There's a similar information I posted for Pokemon Sapphire but this time, I'm posting this for Pokemon Black & White. With extra information about new Pokeballs introduced in later Generations. (This does not include Heart-Gold & Soul-Silver Pokeballs because they're exclusive to those games.) And in Generation V, they introduced Critical Capture which acts like landing Critical Hits. (Explained later...)
Capture Rate - Wild Pokemon's HP
- Full (Green) health [1.0] (Harder to catch)
- Half (Yellow) health [1.5] (Somewhat easier to catch)
- Critical (Red) health [2.0] (A lot easier to catch)
Capture Rate - Status Conditions
- None (Normal Condition) [1.0]
- Poisoned [1.5]
- Burned [1.5]
- Paralyzed [1.5]
- Sleep [2.0]
- Frozen [2.0]
Capture Rate - Pokeballs
- Pokeball - A standard Pokeball that captures Pokemon [*1.0]
- Great Ball - A Pokeball with a higher catch rate [*1.5]
- Ultra Ball - A Pokeball with more higher catch rate [*2.0]
- Master Ball - A Pokeball with a 100% guaranteed capture on any Pokemon [100% Capture]
- Premier Ball - A special Pokeball that goes along with 10 purchased Pokeballs [*1.0]
- Timer Ball - A special Pokeball that has a better catch rate as the battle continues (*1/10 Turns) [*1.0 - *4.0]
- Repeat Ball - A special Pokeball that has a better catch rate if caught the same Pokemon [*4.0] If not, then [*1.0]
- Luxury Ball - A special Pokeball that makes a Pokemon friendly (Base happiness will be 200 instead of 70) [*1.0]
- Dive Ball - A special Pokeball that has a better catch rate if battled in water [*3.5] If not in water, then [*1.0]
- Net Ball - A special Pokeball that is effective on Bug and Water Pokemon [*3.0] If they're not Bug or Water, then [*1.0]
- Nest Ball - A special Pokeball that works effectively if the user's Pokemon level is higher [*1.0 to 3.0]
- Dusk Ball - A special Pokeball that grows effective in capturing Pokemon at night or in caves [*3.5] if not, then [*1.0]
- Heal Ball - A special Pokeball that heals all the status conditions and restores HP when caught [*1.0]
- Quick Ball - A special Pokeball that has a better catch rate if used in first turn [*4.0] if later, then [*1.0]
- Cherish Ball - A special Pokeball that is used to signify Special Pokemon (Normally not obtainable) [*1.0]
- Park Ball - A special Pokeball, only in Sinnoh, that has a guaranteed capture [100%]
- Dream Ball - A special Pokeball that appears in your inventory while you're in High Link, has a guaranteed capture [100%]
Catch rate - Critical Capture
Critical Capture was introduced in Pokemon Generation V (Black & White). How the Critical Capture works is that when a Pokeball stops in the mid-air and makes a noise, it will catch the Pokemon inside the Pokeball and shake only once, then stops moving and goes dim--a capture. Critical Capture acts like landing Critical hits with an attack move except it rarely fails. It doesn't happen often but it will be handy for capturing Pokemon. Almost like a guarantee capture but yet to be known.
Here's an additional information about the Critical Capture. Enjoy.
Hope this helps you all. Enjoy capturing Pokemon in your journey.