Pokemon Mystery Dungeon 2: Time and Darkness Exploration Team Walkthrough :
This walkthrough for Pokemon Mystery Dungeon 2: Time and Darkness Exploration Team [Nintendo DS] has been posted at 14 Jul 2008 by DarkraiDreams11 and is called "Simple hints to know.". The Walkthrough have a rating 0 by 4 our users and has been commented 1 times. If walkthrough is usable don't forgot thumbs up DarkraiDreams11 and share this with your freinds. And most important we have 17 other walkthroughs for Pokemon Mystery Dungeon 2: Time and Darkness Exploration Team, read them all!
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DarkraiDream s11 |
Walkthrough - Simple hints to know.~Simple hints to know~ Leveling Up and Monster Houses ~Marine Resort is a good place to train and raise the IQ of your partners (or you) -- has a lot of Gummies. ~If you want to level up quickly, give Miracle Chest to the pokemon that needs training, have a pokemon that knows any move like Roar of Time or Spacial Rend as your leader and look for lots of monster houses. ~Grass types level up faster. Doesn’t matter what level they're on. It could be on 99 and still reach 100 faster than your lv40 or something partner. ~Legendaries level SLOWLY. I suggest any EXP-boosters like Miracle Chest. ~80% of the time you see in the text log that an opponent pokemon has picked up and/or stepped over a Gummi it means that somewhere on the floor there is a monster house. ~If you are ALONE when you encounter a monster house and you do not have an all-hit attack like Roar of Time or Spacial Rend, go back into the path you walked in from and use the beginning swordsman technique; take a foe on ONE AT A TIME. ~If you are NOT alone and you do not have an all-hit attack like Roar of Time or Spacial Rend and you encounter a monster house, go into the path you came from and go back a ways. Use a Rollcall Orb to get your partner(s) behind you. Recruiting ~Having Miltioc or a specific pokemon's card/item does NOT increase your chance or recruiting that pokemon. ~Having Latios in your team does not increase your chances of recruiting Latias. Works either way. ~The higher the level your leader is on, the more likely you will recruit pokemon. ~Throwing Gummies at them is not proven to help. Personally for me, it means nothing. Cautions ~If you see a Drifblim (in ANY level dungeon, forget what level you are) or any other pokemon that knows Ominous Wind, KILL IT IF YOU HAVE AN ATTACK THAT WILL REACH IT FROM A DISTANCE. Do NOT let it move first and/or wait for it to come to you. ~Don't use a One-Room Orb. Really. I mean it. ~No matter what it tells you, if your partner LOOKS AT YOU after it's been hit, it means HEAL IT. ~The Moves Explosion and Selfdestruct are FIRE-BASED ATTACKS. They also, in most cases, tend to cause more damage to the leader. ~Quicksaves DELETE THEMSELVES. Remember that. ~If an opponent has a clear shot at your partner or you and attacks you once with a move that can reach you from a distance, ATTACK IT BACK. Chances are, it's not going to move. ~Darkrai has a tendancy to forget his Nontraitor IQ. And... so do you towards him even if you have the Nontraitor too. ~"When in doubt, get the hell out." Really. It's not worth being killed and humiliated. Is it? Recomendations for Boss-Battles ~Going into a big fight? Bring a Sleep Seed or two. It just might do you some good. I used ONE and it saved me in the Groudon battle at Uxie's Lake. ~Fighting Dialga? Use a Silence Orb. That'll shut her up. Prevents it from using Roar of Time for a few turns. ~Fighting Regigigas? Use a Sizebust Orb. Really. Big damage. ~If you're fighting an opponent who is immune to one of your partner's attacks, DESELECT IT so it doesn't use it. ~For God's sake, SAVE if you don't know what's ahead. Others ~Northern Desert and Mt Travail are good places to look for Poke [money] ~If your partner is warped, just step on the same warp tile and you will be transported to them. ~If an opponent uses Struggle, it's a Ditto. Don't waste a move on it. ~Treat your partner nicely. Give IT the Weather Band instead of you in a sandstorm (etc). It'll notice. Chances are, its IQ will rise just slightly more when you give it Gummies next time. ~Talking into the microphone to your pokemon does NOTHING. Other than in d/p or so I hear. ~Easy ways to beating Shedinja; any fire-based attacks. Burn it. Poison it. If it's sleeping and you have Darkrai on your team, take a few steps. It'll take care of itself. ~If you are being attacked by an opponent in a wall, use an all-around tile. i.e. Thunderbolt, Overheat etc. If your partner is 'smart' enough with a higher IQ it should be able tofigure out if it has a move to use to deal with it. If not, then deselect every other move it has and let it attack that way if you don't have said move. ~There is always at least ONE species of pokemon in a dungeon that seem to evade every attack you use. Stick with it. You'll hit it eventually. ~Just because you think your Ghost Type (or any other that can walk through walls) has a high IQ, does NOT mean it will automatically come back to you like every other type pokemon if it is warped. The walls confuse them. ~If you become confused (due tile) press B+A to get rid of it by speeding through turns; the same method for quick-healing. ~If there are no jobs on the board that you want, take Sentry Duty. Not only does this usually give you a Reviver Seed, but also money in two ways. If you get all correct answers, you get 300poke and 400poke if you beat your high score. For regular perfect-identifications you will ALWAYS get a Def. scarf. Sell them. It's an easy way to get money of you're running low. ~I suggest always bringing a Stamina Band. If you don't have a high enough IQ to be a Survivalist and you run out of apples, you could be in a bad way. The combination of a Stamina Band and being a Survivalist, however, causes a noticable difference. ~The higher its IQ and level, the higher its tolerance to Grimy Food will be. Eat one. It helps. ~Random notes ~The dungeons HELP you if you're low on apples by providing them. ~Taking the map off of the bottom screen doesn't make your pokemon look any prettier. XD yes i figured all these out on my own. all were written by me. |
Comments
1
DarkraiDreams11
wrote on jul 15, 2008 4:49 pm
that wasn't supposed to be a walkthrough, sorry to all. ^_^U
as for the Marine Resort, that's apparently in the gameguide so don't flame me about that...
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