Rayman DS Walkthrough :
This walkthrough for Rayman DS [Nintendo DS] has been posted at 18 Jul 2010 by ttaf5 and is called "FAQ/Walkthrough Final". If walkthrough is usable don't forgot thumbs up ttaf5 and share this with your freinds. And most important we have 1 other walkthroughs for Rayman DS, read them all!
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Walkthrough - FAQ/Walkthrough Final----------------------------------------------------------------------------- Rayman DS _ _ _ _ _ | \ | _ _ _ \ | | \ \ | | \ \ | | / / | |_ _ _/ / | / _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | _ _ _ \ / __ | | \ / / | \ / _ | | | \ | | \ \/ / | | \ / / | / | | | | | \ \ \ | |\ \ / /| | | | | | | | | | \ \ \_| | \ \ / | | | | \_| | | | |_ | \_ \_ _|_| \ / |__|__|__|\_ _ |_|_ _ |_ | / / / / /_ / DDDDDDDDD SSSSSSS DDDDDDDDDDD SSSSSSSSS DDD DDD SS DDD DDD SS DDD DDD SSSSSSSSS DDD DDD SS DDD DDD SS - Art by Chris DDDDDDDDDDD SSSSSSSSS "Liku/LikuX" DDDDDDDDD SSSSSSS Sabjan Bad, isn't it? ----------------------------------------------------------------------------- Remember, use your Browser's "find" function to jump to these sections. Usually, this function is available by hitting "Ctrl+F," or if that doesn't work go under the "Edit" menu. Once that's up, look for the section you want and enter the code in the brackets to the right. Contents: 1. Introduction.......................................................[INTR0] ~~~ 2. Version History....................................................[VERS0] ~~~ 3. Rayman DS 101......................................................[RAYM0] -=- The Story.........................................................[RAYM1] -=- The Characters....................................................[RAYM2] -=- The Controls......................................................[RAYM3] -=- Interactive Objects, Items........................................[RAYM4] -=- The Menus.........................................................[RAYM5] -=- General Information...............................................[RAYM6] ~~~ 4. 100% Level Walkthroughs............................................[LWT00] - 01. The Woods of Light..............................................[LWT01] - 02. The Fairy Glade PART 1..........................................[LWT02] - 03. The Marshes of Awakening........................................[LWT03] - 04. The Bayou.......................................................[LWT04] - - - The Walk of Life................................................[LWTB1] - 05. The Sanctuary of Water and Ice..................................[LWT05] - 06. The Menhir Hills PART 1.........................................[LWT06] - 07. The Cave of Bad Dreams..........................................[LWT07] - 08. The Menhir Hills PART 2.........................................[LWT08] - 09. The Canopy......................................................[LWT08] - 10. Whale Bay.......................................................[LWT10] - 11. The Sanctuary of Stone and Fire.................................[LWT11] - 12. The Echoing Caves...............................................[LWT12] - 13. The Precipice...................................................[LWT13] - 14. The Top of the World............................................[LWT14] - 15. The Santuary of Rock and Lava...................................[LWT15] - 16. Beneath the Sanctuary of Rock and Lava..........................[LWT16] - - - The Walk of Power...............................................[LWTB2] - 17. Tomb of the Ancients............................................[LWT17] - 18. The Iron Mountains..............................................[LWT18] - 19. The Prison Ship.................................................[LWT19] - 20. The Crow's Nest.................................................[LWT20] ~~~ 5. Secrets?...........................................................[SECR1] ~~~ 6. Glitches...........................................................[GLTC1] ~~~ 7. FAQ................................................................[FAQS1] ~~~ 8. Legal Info.........................................................[LEGA1] ~~~ 9. Contact Info.......................................................[CONT1] =|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|=|= ~~~~~~~~~~~~~~ 1.)~~~~~~~~~~~~~~~~~~~~~~~~~~+ INTRODUCTION +~~~~~~~~~~~~~~~~~~~~~~~~~[INTR0] ~~~~~~~~~~~~~~ Welcome to my Rayman DS guide. This is my first guide/FAQ/walkthrough so there is bound to be error. Rayman DS was released 03/24/05 for Nintendo's new portable gaming system, the Nintendo DS. As of this writing, I believe Rayman DS is the only other 3D adventure platformer for the DS, which is a sad case. The game is essentially a port of the Nintendo 64 game, Rayman 2. So this is the second game in the series, but you don't need to play the first one to understand this one. I didn't, so this is my first Rayman experience. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~ 2.)~~~~~~~~~~~~~~~~~~~~~~~~+ VERSION HISTORY +~~~~~~~~~~~~~~~~~~~~~~~~[VERS0] ~~~~~~~~~~~~~~~~~ Version 0.01 - I first started to write the guide at 7:02 PM on 7/8/05. - The Story section is completed. - The Character section is mostly completed, need to finish the enemies part. - The Controls section is completed. - The Interactive Objects and Items section is completed. - The Menus section is completed. - Completed The Buccaneer's guide. - Completed The Woods of Light guide. - Completed The Hall of Doors guide. Version 0.02 - I continued writing the guide at 2:20 PM on 7/10/05. - Updated the enemies portion of the Character section. - Completed The Fairy Glade guide. - Completed The Marshes of Awakening guide. - Completed The Bayou guide. Version 0.03 - I continued the guide at 4:45 PM on 7/11/05 - The Contact Info section is complete. - The Legal Info section is complete. - The Secrets? section is added. - The FAQ section is added. - Completed The Walk of Life guide. - Completed The Sancturary of Water and Ice guide. - Completed The Menhir Hills PART 1 guide. Version 0.04 - I continued on the guide at 4:36 PM on 7/12/05. - Added the General Info section, with some pointers. - Completed The Cave of Bad Dreams guide. - Completed The Menhir Hills guide. Version 0.05 - Continued working on the guide at 7:00 PM on 7/13/05. - Completed Getting to the Cave of Bad Dreams guide. Version 0.06 - Continued the guide at 6:39 PM on 7/14/05. - Completed The Cave of Bad Dreams guide. Version 0.07 - Continued at 9:38 AM on 7/15/05. - Fixed and updated the level listings. - Added to the FAQ section. - Completed The Menhir Hills guide. Version 0.08 - Continued the guide at 12:41 PM on 7/16/05. - Added the Glitches section, for anyone that can submit to it. - Updated the Contact Info Section. Version 0.09 - Continued working on the guide at 1:44 PM on 7/17/05. - Completed The Canopy Guide. - Completed the Whale Bay Guide. - Updated the Interactive Objects, Items section. - Did a little bit of revision. - Added "Permissions" of the sites allowed to use the guide. Version 0.10 - Continued on 10:00 PM on 7/18/05. - Updated the "Permissions" section. - Small bits of revision here and there. - Updated the Interactive Object, Items section. - Updated the enemies section in the Character Section. - Completed The Santuary of Stone and Fire guide. Version 0.11 - Continued the guide at 5:45 PM on 7/19/05. - Updated the enemies section of the Characters section. - Updated the "Permissions" section. - Completed The Echoing Caves guide. Version 0.12 - Continued at 7:14 PM on 7/21/05. - Updated "The Menus" section. - Updated the boss part of "The Characters" section. - Completed The Precipice guide. Version 0.13 - Continued the guide at 7:05 PM on 7/27/05. - Made some corrections. - Completed The Top of the World Guide. Version 0.14 - Continued the guide at 4:40 PM at 7/28/05. - Updated the Glitches section. Version 0.15 - Continued the guide with hopes of finally finishing at 1:41 AM on 8/3/05. - Updated the enemies section of the Character section. - Completed The Sanctuary of Rock and Lava guide. - completed Beneath The Sanctuary of Rock and Lava guide. -FINAL VERSiONS- Version 1.00 - Completed the main parts of the guide on 8/5/07, my birthday present to myself! - Completed the The Walk of Power guide. - Completed the Tomb of the Ancients guide. - Completed the The Iron Mountains guide. - Completed the The Prison Ship guide. - Completed the The Crow's Nest guide. Version 1.01 - Minor updates on 8/8/05 at 10:26 PM. - Updated the "Permissions" section of the guide. - Updated the "Secrets" sections of the guide. Version 1.02 - Minor fixing on 8/24/05 at 3:33 PM. Version 1.03 - Fixed spelling errors on 10/2/05 at 12:54 PM. Version 1.04 - Added new information submitted by readers on 4/22/06, 10:14 AM. Version 1.05 - Added two glitches by a reader on 8/15/2006, 4:19 AM. Version 1.06 - Fixed some typos pointed about by reader Dark Angel on 8/21/06, 11:48 AM. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~ 3.)~~~~~~~~~~~~~~~~~~~~~~~~~+ RAYMAN DS 101 +~~~~~~~~~~~~~~~~~~~~~~~~~[RAYM0] ~~~~~~~~~~~~~~~ ===--- The Story [RAYMN1] ===--- Robotic Pirates lead by the evil captain Razorbeard have come from space in order to enslave the Teensie's home world. Rayman and his best friend Globox sent to the Great Forest in order to attack the enemy force from their frontlines. During a battle, another of Rayman's friend contact him telepathicly. Ly, a fairy, tells him that their other friend "Clark" is captured and Rayman must free him. She also tells him the pirates have split the "Heart of the World." Rayman is then captured himself as Globox flees upon Rayman's request. ===--- The Characters [RAYMN2] ===--- The Good: Rayman - The main character, who you play as through the whole game. He has the ability to shoot balls of energy, and later the ability to charge the energy in his hand for a more powerful ball. He can also turn his "ears" into a helicopter to slow his decent after a fall or jump. Ly - A fairy that you'll meet early into the game. Later in the game, when she has more of her power, she'll be able to give Rayman new powers. Globox - Rayman's best friend and creator of rain clouds. These will help you in a later level. According to the instruction manual, he and his "wife" Uglette have over 650 children. Uglette - Globox' "wife," or mate according to the instruction manual. You'll meet her near the very end of the game to help her. If you're curious as to what she looks like, since the instruction manual doesn't have a picture, just think of Globox but pink. Clark - A large brute with a soft stomach. You'll meet him later in the game as well, and of course help him too. (Seem's like a pattern, no?) Murphy - He looks like a frog with a giant smile and wings. In the intro stage, he'll tell you all the basics and later you can summon his help if you need reminders on a topic, through the Stone of Thought. The Teensies - The Ancient people of the land who created the "Island of Doors," a pathway to every nook and cranny of the planet. They are not sure which of king among themselves, and this leads to pretty comical cutscenes and conversations. Carmen the Whale - An aquatic creature that's only purpose is to create air bubbles to keep other creatures that have strayed to the water alive. Of course, you'll have to help her later in the game too. Sssssam - Yes, the five 's'' are in his actual name. One of the only characters which doesn't need rescuing. He'll be in an early level of the game to get you through it. Polukus - The spirit of the world, and creator of all. He has immense power, and could effectively create anything. He left the world, and the only way to bring his power back is by retrieving four masks. The Bad:~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ Admiral Razorbeard - He's a mechanical leader of the robo pirates. He's infamous for total annihilation of over 100 planets. His dream is to enslave Rayman's world. The Guardian of the Cave of Bad Dreams - He guard's a cave where all of Polokus' bad dreams are locked up. Axel - This is the Guardian of The Sanctuary of Water and Ice, he guards the first mask you get in the game. Umber - This is the Guardian of The Sanctuary of Stone and Fire, you don't fight him but he'll help you get to the second mask. So he's not really guarding anything. Foutch - This is the Guardian of The Sanctuary of Rock and Lava. He's leads you to fight an annoying boss battle, he also smacks Rayman's ability to fly away. Grrr...! Grolgoth - This is the hardest enemy in the game. A large spherical orange robot Razorbeard buys later in the game. You fight him in two stages, and it takes a while. The Ugly:~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ The Henchmen - These are Razorbeard's loyal robotic-henchmen. They're common around the world and are pretty simple to defeat. Though in later levels they improve their fire-power. The Zombie Chickens - Strange looking floating fowls that will appear in front of you in some levels. Piranas - Fish that jump out of the water they infest attempting to knock Rayman into the water with them. Crabs - These just patrol the beaches and don't really go for Rayman, but they will harm you if you touch them. Just shoot them. Spiders - They chase Rayman vigilantly and have lots of health. It is best to just run from them, sometimes. Mini-Spiders - These look just like Spiders, but very small. It looks like you could just step on them, but you can't. One shot will do the job. Flying Bombs - These are brown spheres with rotars that slowly move towards Rayman, then explode on contact. Just shoot these to destroy them before they hit you. Sometimes they are stationary. Dark Caterpillars - These are several balls of "darkness" that jump around and make rattling noises. They have Yellow eyes too, so they're not hard to see. One shoot will cause them to go "Poof!" quite literally. Mini-Guardians - These look just like The Guardian of the Cave of Bad Dreams, just smaller and darker in color. They shoot fire from their mouths. They're are easy to destroy. I-Robots - These are short and stubby Robots with Blue and White stripped shirts. The bob around as they chase you. They're faster than Henchman and if they catch up to you they will flatten Rayman and stomp on him. You can't shoot them to death, they're Invincible(Hence the name I gave them) but you can trick them into falling to their deaths by having them chase you off an edge. Barrel Bots - These are huge Barrels with mechanical legs square holes on the sides which reveal an angry set of eyes, and large "horn" looking funnels at the top that points at you. If one of these sees you, it will charge up the horn(Making and electric sound) and you need to take cover! These things have deadly accuracy, they will never miss. They shoot you with a bolt of white electricity causing Rayman to spasm a bit. Dark Spheres - These are pretty much just Dark Caterpillars, but with only one section unlike the Caterpillers counterparts. The only main difference is that they don't bounce everywhere, they'll fly towards you. Eyes - These are simply just giant eyes with fleshy tails, which remind me of Andross' "true" form in Star Fox 64. They simply just look at you and bounce up and down, not really attacking you. Thorn Whips - These are brown flailing spikes with thorns on them. They come bursting through walls normally, and try and swing at you. You can't destroy these, but if you shoot them, they'll go back into the wall they came from for a short period of time. Bone Arm - These are just like Thorn Whips but they look like skeletal arms that try and smack you, shoot them to force them into the wall temperorily. Robotic Chicken - This is only found once in the game, and that's on the island(Second Part) of The Iron Hills. You cannot kill it but it can kill you, touching it causes you to take damage and it can jump on you which will kill you. When you're ridding on a Shell, it will chase you as if you were food. ===--- The Controls [RAYM3] ===--- The controls in the game are quite simple. Sadly, the game doesn't really use the DS' touch screen other than an Analog Joystick. But it does keep track of your health, Lums and cages collected, thusly leaving the actually playing screen clear of HUD! Anyway, here's the list of controls: - Directional Pad - Move Rayman in the direction pressed. - Start - Brings up the Menu, see [RAYM5]. It will also display the number of the 80 cages you've opened, and how many of the 1000 Lums you've collected. - Select - Doesn't do anything. - L Shoulder Button - This will move the camera behind Rayman, after meeting Murphy for the first time, if L is held, a screen will pop-up will info on Lums. - R Shoulder Button - This will put Rayman into a "combat" mode, you'll be able to face straight while strafing left and right. If an enemy is around, it will lock on to them. - A - Shoot. Once you get the upgrade, you'll be able to hold A to charge the energy in your hand for a more powerful shot. - B - Jump. When in the air after a jump or a fall, press B again to activate the helicopter. This will slow your decent and make landing easier. - X - Hold this to get a view into Rayman's eye and scope out your surroundings. - Y - Hold this to make turn the Directional Pad or Touch Screen into a camera controller. This'll allow you to circle the camera around Rayman. - Touch Screen - This will work as a Analog Stick if you use it, for info on setting this up see The Menus section. NOTE: I recommend using the Touch Screen over the Directional Pad, you'll be able to control Rayman much easier with it. The Directional Pad also has a one-second delay, this makes turning to look another direction kinda weird, but that could be countered by using X. But you cannot walk or move any slower then the average run with the Directional Pad. That's just my preference, and it's a head's up in case you're wondering the pros and cons. NOTE: Sometimes the controls will change to fit the situation at times in the game. When this happens, I will re-list the new controls. ===--- Interactive Objects, Items [RAYM4] ===--- Cages - These take two shots from your fist to destroy. They'll usually contain Lums, but sometimes they'll have other things. Most of the levels will have Cages for you to open. There are a total of 80 cages in the whole game. Also, the more cages you open, the more Health Rayman will have. Kegs - Explosive Barrels used to break blockades and fly with. They're fragile, making them easy to destroy. They're small in size, so Rayman can carry and throw them. Keg Dispenser - These are wooden panels on the walls with the Pirates' Skull and Crossbones image on it. They'll open and drop Kegs when one blow's up. Shells - Even though they're called Shells, they're just rockets with legs. You'll ride these like horses, along with the neighing of a horse, to quickly run through areas Rayman can't access alone. Silver ones can raise their legs and pull out wings, for flight. Plums - These large pieces of fruit are huge purple spheres with leaves on top. They can be thrown on certain enemies heads, and bounce all over the place. Rayman can stand on these and cross dangerous water and lava areas by using his energy balls as momentum. I'll go into detail with this when they start to appear in the game. Plum Plant - These are what create the Plums, and they never stop. You'll easily notice them because they'll have Plums on them at first, but they look like a bunch of leaves on the wall. Magic Spheres - The size of plums with the same bounce, except Rayman can't jump on them and use them for movement. They come in two colors, blue and orange. Putting them on their respective pedestals will allow Rayman to venture further into the level. Blockades - These are just locks on doors. They look like bandages, I'll point them out when they come along. One's light in color are made of wood, and Rayman can easily destroy these with his energy shots. Ones in dark color, however, are metal and need Kegs to be thrown at them in order to break them. Switches - Simple switches that have been seen in many other games. They open doors, to activate them just simply shoot at them. Stones of Thought - These are throughout the levels for Rayman to use to call upon Murphy for advice. To use it, just walk over it and hold X. As the game progresses on, there's fewer. Magic Doors - These portals are at the begining and endings of the levels. They allow Rayman to return to the Hall of Doors. The Power Fists - These golden icons are shaped like Rayman's fist. Upon picking them up Rayman's fist become golden and allow him to shoot much stronger energy balls. But there's a catch, three fist icons will appear on the screen, for everytime Rayman falls into a pit or takes damage, one of these will disappear. Once all three are gone, Rayman will lose the fists and return to shooting normal shots. The Four Masks - Not really interactive at all, but you'll collect these four masks to return Polokus' power. Lums - After Razorbeard destroyed the "Heart of the World," they split into 1000 Lums. These are spread through the levels for you to collect. Most levels have 50 Lums to collect, but there are exceptions. There several types of Lums, not all are collectable: -=- Yellow Lums, your standard Lum. They look like yellow balls with wings at the top. -=- Super Yellow Lums, these are worth 5 Yellow Lums. They look like large versions of Yellow Lums, but they boast a face with a smile. -=- Red Lums, found in enemies these give Rayman more life. They're bit bigger than Yellow Lums and red. -=- Purple Lums, when shot, these create a energy chain from the Purple Lum to Rayman's hand, allowing him to swing. They actually look like white rings with the Lum wings and eyes at the top. -=- Blue Lums, these give you air when you're underwater, collect them! They look just like the Red Lums, but blue. -=- Green Lums, these are checkpoints within levels so if you fall into a pit, pool of lava or infested water, you'll reappear at the place where the Green Lum was found. Again, like Red/Blue Lums, but Green. -=- Silver Lums, these aren't really found in levels, but they're given to Rayman by Ly, and sometimes Globox, giving him another power. There are a total of 1000 Yellow Lums in the whole game. Carmen's Air Bubbles - When you meet Carmen later in the game, you'll need to breath because you'll be underwater the whole time with her. These look like bright blue lights in a giant bubble; not very hard to spot. Spikes - These are your average spikes, but if a Plum is thrown on them, they will hold the Plum in place for you allowing you to jump on them. Silver Shell Shots - These are glowing orbs you pick up whilst flying in the last level. They'll allow you to shoot five homing shots before you need to collect more. ===--- The Menus [RAYM5] ===--- Upon starting Rayman DS, after the "Press Start" screen with the game's logo, you'll be introduced to the Language Selection Screen. There's three options: English Francais Espaņol You'll probably be selecting English if you're reading this guide. After, you'll be brought to another menu: New Game Load Option You'll want to check the Options first: Back Light Sound Language Touch Screen Touching the Back Light option would be foolish, if you don't like the Music or Sound Effects you can turn either off in the Sound section. The Language shouldn't really be changed unless you had a change of mind, which is unlikely. The Touch Screen section is to select the position and size of the Analog controls on the screen. Unlike Super Mario 64 DS, you can't press anywhere on the touch screen to control the character, you need to press on the circle and then the direction from there. You can make circle bigger if you want to make walking easier, and running a bit harder. Once you're done in the Options Menu, you can go back to the main menu and finally start the game! NOTE: Within the game when you press start, you'll also have a menu. this consists of Menus you'll already have gone through: Resume Game Load Options These are all pretty self-explanitory, and I've covered most. But the Load option will load any of the other saved games you might happen to have. NOTE: For some reason, in the last level "The Crow's Nest," you'll get an extra option on the Pause Menu. Including the ones above, you'll get: The Hall of Doors So if you want to return to The Hall of doors since the level doesn't have entry or exit portals. Or you could just load up your saved game. ===--- General Info [RAYM6] ===--- 1. Don't worry much about your health unless you're getting hit a lot, but that shouldn't really happen in this game. 2. Falling in pits can take you back to where the last loading screen or Green Lums was collected, allowing you to recollect something that you missed. This will take a bit of Health, but nothing that should worry you. 3. When you're so low on Health that one last hit of damage will kill you, the game will start to make a beeping sound. When you hear this, look for some Health. 4. Rayman's air will drop pretty quickly while underwater, so collect all the Blue Lums you can see. 5. Usually, Blue Lums will reappear after you collect them. 6. Always use the Targetting(R Shoulder Button) in battle with Henchman. 7. Rayman's energy shots will bounce off a wall once and then disappear. Also his energy shots do a bit of their own targetting, so if something is in front of you and a little to the left, they'll be shot over there at the target. This is very handy. This will also happen with the second shot. So if something's behind Rayman, shoot into the wall in front of you and it'll bounce back behind you aimed at the target behind you. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~ 4.)~~~~~~~~~~~~~~~~~~~~+ 100% Level Walkthroughs +~~~~~~~~~~~~~~~~~~~~[LWT00] ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Though Rayman DS is a fairly linear game, the number of Lums and Cages you've collected is kept track of. The number of Lums collected is regarded to as your precentage, so with 1000 LUms, each is .1% of the total 100%. After you collect all the Lums and open all the cages in a level, it's portal and title will become Red. What do you get for collecting everything and getting a 100%? Well, you'll get 100% next to your name and bragging rights. Sadly nothing else, but if you're like me you'll want to collect everything. You don't have to collect everything in the first go of the level to get 100% in the level, you can always come back to it later. Sometimes, you can't even get everything the first time. This guide will try to minimize the times you'll have to return to the levels. Let's get this game started: Select "New Game" from the Main Menu and enter your Intials. Finally, watch the intro cutscene were Ly talks to you about how horrible the world is now thanks to the Pirates. You'll see Razorbeard's ship flying throught the air, and it's slave count to up to 18,920. Then you'll see Globox thrown into the same cell as the now drained-of-powers Rayman. Rayman can't even shoot! Luckily, Globox recieved a Silver Lum from Ly to give to you, now your adventure begins: ===--- LEVEL 00: The Buccaneer [XXXXX] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ===--- This level isn't really a level, just a starter so you can familiarize yourself with the controls. When you're ready, shoot the grating covering the pipe to reveal a tunnel. Jump in the tunnel and you'll start to slide, collecting Red Lums as you go down. Soon enough you'll reach the end of the tunnel in a cutscene. Globox will come crashing into out of the tunnel, causing both of you fall down to the forest below. ===--- LEVEL 01: The Woods of Light [LWT01] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ===--- LUMS: 05 CAGES: 02 You'll be around in a green pasture, with waterfalls, a pond, some streams and a bridge. Walk over the stream to the Stone of the Thought to meet up with Murphy. He'll tell you how to use the Stones of Thought, then leave. The Stone of Thought in front of you will tell you the Jump and Shoot buttons, so you can disregard it and just go right by. You'll come to a cave with a cage right in front of you. Shoot it to have Murphy tell you about Lums, then the wood grating will slide back allowing you to pass. Go forward and collect the Lum. Drop down and continue to another stream with another Stone of Thought. If you want to learn about moving the camera, go over it, you shouldn't have to read up on it. Continue with the path and jump from ledge to ledge to get to another Lum and Stone of Thought. This one will just tell you that you can find out the importance of Lums by holding L. Continue your way up the ledges to get to another Lum. A few more ledges up you'll find yourself at another Stone of Thought which will tell you about the Helicopter technique. See the ledge to the left with the three Globox Children? You'll have to jump to it. Get a lot of space to run and position the camera behind you to get a good view of the ledge. Run then jump at the very edge of the ledge and keep going forward but don't use the Helicopter technique until the very end to drift over and grab the ledge. Pull yourself up to see a cutscene with the Globox children. If you made the jump, congratulations, but you'll have to jump off to the left to get the fourth Lum in the waterfall. Now get back up on the ledges and jump over again. After that run in the cave and continue to a large room. Continue to the Stone of Thought to the left and Murphy will tell you how to climb up the wall. Go between the giant stone slabs and jump. At the height of the jump press the A again and you'll stick your hands and feet against the walls, holding you up. Repeat this process and collect a Lum, and continue all the way to the top. Shoot the second, and last cage open once you're on top to free the Teensies and be introduced to them. In a small comedic scene, they'll tell you that the pirates have taken Ly to The Fairy Glade. To get there, the Teensies will open the "The Hall of Doors" for you, if you have all 5 Lums. Which you should. Welcome, to the Hall of Doors... ===--- LEVEL XX: The Hall of Doors [XXXXX] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ===--- This'll be short, and you shouldn't have trouble with it. The Hall of Doors is basicly a 3D level select, which animations that give it an extra something. There's also swamp sounds and music too! Anyway, Murphy will tell you how to navigate the Hall of Doors, and so will I; use the Directional Pad or Analog Stick to select levels and press B to make Rayman jump into the portal to enter the level. Also, hitting Start when you're at the Hall of Doors will take you back to the main menu. Anyway, the Fairy Glade should already be selected, so just hit B to jump in. As of now, your game is 0.5% complete! ===--- LEVEL 02: The Fairy Glade [LWT02] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ===--- LUMS: 50 CAGES: 07 NOTE: Before you worry about Lums in this level, I'll just give you a heads up and tell you that you can't get all the Lums and cages in this level right now, you'll have to come in through another passage in another level. Inconvienent? You bet. Also, I will number the Lums as you collect them, as there will be quite a bit per level, 50 on average. YOu'll appear in a grassy area with water, look around if you want to get a good look at your surroundings. They look pretty nice anyway! Now, walk over the bridge and look over to the right, under the water. You'll see a cave. So anyway, jump in for a swim, and Murphy will tell you the controls to swim: Directional Pad/Touch Screen - Move R - This makes Rayman dive down. B - This makes Rayman come up, when on the surface B will cause Rayman to jump out of the water. You'll notice that a blue meter has appeared over your Health Meter. This is Rayman's Air Meter, don't let it run out. How? By collecting Blue Lums. Now continue into the underwater cave collecting Blue Lums until you reach a big opening. You'll see the first cage[1]! Shoot it and it'll leave a Super Yellow Lum behind. Collect it and you'll have your first five Lums[5]. You can explore the cave if you want, but there' only a Pirana going around, so leave the cave and return to the surface. See the small patch of land with the Purple Mushroom that you jumped off of? Jump back on it, and jump on the Mushroom. Boing! You'll be shot up to the giant root above, and Rayman will grab the bottom of it because they're smaller roots on the bottom of it. You'll also collect a Yellow Lum[6]. Follow the roots to another cave right, the camera will point you in the direction of this cave, above the underwater one and let go with B. Follow the cave until you reach a stream will Lillipads. You'll collect a Green Lum right before the the stream. The Stone of Thought next to you advises that you do not swim. You can't anyway, since the water is infested. If you fall in, don't worry, you'll reappear at the spot where you collected the Green Lum, but in turn you'll lose some health. Jump across the Lillipads and watch out for the Jumping Pirana that can knock you into the water. Once on the other side, you'll collect a Red Lum above a Stone of Thought that tells you that Red Lums give you your Health back. To the right, near the wall, and you'll see ledges sticking out of the wall. Jump across these to get to a doorway at the top. Continue through this short tunnell and you'll be above the root that you were hanging on before. You'll see a net in front of you with a switch at the other side of it. Shoot it and you'll open the wood grating down below. DON'T JUMP OFF! If you look to the left, you'll see a Yellow Lum[7], collect it and carefully continue across the giant root. When the root splits in two, take the left path, the right has nothing. On your way up water will be sliding down from the wall over the root, jump over this because it could knock you off of the root. At the top you'll see another cage[2], open it for another Yellow Lum[8]. Now go back, jump off the root and enter the door you just opened. Two Globox children will tell you that they want their dad back, just continue on. You'll reach flowing water, a Green Lum and a Stone of Thought that tells you what Green Lums do. Jump down into the water, or go around on the grass and you'll reach a now sunset looking area. Follow the path to the left until you reach a net that takes you up to a mechanical structure. Jump onto the structure, and walk through it, but don't go higher, go to the very edge at the right and you'll see some land with a barrel in it the water. Run then jump over and use your Helicopter to reach the patch of land. Avoid falling into the water, as it's infested. This jump shouldn't be hard, but once you reach the land, jump on the barrel and stay on it. You'll notice it starts to move on it's own. It'll take you under the land bridge you crossed to collected a Red Lum, another Yellow Lum[9] and another Red Lum. The barrel will pass the back, allowing you to jump back up. Jump up and go back onto the mechanical structure and go through it once again. Jump up on the gratings and go to the left for a Red Lum and two pumping vacuums that go up and down. Jump on the smaller one, when it's raised to the fullest, jump on the other one. When that one's raised, jump into the cave. In the cave you'll see a a tree will climbing roots on the side of it. Also Dark Caterpillars will appear from the right, but you can easily start climbing the tree before you even see one. Start climbing and you'll collect a Red Lum, continue climbing to the top and jump off on the highest branch. Then walk across it and into the cave. Jump through the water fall and you'll begin to slide down a stream of water which has 5 Red Lums to collect. After the short slide, you'll be back on land. Through the short cave you'll be at large opening with a large pond of infested water. Luckily for you, there's a Green Lum and climbing roots to the right. There's 2 Red Lums on the root path, before you reach the Jumping Pirana. Just wait for it to drop back into the water, and continue. At the end of the path there will be a Yellow Lums [10]. Just go to through to the path to enter a new area. You'll see a cutscene of a Henchman guarding the Pirate-Ship fort. Watch out, he throws explosive barrels, so just keep moving and you shouldn't be hit. For now, ignore him and run over to the other side of the fort and to the left. There will be a cave, go in it. At the end of the cave, you'll be at small pond with lillipads, a jumping Pirana and some ledges. Of course, the water's infested, so try not to fall in. Stick to the path to the right, and jump on the first lillipad for a Yellow Lum[11]. Look over to the left and there will be two more lillipads. Jump on the first to get another Yellow Lum[12], and jump to the third for another Yellow Lum[13]. Watch out for the Jumping Pirana between the second and third lillipads. Also, the third one's smaller then the other two, so using the helicopter to land on it wouldn't be such a bad idea. Once you collected the Yellow Lums, make your way back to the first lillipad and jump to the left on solid ground. At the end of this path there's a rope ladder, jump on it and climb to collect a Yellow Lum[14]. At the top of this ladder is another ledge jump off and collect a Red Lum. Do you hear the ticking? Well, it's a timer. That Red Lum you just collected made four other Red Lums appear, and in a certain amount of time, they'll disappear. You won't get anything special for collecting all of them, but if you're down on your health you might just want to. Anyway, continue across the ledge until you get to another rope ladder. Climb up to another ledge. Cross the wooden bridge to higher ledge with a cage[3] that contains a Super Yellow Lum[19]. Collect it and to the left, near the edge is a Yellow Lum[20] jump to get it. Now jump off, use the helicopter, and find the opening of the cave you came through. It should be right below you. Run back through the cave. Ok, you're back outside with the Henchman, see the blockade in the middle of the floor? Stand on it and wait for the Henchman to throw a keg. Once he does run away, and wait for it to blow up, then drop into the hole he just made. When you land, jump across wooden crates and barrels to get across the water. Infested water of course. The Stone of Thought in the begining of this tunnel just tells you to use your helicopter and shadow to make it easier to get through this part. On the second crate is a barrel that activates a timer on the other four Red Lums, just continue across to get to the stone ground to the left. This contains a Green Lum, which is always nice. The wall in front of you is covered in with a spider web, Rayman can climb these exactly like the roots and vines. The Stone of Thought will tell you this. Jump on, and make your way up. As you're going up, you'll notice that kegs are dropping from the top. Watch out for these, as they'll knock you off, if you happen to be hit by one use your helicopter immediately and float back on the web. Once at the top, jump to the left to find a door with a wooden blockade. Shoot it and go through. There will be a cutscene that shows that the lasers at the end of the hall are activated, and the switch is a floor above next to a sleeping Henchman. Go the opposite way and up some stairs to go outside and collect a Green Lum. But before you can grab it Murphy comes to tell you that there are pirates in the area, and you'll probably have to fight one. Then he says that you should target them with R to avoid their shots. Of course, as you come out into the clearing, one will come out to fight you. Your first battle with a Henchman! This should be easy, he only shoots at you twice then stops. These are very easy to dodge. To monitor his Health, look at the bottom of the Touch Screen. After you beat him, he'll drop a Red Lum. Go inside of the door to the right. At the end of the room is a sleeping Henchman. To the left is a Keg and Keg Dispenser. Grab the Keg, and go back outside and to the right wall is a door with a metal blockade. Throw the keg at it with A to take it down, and go into the room. At the end of this room there is a cage[4] with a Super Yellow Lum[25]. Go back to the room with the Keg Dispenser. Grab another Keg and the Stone of Thought will tell you how to pick them up, which is silly. Anyway, along with slowing down Rayman's movements two buttons also change: A - This becomes a long range throw Rayman does in the direction he's facing. B - Rayman will toss the Keg straight up, and it'll then come back down. Useless? No, you need this later. Anyway, face the Henchman and press A, if you managed to hit him, he will die instantly! If not, the climbing cage to the left of him will raise, and you'll have to defeat him like the other one to bring it back down. Climb up the cage and jump to the net above and hang. Come towards the camera and there will be a hole to the right, but don't go in yet. To the right of the hole is a Yellow Lum[26]. Collect it, the camera should move back, so you can see Rayman, when this happens climb towards the camera again for another Yellow Lum[27], then finally go into the hole. This room is tall, with a bouncy net at the bottom, a switch that deactivates the lasers in the other doorway and a large lazer at the bottom that keeps going back and forth. It will shock you if you hit it. Drop down and shoot the switch, then bounce up into the doorway. Go to the right and there will be two more lasers; one stationary the other going up and down. When the second goes up, jump over the first and run under the second. Now you're on second floor with the sleeping Henchman and switch you have to hit. If you're using the Touch Screen, you can tip-toe close to the switch. Once there, you can jump(which will wake the Henchman) and shoot the switch quickly, then jump over the railing, not having to fight him. Go through the door to enter a new area. In this new room, there will be three moving lasers, don't let them scare you, it's easy to avoid, just run at them and jump over the two bottom ones. Continuing on the path, you'll come to a broken bridge, you must get to the other side, but you can't yet. Instead, turn around, and there should be a climbing net with a Yellow Lum[28] at the top. Climb down for another Yellow Lum[29] and jump off to touch ground. Ly will talk to you, she's right there! But she's being held in a sort of Energy Chamber, you'll have to get her out. Don't touch it, you'll be shocked. Turn around and you'll see a cave. Go in. At the end you'll see a Keg Dispenser, and a Stone of Thought that will tell you the Keg controls that I've already told you. So grab and Keg and go down the path. A flying bomb will come from the ceiling and start to approach you. Throw the Keg up and shoot the bomb and blow it up, then wait for the Keg to fall and you'll automatically catch it. Then continue, you'll probably have to destroy two Flying Bombs as you make your way to the edge. Once at the edge, throw the Keg at one of the three metal blockades to destroy it, releasing Steam. Repeat the process for the last two blockades to activate a cutscene of the machine being destroyed, and Rayman running outside to see Ly be released. Rayman says he needs all of his powers back, but Ly's too weak to give them all back at the moment. She'll tell you abot Polokus who can help you, but he's been gone for a while now. According to legend, he can be revived by collecting four masks. Of course, they're hidden and you'll have to find them. Ly will give you another power, then disappear. You can now grab onto Purple Lums! Now climb back up the net and go back to the broken bridge. See the Purple Lum? Jump and shoot it. If you hit the Purple LUm, an energy chain will connect from Rayman's hand to the Lum, and he will swing, you don't need to control the swinging, Rayman will do this on his own, but you can change the direction he swings by pretty left or right. Pressing B will cause Rayman to let go. Let go at the other side and use the helicopter if you need to. Go into the door and do the wall-jump technique to go up the wall for another Yellow Lum[30], and at the top another Yellow Lum[31]. Jump over to the higher ground and jump down on the other side to enter a new area. Right now you're on a giant metal pipe, run to the very edge of it and the |
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