Pokemon HeartGold / SoulSilver Walkthrough :
This walkthrough for Pokemon HeartGold / SoulSilver [Nintendo DS] has been posted at 26 Jun 2010 by pkmnmaster and is called "Complete Walkthrough/FAQ". If walkthrough is usable don't forgot thumbs up pkmnmaster and share this with your freinds. And most important we have 6 other walkthroughs for Pokemon HeartGold / SoulSilver, read them all!
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Walkthrough - Complete Walkthrough/FAQ------------------------------------------------------------------------------- ______ _ | ___ \ | | | |_/ /__ | | _____ _ __ ___ ___ _ __ | __/ _ \| |/ / _ \ '_ ` _ \ / _ \| '_ \ | | | (_) | < __/ | | | | | (_) | | | | \_| \___/|_|\_\___|_| |_| |_|\___/|_| |_| _ _ _ _____ _ _ | | | | | | | __ \ | | | | | |_| | ___ __ _ _ __| |_ | | \/ ___ | | __| | | _ |/ _ \/ _` | '__| __| | | __ / _ \| |/ _` | | | | | __/ (_| | | | |_ | |_\ \ (_) | | (_| | \_| |_/\___|\__,_|_| \__| \____/\___/|_|\__,_| _____ _ _____ _ _ / ___| | | / ___(_) | \ `--. ___ _ _| | \ `--. _| |_ _____ _ __ `--. \/ _ \| | | | | `--. \ | \ \ / / _ \ '__| /\__/ / (_) | |_| | | /\__/ / | |\ V / __/ | \____/ \___/ \__,_|_| \____/|_|_| \_/ \___|_| _ _ _|_ |_ /\ / \ _.._ _| \ / _.|| _|_ |_ ._ _ _ |_ _|_ | | /--\\_X (_|| |(_| \/\/ (_|||< |_ | || (_)|_|(_|| | | _| VERSION: 2.60 LAST UPDATED: 05 / 04 / 10 The latest version of this FAQ will always be at GameFAQs.com. =============================================================================== [x] TABLE OF CONTENTS [TABCNT] =============================================================================== o-----------------------------------------------------------------------------o | Section Name | Ref. | o-----------------------------------------------------------------------------o | x. Table of Contents | [TOFCON] | | i. Version Updates | [VRSUPD] | | ii. Introduction | [INTRON] | | iii. Version Similarities & Differences | [VDIFFR] | | iv. General Tips | [GETIPS] | | v. PokeWalker | [PKWLKR] | o-----------------------------------------------------------------------------o | vi. Pokemon Heart Gold & Soul Silver Walkthrough | [WKTHRU] | | -> Section I: Zephyr Winds (New Bark to Violet Gym) | [THRU01] | | -> Section II: Attacking the Hive (Rt32 to Azalea Gym) | [THRU02] | | -> Section III: Plain Sky & Dark Forest (Ilex to Goldenrod Gym) | [THRU03] | | -> Section IV: Foggy Forecasts Ahead (Rt35 to Ecruteak Gym) | [THRU04] | | -> Section V: Storms Upon the Waterway (Rt40 to Cianwood Gym) | [THRU05] | | -> Section VI: Medicine and Minerals (Olivine Gym) | [THRU06] | | -> Section VII: Glaciers Upon the Horizon (Rt47 to Mahogany Gym)| [THRU07] | | -> Section VIII: Rising Up to Glory (WhirlIslands to BlackthornG)| [THRU08] | | -> Section IX: Ancient Tales and Legends (KimonoTheatretoHGSS) | [THRU09] | | -> Section X: The Highest Challenge (Rt27 to Indigo Plateau) | [THRU10] | | -> Section XI: Thundering Sails Ahoy! (SS Aqua to Vermilion G.)| [THRU11] | | -> Section XII: Not Quite A Marsh (Rt6 to Saffron Gym) | [THRU12] | | -> Section XIII: Cascading Rivers (Rt5 to Cerulean Gym) | [THRU13] | | -> Section XIV: Meadow Rainbows (Rt7 to Celadon Gym) | [THRU14] | | -> Section XV: Soul Across the Bridge (Rt16 to Fuchsia Gym) | [THRU15] | | -> Section XVI: Boulder Radio (Diglett's Cave to Pewter Gym) | [THRU16] | | -> Section XVII: Volcanic Eruptions (Rt2 to Cinnabar Gym) | [THRU17] | | -> Section XVIII:Tricks of the Earth (Viridian Gym) | [THRU18] | | -> Section XIX: World's End Battle (Rt22 to Mt. Silver Peak) | [THRU19] | o-----------------------------------------------------------------------------o | vii. Legendaries | [LGENDS] | | --> The Phoenix of the Sky (Ho-oh) | [LHO-OH] | | --> The Guardian of the Sea (Lugia) | [LLUGIA] | | --> Those Upon Yonder Land (Raikou, Entei) | [BEASTZ] | | --> Race with the North Wind (Suicune) | [SUIKUN] | | --> The Myth of Ice (Articuno) | [ARTICN] | | --> The Myth of Thunder (Zapdos) | [ZAPPYD] | | --> The Myth of Fire (Moltres) | [MOLTRS] | | --> Genetics and Telekenesis (Mewtwo) | [MEWTUU] | | --> Hoenn, Arise! (Groudon, Kyogre) | [GROKYO] | | --> Hoenn, Once More! (Rayquaza) | [RAYQUA] | | --> Magnet Train and Eon Games (Latias/Latios) | [LATI@S] | o-----------------------------------------------------------------------------o | viii. Miscellaneous Quests | [MISCQU] | | --> The Daily and Weekly Events | [DAIWEK] | | --> Kanto's Starters | [KANTOS] | | --> Hoenn's Starters | [HOENNS] | | --> Rematching the Gym Leaders | [GYMMAT] | | --> In-Game Trades | [TRADES] | | --> Final Rival Battle | [RIVAL7] | | --> Elite Four: Round Two | [E4RTWO] | | --> Bug Catching Contest Encore | [BUGCAT] | | --> The Battle Frontier | [BFRONT] | | --> Locating Hoenn & Sinnoh Pokemon | [HENSIN] | | --> Move Tutoring | [MOVETU] | | --> Pokeathlon Prize Upgrade | [POKETH] | | --> Swarming Pokemon | [SWARMZ] | | --> Rotom's Magical Elevator | [ROTOMS] | | --> The Shining Leaf | [SHINLF] | | --> Regular Trainer Rematches | [TRNREM] | | --> Trainer Card Stars | [TRCRDS] | o-----------------------------------------------------------------------------o | ix. Special Events | [EVENTW] | | --> Three Years Past | [CELEBG] | | --> Arceus' Genealogy | [DIPLGI] | | --> The Notched Ear Pichu | [NEARPI] | | --> Shaymin's Gratitude | [SHAYMN] | | --> The Enigma Stone | [LATDEW] | o-----------------------------------------------------------------------------o | x. Item Lists | [ILISTS] | | --> Regular Items | [RITEMS] | | --> TMs & HMs | [TM&HMS] | | --> Earliest Johto Dex Pokemon Point | [JTODEX] | o-----------------------------------------------------------------------------o | xi. Frequently Asked Questions | [FRASQU] | | xii. Heart Gold / Soul Silver Challenges | [CHALNG] | | xiii. Contact Information | [CONTIN] | | xiv. Copyright and Credits | [COPYCR] | o-----------------------------------------------------------------------------o To quickly find any one section, use Ctrl + F and search for the reference word to get to the section you want. Input the whole thing ie put in "[ZAPPYD]" to go straight to the section detailing Zapdos. =============================================================================== [i] Version Updates [VRSUPD] =============================================================================== 2.60 - 05 / 04 / 10 * Corrected the part about Bill's grandfather - I was using the GSC information for it but the needed Pokemon and order have changed in HGSS. * Rewrote the Suicune section after finally confirming something I should have done long ago - whether Suicune reappears once you knock it out the first time. * Updated gym leader times to what I believe are their proper ranges. * Fixed a few errors. 2.50 - 30 / 03 / 10 * Added a new section on the PokeWalker. 2.20 - 23 / 03 / 10 * Added a new challenge to the [CHALNG] section. 2.10 - 22 / 03 / 10 * Changed "Tin Tower" into "Bell Tower" on account of the name change. * Fixed a couple things like an error in the trading section and the absence of the Sitrus Berry on something. * Changed Game Corner part a bit to mention Voltorb Flip, but at this point I haven't been able to play the English version of HGSS, so I haven't been able to actually write about the changed stuff yet. I'll hopefully be able to have that done by this time next week. * Updated the Version Differences section. 2.00 - 23 / 02 / 10 * Updated to the new names for the English versions of the games. * Added a quick note about Dragon Rage Dratini * Added a new section on challenges. * Made annotations about the version exclusivity of Kabuto and Omanyte. 1.90 - 30 / 01 / 10 * Added more questions to the Frequently Asked Questions section. * Rewrote the introduction. * Added a new section called "General Tips." * Added some extra tidbits in the similarities part. * Updated with a new site allowed to use this guide. * Updated the Bug Catching Contest part. 1.81 - 09 / 01 / 09 Made a few minor edits from information I've been e-mailed: * Whitney's Clefable in the rematch is Level 52, not Level 54. * Poliwag can be caught as early as Violet City, not Ecruteak City. * Added a small note about needing Surf to access the Power Plant. 1.80 - 07 / 12 / 09 Added in a note about Steel-types about Koga, fixed one or two typos and added in a few items I missed the first time. Strategies have also been added for the second round E4 battles. ** Minor revision on 26/12/09 with an updated e-mail address, since I had to get rid of the old one. 1.70 - 02 / 12 / 09 I haven't updated this in a while. Filled in the missing EXP sections in the rival battles, fixed the fourth rival battle (it seems I used the GSC info by accident) and added the Enigma Stone event, as well as fixing a few things. 1.50 - 18 / 10 / 09 A huge update to the walkthrough. I've added sections on the trainer rematches and the trainer card stars, as well as adding the movesets for the second round of the Elite Four and the Gym Leader rematches. I've also added new information on the Safari Zone that was recently found on account of a Japanese wiki, as well as fixing some errors such as the movesets for the Hoenn trio. I've also made a correction in regards to the Lati twins - they will run on the first turn before you if your Pokemon is slower, so watch out for that. I've also redone the unobtainable list that is found in [VIDFFR], as well as noting which Pokemon are only found with the use of the Pokewalker. I've also added in some information I didn't know before about the Apricorn Shaker and such, as well as improving the encounter lists so that they now contain the Surf and fishing Pokemon for every single area. The trainer lists for Routes 17, 18 and Fuchsia Gym are all filled in now, as well. I also did a little formatting stuff, like centering the Gym Leader Pokemon so they now look the same as those of the Elite Four. Here's hoping this walkthrough might be a bit more preferable to people now. The number of topics I've seen on the message boards for questions that are easily answered in here is astounding >>; 1.02 - 31 / 9 / 09 Changed Safari levels again (from 37 to 36) as well as adding a very useful strategy to finding these item activated Pokemon there. I've also added a new site to the allowed sites list. 1.01 - 30 / 9 / 09 A quick fix removing Solrock/Seviper from the version exclusives list & editing the Safari Zone level range. 1.00 - 29 / 9 / 09 The first version of this guide. All of the walkthrough is completed. The only things missing are the encounter data for Pokemon encountered through either Surf or fishing (though I have made reference to some of them in the actual area descriptions on occasion). I'm also still trying to find out whether Solrock and Seviper are in Heart Gold/Soul Silver or not. =============================================================================== [ii] Introduction [INTRON] =============================================================================== Pokemon is a franchise that has been around for a while. Not as long as some other important Nintendo franchises such as Mario or Zelda, but over the course of the fourteen or so years it has existed, it has certainly made its mark in the video game industry. It began in 1996, where Pokemon Red and Green were first released in Japan. The games became an instant hit, causing an upgrade named Pokemon Blue to follow the two originals. An anime of the series was also formed. 1998 saw the release of the franchise in America, where it also became a strong series. America received Pokemon Red and Pokemon Blue, which were English versions of Red and Green using the graphical and other upgrades that the Pokemon Blue in Japan had brought to the series. Australia and Europe also got these two games, a bit later on. A fourth part of this first generation was released, christened Pokemon Yellow, also called the Special Pikachu Edition. This game was a counterpart to the anime, where the main character was stylized to look more like the anime's Ash, and the player was forced to use a Pikachu as a starter. Pokemon Yellow became the third version to Red and Blue in other territories, and was the first of several third counterparts to appear. A number of alternate games were also released, particularly on the N64, with titles such as Pokemon Stadium and Pokemon Snap. Quite soon after, Generation II came along, with the new Gold and Silver games. These two were basically direct sequels to the original, even allowing the player to see the same areas as in RBGY three years later. GS also introduced the new Johto region to the game, as well as an extra 100 Pokemon on top of the originals. Gold and Silver were landmarks in the growth of the series, and were very well received. These two also introduced the concept of morning, day and night into the series, which had a variety of effects on the game. These two received a third game named Pokemon Crystal, focusing on Suicune, a legendary introduced in Gold and Silver. Crystal had a fair few changes from the original two, including the new feature of animated Pokemon sprites. While it wasn't so much revolutionary, it was a great addition to the existing two games and at this point in the future is proving useful, since the internal batteries on the Gold and Silver games are running out quite fast. Generation II also had a couple spin offs of its own, including the much revered Pokemon Stadium 2, featuring all 251 existing Pokemon in 3D. It also had new ideas that would be adapted into some games later in the series, including the Little Cup and the Challenge Cup. Generation III was next, moving onto the GameBoy Advance and bringing with it a large overhaul of the series. Ruby and Sapphire rewrote Pokemon as we knew it; stat formulas were now entirely different, colours were now vibrant and another 136 Pokemon were introduced. The new Hoenn region also made an appearance. Ruby and Sapphire ended up having to cut off the previous two generations due to the incredible amount of changes, so Pokemon in the Generation I or Generation II games were stuck moving between those two, much to the displeasure of some players. Ruby and Sapphire also only had about 200 Pokemon available in its own right; 185 out of the remaining 186 were completely unobtainable. To remedy this problem, Generation III had a second set of games, by the names of Pokemon Fire Red and Pokemon Leaf Green. These two were remakes of the original Red and Green games, brought up to the GBA standard of graphics, stats and everything else ADV had brought to the table. FR/LG stayed quite faithful to the originals, but boasted trade compatibility with Ruby and Sapphire, which meant previously unobtainable Pokemon such as Bulbasaur, Butterfree and Mewtwo were once again able to be found in the generation. Ruby and Sapphire later had a third version released in the form of Pokemon Emerald, which brought with it a huge expanse of changes as well as some new features that became a staple of the series. Emerald brought back Pokemon animations once more, as well as the series' first 'cut-scenes' and the first appearance of the Battle Frontier. Emerald is one of the greatest games in the series, I would say. Emerald also added the feature of a Pokemon's ability sometimes having effects outside of a battle, as well as in. Generation III had also seen the release of Pokemon Colosseum and Pokemon XD on the Nintendo GameCube. Colosseum had been released in between RS and FRLG, and allowed players to get a large amount of previously unobtainable Johto Pokemon such as Ampharos, Houndoom and Skarmory. Colosseum and XD - which was released after Emerald - were Pokemon RPGs, although not in the same sense as the main GameBoy games were, for they boasted something entirely different than the usual 'collect eight badges, beat evil team, become champion' theme the handheld games had. Both were quite good, and I am quite fond of XD in particular. Generation III also saw the introduction of a couple of spin-offs, in particular the beginnings of the Pokemon Ranger and Pokemon Mystery Dungeon areas. Both of these have actually become quite popular and present the Pokemon characters in entirely new styles of gameplay. Eventually in 2006, Generation IV was released in Japan with the Pokemon Diamond and Pearl games on the Nintendo DS. Diamond and Pearl brought another 107 new Pokemon with it, as well as new staples of the series such as the Wi-Fi features now offered by every main Pokemon DS game. Diamond and Pearl introduced the Sinnoh region to the series, a mostly mountainous region with the franchise's first snow routes. Diamond and Pearl were received quite well, although there may have been something to be said about the game lacking in some areas such as good Pokemon variety. While an assortment of Pokemon from the first three generations had received new evolutions, they were unobtainable until after the main game had been beaten. Pokemon Battle Revolution was released for the Wii sometime after, bringing Sinnoh Pokemon into 3D. The game was built entirely for battles and battles alone, so those without a Diamond or Pearl game had little to look forward to with this game. It did bring the feature of random Wi-Fi matches, and is so far the only game to have this feature. Overall, the game was somewhat on the subpar side, at least compared to the previous Stadium games... The third version of Diamond and Pearl was eventually released. Pokemon Platinum was a ray of light to the series, and improved Generation IV by a huge amount. Taking Diamond and Pearl, Platinum added better graphics, new and overall better sprites, some completely new areas that featured gameplay that had never been seen before, new music, a Battle Frontier, a much speedier game in comparison to Diamond and Pearl... the list goes on. Platinum is among the best Pokemon games to ever be created, I think. Platinum also introduced a further 60 Pokemon to the Sinnoh Dex, incorporating all of the new Sinnoh evolutions - players could now actually use Pokemon such as Yanmega, Magmortar and Togekiss in their teams, as well as older Pokemon that might be related to the new evolutions, such as Glalie, Gardevoir and all of the previous Eeveelutions. Some unrelated Pokemon were also added, such as Houndoom, Altaria and Scizor. The additions to the dex made Platinum so much nicer to play in comparison to Diamond and Pearl. Go a bit later, and the fourth and fifth games were released to complete the set for Generation IV, under the names Pokemon Heart Gold and Pokemon Soul Silver, which this walkthrough focuses on. These two are remakes of the Gold and Silver games from so long ago, and bring those two games up to the Platinum standard. In fact, HG/SS adds even more stuff on top of Platinum, including ambient sound effects and area cut-ins. HG/SS are just as good as Platinum, with some of the greatest music ever in the Pokemon series, as well as new sprites, etc. HGSS also features the first time that the menu can be found entirely on the touchscreen, and due to this interface it is entirely possible to play the game with the stylus and directional pad alone, although buttons can still be used to access the various options on the bottom screen. With the exception of spin-offs such as the upcoming Pokemon Ranger: Tracks of Light, HG/SS are the latest games in the series, and they have the features to flaunt this title. Generation V still remains to be seen, however... =============================================================================== [iii] Version Differences [VERDIF] =============================================================================== As usual, there are two versions to this game - one being Heart Gold and the other being Soul Silver. With there being two versions, there are a couple of differences found between the two games. The main difference is, as usual, the Pokemon availability. Some are only found in Heart Gold, while others are only found in Soul Silver. There are also some other differences in addition to these which include gameplay and graphical differences. o----------------------------------------------------------------------------o | H E A R T G O L D | S O U L S I L V E R | o----------------------------------------------------------------------------o | Mankey, Primeape | Meowth, Persian | | Growlithe, Arcanine | Vulpix, Ninetales | | Omanyte, Omastar | Kabuto, Kabutops | | Spinarak, Ariados | Ledyba, Ledian | | Gligar, Gliscor | Delibird | | Mantyke, Mantine | Skarmory | | Phanpy, Donphan | Teddiursa, Ursaring | | Sableye | Mawile | | Baltoy, Claydol | Gulpin, Swalot | | Kyogre | Groudon | o----------------------------------------------------------------------------o Everything under the Heart Gold column can only be caught in Heart Gold, and the same in Soul Silver. It's worth noting that normally, you can only find Latias in Heart Gold and Latios in Soul Silver. However, with a certain event, it is possible to get the other Lati in the same version. Otherwise, all of the ones found above are only in their respective versions. Heart Gold allows you to get two more Pokemon than Soul Silver, due to the Sinnoh evolutions for Mantine and Gliscor (and as neither Delibird or Skarmory received new evolutions since GSC.) However, it is worth noting that there are a fair few Pokemon who are either not found in either game or require the use of the PokeWalker to obtain. These Pokemon are only found with the PokeWalker: ---------------------------------------------------- Skitty, Delcatty, Carvanha, Sharpedo, Wailmer, Wailord, Castform, Kecleon, Snorunt, Glalie, Froslass, Snover, Abomasnow, Tropius, Shellos, Gastrodon, Finneon, Lumineon, Feebas, Milotic, Spiritomb These Pokemon are not obtainable in either game: ----------------------------------------------------- Celebi, Regirock, Regice, Registeel, Jirachi, Deoxys, Turtwig, Grotle, Torterra, Chimchar, Monferno, Infernape, Piplup, Prinplup, Empoleon, Cranidos, Rampardos, Shieldon, Bastiodon, Drifloon, Drifblim, Glameow, Purugly, Stunky, Skuntank, Magnezone, Leafeon, Glaceon, Probopass, Rotom, Uxie, Mesprit, Azelf, Heatran, Regigigas, Cresselia, Phione, Manaphy, Darkrai, Shaymin, Arceus It is also worth noting that normally Dialga, Palkia, Giratina and Mew are not found in Heart Gold or Soul Silver, but they can be obtained through events. The Sinnoh trio are found through bringing a special Arceus to your HGSS game, while Mew is/has sometimes been given out through the Wi-Fi Mystery Gift. As such, 412 Pokemon are obtainable in Heart Gold alone, whereas it is 410 Pokemon in Soul Silver. Between both games, there are a total of 426 Pokemon available, but the PokeWalker and DPPt are needed for the rest. There are also some other key differences between the two: ----------------------------------------------------------- * Heart Gold focuses around Ho-oh; as such, a 3D Ho-oh in the skies is found for the title screen, and Ho-oh is caught before Lugia. As such, after eight badges the player has to visit the Tin Tower. Lugia is then available at a later time, during the Kanto arc. * Soul Silver focuses around Lugia, so the title screen features a 3D Lugia swimming through the sea. Lugia is caught before Ho-oh, hence the player gets to visit the Whirl Islands after eight badges. Ho-oh can then be caught later in the game, during the Kanto arc. * When the player uses a HM, the Pokemon's sprite appears in front of a cut-in background. In Heart Gold, this background is gold coloured, but is instead a silver colour in Soul Silver. Apart from these, the two games are the same. A recommended way to pick is to base it on whichever game has more of your favourite Pokemon, but at any rate it really is your choice. There is no 'better' version unless you are aiming to get as complete a PokeDex as possible. =============================================================================== [iv] General Tips [GETIPS] =============================================================================== Knowing how to play a game is important. While it isn't exactly hard to play the main Pokemon game, there are a couple things worth taking note of. * Building a strong team may not necessarily mean you need six Pokemon. Due to the EXP curve in this game, you may be better off using three or four Pokemon rather than six. Doing this also frees up some room for 'HM Slaves', which are Pokemon that can be used to carry HM moves, freeing your actual Pokemon from the plague that is Cut, Whirlpool etcetera. If you're looking for a quicker game, where you aren't too underlevelled, then use 3-4 Pokemon. * On the other hand, if you want to increase the difficulty a little, then try the whole six Pokemon, as the lower levels will increase the challenge of the game somewhat. Six Pokemon also allows your team greater variety, although you will have to work out a system that allows you to use the HM moves in the game. Admittedly, six Pokemon are fun to use. You have plenty of options as well, so as along as you can be bothered to train up six Pokemon and want a funner game, go for it. You may want to use trainer rematches with the PokeGear to train up your team further. It is notable that having six can give you better stamina in some cases. * Try to cover as many attacking types on your team as possible. Types such as Electric and Fighting/Bug are essential for making Pokemon such as Gyarados and Umbreon less of a pain to take down. Ice is also highly recommended, due to the presence of two dragon trainers this time around. I would probably recommend Psychic or Ground too, as some Poison Pokemon can be surprisingly defensive. * Always have some form of Poke Ball on you. There's something to be said about the amount of times that someone came across a shiny and they didn't have anything to catch it with! A shiny is only a 1/8192 of course, but Murphy's Law can come into effect at any time. * In Pokemon, difficulty is dictated by the player. If you're looking for a greater challenge, don't grind against Wild Pokemon or anything; just play naturally, and let your natural levels guide you through. I would however recommend fighting every trainer you come across, so you are at least at an acceptable level. * While all Pokemon are able to be used, some are obviously easier than others. If you're looking for a particularly easier time, the shiny Gyarados at the Lake of Rage can practically sweep the whole game by itself. You can get it as soon as you get your fourth badge; catch it, and just use Bite to get through; Gyarados' sheer offensive power will be enough. Once Gyarados gets Aqua Tail and Ice Fang, it is difficult to take down and once it gets Dragon Dance it is near unstoppable. If you happen to be speedrunning, I would very highly recommend you use Gyarados! * Catching Pokemon is generally easier if you have some sort of status move on your team, preferably one that causes paralyzation or sleep. In particular, having a move that can sleep will help immeasurably in catching the various legendaries throughout the game. While paralyzation is permanent, sleeping a Pokemon has a greater increase on the catch rate. * Use Dusk Balls and Quick Balls as much as possible; when their conditions are satisfied, they have a x4.0 multiplier, which is the highest in the game that is easily obtainable. They can both be bought at the Safari Zone. These two will make catching random Pokemon you encounter in the field a lot easier. * Unless you're waiting for things to happen in the Safari Zone, be sure to abuse the time settings on the DS. Doing so can help even early in the game will let you get specific useful TMs in the Goldenrod market lottery such as Flash Cannon and Silver Wind. Late in the game, it also makes getting the numbers of gym leaders much, much easier. That's basically it. You obviously don't need to follow any of those rules if you don't want to, but they can make the game flow much better. =============================================================================== [v] PokeWalker [PKWLKR] =============================================================================== A peripheral included with every copy of Heart Gold and Soul Silver is the PokeWalker. The PokeWalker is a device that acts similarily to a pedometer, counting a person's steps throughout the day. However, it differs in quite a few ways, and lets the user claim rewards for their HG or SS game. The PokeWalker is primarily based around steps; things are unlocked and gained when steps are taken by the user. It is worth noting that one step in real life generally counts as more than one step on the PokeWalker. Steps can also be gained through other methods, that allow the PokeWalker to be shaken in such a way that it registers as a step. For example, spinning it in wide circles. It is definitely worth noting that it is built with an anti-shake feature though, which means if it moves too fast then steps will not be counted. This does mean that it tends to not count steps if the person is jogging or running so if you're intending to get steps normally, I would recommend just walking. Placing the PokeWalker in your pocket or on your pocket (depending on whether you can be bothered to fit it with the clip given or not) is generally a good idea. Personally I like to keep it in my pocket, and steps are counted as I walk. Actual walking with the PokeWalker tends to produce steps - and therefore watts - very quickly. Watts are the PokeWalker's currency. For every twenty steps that are registered on the PokeWalker, the user gains one watt. Watts are required for three things: 1. Using the Poke Radar option in the menu. 2. Using the Dowsing option in the menu. 3. Unlocking new courses for the PokeWalker. On the PokeWalker itself, the user can push either left or right to get to the menu. On the far left is the Poke Radar function. Choosing this function costs ten watts which cannot be regained in any way, and starts a minigame with four patches of grass, where the user must go to the one with the ! using the left/ right buttons and hitting the center button to select it. Usually the user will have to do this more times, though occasionally you will just go into battle immediately after the first one. Once a Pokemon is encountered, the Pokemon in the PokeWalker is placed in a battle against the encountered Pokemon - which Pokemon it is depends on a couple factors, with course being the biggest one. Stats, levels etc do not effect the battle at all. The two Pokemon each have a bar split into four parts, and you are given the option to Attack, Evade or Catch. Attacking will cause your Pokemon to move first. Generally, they will do one point of damage, but should the opponent try to run away that turn then they will take a critical hit, and two parts of the bar will go down instead. Evade will cause your Pokemon to move second. If the opponent tries to attack, your Pokemon will dodge and the foe will take one point of damage in return. However, if the Pokemon tries to run, then they will run successfully. Evade is only recommended if your Pokemon is at one bar and you're willing to risk the chance of the opponent running. However, if your Pokemon loses all of its bars, then the battle will end immediately anyway. The final option is to catch. The chance of capture depends on the amount of bars the opponent has. The less the better, with a very high chance when they only have one bar left. There is always a chance for them to break out, but at the same time a chance to be captured. I'd recommend trying to weaken the opponent to at least two bars before you start trying to capture them. The option one from the left on the PokeWalker is "dowsing". Dowsing also has a small minigame that allows the user to find an item. Which items depend on the route (though the Beautiful Beach in particular is helpful for both Heart Scales and Dive Balls). The player gets two goes to find the item out of six patches of grass. The first pick, if right, will give the item right there. However, if it is the wrong patch, then you will get a message that will state nothing was found and then, "It's near!" or "It's far away..." If the near message is stated, then the item is on one of the patches left or right of the one you picked. If it says it's far away, then it is any but the adjacent patches. Either way, you only get two guesses, and it takes three watts each time. The Poke Radar can hold three items at once - if you gain any more, you will have to switch a current item with the one you just got. To unlock new courses, the player has to send watts to the DS. Whenever the DS is connected to the PokeWalker, all watts currently on the PokeWalker are transferred to the DS. Watts on the DS are cumlumative - they don't get used up. When watts pass a certain point ie 50, 200, you will unlock a new course to play with on the PokeWalker. The watt requirements can very quickly get quite steep, though. However, the earlier courses are generally quite easy to get. The PokeWalker also allows you to "Connect". In addition to being the method that allows the PokeWalker to connect to the Heart Gold or Soul Silver cart, it also lets you connect to any other PokeWalkers in the vicinity. Doing this will cause your Pokemon and the other person's Pokemon to play, and will then give both people one item each. You can then not connect again until the Pokemon has been changed in both PokeWalkers. The other three options are generally standard. If you ever want to turn the sound off, it's possible to do it in the options, which is the furthest to the right. Turning the sound off can be useful in certain situations. There's one more thing worth noting - you can walk around with the PokeWalker even if a Pokemon isn't inside. If you do this, then a common Pokemon from that course will eventually join you by itself, and will then become your Pokemon on the PokeWalker. To this extent, you can get free Pokemon. Pokemon placed in the PokeWalker will began to gain experience and happiness. I don't know about the happiness, but for each step registered in the walker the Pokemon will gain one experience point. Once it reaches enough to get up a level, it will gain no more. After that point, when you send it back to the DS, it will gain a level. It can only gain one level each time it goes in, no more. Plus, any moves that it would normally learn at that level, it does NOT learn. Be careful when you plan to level up, as it isn't always a good idea. I've had a problem myself where I sent in a Pidgey at Level 8, it levelled up, and then I missed out on Gust. Be very careful with when you put Pokemon inside the PokeWalker, or it could come back to bite you. Other than that, there isn't a huge amount to explain. It is certainly a fun addition, though. =============================================================================== [vi] POKEMON HEART GOLD AND SOUL SILVER WALKTHROUGH - BEGINS HERE - [WKTHRU] =============================================================================== First, an explanation of some of the walkthrough's formatting. At the beginning of almost every section, there will be a 'wild table' with information regarding the Pokemon in the area and the % chance they have to appear during morning, day and night. If a column has N/A in it instead of a chance, then it means that Pokemon cannot be caught during that time period. Wild tables will appear like so: o-------------------------------------------------------------o | Pokemon | Type | Encounter | Mrn | Day | Ngt | o-------------------------------------------------------------o | Gardevoir | Psychic | Grass | 20% | 35% | 35% | | Ledian | Bug/Flying | Grass | 15% | N/A | N/A | | Donphan | Ground | Grass | 10% | 10% | 10% | | Lucario | Fighting/Steel | Grass | 40% | 40% | 40% | | Alakazam | Psychic | Grass | 15% | 15% | 15% | o-------------------------------------------------------------o | Tentacruel | Water/Poison | Surf | 90% | 90% | 90% | | Gorebyss | Water | Surf | 10% | 10% | 10% | | Gyarados | Water/Flying | Old Rod | 90% | 90% | 90% | | Slowbro | Water/Psychic | Old Rod | 10% | 10% | 10% | | Dratini | Dragon | Good Rod | 90% | 90% | 90% | | Dragonair | Dragon | Good Rod | 10% | 10% | 10% | | Kingdra | Water/Dragon | Super Rod | 90% | 90% | 90% | | Milotic | Water | Super Rod | 10% | 10% | 10% | o-------------------------------------------------------------o For the record, there is no area in the game that is actually like that. This is just an example. The far left column is Pokemon, which lists the name of the Pokemon. Type has the Pokemon's one or two types. Encounter shows how to get it; there are many things that can appear here which will be explained later on. Morning shows the % that this Pokemon will be encountered at Morning (4am - 9:59am), Day shows it for Daytime (10am - 7:59pm) and Ngt shows it for Night (8pm - 3:59am). Pokemon in the grass and Pokemon in the water will be seperated by a line. The following 'Encounter' locations are as follows: Grass ------ Walk around in the grass in the area to find the Pokemon. Cave Floor ----------- Walk around in the cave to find the Pokemon. Rock Smash ----------- Use Rock Smash on cracked rocks in the area to possibly find the Pokemon. Surf ----- Surf on the water in the area to find the Pokemon. Old Rod -------- Use the Old Rod on the water in the area to find the Pokemon. Good Rod --------- Use the Good Rod on the water in the area to find the Pokemon. Super Rod ---------- Use the Super Rod on the water in the area to find the Pokemon. If any of these has a HG or SS tag after it, that means they can only be caught in Heart Gold and Soul Silver respectively. Pokemon found through other methods ie Hoenn/Sinnoh sounds, swarms, Headbutt etc are not listed on the lists. For all of the after National Dex encounters you can find the locations in sections that are found below the end of the walkthrough in the [MISCQU] parts. For Headbutt, you will know what Pokemon you'll be finding in the area due to the distinction of Forest and Mountain areas in the region. Depending on which of the two it is, you'll find specific Pokemon. Note that some like Pineco and Heracross are only on certain trees in an area, so if you don't find it to begin with then move onto other trees. For the trees they're specifically on, they're quite common. There are also some Pokemon from Hoenn and Sinnoh that can be found through Headbutting trees; to know where they are, refer to the [HENSIN] section. As for the regular Pokemon you find, they will be the same in every area of that distinction. You can usually tell by the area and the surrounding parts what type of area it is. In forest areas you can find: Caterpie, Metapod, Butterfree, Weedle, Kakuna, Beedrill, Spearow, Exeggcute, Venonat, Hoothoot, Noctowl, Ledyba, Ledian, Spinarak, Ariados, Pineco In mountainous areas you can find: Spearow, Aipom, Heracross Please note that they won't all show up on every single tree of that sort; Ledian and Ariados only show up in Viridian Forest trees, while Butterfree and Beedrill will only show up in Ilex Forest and Route 47/48. In addition to that, Butterfree and Ariados are only in Heart Gold on trees, while the same applies for Beedrill and Ledian in Soul Silver. (I might actually be wrong about that though, but I am pretty sure that they aren't on every single tree in the game) The following areas have a "Forest" distinction: Route 1, 2, 3, 4, 5, 6, 8, 12, 13, 14, 15, 18, 21, 22, 25, 26, 27, 29, 30, 31, 32, 34, 35, 36, 37, 38, 39, 43, 47, 48, New Bark Town, Cherrygrove City, Violet City, Ilex Forest, National Park, Ecruteak City, Lake of Rage, Safari Zone Gate, Pallet Town, Viridian City, Viridian Forest, Pewter City, Cerulean City and Fuchsia City. The following areas have a "Mountain" distinction: Route 7, 11, 16, 28, 33, 42, 44, 45, 46, 47, Azalea Town, Vemillion City, Celadon City, Mt. Silver (Outside) By the way, Route 47 being in both is not a mistake. Strangely enough you can get two forest Pokemon and Heracross all in the same route. The beginning of sections may also contain "Wild Levels" and "Trainers' Pokemon" before the wild tables. Wild Levels has the range of levels for Pokemon found IN THE GRASS (or on the cave floor for caves) and does not reflect the levels of any other type of encounter on the map. Not all Pokemon can be every single level between the range, but it shows the lower and upper boundaries of levels counting all of the Pokemon together. In addition, any Pokemon fished up with the Old Rod are Level 10, those with the Good Rod are Level 20 and any with the Super Rod are Level 40. Trainers' Pokemon lists the Pokemon that trainers own in that area. A comma signifies that it is another Pokemon of that trainer, while a | symbol means that the next set of Pokemon is a different trainer and so on and so forth. That should really be all the extra info you need, so let's start! =============================================================================== SECTION I: Zephyr Winds [THRU01] =============================================================================== o----------------------------------o | NEW BARK TOWN | o----------------------------------o o-------------------------------------------------------------o | Pokemon | Type | Encounter | Mrn | Day | Ngt | o-------------------------------------------------------------o | Tentacool | Water/Poison | Surf | 90% | 90% | 90% | | Tentacruel | Water/Poison | Surf | 10% | 10% | 10% | | Magikarp | Water | Old Rod | 95% | 95% | 95% | | Tentacool | Water/Poison | Old Rod | 5% | 5% | 5% | | Magikarp | Water | Good Rod | 60% | 60% | 60% | | Tentacool | Water/Poison | Good Rod | 30% | 30% | 30% | | Chinchou | Water/Electric | Good Rod | 7% | 7% | 7% | | Shellder | Water | Good Rod | 3% | 3% | 3% | | Chinchou | Water/Electric | Super Rod | 60% | 60% | 60% | | Shellder | Water | Super Rod | 30% | 30% | 30% | | Tentacruel | Water/Poison | Super Rod | 7% | 7% | 7% | | Lanturn | Water/Electric | Super Rod | 3% | 3% | 3% | o-------------------------------------------------------------o As always in the fourth generation when you start the game, you'll be asked if you need any help with the game. Assuming you don't, pick the last option to start the game. After the initial introduction from Professor Oak (note you can either press A on the button or on the touchscreen now) you will be asked if you're a boy or a girl. Of course you can go with either gender depending on who you want, and the other gender shall become your friend during the game. As a side note their names are Ethan and Lyra, the latter of which refers to sound. While Ethan was previously known as Gold, for all intents and purposes this partner character is Ethan, so I will refer to him as such. Anyway, once you've picked your gender you'll be able to pick your name like usual. Do so and after some more text you will finally be able to play. You start off in your room like every handheld main Pokemon game (with the sole exception of RSE) and you can't do anything. Awesome, but that is fixed easy enough. Go down the stairs and your mother will talk to you like in GS and will activate the menu on the bottom screen after chatting. The first thing you'll probably want to do is change the text speed to fast; click on the spanner to do so. You can also save as well by clicking on the notepad. Head out of the house to have a Marill come up to you. Ethan/Lyra will then come out of Elm's lab and their Marill will go back to them, then the two will vanish. We'll see them again in a minute. Go left to see another house with a red haired person peering into the window. That's Silver, who soon becomes your rival. Talk to him to get kicked if you wish, then head into the lab. Walk up and you'll be pulled into autopilot. After some text, Elm will receive a call from Mr. Pokemon and he'll ask you to pick up what Mr. Pokemon has for him, allowing you to pick a Pokemon. Walk up to the machine with the Pokeballs and press A to select. Heart Gold and Soul Silver give you a choice of three starters... CHIKORITA --------------- Grass-type --> Bayleef L16 --> Meganium L32 Chikorita is the grass starter of the Johto region. She and her evolutions are primarily defensive Pokemon and are likely to cause less damage than her two counterparts, but in return she can hold up a defense and last longer than the other two, especially in comparison with the Cyndaquil line. Her Grass-type means that she has valuable Ground and Water resistance as well as a type advantage on Water, Rock and Ground Pokemon with moves that match her type which are already boosted thanks to the Same Type Attack Bonus. On the other hand, the Grass-type sports several weaknesses, unfortunately including the Flying and Bug-types, which happen to compose the first two Gym Leaders in HGSS. While Chikorita will prove an invaluable parter later on in the game, it is highly recommended that you supplement your team with something that can help take on her weaknesses, such as a Mareep. CYNDAQUIL --------------- Fire-type --> Quilava L14 --> Typhlosion L36 Cyndaquil is the fire starter of the Johto region. He and his evolutions are offensive Pokemon who sport higher than average attacking stats but in exchange are relatively frail. They can still take a hit of course, but not as many as the other two starters can. Being Fire-type is a large advantage due to the offensive prowess of Fire; it gets a type advantage on Ice, Bug, Grass and the incredibly resistant Steel-type. Having four advantages, in particular Steel make Fire a good choice for offense. Cyndaquil is also a good pick for the earlier parts of the game due to having either neutrality or an advantage over the earlygame (Bugsy) and only really having a problem in Johto with the last Gym Leader. Cyndaquil is a prime choice and is also the only Fire-type you can actually get for a while as Growlithe, Vulpix and Magmar are not available for a little while. Cyndaquil and his evolutions' prowess lie primarily in the Special Attacking stat, which allows them to make great use of moves such as Flamethrower and Focus Blast. TOTODILE --------------- Water-type --> Croconaw L18 --> Feraligatr L30 Lastly we have Totodile, the water type starter in Johto. Totodile and his evolutions are known for their particuarly good Attack stat and making great use of physical Water moves such as Waterfall. They can also use special moves decently, but not to anywhere near as great effect due to the large deviation between the two stats. Water is a particuarly good type in the storyline as it is practically guaranteed to take down any of the many Rock/Ground dual types you come across, as well as put a large dent in Rock, Ground and Fire Pokemon. Surf is also an essential move during the game and has a large base power for the time which it is received, although Waterfall can be put to greater effect on this line. Totodile also has the advantage of being the first to reach his final form, though the latest to reach his middle evolution. ------------------------------------------------------ On a side note, if you're trying to get a shiny/alternate coloured starter, it will now show up in that alternate colour on the screen where you choose your starter, meaning you can find out if a starter is shiny before you can even pick it. If you just want a shiny, this gives you a 3/8192 chance rather than the usual 1/8192 chance. Although, truth be told, it isn't exactly much of an improvement, considering the odds. Once you've chosen your starter, it will immediately begin to follow you like the Pikachu in Pokemon Yellow! In Heart Gold and Soul Silver, the Pokemon that is in the first slot of the party will follow behind you; this works for every one of the 493 Pokemon in the game, though some of them (ie legendaries) will return to their Poke Balls in inside areas due to their size. If it annoys you, then it is unfortunate, as there is no way to turn this feature off in the game. |
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