Pokemon Ranger: Shadows of Almia Walkthrough :
This walkthrough for Pokemon Ranger: Shadows of Almia [Nintendo DS] has been posted at 03 Apr 2009 by jeff45086 and is called "Full parts". The Walkthrough have a rating 1 by 1 our users and has been commented 15 times. If walkthrough is usable don't forgot thumbs up jeff45086 and share this with your freinds. And most important we have 7 other walkthroughs for Pokemon Ranger: Shadows of Almia, read them all!
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Walkthrough - Full partsas soon as you start a new game, you will be able to pick your character's gender. You will then automatically be put into a scene where you must capture a Pikachu. The capturing aspect is the core of the game, so you had best get used to it right away. Either way, capture the Pikachu and you will find that it was only an exercise at the Ranger School. It turns out that the capture was your entrance exam into the school, so it's good you passed. You will meet your teacher, Ms. April, and then you will be led into the school building for your first class. The next scene will be in your classroom, where you will get to name your character. Do so, then sit through the conversation. Ms. April will tell you about the buttons in the bottom corners of your touch screen, as well as information about your School Styler (what you use to capture the Pokmon). At this point, you can only have 3 Pokmon with you at a given time. When the teacher leaves, she will ask the girl Rhythmi to give you a tour. She will show you the save machine in the room, so remember to save whenever you see one (now included). After that, leave the classroom. Visit the bottom-right room (Mr. Kincaid's class), as well as the two rooms to the north (Library and Staff Room). Also, go upstairs (you're not allowed in the basement right now) and you will see the Dorm. At each room, feel free to talk to the people if you want. Go back downstairs and the bell will ring, which means you can go outside. Do so by exiting to the south. Schoolyard ---------- Out here, Rhythmi will lead you to the Training Room nearby. Go in there and you will meet the teachers inside, who will each give you special lessons on two of the essentials in the game. Go back outside after the lessons and you will be asked to help capture some Bidoofs. Run around the area and capture the Bidoofs, then watch the scene after they are gathered with Keith's help. There is one more area that Rhythmi wants to show you, in the area to the southeast. You can wander around the schoolyard area and capture a number of different Pokmon to become more accustomed to how the game works, as well as the different field abilities, plus it's good experience. When you are ready, go southeast to the next area, where you will see Ascension Square and the Pledge Stone. After that, the bell will ring and you will go back to the school. Ranger School ------------- At night in the dorms, talk to Keith twice and you will meet Rhythmi outside. You will be sent on a initiation mission of sorts, to find four Stylers in the rooms downstairs, and drop them off in the basement. So, head downstairs and capture the Bidoof in the main room. Head into the Library (northwest) first. Break the crates with the Bidoofs and capture the Pichu, then pick up the Styler in the northwest area. In the Staff Room (northeast), capture the Pichu to get the second Styler. In Mr. Kincaid's room (southeast), capture the Zubat and take the Styler in the northwest corner. Now, capture a Bidoof and go to your own classroom. There will be several crates in this room; use the Bidoof's Crush 1 to break the crate next to the save machine, and you will find the last Styler. Save while you are here, then exit and capture a Bidoof before heading downstairs to the basement. Break the crate with Bidoof, then capture a Zubat and break the fence with its Cut 1. Approach the door and you will have to capture four Gastlys. They will vanish periodically, but overall it is a simple battle to get through. Once you captured the Gastly, Mr. Kincaid will come out, and you and Keith will run off. Watch the scene, then read the letter from your little sister. In the classroom scene, you will have an Outside Class, so you have to head to Ascension Square. Save your game, then exit the school and head southeast to your destination. Ascension Square ---------------- Here is where you will have the Outdoor Class, during which you meet Crawford from Vientown. After a lot of talking, Crawford will leave due to an emergency, and you will all go back to class. You will receive a letter from your little sister at this point. Ranger School ------------- Back in class, you will sit through another lesson until Mr. Kincaid shows up. He will mention that some Stylers have been stolen, presumably by Keith. You and Rhythmi will receive regular Stylers to practice with, so now you have to go searching for Keith. Check every room on the first floor and talk to everyone, then go upstairs. Rhythmi will call you back down, so go talk to her and Janice will mention finding a Styler outside. So, you will both head out there. Schoolyard ---------- Outside, you will find another Styler on the grass. Head south and you will spot another one atop the stairs, and then voices will be heard. Down the stairs, you will find Keith and the man who really stole the Stylers. He will try to get away, but a Slakoth will fall on him. Capture it and Ms. April will let the thief off the hook. As a result, you will go back to the school. Ranger School ------------- Back at the school, the situation will be explained to the Principal in the Staff Room. Following this, you will receive another letter from your little sister. The next day, you will be in class, where you will get to go on your 1-day internship. You will be going to the Ranger Base in Vientown, where you will meet with Crawford. Keith will also join you on this trip, since he was also assigned to Vientown. When you are ready, save your game and exit the school. Schoolyard ---------- Out here, head directly south and down the steps to the next area. School Gate ----------- There, you will hear a man named Little Tim calling for help against the Bidoofs. Capture the aggressive Bidoofs (Keith will get one, you get the other) and they will run away. After Little Tim leaves, head south through the gate and Ms. April will praise you for what just happened. Continue south and west to the School Road. School Road ----------- Head west across the bridge and you will find a little girl in distress. Ponte and Issac will come, and Issac will take his sister (the girl) with him. After that, continue onward to the next part. Capture the Pokmon along the way if you want, then keep going and you will enter Vientown. Vientown -------- When you arrive here, you will automatically head to the Ranger Base (it's like the Pokmon Center in the original Pokmon games; you can save and recharge your Styler here). Go inside and talk to the Operator to receive a parcel which is to be delivered to Breeze Hill. Exit the building and head directly west to the next area, which is Nabiki Beach. Nabiki Beach ------------ Here, head south and to the west when you reach the beach itself. Go up the steps at the other end and you will meet Mr. Woodward, who will talk briefly about Partner Pokmon. After that, continue heading northward to Breeze Hill. Breeze Hill ----------- Head north through the area and you will meet the other Rangers. Once you deliver the parcel and find out what it really was, talk to everyone then try to leave. A boy will appear calling for the other Rangers to help, so head back down to the beach. Nabiki Beach ------------ You will find several Pokmon running wild on the beach, circling the couple that was standing there before. Your job is to pick one of the three Pokmon you met a few moments ago (Starly, Munchlax, Pachirisu) and capture it as your objective in your very first mission. =========================================== Rookie Mission: Sooth Pokmon on the Beach! =========================================== Nabiki Beach ------------ Choose wisely, as the Pokmon you capture here will end up being your first Partner Pokmon later in the game. Once that's over, you will head back to the Ranger Base. Vientown -------- Back at the base, you will meet Professor Hastings briefly. You will then end up outside, where the Pokmon you captured is waiting for you. Unfortunately, you cannot keep it just yet. There is nothing more to do here now, so head east along the School Road. School Road ----------- When you reach the bridge area, you will have to part ways with the Pokmon you captured. Rhythmi will appear, and the three of you will head back to school. Another letter from your sister will appear, too. Ranger School ------------- Here again, you will find that today is graduation day! When you have control, exit the classroom and head outside to the schoolyard. Once you get out there, the bell will ring, so you will be back inside. The graduation ceremony will commence, but will be interrupted by a loud noise from the basement. Two Tangrowths will emerge and you will have to capture them; Keith will take one and you will get the other. Be careful of its attacks and quicky capture it to restore peace in the school. The graduation ceremony will commence once again, and once it is over, you will be back at your home. Chicole Village --------------- After you wake up, talk to your family downstairs. They will suggest that you go meet the neighbors, so head outside. Enter the other houses and talk to everyone. Save your game at the Save Machine and head north to the Chicole Path, and follow it to reach Vientown. Vientown -------- When you arrive, Luana will greet you. Head to the Ranger Base with her and you will be greeted by the other Rangers. Enter the back room to change into the new uniform, and Barlow will give you the Capture Styler to officiate your new Ranger status! Crawford will explain what Pok Assists are, and then demonstrate it in battle. Following this, Barlow will introduce the rest of the team, and you will be given your first real mission: deliver the Vien Tribune to everyone in Vientown and Chicole Village. So, head outside to begin. ================================ Mission 1: Deliver Vien Tribune! ================================ Vientown -------- Now it's time to start your mission, so enter the other three buildings in Vientown. One of the residents is not home, so head west to Nabiki Beach to deliver the paper to Mr. Woodward. Nabiki Beach ------------ When you come to the beach, you will be met by the Pokmon from before. It will now become your official Partner Pokmon, and Crawford will explain how it can help you with captures. After that, head back to town and continue southward to Chicole Village. Chicole Village --------------- Here, visit all four of the houses and deliver the Vien Tribune to the residents. Once you are done, Crawford will suggest heading back to the base, so do just that. Head north along the Chicole Path and return to Vientown. Vientown -------- In the Ranger Base, talk to Barlow and choose to rest. The next day, you will be sent on another mission with Crawford, this time to a nearby cave to investigate some strange noises. Save your game, then exit the base and head west to the beach. Nabiki Beach ------------ At the beach, go south and Crawford will warn you about the slime left behind by the Shellos. Capture it if you want, then continue westward to spot the cave. Go north and capture a Glameow, then enter the Marine Cave. ======================================= Mission 2: Investigate the Marine Cave! ======================================= Marine Cave ----------- Inside, you will find that a machine is causing pulses which confuse the Pokmon. If you enter battle against any of them, they will run away after you capture them. Defeat the Zubat, then go north and use Cut 1 (the Glameow I had you capture before will help) on the wooden fence. After that, go all the way northward and you will spot some Pokmon circling near the pulsing machine. You will need Soak 2 to stop it, so head into the next room to the north. In the second room, the machine does not affect the Pokmon so you can capture them normally here. Take the western path and you will hear a Pokmon crying behind a giant boulder. Take the eastern path around to reach a Nosepass; capture it and go back to the boulder. Also, capture a Squirtle or Shellos so you can use its Soak 1 to capture a Geodude. Use Nosepass to clear the boulder with Crush 2, then enter that room. Capture the Gastrodon in there and exit the room. Head south to reach the first room with the pulsing machine. Ignore it for now and head south and east into another section with an opening blocked by a boulder. Use a Geodude's Crush 1 to get through it. In that room, you will find a Rugged Rock; use Soak 2 (Gastrodon) to reveal the Graveler. Capture it and leave the room. Now, get another Gastrodon from the same place you found it before, and return to the pulsing machine area. This time, use the Gastrodon's Soak 2 against the strange machine. This will destroy the machine, freeing the Pokmon from their trance. Crawford will stay behind, so head south and exit the cave. Nabiki Beach ------------ Outside, head all the way east to the second set of stairs. Big Bertha will come looking for Crawford, so once she leaves, head northeast into Vientown. Vientown -------- Back in town, head directly to the Ranger Base. Barlow will give you the Mission Clear, as well as promote you to Ranger Rank 1! You will now be able to use Pok Assist Bug as well. Following a brief discussion, Little Tim will come in asking for someone to assist him on a Quest. Barlow will explain how to use that option on the menu screen. Basically, Quests are like side missions, so be sure to do them whenever possible! Exit the Ranger Base and go do that Quest if you want. There will be a second one available after you complete the first one. Whenever you are done, return to the Ranger Base and you will find that Crawford has returned with the machine. After the conversation, talk to Barlow and decide to rest. The next day, you will hear that the Vien Forest is on fire, and so you and Luana are sent to take care of it. So, save your game and exit the base, then exit town via the northern path to enter the forest. ====================================== Mission 3: Fight the Vien Forest Fire! ====================================== Vien Forest ----------- Here, head north and you will see a girl whose Happiny have run off. There are three of them in the area, and you need to rescue them all. Go all the way west from Mimi and head south from the Shinx, and you will find the first Happiny to capture. Return it to Mimi, then head southwest from the girl and a burning log will fall from above. Capture the four Budews that jump out, and you will have to find a way to clear the log. Head north across the bridge into the next area. There, capture the Wartortle and head back to the previous area. Go south and use Wartortle's Soak 2 to clear the burning log. Now, go south to the intersection, then head east to find the second Happiny. Head all the way west to find the third Happiny. Capture the Wartortle in the west alcove, then go back to Mimi and return the rest of the Happiny. Now that's done, go back to where you just found the Wartortle. Go north from there and use its Soak 2 to clear the next burning log. From here, go all the way north to reach a save point. Capture another Wartortle, then head into the north area. Talk to Crawford here and he will ask you to find a Blastoise. Go west and then south to the area by the waterfront. You will spot a Blastoise walking around. The trick here is that you must approach it from behind; if it spots you, it will automatically charge towards you, causing 2 HP of damage. Anyway, capture it (be careful of its puddle attack which comes when it has "!!" over its head, and the water jet attack with "!"). You can continue to the western area and capture a Grotle in the same manner, sneaking up from behind. When you're done here, go back to where you saw Crawford. Go a little bit east of him until you see a "" over your head. Use Blastoise's Rain Dance at that point and the forest fire will be put out. Luana and Crawford will find a mysterious guy running away, and will escort him back to the base. When you have control, you can wander around to find a Combee (they weren't around during the fire). When you're done here, make your way south to the next area, then to the southeast to exit the forest. Vientown -------- Back in town, head to the Ranger Base. Barlow will promote you to Ranger Rank 2, which allows you to use the Pok Assists Fire and Fighting! The strange man won't talk, so Barlow will ask you to patrol the town. This is a good time to do some Quests, as a few have become available. When you're done wandering, talk to Barlow and you will be able to rest. You will then be asked to go to the forest to make sure Professor Hastings is not lost. So, exit the base and head north towards the forest. As you approach, the professor will appear, so bring him to the base. The professor will say that more of the strange machines are in Pueltown. You and Luana will then be sent on a mission to Pueltown to investigate. So, head north into the Vien Forest once again. Vien Forest ----------- Back in the forest, go all the way north and cross the bridge into the second area. There, follow the path going to the north along the east side. In the next area, you will find the barriers from earlier are gone, so continue northward to the Lookout Ridge. After taking in the view, continue southwest to the next area. Head southward and you will see a path branching off to the east. If you go that way, you will find a cave inside which a rare Pokmon can always be found (so says the guy outside). Continue to the south and west to reach the next area. Capture the Bibarel sitting by the water and head north into Pueltown. Pueltown -------- When you enter the town, you will notice that the Pokmon are confused, much like in the Marine Cave earlier. Talk to Brook and he will mention that some shady people have been moving the strange machines around town. At this point, your mission will begin. ======================================== Mission 4: Destroy the Strange Machines! ======================================== Pueltown -------- Luana will lead you to the Ranger Depot, which is the same as the Ranger Base. Go inside to recharge/save, then exit. On the path directly east of the depot, you will spot one of those strange machines. Use the Bibarel's Soak 2 (capture it from the last area of Vien Forest) to destroy the machine. Watch the scene of the two guys talking about the machines above. There are more machines to deal with, so capture another Bibarel. Use it to destroy the second machine further north. The Pokmon blocking the path up the stairs will disperse, and Brook will run ahead. Before you continue, capture a Growlithe near the Ranger Depot. Then, follow Brook up the steps into the northwest area. You will find more hypnotized Pokmon in this area, so continue onward and you will spot a green machine instead of the red ones. Use Growlithe's Burn 2 to destroy it. There is another machine up ahead, so get another Growlithe and destroy that one as well. Once you do that, two shady men will appear before running off. If you capture a Voltorb nearby, you can use its Electrify 2 to open the gate to the south, which opens up another path to the first area of town. Take that path and bring back another Growlithe while you're there. Now, follow those guys and head east to the next area. Run across the high path and capture an Elekid, then enter the following section. You will spot a girl surrounded by Pokmon, who Brook tries to help. They are both stuck, so have Growlithe destroy the machine nearby. Also, have the Elekid open the gate to the south to allow for easier passage through town. Get another Elekid and take the path you just opened up south of where Brook and Melody are trapped. Destroy the blue machine with Electrify 2. Now that the Pokmon are free, you will find out that the shady gang is at the harbor. Go south and east to reach a Save Machine; use it if you wish, then go to the eastern area. There are more hypnotized Pokmon here, so head east and north through the harbor area. You will listen in on a conversation with those shady guys surrounding another of their machines. When prompted, say yes and you will confront the group. It turns out they are members of Team Dim Sun. They will send a group of Rattatas at you, so capture them quickly. They will then send their Toxicroak to attack you. It is a harder fight, so watch out for its poisonous attacks (there are two of them, "!" is a cloud and the other "!!" is a puddle). Once you capture it, the group will escape on a boat. Your work here is done, so now you have to head all the way back to Vientown via the forest. Vientown -------- When you make it back to town, visit the Ranger Base of course. After the mission is cleared by Barlow, choose to rest and the next day will come. Ollie will finally talk, and so you will choose to free him. Once that's over, Barlow will send you to go patrolling the area. Exit the base and Ollie will ask you to bring him to Chicole Village. Head south from here along the path to reach the village. Chicole Village --------------- Once you arrive, your sister will ask you to help with a hat ghost in the Partner Farm. So, head all the way south into the Partner Farm area. Partner Farm ------------ Here, you will spot the hat moving around. It ends up being a Kricketot, so capture it. It will become your new Partner Pokmon. Note that it does not replace your current partner. You can have many partners, but only one can come with you at a given time; the others remain at Partner Farm where you can switch them at any point. Now that you're done here, head back into the village. Chicole Village --------------- Take Ollie to the southeast house (the one next to yours). After he reconciles with his mother, leave the house and head back to Vientown. Vientown -------- Upon your return, go do a couple of quests if you want. Otherwise, go to the Ranger Base. Talk to Barlow and choose to rest, and you will find that he will leave with Professor Hastings temporarily. The next day, Barlow will send you a voicemail saying to get to Pueltown. So, head through the forest to the north and continue to Pueltown. Pueltown -------- Once you arrive here, Barlow will take you to the bridge which is retracted. Brook is the one in charge of the bridge, but he is not here. Someone nearby mentions that he was spotted by the harbor, so head to the eastern area of town to reach the harbor. Talk to Brook and he will tell you that the key to the bridge is missing, lost from when he went swimming before. Barlow will give you the Micro Aqualung so you can breathe underwater. Brook will then take you out to sea on a boat, and then you'll dive into the sea. Puel Sea -------- At the sea bottom, you will see a bright spot to the south, which is where the key is. Swim towards it and you will see a Sharpedo eat up the key before swimming away. At this point, it becomes an actual mission. ======================================= Mission 5: Recover a Key from Sharpedo! ======================================= Puel Sea -------- From where the key was, swim southward into the second area. Here, you will start to see the strong water currents keeping you from entering the side areas. Head to the southwest and you will see a couple of small rocks blocking your path. Capture a Finneon so you can use its Crush 1 to destroy them. Up ahead, you will see the Sharpedo swimming below. Capture the Staryu, then swim back north to the previous area. When you enter this area again, go east and you will see a couple pieces of wood in the way. Use Staryu's Cut 1 to clear the way, then continue northeast into a new segment. Capture another Staryu in here and make your way to the southeast, where another wood block is in the way. Barlow will contact you with a hint about swimming in the deep water. Continue onward and capture the Mantine swimming around, then head to the next area. Capture another Mantine as you go to the south, avoiding the water current to the west. Head all the way south to the deeper section and a "" will appear; use a Mantine's Swim ability to head into the deep water. So, swim westward into the following area. You will spot the Sharpedo ahead, so swim to the north and west, then through a water current to the south. Go through the next current to the east, and head back to the shallow waters via the west ledge. Up there, continue west to the next section. In the next area, save your game at the machine. Up ahead, Barlow will contact you again. For this next part, there will be sections of strong water currents. The Sharpedo will be swimming around the room as well. The only way you can catch up is by using the water currents and cutting corners as you move around the area. Once you get used to where the currents are, this will be easy. Once you catch up to the Sharpedo, capture it and you will receive the Bridge Key. You will then surface and return to Pueltown. Pueltown -------- With the mission clear, you will become a Rank 3 Ranger, which allows you to use the Pok Assists Ground and Steel. You will also be allowed to have up to four Friend Pokmon with you at once! Head south and west out of this area, and continue west until you reach the Ranger Depot. From there, head all the way north to the bridge. Brook will lower the bridge, then the professor and Barlow will run off. You will meet a man named Murph, so continue with him northward to Altru Park. Altru Park ---------- Shortly after arriving here, you will meet up with Issac. He will invite you to his workplace, so head all the way north to the next area, and then onward into the Altru Building. Altru Building -------------- Issac will give you a tour of the lobby area, and then an event will occur. You will get to meet the president of Altru, Inc. After he and Issac leave, exit the building. Altru Park ---------- Back outside, go south and Barlow will contact you. He will tell you to meet at the Union Headquarters, and to bring a Pokmon to destroy the red machines. In Altru Park, take the western exit to Union Road. Union Road ---------- In this area, head west and capture some new Pokmon if you want, then continue to the second area. There, go all the way west and capture the Bibarel near the stream. Go up the steps to the north and continue onward to reach the Ranger Union. Ranger Union ------------ When you arrive, go up the steps and enter the HQ building. Inside, recharge at the front desk, then go up the escalator as Murph tells you to. Up there, you will meet Nage, who will lead you to the conference room. When asked, use your Bibarel to destroy the red machine. After a bit of conversation and explaining, Wendy will ask you four questions. Say yes to all of them, then after a while more, everyone will leave. So, exit the room and save your game. Explore the building if you want, then go into the research room on the east side of the second floor. Talk to Barlow and you will be able to rest for the night. The following morning, go downstairs and meet with Barlow in the lobby. He wants to go back to Vientown, so exit the building and head south to the Union Road. Union Road ---------- Here, head south and you will feel a small quake occur. Continue to the east and a stronger tremor will take place, causing a lady to come out of the cabin. She will tell you about someone with big Pokmon on the Peril Cliffs, so your new mission is to go investigate the area. So, from the cabin, head north to the Peril Cliffs. ======================================== Mission 6: Seek the Origin of the Quake! ======================================== Peril Cliffs ------------ In this area, go north and east to find a wall of vines. Climb the vines to reach the upper ledge, and head north some more. You will find that you cannot go east for now, due to a giant boulder being in the way. Climb the second set of vines and Barlow will point out another vine above. If you don't have one already, capture a Staravia. Use its Cut 2 ability to cut the vine down, allowing you to continue upward. Climb the vine and save at the machine, then go east. Barlow will show you the springy grass, which if you walk on it, you will be sprung across to another ledge. Do so and you will land on the eastern platform, so continue to the next area. You will find the source of the tremors below, but you cannot reach it just yet. Climb the vines to reach the northern area. Here, you will spot a Pinsir to the west. Be careful because if it spots you, it will charge at you to attack for 3 HP. Capture it by waiting from a distance, then running behind it. Anyway, capture a Staravia and use it to cut the vine above the east side of the cliff above. Climb the vine and go west, and capture a Magnemite if you need its Recharge ability (you probably will at this point). Climb the high wall of vines to the north, and head east once you reach the top. Be careful of the Gligars floating around; if one spots you, it will charge, knocking you down to the ground below and causing 3 HP damage. If you go all the way east to the far ledge, you can use Staravia to cut another vine so you can reach the Cherrim up there. Otherwise, climb down the vines that lead to the lower area. From here, go southeast and you will reach a Save Machine. Recharge with the Magnemite if you want to capture it. Also, there were two Mawiles in this area; make sure you capture both of them (you will see why soon). Once you do that, head past the save machine and go into the next area. You will encounter more hypnotized Pokmon here, as well as two of the yellow machines. Go east and drop down to the first ledge below. Jump to the east from there. When you reach the bottom area, head east and climb some vines. Up on the next ledge, use the springy grass and make your way to the top of the cliffs. Destroy the first yellow machine up there (you need Mawile's Crush 2). Next, bounce on the springy grass to reach the west platform. Drop down to the first ledge below, but this time, jump to the west. When you reach the lower area, destroy the second machine and the Pokmon in the area will become free from their trances. With that done, go west to the new area. Save your game here, then climb down to the area below. Go west and Barlow will mention that you have to stop the Rampardos by capturing them. You will likely need to use Pok Assists to aid in the battle (I recommend the Cherrim and Aron), so when you are ready, say yes. Confront the "geologist" (say no when asked if you believe him), and he will send the Rampardos after you. It is a tough battle, so you need to be quick to draw circles around it in between its own attacks. When it has the "!!!" over its head, be VERY careful since boulders will fall from above causing 10 HP of damage each if they hit you! If you feel that Rampardos is moving too quickly for you to make any progress, use a Pok Assist to slow it down a little bit. Once the capture is complete, the Team Dim Sun member will run away. Barlow will mention reporting back to the lady in the cabin, so head west to the next area. Bounce on the springy grass to get past the boulder, and climb down the vines ahead. From there, go south and exit the area entirely. Union Road ---------- Upon your return, go south and talk to the lady outside of the cabin. After that is settled, Barlow will promote you to Rank 4! This will allow you to use the following Pok Assists: Poison, Ghost, Psychic, and Dark. With that done, the next step is to return to Vientown. So, head east to the next area. You will see two Doduos appear, and Barlow will have you capture a Doduo. Once you do that, Barlow will tell you that you can use its Agility move to ride it, allowing you to move much faster. You still need to go to Vientown, so make your way through Altru Park, Pueltown, and the Vien Forest. Along the way, feel free to do some quests if you so desire. Ultimately, you need to get back to Vientown. Vientown -------- Of course, when you return to Vientown, visit the base and rest. The next day, you will be greeted by Crawford who will give you your next mission. It is the Ranger School's Outdoor Class, and you are being sent to teach it. So, exit town to the exit and take the School Road to get there, of course. School Road ----------- When you reach the area by the bridge, you will encounter Team Dim Sun. Capture the Croagunk they send to attack you, and it will become a new Partner Pokmon! Once you're done here, continue east to the school. School Gate ----------- Head east and go through the school's gate, and you will meet Ms. April again. She will escort you to the school, and the mission will begin. ================================== Mission 7: Teach at Ranger School! ================================== Schoolyard ---------- Still outside in the schoolyard, head north into the school building itself. Ranger School ------------- Inside, head into the Staff Room (northeast room on the first floor). There, talk to the Principal. After that, you will be out at Ascension Square. Ascension Square ---------------- Out here, you will be taking part in the Outdoor Class which you are teaching. Answer the many questions how you want, then afterwards you will be interrupted by the Team Dim Sun guys from before. They will send two Carnivines after you, so capture them both. Following this bit of excitement, the class will end and you will be free to leave after the Principal asks you one last question. So, head back to Vientown. Vientown -------- Once you return safely to town, go to the Ranger Base and talk to Crawford. Choose to rest, then when you wake up, you will be again greeted by him. Crawford will ask you to go to Boyleland to search for Barlow. To get there, you need to take a boat from Pueltown, so head to Pueltown now. Pueltown -------- When you arrive, head to the harbor area obviously. Enter the building and talk to the captain in red, and he will take you to Boyleland. Enjoy the scenery along the way and you will soon arrive at your destination. Boyleland --------- Here, go east and up the steps to meet a little girl. After she talks to you, go north to find a man blocking the entrance to a cave. Talk to both men and you will find that you need the Elder's permission to enter. So, visit the Elder in the southwest house, and he will grant you the permission you needed. Exit the house and you will see a group of Drifloon heading to the north. Go back to the cave and talk to the man, and he will allow you to enter, so go inside. Volcano Cave ------------ Starting off, head northwest and you will see a path of smoke leading to the east. You can't do anything about it just yet, so go north and west to go outside. You will spot the Drifloons from outside entering the cave, so go back inside and you will see them. Be careful around the Slugmas, as they leave a trail of lava which will damage you if you touch it (like the Shellos from earlier). Capture a Drifloon and head to the smoke trail, and a "" will appear. Use the Drifloon's Airlift ability to float across the gap. At the other side, go north and you will find Barlow's Styler. Capture another Drifloon and enter the next room to the north. There, you will encounter a couple of Team Dim Sun goons who will run off. Go forward and use the Drifloon to cross the gap. Capture the Pikachu whose Recharge 3 will come very much in handy. Further along, you will run into a Team Dim Sun guy who will send a Slugma and Magcargo to attack. Capture them both and the guy's machine will break, causing him to run away. From here, continue south and west along the upper path. If you have a Drifloon, you can take the path to the south as a shortcut to the room's entrance. Otherwise, go west into the new area. Save your game if you like, then follow the path until you are confronted by another Team Dim Sun minion. Capture the Kangaskhan it sends your way, and the guy will leave. Capture a Drifloon ahead, then go back south and up the steps to the upper plateau. Use its ability to float to the west, and enter the cave. Capture a Shuppet in the cave, then exit. Capture another Drifloon and follow the path around to the end, then use its Airlift to get across. Head north from here and you will be confronted once more by Team Dim Sun. They will block the way forward, so you need to find another way for now. Beware of the Rhyhorn to the east, since if it spots you, it will charge to attack (if you want to capture it, approach it from behind). Anyway, head west and north along the upper path until you come to the sealed door. Use Shuppet's Psy Power 1 to open it, then enter the room. Capture the Muk inside, and bring it to the boulder in the previous room. Use its ability to destroy the boulder, then continue northward. As you approach the door, those two minions will reappear and send three Numels after you. Capture them, then enter the room ahead. In the next area, you will spot the missing Pokmon and Barlow ahead. Several Team Dim Sun guards will be sent to patrol the area, and you will have two minutes to reach the cargo ship at the dock (you will get more time if you are caught, so it is not a big deal if you make a mistake). As you progress through the area, observe the movement patterns of the guards so that you can slip around without being seen. When you reach the cargo ship, two minions will send a couple of Beedrills and a Gloom to attack you. Capture them, then board the ship to begin the mission proper. =================================== Mission 8: Look for Missing Barlow! =================================== Cargo Ship ---------- Aboard the ship, go forward and save your game. Capture the Pikachu for its ability even if you don't need it right now, then head north. When you are faced by the Team Dim Sun minions, capture the two Machokes they send your way. After they flee, head east past the giant plug and up the steps. Then, enter the room to the east (the north room has a Pikachu if you want it). Go down the steps and you will face another member of Team Dim Sun. Capture the Mime Jr. it sends your way (watch out for the orbs that rotate around it while trying to capture it). Once you complete the capture, the Mime Jr. will run off into the next room, so follow it there. There are a number of conveyor belts in here, so you will need to proceed with some caution. Before you continue down here, go up the eastern steps and follow the path to a Luxio. Capture it, then go back down the steps. Now, head directly north and then to the west, where you will find a Makuhita followed by a Machoke (capture them both, you will see why soon). Climb the nearby ladder to get onto the green boxes, and climb down the west side of them. Go up the steps and tap the Mime Jr. to watch a quick scene of what's in the room ahead. After that, enter the room to the north. Save your game and go down the steps, then use Luxio's Electrify 2 to destroy the blue machine, freeing the Pokmon around it. Once that's done, enter the room to the north. The Team Dim Sun minion will turn on the Gigaremo machine, which will cause the Pokmon to attack you. Begin by going westward to a giant lever, and use the Machoke to switch it. Next, go east and up the steps, and use the Makuhita's Crush 2 to destroy the machine. With the Pokmon free, go south and down the steps again. This time, head northward until you reach the Machoke. Capture it and climb the ladder, and head south across the boxes. At the other end, climb down and head north to find another giant switch. Use Machoke's Tackle 2 to move it, which will align the rest of the containers. Get back onto them and continue southward, then head along the path to the end (be sure to capture a Voltorb along the way). Climb down at the end and head north, and go up the steps. When you reach the electric door, you will need to use Voltorb's Electrify ability to open it. With the door open, enter the next room. You cannot cut through the fence just yet, so continue into the following room. Save your game to the south, and you will have the option to go left or right. Go west and enter that room to find Barlow. He will tell you to capture an Electabuzz to light up the room. You don't have one yet, so exit the room. Go all the way east and enter the other room this time. You will run into a Team Dim Sun member here, who will send three Mareeps down to attack. Capture them and the guy will run off. If you want, capture the Pokmon in here, then continue into the room ahead. Continue into the room straight ahead and capture the Raticates, then head back to the room you passed not long ago with the wire fence. Use the Raticate's Cut 2 to clear the fence, and the giant wheels will stop. Capture the Magmar and especially the Electabuzz, then enter the southwest room. Head back into the western room where Barlow is being held, and talk to him. After that, use Electabuzz's Flash ability to light up the room. Now, you need to untie Barlow, so use the Raticate's Cut ability to cut the rope. Once Barlow is free, check the locked door again and he will knock it down. Go north two rooms and you will be in the captain's quarters. After that, exit the room and go down the hall to the west. You will soon be surrounded by two Team Dim Sun members. Capture the Magcargos they send your way, and Barlow will capture the others. After the minions run away, go south and you will be outside on the ship. If you enter the room to the east, you can capture a Makuhita. When you are ready, go north and approach the bridge, where you will meet up with another familiar face from earlier: Mr. Kincaid. He will summon a number of Team Dim Sun minions to surround you, and then the fun part begins. First you will have to capture two Rhyhorns; watch out when either of them signals an attack since it has a wide range, so try not to get hit by it. The next battle puts you against three Stunkys; their attack consists of a poisonous cloud which surrounds them briefly. After you capture them, Barlow will appear to have trouble against Kincaid's Drapion. For this tough boss battle, you will have to capture it. For the most part, you are in the clear as long as Drapion is moving. When it stops, it can either make a poisonous cloud appear or shoot needles in two separate directions. If a "!!" appears, it will conjure up poisonous puddles on the ground which will damage you if you touch them. Following the capture, Kincaid will escape, but the Kingston Valve will be pulled out, causing the ship to start flooding/sinking. You will need to do something to slow the sinking process, so save your game and exit the room. Backtrack your way through the entire ship until you reach the first room that is actually flooded. Go across the containers and capture the Machoke, and head into the southern room. In the next room, go along the containers and you will spot the Kingston Valve; use Machoke's ability to move it back onto the opening. This will successfully keep the ship from sinking, and Barlow will lead it to a small pier. Ascension Square ---------------- Sure enough, the cargo ship will run aground at the pier in Ascension Square. Everyone will come to check out what happened, and the mission will be completed! You will then receive a letter from the Ranger Union, and you will be back in Vientown. Vientown -------- Back in the Ranger Base, you will find out that you have become a Top Ranger and are now needed at the Ranger Union! Talk to everyone inside, then save your game and exit the base. Talk to your family outside, and then it will be time to head to the Ranger Union. So, head north into the forest. Vien Forest ----------- Make your way through the forest until you encounter Wendy on her Staraptor. She will fly you directly to the Ranger Union HQ, which will save you quite a bit of time. Ranger Union ------------ When you land, you will be greeted by Murph. Talk to him and he will lead you inside the building. In there, take the west escalator upstairs to the second floor. Save your game if you want, then enter the conference room via the middle door. In this room, you will meet Chairperson Erma again, as well as Keith. You will receive the Fine Styler, which allows you to use the Power Charge when trying to capture Pokmon. Professor Hastings will show you a demonstration of this feature. After that, Erma and Hastings will leave. Talk to Keith, then head upstairs to the third floor and enter the operation room. Talk to Chairperson Erma and you will meet Rhythmi again here. Your next mission will be to meet with a man named Sven in the Chroma Ruins, which are located east of Altru Park. When you are ready, head back downstairs and exit the HQ building. Outside, Wendy will tell you that you can now capture Staraptors and use their Fly ability to get from place to place. Feel free to capture the nearby Staraptor, as this will come in handy. After that, head back to the Altru Park area via Union Road to the south. Once you get there, head all the way east to a new area. Chroma Road ----------- In this new area, head east and to the north. You will reach a point where the path splits, but you will need Cut 3 to get through the fallen tree. You likely don't have that now, so take the western path to the north. The Pokmon in this area give good experience, so be sure to capture anything you meet along the way. At the northern point, head east into the next area. There, capture some more new Pokmon along the way as you head northward some more. Further to the north, you will spot a cabin in which you can save. Do so if you want, otherwise continue eastward into the following area (be sure to capture a Pikachu, as well as a Tauros if you want to capture a Gloom in the next area). Chroma Highlands ---------------- As soon as you enter, you will encounter a member of Team Dim Sun. He will send three Murkrows after you, so capture them. After that, you will find that the dark mist in the area will drain your Styler's power as you wander around. If you need to recharge, use a Pikachu in the southeast area to do so. Anyway, make your way all the way eastward and to the north. You will soon encounter another Team Dim Sun minion; capture the three Koffing he sends to attack you. Once he runs off, capture the Rapidash if you want, then head west. You will spot a Bastiodon blocked off to the north, but you cannot reach it for now due to the black clouds in the way. Head west some more and you will face yet another Team Dim Sun minion, who will send Murkrows and Koffings. Capture them all (try to get them one at a time, it will be easier), then the guy will run off as usual. Capture a Carnivine in the area and use it to break the wooden fence nearby. A couple of Skarmory will escape, so go find one in the area and capture it. Then, use its Demist ability to clear the dark mist from the highlands. Now that the mist is gone, you won't lose energy in this area. Head back to where the Bastiodon was trapped earlier (it's near that cave where the Skarmory escaped from). Approach it from behind or it will charge to attack, then capture it. With the Bastiodon in tow, head west to find some steps. Then, head up them to reach the next area (you can also enter the cave and capture a Vileplume using the Bastiodon's Tackle 3 ability). In this area, save your game and capture the Staraptor if you want to go back to town. Then, use Bastiodon's Tackle 3 to move the gateway slab to reveal some steps. When you are ready, go down the steps to enter the ruins. ===================================== Mission 9: Support Sven at the Ruins! ===================================== Chroma Ruins ------------ In here, go west and you will spot a shining light. These signify a room above where you are currently, which you can access by using a Drifblim's Elevate ability. So, capture a nearby Drifblim and use it to reach the next room via that light. Up there, capture the Pupitar, then drop through the hole to reach the previous room. This time, head south and east into the |
Comments
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jeff45086
wrote on apr 04, 2009 3:33 pm
following area.
Here, you will see a rock blocking the northern p***age. Use Pupitar's Crush
2 to destroy it, and enter that room. Capture the Electabuzz and exit the
room, and continue eastward. In this darkened room, use the Electabuzz's
Flash ability to light up the area. With that done, capture a Sandshrew and
head south to find a spot of soft soil. Use the Sandshrew's Tunnel 1 ability
to dig through it, and drop into the hole leading to a room below.
As soon as you land, capture a Drifblim and get back to the room above, and
capture another Electabuzz. Once you have it, go back down the hole and
capture a Hypno, then use its Psy Power ability to open the sealed door to
the east. Once you do that, enter the newly opened room and capture the
Pupitar inside. Leave the room and capture both a Sandshrew and a Hypno, then
head west to another darkened room. Use Electabuzz's Flash ability to light
up the room, then use Pupitar's Crush 2 to break one of the rocks in your
way. Now that you can proceed, head west into the next room.
In this room, be careful of the Koffing's poisonous clouds which can damage
you if you touch them. Capture a Pikachu if you need to recharge, then head
south to a soft soil patch. Have Sandshrew tunnel through it so you can reach
the room below. Down there, go north until you reach a hole, and drop down
it. Capture a Drifblim and use it to float upward via the eastern light. In
the room above, drop down to the ledge below and head west. Approach the
Bastiodon with caution and capture it from behind, then continue southward.
In the southeast corner of the room, you will find a Pupitar, so capture it.
Use it to clear a rock to the west, then head north to the first hole again.
Go down it and use the Drifblim's Elevate ability to go up the eastern hole
via the light. This time on the high ledge, go east. When you reach the
sealed door, use Hypno's Psy Power 2 to open it. Enter that room, but be
careful as the Skuntank inside will charge at you to attack. Approach it from
behind, then capture it (be careful of the poisonous clouds it emits during
the battle).
Once you have the Skuntank, exit the room and drop off the ledge to the
south. Follow the path going south and west, then capture a Sandshrew when
you reach it. With it, go west and all the way north to an area of soft soil.
Use Sandshrew's Tunnel 1 to burrow into the room below. When you land,
capture/use the Pikachu to recharge, then save your game. Use the Bastiodon's
Tackle 3 to break the round rock, and continue onward. When you are ready, go
east into the next room.
You will finally meet Sven in this next room. He will point out the Team Dim
Sun members ahead, and suggests a method to flush them out of the ruins.
Since you already captured the Skuntank, talk to Sven again and he will tell
you to go ahead and continue. So, head east and the Team Dim Sun members will
surround you. When the "" appears, use Skuntank's Stink ability to clear out
the area. With the bad guys gone, drop down the hole to reach a new room.
Save your game and recharge if needed, then take the north path to spot a
Spiritomb. If you are ready, say yes and you will have to go and capture it.
The battle against Spiritomb is tough since it can warp to five different
locations, and depending on the location, unleash different attacks. The
center position's attack is most devastating, so when Spiritomb moves there,
you should rest to avoid taking lots of damage. The northwest and southwest
positions are shadow orb attacks, so you need to stop briefly to avoid
getting hit by them. The northeast attack is a short wave beam, and the
southeast is an electrical orb flung over your head. Be quick to capture in
between its attacks and you will succeed (if you have a Drifblim and use its
Pok ***ist, it will cause Spiritomb to slow down a bit, which helps).
Following the successful capture, head into the northern room. Follow the
path into the next room (there is a Steel Statue here, but you can't do
anything about it right now). In the next room, you will find a pedestal of
sorts, but the Shadow Crystal is missing! After some conversation, go through
the hole in the wall into the room behind it. Save your game if you want,
then drop down the ledge to the east. Finally, climb the ladder and you will
exit the ruins.
Chroma Highlands
-----
When you emerge here, enter the nearby shack. Get to the eastern area and
read the diary you find to hear some jumbled up information. After reading
the diary, you will decide to take it back to the Ranger Union for analysis.
As you leave, Ponte (another familiar face from the school) will enter the
room. Talk to him for a bit, then exit the shack. Sven and Keith will run
off, so you need to go to the Ranger Union. Jump to the area below and head
south and west to Chroma Road, then capture a Staraptor and fly there.
Ranger Union
-----
Upon your arrival, head inside the HQ building and go up to th
0
Malachi212
wrote on apr 17, 2009 4:19 pm
th
0
ss5
wrote on may 19, 2009 1:27 pm
Maybe you can only type so much.
0
Saunders12345678910
wrote on jul 08, 2009 10:21 pm
Lol, great job dude thanks beacause you got me up to Heatran and I just have beaten him!!! Thankyou!

0
aqworldaddict
wrote on aug 05, 2009 9:12 pm
i cant find my wailord!!!!!
0
jeff45086
wrote on aug 25, 2009 9:49 pm
thx guys
lol










































0
jeff45086
wrote on aug 25, 2009 9:52 pm
it took me a long time to type all this while completeing my game at the same time.
lol
0
werewolf2009
wrote on dec 07, 2009 5:10 am
0
ss5
wrote on dec 07, 2009 10:54 am
yup.
0
ss5
wrote on dec 07, 2009 10:59 am
0
paintboy100
wrote on aug 21, 2010 9:04 pm
wailord is on underwater you need to fight a kingdra
Kingdra's attacks:
1. make 1-3 bubbles which last longer than those of horseas
2. shoot stream of small bubbles
3. make water waves
He's simple, I suggest looping him like hell before and when he's doin the big bubbles.
0
paintboy100
wrote on aug 21, 2010 9:06 pm
he is at the sea of wailord
0
paintboy100
wrote on aug 21, 2010 9:07 pm
Heatran the guardian of Fire Stone
Attacks:
1. Long-ranged headbutt
2. Explosion (continually)
3. 3 PERMANENT lava puddles (can be clear using dark pokeassist - dark pkmns that can be found at this time: umbreon, murkrow, houndour)
4. Fire blast
Ground pokeassist will work on him too.
On the way back, outside of cave,
Mime Jr. finally join you
0
werewolf2009
wrote on aug 25, 2010 5:47 am
Lolz That Was All The Easiest Part OF the Game.... Still
What,i would Give this Game A 610 That's All.....
0
angrywolfgirl
wrote on jun 20, 2012 1:40 pm
Anyone know wat 2 do after you beat the capture arena?
Sorry, to fulfil this action you have to be CheatsGuru User
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Another Pokemon Ranger: Shadows of Almia Walkthrough :
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