Rhythm Paradise Walkthrough :
This walkthrough for Rhythm Paradise [Nintendo DS] has been posted at 22 Jun 2009 by dgmm7797 and is called "Follow this walktrough for complete the game or something". The Walkthrough has been commented 1 times. If walkthrough is usable don't forgot thumbs up dgmm7797 and share this with your freinds. And most important we have 1 other walkthroughs for Rhythm Paradise, read them all!
|
dgmm7797 |
Walkthrough - Follow this walktrough for complete the game or somethingRhythm Heaven (Nintendo DS/lite/DSi)
Game Walkthrough & other info
By Matthew "Bazzoka_Kirby" Tabuchi
E-Mail: Bazzoka_Kirby@yahoo.ca
Copyright 2009 Matthew Tabuchi
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
Update(s):
April 19th, 2009: Added "Rhythm Toys" in "Medal Corner"
Added list for "Listen to Music" in "Cafe"
Added "Cheat Code Central" to "Allowed Sites"
April 17th, 2009: Added sets 9 and 10
Added more to "Extra"
Edited bits of:
"Lockstep"
"Big Rock Finish"
"Karate Man"
Edited "Rankings" a little
Added in "Endless Games" in "Medal Corner"
April 15th, 2009: Added "Perfect get" to games
& Worked on "Rank messages"
April 16th, 2009: Added some things to "Extra"
Added sets 7 and 8
April 14th, 2009: Added "Rank messages" to games
Added Special Thanks
Added more to Rankings
Worked on Cafe, mostly "Talk to the Barista"
April 13th, 2009: Added set 7
Reworked some "Order of patterns"
Added Allowed Sites
April 12th, 2009: Added sets 5 and 6
Added "Airboarder"/Credits/Cast
April 11th, 2009: Added more to Table of Contents
Added sets 3 and 4
April 10th, 2009: Started walkthough
-------------------------------------------------------------------------------
Table of Contents
-------------------------------------------------------------------------------
Sections...................................................................CODE
Intro...................................................................(INTRO)
What's this game.......................................................(WATGM)
General How to play.....................................................(HOWTO)
Start it up.............................................................(START)
File Menu............................................................(FLMNU)
Flick Practice.......................................................(FLCKP)
Rankings................................................................(RANKS)
Game mapping............................................................(GMMAP)
Top Screen...........................................................(TOPSC)
Touch Screen.........................................................(TOUCH)
Main Games..............................................................(MAING)
Set 1................................................................(SET01)
Built to Scale....................................................(G01-1)
Glee Club.........................................................(G01-2)
Fillbots..........................................................(G01-3)
Fan Club..........................................................(G01-4)
Remix 1...........................................................(REG01)
Set 2................................................................(SET02)
Rhythm Rally......................................................(G02-1)
Shoot-'Em-Up......................................................(G02-2)
Blue Birds........................................................(G02-3)
Moai Doo-Wop......................................................(G02-4)
Remix 2...........................................................(REG02)
Set 3................................................................(SET03)
Love Lizards......................................................(G03-1)
Crop Stomp........................................................(G03-2)
Freeze Frame......................................................(G03-3)
The Dazzles.......................................................(G03-4)
Remix 3...........................................................(REG03)
Set 4................................................................(SET04)
Munchy Monk.......................................................(G04-1)
DJ School.........................................................(G04-2)
Drummer Duel......................................................(G04-3)
Love Lab..........................................................(G04-4)
Remix 4...........................................................(REG04)
Set 5................................................................(SET05)
Splashdown........................................................(G05-1)
Big Rock Finish...................................................(G05-2)
Dog Ninja.........................................................(G05-3)
Frog Hop..........................................................(G05-4)
Remix 5...........................................................(REG05)
Set 6................................................................(SET06)
Space Soccer......................................................(G06-1)
Lockstep..........................................................(G06-2)
Rockers...........................................................(G06-3)
Karate Man........................................................(G06-4)
Remix 6...........................................................(REG06)
"Airboarder"/Credits/Cast...............................................(CRDTG)
Set 7................................................................(SET07)
Built to Scale 2..................................................(G07-1)
The Dazzles 2.....................................................(G07-2)
Frog Hop 2........................................................(G07-3)
Fan Club 2........................................................(G07-4)
Remix 7...........................................................(REG07)
Set 8................................................................(SET08)
Rhythm Rally 2....................................................(G08-1)
Fillbots 2........................................................(G08-2)
Blue Birds 2......................................................(G08-3)
Lockstep 2........................................................(G08-4)
Remix 8...........................................................(REG08)
Set 9................................................................(SET09)
Moai Doo-Wop 2....................................................(G09-1)
Karate Man 2......................................................(G09-2)
Glee Club 2.......................................................(G09-3)
Space Soccer 2....................................................(G09-4)
Remix 9...........................................................(REG09)
Set 10...............................................................(SET10)
Shoot-'Em-Up 2....................................................(G10-1)
Splashdown 2......................................................(G10-2)
Munchy Monk 2.....................................................(G10-3)
Rockers 2.........................................................(G10-4)
Remix 10..........................................................(REG10)
Medal Corner............................................................(MDLCN)
Endless Games........................................................(ENDLS)
Coin Toss.........................................................(ENDL1)
Shoot-'Em-Up......................................................(ENDL2)
Tunnel............................................................(ENDL3)
Samurai Slice.....................................................(ENDL4)
Glass Tappers.....................................................(ENDL5)
Rhythmove Dungeon.................................................(ENDL6)
Rhythm Toys..........................................................(RTOYS)
Business Card.....................................................(TOYS1)
Phone.............................................................(TOYS2)
Slot Monster......................................................(TOYS3)
Octopus Machine...................................................(TOYS4)
Beat Machine......................................................(TOYS5)
Beat Bag..........................................................(TOYS6)
Kappa DJ..........................................................(TOYS7)
Guitar Lessons *Basic Course*........................................(GITR1)
Guitar Lessons *Technical Course*....................................(GITR2)
Cafe....................................................................(CAFAE)
Talk to the Barista..................................................(TLKWB)
Listen to Music......................................................(LST2M)
Read Something.......................................................(READS)
Practice Flicking....................................................(PFLCK)
Battle of the Bands.....................................................(BATTL)
Extra...................................................................(EXTRA)
Notice..................................................................(NOTIS)
Allowed Sites...........................................................(SITES)
Special Thanks..........................................................(THANK)
-------------------------------------------------------------------------------
Intro...................................................................(INTRO)
-------------------------------------------------------------------------------
Well, I think it'd be approprite if I introduced myself first. My name is
Matthew, but here on GameFAQs, I'm know as Bazzoka_Kirby. Else where, I'm also
known as just Bazzoka. And to further shorten that, my nick name is Bazz. I
myself enjoy rhythm games above most other games I've played, and Rhythm Heaven
is definitely one of my favourite games for the DS. I thought about making this
for a little, and so, here I am, typing this up. I thank you for taking a look
at this guide. In fact, this is my first time doing something like this, so
forgive me and my horrible guide, but I assure you it will get better as I get
more into it!
To find what you need, just open up the find command (Ctrl+f) and type in the
code for whatever and search away.
For anyone who wishes to put this up elsewhere, please, inform me via e-mail.
I'd rather not if you took this without my permission. But, if you're really
impatient, you can put it anyway, but be sure to give me credit. E-Mail is at
the beginning of the whole thing, but I'll put it right here.
My e-mail: Bazzoka_Kirby@yahoo.ca
So... you can't say you can't find it now.
-------------------------------------------------------------------------------
What's this game.......................................................(WATGM)
-------------------------------------------------------------------------------
Well, in truth, if you didn't know about this game before it came out and when
Nintendo started to advertize it a lot, there's a good chance you didn't know
this is actually a sequal. Yes, that's right.
In Japan, a game called Rhythm Tengoku (which translated into Rhythm Heaven)
for the GBA was released in 2006. It was just as crazy as this one, only it
used the buttons since, well, the GBA didn't have a touch screen. I'm not gonna
bore you with any history besides that, but Nintendo didn't bring this one over
seas, but it ended up being a big success. I guess after that, they decided if
they made a sequal, they'd bring it over to see how it'd fare, but that's only
what I think. It's not a fact... from what I know. In any case, in Japan, this
game is actually called Rhythm Tengoku Gold.
So, what is Rhythm Heaven Well, it's a rhythm game (duh) along the lines of
quick response timed games, pretty much like the Wario Ware Inc. games. This
makes perfect sense since it was the same people who made the Wario Ware Inc.
games, so there should obviously be some similarities.
-------------------------------------------------------------------------------
General How to play.....................................................(HOWTO)
-------------------------------------------------------------------------------
Well, even though no one reads the manual, and people might not even read this,
I'll put this part up anyway.
So, the gameplay of Rhythm Heaven consists of purely the touch screen, with the
exception of one game, but I'll more on that later. There are 4 commands, all
of which are easy to remember and, to me, are easy to do.
Tap: Should be obvious enough what this command is. Simply tap the touch
screen. In some cases, where the game says "tap," it actually means tap and
hold it there.
Lift: Again, should be obvious. After holding the stylus on the touch screen,
you'll need to remove the stylus from the screen. Some games have this as their
main way of play.
Flick: Again, obvious. A good chunk of games in Rhythm Heaven use this command,
so you better get use to it and fast if you don't wanna be left behind.
Slide: ... Do I have to say how obvious it is Some games use this as their
main way of play.
There, the four commands. Learn them, 'cause it shouldn't be too hard.
-------------------------------------------------------------------------------
Start it up.............................................................(START)
-------------------------------------------------------------------------------
Really, everyone should know how to turn on a DS, all three of them for that
matter, and start up the game.
So, when you do start it up, you'll be greeted to the opening title screen; the
logo for Rhythm Heaven, pulsing to the beat of the background music. You should
also note that this game must be played sideways. There is no moment, from when
you start this game up to when you unlock everything, when you play this game
in the normal position.
At the top of the touch screen, it'll say "Lefty" on a light blue button,
followed by "Tap here if you're left-handed." The game starts out with it being
set for right-handed people. When you switch it up, everything then turns
upside-down. If you need to switch it back for some reason, that same button at
the new "top" of the screen will say "Righty," accompanied with "Right-handed
people, tap this."
Now, what is that thing in the middle, saying "Touch me!" Well, tap and hold
the thing to enlarge it. There should be a picture on the enlarged version of
that thing, along with a girl at the bottom, showing a flicking motion, with
the text beside her saying "Flick like this! It's all in the wrist." The game
won't except no baby flick either. You really gotta put effort into this, or
you'll never be able to play this game! Well What are you waiting for Get to
it!
-------------------------------------------------------------------------------
File Menu...............................................................(FLMNU)
-------------------------------------------------------------------------------
So, now you're at the file select screen. 3 "NEW GAME" buttons await to be
pressed by someone. Heck, even that little creature on the top screen is even
telling you to "Choose one!" Well, go ahead, do it! Once you've clicked on one
of the new game buttons, it'll bring up a bunch of nouns, like "Me," "Friend,"
"Mom," "Dad," the list goes on. Let's just read what the little guy has to say
on the top screen, shall we "I'll create a save file for you." Aww, how nice.
"Pick a label for your new file!" Woah, a label instead of a *insert name here*
thing. That's a change. Go ahead and choose the "Me" one, 'cause it is your
game you're playing, right
Also, a quick note, once someone uses a label, you can't use it again. You know
how weird it would be if there were to "Me"s Yeah, that doesn't really make
sense.
So, before I go to the next part, I'll just go ahead and describe what it'll
look like once you start getting games and the like.
So, now, it'll have the label you chose. Beside your label should be Flow and
Medals, along with a number beside each. I'll describe these things later. Now
when you actually click on it, there should a HUGE start button, which should
obviously mean that you go into your file. Below it are 3 buttons. "Change
Label," "Erase," and "Back." All three should be obvious in what they do. But
for those who really don't and need to find out, I'll list them.
Change Label: This is where you can change the label to say "Me" to "Dad." Why
you would give your own file to someone else is beyond me, but whatever, more
power to ya.
Erase: This is when you don't want to continue playing this file, or you simply
don't want it anymore, and so it would go poof, thus freeing up space for
others. Again, dunno why you'd do that, but hey.
Back: Makes go back to the file selection menu so you can chose another file to
play, just in case you accidentally clicked on someone elses file instead of
yours.
NOW I go onto the next part of a new file.
-------------------------------------------------------------------------------
Flick Practice..........................................................(FLCKP)
-------------------------------------------------------------------------------
So, this is the main thing you'll need to learn, flicking! This is only a
simple practice, but if you keep doing it, it will help you quite a bit when
you need to dish out those extremely fast flicks.
So what you'll need to do for the practice is flick a coin at a tin can frog.
To pass the practice, you must flick the coin at the frog can 6 times.
It doesn't have to be in a row, so don't get all angry if you can't get it in
succession, but it'd be advisable if you could get all 6 flicks in succession.
Now, after hitting the frog can 6 times with the coin, you must hit a toy car
that drives by the screen 5 times. There's a pattern for how fast the cars go.
The first two that come by are slow while a third is fast. This pattern repeats
after the thrid, fast car drives by. Again, you don't need to hit these cars in
succession, but it'd help if you could.
After that... you're done the practice! Yup, that's it. It's the only command
that's hard to do, apparently, so if you got a good grip on this, continue
onward!
-------------------------------------------------------------------------------
Rankings................................................................(RANKS)
-------------------------------------------------------------------------------
Rhythm Heaven and its predecessor have 5 kinds of ranks when being marked on
how well you played a game. Here they are from best to worst:
Perfect: The best in the whole game. Managing to pull a perfect means that you
made zero mistakes in your run. However, you can't just do it. You must wait
when the game allows you to have a chance of scoring this godly rank. You'll be
able to tell, whether it be the incredibly obvious note it gives you after you
play a game or how the game has a boarder that says "Go for perfect!" with
double eighth notes and a single quarter note, that's your cue to try for the
perfect rank. But be warned, you only have 3 shots at it. Screw up 3 times and
you have to wait until the game gives you another chance.
Superb: This is the second best rank, but is the rank that allows you to go for
a perfect, so it's a needed rank if you wanna go for perfects. Though superb
works like a good signifer that you've made little to no mistakes, it still
means you might have made a mistake that on a perfect, it might have counted as
a screw up, even if it doesn't look like it. This rank, along with opening a
chance of the game chosing it for a perfect run, it also, obviously, allows you
to pass to the next game.
Just OK: This is the third rank, meaning you didn't do bad. In fact, you were
just below a Superb rank. Maybe you screwed up by accident a few times. Don't
worry about it, it happens to everyone. But on the bright side, though lacking
the same qualities as a Superb rank, it will still allow you to pass onto the
next game.
OK: This is the fourth rank, and pretty much the same level as the Just OK
rank. "Then why bother give it it's own placing" you may ask Well, though it
serves the same as a Just OK, this means you were only average, nothing more.
You weren't close to a Superb, and though you were on your way to a Try Again,
you were in between.
Try Again: The fith and final rank. There's nothing good about getting this
rank. The reason is because if you do get it, it means you didn't do even
decently well. Actually... you may have done just below an OK, so... I think
the term "practice practice practice!" comes into mind. Don't lose faith in
your rhythm skills just yet! However... if you get this rank, you won't pass
and you'll have to do this again. Get this rank 3 times in a row, and you can
go to a place for some help and skip it altogether. More on this later on.
-------------------------------------------------------------------------------
How does it rank us
Now, how the ranking goes about, I always thought there was a strict rule of
"you can miss this many and still pass" or something like that since I was
never the one to make many mistakes at all during runs. From looking on the
GameFAQs boards, looking at the response of 2 people, both of which have filled
in two important holes in my original thoughts.
1. There seems to be a huge difference in a "barely-made-it" hit and a miss
altogether. This seems to make perfect sense, since I've gotten a few
Barely-made-it"'s and still have gotten a good mark. Next is...
2. The time when you screw up in the game is crucial. Apparently, screwing up
at the start isn't as punishing as screwing up during the ending. Makes perfect
sense, due to what I thought the Built to Scale was strict, it is, in fact, the
spot I screwed up at, which was the very end.
-------------------------------------------------------------------------------
When do perfects pop up
Well, I'm unsure when they can appear, but I think around 6-8 games in after
getting a superb is when Perfect runs will come in to play. You have 3 chances
and after that, if you get it or not, it will disappear. The next time the game
gives you a chance is still unsure to me, but it seems to no pop up if you
constant get "Try Again" ranks. But I think it's every 3 "Superb" ranks, not
including the perfect run tries if you felt like skipping them. I could be very
well wrong and there might be variations/exceptions to this, so feel free to
help me figure this out.
EDIT:
I actually found out that if you get every game, except for 2 OK ranks, the
rule above will lighten slightly to once every other game to exist. It becomes
every possible chance you get will be a prefect try when you get all superb
ranks. Even if you failed it 3 times in a row, a new game, or the same game
possibly, will be chosen for a perfect try right after.
-------------------------------------------------------------------------------
Game Mapping............................................................(GMMAP)
-------------------------------------------------------------------------------
This is where I make a general and simple layout for both the top and touch
screens. Both of which are for fully completed games, though the only one that
is heavily affected by being fully completed is the touch screen. So, let's
go!
-------------------------------------------------------------------------------
Top Screen..............................................................(TOPSC)
-------------------------------------------------------------------------------
_____
_______________________/ __
/ __________________ |*rank|
| / |here*| |
| |*Name of game here| _____/ |
| __________________/ Rank |
| __________________________ |
| / |
| | *message for the | |
| | game here* | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| __________________________/ |
________________________________/
_____________ _____________
/ Flow ### / Medals ##
_____________/ _____________/
All things above are blank, bar Flow and Medals, if you haven't selected a
"game door" as I like to call them.
So, remember how I said I'd get back to the Flow and medals Well, here it is.
Flow is where the game measures your rhythmical sense. The higher the number,
the better. Don't be sad if it's low at the beginning. The more games you earn,
the higher your Flow could be. Even if your Flow is really low, it shouldn't
to you. How it goes up and down is determined on how well you play a game. From
what I've seen, the lowest Flow is 26, but I'd love to be proven wrong and for
someone to tell me someone can actually get 25 Flow points. Highest I've gotten
is 138, but that doesn't seem right. Can someone confirm for me if 140 is the
highest I think it is, but I have no clue.
Now medals This is what you get when you get a Superb rank on a game. Unlike a
OK/Just OK rank, a Superb rank will give you a golden boarder around the game
you got the Superb rank on. Getting medals opens up Endless games and Rhythm
Toys.
-------------------------------------------------------------------------------
Touch Screen............................................................(TOUCH)
-------------------------------------------------------------------------------
---- ---- ---- ---- ----
| | | | | | | | | |
---- ---- ---- ---- ---- KEY
__
----|----/|---- ---- ---- /-- Credits/Credit game
| || |OK| || | | | | | __/
----|/----|---- ---- ---- __
/ O Medal Corner
---- ---- ---- ---- ---- __/
| | | | | | | | | | __
---- ---- ---- ---- ---- /<^ Scroll Button
__/
---- ---- ---- ---- ---- __
| | | | | | | | | | /cU Cafe
---- ---- ---- ---- ---- __/
__
---- ---- ---- ---- ---- /:3 Battle of the Bands
| | | | | | | | | | __/
---- ---- ---- ---- ----
---------------------------- ----
__ __ __ __ __ | | Closed (unselected) game door
/-- / O /<^ /cU /:3 ----
__/ __/ __/ __/ __/
|----/|
---------------------------- | |OK| | Open (selected) game door
---- ---- ---- ---- ---- |/----|
| | | | | | | | | |
---- ---- ---- ---- ---- ----
|##| Locked game door
---- ---- ---- ---- ---- ----
| | | | | | | | | |
---- ---- ---- ---- ---- NOTE!-Actual screen only
shows 18 buttons and/or doors
---- ---- ---- ---- ---- max.
| | | | | | | | |##|
---- ---- ---- ---- ----
---- ---- ---- ---- ----
| | | | | | | | |##|
---- ---- ---- ---- ----
---- ---- ---- ---- ----
| | | | | | | | |##|
---- ---- ---- ---- ----
-------------------------------------------------------------------------------
Main Game...............................................................(MAING)
-------------------------------------------------------------------------------
For the beginning of each set, I'll just give my own personal thought and
comments into them.
For each individual game, I'll use this format:
In-game message:(top screen message given)
Personal description:(my personal description on the game at hand)
Personal thoughts:(any thoughts I have on mind about this game)
Order of patterns:(only if it's logical to have one)
Tips for Superb:
Extra Tips for Perfect:
Perfect get:
Rank messages:
If whatever tips I give don't work, here's the golden tip of them all, if not
most: If it doesn't work as well for you, try closing your eyes. Listening to
just the music can really help, especially for a majority of these games in
Rhythm Heaven since all of them have really crazy visuals.
Remixes will have the format like so:
In-game message:
Personal description:
Personal thoughts:
Order of games:(order of which games go when during that particular remix)
Tips for Superb:
Extra Tips for Perfect:
Perfect get:
Rank messages:
Also note, in both the order of patterns/games, I cannot give you the timing,
obviously. So, you must learn the timing on your own. I only put the list so
you'll be prepared for it. Sometimes, it might not even help! A prime example
would be the Moai Doo-Wop. My pattern list doesn't tell you how long you need
hold it, so you'll just have to get the timing yourself.
One more notice, for every perfect run, be calm and collected during the whole
thing! I know it may be hard, but think nothing of it while you play a perfect
run. You'll have less of a chance of screwing up via being too tense or some
other reason that may potentially screw you up.
-------------------------------------------------------------------------------
Set 1...................................................................(SET01)
-------------------------------------------------------------------------------
The first set are the first 4 games you play and will pretty much be the
practice to get a feel for the rest of the game. That's not to say this game
will be boring, oh, heavens no. So, let's get to it, shall we
-------------------------------------------------------------------------------
Built to Scale..........................................................(G01-1)
-------------------------------------------------------------------------------
In-game message:
"Feel the rhythm of the factory line as you build... stuff. It's hard to
explain, so just try playing it."
Personal description:
So, this game consists of you using the flick command to shoot a rod at two
white, I'll assume, metal plates with a hole in both of them. Obviously,
shooting the rod at these metal plates with the corret timing will connect them
together. Too late/early will result with the rob merely hitting both the
plates and knock them off. Failure to actually hit them at all will result with
both plates sliding down two black slits in the ground. You wanna try and avoid
just hitting them, even more so with missing.
Personal thoughts:
Though it's the first game, don't underestimate it. You may very well do bad if
you're not rhythmically endowed.
Really, this is where you find out that, if you're like me, the timing to flick
is a bit more precise then you may think.
And the "Spot light" part, as I like to call it, can really screw you over if
you're more of a visual guy.
Tips for Superb:
Remember, the timing is a little precise, so it may or may not help you if you
flick ever so slightly later then you normally would, and I really do mean
slightly.
Also, this is a game that's very strict for getting a superb... on the last
one. Due to the post on the GameFAQs Rhythm Heaven board, I can now say that
this one isn't super strict for superb. Apparently only the last one causes
you to lose superb instantly.
Extra Tips for Perfect:
I have nothing to really add on for this. It's just practice from here on.
Perfect get:
Built to Scale (Listen to Music)
Rank messages:
Try Again = "Looks like you had a rough day..."
Just/OK = "Sometimes, being OK is good enough."
Superb = "Looking good!"
-------------------------------------------------------------------------------
Glee Club...............................................................(G01-1)
-------------------------------------------------------------------------------
In-game message:
"Join a trio of chorus singers. You're the third, so you just have to keep up
with the others!"
Personal description:
Glee Club consists of, as the message says, a trio of chorus singers and you
are, again as the message said, the third one. You must simply follow along
with the others, mimicking their moves at the right time. This game is one of
the very few that uses the lift command as it's main basis. This game requires
the player to leave the stylus on the touch screen unless you want your singer
to start singing at the wrong time. Along with the lift command, you must also
use the flick command when the conductor says "Together now," to yell.
Personal thoughts:
Second game, and I personally didn't find it all too hard, though a lot of
people seem to find it hard. This could be because there a few visual hints as
to lift your stylus.
There are two parts that I would deem harder then the rest of this one game.
Near the middle, there's a short and then a longer "Ah." Getting the shorter
"Ah" can be harder I would think. Then going off into the longer "Ah", you may
have already drifted too far off beat.
The other one could possibly be the after the one above. Having to time it so
you cut off your "Ah"ing with everyone else could be a tad hard.
Order of patterns:
"Ah"
"Ah, 'Together now'"
"Ah"
"Ah"
"Ah, 'Together now'"
"Ah, ah"
"Ah"
"Ah, 'Together now'"
"Ah"
"Ah"
"Ah"
Tips for Superb:
Enough though there's a lack of visual aid to help you out, you can always tap
your foot or count out loud to get the timing right. Nodding the head proves
to be my main method of helping myself out with the less visually helping ones.
Extra Tips for Perfect:
Now, this one is somewhat picky with the timing, this being if you lift a
little too early, or a little too late, you'll lose that perfect run for that
try even though the others down't look at you funny, thus, again, I'd suggest
you refine the lift timing until you get it down for this one.
Perfect get:
Glee Club (Listen to Music)
Rank messages:
Try Again = "Why's everyone so mad"
Just/OK = "You're not quite getting it yet..."
Superb = "We're beaming with pride!"
-------------------------------------------------------------------------------
Fillbots................................................................(G01-3)
-------------------------------------------------------------------------------
In-game message:
"This factory builds robots. (What did you expect) It's your job to fuel 'em
up once they're built."
Personal description:
The in-game message is right about the fact you have to fuel them up. Really,
that's all you have to do. You don't have to build them, since the game sets
that up for you. However, you must tap and hold to "fuel 'em up" and the time
when you let go is fully dependent on which robot it is. The skinny robot is
for 4 beats while the fat ones are for 8 beats. If you don't fill them up
enough, they'll seem sad. If you fill them up a little too much, they'll seem
like they're panicking. Fill them up TOO much, and they'll explode. Yeah, sure,
try it out and laugh, then get back to being serious. If you fill them up
properly, they will do a dance! Yeah, that's right. However, if your timing
truly is spot on, they'll fly up via boosters. Hey, don't ask me why.
Personal thoughts:
Even though it's the third game, it's annoying. It's fairly long and the ending
half of this one is mostly off-beats, at least from what I can tell. Well,
either that or seemingly odd timed normal beats. You have to play it for
yourself to understand what I'm talking about.
I won't hold anything against you if you have to skip this one.
Order of patterns:
5 skinny
1 fat
9 skinny
1 fat
Tips for Superb:
When it gets to the, what I described as, "oddly timed beats," I think it'd be
best if you, instead of paying attention to the music, paid attention to the
robot being built. The "Tonk Tonk Tonk" (or however you wish to describe it as)
is a good way to help you time to tap and hold the stylus on the screen. Maybe
someone with a better musical sense then I might give you a better tip then
this.
Extra Tips for Perfect:
Once again, it's purely with practice. I dunno how to help out other then my
method.
Perfect get:
Robot Manual (Read Something)
Rank messages:
Try Again = "A job half done is hardly done at all."
Just/OK = "You did good out there."
Superb = "Looks like you've made some new friends!"
-------------------------------------------------------------------------------
Fan Club................................................................(G01-4)
-------------------------------------------------------------------------------
In-game description:
"Pop stars can't make it on their own. They need the help of fans like you to
get the audience worked up! Keep time with your firends!"
Personal description:
You are a monkey. Yes. You did read that right. So you're a monkey that is part
of a crowd, that is, what I'll assume, the fan club of the singing on stage.
As the in-game message suggests, you have to do what your "friends" do. But
this isn't anything like "Simon says" like Glee Club. Oh no, you need to do
do such things at the same time. However, there are audio cues that help you
figure out what to do and when. A repitition of 3 words results in 4 claps, a
single clap being a single tap. Then there's the "I suppose." This results in
doing a clap~ clapclap flick... it's hard to explain. You'll see in the
tutorial.
Personal thoughts:
This one isn't too hard if you've nailed down the flick first. It's fairly
short, so that's always a plus. But, I remember someone pointing this out, this
being that is says do 4 claps when there's a repitition of 3 words. HOWEVER,
there's a phrase in there, "love you, love you, love you~." A simple
translation error since in Japanese, all of them were single words and "suki"
translates into, from my little Japanese knowledge, "love you." But it's one
word in Japanese, so... yeah, I'm sure you can use common sense to think up a
reasonable excuse for such a thing.
Order of patterns:
"Yeah yeah yeah"
"I suppose"
"Hocus hocus hocus"
"I suppose"
"Boom boom boom"
"I suppose"
"Love you, love you, love you"
"I suppose"
"Yeah yeah yeah"
Tips for Superb:
Always remember to clap after the singer has said the audio cues, not while she
says them. See, once you get the feel for the song, sometimes you can
accidentally clap on instinct for when she actually says the words and not
after... er, if you're like me that is. I sometimes still do that...
Extra Tips for Perfect:
Nothing more to add on. Practice!
Perfect get:
Fan Club/Thrilling! Is this love (Listen to Music)
Rank messages:
Try Again = "I thought you were suppose to be my biggest fan..."
Just/OK = "Thanks for your support!"
Superb = "I couldn't ask for better fans!"
-------------------------------------------------------------------------------
Remix 1.................................................................(REG01)
-------------------------------------------------------------------------------
In-game message:
"This is what happens when you take everything you've learned and mix it all
together. Give it a shot! (And no practice for you!)"
Personal description:
How can I possibly make it any clearer then the in-game message It's the 4
games you just played all bunched up into one. These wont be to the same songs
you played to originally. I'll set this down now; every remix has a different
soundtrack then the original games it's mixing up.
Personal thoughts:
At first, it's not all too hard, but once it starts to get faster and faster,
it may prove to be a challenge to some.
Order of games:
Glee Club (1 lift)
Built to Scale (1 flick)
Fan Club ("Yeah yeah yeah")
Built to Scale (1 flick)
Fan Club ("I suppose")
Built to Scale (1 flick)
Fan Club ("Yeah yeah yeah")
Built to Scale (1 flick)
Glee Club (1 hold, 1 flick)
*speed up*
Fillbots (1 skinny)
Built to Scale (1 flick)
Fan Club ("Yeah yeah yeah")
Built to Scale (1 flick)
Glee Club (1 hold, 1 flick)
*speed up*
Fillbots (1 skinny robot)
Built to Scale (1 flick)
Fan Club ("Yeah yeah yeah")
Built to Scale (1 flick)
Glee Club (1 hold, 1 flick)
*slow down*
Fillbots (2 skinny, 1 fat)
Tips for Superb:
This isn't strict, in fact, it's pretty lenient! So that should be something to
be happy about. Well... I don't have much to add on besides what I've said
about these games as their individual versions. So... yeah.
Extra Tips for Perfect:
Read above. Practice!
Perfect get:
Lyrics Card 1 (Read Something)
Rank messages:
Try Again = "You were as good as... a plate of nothing but garnish."
Just/OK = "You were as good as... an omelette breakfast."
Superb = "You were as good as... a fabulous roast turkey."
-------------------------------------------------------------------------------
Set 2...................................................................(SET02)
-------------------------------------------------------------------------------
So, how you holding out Good Alright! Glad to hear that. So, now we make our
way into the second set and oh boy, does this one have a few hard ones. And
only at the second set! Crazy stuff, eh
-------------------------------------------------------------------------------
Rhythm Rally............................................................(G02-1)
-------------------------------------------------------------------------------
In-game description:
"Return the ball to the beat! The trick is knowing how quickly the ball is
coming at you. Good Luck!"
Personal description:
Oh, trust me, you'll need that luck for this one if you haven't seen any videos
of this ones gameplay. So, you're a blue rectangular like guy with another
similar guy. Both of you are going to a ping pong match. This whole thing is
flick central and you need to know how to react fast. There's a normal pass, a
slow pass, and a quick pass. Both the normal a slow passes have no audio cues,
since the former is the one being used most throughout the whole game and the
latter is slow enough that you can catch it. The fast one, however is too fast,
and no human could possible know when to do it if it's their first time
playing. Thus, there's an audio cue of a cow bell, somewhat in the background,
something like "Tonk tink tonk." The speed of the audio cue will be how fast
the ping pong ball will go.
Personal thoughts:
It's two of the Cosmic Dancers! If you didn't know, these two guys are from the
original Rhythm Tengoku.
The tutorial is nice and slow so you can get use to the timing. But the main
game has a fairly fast tempo and the fast pass is possibly too fast. Not
memorizing it beforehand will cause many problems for you.
Order of patterns:
1 slow pass
3 normal passes
1 fast pass
3 normal passes
1 fast pass
2 normal passes
2 slow passes
7 normal passes
1 fast pass
3 normal passes
1 fast pass
7 normal passes
1 fast pass
3 normal passes
1 fast pass
1 normal pass
3 slow passes
1 fast pass
3 normal passes
1 fast pass
3 normal passes
1 fast pass
2 normal passes
1 slow pass
Tips for Superb:
Well, like I said, I guess memorization is possibly one of the better things
to. Well, it worked for me. I'm not sure about anything else though. It's
either you have fast reflexes or you don't. If anyone else has a tip for this
besdies memorization, please, e-mail it to me so I can help out others with
this one!
Extra Tips for Perfect:
Nothing more to add on. Practice! Or... memorize, whichever.
Perfect get:
Rhythm Rally (Listen to Music)
Rank messages:
Try Again = "Sometimes it hurts to lose..."
Just/OK = "That was a great match!"
Superb = "Nothing beats a good rally!"
-------------------------------------------------------------------------------
Shoot-'Em-Up............................................................(G02-2)
-------------------------------------------------------------------------------
In-game message:
"Invasion alert! Invasion alert! Scramble fighters, STAT! Or... practice first,
and then scramble. Whatever works for you."
Personal description:
This game involves you in a fighter ship in space, and you need to shoot the
alien attackers with timed shots! It's not really that hard, it's like "Simon
says," where it will give out the pattern first then you must repeat it, only
making them explode, not making them come in. Shooting is a simple tap on the
screen. That's all there is to it, and it really shouldn't be too hard.
Personal thoughts:
Really. It shouldn't be hard. I really do like this one though. It's such a
catchy tune, don't ya think Well, whatever.
Order of patterns:
4 shots
4 shots
4 shots
2 shots
4 shots
4 shots
4 shots
4 shots
*pause*
5 shots
8 shots
5 shots
6 shots
4 shots
4 shots
4 shots
4 shots
*pause*
8 shots
8 shots
8 shots
7 shots
4 shots
5 shots
5 shots
6 shots
*pause*
3 shots
Tips for Superb:
If it helps, and it certainly helps me sometimes, tap along off screen with the
aliens as they create the pattern for you then there's a better chance you
understand the pattern and when to tap the screen.
Extra Tips for Perfect:
I wanted to hold this one out for this, since it can apply to both Superb and
Perfect runs.
You see, when you're spot on with the timing, you'll make them explode, right
Well, then there's the time when you hit them, but they swerve off screen.
Makes you think you screwed up, right Wrong. In a perfect run, doing such a
thing will not cause you to fail that perfect run. Only if you miss the alien
altogether will it count as a mistake. Hope that helps for the people who don't
know.
Another interesting tip. You can tap whenever you want during the entire game
and it won't count as a miss. If you weel the need to hear the blaster and not
the tapping of plastic against plastic, you can tap on the touch screen. I'd
advise not to try and copy the 8 volly shots exactly. Just tap to the beat then
actually shoot the 8 volly aliens.
Perfect get:
Shoot-'Em-Up (Listen to Music)
Rank messages:
Try Again = "The planet is ours! Wahahahaha!"
Just/OK = "Mission accomplished! But just barely..."
Superb = "An overwhelming victory! Well done!"
-------------------------------------------------------------------------------
Blue Birds..............................................................(G02-3)
-------------------------------------------------------------------------------
In-game message:
"The captain might seem a little intense. He'll get mad if you mess up, but
just let it roll off you like water off a duck's back."
Personal description:
So, it looks like you're a... well, some kind of bird with, what looks like, a
beret. You're the last bird in a row of 3. But that doesn't matter. What does
matter is you following that little bird's orders. He's the captain, regardless
of what you think of his high-pitched voice and small stature. He. Is. The
captain. When he says "Peck your beak," then you must tap thrice on the touch
screen. When he says "Stretch out your neck," you must tap and hold then flick
with the right timing.
Personal thoughts:
The only thing that seems like it'd be dificult to bare with is the tempo of
this game. Maybe, I have no clue. I personally didn't have too much trouble on
this one to be honest.
Order of patterns:
"Stretch out your neck"
"Peck you beak"
"Peck you beak"
"Peck you beak"
"Peck you beak"
"Peck you beak"
"Peck you beak"
"Peck you beak"
"Peck you beak"
"Peck you beak"
"Peck you beak"
"Peck you beak"
"Stretch out your neck"
"Peck you beak"
"Peck you beak"
"Stretch out your neck"
"Stretch out your neck"
"Stretch out your neck"
Tips for Superb:
Just make sure you're not too early on your "pecks," since it seems more strict
for early taps then later taps, but that just might be me.
Extra Tips for Perfect:
Nothing more to add on. Practice!
|
Comments
0
hudsey22
wrote on jul 29, 2009 3:35 am
can you tell me how to do the dazzles on rythem parqadise as i cant seem to do any other pose other than the hand in the air, cant do the leg kick, tried pressing things, but just wont do it :( helen
Sorry, to fulfil this action you have to be CheatsGuru User
|
Another Rhythm Paradise Walkthrough :
|
|
|
• Moshi Monsters cheats, Android • Plants vs. Zombies cheats, NDS, XBOX 360, PS3, IPHONE, Android • Pokemon Heart Gold Version cheats • Pokemon Soul Silver cheats • The Lord of the Rings: War in the North cheats, XBOX 360, PS3 • Shogun 2: Total War cheats • BioShock Infinite cheats, XBOX 360, PS3 • Darksiders 2 cheats, XBOX 360, PS3 • Call of Duty: Modern Warfare 3 cheats, PC, NDS, WII, PS3 • Elder Scrolls V: Skyrim cheats, XBOX 360, PS3 • Torchlight II cheats • Borderlands 2 cheats, XBOX 360, PS3 • Temple Run cheats • Jagged Alliance: Back in Action cheats • XCom: Enemy Unknown cheats, XBOX 360, PS3

