Pokemon Mystery Dungeon: Blue Rescue Team Walkthroughs
[ NDS ]
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Walkthrough - Silver Trench--- A lot of people really want Lugia (it IS pretty neat xP) but can't get through those horrid 99 floors of Silver Trench. Well, you've come to the right place! First, you have to have recruited Moltres, Zapdos, and Articuno, which is a fairly easy task. Then, talk to Alakazam, and he'll tell you about a tornado, and to investigate Legendary Island (the three birds' friend area). Pay a visit to any one of the birds, and you'll get the Vortex Stone, which allows you to get to Silver Trench. --- Prepare: This is one of the MOST CRUCIAL things to have - a pokemon with the Trap Seer IQ skill, which allows you to step on a trap once before it triggers, letting you to identify and avoid it. It's nice to have a pokemon that's good against water, but Electric is best here, since a lot of the pokemon have Ice-type moves which are deadly to Grass-types. Note that this is NOT necessary, I just wouldn't recommend bringing a Fire-type, Ground-type, or anything weak against Water/Ice. I used a Feraligatr, but I'm too lazy to raise another super-effective pokemon xD. If you're going to try WITHOUT Trap Seer, bring TONS (I repeat, tons) of Huge Apples, Max Elixirs, and perhaps a Pecha Scarf. If you have a Tight Belt, that's FABULOUS; X-ray Specs are really nice as well. Bring Reviver Seeds, even if you're really strong (seriously, my Lvl. 87 Feraligatr that's now Lvl. 100 got killed by a stupid Dewgong's Sheer Cold). Cleanse Orbs are good, and bring a Persim Band for monster houses, since those Slowpokes/bros/kings and Tentacools, etc. just adore making you miserable by confusing you. Also, this is important: there are FIXED full-floor monster houses (the floor looks like you used a One-Room Orb) where the whole floor is a monster house on floors 35, 55, and 75. Bring Totter Orbs, Slumber Orbs, or Petrify Orbs - Petrify Orbs are my personal favorite - and then make a mad dash for the stairs on these floors D= ! Also, Escape Orbs are a good thing to fall back on, so having one just in case is good. --- INSIDE THE DUNGEON: At the start of the dungeon, all the pokemon are really easy. Classic Water-types: Starmie, Tentacool, Shellder, and the occasional Grimer, Krabby, stuff like that. But near the mid- to end-parts, there are Lvl. 35+ pokemon like Kingdra, Sharpedo, Cloyster, and Gorebyss. Four pokemon to note: Dratini (50F-59F) have a dangerous long range move - Dragonbreath, which does a flat 65 damage every time it hits. Don't let them knock you out with it! Octillery, found on 60F to 69F, have a lot of long range attacks like Ice Beam, Aurora Beam, Signal Beam, and things like that, but they're bursting with Exp. Points, so try to take out a couple. Dewgong, 55F to 64F, are your worst nightmare in a monster house or in groups. Sheer Cold doesn't pose a big threat when only one Dewgong's using it, since it has a mere 30% accuracy rate, but with two, three, four, or more of them blasting you with it as well as a few other little brats like Muk and Slowking, you've got nearly a 100% chance of fainting (Sheer Cold automatically faints you no matter what). Avoid them, pulverize them in one hit (If you're an Electric-type, and you're surrounded by them, Thunderbolt is awesome), use an Orb, or have plenty of Reviver Seeds when facing them in large numbers. Lileep and Cradily both have a huge Defense/Sp. Defense, so if you're stuck in a monster house chock full of them, run! --- LUGIA-BOSS AND LUGIA-RECRUIT: Before you fight Lugia, make sure your party is down to a two star-size or less: two one-star pokemon/one two-star pokemon, or else Lugia won't join you. You wouldn't want to realize that you can't even recruit Lugia after 99 floors! Lugia actually has really horrible attacks - Gust is its only offensive move (the move is even weak against Electric-types, which you were supposed to bring ^o^) and it also knows Safeguard, and I'm not sure about the others, but I THINK they're Whirlwind and Recover. It has 800 HP, so it's not hard to defeat. Lugis's Psychic & Flying types, so Dark, Ghost, Ice, Electric, and Rock-types will work well. It's basically impossible for it not to join you, (a 99.9% chance O_o) so don't worry about THAT, either. It comes at Level 30, and for those of you who'd like to have it go around mauling other pokemon, it learns Aeroblast at Lvl. 77. --- |




