Pokemon Diamond/Pearl Walkthrough :
This walkthrough for Pokemon Diamond/Pearl [Nintendo DS] has been posted at 20 Jan 2010 by drakonnan123 and is called "Pokemon Diamond/Pearl Legendary Guide". If walkthrough is usable don't forgot thumbs up drakonnan123 and share this with your freinds. And most important we have 11 other walkthroughs for Pokemon Diamond/Pearl, read them all!
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Walkthrough - Pokemon Diamond/Pearl Legendary Guide..ii.. ;;ttii ;;;; ..;;ttttiijjjj.. ..ii;;;;;;ttiiLLii;;;;.. ..;;;;;;;;ii;; ..;;ii::,,ii;;..tt..::iiii;;;;ii;;;;;;iiiiii;;.. ;;;;;;..,,tt;;..ffffffttiiii;;iittGGfftttttttt.. ..;;ii;;iijjGG;;iiEEEEEEKKEEGGLLGGDDtt.. ..jjLLLLGGLLLL..jjGGLLttttttffLLffii ..LLGGGGLLtt;;ffiitt iiLLDDffiittiiii;; ,,,, ,,;; ,,,, ;;ttffjjfftt..;;;; iitt,,iittLL iiii,, ,,;; tttt..::ii;;ttttttttttii ..iiii,,....;;tttt ..iiii::......;;LLLLttLL.. ..ttiiiiiittjj.. ;;jj;;..,,..;;jjLLffttLL.. ..jjiijjjj.. ii::..;;,,iiLLLLttttjjjj;;,, ;;iijjffii ..;;;;.. ;;tt....;;;;,,;;ffttiijjiiiiiiiiiittttjjtt;; ;;iiiitttttt.. iitt::;;tt;;::iiLLiiiittiittiittttjjttLLjjjjiiiiii;;ttLLtt.. ;;LLGGff..;;LLfftt;;..::;;ttttjjtt;;..iiLLtt,,ffGGtt ffGGLL,,::;;tt,,..;;iiiiiittttii..iijjjjjjLLGGGG.. iiLLGGLLii,,,,ii..;;jjjjiiiiiittjj..ttGGttGGDDDDii ::ffEEGGGGtt;;,,iiii..iiffjjLLLLjjff....ttttGGffii ..iittEEDDEEff......iitt::::;;iittjjLL::..iijjjjii ..iittEEDDKKtt..,,;;ttLLiiiiiiiijjLLLL;;..iijjLLii ;;jjLLEEGG;;,,ffLLLLjjiiiiiittjjLLEEjjiittLLff iiffff;;..iiLLjj;;ttLLLLLLGGLLjjGGffttttLLtt tt,,..,,LLGGjjttjjLLttttLLGGLLLLttttjjtttt iitt..;;iiLLLLjjttLL.. ;;LLLLGGjjLLttffttttii ..jjii::;;;;ffjjjjtttt LLGGKKffttiijjii;;ii.. ..iiii;;..iiLLjjffjjjj.. ttGGGGttttffLLtt,,,,;;.. ;;,,,,,,LLfftt..;;tttt ..ffttjjLLjjLLiiii..,,;; ii;;..ttjjtt ;;tt ,,ffLLGGGGLLjjjjii;;..ii ;;iiiitttttt ..iiLLGGLLGGLLttjjjjiitt ,,iiiiiittffii ttDDLLii.. ;;jjttff iittttiiiitt ttDDff iittLL iijjjj..,,.. iiLL.. ;;jjtt ,,LLjj.. iiGGii ;;KKtt ttGG POKEMON DIAMOND AND PEARL - LEGENDARY GUIDE Writer :: Andrew "Drayano" Brooks Version :: 1.41 Contact :: draymie@hotmail.co.uk (E-mail & MSN), Drayano60 (AIM) Last Update :: 18/4/07 Please note that any form of date in this guide will be done as day/month/year, as that is the way the United Kingdom does that (as that is where I live. :D) XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX :: TABLE OF CONTENTS XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX I. Version Updates II. Introduction III. Things To Consider IV. Base Stat Totals V. Legends i. Before National Dex [1] Dialga [2] Palkia [3] Uxie [4] Mesprit [5] Azelf ii. After National Dex [6] Cresselia [7] Giratina [8] Heatran [9] Regigigas iii. Miscellaneous [10] Darkrai [11] Shaymin [12] Arceus [13] Manaphy VI. Movesets *UPDATED* VII. Credits IX. Copyright etc. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX I. Version Updates XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX VERSION 1.41 - 18/4/07 :: Fixed two things on 1.40 that I forgot to actually fix. Thanks L255J. VERSION 1.40 - 18/4/07 :: Finished off the moveset section. :: Added a bit on Palkia about Net Balls. :: Actually corrected the Bad Dreams error. :: Corrected a part on Giratina about the doors in Wayward Cave. :: Fixed the Roman Numerals for the Credits & Copyright sections. :: Fixed an error on Heatran's section to do with getting to the Resort Area. :: Added what you must do on the touchscreen to get Shaymin. :: Gave credit to those who helped me with some information. :: Added a small bit under where I mentioned item duplication. :: Added a tip sent in about Giratina's Shadow Force attack. :: Added a HM you need for Regigigas. VERSION 1.15 - 7/4/07 :: Edited a few typos, including L255J's name (sorry D:). :: Corrected Darkrai's ability; it reduces 1/8 HP a turn, not 1/16 HP. :: Added & started a moveset section. :: Changed the layout of the version updates, as you can see. :: Added my MSN and AIM contact at the top of the FAQ. VERSION 1.01 - 5/4/07 :: Just adding two more sites that are now allowed to use this guide. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX II. Introduction XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX The fourth generation of Pokemon has now come into existence, and the games are still offering plenty of legendaries to catch. These legendaries are Pokemon that are a lot 'rarer' than usual, as in that you can generally only find one of its kind in Sinnoh. Legendaries are also fairly high in Pokedex number, and will always be near the end of the Pokedex of their region. Each game also brings 'secret' legendaries, which are much harder to get than their in-game counterparts. The majority of these legendaries require assistance from outside the game, though two of these secret Pokemon can be caught with a glitch ON THE JAPANESE VERSION ONLY. Otherwise, they're usually easy to obtain. But the majority of legendaries are a lot harder to catch than your usual Wild Pokemon. Not to mention, since the second generation there have always been Pokemon that do not stay in one place. DP makes the 'runner' Pokemon much easier to catch this generation though, with a certain Poketch feature. This is also my first FAQ. Just felt like adding that. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX III. Things To Consider XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX As I've stated already, the majority of legendaries are hard to catch, sporting a catch rate ranging from about 30 to the lowest, 3. Unfortunately, the majority of legendaries have a 3 catch rate, meaning they will break out of your numerous Pokeballs. A lot. Many legendaries is found within a cave structure, meaning Dusk Balls are particularly effective, as it is a dark area. In dark areas, Dusk Balls have a catch rate that is 4x that of a Pokeball, making them EXTREMELY effective, for legendaries and others. Unfortunately, outside they only get this effect at night (8.00pm to 6.00am?). The Master Ball still has the 100% catch rate of their previous generations, so you could use it on one legend, or with the aid of the item duplication glitch (Ditto + Thieving Partner), every legendary. This is recommended for catching the runners, and also if you are set on getting good natures. (Okay, as less people knew about the item cloning glitch than I thought, I do not plan on including it in this FAQ BUT search on YouTube for 'DP Item Glitch' and you might find a video of it.) You will also generally need Hidden Machines to get to legendaries. The HMs needed will be listed in their respective sections. Fly is also recommended to get to certain towns easily. I believe that's all. Happy legend hunting! XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX IV. Base Stat Totals XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX All legendaries have at least a 580 stat total. I'll just run through what has what total, including Kanto/Johto/Hoenn Pokemon. 720 BST -------- Arceus 680 BST -------- Dialga Palkia Mewtwo Ho-oh Lugia Rayquaza Giratina 670 BST* -------- Groudon Kyogre Regigigas 600 BST** -------- Mew Celebi Jirachi Deoxys Latias Latios Darkrai Shaymin Manaphy Heatran Cresselia 580 BST --------- Articuno Zapdos Moltres Raikou Entei Suicune Regirock Regice Registeel Uxie Mesprit Azelf *Slaking also has a BST of 670, but is not classed as a legend. *Dragonite, Tyranitar, Metagross, Salamence and Garchomp all have a BST of 600, but are not classed as legendaries. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX V. Legendaries XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX BEFORE NATIONAL DEX = Dialga, Palkia, Uxie, Mesprit, Azelf = =================== [1] Dialga =================== DIAMOND ONLY Number: #149 / #483 Location: Spear Pillar Level: 47 Type: Steel/Dragon HMs Needed: Surf, Rock Climb Signature Move: Roar of Time Ability: Pressure Catch Rate: 30 Base Stats: 100 HP / 120 Atk / 120 Def / 150 SAtk / 100 SDef / 90 Spd Moveset -------- Metal Claw - A steel-type move that has a 10% chance of raising attack. Ancientpower - A rock-type move that has a 10% chance of raising all stats. Dragon Claw - A dragon-type move with no added effects. Roar of Time - A dragon-type move that requires the user to rest afterwards. Dialga (or Palkia, depending on your version) is the first legndary that you will encounter, and as part of the storyline you must either catch or defeat it. Personally, I'd attempt to catch it because unless you use GTS, this is the only one of its kind in the game. Like every other legendary. However, save BEFORE you move forward to the legendary. You get pulled forward once you take a certain amount of steps, which can stop you getting a good nature or even catching it should you defeat it. Sporting an odd level of 47, Dialga may prove to be higher levelled than your team at this point, meaning its attacks can actually cause quite a bit of damage if you factor in its 150 SAtk. Roar of Time is Dialga's exclusive move, and at 150 power (225 thanks to STAB) it is deadly. Make sure you use the turn Dialga uses to rest to your advantage. Dragon Claw may hurt a bit, and Ancientpower has that 10% chance of raising stats, so be careful. Dusk Balls seem to be particulary effective against Dialga, as I caught it with one Dusk Ball at night. This is probably due to its catch rate being 30, though. Note that after the battle, don't exit Spear Pillar, and instead go back to where Dialga was then further north. The Adamant Orb waits there, an item that can be attached to Dialga to give a 25% boost to its Steel and Dragon-type attacks. If you are playing Pearl version, you can see Dialga by talking to an old lady in the north-western house in Celestic City. She will show you a picture of Dialga, adding it to your Pokedex. Note that Dialga is an Uber, and is frowned upon in normal Overused play. =================== [2] Palkia =================== PEARL ONLY Number: #150 / #484 Location: Spear Pillar Level: 47 Type: Water/Dragon HMs Needed: Surf, Rock Climb Signature Move: Spacial Rend Ability: Pressure Catch Rate: 30 Base Stats: 90 HP / 120 Atk / 100 Def / 150 SAtk / 120 SDef / 100 Spd Moveset -------- Water Pulse - A water-type move capable of causing confusion. Ancientpower - A rock-type move that has a 10% chance of raising all stats. Dragon Claw - A dragon-type move with no added effects. Spacial Rend - A Dragon-type move with a higher critical hit rate than normal. Palkia (or Dialga, depending on your version) is the first legndary that you will encounter, and as part of the storyline you must either catch or defeat it. Personally, I'd attempt to catch it because unless you use GTS, this is the only one of its kind in the game. Like every other legendary. However, save BEFORE you move forward to the legendary. You get pulled forward once you take a certain amount of steps, which can stop you getting a good nature or even catching it should you defeat it. Sporting an odd level of 47, Palkia may prove to be higher levelled than your team at this point, meaning its attacks can actually cause quite a bit of damage if you factor in its 150 SAtk. Spacial Rend is Palkia's exclusive move, and at 100 power (150 thanks to STAB) it can be deadly, especially if that critical hit ratio comes into place. Dragon Claw may hurt a bit, and Ancientpower has that 10% chance of raising stats, so be careful. Water Pulse may also prove a lot more annoying than Dialga's Metal Claw would ever be. Judging by how easily I caught Dialga, Dusk Balls are probably effective against Palkia as well, but as I only own Diamond as of now I can't check. Have a go anyway. Remember it needs to be night for the bonus. Also, because of its dual Water-type, Net Balls have a 4x catch rate on Palkia, which can help when you try to get it at day. Note that after the battle, don't exit Spear Pillar, and instead go back to where Palkia was then further north. The Lustrous Orb waits there, an item that can be attached to Palkia to give a 25% boost to its Water and Dragon-type attacks. If you are playing Diamond version, you can see Palkia by talking to an old lady in the north-western house in Celestic City. She will show you a picture of Palkia, adding it to your Pokedex. Note that Palkia is an Uber, and is frowned upon in normal Overused play. And please, pardon the copy paste. =================== [3] Uxie =================== Number: #146 / #480 Location: Lake Acuity Level: 50 Type: Psychic HMs Needed: Surf Signature Move: None Ability: Levitate Catch Rate: 3 Base Stats: 75 HP / 75 Atk / 130 Def / 75 SAtk / 130 SDef / 95 Spd Moveset -------- Confusion - A fairly weak Psychic-type move. Can cause Confusion. Yawn - Uxie yawns, causing the opponent to sleep the next turn. Future Sight - An 80 power move that strikes two turns AFTER use. Amnesia - A Psychic-type move that raises SDef by 2 stages. Uxie is one of the three of the Psychic-trio of Diamond & Pearl. Uxie is the defensive one, sporting Defensive stats that are the same as Dusclops'. However, Uxie has fairly low HP, meaning it may not be that good as a tank. But beside that, Uxie is a Pokemon that must be at least defeated to get the National Dex, so you must do it before the Elite Four. You may as well catch it, as like always, only one exists. Uxie is at Level 50, probably the most common level for legendaries in this game, and knows pretty... weak moves. Yawn may cause some problems, but it's unlikely Uxie will kill you unless you let it. Just chip off at its HP, and start throwing Dusk Balls, as it is inside a cave. Eventually, you should catch it. Note that the water level of the lake rises to a sufficent level only after Team Galactic have been defeated for good. =================== [4] Mesprit =================== Number: #147 / #481 Location: Lake Verity, then around Sinnoh Level: 50 Type: Psychic HMs Needed: Surf Signature Move: None Ability: Levitate Catch Rate: 3 Base Stats: 80 HP / 105 Atk / 105 Def / 105 SAtk / 105 SDef / 80 Spd Moveset -------- Confusion - A fairly weak Psychic-type move. Can cause Confusion. Lucky Chant - Critical hits become impossible to happen for five turns. Future Sight - An 80 power move that strikes two turns AFTER use. Charm - Mesprit charms the opponent to reduce Attack by two stages. Mesprit is the balanced one, and easily the hardest to catch out of the three. Why? It's a runner! When you first enter the cave in Lake Verity and talk to Mesprit, a picture will be shown to you, adding it to your Pokedex. It will then vanish, leaving you to chase it until you finally catch it. The Master Ball is an option here, but if you're going to use it on a runner I'd save it for the second one, or clone it. Unlike Uxie and Azelf, you do not have to see Mesprit at least once to get the National Dex because of the picture. However, it is fairly easy to get. Why? Because the Poketech map displays them! You can get this map from someone in the building with the flags in Jubilife City, after a certain amount of badges. Once you get this map and set off Mesprit, simply walk back and forth between a route until Mesprit appears on the route you're on. Then simply walk in the grass until it appears. The music for Uxie and Azelf will play, so as long as you have your sound on you shouldn't miss it. Mesprit is also at Level 50, and it'll run as soon as it gets the chance. Either use Mean Look to disable it, hit it and let it run away for an easier catch next time, or use the Master Ball. I'd go with the former two options though, unless you can get a cloned Master Ball. Note that the water level of the lake rises to a sufficent level only after Team Galactic have been defeated for good. =================== [5] Azelf =================== Number: #148 / #482 Location: Lake Valour Level: 50 Type: Psychic HMs Needed: Surf Signature Move: None Ability: Levitate Catch Rate: 3 Base Stats: 75 HP / 125 Atk / 70 Def / 125 SAtk / 70 SDef / 115 Spd Moveset -------- Confusion - A fairly weak Psychic-type move. Can cause Confusion. Uproar - A sound attack that carries on for 2-5 turns. Prevents sleep. Future Sight - An 80 power move that strikes two turns AFTER use. Nasty Plot - A dark-type move that raises Special Attack by 2 stages. Azelf is the last of the Psychic-trio in Diamond and Pearl, and specializes in attacking. However, it is vastly superior to the other two, because of its large Special Attack, good Speed, a nice movepool and the ability to learn Nasty Plot really help this Pokemon to sweep like hell. It can also be a mixed sweeper with its good attack/special attack. Someone tells me that U-turn Azelf can come in useful, as well. You must battle this to get the National Dex, so you might as well catch it. Maybe if you're lucky, you'll get a good Azelf like me. ;P However, because of this (unless you get ahold of a Ditto) it can be a pain to get a good nature for Azelf, especially since it also has a catch rate of 3. If you do get a good one, USE IT. It is also Level 50, but this Pokemon may be able to do quite a bit of damage after a few Nasty Plots. Be careful when catching it. Note that the water level of the lake rises to a sufficent level only after Team Galactic have been defeated for good. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX AFTER NATIONAL DEX = Cresselia, Giratina, Heatran and Regigigas = =================== [6] Cresselia =================== Number: #488 Location: Fullmoon Island, then around Sinnoh Level: 50 Type: Psychic HMs Needed: None, unless you count Surf to get to Canalave City. Signature Move: Lunar Dance Ability: Levitate Catch Rate: 3 Base Stats: 120 HP / 70 HP / 120 Def / 75 SAtk / 130 SDef / 85 Spd Moveset -------- Mist - A move that prevents any negative stat changes on the user. Aurora Beam - An average Ice-type attack that can decrease Attack. Future Sight - An 80 power move that strikes two turns AFTER use. Slash - A normal-type move that has a higher critical hit ratio than normal. Cresselia is one of many legendaries that can only be found after the Elite Four, and like Mesprit, it is also a runner. The same technique I've listed in Mesprit's section can work here, so you might as well use it. As for getting Cresselia to run, after getting the National Dex you must go to Canalave City. You must then go into the house just above the sailor who takes you to Iron Island, and talk to the woman and boy inside. The boy should be in the bed; if he isn't, you haven't got the National Dex. After you have, talk to the sailor and he'll offer to take you to Full Moon Island. Go there, and explore the island until you enter a grotto. Cresselia waits in here. Talk to it to get a picture and put it into your Pokedex, and it'll fly away, leaving a Lunar Wing. This item can heal the boy back in Canalave City, but I don't think you get any rewards for it. You might as well do it anyway. Then trap Cresselia through the Poketch and catch it. Simple enough. =================== [7] Giratina =================== Number: #487 Location: Turnback Cave Level: 70 Type: Ghost / Dragon HMs Needed: Rock Climb, Defog (Optional), Rock Smash Signature Move: Shadow Force Ability: Pressure Catch Rate: 3 Base Stats: 150 HP / 100 Atk / 120 Def / 100 SAtk / 120 SDef / 90 Spd Moveset -------- Shadow Force - A two turn move of Ghost-type. Prevents Protect/Detect use. Restore Imprision - A move that stops any recovery. Lasts for 5 turns. Land Power - A special Ground-move of 90 power. May lower Special Defense. Slash - A normal-type move that has a higher critical hit ratio than normal. Giratina is the most defensive legendary introduced in Sinnoh, but unlike Cresselia it does not learn Recover, so you're stuck with Rest. However, this does not stop Giratina being a defensive force, as its typing causes it to resist a lot of things, including Fire, Water, Fighting and Electric. If you're looking for a defensive Pokemon to use in Uber play, you have a choice between Giratina or Lugia. However, getting to Giratina can be a problem. After the National Dex is obtained, a path opens on the right "wall" of Route 214. Follow this path through to enter the Spring Path. You need to use Rock Climb to navigate your way through here. Be warned; the grass holds Pokemon about Level 54. After you reach a cave entrance, go inside. This is Turnback Cave, and it's a maze. After you enter a room from the beginning room, you will end up in fog. Use Fog Clear if you have it, then look around. Usually, the puzzles will be on symmetry; the room will be symmetric except your one side, which is the door you must go through. However, you will NEVER have to go back the door you just came through UNLESS you want to go back to the beginning of the dungeon. Sometimes you'll get different rooms which don't appear to have any pattern. I don't have a clue how to navigate from here, so just take a guess. You may need Rock Smash to break a group of rocks around a door. You'll know you're getting closer to Giratina when the Pokemon levels start rising from 50s to 60s. Just in case you're wondering, you can catch Golduck, Chimecho, Bronzong and Haunter in here. You can also catch Solrock or Lunatone, depending on what GBA cartridge you put in, or if you even have any at all. Eventually, you'll reach a chamber with a large creature inside. This is Giratina; talk to it and engage battle. It is Level 70, and it knows Shadow Force, which can be really annoying. At 180 power (with STAB) it can hurt a lot, and you cannot Protect. You cannot throw Pokeballs at it when it uses Shadow Force, either. Cloning a Master Ball is recommended. If not, use Dusk Balls, as the cave structure ensures that it is dark. If you go back to Return Cave after catching it, you can attempt to navigate your way back to Giratina's room. An item will be waiting for you there. You will get a Reaper Cloth if you get to the room by passing through 3 or under other rooms, and another item will be waiting if you take longer than 3 rooms. You can do this as many times as you like. Note that Giratina is an Uber, and is frowned upon in normal Overused play. Comments from Other People ---------------------------- Catherine Cooper - If you switch to a Normal-type whilst the opponent is using "Shadow Force", no damage will be dealt. =================== [8] Heatran =================== Number: #485 Location: Stark Mountain Level: 70 Type: Fire / Steel HMs Needed: Strength, Rock Climb (Optional), Rock Smash Signature Move: Magma Storm Ability: Flash Fire Catch Rate: 3 Base Stats: 91 HP / 90 Atk / 106 Def / 130 SAtk / 106 SDef / 77 Spd Moveset -------- Scary Face - Decreases the opponent's speed by two stages. Lava Plume - A Fire-type move that has a 30% chance of causing burn. Fire Spin - A move that prevents the opponent switching for 2 to 5 turns. Iron Head - A Steel-type move that has a 30% chance of flinching. Heatran is the first Fire legendary to appear in a while, and comes with a bonus type, Steel. Unfortunately, this dual type hurts it more than helps, because of the quadruple Ground weakness. Nonetheless, it can work as a Special attacker, sporting the ability to learn moves such as Flash Cannon and Flamethrower which benefit from its STAB. However, getting to Heatran requires you to complete a sidequest. You must go to Hard Mountain at least once and partner up with Buck, a red haired boy with a Level 57 Claydol. This is one of the five times where you must fight alongside someone to get to the end of the area. You'll meet Buck in the main room; the first room is just an obstacle room which you need the three HMs for. In the main room, you'll meet him. You simply must navigate around this HUGE room (the screen being zoomed out should give you an idea of the size) and find the small room on the other side, which contains an item that Buck takes when you reach it. This is the room where Heatran appears; remember it. After Buck exits, you must go to the Resort Area, which is on the other side of the island; you can either go north from the Fight Area or surf from the water on Route 226. Once you reach it (you can Fly there if you've been there before) talk to Buck who is in one of the houses, then return to Stark Mountain and go to the room where the item was. You can use Rock Climb to navigate easier through the large room, this time. Once you reach it, Heatran will be standing in there. Talk to it and engage battle. It is at Level 70; Dusk Balls are particually effective due to the darkness. =================== [9] Regigigas =================== Number: #486 Location: Snowpoint Temple Level: 70 Type: Normal HMs Needed: Rock Smash Signature Move: Crush Grip Ability: Slow Start Catch Rate: 3 Base Stats: 110 HP / 160 Atk / 110 Def / 80 SAtk / 110 SDef / 100 Spd Moveset -------- Confuse Ray - Confuses the opponent. Stomp - A move that can cause flinching. Increases in power if the opponent has used Minimize. Superpower - A powerful Fighting-move, but reduces Atk & Def after use. Zen Headbutt - A physical Psychic-move. 20% chance of flinching. Regigigas is said to be the King of the Regi, but it is worse than all three of them. Why? Slow Start. This ability cuts Attack & Speed in half for the first five turns EVERY TIME IT IS SWITCHED IN, reducing its useful movepool to very little. It doesn't learn Rest, it doesn't learn Protect - Nintendo really screwed this Pokemon over. Many even call this thing 'Regifail'. It does have its uses in Double Battle, however. Anyway, onto the catching. Getting to Regigigas is easy; actually catching it is hard, as you need Regirock, Regice & Registeel in your party to get it to awaken. Regigigas is always in the basement; but without these three, you cannot press A to engage battle with it. So yeah, get the three Regi by GTS or Pal Park. After you have them IN YOUR PARTY, go to Regigigas (you may need to solve a couple ice puzzles) and attempt to talk to him. He should awaken, and fight you. I've never actually caught this thing, so thanks to Serebii and the odd Youtube Video on info of how to catch this. And no, it isn't Uber. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX MISCELLANEOUS = Darkrai, Shaymin, Arceus, Phione/Manaphy = =================== [10] Darkrai =================== Number: #491 Location: Newmoon Island Level: 40 Type: Dark HMs Needed: None Signature Move: Dark Void Ability: Bad Dreams Catch Rate: 3 Base Stats: 70 HP / 90 Atk / 90 Def / 135 SAtk / 90 SDef / 125 Spd Moveset -------- Quick Attack - A move that always strikes first. Normal-typed. Hypnosis - A move with 70% accuarcy that puts a Pokemon to sleep. Pursuit - A move that can double in power and strike a Pokemon before it switches. Nightmare - When used on a sleeping Pokemon, 25% of its HP is lost every turn. Now this is what I call a good Pokemon. Excellent stats, a good ability, an awesome movepool that benefits the stats. Darkrai is the first Dark type legendary, and it specializes in sleep. It's siganture move, Dark Void, can put both opponents in a Double Battle to sleep AT THE SAME TIME. And with 80% accuarcy, it's sure as hell useful. Coupled with Darkrai's ability that allows it to take off 1/8 of sleeping Pokemon's HP a turn, it's quite deadly. However, getting Darkrai is hard; or actually, quite easy if you have the Japanese version of Diamond/Pearl that has the Elite Four Door glitch. You can see how to do it in L255J's FAQ for that. If you attempt to get Darkrai normally, you must attend a Nintendo Event to get the Membership Card, which you can pick up at a PokeMart after using a machine at the event. Once you have this, you can unlock the building in Canalave City, which is just above the Pokemon Center. Someone inside will offer you a rest; sleep in the bed, and you'll awake on Newmoon Island. If you use the glitch, you will end up on Newmoon Island once the steps have been completed. Simply follow the island around to the gap in the trees, and enter into a very small lake of sorts. Darkrai waits there; engage in battle. It is Level 40, and I believe it has to be night for Dusk Balls to have their effect. I EXTREMELY recommend you use a Master Ball to catch this, and get a good nature like Modest or Timid while you're at it, too. It is not easy to get this thing twice unless you're lucky enough to have the glitch. After catching it, go to the sailor who is waiting on the island to go back to Canalave City. =================== [11] Shaymin =================== Number: #492 Location: Route 224/Flower Elysium Level: 30 Type: Grass HMs Needed: Strength, Rock Climb, Defog Signature Move: Seed Flare Ability: Natural Cure Catch Rate: 45 Base Stats: 100 HP / 100 Atk / 100 Def / 100 SAtk / 100 SDef / 100 Spd Moveset -------- Defense Curl - Increases the user's defense by one stage. Magical Leaf - A Grass-move that will never miss. Leech Seed - A move that steals HP from the target every turn. Synthesis - A move that recovers an amount of HP depending on the weather. Shaymin is damn cute. |
