would die easily. When I got all the hunters, I decided to use Weavel on WiFi, just to try him out. (I was using Samus at the time because of her Homing Missiles) I realized the potential he had; even more than the rest of the hunters. I got tired of people calling Weavel cheap, weak, or awful compared to the other hunters. That inspired me to write this guide, with four main purposes: To help Weavel users become better with simple/advanced tips, to help people counter Weavel's attacks, to record any strategies I remember, and to show the people that you can't call Weavel cheap or weak, to a ceratin extent. Who is Weavel, and how to unlock him (wf002) Weavel is a space pirate commando who got BADLY injured in a fight with Samus. He only survived with his spinal cord and brain intact. He was placed in a life supporting exo-skeleton, to keep him alive. He goes after the ultimate power, but also, to take revenge on Samus for stripping him from his original body. the It is quite simple getting Weavel, You fight him trying to escape Alinds for the first time. Once you beat him, you unlock him on WiFi. Or, you can beat someone up who has Weavel on WiFi to unlock him, though you must come in first place. Pros/Cons (wf003) Why Be Weavel? Why not be Weavel? Here's the Pros/Cons. Pros: - Has an amazing alternate mode, if used carefully. - His battlehammer can work wonders in bunch-ups. - He can confuse your opponents very easily. - He can gather weapons and health fast - His turret can be used as a radar for enemies on different floors (Auto- fires), and never runs out of ammo. - He can escape a close match quickly. Cons: - His Turret firing speed can be avoided easily! - His HP splits in half for the two parts of the halfturret! - Samus' missiles can make mincemeat out of a halfturret (Wow, his turret is getting hammered)! - His halfturret can be a major target in a firefight (Gets annoying with constant damage coming out of something so small!) - His battlehammer isn't very useful against snipers. - Patterns for Weavel are easily discovered, so you are constantly changing strategies - He NEEDS all the weaponry he can get, and needs to use them well. TRUST ME. - He can only use his cool sword from the cinematic in the alternate mode (alt-slash) - He's more of a tactical person. Jumping into the middle of a fight = BAD - He looks like Master Chief from Halo! Special Effects (wf004) Weavel has some unique abilities, and it may drag a person to either like, or hate him. His alternate mode is the Halfturret, which splits Weavel into two parts. For the first half of his body, he turns into a small robot with legs. It's attack is s a leap-slash in the air. His second mode, is a turret, which is quite annoying, and makes a perfect spamming item when used perfectly. It constantly fires a bunch of battlehammer shots at the nearest enemies. The battlehammer shots are powerful, but not powerful enough to rely on by itself. His Weapon of choice is the battlehammer. I will explain its effects and uses with Weavel on the Weapons Section. Weapon Ranks (wf005) Ok, Here's a list of all the Weapons, and a personal rank out of ten. I rank the weapons on how strong, fast and useful it is. I also have a Reader Review rank, so for all Weavel players out there, you can send in your own rank and a reason for it, and I'll post the average of all the ranks there. I ranked the range with 4 rankings: Nowhere, Short, Long, and Uber-Long Note: I made these damage tests from bot damage calculations. I may be wrong, contact me to modify my rankings if you wish. (Thanks Teh Fuzion Dr4gon for the chart XD) Power Beam (w01) Damage: 4/10 (6/10 Charged) Projectile Speed: 8/10 (6/10 Charged) Rate of Fire: 4-5 shots Per Second Usefulness: 7/10 Range: Medium (Long Charged) Overall: 6/10 (Not an average) Reader Review rank: (N/A)/10 The Power Beam fires off a weak, fast and accurate shot of yellow energy. You start off with it, but it will get outweighed by the other weapons later on. You will probably switch to the missiles, or just charge it. It's quite good when shot quickly, and it is easier to hit the opponent's head, chewing a bit more damage off your opponent's health bar. It has unlimited ammo, so you can just keep firing away. In small maps, this weapon can be very useful, unless you're facing someone one on one. On the larger maps, it's good for pea-shooting snipers if you're out of missiles. I personally don't use the charge beam very often, but it can pack quite a punch when combined with multiple power beam shots as well. This can be useful when used by Weavel, since his battlehammer runs out of ammo fairly quickly. A very weak machine gun that doesn't run out of ammo. What fun. ^_^ 2. Missiles (w02) Damage: 6/10 (7/10 Charged) Projectile Speed: 6/10 (6/10 Charged) Rate of Fire: 2 Seconds Per missile, mashing the L button. Usefulness: 7/10 Range: Uber-Long Overall: 7/10 (Not an average) Reader Review Rank: (N/A)/10 This weapon is useful for most hunters, but for Weavel, the battlehammer is just as good, for most jobs. The missile fires an explosive straight at a target. It isn't as fast as the power beam, so it is a bit harder to hit an opponent. But when you get the hang of them, you will be stepping over the bodies of other hunters faster than you can say, "All you base are Belong to Us". Weavel should use these very often to take out enemies who are trying to make a run for health. Also, when using "Stealth Tactics", this can be very useful to terminate some weakened hunters, and can make mincemeat out of other alt-spamming Weavelers, too. Use this to damage far enemies, but don't use it for very, very nearby enemies (XD You'll get hurt, or even killed). It's all common sense with this weapon 3. Shock Coil (w03) Damage: 1-7/10 Projectile speed: Continuous Rate of Fire: Continuous Usefulness: 1-6/10 Range: Nowhere Overall: 5-8/10 A good, short range, one-person killer. The "Overall" rank depends on how you use it. You hold the fire button and aim it towards an enemy. An puny electric charge hits the enemy and sticks to them, eating their health away. The longer the charge stays on, the faster/stronger the link becomes. It sounds easy to pull off, but it is quite difficult to keep it on, because of its crappy range. But after a few kills, it is easy to keep it linked (Hi Sylux users!). I personally don't use this often, since Weavel is a good close range fighter already. It is totally up to you if you use it. It doesn't use ammo very fast, it can be a useful weapon when you are almost out of ammo. ow. ow. oww. oww. oww. OWW. AHHH!!!!! *dies* 4. Judicator (w04) Damage: 6/10 (7/10 Charged, All projectiles make contact) Projectile Speed: 7/10 (7/10 Charged, All Projectiles) Rate of Fire: 1.6 shots per second Usefulness: 6/10 (4-7/10), can bounce Range:Uber-Long Overall: 7/10 Bouncy! Bouncy! Bouncy! Noxus' prime weapon, but Weavel can use it good too (Actually, all the hunters use it the Same except Noxus XD). It fires a long blue-purple ray. It can bounce off walls, but it depends on the angle of the wall where the ray goes. Personally, I love this weapon on every type of arena. Also, for a Weaveler, this weapon is #1 for starting a "Prank" on an opponent (Head to the "Strategies" section). It's damage is pretty good for a small beam, and it does even MORE damage when it hits the head! When you charge the Judicator, three beams will come out; Same strength as the rest of the beams. But think about it. It can do 32 damage when it hits the head. If all the beams hit, well, ouch ^_^. The reload speed is kind of crappy, so I wouldn't really use this beam in the middle of a firefight. It's range is amazing, so it can be used to terminate snipers as well if you find them. Good luck with that XD A beam that acts as a ball, and is pretty strong. I consider this weapon, the TOTAL OPPOSITE, OR RIVAL of the Magmaul XD. 5. Magmaul (w05) Damage: 7/10 (8/10 Charged) Projectile Speed: 4/10 Rate of Fire: 1.5 Shots per Second Usefulness: 4-7/10, can bounce, remains on floor for two seconds. Range: Short Overall: 6-8/10 A question: In reality, would it hurt if a bowling ball got launched at you? Yes, well, it should. Now, here's another question. Would it hurt of a flaming bowling ball on crack got launched at you? I thought so. This weapon, fires a ball of superheated lava at a short range. The lava can bounce off walls, and remains on the floor for an unfortunate person to step over it and receive damage. When charged, it fires big ball of fire (XD) that explodes on contact, leaving a bunch of fire lying all over the place. Painful? Yes, and it is slow, but it doesn't matter. It can be used in firefights and surprises, which makes it perfect for "Stealth Tactics" (I'll help you out with stealth tactics. Or, you can go play ©Splinter Cell XD). The only problem I find with this, is that it is difficult to aim its "arch", since it's so low. Another good battlehammer in your arsenal. Judicator or Magmaul, you choose! 6. Volt Driver (w06) Damage: 6/10 (8/10 Charged, Homing) Projectile Speed: 8/10 Rate of Fire: 4-5 shots per Second Usefulness: 8/10 Range: Uber-Long Overall: 8/10 This weapon, is technically a uber-powered power beam (LOZ). This will replace the power beam on almost all situations (except when you're out of ammo XD), and is able to finish them faster too. If you don't have a battlehammer, have this close at hand, because it can take out snipers and big crowds quickly. It's uber-long range, and extra damage on headshots also make this weapon good too. Too bad it isn't Weavel's prime weapon; Ah well. The only thing that lowered its score, is its ability to eat ammo uber-fast. As I said, it's a powered power beam, and the ammo keeps the beam powered (XD), and it IS kind of smaller than the power beam as well. Anyways, the charge attack is just as strong as the magmaul, but the only difference is that it can home onto a target, and it is one of the easiest things to avoid in the game because it's soo slow. A good beam, just make sure you have TONS of ammo before using it, unless you have dead-eye aim. 7. Battlehammer (w07) Damage: 4/10 (6 for Weavel) Projectile Speed: 7/10 Rate of Fire: 3 shots per Second Usefulness: 6-8/10 Range: Short-Long Weavel's Ability: High Explosion Radius, Splash Damage Overall: 7-8/10 Weavel's Prime Weapon. Use this well. Use it often. Use the Force. Normally, this weapon just fires a small arched projectile at an enemy. It also lays down some splash damage, hurting everyone around it. For Weavel, the splash is magnified by 10x, so you can do a bit more damage to a larger radius. This weapon has its advantages and disadvantages. For Weavel, it is good for terminating large groups in a matter of 10 seconds or less, or blasting people running for health. It is easier to aim the arch than the magmaul and it is a lot faster. The downside, is that it eats ammo like mad and the damage is pretty weak. You have to practice the arch a lot more, and be precise with your shots. For some Weavelers, the volt driver may be a bit better, but I prefer this weapon since it can be used in a wide variety of situations. I’m not sure if this is true, but it seems that Weavel’s battlehammer shot is slower than the other hunter’s battlehammer Weavel's Prime Weapon. He has one stuck up his ***. Look at his alt-form. XD 8. Imperialist (w08) Damage: 6-10/10 Projectile Speed: 10/10 (Holy crap, this thing is unbelievably fast!) Rate of Fire: 1.7 Shots per Second Usefulness: 1-10/10 Range: Uber-Uber-Long Overall: 7-10/10 Definition for Imperialist: 1. im·pe·ri·al·ism: The policy of extending a nation's authority by territorial acquisition or by the establishment of economic and political hegemony over other nations. 2. Im-pe'ri-al-ist: One who believes in Imperialism 3.Im-pe'ri'al-ist: A Metroid Prime: Hunter's Sniper rifle that can blow the crap out of any enemy, and can let everyone know about your current location. The only things I will say about this weapon, is that it is stronger when zoomed, can OHKO anything if it hits the head (even the hunters in Single Player mode XD), and does more damage when zoomed in. As a Weaveler, you MUST be required to know how to snipe. Although Weavel is a good short ranger, he dies pretty fast, since most people change to their alternate form, thus halving their health and making them prone to other attacks. So where is the next place to turn to? Simple. Sniping the Spammers, sniping the snipers, and sniping pretty much everything that moves. Trust me. Weavel can make a pretty good sniper, and can even do things that even Trace can't do. That's right folks, Weavel COULD be a good sniper, but it is optional. Have one in hand to terminate snipers.. The only down side to this weapon, is that one shot uses even more ammo than nearly all the other weapons, and it has a very slow firing rate. Have one in hand. If you don't, get one. It can shut down almost anything if your fast enough, from Syluxers, to Spire Gateway snipers, to snipers, to Freezers (That's right, Noxus users), to Volt Experts, well, not always. But that's why you have a battlehammer and Half-turret, right? "YOUR HEAD AS PLODE!!!" 9. (SPOILERS) THE OMEGA CANNON (O RLY? Y@ RLY!!!) Damage: 10/10 Projectile Speed: 3/10, but Who cares, everything is dead already XD Rate of Fire: One Shot Only. You only need one shot. Usefulness: Doesn't Matter. Your either kill yourself, the enemy, or yourself and the enemy. Range: Keeps on going until it hits a wall and destroys the world. Overall: Who cares? It's a ©Redeemer rip-off. Oublette. The only place to use this weapon, and if it were anywhere else, this game would be rigged. For those who have played Unreal Tournament, The REDEEMER has returned. Anyways, Just to let you all know, be sure you get this weapon first, all the time. I have some tips to using the Omega cannon on the "Strategies Section" (It's the last strategy there.) Weavel’s Weapon Strength: Halfturret Shot (w10) Damage: 4-6/10 (12 damage) Projectile Speed: 7/10 Rate of Fire: ~2 shots per second Range: 5/10 Usefulness: 8/10 Overall: 7/10 I’m not putting the actual turret, but the shot itself. Anyways, this turret can really get the nerves of someone. It always follows your opponent, and never runs out of ammo. The best thing is, they can keep re- spawning when destroyed! ^^ Don’t rely on it too much. You don’t want to end up spamming... Weavel’s Cool looking Sword (Halfturret blade) (w11) Damage: 7/10 (36 Damage) Melee Speed: 6/10 Re-Slashing Speed: The moment you hit the floor after you slash, you can slash again. Usefulness: 4-6/10 Overall: 6/10 It may be a cool looking sword in biped, but you can only use it in halfturret mode. And it’s VERY hard to hit with. It will take some practice to be able to put a beating on most people with it. Practice on bots to get your skill with it higher. Combining the sword with stealth tactics can make for a good beating on your opponent. Since the halfturret runner’s speed is good, you can confuse your opponents and get up close and put a couple of slashes on. It’s a lightsaber. You practice with a lightsaber to become a knight from a padawan. You become a master from a knight. Just don’t use it too often… Strategies (wf006) Introduction: As I said, Weavel should be using avoidance tactics nearly 50% of the time on 1 on 1 matches. This may seem silly since the enemy has a radar. But, the thing is, you have your own radar. If you see your opponent in that radar, get out. You want to be able to position yourself perfectly to snipe, or use the "bouncy weapons, or have perfect places to go to for hit and run tactics. This may differ for every person, but his alternate form should be used to confuse your opponent and deal little bits of damage to them at a time. If you have a "double damage" item on, you can use the halfturret to your advantage greatly. Although, that's just common sense. XD Here's some basic key things to remember with Weavel's regular (referred as biped) form. (BipedStrat) - Stock up on any weapons and ammo you can get. Weavel's affinity is only good in chokepoints or gangups, so you should use other weapons as well. - Stay away from fights between people. When you think that a loser is going to appear, or if one looks like he is going to run for health, take out a battlehammer and whip them both. Both of their health bars should be low, so you can score some kills there. It maybe cowardly, but who cares? You want to be able to win the match as quickly as possible. (Don't do this if it's a Sylux with a coil. Very bad. Very, very bad.) - If you can, try to "grapple" onto a wall. Find some cracks or intersections where you can stand on and fire away. Glitches and level breaks rock ^_^. - As said in the weapon's section, have the imperialist handy. It is good for terminating Trace's. Against a Trace, you will want to make sure you have excellent cover, and make sure that they are in range of your radar. They maybe invisible, but they can be sniffed out with your radar. ^_^ - The battlehammer is able to knock enemies back a bit, with its splash attack. If it hits the edge, the enemy flies a bit further. You should pummel them with hammers until they reach a certain length away from you, letting you take out your Imperialist and firing off a shot (Not really recommended, since your enemy can retaliate very quickly.) - Fire as fast as possible. You collected ammo, right? Fire quickly, then when your opponent catches eye of you, take cover again. If you have a volt driver, use it when you take cover, and charge it. Depending on how many hits you landed, the volt driver may finish your opponent off (does 56 damage.). Here's some basic tips for Weavel's halfturret. There's plenty of things to know about it. (HalfStrat) - The halfturret splits your health in half. When the turret takes damage, you take damage too. But, when the top form takes damage, the turret doesn't. For example, if you had 100 hp, your top half an bottom half would have 50HP each. If the turret takes 25 damage, you will only have 50HP left when you revert to normal. BUT, when the top half takes damage, you have 75HP instead when you revert to normal. Use it to your advantage. This should be a number that is something spammers should know. - This is already known, but if you split into your halfturret mode, and the turret falls into lava, it will just lay on the top, and not receive any damage. This is an incredibly good trap for Spire users, since some hide in the lava, waiting to sniper someone. Even if they snipe the turret, they would have given off their location, thus giving you a chance to fire off a couple of imperialist shots. - Weavel's halfturret split can perform a "wall catch". To perform it, you angle yourself perfectly against a break or crack on the wall. When you break the halfturret, you should manage to "catch" the wall. (Thanks Setomoto and cha0s zer0 for the tip and name XD) - Keeping your health above 150 is a major element in using the halfturret. If the turret begins to receive a major beating, you will be able to revert to normal, and have a lot of HP to counterattack. (Common sense, collecting health, yes?) - The turret can act as a "radar" for enemies on separate floors, but are nearby on radar. The halfturret automatically fires on the nearest enemies, letting you know they're there early before they know you're near. It's a good way to set up some judicator or magmaul traps. - The halfturret is a good weapon to block chokepoints in halls or tunnel-like areas. Use this to your advantage by trapping someone in between your turret and your halfturret blade. Keep slicing until downed ^_^ (Don't try this against all people (especially Sylux and Spire. Only against some people.) - The halfturret continuously fires a bunch of high radius "battlehammers" at your opponent. If you're high on health, you may want to drop it in the middle of a firefight to try and nab some kills. - Your Halfturret can easily fall prone to missiles or other heavy attacks. Don't leave it out for an extended period of time. If you can have a close watch of your turret, you can see if the shots that are coming out are major or minor (Perhaps one or two power beam shots, or a magmaul shot >___ |
