New Super Mario Bros. Walkthrough :
This walkthrough for New Super Mario Bros. [Nintendo DS] has been posted at 08 Jan 2010 by Sonicfan1 and is called "How to beat "New Super Mario Bros."(Part2/2 )". The Walkthrough have a rating 2 by 2 our users and has been commented 3 times. If walkthrough is usable don't forgot thumbs up Sonicfan1 and share this with your freinds. And most important we have 20 other walkthroughs for New Super Mario Bros., read them all!
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Walkthrough - How to beat "New Super Mario Bros."(Part2/2 )4) Walkthrough (last half of it) 5) Items 6) Enemies 7) 1-Up Techniques 8) MiniGames 9) Secrets ~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~ World Five ~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~ _____________________ X - Start | # - Level | a - Extra Level | b - Extra Level | c - Extra Level | O - Empty Space | T - Tower | C - Castle | H - Ghost House | W - Warp Cannon | P - Pipe | p - Pipe | S - Star Coin Toll | I - Item Toad House | G - Green Toad House | M - Mega Toad House | | _____________________| +----2----+ P----+-----------H----O---------+ | | | | | | | | | | | | | | X----1----O P O----T--------O p W---+ c G----4----C S | S S | | | | | | | | | | +----a----+ +----I +----b-----------OS---M p o-----------o | Level 5-1 | o-----------o Let the Snow Spike chuck his ammo, bowling over the enemies and running along, jumping the gaps to find a snow drift to cross, grabbing the Power-Up from the Block before crossing the drifts via those same Blocks. head right past four Goombas to whack a Snow Spike, followed by going after the Star Coin above by leaping off the Block to the right of it. Another Snow Spike will attack, followed by the halfway point, a Power-Up, and a gap to hop to find Mario facing a Green Paratroopa Koopa to Super Jump off of the back of to reach the second Star Coin. Cross the snow drift ahead by the brick ledges, killing the Snow Spike to run down the slope ahead and leap up to get the Star Coin above, though if you are Regular Mario, use the building blocks below to make a high enough ledge to leap off of to reach it instead. Kill the Snow Spike while going right, facing some more Snow Spikes and a snow drift, so bounce off the enemies with a Super Jump to clear it, reaching the end of the area, letting the snow fall off the trees before hopping onto the flagpole to end the level! o-----------o | Level 5-2 | o-----------o Move down the pipe to walk underneath the Spike Tops in the bricks, whacking the Spike Top patrolling the Block, releasing the Power-Up in the process. Next are a bunch of Swoops that lead the way to a gauntlet of Piranha Plants to go through, grabbing the first Star Coin from inside the brick case ahead. As a fun challenge, Ground Pound the bricks just short of the gauntlet to release a 1-Up Mushroom, followed by getting through the Piranha Plants to snag it before the cliff appears to swallow the valuable Mushroom. Head right to find a springboard to use to hit the Star Coin above (it is the third Star Coin, despite it being the second one collected) when the Spike Tops are not in the way, followed by picking up the springboard to backtrack to the left, hopping the gap to drop the springboard underneath the yellow pipe, followed by Mario going up and into that pipe. Head across the icy platforms, following the Coinpurse to reach the pipe it rests against, with a Star Coin twinkling above. Use a Super Jump to boost up to the Star Coin (the second one in the level technically), followed by going down the pipe to find more Spike Tops to ignore while moving right, encountering a slew of Swoops, reaching a gap to span. Move right past more ebemies, reaching a spot where a green pipe hangs from the ceiling, indicating the branching of the path within this level. ========== Main Route ========== Head right, going underneath the ice chunk to cross a couple pipes, followed by scaling the ice chunks ahead while dodging the Spike Tops, reaching a pipe that leads back to the surface. Now Mario just needs to scale the classic Super Mario Brothers staircase, jumping to the flagpole to end the level! =============== Alternate Route =============== Get past the Spike Tops and head up the pipe when the Piranha Plant has retreated, appearing outside. All Mario has to do from here is to use the floating blocks to jump high up onto the flagpole, ending the level! o---------------o | Level 5-Tower | o---------------o This level will consist of Mario having to ride the wooden elevator ledge upwards, so get ready to dodge or kill all incoming enemies. Leap the first Spiked ball, followed by collecting the first Star Coin, followed by raiding the Blocks on the left for a Power-Up. Next up is a Spiked Ball that will hang around the wooden elevator, but it will destroy the Dry Bones that have started to appear. A couple one roll through Spiked Balls are next, followed closely by two more Spiked Balls that kill Dry Bones, at which point the second Star Coin should be visible. Avoid the two Spiked balls that are rolling around here, getting the Block Power-Up, with the following Block set (the one on the right) holding a 1-Up Mushroom. Immediately after this portion get Mario towards the right side of the ledge as a Giant Spiked Ball will destroy the bricks on the left, signaling the point for Mario to start hopping up the ledges ahead, keeping himself above the nasty implement. Keep hopping upwards, fading to the right to get the third Star Coin on that side, followed by getting onto the ledges to leap upwards as soon as ledges appear because that Giant Spiked Ball will get back to the right side soon enough. Punch the bricks on the right to gain one last Power-Up, followed by passing through the large red doors to encounter the boss fight! Bowser Jr. will return to his old tricks, simply trying to charge into Mario, though he can also leap into the air if given enough time. Deliver three stomps or nine fireballs or a combination of the two, beating the foe quickly, but be wary of the icy platform, as it can make controlling Mario precisely a difficult job. o-----------o | Level 5-3 | o-----------o Slide down the slopes here after grabbing the Power-Up, taking out multiple enemies and getting a 1-Up or two for your efforts. Once Mario runs out of momentum, jump to the ice block ledge on the right to take out a Red Koopa Troopa, as he is guarding the first Star Coin. Jump down through a Coin to reach a ledge, followed by moving right to pass Goombas and Green Koopa Troopas, reaching the halfway point, which also has a nearby Power-Up to grab from a Block. Jump the gap ahead an take a run at the small gap ahead, ducking to perform a Slide Duck, passing through to find a Star Coin encased in breakable bricks. Continue onwards, passing the gap to bounce the Snailicorns off the icy platforms before they do so to Mario, reaching a spot where Coins lead up the walls above. Wall Jump off the right wall, snagging the third Star Coin, followed by going right once more, clobbering or avoiding the Snailicorns, finding two Green Koopa Troopas to take out before leaping onto the flagpole to end the level! o---------------------o | Level 5-Ghost House | o---------------------o Let the Broozer take out the bricks, allowing Mario to pop the Blocks below with a Ground Pound, revealing a Power-Up. Climb the stairs to reach a point where a Broozer will bust out of the wall on the right, drawing it down onto the stairs before hopping through the hole it made, baiting the enemy into destroying the bricks below. Head through that opening (kill the Broozer first if you so desire), locating the first Star Coin above via the Wall Jump. Head back out to the first place the Broozer wrecked, going right to climb upwards again until a door appears on the left. Take a run down the stairs and leap to it, entering to immediately Wall Jump up the bricks before all the Broozers bust their way to the middle of the area, getting the second Star Coin while they disappear off the cliff below. Head back out to climb right past more Broozers, finding a Power-Up before turning left to continue climbing. At this point the way forward will split in twain, so choose between the Main Route or the Alternate Route. ========== Main Route ========== Continue climbing the stairs, dodging the Broozers to find a possessed elevator. It will buck and throw Mario around, so dodge the Boos and grab the Coins, finally reaching the top, where a door leads outside, which is where the flagpole happens to be. =============== Alternate Route =============== Continue until Mario reaches a three brick block platform, so jump onto it to jump and reveal three hidden blocks. Get onto the central hidden block and crouch before hopping (if you are small, no need to crouch obviously), revealing a vine to climb upwards. Climb past the Broozer and let him break through here, followed by dropping down to enter the door to find a spooky elevator that will rock back and forth, trying to throw you off. Once it free falls, get to the right side of it (upon landing on it again), holding RIGHT to enter a path when it rises again, going past the Splunkins to find the third Star Coin. Backtrack to hit the brick to make a vine appear, climbing it to move left through the door, reaching the flagpole! o-----------o | Level 5-4 | o-----------o This level will scroll along, so the same rules apply for getting killed if caught between the left edge of the screen and a solid object, but the extra danger is getting scrolled into the pits below. Also note that the orange toadstools sink here while the darker toadstools rise up when Mario gets onto them. head right across the sinkers to get a Power-Up, finding a rising toadstool as the first Bullet Bills appear from the right. After passing the next set of toadstools (and a Green Paratroopa Koopa), look for a Red Coin Ring, collecting the Red Coins by using the rising/falling properties of the toadstools to get the award. Next are the remaining toadstools, leading into a hop to a higher ledge to get the first Star Coin, but the second Star Coin is only accessible by someone with a Mini Mushroom (if you lack one, come back later to claim this prize). Head right to reach a rising toadstool to ride upwards, finding a Power-Up in the first Block, followed by leaping across the sinking toadstools to reach the snowy ledge ahead. Crank the Green Koopa Troopa, taking his shell to throw through the bricks ahead, collecting the 1-Up Mushroom that pops out of the Block, followed by getting the third Star Coin on the right. Now continue to the right, busting the Red Koopa Troopas up as they appear, jumping off the last sinking toadstool to go after the flagpole, ending the level by doing so! o-----------o | Level 5-A | o-----------o Here the toadstools in this level will expand and shrink, so get to the middle portion (directly over the stem) to stay safe when the contracting begins. Get the Power-Up and head right, passing over the first chunk of toadstools to find a Red Coin Ring, which will require Mario to get the 8 Red Coins by carefully moving over the various toadstools in both the expanded and contracted forms to get the reward that you seek. After this is a Power-Up and the halfway point, followed closely by a lower toadstool to get onto, going right to get the Star Coin. After hitting the !-Switch, run left along the bricks to reach the safety of the ledge, then head right once more, taking the high route to find a solo brick to hit. When the higher toadstool is outstretched, get to the brick, jumping to hit as the one toadstool you are on contracts, allowing Mario to land on the one below while it expands. Follow this by climbing the vine to reach a P-Switch to hit, using the springboard to land on the brick ledge, grabbing the second Star Coin. Now head down the hole to return to the normal portion of the level, going right to find the third Star Coin over a low toadstool. Take a running leap from it to reach the toadstool above, leaping off of it to hit the flagpole, ending the level! o-----------o | Level 5-B | o-----------o Head right for a Power-Up, followed by facing off with a Goomba and Snailicorn, letting Mario take out two More Goombas en route to using the Green Paratroopa Koopa from the ledge above to boost that aforementioned ledge to find some Coin Blocks. Next up are some more Goombas and a 1-Up Mushroom on a slippery slope below, leading into a Star Coin on a small icy ledge, so run to it if you are Regular Mario (from the left) or jump to it if you are Powered-Up (from the right). Move right to leap past the halfway point, fighting a Snailicorn to snag the Power-Up, followed by grabbing the next Red Koopa Troopa to throw through the Red Koopa Troopas ahead for a 1-Up (jump the gaps to keep up with the shell), with Mario arriving at a Power-Up Block. Leap to the left and hit the P-Switch, carefully crossing the now open gaps to get the second Star Coin, followed by turning around to return to the right, going down past the Red Koopa Troopas to find a branch in the paths. Take the lower path, knocking the Snailicorn to the right, reaching the third Star Coin, followed by going back up to take the upper path, finding a divergence in the paths. ========== Main Route ========== Head right to reach the flagpole, jumping to the higher ledge to take a run at the higher areas of the flagpole if so desired. Either way, the slippery level will be done with! =============== Alternate Route =============== if you are Shell Mario (or have a Blue Shell in reserve), Wall Jump up the Coins on the wall here, reaching the ledge off screen and move left, finding some bricks to Shell Dash to pieces. Head through the pipe that is on the far side of the ice, arriving at a place where the Shell Dash will clear one brick, allowing Mario easy access to the very top of the flagpole, ending the level to gain access to a pipe on the overworld! o-----------o | Level 5-C | o-----------o Move down the pipe to locate a Buzzy Beetle, followed by a Broozer and a Power-Up. Bait the next Broozer into opening the way for Mario, followed by getting past him to bait him into attacking the bricks below the first Star Coin, opening the prize up to collection. Move right past the raining Buzzy Beetle shells, finding a Goomba before crossing the elevator, looking in the ceiling for a 1-Up Mushroom on the far side. _ _ _ _ ELEVATOR|_|_|_|_| ^ | IN HERE Now ride the elevator downwards, taking the lower path to grab the Buzzy Beetle when it falls off the roof (stomp it and pick up the shell), throwing it into the Star Coin over the pit to make the snag. Head back up to the top and move right past the halfway point, taking out the Broozer that comes down the slope ahead. Now jump onto the bricks above, breaking the brick above left-most brick in the ledge you are on, followed by hitting the right-most brick in that ledge from below to make a beanstalk climb off screen, allowing Mario to climb it to find a Broozer and a P-Switch. Hit the P-Switch to make a ledge below for the Broozer when he falls down, followed by baiting him into breaking the bricks on the left to open the way to the third Star Coin. Now drop down and jump to the right, hitting the flagpole to end the level. Note that if you failed to get this easy way out of the level, Mario will be forced to cross a large gap with a !-Switch making the path appear of Mario, which is destroyed while he takes it by Broozers. This is not a particularly fun way to do things, and besides, the Star Coin is on the route recommended anyway! o----------------o | Level 5-Castle | o----------------o Head right across the conveyor belt and get the Power-Up, followed up by bypassing a Dry Bones and the Piranha Plants. When the conveyor belt leads down to a ledge and a Piranha Plant is attacking from above, go low to get the Star Coin, followed by leaping away to the right to escape the carnivorous plant, leading Mario to face a series of Dry Bones and gaps, arriving at a Power-Up. A Venus Fire Trap appears here, spitting fireballs while Mario goes by, finding a series of Dry Bones to jump over while staying stationary just to the right and below the ledge where the second Star Coin twinkles, waiting for a springboard to come down the conveyor belt, which is used to launch Mario to said Star Coin. Next up are a Piranha Plant to pass to get to the halfway point, followed by more Piranha Plant fun and a rotating Power-Up block (get the Mini Mushroom if you intend to take the Alternate Route), leading into a meeting with a Super Piranha Plant (let it fall to the floor below, then jump across the gap to the conveyor belt above it's head). Next up is a Block to hit, so after doing that, take a running leap from the right to land on the block, allowing Mario to leap into the small opening above, Wall Jumping to get up onto the ceiling, heading right over everything to find a Power-Up and the third Star Coin. Now head through the large red doors above, entering into the Boss Fight! ========== Main Route ========== Petey Piranha will make his appearance here... yes, the Super Mario Sunshine stand out will attack Mario, looking for some revenge! Petey will start off by flying into the air, trying to divebomb Mario (move out of the way as he attacks), which will dizzy him, allowing Mario to hit him with a jumping attack. After this Petey will bounce up and down through out the room, so dodge these attacks so he will take off into the sky once more, allowing Mario to repeat the dance two more times to finish off the beast and the World, gaining access to World Six! =============== Alternate Route =============== Petey Piranha will make his appearance here... yes, the Super Mario Sunshine stand out will attack Mario, looking for some revenge! Petey will start off by flying into the air, trying to divebomb Mario (move out of the way as he attacks), which will dizzy him, allowing Mini Mario to use a Ground Pound on his head. After this Petey will bounce up and down through out the room, so dodge these attacks so he will take off into the sky once more, allowing Mario to repeat the dance two more times to finish off the beast and the World, gaining access to World Seven! ~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~ World Six ~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~ _____________________ X - Start | # - Level | a - Extra Level | b - Extra Level | O - Empty Space | T - Tower | C - Castle | H - Ghost House | W - Warp Cannon | P - Pipe | S - Star Coin Toll | I - Item Toad House | G - Green Toad House | M - Mega Toad House | | _____________________| 1---------+ G M I 5---------+ | | | | | | | | | S S S | | X----O I O----2----T----3--------4----T----O G 6----C S | | S | | | | | | | | +----a----+ +----B----+ o-----------o | Level 6-1 | o-----------o A Bullet Bill cannon will lead things off, but in this area they have an additional ability of turning around to focus extra firepower on Mario when he moves on by. Head right to go get a Power-Up, followed by passing some more Bullet Bills to find a cliff to sidestep across. While on these cliffs Mario can walk along them or hang off them, allowing him to avoid the Bullet Bills that will be after him. Once across jump to the higher ledge and Wall Jump for the first Star Coin, followed by going on the low path to find a new Wall Jump challenge, this one leading to a Power-Up. After going right to Wall Jump through the halfway marker, leap to the left to get the second Star Coin, then raid the Power-Up on the right, and then continue onwards to face another Wall Jump, this one precariously done around a Red Paratroopa Koopa. Get the next Power-Up to likely get Firepower, which will help Mario cross the next narrow cliff area by jumping and shooting each Green Paratroopa Koopa while crossing, arriving at a gauntlet of Bullet Bill launchers to contend with. Carefully maneuver through the barrage to find a cliff, getting across it quickly to pass another set of launchers, followed by a second cliff to cross, but remember to drop down briefly to get that third Star Coin. Mario will now be at the flagpole, so he can use a Bullet Bill to Super Jump off of, landing high on the flagpole to end the level! o-----------o | Level 6-2 | o-----------o This area takes place on the shorelines of a body of water, and the water will continually shift it height, going fairly high into the air and then retreating. To further complicate this, Spinies will be deployed through out the level, floating in the water during high tide and walking around on land during low tide. Run right to pass a couple Spinies via the ledges, hitting the Blocks to find a Power-Up, eventually finding a red pipe to go through to the next area. Head right to find a tree where Mario should hop around, revealing a hidden block to the right of the Block, followed by leaping up off the hidden block to reveal another hidden block, this one containing a vine. Climb up to locate a couple ledges, hitting the P-Switch that hides in the brick, followed by leaping right across the winged blocks to hustle across the now solid Coins to find the first Star Coin. Fall down to continue on to the right, collecting the contents of the Blocks while avoiding/killing the Spinies, going down the second green pipe that appears so Mario can be launched over the wall ahead. When the tide reaches a high point on this side, the next cavern holds the second Star Coin, so nsag it before continuing on to the right, Wall Jumping if necessary along the green pipe, reaching another drop. Get the rotating Power-Up below, followed by swimming right to raid a Block for the Invincible Starman it holds, at which point Mario should run right to drop down to the ledge below, heading left at full speed through the Spinies (gaining a 1-Up or two in the process) to find the third Star Coin waiting. Backtrack to the right now, dealing with a final few Spinies before entering the yellow pipe, finding some ledges to leap across to reach the flagpole, ending the level! o-------------------o | Level 6-Tower One | o-------------------o The Piledrivers return, but this time they are... HORIZONTAL! Anyway, start the climb by passing the firsts et of piledriovers, taking careful leaps to get between the closely positioned Piledrivers' spiky exteriors, also making sure to snag the Power-Up from the first Block that Mario encounters. When Mario reaches a point where he needs to jump left to a solid brick ledge, keep going left to get the first Star Coin, followed by hiding in a small depression below to allow the Piledriver to slam by, meaning Mario can continue his climb after that on the right. When a Super Dry Bones is found, the halfway point will be breached, so Super Jump off the Super Dry Bones to hit the Block for the Power-Up, followed by continuing to climb, passing the four Piledrivers to find a springboard to use to get past the dual Piledriver threat. Once Mario reaches the door, enter to jump up the ledges to the top, letting the Piledrivers slam forward and then retreat, allowing Mario to jump over to the left to get the second Star Coin. Head up and through the door to continue onwards, finding the large red doors. However, before passing through said doors, Mario will need to be Mini Mario (easiest way) or use the Dry Bones to Super Jump up off of, Wall Jumping to reach the ledge above, entering the pipe to grab the final Star Coin. Now head through the door to find Baby Bowser! Bowser Jr. is again trying to charge and leap into Mario, so use the usual attacks of three stomps or nine fireballs or a combination of the two will take out the enemy. However, this time Bowser Jr. has an extra trick up his sleeve, which is the platform that will tilt as Mario and Bowser Jr. move around, so be careful to not fall into the spikes below. o-----------o | Level 6-3 | o-----------o Hit the moving Block when it is safe, grabbing the Power-Up, followed by passing the Venus Fire Trap to use the swinging Block to reach the first Star Coin. head right to go down the red pipe, running across the floating logs and collecting the Red Coin Ring for the reward (they are easy to get), followed by heading back up the surface. Go down the second green pipe, snagging the Star Coin inside, followed by resurfacing to go right and down the last pipe. Again run across the spinning logs quickly, carefully maneuvering past the Piranha Plants to reach the pipe at the end, going back up to the surface. Hit the Block when safe for the Power-Up, followed by leaping to the left off of it to clear the pipe, grabbing the third Star Coin, followed by Wall Jumping back out to the area Mario entered from. Now follow the Coinpurse across the gaps, destroying it by the pipe for the Coins and 1-Up Mushroom it contains, followed by going past the Blocks and Piranha Plants to find the flagpole. If you feel daring, get onto the swinging Block to go high onto the flagpole, but the gap below makes that a fairly dangerous proposition. o-----------o | Level 6-4 | o-----------o Grab the Power-Up before running under the Firebar, followed by Wall Jumping up to the higher ledge to continue climbing, reaching the first Star Coin. Head right to find a gauntlet of Firebars, situated over a cliff, so use the top for walking and the bottom for hand-over-hand movement, getting through the set to reach a Power-Up, followed by a couple more Firebars (the last of which is incredibly fast). Grab another Power-Up before blowing past the small Firebars to Wall Jump upwards between two more Firebars, finding yet another Firebar to Wall Jump past, jumping to the left for a Star Coin before moving right to pass the halfway point. The next area is a bunch of cliffs and ledges, so jump carefully (remember, your jump is far weaker off of a cliff) to pass through this challenging section, remembering to take the high cliffs to reach a pipe. Inside Mario will find some Firebars to shimmy over, reaching the third Star Coin, followed by him hanging off the lower cliff to get past the same Firebars, heading through the yellow pipe to enter the green pipe that Mario appears near. Head right and leap onto the flagpole, ending the level! o-------------------o | Level 6-Tower Two | o-------------------o Jump up past the Dry Bones to get the Power-Up, followed by going left to Wall Jump up to the conveyor belts above. Head right when a conveyor belt with spikes sticking out of it appears, grabbing the Star Coin on the right, at which point Mario will go left past another Dry Bones to reach the halfway point. Now go up the stepped conveyor belts, grabbing the Power-Up from the high brick on the right, followed by continuing to climb, jumping the Dry Bones and Super Dry Bones as they come along. Once the two green pipes are reached, enter the one on the right, holding LEFT to find the ledge where Mario will need to duck to go through the narrow opening (wait till the Spike Tops take off), busting the bricks to get the second Star Coin. Climb upwards to find a Coin Block and a Block Power-Up, followed by grabbing the rope above, scaling to the right to drop down to get the third Star Coin, followed by ducking to ride the conveyor belt to the right, leaping upwards to the ledge, entering the large red doors to take another crack at Bowser Jr. Bowser Jr. will have reverted to his entering of his shell when Mario draws near, so leap over his charge, forcing Baby Bowser to chuck a shell at you. Stomp the shell and pick it up to hurl back, allowing Mario to land a leap to the underside of the small Koopa. Complicating this is the tilting platform and the lava below, so be careful to keep stable footing through out the battle. Note that Bowser Jr. can also be smoked by 9 Fireballs if you have the Firepower at any time, so feel free to roast him quickly! o-----------o | Level 6-5 | o-----------o Head down the pipe to find another watery gauntlet to swim through, facing Cheep-Cheeps (the orange fish) and Deep-Cheeps (the green fish), which will chase you (unlike the Cheep-Cheeps). Swim to the right to find a Power-Up in a Block, leading into a wider area where the first Deep-Cheeps attack from. Swim closer to the ceiling, watching for the first Star Coin, but bait the Deep-Cheeps into diving down at Mario before going after it, as they make it tough to get without being hit. Next is a Red Coin Ring, but due to the positioning of the Red Coins and the Deep-Cheeps, so avoid it as it is not worth the risk. Immediately after this is a vortex in the ground, trying to suck Mario down into the depths below, so swim through strongly and get the nearby Power-Up, followed by raiding the next several Blocks for the Invincible Starman they hold, blasting through all sort of foes. Once Mario reaches a yellow pipe, enter to find a ton of Deep-Cheeps to swim through to the center of the room, locating the second Star Coin, followed by going back through the pipe. Swim right through the vortexes ahead, dodging Deep-Cheeps, reaching a vortex surrounded with bricks, which you should get sucked down into, as the area below holds the final Star Coin for this area. Head up the pipe to swim up through two Mega Deep-Cheeps to go up the next pipe, finding some fall away ledges to leap up to land high on the flagpole, ending the level! o-----------o | Level 6-6 | o-----------o use the springboard to reach the Block above for the Power-Up inside, followed by using the same springboard to clear the Chain Chomp while moving left, finding another springboard to launch of to drill down through the bricks on the right, locating a Power-Up at the bottom. Launch up once more, aiming straight up to find another springboard, going to the left off of it to drill through a vertical row of bricks, finding a P-Switch. After hitting the P-Switch, move left to get the second Star Coin before the Coins turn back into bricks. launch off the nearby springboard and go right, finding a Block with a Power-Up inside, from which Mario will use the nearby springboard to go up and to the left, locating the second Star Coin, which rests on a Chain Chomp's post. After that send Mario to the right, finding the halfway marker, facing a long drop down to find a Power-Up in a Block, followed by Ground Pounding through a row of bricks to a springboard. launch up and left, bouncing the off the Red Paratroopa Koopa to hit the P-Switch, followed by going down and right to bounce off the red Koopa Troopa to reach the pipe. Once inside, use the springboard to go high into the cavern, allowing Mario to fall down on the right side of the chasm to collect the third Star Coin, followed by taking the yellow pipe to the outside. Now use the green pipes here to keep climbing, reaching a ledge with multiple green pipes. Ignore these and run to the right, finding the flagpole to end the level! o-----------o | Level 6-A | o-----------o Grab the Power-Up from the Block, followed by killing Lakitu immediately (use Firepower is possible). Head right to find a vortex to jump into, launching Mario up so he can move right to find the Star Coin up there, remembering to continue floating to the right to land again. The next landmark to look for are two solid rock sets holding quicksand, so ride the quicksand downward, finding a hidden area. As soon as Mario appears, Wall Jump back up to the Star Coin once he just falls past it, followed by climbing through this room that is eerily reminiscent of one of the 8-2 bonus room choices in Super Mario Brothers 3. Once Mario is back outside, raid the nearby Power-Up and then go right, passing the halfway marker, jumping across the small platforms to find a series of pipes, so look for the yellow pipe at the tail end of this set, entering it to take a running leap over the Super Piranha Plant to get the Star Coin (though Firepower makes this tons easier to collect), followed by going out the red pipe on the left. Head right upon exiting, taking a long running leap over the gap ahead (below is the pipe you entered), clearing the gap or else Mario will need to go back down into that same pipe due to the invisible blocks that will prevent him from going to the right. Continue moving right, ignoring the Lakitus while you keep moving, entering a pipe to find a flagpole. If you wish to go after the higher area of the flagpole, jump straight up from the bump in the sand, revealing two hidden blocks, followed by Wall Jumping to that ledge to leap onto the flagpole. o-----------o | Level 6-B | o-----------o Go down the pipe on the right, launching upwards to go right, crossing the next two gaps via the swinging poles. Avoid the upcoming enemies, swinging across another gap, finding a Red Koopa Troopa there to de-shell, picking it up and throwing it at the Star Coin to the right (get it in sight before tossing), collecting it before swinging across the gap to collect a Power-Up from a Block. Next up are some tilting toadstools and Green Paratroopa Koopas to deal with, followed closely by a green pipe to launch up out of, Super Jumping off the back of the Green Paratroopa Koopa to get the second Star Coin. Launch up out of the pipe again, going right to leap the Piranha Plants to find a long slope to go down, passing the enemies there, reaching some tilting toadstools to continue down and to the right across. Mario will quickly come across a rotating Power-Up box, which is guarded by Green Paratroopa Koopas, so get them out of the way while collecting, leading to the right to pass a Goomba producing pipe to take the first green pipe that appears. Upon regaining control of Mario, use the swinging poles to cross the gap ahead, landing on the high ledge to slide under the low wall, grabbing the third Star Coin. head right to slide down the hill and across the gaps ahead, getting up once across to go right to leap onto the flagpole to end the level! o----------------o | Level 6-Castle | o----------------o Use the moving ledge to get across the first lava pit, followed by getting over the next pit by leaping from one moving ledge to the next, finding a Block over the lava to hit with a Red Koopa Troopa shell. Next up for Mario is a Star Coin floating over the lava, so use a Koopa Troopa shell to hit it, collecting it in the process, continuing on to the right afterwards to cross more moving ledges, watching for a second Star Coin down below. Use the moving ledges to get down to this Star Coin, grabbing it before leaping back up to the areas above, moving right to find a Red Koopa Troopa and a leap past two Podoboos and a lava pit. Head right to find a Red Koopa Troopa, a Power-Up, and the halfway marker, followed by going up onto the ledge above via the block below. Head right to Super Jump off of the Red Koopa Troopa to get onto the granite block on the right, moving right to locate the third Star Coin. Now backtrack to jump between the two moving granite blocks, finding a narrow hallway where granite blocks will push up from below in an attempt to push Mario into the spikes above. Head right through this area, entering the door at the end, finding a series of leaps to make upwards, going from moving ledge to moving ledge, locating the large red door, which leads to the Boss Fight! The Monty Mole Tank will fire off Bullet Bills, swinging the turret around to try and hit Mario. To further complicate this, Monty Mole will pop out of the tank periodically to throw a Bob-Omb into the mix, but this is also happens to be the time to go after the malicious Mole, leaping onto him before he can chuck the Bob-Omb. This will cause Monty Mole to lose control of the tank temporarily, which will fire off Bullet Bills in various directions until he regains control, at which point the cycle begins over. However, each new round of attacks will have an additional cannon added to the tank, meaning Mario will have to scale the barrels of the weapons to stomp Monty Mole. Three hits will scrap the tank and Monty Mole, moving Mario onwards in the game! Alternatively, you can let him chuck his Bob-Omb out to try and hurt Mario, but Mario should hop on the Bob-Omb and quickly chuck it back into the Monty Mole, causing him to enter into the third and final phase of the fight after just one hit! ~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~ World Seven ~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~ _____________________ X - Start | # - Level | a - Extra Level | O - Empty Space | T - Tower | C - Castle | H - Ghost House | W - Warp Cannon | P - Pipe | S - Star Coin Toll | I - Item Toad House | G - Green Toad House | M - Mega Toad House | | _____________________| M I G +----G---------+ | | | | | S S S | | X----1----H----2----3------------T----4----5----A----O----C | | | | | | | | | | +----------------G-----+ +----6----7----+ o-----------o | Level 7-1 | o-----------o Ride the platform to the right, grabbing the Power-Up from a Block, leaping to the next platform, riding it past the Green Paratroopa Koopas, staying board when it falls downward. Now on a lower track, ride the platform left past the same Green Paratroopa Koopas, reaching the first Star Coin, followed by riding right to leap to the cloud ledge. Immediately go past the brick to get onto the winged Block as soon as possible, riding it to the right to find a pipe to enter, using the swinging poles to get up to the second Star Coin. After raiding the room of Coins and a 1-Up Mushroom, head down the pipe on the right to re-enter the level, facing a Fire Chomp (in fact, they will attack you from here on out). Head right, using the platforms to ride to the right, entering the pipe there to go onto the flagpole! However, you only have two Star Coins, so head back through the level, this time ignoring that winged Block, instead riding the platforms to find a pipe to go up. Upon appearing, grab the Power-Up from the Block and then take the top platform, riding it to find the Star Coin at the top of the screen, leaving the same portion of the level you faced previously to go through, reaching the flagpole to once again end the level, this time with all three Star Coins in hand! o---------------------o | Level 7-Ghost House | o---------------------o This place can be very confusing, but that is fitting of the Ghost House legacy from Super Mario World. I will be covering the bare minimum here, getting you through the challenge, so feel free to explore the extra doors at your leisure. Hit the first brick here to reveal a -Switch, entering the door to the left to find some Splunkins, a strange wavely floor, and a Star Coin as Mario hops to the right to go through the door. Back in the previous room, head into the door directly above Mario. Go left and Ground Pound through the odd floor to reach the second Star Coin, followed by Ground Pounding down to the -Switch on the right side of the room, entering the door that appears above to get back into that central room once more. Head through the door on the right side of the low floor, finding many ghostly hands that appear to be doing something, so track their movements and jump upwards, hitting the hidden block they were moving around, revealing a -Switch. After triggering the Item, go right to ride the platforms that have appeared to go upwards, going left across the ledges to enter the door before it disappears. At this point the level splits into two paths, so choose between the Main Route and the Alternate Route. ========== Main Route ========== Trip the P-Switch and run off to the right, leaping across the gaps at top speed (plow through the Boo ahead if you have to), leaping up the brick ledges to find a solid ledge, so run to the right to find the third Star Coin. Backtrack to drop off this ledge, moving right to head outside, using the winged Block here to land high on the flagpole, ending the level! =============== Alternate Route =============== Hit the P-Switch and take off running to the left, hitting the brick ahead that is shimmering (take the low path at the split, looking in the bricks above) to reveal a vine. Quickly backtrack and leap to this vine before the P-Switch runs out, climbing up to find a door to pass through, which takes Mario to the alternate flagpole, ending the level! o-----------o | Level 7-2 | o-----------o Head right through the pipe, getting onto the moving ledge, which is controlled by Marios position on the ledge. if you want it to go left or right while going up, walk to that side, and if you wish it to start lowering, run into a brick above to send it downwards. Also note that the walls of the screen wrap around here, so use this to your advantage as well. Anyway, go up past the Red Koopa Troopa (or stomp it and throw the shell through the Green Paratroopa Koopas on the right to possibly get a 1-Up chain) to raid the Block on the right side of the screen for a Power-Up. Ride the ledge through the narrow area head, taking out the Green Paratroopa Koopas, arriving at a more open area where Mario should bear right to raid the enclosure on the right for the first Star Coin. next for Mario are some more Green Paratroopa Koopas and a Red Coin Ring (not really worth the trouble on this fairly easy stage), leading into a solid ledge above with some Red Koopa Troopas to boot a shell through for points. After this area the slow climb continues, grabbing a Power-Up from the Block on the left, followed by riding past more Green Paratroopa Koopas, reaching some Coin Blocks on the right to Ground Pound, collecting the Power-Up from the Block as a finale on the ledge. Pass the next Green Paratroopa Koopa before stomping the next one down to the shell, grabbing the Koopa's shell to throw over to the right on top of the bricks, breaking through to hit and thus collect the second Star Coin. A few more Blocks to ignore (unless you really need those few Coins) will lead into an area with massive amounts of Green Paratroopa Koopas to deal with, so take out the ones on the left to reach the third Star Coin, followed by moving up and to the left to find a pipe to another area, where a dual Super Jump effort off the backs of more Green Paratroopa Koopas will result in a high position on the flagpole, ending the level in syle! o-----------o | Level 7-3 | o-----------o Head right to pass a couple Wigglers, raiding the Block for a Power-Up, followed by going down the green pipe to locate a an absolutely GINORMOUS WIGGLER! Jump onto the back of this monstrosity, riding along and grabbing Coins, facing challenges from Green Paratroopa Koopas and a Goomba producing pipe. Now be on the look out for a Boomerang Bro to take out from below, allowing Mario to leap onto his ledge to reach the Star Coin he guarded. Now go right to hit the Block ahead for the Invincible Starman, followed by moving right, revealing silver Coins where ever Mario sets foot, so collect some but be fast enough moving forward to keep reaching the next Block so a new Invincible Starman can be collected, extending this Coin bonanza opportunity. While you are on this magical Wiggler ride, take a running leap off of his body when he humps it up high near a ledge with a Star Coin twirling around. Continue onwards past the various foes (mainly some Green Paratroopa Koopas and Goombas), reaching a ledge with a pipe... and a Boomerang Bro. Take out this guy quickly, allowing Mario an easy time getting into the pipe, popping out to go right, Ground Pounding the first two bricks, one revealing a vine and the other to gain access. Climb downwards to find a ledge on the right to leap to for the third Star Coin, followed by leaping to the left to ride the yellow pipe back up to the top. Now all that remains is to hit the hidden block above the bricks, taking a running leap off of it to hit the high portion of the flagpole, ending the strange and unique level! o---------------o | Level 7-Tower | o---------------o Hi the bricks to find a Power-Up, then climb up the platforms on the right, reaching some stone pathway to go left across to go up the red pipe. Jump across the spiked to go up a bit, passing under the first platform before halting to wait and leap on top of the platform that Mario just passed under. Ride it upwards, leaping up on the right to get to the ledge above, followed by leaping down the hole on the right when the granite blocks have retreated, allowing Mario to reach the Star Coin below. Now climb back out |
Comments
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dani456789
wrote on feb 10, 2010 1:43 pm
get big mario and then go to the last level and then go through the level and then activate big mario and keep jumping on him and then he should die and then u have compleat luigi coad hold l and r and left and right and then slect a file 
0
dani456789
wrote on feb 10, 2010 1:44 pm
0
dani456789
wrote on feb 10, 2010 1:45 pm
lugi coad hold l r left rigt slect a file
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Another New Super Mario Bros. Walkthrough :
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