New Super Mario Bros. Walkthrough :
This walkthrough for New Super Mario Bros. [Nintendo DS] has been posted at 22 May 2010 by richard96 and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up richard96 and share this with your freinds. And most important we have 20 other walkthroughs for New Super Mario Bros., read them all!
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Walkthrough - FAQ/Walkthrough=============================================================================== _ __ ______ ______ / |/ /__ _ __ / __/ |/ / _ ) / / -_) |/|/ / _\ \/ /|_/ / _ | /_/|_/\__/|__,__/ /___/_/ /_/____/ New Super Mario Bros. For the Nintendo DS FAQ/Walkthrough By Nicholas Steven Morgan Last Revised: May 2006 Version 0.35 This document is Copyright (c)2006 Nicholas Steven Morgan =============================================================================== Table of Contents 1. Guide Opening 1.01 - Version History 1.02 - Introduction 2. Game Overview 2.01 - Story 2.02 - Controls 2.03 - Basics 2.04 - FAQs 3. Walkthrough 4. Boss FAQ 5. Star Coin Locations 6. Indices 6.01 - Enemies 6.02 - Items 6.03 - Warp Locations 6.04 - Secrets/Tricks 6.05 - Glitches 7. Mini-Games 7.01 - Action 7.02 - Puzzle 7.03 - Table 7.04 - Variety 8. Guide Closing 8.01 - Credits 8.02 - Legal Disclaimer 8.03 - Contacting Me =============================================================================== 1. Guide Opening =============================================================================== Welcome to my very own New Super Mario Bros. FAQ/Walkthrough/Strategy Guide. You can either pay $15 for a strategy guide, or use my guide for free. Hey Prima, you should hire me. Enjoy the document. If there's anything you want to add, don't hesitate to contact me. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 1.01 - Version History =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Version .35 - 2 June 2006 - Finished up to World 1 in the Walkthough, Star Coin Locations, and Boss FAQ sections. Also included a minor Credits update. Version .30 - 28 May 2006 - Finished every section except the Walkthrough and the Star Coin Locations. Basically I finished all the smaller sections and have yet to begin working on the longer sections that will require more work. Another update coming soon! Version .10 - 27 May 2006 - Guide started today. Finished the overall structure of the document, including all background research, Table of Contents creation, and several sections completed. More updates are coming soon. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 1.02 - Introduction =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= After 15 long years without a true Mario Bros. sidescrolling platform game, Nintendo finally released a game that nods back to the 8 and 16 bit days where Mario sidescrolling games were king. The game released is called New Super Mario Bros., which is the first true Mario Bros. sidescrolling game since SNES' Super Mario World released in 1991. Forget a complex story involving a talking watering can, forget a tragic plot involving a Star Road. This story, just like the classics, coudln't get any simpler. Hero (Mario) must rescue beautiful girl (Peach) from evil villain (Bowser). When playing New Super Mario Bros., you will discover may similarities from games such as Super Mario Bros., such as the flagpole at the end of each level, from Super Mario Bros. 3, such as the overworld map screen, and from Super Mario World, such as the ability to carry an inventory item. Better Late than Never is how the saying goes, and although I would have preferred a new Mario side scroller a bit earlier, I'll take it now. =============================================================================== 2. Game Overview =============================================================================== This is a section for those of you that may not be experts at this game. Most of the information in here can easily be learned by playing the game, but you might want to read this if you're new to the game, or just to brush up on the game if you've been away from it for a while. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2.01 - Story =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= EMERGENCY NEWS FLASH! Princess Peach has been kidnapped! While enjoying a nice walk with Mario, the beloved ruler of the Mushroom Kingdom was whisked away by an unkonwn assailant. How could this happen with Mario around? According to eyewitnesses, the walk was going swimmingly when Mario and the princess spotted smoke billowing out of Peach's Castle. The mustachioed marvel immediately jumped into action and sped off toward the fire. The moment he left her side, the princess vanished! Who's behind Princess Peach's disappearance? Who's behind the attack on Peach's Castle? Are the two incidents related? Didn't Bowser Jr. once think Princess Peach might be his mother? Looks like Mario's going to need all the Mega Mushrooms he can find to get to the bottom of this mess! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2.02 - Controls =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Directional Pad: Left/Right: Move Mario/Luigi in the corresponding direction, move around the map screen. Up: Enter a door, climb vines, climb ropes, climb up onto a ledge, grab onto a fence. Down: Duck, enter pipes, do a ground pound (must be in the air). Start: Pause and unpause the game. Select: No usage. A: Jump, wall kick, confirm a selection on Map screen. B: Jump, wall kick, cancel a selection on Map screen. X/Y: Hold to run, pick up an item, punch through a fence. L/R: Scroll the screen to the left or right to get a closer view. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2.03 - Basics =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= When turning on the game, there are 4 different options. 1. Mario Game - This is the main portion of the game, the part that the majority of this FAQ document is written about. After choosing Mario Game, you will be presented with 3 different files in which you can play. You can also copy and erase files. After choosing an empty file, the game will start at World 1. If the file chosen is already in progress, then the game will continue where file was last saved. Map Screen - There are 8 Worlds in this game. While on the Map Screen, you can move around the Map by using the Directional Pad, and select a level to enter by pressing A. Also, you will see all 8 Worlds on the bottom (touch) screen. Before you get to a world is will be discolored in black and white. However, after you have traveled to a World, it will become colored, and if you choose, you can travel back to a world by touching it on the Map screen. Heads up Display - This is the Heads up Display when playing through a level. .----------------------------. Coins - How many coins you | () x 05 Time 387 | currently have. | | | | Time - Time remaining. | | | | World (top left): Displays | | what world you are in. | | | | Lives (top right) Shows | | how many lives you have | | remaining. '----------------------------' .----------------------------. World Progress Bar: | W 1-1 Mario x 19 | Shows how close you are | | to the goal. | .----------------------. | | | World Progress Bar | | Score: Displays your score. | '----------------------' | | | Star Coins (bottom left): | score 01732690 | Shows how many of the 3 | Inventory | Star Coins you've | ( ) ( ) ( ) Item | collected for each level. | | '----------------------------' Inventory Item: If you have an extra item, tap the screen to access your inventory item. Playing through a level - When starting a level, it will begin by showing your amount of lives and World. When playing through, the game can be paused. If you've already beaten the level, you can exit the level back to the map screen by choosing 'Return to map' on the Pause screen. Midway Points - There is a midway point in each level. The midway point is the flagpole that appears by running past the midway point in the level. The purpose of the midway point, is if you lose a life, you will return to the midway point as opposed to having to start at the very beginning of the level. In addition, the midway also saves collected Star Coins. Flagpoles - At the end of each level, there is a flagpole, which you have to touch to end the level. The higher your jump on the flagpole, the more points you will recieve. As little as 100 and as high as 8000 points can be obtained depending on how high of the flagpole you touch. Also, if you manage to touch the very tippy top of the flagpole, you will be rewarded with a 1-Up Mushroom for your high jump. 2. Mario Vs. Luigi - Mario Vs. Luigi is an interactive versus mode that uses the DS' WiFi abilities to connect to other DS consoles to play against a friend. In Mario Vs. Luigi, there are two different options you can choose. 1. "Compete with another New Super Mario Bros. owner." This is what you choose if your buddy also owns a copy of NSMB. This is the preferred option, because the load times are very fast, and you can play through all games without any restrictions. 2. "Play with a person who doesn't have New Super Mario Bros." This is what you choose if your buddy does not own his or her own copy of NSMB. If your friend does not own a copy, choose this option, and your DS will act as a host to play against your friend. However, the load time will be longer, and you can't play all versus mode games. After choosing one of the options, your Nintendo DS will begin searching for your opponent (you friend). After he or she is found, the games will begin, and may the best man win! 3. Mini-Games - The Mini-Games you might remember from SM64DS, which most of these Mini-Games came from. However, there are a few new Mini-Games that are brand spankin new for this game. When you choose Mini-Games, you will be presented with 1 of 2 options to choose from. 1. "Vs. Battle" This is what you choose if you have friends you'd like to play the Mini-Games with or against. Up to 4 players can play in these multiplayer Mini-Games. If you choose this, once again, you will be presented with 1 of 2 options to choose from. a.) Create Group - If you choose this option, your DS will create a server and act as a host to host the multiplayer session. If you choose to be the host, then your friends will have to find your server and join it to start playing with you. b.) Join Group - If you choose this option, be sure that one of your friends has already started a server by selecting "Create Group" first. After a group is already created, you can join it, and start the multiplayer Mini-Game session. After the games begin, you will start to play the Mini-Games, and the best man or woman will win! 2. "1 Player" This is what you should choose if you do not have a friend to play against. After choosing this option, you will be presented with 4 different categories of Mini-Games. They are: Action, Puzzle, Table, and Variety. Each category of Mini-Games can be selected by touching the screen on the left side, and each category has several Mini-Games within it, which can all be selected by touching that game on the screen. 4. Options - Options is a simple section of the game where you can change two properties of the game. You can change two different things. 1. Sound - You can change sound from Surround, Stereo, and Headphones. Stereo or Surround is the best if you are using the DS speakers, but if you have headphones, it will sound the best if you choose the Headphones sound option. 2. Controls - You can change the controls if you want, though I highly do not recommend it. There are two different types of Controls, which changes the buttons that control Dash and Jump. After you're done adjusting the options, choose 'OK' at the bottom of the screen to return back to the main menu. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2.04 - FAQs =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= If you have a question not answered in this section, contact me and ask me. Assuming it's an intelligent question, I will answer you back and as long as it's not too obvious, it will be added to this section. Q: How do you get into World 4 and World 7? I have beaten the game, but can't seem to access these Worlds. What can I do? A: To access World 4 and World 7, you must defeat the World 2 and World 5 bosses as Mini Mario. This will cause World 4 and World 7 to open up respectfully. Q: How do you access the secret Classic Mario music by touching the flagpole? A: In order to see Fireworks and hear the Classic SMB music, you need to touch the Flagpole with a certain amount of time left on the clock. To hear the classic SMB music and fireworks, you can either finish with 111, 222, 333, or 444 left on the clock. This will cause that classic music to play, and 1, 2, 3, or 4 fireworks will appear respectfully. Q: How do you access to secret Toad Houses at the beginning of each World? A: To do this, you must touch the flagpole with a certain amount of time left over. There are 3 different types of Toad Houses, Item, Lives, and Mega. If the time on the clock is x11, x22, or x33 when you touch the flagpole, the Item house will appear. If the time on the clock is x44, x55, and x66, the Lives house will appear. And if the time on the clock is x77, x88, or x99, the Mega house will appear. Q: How do you get to World 9? A: Sorry, the World 9 secret is just a rumor. =============================================================================== 3. Walkthrough =============================================================================== This is the meat and bones of this New Super Mario Bros. document. After choosing "Mario Game" on the main menu screen, pick a vacant file, and your New adventure will begin! You will then watch an opening cinema of Peach getting kidnapped and taken to the World 1 Tower. Thus the game begins! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 3.01 - World 1 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= World 1-1 --------- Begin the game by running to the right and stomping on the Goomba. There are 3 Question Mark blocks there, hit them for a Powerup, and 2 coins. Continue to the right, collecting loose coins, and hitting bricks for extra coins. Jump over the pipe, and then over the pit there. To the right, you will notice a Question Mark block. Hit it, and a MEGA Mushroom will emerge. If you grab the Mega Mushroom, you can simply run to the end of the stage, plowing through everything in your way. By the time your Mega Mushroom wears off, you'll be at the flagpole at the end of the stage. If you decided not to get the Mega Mushroom, simply run to the right, hitting the bricks and getting coins as usual. Jump on the pipe, and then onto the set of bricks to the right, and jump off of it to get a Star Coin. There is also a Powerup inside one of these bricks, so drop back down and jump up to hit it. You might need to get a running start to manange to jump that high. To the right, you will notice 3 sets of 3 bricks, 2 sets lower, and 1 set higher. There are 3 invisible coins in between the two lower sets, so jump up in hit them. Now jump ontop of them and hit the bricks above to reveal a Vine! You can either climb the Vine if you want, but you do not have to. Up the Vine: If you decided to climb the vine, climb it to the top into the bonus clouds above. Jump through the red coin ring to the right and quickly rush to the right to collect all 8 Red Coins before time runs out. If you collected them all, you'll be heavenly rewarded with a 1-Up Mushroom. Then, continue to the right, and drop down through the hole where the clouds are. Forget the Vine: If you decide not to climb the vine, then just continue to the right. There is a pipe to the right, that you can go down if you wish. Inside is a few coins, a Powerup, and a Star Coin. However, to the right, hit the 3 blocks and jump over the pit. You'll see an area with a Star Coin below 3 bricks, which you can easily get by doing a Ground Pound (Jump + Down) on them if you are big. The paths rejoined, hit the question mark block there for an extra coin. Continue to the right past another pit, over a pipe, and over another pit. Then, climb the large staircase to the right, and make a leap at the flagpole to finish the level! World 1-2 --------- You will start by falling high from the air. Do a Ground Pound if you can to break the bricks below and get the coins there. The first Question Mark block is a powerup, so be sure to hit it and grab the powerup. To the right, hit the blocks to get the coins. Continue to the right until you see the first Star Coin, which can be obtained by jumping on the bricks, and doing Wall Kicks. Get the next brick to the right for another Powerup. To the right, you will notice another set of bricks, which can be used to get a 1-Up Mushroom. You will have to jump ontop of this set of bricks, and stand on the rightmost of these bricks. Jump up, and hit the bricks above, to reveal a 1-Up Mushroom. If you are big, simply break the right to the right of that, and it will fall down. However, if you are small, you must follow it to the right and collect it when it falls from the above platform. Kill the two enemies to the right, and then continue to run underneath the narrow area. You will have to run and slide to get through here if you are Super Mario. To the right there is a pit, and there is a powerup in the brick above this pit, so get it if you want or need it. Past the pit, there is the 2nd Star Coin, do a Ground Pound to get it. After this, jump onto the large wobbly see-saw type platform and get the coins above it. To the right there is a pipe with a Piranha Plant inside. You can go into this pipe if you want for a small bonus room. If you opt to do this, you will come back out via the pipe 2 to the right. After this area, use the two pipes to get past the giant pit there. Use the next see-saw platform to get to the other side of the next pit, then go into the pipe at the end to finish the level. From here, just jump onto the platform, and get your best leap at the flagpole to finish the level. World 1-3 --------- World 1-3 is a level using the tree top platforms that is reminicent to Super Mario Bros. (1985). However, in this version, there is a twist. ;) Jump onto the red platform and then another jump to the right to get the 4 coins sitting there. Get the Question Mark block that is ontop of the twisting treetop platform for a powerup. Continue to the right over another pit and you will see a Spin Block. You can use this Spin Block to get the first Star Coin if you want to. Continue to the right onto a moving tree platform, then a long straight green tree platform, then past 3 more moving tree platforms, and you will come to a platform with a Question Mark block and a brick. Hit them both for a Powerup and a coin. Defeat the green Koopa Troopa there if you want to, then go a bit more to the right over the next pit and you will earn the check point. Continue to the right some more and use the row of four consecuitive moving red tree platforms to progress to the right, and be sure to get the Star Coin that is lurking in between the 3rd and 4th of these platforms. To the right there is a Red Ring. Jump through it to access the 8 Red Coins, then quickly rush to the right and collect all 8 Red Coins. If you were too slow and didn't get all 8 coins, then you will not get anything, but if you were able to get all 8 cCoins, you will be rewarded with a 1-Up Mushroom. Finally, to the right is another moving red tree platform. Use it to jump to the flagpole to finish the level. World 1-Tower ------------- Jump up past the Dry Bones and you'll notice two blue Question Mark blocks, one on each side of the screen. The left one is a Powerup, while the right one is a coin, so get them both. You'll notice the moving platforms above. Be absolutely careful not to get squished in between these two platforms, because it will result in immediate death no matter what Powerup you have. Jump up through a series of 5 of these moving platforms, and you'll get to an area with a Dry Bones. Avoid the Dry Bones because he cannot be killed, and use the blue platforms to the left to jump upwards some more. To the right, there will be a set of 5 moving platforms that could possible squish you again. Wait for the opening to open and quickly run through so that you don't get smushed. Then, jump up another platform, and run through another platform that could possible smush you. There is a Star Coin to the right, so I recommend getting it if you can get past the Dry Bones. Also, the Question Mark block there is a Powerup, which I recommend you to get. Above, there is a set of four more moving platforms. Wait for them to form four giant steps, and quickly run up the steps to the area above. To the left there is a pipe, jump in it, and it will launch you high above. Continue to the right and jump up to the area with the next launching pipe. Jump into this Pipe, and it will launch you high above. If you hit the moving platforms by accident simply get into the pipe and try again until you succeed. At the new high area, there is a Question Mark block that holds a Powerup, which I recommend you to get. Just wait until the moving platform moves underneath the Question Mark block, jump on the platform, and hit the block to reveal the Powerup. Then, go into the large doorway, and prepare to fight Baby Bowser. The fight with Baby Bowser should be easy. Just jump on his head 3 times and he will die. This action is pretty simple, he's just like Boom Boom from SMB3. You can also kill him with enough Fire Power if you choose to. Whichever works for you. After killing him, Baby Bowser will bring Peach to 1-Castle and your quest will continue. World 1-4 --------- Slide down the hill to take out the two Goombas, then go up the hill and knock out the Koopa Troopa, and get the coins. To the right there is a Question Mark block on the ground, simple jump on the nearby Koopa Troopa and throw his shell at him to get the block, which contains a Powerup. Continue to the right up a hill, and past a large pipe, and you'll see an ordinary brick sitting next to a Question Mark block. The Question Mark block holds a Mini Mushroom, which you can get to go into the Mini Pipe slightly to the left, which holds a Star Coin. Continue to the right past a Pipe full of Goombas, and continue until you see a set of 3 Question Mark blocks. The middle of these 3 blocks holds a Powerup, so I recommend that you get that. To the right there is a Red Koopa Troopa walking along a few bricks. Also, notice the giant brick structure slightly to the right. Jump on the Koopa Troopa, gab his shell, and throw it ontop of the giant brick structure. His shell will richochet all around this area, breaking all the bricks in the process, and will reveal a 1-Up Mushroom. It will also open up a pipe that leads to another Star Coin which you can get if you choose to. Moving on, run to the right past the red pipe pointing downwards that is flowing out with Goombas, and you will recieve the checkpoint. Continue to hit the next Question Mark block for another Powerup. Continue to the right past the next pipe, and you'll then notice another pipe that is overflowing with Goombas. Stand on this yellow pipe and jump to the right and touch the flagpole to finish the level. World 1-5 --------- Jump onto the bouncing mushroom platforms to the right. Remember, if you press A as you spring, you will bounce higher into the air. Hit the first 3 Question Mark blocks for 2 coins and a Powerup. Continue to the right and get the 4 more ordinary coins and the Star Coin there. Continue bouncing to the right, and then go onto the ordinary green tree platform. Jump on the red Koopa Troopa, and kick his shell to the right. Quickly, follow it, and bounce on all the new bouncing platforms. The shell will roll to the right, and if done correctly, will knock out enough Green Koopa Troopas to earn you an extra life! Finally, bounce past a few more of these platforms and land on the sturdy, non-bouncing red platform, and be done with these bouncing platforms for now! To the right there is a set of see saw elevator platforms. When you step on the left side, it will lower and the right side will rise, and vice versa. Continue past 2 more of these see saw elevator sets, for a total of 3 of them. Just above the right side of the 3rd elevator set, you'll notice a green pipe at the top of the screen. If you can make the right side of this elevator rise high enough, you can jump from it into the pipe if you choose to, which leads to a coin bonus room and the 3rd Star Coin. Head to the right some more, and you'll be back with dealing with those darn bouncing platforms. Bounce on them to get the six Question Mark blocks, which contain 5 coins and a Powerup. Bounce to the right some more and you will see the Red Ring. Jump (or bounce) through the Red Ring to make the 8 Red Coins appear. If you can collect all 8 Red Coins before they disappear, you'll be rewarded with a 1-Up Mushroom. Keep using these platforms to bounce to the right. Soon, you will notice a row of four bricks sitting directly above one of these bouncing platforms. All four of these bricks are Multi-coin bricks. If you can manage to bounce on the platform below them, you can use these to get around 50 extra quick coins. From here on out, the level is just bouncing on these platforms. Be sure to get a good bounce on the last one towards the flagpole for another potential 1-Up oppurtunity. World 1-Castle -------------- To the right there is a rope. Jump on it, and walk on it to the right. You can walk on the rope, despite it being really skinny. However, just don't stay still on it too long or you'll fall off. Jump off this rope and across the lava pit, but be sure not to hit the Podoboo jumping out of the lava there. Continue onto anoter rope, and use it's pull to jump high into the air to get the coins there. To the right there is a Question Mark block sitting ontop of the moving platform, hit it to get a Powerup. Jump to the right past 3 more of these moving platforms, and across lava, onto a safe sturdy platform. Here, there is a Dry Bones, but you can't kill him, so you might as well just avoid him. There is a moving platform with spikes underneath that will smush you if you get caught underneath the spikes. Wait for this platform to rise, then quickly run underneath it to the first safe area. In this area, hit the brick there, then run underneath the next moving platform to the next safe area. There is a brick here, hit it to reveal a Multi-coin block. Run underneath the next moving spiked platform, and then the next. You will see a Star Coin above, which you can get by wall kicking your way up to it when the platforms are low. Finally, wait for the next moving platform to rise, and quickly run underneath it, and finally you're done with these moving spiked platforms (for now) and you will get the checkpoint. There is another Question Mark block here, hit it for a Powerup. Continue to the right past another Dry Bones, and a few more moving platforms and you'll see another Star Coin, which can be obtained by waiting for the moving platform to appear underneath it. After this, jump to the right past two more ropes, and onto another moving platform, this one with a Dry Bones on it. Avoid the Dry Bones, and jump two more platforms to the right, and go into the giant door which leads to the boss room. In this room, run through the corridor to the right, and through the passageway and you'll then confront Classic Bowser, the boss of World 1. Classic Bowser is actually really easy. All you have to do to defeat him is jump past him and hit the red switch, which will make the bridge collapse, and he will be defeated. However, his giant green body, and flame breath can make this a little bit harder. It's not so easy to get past something to large. Luckily, there is a wooden platform on the left side of the screen that you can jump on which can help you avoid Bowser's flame breath. The best two ways to get past Bowser to hit the switch are to wait for him to jump and quickly run underneath him, or to stand on the wooden platform on the left side of the screen, lure him toward you, and jump over him when he gets close. Also, if he hits you, you can easily run past him while you have your few seconds of invincibility. However, you do it, just hit the switch on the right side of the room, and the bridge will fall, causing Bowser to perish into the lava. Notice his skeleton body as he hits the lava, which plays a role later in the game. After this, Baby Bowser will take Peach to World 2, thus meaning you have another World to fight through. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 3.02 - World 2 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= World 2-1 --------- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 3.03 - World 3 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 3.04 - World 4 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 3.05 - World 5 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 3.06 - World 6 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 3.07 - World 7 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 3.08 - World 8 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =============================================================================== 4. Boss FAQ =============================================================================== There are a few Bosses and Minibosses in New Super Mario Bros. This section is a source to find descriptions, strategies, and locations of each of these bosses. It will break down all the best methods to defeat each boss. Boss: Baby Bowser (Version 1) Type: Miniboss Found in: 1-Tower, Description: A small cowardly miniboss similar to Boom Boom in SMB3. Strategy: In order to defeat Baby Bowser, you must jump on his head 3 times, or shoot him with enough Fire Power until he dies. After you hit his head, he will retreat into his shell, but he will not come out right away like Boom Boom does in SMB3, which has thrown me off a few times. He can jump into the air, and will roll into his shell from time to time, but that's about his only real attacks. He is a very easy miniboss. Boss: Baby Bowser (Version 2) Type: Miniboss Found in: Description: Baby Bowser is now wearing a mask and is equipped with green Koopa Troopa shells. Watch out!! Strategy: In order to defeat this version of Baby Bowser, you must wait for him to throw a green shell at you, and then throw it back at him. If the shell hits him, quickly approach him and do a Ground Pound on him or else no damage will be inflicted upon him. Do this twice to defeat him. Of course, you can always just shoot him with enough fireballs until he dies too, which works just as well. Keep in mind that you cannot jump on the head of this version of Baby Bowser, because if you get too close to him, he will simply retreat into his spiked shell for safety. Boss: Classic Bowser Type: Boss Found in: 1-Castle Description: The Classic style Bowser fight, adapted straight from Super Mario Bros. (1985). Strategy: Classic Bowser is actually really easy. If you remember the good ol' days of Super Mario Bros., you will remember how easy all the Koopa King battles were. All you have to do to defeat him is jump past him and jump on the red switch, and he will be defeated. However, his giant green body, and flame breath can make this a little bit harder. It's not so easy to get past something to large. Luckily, there is a wooden platform on the left side of the screen that you can jump on which can help you avoid Bowser's flame breath. The best two ways to get past Bowser are to wait for him to jump and quickly run underneath him, and to stand on the wooden platform on the left side of the screen, lure him toward you, and jump over him when he gets close. Also, if he hits you, you can easily run past him while you have your few seconds of invincibility. However, you do it, just hit the switch on the right side of the room, and the bridge will fall, causing Bowser to perish into the lava. Notice his skeleton body as he hits the lava, which plays a role later in the game. After this, Baby Bowser will take Peach to World 2, thus meaning you have another World to fight through. Boss: Mummipokey Type: Boss Found in: 2-Castle Description: A giant, more evil, more stupid, version of the standard Pokey. He should give you plenty of trouble. Strategy: Boss: Cheepskipper Type: Boss Found in: 3-Castle Description: This giant Cheep-Cheep and his kids will wash you away, or maybe even eat you for dinner. Strategy: Boss: Mega Goomba Type: Boss Found in: 4-Castle Description: Goombas may be easy, but this giantified version of the standard Goomba is not harmed merely by jumping on him. Strategy: Boss: Petey Piranha Type: Boss Found in: 5-Castle Description: This giant flying version of a Piranha Plant is hungry, and you are his food! Strategy: Boss: Monty Mole Type: Boss Found in: 6-Castle Description: You may have been able to easily defeate Monty Mole before, but now he's riding in an indestructable tank! Strategy: Boss: Lakithunder Type: Boss Found in: 7-Castle Description: This super version of Lakitu has a new friend: mother nature. Can you outsmart his new thunder and lightning powers? Strategy: Boss: Bowser Type: Boss Found in: 8-Castle Description: Here it is, the final battle against the resurrected Bowser to finish things off once and for all. Strategy: =============================================================================== 5. Star Coin Locations =============================================================================== There are 3 Star Coins in each level of the entire game. While the Star Coins can be spent to open up Mushroom Houses, they are also fun to collect, and add some extra playability to the game before you beat it 100%. The three Star Coins found in each level are generally in tough to reach locations, and some of them will give you quite some trouble to find. This section will tell you how to find each and every Star Coin in the entire game. World 1-1 --------- 1st Star Coin - After one of the pipes, there will be a row of bricks after it. Jump onto the pipe, and then onto the row of bricks. To the right of the bricks is the Star Coin, so leap up and grab it. 2nd Star Coin - After the area where the Vine is, is another Pipe. Go down this pipe and you will be taken to an underground area. The 2nd Star Coin is at the end of this area above the horizontal pipe. Stand on that pipe and jump to get it. 3rd Star Coin - Towards the end of the level, there is a small alcove in the ground restricted by a row of 3 bricks. The 3rd Star Coin is in this alcove, so just do a Ground Pound to break the bricks and get the Star Coin. You must be Super Mario to break the bricks. World 1-2 --------- 1st Star Coin - At about 20% into the level, there is a ledge on the upper half of the screen and the Star Coin is in there. Just do a wall kick off the 4 bricks to the left to get up there. 2nd Star Coin - At about 40% into the level, the Star Coin is sitting within a series of bricks. Just do a simple Ground Pound to break the bricks and collect the Star Coin. Remember, you must be Super Mario, or the bricks will not break. 3rd Star Coin - Jump on the last see-saw platform towards the end of the level, and stand on the left side to make the right side go really high. Before it becomes too steep, run to the right side of this platform, and jump onto the narrow path at the very top of the screen. Continue all the way to the right and you will discover a secret area with the Star Coin in it. After collecting the Star Coin, just jump into the pipe there which will lead you to the end of the level. World 1-3 --------- 1st Star Coin - At about 15% into the stage, there is a Spin Block. Jump on this Spin Block and spin high into the air, and land on the platform high above. Then, there is another Spin Block here, do the same thing again, and you'll land on a platform that is extremely high in the air. Bounce on this platform to the very top of the level and the Star Coin is right there. 2nd Star Coin - After you get the first Star Coin (follow my instructions), spin downwards and follow the path of coins. The path of coins will lead you to another platform with a Star Coin on it. 3rd Star Coin - At about 60% through the level, there is a row of four moving red tree platforms. The 3rd and final Star Coin is sitting on the top portion of the screen in between the 3rd and 4th of these platforms. World 1-Tower ------------- 1st Star Coin - At about 30% through the level, the first Star Coin is located on the right side of the screen. It is being guarded by a Dry Bones, but they aren't hard to get by, so just smash his head in, and collect the Star Coin 2nd Star Coin - Find the Pipe that launches you high into the air, and go into this Pipe. Then, slide down the left side of the wall. As you are sliding down the wall, you'll see a door. When you see this door, do a Wall Kick to get to it. Go into the door, and the 2nd Star Coin is here around all the moving platforms. Just be careful not to fall into a pit. 3rd Star Coin - In the area with the Pipe that launches you high into the air, jump up through the blue platform into the area with the moving spike platforms. Work your way up, and the 3rd Star Coin is right there. It's at about 60% through the level. World 1-4 --------- 1st Star Coin - At about 25% through the level, hit the Question Mark block to get a Mini Mushroom. Use this Mini Mushroom to get through the narrow area to the left and go into the Mini Pipe. In this pipe, run through the water, and perform a wall kick against the right wall to flip yourself up to the platform above, and grab the Star Coin. 2nd Star Coin - At a little more than 50% through the stage, there is a giant structure of bricks that you're supposed to use the Red Koopa's shell to throw against, which will richochet around and break all the bricks. You can do this if you wish, which will break the bricks infront of the pipe. However you can also simply perform a butt slam against the bricks infront of the pipe. Either way you do it, get into this pipe. Inside the pipe, hit the brick all the way to the right to reveal a P Switch. Hit the P Switch, and the coins will turn into bricks. Quickly jump onto these bricks, and jump your way onto the top left platform to collect the Star Coin. 3rd Star Coin - You must be small for this one. Don't try to slide as Super Mario, because you will fall through the hole. At about 80% through the level, the Star Coin is in plain sight. Simply run underneath the small area as small Mario or Mini-Mario and grab the coin. World 1-5 --------- 1st Star Coin - At about 10% through the level, simply bounce off of one of the platforms high into the air and grab the Star Coin. It's in plain sight, but be sure to press A as you spring into the air to spring high enough to grab it. 2nd Star Coin - At about 40% through the level, the 2nd Star Coin is sitting high on one of the ledges, just after the first seesaw elevator set. 3rd Star Coin - Half way through the level, there is the 3rd and final see saw elevator set. Stand on the left side to bring the right side all the way up, then jump onto the right side, and from there into the green pipe at the top. This will bring you to a bonus room. The 3rd Star Coin is in this area, inside a bunch of coins that are arranged to shape a giant Mushroom. World 1-Castle -------------- 1st Star Coin - At about 50% through the level, in the area with the moving platforms with spikes underneath them, there is a small area in between two of these moving platforms with the Star Coin high above. Wait for these platforms to be in their lower positions, then Wall Kick up them and grab the Star Coin. 2nd Star Coin - At about 80% through the level, there is a Star Coin sitting directly above the lava that seems impossible to get without burning your butt. To get this without falling into the lava, wait patiently, and one of the moving platforms will appear underneath this Star Coin. When this happens, quickly jump on it, get the Star Coin, and jump back off before the platform perishes back into the lava. 3rd Star Coin - Just after the 2nd Star Coin, there is a rather long rope that you must balance on. If you check high into the air, there is a green pipe that you can just barely see. Let the rope get its most pull, and then spring off of it into the air and go into the pipe. Inside this pipe is the 3rd Star Coin. =============================================================================== 6. Indices =============================================================================== |
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