Phoenix Wright: Ace Attorney Justice for All Walkthrough :
This walkthrough for Phoenix Wright: Ace Attorney Justice for All [Nintendo DS] has been posted at 26 Jan 2010 by killer 707 and is called "Phoenix Wright Ace Attorney Walkthrough". If walkthrough is usable don't forgot thumbs up killer 707 and share this with your freinds. And most important we have 2 other walkthroughs for Phoenix Wright: Ace Attorney Justice for All, read them all!
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Walkthrough - Phoenix Wright Ace Attorney Walkthrough******* * * ***** ***** * * ***** * * * * * * * * * ** * * * * ******* * * * * * * * * * * * * ***** * * ***** * * * * * * * * * * * * * * * * * * * * * * * * ** * * * * * * ***** ***** * * ***** * * * * ***** ***** ***** * * ***** ***** ***** ***** * * * * * * * * * * * * * * * ***** * * * * * * * * * * * * * * * ** ***** * --- ***** * ***** * * * * * * * * * * * * * * * ** * * * * * * * * * * * * * ** ** * * ***** ***** * * * * * ***** ***** ***** ***** ***** ***** ***** * * ***** * * * * * * * * * * ** * * * * * * * * * * ***** * * * * * ***** * * * * * * * * * ***** * ~JUSTICE FOR ALL~ * * * * * * * * * * * * * * * * * * * * * * ** * * * * * * ***** * * * * ***** * I'd have Phoenix pointing his finger, but I ain't good at ASCII. ========================================== ~Line Test~ ========================================== If the following line is readable without scrolling over, you can easily read this walkthrough. ABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJKLMONPQRSTUVWXYZABCDEFGHIJKLMNOPQRSTUVW ========================================== ~Introduction~ ========================================== Welcome readers! I'm Deathborn 668 on the message boards and this is a walkthrough for Phoenix Wright Ace Attorney; Justice For All for the Nintendo DS. Despite being a little late to this game I'm still going to write a walkthrough for this fun game. Some Do's and Don'ts to keep in mind: DO: -Use this walkthrough as a refrence tool -Tell people about it -Print it for personal use -Give to other people for no profit DON'T: -Plagerize this walkthrough without any credit -Call this walkthrough "yours" -Sell this walkthrough for profit ONLY the following sites have permission to use this walkthrough without the need to contact me: -www.gamefaqs.com -www.gamespot.com -www.ign.com Anybody else wishing to use this walkthrough will need to draw attention to me on the message boards. I do not want any e-mail. I'm sick of spam and people who can't read e-mailing me. Thanks for your concern. ========================================== | ~Table of Contents~ | ========================================== |1.The Gyakuten Saiben Series | |2.Controls | |3.Events In and Out of Court | |4.Characters | |5.Episode 1-The Lost Turnabout | |6.Episode 2-Reunion, and Turnabout | |7.Episode 3-Turnabout Big Top | |8.Episode 4-Farewell, My Turnabout | |9.The Good and Bad Endings | |10.Frequently Asked Question | |11.Credits | ========================================== Just so you know, if you need to skip to a certain part of the walkthrough, just hit the Ctrl and F buttons at the same time and type in the name of the case you want to see. Stop bugging me that you can't find something in this walkthrough. =========================================================================== ~1.The Gyakuten Saiben Series~ =========================================================================== Phoenix Wright obviously didn't originate in America, nor did any other video game you've probably played. In Japan, the Phoenix Wright series is known as Gyakuten Saiben. This roughly translates into "Turnabout Court". If you were curious why every case is named Turnabout ____ then that is the answer. The GS series contains four games so far. The first three in the series were actually GBA games, and the fourth one is for the DS. If you are curious why there is little touch screen interaction it is because Capcom decided to put the GBA Gyakuten Saiben series on the DS in America. Not that it's a bad thing. The title was also changed outside of Japan, from "Turnabout Court" to "Phoenix Wright Ace Attorney; Justice For All". Several minor things also changed during the translation from Japan to States side. Gyakuten Saiben takes place in Tokyo while Phoenix Wright is speculated to take place in Los Angeles. Although it is not confirmed, several notions in the game make it apparent that Phoenix Wright takes place in California. Also, some pictures within the game were switched from Japanese inscriptions into English. However, some Japanese writing can still be found if you know where to look. Remember one last thing-Japanese law is different than America's law. Don't be confused under the "guilty until proven innocent" ordeal, it's not a big deal. Also, this game takes place in 2017. Hence the possibility of these laws actually being true. As a side note, I STILL have no idea why the hell every picture is in black and white. I guess everyone's color blind in the future or something. =========================================================================== ~2.Controls~ =========================================================================== The controls for Phoenix Wright are pretty simple. You'll get used to them quickly. A button-Scroll through text that characters are saying, confirm option, look at details of evidence and profiles B button-Back out of a selection, hold to skip through text quickly X button-Push this when highlighting evidence to present it Y button-Hold this and yell into the microphone when presenting evidence (more fun than just pressing the X button) Control Pad-Scroll through all selections L button-Press statement (only in the courtroom), pan screen left/right (only during Investigation when an area has more than one screen. To see it you must scroll to see the rest by pressing L) R button-Brings up the court record Start-Brings up the menu to save your game Note:Some of these controls are only availble inside court, and others only outside of it. Most of them coincide, however. =========================================================================== ~3.Events In and Out of Court~ =========================================================================== Phoenix will have to do many things inside and outside of the courtroom in order to prove his clients are innocent. Through these events he will uncover the truth, pick out who really did the crime, gather evidence, and meet many unusual characters. ---------------- Outside of Court ---------------- INVESTIGATION-This is what the entire process outside of court is. Phoenix will stroll around different key areas in the city in his investigation. Once you have learned all the necessary information and have retrieved all the evidence possible, the investigation will end and court will begin (after the chance to save your progress). There are several different things you will be able to do on your investigations. MOVE-Pretty self explainatory. Phoenix will have to go to many different locations on his investigations. Select move to bring up a list of places you can visit. Note that many areas branch off into different areas. For example, pressing move will bring up Area A and Area B. However, you can only visit Area C by moving in Area B. Don't overlook that detail. TALK-In many areas there will be a person you are able to talk to. Once you select this option, several boxes will appear with topics you can talk to the person about. Once you talk to them about said topic it will have a red checkmark appear next to it so you don't confuse yourself. Many people, especially key witnesses and even the real killer, won't have every topic possible to talk to them about listed right away. You will need to pry the options out of them by either talking to them about previous topics, or get some dirt from other people in the overworld. Sometimes when you try talking about a subject Psyche Locks will appear. The subject will then have a lock symbol next to it. If you want to hear the subject you must first use the Magatama to break the Psyche Locks. PRESENT-If you are infront of a person you can choose this to examine the evidence you have collected so far. From there you can choose an item to show the person you are talking to. If the person tells you something along the lines of "What is that?", "I have no business with that item" and so on then the item in question isn't going to get you anywhere with that person. Some items when presented will make the person confess to secrets they have been hiding. Other times they will hand you more evidence, or even allow you to ask them about more topics. Don't freak out-there's no penalty for wasting someone's time. Present things often if you are stuck as it may unlock something new for you to continue. EXAMINE-In every area there is a scene. Obviously. Many of the areas you visit will have something odd there. Sometimes its an item that just doesn't fit in with the rest of the scenery, sometimes it isn't as obvious and you will need to look everything over. Once again, if you are ever out of options, return to areas you have visited and examine every detail you are capable of looking at. You may just find a vital piece of evidence or clue that can help you along your way. PSYCHE LOCKS-Partway through case 2 you will recieve the Magatama, a mystical item that will alert you when people are trying to hide secrets from you. You can easily tell this when you ask a witness about a subject, then the background grows black and a ton of chains and locks appear over the witness. This indicates a Psyche Lock sequence must take place before you learn anything else about the subject. To start the Magatama Secret sequence, present the Magatama when you see the person have Psyche Locks over them. The more Psyche Locks that appear on the subject, the harder it will be to make them reveal their secret. During the Magatama Secret sequence, the person will ask you questions such as "What connects me to this scene", "Who should you really be defending", like that. You'll need to present evidence to answer their questions. Do so correctly and you will move on to the next questions, possibly destroying one or more Psyche Locks along the way. When you've unlocked them all, half of your health bar will be restored and you can ask about the hidden secret topic now. Remember, if you present wrong evidence you will lose 1/10th of your health bar. Also, sometime you will need to collect more evidence before you can complete a Magatama sequence. Don't always think you MUST beat it on the first go, because rarely that is ever true. --------------- Inside of Court --------------- TESTIMONY-Whenever a witness is called to the stand by the prosecution, the witness will recount the events specific to the case in a testimony. Your objective is to find parts of the testimony that contradict evidence you have or statements already mentioned in the past. You won't be able to object here, so just pay attention until the testimony is finished. CROSS EXAMINATION-Phoenix, as a defense attorney, will need to cross examine the witnesses on their testimonies after they finish saying them. Your main objective here is, of course, to find the one mistake that the witness places in their testimony and expose their lies. You can scroll through any line of text said in the testimony, forwards or backwards. Once you find the spot where there is a clear contradiction you will need to present evidence supporting your theory. However, if you present the wrong evidence or present it at the wrong statement in the testimony, the Judge will become angered at your attempt to frame the witness and penalize you. On the top right corner of the DS screen you should notice that you have a health bar. More on that in a lower paragraph. PRESSING-On the top-left side of the touch screen you will see a "Press" button. During a testimony you can press any and all statements that the witness says. After Phoenix yells "Hold it!" he will question the witness further on what they just said. Sometimes you will find contradictions right away from pressing statements. This will cause the witness to revise that statement of the testimony. Occasionally you will have to make choices when pressing. The available options appear on the bottom screen. Usually it is "Press further" and "Back off". Pressing further can cause the witness to reveal something that will seriously benefit your case, or completely shatter your hopes and open mind the Judge into coming closer to calling the defendent Guilty. Pressing statements will never deal you penalties, however in a few rare circumstances they actually will. In these cases you will be warned beforehand that you will get penalized. Don't play with fire if you can't afford to be burned. PRESENTING-The most important part of your cross examination is presenting the right evidence to expose the lies thrown in the witness' testimonies. Push R or tap the Court Record button to bring up the Court Record. Here is where all the evidence and important info for the case is kept. Push the Profiles button to see a bio on everybody currently involved in the case. When you select a piece of evidence you wish to present, highlight it and press the Present button of push the X button. Phoenix will yell his famous "OBJECTION!" line, or in some cases "TAKE THAT!". During testimonies, you will know you presented the right evidence if the music stops playing. If it continues, expect to be penalized. HEALTH BAR-New to Justice For All is the replacement of the simple five "!" marks with a regular health bar. The health bar is split into ten segments. If you lose all of your health, it's an instant game over when you are in court. You can lose health outside of court as well through Magatama sequences. If you lose all of your health outside of court, nothing major happens but you will be forced to repeat the Magatama sequence you failed. You can lose health a variety of ways in court. If you present wrong evidence, you lose 2/10ths health. Whenever you are asked to backup a statement, presenting wrong evidence will take off health as well, usually between 1-3 pieces of it. Worst of all, you can't refill the bar normally. You will restore five segments when you complete a Magatama sequence. Basically, don't screw yourself in court. You're not getting health back at any time you are in court. =========================================================================== ~4.Characters~ =========================================================================== Justice For All has a wide variety of wierd and wacky characters, along with a few (insane) killers. Several of these characters you should already know from playing the first Phoenix Wright, and the rest you will meet along the way in your cases. Most of them have an important background that will usually get called to attention in court, to keep them in mind! Phoenix Wright-The main character and Ace Attorney himself, Phoenix has earned his status by clearing his clients from seemingly impossible cases, and defeating Edgeworth in court, who was known to have a perfect win streak up until he met Wright. Phoenix also brought down legendary prosecutor Manfred von Karma, a complete perfectionist in every sense of the word. Phoenix has a decent amount of friends, most of whom refer to him by "Nick". Phoenix generally believes in his client all the way through the trial and will go to the farthest reachs in order to prove his clients innocent. Maya Fey-Maya is Mia's little sister. She started to accompany Phoenix on his cases soon after Mia died in the first game. She continues to help out Phoenix as well in Justice for All, but for the most part she's unable to do so either because she's being put on trial herself or has been kidnapped. She's a really sweet girl, though, and attempts to put some humor into these cases. Maya is also a spirit medium, capable to channeling dead spirits into her body temporarily. She does this occasionally to have Mia converse with Phoenix. Mia Fey-Mia was Phoenix's mentor until she was brutally killed in the first game. Since then she has made appearences in Maya's body when the case is near impossible for Phoenix. She will appear again quite often in Justice For All to help you, but this time she's going to be more vague. Yeah, that helps a lot in court. At leats she's a nice woman for the most part. Detective Dick Gumshoe-Making a grand return from the first game, Detective Gumshoe is back again. His main purpose on the police first is, obviously, investigate the case. Gumshoe isn't the smartest brick on the block, though, often making small errors in his work and leaving small details out of important descriptions. Despite this he's an awesome character, and usually is the first one to speak in court, by giving the breif overview of the case. You'll grow to love Gumshoe if you haven't already played the first game. Maggey Byrde-Maggey is your client in the first case of the game. She has been known most of her life to have insanely bad luck, and he current situation adds to her reputation. This police officer was dating another police officer, Dustin Prince, for several months. When Dustin was mysteriously killed, the blame for his death was pinned on Maggey. Richard Wellington-Richard is the first witness in the first case, and he will testify on how he's positive that Maggey was the one who killed Dustin Prince. Richard is the typical egoistic rich man if you couldn't tell by the way he dresses, and his blonde hair. He's also got a scarf which he chokes himself with when under pressure. He has a knack for convienently leaving out really important details, making his testimonies slightly easier to break. Dustin Prince-Dustin was dating Maggey Byrde for several months before being killed one mysterious night. Like Maggey, he was a police officer and was apparently a big baseball fanatic. His murderer was suspected to be Maggey herself. Winston Payne-Payne is once again the opening case's prosecutor. He's an old man and easily isn't a good prosecutor. Just listen to his girly objection voice! Payne will always have little to add to any discussion, paving the way for an easy first case. The Judge-The Judge is still the head of the court, and ultimately decides if the defendant will be innocent or guilty. The Judge isn't too bright, much like Gumshoe, and his opinion is easily swayed by threatening people or woman who try flirting with him in court. Despite that, and usually being several steps behind the current reasoning and explainations in court, the Judge will just keep the trial flowing smoothly until the end. Doctor Grey-He is the owner of his own doctoring clinic. During one medical procedure, fourteen of his patients were killed during a slight error. Grey quickly blamed a nurse working with him to save his own name. Shortly after the incident, that nurse was killed in a car accident. Still trying to repair his reputation, he wishes to channel the spirit of his nurse to clear his name. However, Grey ends up getting killed while having Maya channel the spirit. Ini Miney-Ini is the sister of Mimi Miney, the nurse who was working with Doctor Grey on the day of the accident. She is totally spaced out constantly, and if you do get her attention she will, like, totally, like, start like talking something like this. There's something odd about her personality though, and that's something you will have to figure out for yourself in the case. Mimi Miney-Mimi was the nurse working with Doctor Grey during the incident that killed fourteen people. All the blame was put on her and she escaped the clinic with her car, but soon was killed when she crashed. Her spirit was attempted to be channeled by Maya by request of Doctor Grey. Grey was killed during this channeling. Pearl Fey-Pearl is Maya's younger cousin. She's a real sweetheart, but is shy due to her mother preventing her from pretty much any contact with the outside world. When Maya is unable to aid Phoenix, Pearl will take her place. Her spirit channeling powers aren't as strong as Maya's, but she will still be able to occasionally channel Mia from time to time. Pearl is still a sweet partner to have following you around. Morgan Fey-Morgan is Pearl's mother and Maya's aunt. She's an incredibly strict person, and hates how Maya is soon going to be the new leader of the Kurain Village. Morgan has no spiritual abilities at all, though, but she does know as much about spirit channeling as Maya does. Franziska von Karma-Phoenix battled Manfred von Karma in case 4 in the first game, and smoked him into the ground. Now his daughter Franziska is out for revenge. She has been a prosecutor since the young age of 13 and has been living in Germany most of her life. Like her father, she is also a total perfectionist and has a perfect win record in court, at least until she faces off against Phoenix. Russell Berry-Russell is the ringmaster of the Berry Big Circus. He has a young daughter, Regina, who has lived in the circus her entire life. Russell also took in Acro and Bat when they were young, abondoned by their parents. His goal was to make the circus seem like a big family. After a conversation with Max Galactica, Russel was killed and his body was stuffed awkwardly into a box. Max was the alleged killer. Max Galactica-Max is a famous magician in the Berry Big Circus. He is totally into his persona, constantly showing off his magic tricks to everyone in the circus. He's actually a really emotional guy. He also won an award at the Magician's Grand Prix. He's been a magician for several years. After a conversation with Russel Berry one night, Russel was killed. His murder was pinned on Max. Max's real name, Billy Bob Johns, refers to his origin in the countryside. He is also crazy in love with Regina. Regina Berry-This 16 year old is the lion tamer in the Berry Big Circus, and is the daughter of Russel Berry. Because of her age, several men are in love with her. Due to a bet she made with Bat, her lion Leon accidentally chomped on Bat, sending him into a coma. Regina, who has been raised with the circus her entire life, doesn't really understand why he won't wake up. She has a similar cluelessness to most things outside of the circus just like Pearl. Although most people like and respect her, Acro has a serious hatred for Regina. Moe the Clown-Moe is the clown for the Berry Big Circus. He fitfully laughs at his own jokes (something NO comedian should ever do, little protip there), and tries packing humor into almost every other statement he makes. His full name is Moe Lawrence Curls, a blatant refrence to the three stooges. Moe has lived with the circus for most of his life, and was also a witness to the incident that put Bat into a coma several months ago. Ben and Trilo-Ben is a ventriloquist, and Trilo is his puppet. An odd character, Ben does very little talking, letting all of his words come out of Trilo's mouth. Trilo is mean to most people in the circus with the exception of Regina who he's in love with (or is it Ben that's in love with her...?). Either way, you rarely see Ben without Trilo, and Ben rarely speaks his own mind. Acro-Acro is a former acrobat at the Berry Big Circus. At the time you meet him he will be in a wheelchair, paralyzed for the most part. He has a deep hatred of Regina, due to the bet she made with Bat a while back. Acro didn't know Regina thought it was nothing serious, so when he saw her shove off the fact his brother was in a coma, Acro grew to hate Regina. This soon led to the events of the third case. Acro was taken in by Russel Berry when he was a kid, and looks to him as a father. Bat-Bat is Acro's younger brother. He used to be part of the acrobat act in the Berry Big Circus, but has been in a coma for several months due to an accident with Regina's lion. He becomes a critical character within the third case, despite being hospitalized. Matt Engarde-Your client in the final case. He's charged with murdering Juan Corrida. Matt is a mostly independant guy, contacting his managers constantly for answers to pretty much anything. He doesn't really care what happens to himself. However, the real Matt Engarde is a cunning tactician that places his faith in no one. You'll understand his dual personality as you play the case. Matt plays the Nickel Samurai, which was made soon after the Steel Samurai was cancelled. Juan Corrida-Juan plays as the Jammin' Ninja, a show aimed for kids much like the Nickel Samurai. Apparently, Juan and Matt were rivals at almost everything they did involving each other. They did their best to outdo the other. Juan was supposedly killed by Matt Engarde, perhaps out of jelousy. Will Powers-Will played as the former Steel Samurai, but is still an actor at heart. He helps Phoenix with general information through the fourth case and testifies against Matt Engarde, backing up the claim he killed Juan Corrida. Adrian Andrews-Adrian is Matt Engarde's manager. She entered the entertainment business at a similar time Celeste Inpax did, and she soon became Adrain's mentor. Celeste was dumped by Juan Corrida, and unable to ease herself she committed suicide. Adrain was so distraught at her mentor killing herself that she almost committed suicide as well. She isn't big with idle talk, only speaking important things and commenting on critical subjects. Shelly de Killer-Shelly is a professional assassin. There isn't much known about this man because his face is rarely seen. His primary mode of communication is relying on a radio transciever. He also leaves cards with a seashell on it near his victims. Miles Edgeworth-After a yearlong hiatus from being a prosecutor, Miles Edgeworth makes a well welcomed return (for the fans at least) in the final case. He isn't as ruthless as he was before, and actually helps out Phoenix during the investigation scenes. He's still formidable in court, so watch out for him there. =========================================================================== ~5.Episode One-The Lost Turnabout~ =========================================================================== =~=~=~=~=~=~=~ Trial-Part 1-1 =~=~=~=~=~=~=~ The introduction to this case start with Phoenix seemingly running from something, and his adversary yelling that he can't escape. Phoenix appears on a cliff, with a huge shadow of the Judge coming closer and closer. The Judge lifts his gavel and slams it on Phoenix... ---------------------------------------------- Date-September 8, 9:08 AM Location-District Court; Defendant Lobby No. 1 ---------------------------------------------- The same eerie organ music that was playing during Phoenix's dream is playing again-this time on Phoenix's phone. He thinks his phone caused his nightmare. He answers the phone, but the other person already hung up. Then some crazy guy around the corner mutters that he "found it", then whacks Phoenix on the head with a fire extinguisher. That's one creepy guy. And a stupid looking one. Several minutes later, Phoenix recovers (and those guards three feet away saw nothing?) and is staring at a young girl. Phoenix is clueless who this girl is, and why she is so cheerful. You'll find out her name is Maggey Byrde from the Court Record. She retells her story on how you decided to take on her case not long ago. Phoenix then tries to remember who he is and fails. Horribly. He then concludes he has amnesia (no...really?), he must be a defense attorney, and that he has to prove whoever that girl was not guilty. ---------------------------------------- Date-September 8, 10:00 AM Location-District Court; Courtroom No. 2 ---------------------------------------- Now court is in session for the trial of Maggey Byrde. Prosecutor Payne is back in action for the first case. Not that it matters since he isn't a very interesting prosecutor. From here on I will put the answers you should respond the questions in quotations, making them easier to see. The Judge will ask if you are ready. Answer "Yes" since you should be. The Judge will retell that the defendant is a member of the police force, so this trial will be quick and swift. Payne will begin now begin by saying that the defendant is accused of killing her lover. To make matters worse, he was also a police officer. Maggey is irritated she's being called a killer even though she says she didn't kill her lover, Dustin. Payne will call Detective Dick Gumshoe to the stand now. Gumshoe is the detective in charge of homicides and other various crimes. He isn't feeling so well since Maggey looked up to him as a trainee, so Gumshoe just feels awkward to be trying to prove someone so loyal guilty of murder. Payne will ask Gumshoe to describe the details of the murder. The murder happened near the police headquarters in Expose Park. The victim was one of the police officers, Dustin Prince. Dustin was shoved off a ledge on the top of a balcony. Despite being a short fall, the landing snapped his neck and injured most of his body. The injury was so severe that he died soon after. Phoenix mutters he didn't get a copy of the autopsy report. Actually, you have one. It's in the Court Record. Dustin died a 6:28 PM from his broken neck. Gumshoe comments that when Dustin hit the ground the impact destroyed his watch, stopping it. The time or death was easy to document from this. The autopsy results also backed up the evidence. Payne also submits the picture where Dustin is lying on the ground dead. CRIME PHOTO 1 will be added to the Court Record. In the Court Record you can look at this picture again at any time, so feel free to do so if you need to. The Judge also mentions that a critical piece of evidence was found under the victim's body. Of course, he doesn't remember what it was. Maggey will help you through this if you haven't played the original Phoenix Wright. To open up the Court Record either press the R button of tap the Court Record button on the top-right corner of the touch screen. The Judge wants to make sure you know what item you have in the Court Record that was recieved earlier today. Choose "Glasses", the only other critical item in the Court Record at the moment. Gumshoe explains that the victim grabbed the criminal's glasses as he was being shoved off of the balcony. He held onto them as he fell onto the ground, where they promptly shattered. Maggey explains to Phoenix that the glasses found at the crime scene weren't her's. If you look at the glasses Maggey is wearing right now, despite it being a spare pair, they look totally different. Payne continues to say that he has decisive evidence. The Judge orders Gumshoe to testify on the evidence. --------------------------------------- ~Gumshoe's Testimony-Decisive Evidence~ --------------------------------------- -There's something even more incriminating than the glasses under the victim's body, sir. -During his date, the victim was pushed from the bench area. -But he managed to write the culprit's name on the ground where he landed. -I don't like saying it, but it was clearly the defendant's name "Maggie", sir. -With this piece of evidence and the glasses, it's hard to say she's not the culprit. Well, this looks troubling. Before you can cross examine, Payne submits the picture where Dustin is writing Maggey's name into the sand. CRIME PHOTO 2 will be added to the Court Record. Maggey quickly explains how you are supposed to cross examine witness's. You need to press the statements of the witness testifying for more clues on their testimony. Eventually you will hit a contradiction, where a piece of evidence or another statement in the testimony disagrees with the statement you are looking at. At such a time you want to present evidence proving the contradiction. You must expose their lies for all their worth! If you reach the end of the testimony, Maggey will ask you if you're going to pull off that special move. Choose "Enlighten me" to learn more. There's a new addition to contradicting in Justice For All. You can now present profiles if needed. Now, when cross examining you can choose to press a statement to get the witness to reveal more details about it. This may lead to them revealing a severe contradiction, changing or adding a line of testimony too. This time around the contradiction is right in the open. At Gumshoe's fourth statement he talks about how the defendant's name "Maggie" was written into the sand. Yeah, if you've been paying any attention you should know that her name is spelled "Maggey", not "Maggie". This actually catches so many people off since not many realise you can present profiles. Present Maggey Byrde's profile here. Phoenix explains that the name in the sand isn't the same name as the defendant due to a spelling error. Ohhh, blatant contradiction. The Judge will ask Gumshoe to revise his testimony in light of this error. --------------------------------------- ~Gumshoe's Testimony-Dustin and Maggey~ --------------------------------------- -Officer Prince and Officer Byrde had been going out for about half a year. -It sounded like they were even talking about marriage. -The day of the incident just happened to be the victim's birthday, sir. -Maggey...I mean, Officer Byrde, had gotten Officer Prince a present. -It was something she had gotten over 2 months ago. -I should know, 'cause she came to me to ask what she should get for him. There's no flat out contradiction right now, so you must start pressing statement. Press by hitting the "press" button or tapping L. Start by pressing the fifth statement, about how Gumshoe knows she got something for Prince two months ago. Gumshoe will reveal that Maggey got him a baseball glove. Officer Prince was a huge baseball fan. Choose to "Press further" when asked. It turns out this glove was custom made. Maggey ordered the glove over two months ago. The Judge will agree with Payne that this line of questioning seems rather pointless. Choose "Of course it's relevant". Phoenix thinks that glove is the key to the whole case. Gumshoe states that he happens to have the glove with him right here, right now. The BASEBALL GLOVE will be added to the Court Record. The glove is yellow since Dustin loved that color. Maggey also says there was another reason she had to custom order the glove. The Judge now questions if the victim really wrote the name into the sand or not. Gumshoe will be asked to testify more into this matter. ------------------------------------------- ~Gumshoe's Testimony-Writing on the Ground~ ------------------------------------------- -We first looked into the handwriting. -Unfortunately, we couldn't confirm that it was the victim's handwriting. -Next, we checked the victim's pointer finger. -We found that there was sand trapped under the victim's fingernail. -There were also scratches on the skin that were caused by him writing on the ground. -From this, we could confirm that the victim wrote this name with his right hand. You won't get much information from pressing. If you press the sixth and final statement, Phoenix thinks some evidence can contradict that statement. Maggey then says that something about the present might help. That's all the help you need, since the two go together well. Present the Baseball Glove at the last statement. There's two things special about the glove. Firstly, it's real yellow. Yeah. Second, the glove was made for a left-handed person. Phoenix will ask again which hand the victim used to write Maggey's name into the sand. The right hand. But there's a problem there. Dustin was left handed. Phoenix claims that the victim would not have been able to write that neatly with his right hand, especially since it's not his dominant hand and he was so close to death. Thusly, someone else must have written the name. The Judge also agrees with your reasoning. It seems Maggey is off the hook, but Payne objects before the decision is made. It turns out the prosecution has another witness. Payne states that the witness saw the moment the victim was pushed to his death, and caught the face of the culprit. The Judge will call a recess in spite of recent events. Save the game when prompted. =~=~=~=~=~=~=~ Trial-Part 1-2 =~=~=~=~=~=~=~ ---------------------------------------------- Date-September 8, 11:43 AM Location-District Court; Defendant Lobby No. 1 ---------------------------------------------- Phoenix explains to Maggey that he apparently has amnesia. She suggests having her kick Phoenix in the head to boost his memory, but that seems a little too violent. She also explains she tries to stick her business into everyone else's problems. Anyways, Phoenix asks Maggey to explain several details to him. First, Phoenix confirms his name. Heh. Maggey will gladly give back Phoenix's business card. The number on the back is Phoenix's cell phone number. PHOENIX'S BUSINESS CARD will be added to the Court Record. Phoenix then asks for any other important information. She mentions an incident with a cell phone. She goes back over the details. On the day of the crime, just before 6 PM, she picked up a lost cell phone whilst on a walk with Dustin. You will here the cell phone. Sounds a bit familar, doesn't it? Like, say, Phoenix's cell phone? The phone rang and Maggey answered it. The person on the other end lost the phone. Maggey says that they should meet up. She gives her name over the phone. They agreed to meet at 6 PM, but the mysterious person never showed up. The phone was given to you yesterday. Phoenix isn't sure if this is important or not to the case. Just then, someone bursts into the lobby screaming at the top of their lungs. Haha, it's just Maya, your trusty companion from the previous game. She's the sister of Mia Fey, your old mentor in case you forgot. Phoenix doesn't reconize her, but luckily Maggey greets her by her name for you. Maya says that she has ultra-super important evidence. Phoenix wanted her to bring a list of people. There's about 20 names on the list with their phone numbers written down. She goes on to say that a there is a group of con artists that the police are currently investigating. She thinks these people are members of that group. NAMES LIST will be added to the Court Record. These numbers were found in the phone that Maggey found. Before much else can occur, court is back in session. ---------------------------------------- Date-September 8, 11:54 AM Location-District Court; Courtroom No. 2 ---------------------------------------- Before Payne brings in the next witness, he warns the Judge that he has an egoistic nature that may rub off onto people the wrong way. He says the witness was just a random passerby in the park on the day of the murder. Hmm. This guy looks just like the wierd guy shown in the opening cutscene. Maybe, maybe not. This guy then starts ranting about how many universities he's attended and how Payne's offending him by not bringing the court's attention to him properly. He says he is Richard Wellington, just a "drifter", insulting Payne clearly. He orders Wellington to testify what he was doing in the park on the day of the murder. -------------------------------------------- ~Wellington's Testimony-What I Saw That Day~ -------------------------------------------- -I was at the park all afternoon, deep in thought about my life situation. -I don't remember the time all that well, but I do believe it was past 6 PM. -All of a sudden, a police officer falls from above, right infront of my eyes. -Without a thought, I looked up, and there I met the eyes of a charming, young lady. -Of course I remember her sweet face. It was that of the pretty defendant there. -The only thing I saw was the banana that fell with the police officer. Hmm. The only statement that seems odd would be the last one, about the falling banana. It could be the baseball glove we recieved earlier, since it DOES resemble a group of bananas. Press him at this statement. He is certain he saw something resemble bananas fall down the balcony. Now it should be obvious to present the Baseball Glove at this statement. Wellington will confirm that those are the bananas, but Phoenix will put out that it was a baseball glove, not bananas. Wellington freaks out for a moment, then Phoenix will need to state something. Choose "has bad eyesight". Wellington states that his eyesight isn't completely perfect, and that he isn't wearing any glasses today. He says the he lost his glasses recently. He was planning on getting new ones soon, though. Phoenix pokes Wellington even more and clearly shows that the witness wasn't wearing any glasses when he saw the murder. Thusly, the woman he saw at the crime scene easily may not have been the defendant. The Judge will ask for a new testimony to describe what happened soon after the incident. ------------------------------------------- ~Wellington's Testimony-What Happened Next~ ------------------------------------------- -The girl on the upper path ran away as soon as she realized I was there. -After that, I immediately called the police station to report the crime. -It must have been 6:45 PM when I made the call. -They must have a lot of free time on their hands since they showed up within 10 minutes. Well, the only way to get any contradictory information from this is to start pressing. Press his second statement about how he called the police after seeing the incident. He says that there may have been about a minute between when he saw the incident and called the police, but that's it. Now press the third statement. He says he knows the time because Gumshoe told him. Hmm. Something just isn't right. The autopsy report says Dustin was killed at 6:28 PM, and Wellington didn't call for a full 17 minutes. That isn't "immediately" by any standards. Present Dustin's Autopsy Report at the second statement. The questioning of this gap makes Wellington panic. Payne tries interfering but to no avail. Something is really wrong with the 17 minute gap. He says that he was searching for a telephone booth during the 17 minute gap. He then goes on to say that he lost his cell phone. Phoenix gets an idea, and Maya agrees that perhaps the phone Maggey found belongs to Wellington. Choose to "Question further". When asked, Wellington will whip out his phone, claiming he has found it. The Judge will then ask if you have any other questions. Choose "There is something..." since there must be more to this explaination. He says that there would be no reason at all to search for a phone booth. Payne will demand proof that there was no need to search for a phone booth. Present Crime Photo 1. If you inspect it, there was a phone booth just severeal feet from Dustin's body! It's true. All Wellington needed to do was take a few steps and he would have been in a phone booth. Not exactly 17 minutes worth of searching to me. Since the 17 minute gap is still in play, there's enough reason to claim this testimony fraudulous. Maya thinks that the phone you have really is his. But did he kill Dustin just to get his phone back? If Wellington wasn't looking for his cell phone during the time gap, what was he looking for? Choose "Yes, I have an idea" when asked if you can explain this time gap. So, what piece of evidence shows that the witness didn't call the police right away? It doesn't seem very obvious, and you'd probably figure it out eventually with a little guessing (and a lot of lost health), but present the Glasses. Phoenix demands to know if those were Wellington's glasses or not. He spills it, stammering where you found them. These glasses are in fact his. They were found crushed under the victim's body. So, how did they get to be there, exactly? As Dustin fell, he grabbed onto Wellington's glasses. He knew that Wellington would have to search for them, and what he didn't realize was that they were under Dustin's body the entire time. That's why it took so long for him to make the phone call. The Judge will ask if you are implying that Wellington is the real murderer. Um, duh? Who else could it be at this point? Turns out the cell phone was the key to this case the whole time. Payne still thinks your accusations are wild. Wellington will get a chance to explain why he can't be the murderer. He will ask about the name written, the one spelled out "Maggie". All Wellington does is imply that the real murderer personally wrote out the victim's name. Then, wouldn't the real criminal have to know the defendant? Could there be a way he knew her name before the trial? Answer "There was a way". You will need to present evidence showing Wellington knew Maggey's name before the trial. Present the Cell Phone. Phoenix will restate that Wellington lost his phone. In order to find it, Phoenix guesses he called the cell phone to find out who had it. He breaks down, wondering how you knew this. There must be a connection between the lost cell phone and this murder. The cell phone conversation will replay, showing that whoever called asked for Maggey's name, and she gave it away. Through this phone conversation Wellington must have heard Maggey's name. The big mistake he made was that it was spelled Maggey, not Maggie. This error could only be made if the name was heard! However, we still don't know what Wellington's motive is. He wouldn't kill someone without a motive. To prove he had a motive, present the Names List of the people in the con artist's group. This list of numbers was stored in the cell phone's memory. The very phone Maggey picked up. Why were these numbers on Wellington's phone? Now you will be asked why he has the numbers of all these con artists on his phone. Answer that he is "a member of that group." All of his friends are stored on his phone. That's why he had to kill, to hide these numbers. Payne will come in and ask why, if all Wellington had to do was meet Maggey and pick up the phone, did he need to kill Dustin? Something must not have agreed with him. You'll be asked to present what didn't agree with him. Present Dustin Prince's profile. Around the time of the murder, Dustin and Maggey were walking through the park on their date. With no time to change, Dustin was still in uniform. Wellington didn't know they were going out so he paniced. Wellington then spazes out of control with laughter. Whose to say the cell phone was really his to begin with? He states again that he found his phone, so why would the one you hold be his? Perhaps there's something you overlooked. Choose "Fingerprints on the phone?" Maya will remind you that you wiped the prints off when you got the phone from Maggey. Wellington regains composure thinking he may be off the hook. He then says the numbers on his phone somehow disappeared. Sure they did. Phoenix demands to know where he found the cell phone. He then completely remembers everything before the trial. You'll see the opening cutscene again breifly, and Phoenix will remember who hit him with the fire extinguisher. Unless you can prove who the phone belongs to, and fast, then it's all over. You better "Raise an objection". Phoenix is confident that he will be able to prove everything. Your health bar will take a big hit if you get this wrong so don't screw up! Present the Wellington killer-Phoenix's Business Card. You will trade cards with the Judge for whatever reason. JUDGE'S BUSINESS CARD will be added to the Court Record. There is something odd about your card. State "the back of the card." Phoenix will ask Maya to call the number on the back of Phoenix's business card. Maya makes the call and... the Steel Samurai theme plays. In Wellington's pocket. How did Wellington end up with Phoenix's phone, then? As it turns out, when Wellington went to retrieve his phone from an unconcious Phoenix, he took the wrong one. Wellington chokes himself unconcious on the spot. Good job on the Not Guilty verdict! ---------------------------------------------- Date-September 8, 2:16 PM Location-District Court; Defendant Lobby No. 1 ---------------------------------------------- Looks like Maggey is happy that you proved her innocent. Maggey can't help but feel Dustin's death was her fault. She says that she's been shunned with a torrent of bad luck her entire life, and now look at what's happened here. She also thinks that he bad luck latched onto anyone around her. She says she's gonna quit being a police officer to start a new life somewhere. She's sure she will have better luck the next time you see her. After a |
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