Pokemon Pearl Walkthrough :
This walkthrough for Pokemon Pearl [Nintendo DS] has been posted at 03 Oct 2010 by dfdfdfdfdfdfdftty and is called "Pok?İmon Diamond /Pearl Competitive Battling Guide". If walkthrough is usable don't forgot thumbs up dfdfdfdfdfdfdftty and share this with your freinds. And most important we have 82 other walkthroughs for Pokemon Pearl, read them all!
dfdfdfdfdfdf dftty |
Walkthrough - Pok?İmon Diamond /Pearl Competitive Battling GuidePPPPPP OOOO K K EEEEE M M OOOO N N P P O O K K E MM MM O O NN N PPPPP O O KK EEEEE M M M M O O N N N P O O KK E M M M O O N N N P O O K K E M M O O N NN P OOOO K K EEEEE M M OOOO N N DDD // PPPP D D // P P D D // PPP DDD // P | | |COMPETITIVE BATTLING GUIDE/MOVESET LIST| | | SECTIONS I. Intro/About Me. II. Training Your Pokemon. III.Pokemon Terms. IV. The Actual Guide. V. Uber-Busters! VI. Double Battles VII. The Technical Stuff. DISCLAIMER: I did not come up with these movesets. They were suggested by people from the various Message Boards I frequent. The reason I wrote them all down in a FAQ like this was because I wanted to have ALL the Diamond and Pearl movesets gathered in one easy to find place. Do NOT assume that any one moveset is the best, because there is no such thing as a "One Moveset to rule them all." ANNOUNCEMENTS: The new Platinum version's out in Japan, which means it's only a matter of time before it comes out in other countries. So, what does Platinum have in store for us? New Pokemon forms, new wi-fi mini-games, and for the competitive battlers, new move tutors. That means that moves like Trick will be available to more Pokemon. So, I'm going to at least try to update this guide a little for the Platinum version. I'm not sure if it'll actually end up under the Platinum section, but it'll be updated at least. And one other bit of bad news, the laptop I've had for years is probably not going to last me much longer. Oh, don't worry, it doesn't affect my e-mail or anything, just all the stuff I've had written on here, like fanfics... and this guide. So, I'll try and keep this laptop alive at least until I have a decent amount of Platinum updates...Or until my family gets me another laptop, whichever comes first. ------------------------------------------------------------------------------ Well, I finally have a chance to prove I haven't fallen off the face of the earth and update again! I've been meaning to do it for a VERY long while, but haven't quite gotten around to it, because let's face it, I'm a procrastinator. I've said right from the beginning that this guide is more for beginners, so now there's another guide on Gamefaqs for the more advanced players. Check out Aragornbird's Competitive Moveset guide if you want movesets for the older Pokemon, as well as better EV spreads for the Sinnoh Pokemon. For those of you that haven't already heard, there is a third game coming out for the Diamond/Pearl generation. It's Pokemon Platinum! (I was sort of hoping for Topaz, since that's my birthstone, but no luck there.) I'll probably get it when it comes to America. And I now have a copy of Pokemon Diamond, so I won't have to delete any more Friend Codes for a while. The bad news is, I need to train more Pokemon for a team on it, because all the trained Pokemon I have so far are kinda thrown together. I do have six Battle-ready Pokemon, though. My Diamond Friend Code is 1204-0329-1244, and the name is Flyva. ============================================================================== I now have an alternate e-mail address. Flyvarna (at) GMail (Dot) com. I'll keep checking my Yahoo address, but I plan on gradually switching to GMail. As much as I hate to admit it, Yahoo and its' habit of bouncing my replies to Hotmail addresses was too much trouble. ============================================================================== My DS is broken. Well, not BROKEN-broken, it still works, but due to a crazy little thing called Gravity, the stupid hinge busted. So I now have a new DS, and a new Friend Code. I'm also learning all the ins and outs of changing DS-es, especially the part where it DELETES all your Friend Codes. Yeah, it's that bad. I can re-get most of my missing Friend Codes from my E-Mail, and here is my new Friend Code: Cat, 5155-1037-5304. Hopefully this Friend Code will last me longer than the other one. ============================================================================== Okay, after doing a lot of thinking, and a lot of Training, I've decided that I will start battling competitively after all. (Opens up a can of worms and hopes her ego can take a lot of losses.) My Friend Code, and the rules, are in the FAQ at the bottom. Also, I now have a Youtube Account, the user Flyvarna. I hope to record some of my Battles and pictures of my Shinies Evolving, as well as some random clips. If you want to Battle me, and don't want to be Youtube'd, please tell me. ============================================================================== There is now a Team Building FAQ on Gamefaqs! If you want good advice on making that "Pwnsome" Team, go check out Sui89's Strategy FAQ. ============================================================================== I've decided not to do the old Pokemon after all. I will finish the Diamond and Pearl Pokedex, and I will continue to improve my guide, but I don't have much time these days, so I'll end at this guide at Arceus. VERSIONS -Version 0: Got the basic guide up, movesets for Torterra-Luxray. -Version 0.1: Movesets for Roserade-Pachirisu. -Version 0.2: Added Movesets for Floatzel-Mismagus, got a better IV chart up. -Version 0.3: Added Movesets for Honchkrow-Garchomp. -Version 0.4: Added Movesets for Lucario-Abomasnow. -Version 0.5: Added Movesets for Weavile-Magmortar, fixed some mistakes. -Version 0.6: Added Movesets for Togekiss-Porygon-Z, put little dividers between each Pokemon. -Version 0.7: Added Movesets for Gallade-Mesprit. -Version 0.8: Added Movesets for Azelf-Cresselia. -Version 0.9: Added Movesets for Manaphy-Arceus, corrected some more mistakes. -Version 1.0: Added a couple of Movesets, attempted to fix the IV phrases, fixed a mistake in Yanmega's Base Stats, and wondered how in the name of Team Rocket I could forget to add how to get Probopass's Moves. -Version 1.1: More Movesets, and I finished up the IV chart. -Version 1.2: Added more Movesets, started the "Uber-Busters" section, and fixed MORE mistakes. -Version 1.3: Back from vacation, I fixed Gallade's Moves section, and added another Moveset. I also tried to make a Strategy section, started a Breeding Section, and fixed some more small mistakes. -Version 1.4: More Movesets, added the Psychic Trio and Gengar to "Uber-Busters." Found some small spelling errors and fixed them, and fixed a problem with a Probopass Set. Added a joke moveset for myself. -Version 1.5: Added Weavile, Milotic, and Electivire to "Uber-Busters." -Version 1.6: Sorry about the delay in getting Updates. Got some more Movesets up, started that Double Battles part, added Ninjask to "Uber-Busters." -Version 1.7: More Movesets, added some more Items, made a section on Wi-Fi Battling, added a bunch of Legendaries to "Uber-Busters", and made some announcements. -Version 1.8: Updated the Battling Strategies a little. Added Lugia and Ho-oh to "Uber-Busters," and corrected a small mistake (353 EVs?! That's what happens when I type too fast.) -Version 1.9: Updated the Doubles Strategy a little, updated the Wi-Fi section, corrected a few mistakes on Regigigas' Movesets, (And wondered how that one got by me for so long) and started a section on Weather effects (In-game, of course!) -Version 2.0: The big 2-0! Added some new Pokes to "Uber-Busters," and fixed the order a little. Added one name that was missing from the credits, and one new Site that this guide will be on. -Version 2.1: Fixed a MAJOR mistake in the IV descriptions section. (I was apparently using the Japanese translation instead of the English version for the Attack IVs. How in the name of Captain Falcon did that happen?!) Also, added more movesets and updated the Uber Busters a bit. -Version 2.2: Fixed a small spelling error, added more sets. -Version 2.3: Started with the Platinum Updates, updated the section on priority attacks a bit. And of course more movesets. Section I: Intro/About Me. First off, I am NOT good at battling. I just made this Guide because at the time, nobody else had, so enjoy it! I suppose you could say that this guide is more of a beginner's guide than anything else. There are other guides out there if you look for them, but this one's mine. My name here is Parrot_Lover. As you can figure out from my name, I like birds. This is my first FAQ and I've been playing since the old days of Blue. And one final thing about me, I am a girl. Yes, that's right. I am A GIRL. And I don't play with those sickeningly cute Pikachus. I prefer a Metagross or a Tyranitar any day! Anyway, to the Pokemon stuff. The whole "Battle your friends" thing has been around right from the start, but until the fourth generation, Pokemon Diamond and Pearl, came out, battling over the internet was only possible with fanmade programs like Netbattle. Now all your DS needs is an internet access point and a fellow battler's Friend Code to get started. Please remember that not everyone likes to spend hours training to get just the right Team. A lot of people like to do this for fun. They don't train EVs or anything, and instead of all the Overused Pokemon, use their favorites. Don't act like a jerk when you battle. Don't brag about your team TOO much, Don't laugh when you see what your opponent is using. Don't call them any names, and above all, don't get mad if you lose. It's only a game, after all. Section II: Training Your Pokemon "So what do I do," you ask. The first thing you do is you pick your Pokemon. A good team of Pokemon is balanced to make up for any weakness. No matter what they do in the game, going out with six Gyarados is NOT a good idea, especially if your opponent has at least one electric Pokemon! Which Pokemon you decide to use also depends on what you want them to do. Here are some of the ways that Pokemon can be trained. Sweeper-A Pokemon who's mostly meant to attack. Depending on which stat is better, you can either have a Physical Sweeper or a Special Sweeper. Sometimes, the Physical and Special Stats are close enough that you can make the Pokemon a Mixed Sweeper, with both Physical AND Special attacks. Sweepers in general also have a lot of speed on them, so they can get their hits in before the other guy does. Hazer-Haze is a move that makes ALL Stats go back to normal. For instance, if your opponent has used Swords Dance to increase their Attack a lot, Haze will make sure that all that Sword-dancing was for nothing. Hazers tend to have high Defense, in case the opponent has already used Swords dance a couple of times. Any sort of "Shuffler" move, like Roar or Whirlwind, can also be used, because usually when a Pokemon switches out, their Stats go back to normal. Tank-Usually a Pokemon with good Defense, Tanks are MADE to take hits. Tanks have recovering moves, like Rest, and items that recover hit points. There are a couple of variations of this. The Wall is meant to take any kind of Physical hit, while the Sponge is meant to take all kinds of Special Attacks. Choice Bander/CB-er: A Pokemon holding the item Choice Band. Choice Band increases the power of your moves, but you can only use one move...Until you switch out, at least! Stallers-Stallers are like the Tanks, but they have moves that are meant to s-l-o-wly kill the opponent, like Toxic and Will-o-Wisp. Annoyer-Annoyers are the ones with the irritating moves, like Confuse Ray, or Attract. Baton Passers are Pokemon with the move Baton Pass. Baton Pass is a move that lets your battling Pokemon pass any Stat-Boosting moves, like Sword Dance or moves that will keep your opponent from getting away, like Mean Look, to the next Pokemon who might need them. Spiker-Spiker is a Pokemon who has either the move Spikes or Toxic Spikes. Healer/Cleric-These Pokemon are for healing others. They have moves like Aromatherapy and Wish. SunnyBeamer-A Pokemon that uses Sunny Day to get some one-shot Solar Beams. Shuffler-A Shuffler (Also known as a Toxi/Pyro/Parashuffler, depending on what you use) is a Pokemon with some kind of move to make your opponent burned, poisoned, or paralyzed. They also have a move that forces the opponent to switch out, like Roar or Whirlwind. When that is done, they move on to the next Pokemon the opponent brings out If it's done correctly, the opponent's entire team could end up burned, poisoned, or paralyzed. Trappers-Trappers are Pokemon with either the moves Mean Look or Fire Spin, or the abilities Shadow Tag or Arena Trap. They're made to keep the opponent from switching out. They usually have either a Poisoning or a Burning move. Skarm/Bliss-Two of the most overused defensive Pokemon in the game. Skarmory has some VERY good resistances, as well as high physical Defense. Blissey is the ultimate Special Defense Pokemon, with horribly high Hit Points to boot. Between the two of them, they can stop most hits from getting through, which is why they're so overused. Substitute-Substitute is a move where a Pokemon makes a clone using 1/8th of its' Hit Points. The Clone, or Sub, has the exact same Ability and Stats as the Pokemon that made it, but fewer Hit Points. So a Sub from a Pokemon who has high Defenses will be able to take more hits than a Pokemon who has lower Defenses. When the Sub takes too much damage, it fades away. This is a very good Stalling move, especially when combined with Leftovers. It also means that a Sub can take a hit that would knock out the Pokemon that made it, but the Pokemon would only be missing a bit of Health. And if the Sub survives until the next turn, the Pokemon can take the time to do all sorts of nasty things, like wind up for a Focus Punch, use any sort of Stat Booster, use Stealth Rock, Spikes or Toxic Spikes to make it harder to Switch, and so on. Subs can be Baton Passed to the next Pokemon. They disappear when the Pokemon that made them Switches, or is Roared away. I think I'm going to stop here (For now, anyway), but you get the idea. the game is a LOT more complicated than it looks. NOTE: If you see an unfamiliar term on the Boards, don't be afraid to ask about it. The Boards tend to use short-hand and abbreviations to get their meaning across quicker. STANDARD VS NON-STANDARD MOVESETS The problem with a Pokemon's moveset is that after a while you end up seeing the same thing over and over again. For instance, it's easy to guess that a Garchomp will be a Physical Sweeper, or a Gengar will be a Special Sweeper or a Hypnosis-er. So, you want to create your own moveset? Well, the first thing you should know is that the standard movesets are standard for a reason. They've been tested and used by the people who know their Pokemon. For instance, putting a move like Recover on a Shedinja is kind of silly, since it only has one hit point, period. Look at the Pokemon's base stats. Look at the moves it can learn. What do you want it to do? Once you've figured that out, you can figure out what Nature's right for it. Then you can decide where to put its' EVs. Once you're done with everything, the next thing you want to do is try it out in a Battle. Multiple Battles would be the best, as that gives you a better understanding of how your new Pokemon works. NATURES Once you've figured out what you're going to use and what its' role is going to be, the next thing you must do is get the Pokemon itself. Each Pokemon comes with a "Personality" or "Nature" on it. These natures affect how the Pokemon's stats grow. Here's what each personality does. The Plus sign means that Stat grows quicker, the Minus sign means that stat grows slower. -Lonely: +Attack, -Defense -Brave: +Attack, -Speed -Adamant: +Attack, -Special Attack -Naughty: +Attack, -Special Defense -Bold: +Defense, -Attack -Relaxed: +Defense, -Speed -Impish: +Defense, -Special Attack -Lax: +Defense, -Special Defense -Timid: +Speed, -Attack -Hasty: +Speed, -Defense -Jolly: +Speed, -Special Attack -Naive: +Speed, -Special Defense -Modest: +Special Attack, -Attack -Mild: +Special Attack, -Defense -Quiet: +Special Attack, -Speed -Rash: +Special Attack, -Special Defense -Calm: +Special Defense, -Attack -Gentle: +Special Defense, -Defense -Sassy: +Special Defense, -Speed -Careful: +Special Defense, -Special Attack There are also some Natures that DON'T affect any Stat. They are Hardy, Docile, Serious, Bashful, and Quirky. When you've figured out what Nature will affect your Pokemon's stats in the best way, the next thing to do is get a Pokemon with that Nature. It's harder than it looks. The easiest way is to find one in the wild and catch it, but there are times when you can't do it that way. If the Pokemon you want can't be found in the wild, or if the Pokemon can only learn the moves you want by breeding. The Day Care center in Solaceon Town has an option where you can raise two Pokemon at a time. If those two Pokemon are in the same breeding group, and if they're different genders, they'll make a Pokemon egg. The baby Pokemon is the same species as its' mother, and if it can learn the TMs that its' father has, it will have those TMs. BASE STATS AND TIERS Base Stats are more or less the numbers used to calculate the stats for each species of Pokemon. The Base Stats change when the Pokemon Evolves. In other words, they're a quick way to see what each Pokemon's strongest and weakest stats are. A good way to see which Pokemon is more suited for combat is to add all its' Base Stats together. That Palkia has a MUCH higher total than a Pachirisu. Experienced Battlers like to rank Pokemon by how much their total Base Stats are, and by the moves that it learns. The larger the total is, and the more moves it learns, the higher it's ranked. Each rank is called a Tier, so when people use the phrase "High tier," that's what they mean. As much as I would like to include a list of what is on what tier, I've noticed that it mostly comes down to personal opinion, meaning a LOT of arguments over what goes where. Alakazam for instance, is one of the ones that nobody is ever sure where it goes. That Special Attack, for instance, would put it in Overused, but its' Defense would suggest that it goes in the Borderline tier. So I've decided to stay away from all that arguing. If you want a what's on what Tier list, try Smogon.com or Serebii.net. LEGENDARIES AND UBERS Some people (Until recently that included myself) tend to just shove all the Legendary Pokemon into one category. "They're all Legendaries, right?! They're all the same." But another look at the Base Stats of some of them shows that some Legendaries are actually stronger than others. They are put on the highest tier, Uber, and banned from most Battles. Here's the list, according to Serebii.net. -Arceus -Darkrai -Deoxys -Dialga -Giratina -Groudon -Ho-oh -Kyogre -Latias -Latios -Lugia -Manaphy -Mew -Mewtwo -Palkia -Rayquaza -Wobuffet There's been some recent controversy with Wobuffet being removed from the list. I kept it up just to have a complete list. INDIVIDUAL VALUES AND HIDDEN POWER Individual Values, or IVs for short are numbers, from 0 to 31, given to each and every Pokemon when you first encounter it. This determines what your Pokemon's stats are. For instance you see how two Pokemon, even if they have the same Nature, have some different stats? That's IVs. I am NOT good at calculating them, so please don't ask. there is another way, though. In Diamond and Pearl, you can tell what stat has the highest IV on each Pokemon by looking at its' Summary See the line at the bottom of the screen where its' Nature is shown? the "Loves to Eat," "Somewhat vain" "Likes to thrash about." That's the Stat with the highest IV. Okay, here's where things get a little complicated. Each saying stands for a bunch of possible IVs. So if you get "Often dozes off" for the highest IV, it could be 31, but it could also be 26, 21, 16, 11, 6, or 1. The sayings go around in a pattern, which repeats itself Anyways, here's the list of the pattern. At the end, they repeat. HIT POINTS 31-Often dozes off 30-Loves to Eat 29-Likes to Relax 28-Scatters things often 27-Often scatters things 26-Often dozes off ATTACK 31-Likes to thrash about 30-Proud of its' Power 29-Quick Tempered 28-Likes to fight 27-A little Quick-Tempered 26-Likes to Thrash about DEFENSE 31-Capable of taking hits 30-Sturdy Body 29-Good perseverance 28-Good endurance 27-Highly persistent 26-Capable of taking hits SPEED 31-Alert to sounds 30-Likes to run 29-Quick to flee 28-Somewhat of a clown 27-Impetuous and silly 26-Alert to sounds SPECIAL ATTACK 31-Mischeivous 30-Highly Curious 29-Very Finicky 28-Often lost in thought 27-Thoroughly cunning 26-Mischeivous SPECIAL DEFENSE 31-Somewhat Vain 30-Strong Willed 29-Somewhat Stubborn 28-Hates to lose 27-Strongly Defiant 26-Somewhat Vain Calculating IVs is not my thing, so I could still have a mistake or two here, but at least I figured out the whole chart. It is possible to breed IVs, when your Pokemon make an egg that egg gets the IVs from three different stats from its parents. The other three are put on randomly. IVs also affect a move called Hidden Power. They affect what type it is, and how powerful it is. If you want your Pokemon to have a particular type, it may take a while to get the right one. It takes a lot of patience to breed for high IVs in the right stats. Serious players will try to get good IVs just to get that extra boost. I personally don't have that patience, I figure, as long as it's the right Nature, I'm all right. IVs are just extra icing on the cake. But that's just my opinion. EFFORT VALUES, MACHO BRACE, AND POKERUS. Effort Values are points your pokemon can get from fighting other Pokemon. For instance, if you spend a lot of time fighting wild Gastly in the Old Chateau, and you notice that your Pokemon's Special Attack is going up a bit faster than normal, that's because Gastly carries a Effort Value for Special Attack. Since lower level Pokemon grow quicker than higher level ones, the increase in stats isn't very obvious. On the other hand, if you train a Pokemon that starts at level 50 or more, you'll see their EV trained stats grow a LOT! The item Macho Brace makes the Effort Values, or EVs for short, double, so instead of getting one EV Point from fighting a Gastly, you get two. On very rare occasions, the lady at any Pokemon Center will tell you that your Pokemon has a disease called Pokerus. Unlike real life, it's a very good thing to get Pokerus. Pokerus does the same thing that Macho Brace does, it doubles the EVs you get from fighting Pokemon. If your Pokemon has Pokerus, you'll see it in the Pokemon's summary. It's a purple square that says "PKRS" under your Pokemon's name. After a few days outside the storage box, your Pokemon will lose the purple box and gain a smiley face in the lower right corner of its picture. This DOES NOT mean your Pokemon has lost the EV gain. It means that your Pokemon won't be able to spread it to any other Pokemon. Keep the infected Pokemon in the Storage Box if you don't want that to happen. If you want another Pokemon to get Pokerus, just keep it in the same party as an infected one and fight some battles. After a while, check the new Pokemon's summary to see if it has Pokerus. If not, keep on battling. So back to Effort Values. If your Pokemon has had Pokerus and if you put a Macho Brace on it, then your EV's will be quadrupled, So, that 1-Point Gastly will now be worth FOUR points. The sad thing is, you can only gain so many Effort Values. Each stat can only take 255 Effort Values (Although it's more usual to give your Pokemon 252 EVs, because it's easier to divide by 4.) In all your Pokemon will gain a total of 510 EVs. If you think you have all your EVs in place, you can make sure of it by going to Sunnyshore city, go to the sticker shop and talk to the lady there. If your EVs are full, she'll give your Pokemon a ribbon. Sometimes when I see a Moveset, it won't have the EVs attatched, or the EVs are all over the place. I try to keep it simple by making the EVs round numbers. GETTING MACHO BRACE/VITAMINS/OTHER EV GAINING ITEMS. To get a Macho Brace you must have three Burmy in your Party. Make each one of them a different type by making one fight in a building, another fight in grass, and the third one fight in a cave. Then take all three of them to Pastoria City. See that house just above the Pokemart? If you talk to the guy inside with all three different kinds of Burmy he will give you the Macho Brace. You can also gain Effort Values by feeding your Pokemon "Vitamins." These are "Nutritious Drinks" which give you 10 EVs in one Stat. You can only feed your Pokemon 10 of these per stat, and I don't think they are affected by Pokerus or Macho Brace. HP Up-Hit Points Protein-Attack Iron-Defense Calcium-Special Attack Zinc-Special Defense Carbos-Speed I have also heard of other EV increasing items. They are prizes in the Battle tower. I haven't gotten as far as fighting in the Tower (My team still needs work) but what these items do is when you finish a fight they will add 4 EVs to a certain stat along with your normal EVs. This is the list of what affects what. Power Weight-Hit Points Power Bracer-Attack Power Belt-Defense Power Lens-Special Attack Power Band-Special Defense Power Ankle-Speed REDUCING EVs If you made a mistake and accidentally put the wrong kind of EVs on your Pokemon, there is a way to fix that. Certain Berries will lower the EVs on one Stat. They are: -Hit Point Evs: Pomeg Berry -Attack EVs: Kelpsy Berry -Defense EVs: Qualot Berry -Special Attack EVs: Hondew berry -Special Defense EVs: Grepa berry -Speed Evs: Tamato Berry. Each Berry will take off 10 EVs. I've heard that if your Pokemon has more than 100 EVs in one Stat, a berry will reduce the EVs of that Stat to 100. I haven't been able to prove it, though. Berries will also make your Pokemon like you more. The only downside to EV reducers is finding enough of the right berry. EASY PLACES TO TRAIN This is a list of some easy places to train each Stat. These aren't the only places, but they're the best I can think of. HIT POINTS At the beginning of the game, wild Bidoofs are worth 1 EV in Hit Points. Another good place is the Valley Windworks. You'll find wild Shellos, worth 1 EV Point each. Also if you come back later on Fridays in the game there will be a wild Drifloon there, it's also worth 1 Point. Later on in the game, Shellos and Gastrodon (Which are worth 2 Points) can also be found at Route 218. Once you beat the game and get the Pokeradar, you can use it at any of the three Lakes to find Wobuffet (Worth 2 Points.) ATTACK Wild Shinx are worth 1 EV each. They're found in Route 202, 203, and 204. Wild Machop are also worth 1 EV. They can be found on Route 207. Bibarel can be found in a LOT of places, they give two Attack EVs each. The Evolved form of Machop, Machoke, can be found in some of the later Caves. They're worth two Attack EVs. DEFENSE If you go into almost any cave in Sinnoh, you'll find wild Geodudes and Onix. They're both worth 1 Point each. Their Evolved forms, Graveler and Steelix, are 2 Points. Eterna Forest is also a good Training spot, for Silcoon and Cascoon which are both worth two points. SPECIAL ATTACK As you could tell from the earlier example I used, Gastly is worth 1 EV of Special Attack. The Old Chateau is a very good place to fight them. Route 215 has Kadabras which are worth two points. If you have any of the Third Generation Games (Like Fire Red) putting one of them in your DS will make Haunter (Worth 2 Points) and Gengar (Worth 3 Points) appear in the Old Chateau. Special Defense The most common Pokemon with Special Defense EVs are Tentacool (Worth 1 Point) and Tentacruel (Worth 2 Points.) If you haven't gotten Surf yet, you can find Mime Jr. (1 Point) and Mr. Mime (2 Points in Diamond) and Cleffa in the first floor of Mt. Coronet. SPEED Wild Starly have 1 Point of Speed EVs. They are pretty common in the beginning of the game. Zubat are also 1 Point and found in almost every cave. Their Evolved forms, Staravia and Golbat, are worth 2 Points. Later in the Game, a good place is Route 218. There are Floatzel (Worth 2 Points) Wingull (1 Point) as well as Glameow, (Worth 1 Point) if you have Pearl. CHOOSING YOUR MOVES Now you have to make the tough choice of choosing your Pokemon's attacks. It all depends on several things. STAB A Pokemon's Type affects the power of its' attacks. If the attack is the same type as the Pokemon that's using it, it gets multiplied by 1.5. In other words, it's the Same Type Attack Bonus, or STAB for short. ACCURACY Some attacks are very powerful, but have you checked out their accuracy stats? Imagine this totally hypothetical battle. You have a Weavile versus your friend and their Salamence. "Well," you say "Salamence is double weak versus Ice, no problem. I'll use Blizzard to beat them!" The Blizzard misses. The Salamence then uses Flamethrower, which gets a critical hit and your Weavile is knocked out. Too bad. In the world of Pokemon Battling, sometimes even the smallest mistake can cost you the battle. DIFFERENT ATTACKS You have to be ready to take on all kinds of other Pokemon in battles. Therefore it's usually NOT a good idea to put more than one of the same type of damaging attack on your Pokemon. Two Electric moves or two Normal moves would mean that your Pokemon wouldn't be able to do half its' moves against Ground types or Ghost types. IS THE ATTACK PHYSICAL OR SPECIAL? With the new generation of Pokemon games came a change to which attacks are Physical and which are special. Now any move with the little explosion picture is Physical, any move with the picture of what looks like a ripple is Special, and the moves with the ying-Yang picture only affect Status, they don't do any normal damage. This means that Physical Sweepers won't be able to use Surf quite as well as they used to. It's another thing a potential battler must consider. PRIORITY MOVES Sometimes it doesn't matter if your Pokemon is faster or not. There are certain moves that, no matter what, just go first or last. There's a certain order to it, though. I'm using the list from Serebii (Dot) net, so if there's any mistakes, please tell me. The ones that always go first are, in order of priority... Stage 5 -Helping Hand Stage 4 -Magic Coat -Snatch Stage 3 -Detect -Endure -Follow Me -Protect Stage 2 -Feint Stage 1 -Aqua Jet -Bide -Bullet Punch -Extremespeed -Fake Out -Ice Shard -Mach Punch -Protect -Quick Attack -Shadow Sneak -Sucker Punch -Vacuum Wave Fake Out and Sucker Punch are a bit different, though. Fake Out can only be used when your Pokemon switches in, and Sucker Punch only works when your Pokemon is attacked. Pursuit is a bit different. It goes first, but only if the Pokemon that the attack is used again is either switching out or using a move that will make it switch out, like Baton Pass or U-Turn. Most other attacks are Stage 0, but the Moves that always go last are: Stage -1 -Vital Throw Stage -2 (Serebii had a different numbering system, but I'm trying to keep it simple.) -Focus Punch Stage -3 -Avalanche -Revenge Stage -4 -Counter -Mirror Coat Stage -5 -Roar -Whirlwind Stage -6 -Trick Room When two Pokemon use two moves of the same priority, the one with the higher speed will go first. MOLD BREAKER This Ability, used by Rampardos and Pinsir, nullifies certain Abilities. Here's a list of the Abilities that are affected. Battle Armor, Clear Body, Damp, Dry Skin, Filter, Flash Fire, Flower Gift, Heatproof, Hyper Cutter, Immunity, Inner Focus, Insomnia, Keen Eye, Leaf Guard, Levitate, Lightningrod, Limber, Magma Armor, Marvel Scale, Motor Drive, Oblivious, Own Tempo, Sand Veil, Shell Armor, Shield Dust, Simple, Snow Cloak, Solid Rock, Soundproof, Sticky Hold, Storm Drain, Suction Cups, Tangled Feet, Thick Fat, Unaware, Vital Spirit, Volt Absorb, Water Absorb, Water Veil, White Smoke, and Wonder Guard. So, this means that if you have a Regigigas out with a Mold Breaker Poke, your Regigigas will be powerful right when it starts, rather than having to wait five turns. IN-GAME WEATHER Not to be confused with the real-life weather outside, (Although that would be a nifty twist if they could do it!) In-Game Weather is affected by certain moves and Abilities. In addition, they also have certain effects on the Battle. Here's the rundown. Sunny Weather Activated by the move Sunny Day, and Groudon's Ability, Drought. If a Pokemon is holding a Heat Rock when Sunny Day is used, the length of the Sunny weather will increase. The power of Fire attacks goes up by 50%, the power of Water attacks decreases by 50%. The move Solar Beam skips its' charging turn, the move Thunder goes down in accuracy to 50%, healing moves such as Synthesis, Morning Sun, and Moonlight heal 100% of a Pokemon's Hit Points, the attack Weather Ball becomes a Fire-Type attack, and the Abilities Chlorophyll, Dry Skin, Flower Gift, Leaf Guard, Forecast, and Solar Power are activated. Rainy Weather Activated by the move Rain Dance, and by Kyogre's ability, Drizzle. If a Pokemon is holding a Damp Rock when Rain dance is used, the length of the rainy weather will increase. The power of Water attacks increases by 50%, the power of Fire attacks goes down by 50%, the move Thunder increases its' accuracy to 100%, the move Solar Beam takes two turns to charge instead of one, the moves Synthesis, Morning Sun, and Moonlight only heal 25%, the attack Weather Ball becomes a Water-Type attack, and the Abilities Dry Skin, Forecast, Hydration, Rain Dish, and Swift Swim are activated. Icy Weather Activated by the move Hail, and by Snover and Abomasnow's Ability, Snow Warning. If a Pokemon is holding an Icy rock when Hail is used, the length of the Icy weather will increase. Every non-Ice Pokemon takes damage every turn, the accuracy of the move Blizzard goes up to 100%, the moves Synthesis, Morning Sun, and Moonlight only heal 25%, the attack Weather Ball becomes an Ice-type attack, and the Abilities Forecast, Ice Body, and Snow Cloak are activated. Sandstorm Activated by the move Sandstorm, and by Tyrannitar, Hippopotas and Hippowdon's Ability, Sand Stream. If a Pokemon is holding a Smooth Rock when Sandstorm is used, the length of the Sandstorm will increase. Every Pokemon that is not Rock, Ground, or Steel takes some damage every turn, a Rock-Type Pokemon's Special Defense is increased by 50%, the move Solar Beam's power is reduced, the move Thunder's accuracy is reduced to 50%, the moves Synthesis, Morning Sun, and Moonlight only heal 25%, the attack Weather Ball becomes a Rock-Type, and the Ability Sand Veil is activated. If the Weather effect is triggered by a move, such as Sunny Day, the effect will last five turns unless the Pokemon that uses the move is holding a certain rock to increase the length. If the Weather effect is triggered by an Ability, the effect will last until either the In-Game weather is changed or until the Battle ends. ITEMS Items are another vital part of battling. It's very difficult to choose just one to use, but I'll give some recommendations. -Leftovers: A VERY good item. It restores a bit of Hit Points at the end of every turn. Shell Bell does the same thing, but you need to actually attack to use it, which is kinda hard sometimes. So Leftovers are better than Shell Bell. -Chesto Berry: This is mostly good if your Pokemon has the move Rest. After it's done healing, the berry will wake up your Pokemon, leaving it ready to do some more fighting. -Lum Berry: This berry will cure ANY sort of stat ailment. Poison, Paralysis, Sleep, Confusion. You name it, a Lum will cure it. The only thing it does NOT cure is fainting. -Life Orb: It increases your Pokemon's power, but when you attack it takes 10 Percent of your Pokemon's Hit Points away. -Focus Sash: The Pokemon holding this item can't be knocked out in one turn. -Choice Band: Increases the pokemon's attack by half, but the Pokemon can ONLY use one move...Until it switches out at least. -Choice Specs: Increases the Pokemon's Special Attack by half, but the Pokemon can only use one move unless it switches out. -Choice Scarf: Increases the Pokemon's Speed by half, but the Pokemon can only use one move, unless it switches out. The problem with the Choice Items is that you're stuck using whatever move you chose. Sure, you can just switch out and change the move, but while you're swiching, the opponent has a chance to screw you up. If you don't want to be stuck with the same Move, you might want to try something like... -Muscle Band: Increases the power of Physical Attacks by 10% -Wise Glasses: Increases the power of Special Attacks by 10% -Expert Belt: Increases the power of a Move that is "Super Effective" against your opponent by 20%. Maybe they're not quite as strong as the Choice Items, but at the right time they can be even better. -The "Pinch" Berries: These each raise the power of one Stat "In a Pinch," or when your Hit points are in the red. They can only be traded over from one of the third-generation games (Like Ruby or Emerald.) They are Salac Berry (Speed), Petaya Berry (Special Attack), Liechi Berry (Attack),Ganlon Berry (Defense) and Apicot Berry (Special Defense) STRATEGY The VERY first thing you should know is what your opponent is doing. That includes: -What Pokemon they use -What attacks they will use -When they will switch out (And if so, what they will switch to.) For instance, the opponent will usually switch when their Pokemon's Stats have been affected. If their Pokemon's asleep, they won't wait two to five turns for it to wake up, they'll get it out of there. Usually, they will switch to something that can counter your Pokemon. This is another big strategy. Switching out gives the person that doesn't switch a free turn. They can do anything from increasing their Stats to winding up for a devastating Focus Punch. What switches in is equally important. Focus Punch can't hit a Ghost Type, and anything that uses Stat Boosters can be Hazed back to normal, or Roared into a forced switch. If you want to turn the battle into a running game, by switching Pokemon a lot, the opponent might ruin your plans with Pursuit or Spikes. This is where Abilities like Levitate, Water Absorb, or Volt Absorb are very powerful. That Raichu is about to use a Thunderbolt on your Skarmory...No problem. Switch to a Lanturn with Volt Absorb, then laugh as the bolt heals you. The opponent is also trying to predict what YOU will do. That adds a whole new layer to the battle. I'll use the Raichu and Skarmory from earlier as an example of how crazy prediction can get. The opponent's Skarmory looks like they can easily be hit with a Thunderbolt, but you know they have a Volt-Absorbing Lanturn on their Team. What's to stop them from switching out and laughing in your face when Thunderbolt is made completely useless? So, you use a different attack. You go for a Nasty Plot. Then when the opponent's Lanturn arrives, it'll get hit with a pumped-up Grass Knot. But that's only one thing that could happen. Maybe the opponent will do something completely different. Maybe they'll Switch, maybe they'll use Roar to get rid of the Pokemon you're using. It's times like this when the "Children's" game of Pokemon becomes a very big mind game. Another good strategy is to ALWAYS expect the worst. If you must assume anything, assume that the opponent has a move that could beat you. When the opponent uses a move that has a chance of another effect, like Ice Beam, you prepare for the worst, that your Pokemon will get frozen. This way, you aren't terribly surprised when it actually happens, and if it doesn't, it's a pleasant surprise. Whatever you do, try not to let your opponent use Stat-Boosting moves. If you see your opponent get in more than one Swords Dance, Calm Mind, Curse, or any other move like that, either use a Hazer, or bring in a Pokemon with Roar. Don't let a good Pokemon faint if you can help it. Even Exploders and Self-Destructers. You might need that Pokemon further on in the Battle. If the Pokemon's Hit Points are getting low, try and find a way to switch it out, but if there's no way that the next Pokemon can survive a hit, then sometimes it's better to let it faint. Then you can come back with a Fake Out or an Ice Shard. The best way to learn Strategy without risking a loss is to look around on the Internet. There are several Websites where players have uploaded videos of their Pokemon Battles for others to watch. Naming your Pokemon If you want to try messing around with your opponent's mind, or at least to give them a good laugh, try giving your Pokemon some funny names. A Salamence named "PhysSwper" makes you think it'll be a Physical Sweeper, right? But if it's a Special Sweeper then you might just take your opponent by surprise. Then there's the old Name your Pokemon after another Pokemon joke. A Blissey named "Tyranitar", an Alakazam named "Weavile", or a Gyarados named "Pikachu" are some good examples. You can also name your Pokemon after glitches, but this may freak out your opponent so much that they disconnect. I have a Porygon-Z named "Missingno," for instance, some other names you can use are "Bad Egg", or "Bad Hack." Sometimes a Pokemon earns its' name in Battle. After taking about a half-dozen Critical Hits on my Gliscor, I named it "Crit-Bait." Other good names might include "StilStnding" for a Pokemon that just won't get knocked out, or "BtesthDust" for a Pokemon that always gets knocked out. If you're doing a Double Battle, you can name your starting Pokemon something funny. At the beginning of the Battle, it says something like "Go _____ and ______!" So if you name your Pokemon something like "Away" and "NvrcomeBck" then it'll come out looking like "Go, Away and NvrcomeBck!" And for laughs, you can try and scare your opponent with the dreaded "Cuddles." Cheating Cheating is one of those things where everyone has a different opinion about it. I don't like cheating, but I will admit that it is pretty handy at times. Of course, that's because I spent hours trying to hatch a Pokemon of the right Nature. On the other hand, if you come across a Pokemon with say all stats at 999, or a Spiritomb with Wonder Guard, that's just cheap. Legendaries are also Hacked a lot. Mostly because it's the only way to get Shaymin or Arceus. If the opponent is running a Team with some obviously hacked Pokemon, do not panic. Sometimes the cheaters are so full of themselves "Wow, look at me! I cheated! You can't beat me now!" that they will make a fatal mistake and lose. For instance, people who use Wonder Guard with everything often forget that moves like Will-o-Wisp, Toxic, and Leech Seed aren't affected by Wonder Guard. The easy way to find out if the opponent cheated is to find out what Pokemon they're using, and what moves their Pokemon have before the battle. If it's fairly obvious they cheated, you can refuse to battle them. Plus, if you find out what their Team is it'll make it that much easier to counter them. If they lie or say "It's none of your business," then you don't have to battle them anymore. In Battle, you can sometimes tell they cheated by looking at the Pokemon's name. If it says something like "Player sent out Gyarados !" With a couple of blank spaces after the name, it usually means the Pokemon was hacked. Either that, or the opponent for some reason just put a couple of blank spaces after their Pokemon's name. If you're at a Tournament, tell whoever's in charge. Even if they don't care about Pokemon, they shouldn't be letting any obvious cheaters win. Breeding and Breeding Chains Since the old days of Gold and Silver, Pokemon Breeding has been the same. You leave two Pokemon at the Day-Care Center and if they are both different genders and in the same Breeding Group, they'll make an Egg. The baby that hatches from the Egg will be the same species as its mother and it will have the TMs (If the Mother's Species can learn them) of its' Father. If the Father knows any of the Egg Moves the Baby can learn, these will be passed down, too. If the mother is the right Nature, and it's holding an Everstone there is a better chance of the baby hatching with that Nature, something that comes in VERY handy. So, what if you want the Baby to learn more than one Egg Move? That's where Breeding Chains come in. The first thing to do is figure out what Pokemon learns the moves. If you have a compatible pokemon that say learns one move naturally and the other one as an Egg Move, you can breed it with a different Pokemon to get the moves you need. Okay, as an example say you want an Electivire with both Cross Chop and Ice Punch. You figure out what learns the moves. One Pokemon in Electivire's Breeding group is Machop. It learns Cross Chop naturally, but Ice Punch is an Egg Move. So, you find a Pokemon that learns Ice Punch naturally, or from the Move Tutor. Hitmonchan and Medicham learn it, plus they're in the same Breeding group as Electivire and Machop. Here's how the Breeding Chain goes. Medicham (Male, with Ice Punch)+Machop (Female) | Machop (Male, Leveled up to learn Cross Chop)+Electabuzz (Female) | Elekid (With Cross Chop and Ice Punch.) The trick is finding a father that learns the right moves. If the Egg you get from the first generation is female, either reset your game or breed more Babies until you get a male. Breeding is also a way to not waste TMs. If you find a father who learns the TM naturally, you can breed it from Pokemon to Pokemon until you get to the Species you want. Just a reminder though. What the Day-Care man says while your Pokemon are in the Day Care depends on how compatible they are. "They prefer to play with other Pokemon" means that your Pokemon are either the wrong gender or they're not compatible Species. In other words, no egg. If the man says "They don't get along too well," it means that you WILL get an Egg, but it may take longer than normal. This is something I see a lot on the Message Boards I hang out at. People think their Pokemon hate each other, so they won't get an Egg, but they're wrong. The message comes up because the Pokemon are different species, and from the same Trainer. "They seem to get along" is what the man says when your Pokemon are either the same species or from different Trainers. It means there's a better chance of getting an Egg faster. He apparently also says when the Pokemon are the same Species and from different Trainers, but I haven't tried it with the exact same species, just Evolved forms of the same species. Wi-Fi Battling Okay, to have a Wi-Fi Battle, first you and your opponent must exchange Friend Codes. Friend Codes, or FC's for short, are a group of 12 numbers that identify you on the Internet. The FAQ at the bottom of this Guide has a part about finding your Friend Code. Anyways, once you've both exchanged Friend Codes, you get your DS in Wi-Fi mode by going downstairs when you're in a Pokemon Center. Going upstairs will bring you to the Union Room, but that's not quite the same, it's for when you |
Comments
Sorry, to fulfil this action you have to be CheatsGuru User
Another Pokemon Pearl Walkthrough :
|
|
• Moshi Monsters cheats, Android • Plants vs. Zombies cheats, NDS, XBOX 360, PS3, IPHONE, Android • Pokemon Heart Gold Version cheats • Pokemon Soul Silver cheats • The Lord of the Rings: War in the North cheats, XBOX 360, PS3 • Shogun 2: Total War cheats • BioShock Infinite cheats, XBOX 360, PS3 • Darksiders 2 cheats, XBOX 360, PS3 • Call of Duty: Modern Warfare 3 cheats, PC, NDS, WII, PS3 • Elder Scrolls V: Skyrim cheats, XBOX 360, PS3 • Torchlight II cheats • Borderlands 2 cheats, XBOX 360, PS3 • Temple Run cheats • Jagged Alliance: Back in Action cheats • XCom: Enemy Unknown cheats, XBOX 360, PS3