Suikoden Tierkreis Walkthrough :
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Walkthrough - FAQ/Walkthrough=============================================================================== Suikoden Tierkreis FAQ/Walkthrough By: Cyril [Stephanie Nutter] Version: 1.15 Last Updated: April 7th, 2009 =============================================================================== While I've done my best to avoid storyline spoilers, I cannot guarantee that this guide is entirely spoiler free. There will be no discussion of the plot, characters, or Suikoden Universe in this guide, it is meant to be used purely as a means to help you through the game, finish quests, and recruit characters. =============================================================================== Section 1: Frequently Asked Questions -s1faq- Section 2: Basics -s2bsc- Controls -bs1ct- Travel: Field and Menu -bs2tf- Days and Seasons -bs3ds- The Menus -bs4mu- Battle Basics -bs5ba- Section 3: Walkthrough -s3wkt- Quick Guide -wktqg- Chapter 1: Introduction -c1cv1- Chapter 2: Order -c2odr- Chapter 3: Defense -c3dfs- Chapter 4: Consorts -c4cnr- Chapter 5: Alliance -c5aln- Chapter 6: Tension -c6tns- Chapter 7: Changes -ch7cg- Chapter 8: Divine -ch8dv- Chapter 9: Despair -ch9rp- Chapter 10: Offensive -ch10o- Chapter 11: Collapse -ch11p- Chapter 12: Finale -ch12f- Section 4: Starbearers: Stars of Destiny -s5sod- Automatic Characters -arsod- Recruitable Characters -srcsd- Section 5: Quests -s5qst- Leader Quests -qssld- Party Quests -qsspq- Anya's Quests -qssay- Section 6: Marks of the Stars -mosgi- Section 7: Miscellaneous -s8mcs- =============================================================================== Thank you for choosing my guide! I hope my guide will be helpful to both the casual players, who are just there to enjoy the ride, and those who are completionists that want every character, item, and quest completed. Unfortunately, due to lack of available free time Online, I am unable to provide my EMail address in my Walkthroughs to answer questions. Due to FAQ size, I've added a Contol-F function. Though it's not necessary to use it, you can just type in "Chapter #: [Name]" it will help you get around in heavy list sections, such as Characters and Quests. You may need to search twice to find what you're looking for, since you may first be sent to the Quick Walkthrough section. If you're looking for a guide to recruit the Stars of Destiny, please check the "Recruitable Characters" section under "Starbearers: Stars of Destiny." It is in chronological order an has a minimal amount of spoilers. The main Walkthrough also has this information. This guide is currently In-Progress and though the Walkthrough is complete, there is still much that is in the process of being added, fixed, and rewritten. =============================================================================== --- Frequently Asked Questions --- =============================================================================== -s1faq- In this FAQ section, I will briefly go over which questions I see asked most frequently about Suikoden Tierkreis. ----------------------------------------------- Question 1: What is Suikoden Tierkreis and how is it related to previous Suikoden titles? -q1wst- Question 2: What do the status icons in the menu mean? -q2stm- Question 3: What does the icon under a monster's name mean? -q3icm- Question 4: Can I change settings? Turn off the Voice Acting? -q4csv- Question 5: I'm having problems recruiting a character! -q5prc- Question 6: The Nakil/Hafin Problem -q6nkh- Question 7: Help! A Quest isn't appearing for me! -q7qia- Question 8: Who is the Assassin after Icas and how do I recruit him? -q8wia- Question 9: The Namna Problem -q9tnp- ----------------------------------------------- ------------------------------ Question: What is Suikoden Tierkreis and how is it related to previous Suikoden titles? -q1wst- ------------------------------ Answer: Suikoden Tierkreis takes place in an alternate "world" in the same "universe" as the original Suikoden games. Don't expect to see any of your favorite characters, as they're not in this world. The Stars of Destiny remain, as does headquarter and army building, but the rest of the game is quite different. Runes don't exist in this world, so no more of the True Runes are revealed. Blacksmiths don't raise your weapon level and instead you buy new weapons for each character. Most characters are not restricted to one weapon type. The main character is not a silent protagonist, unlike the other main entries in the Suikoden series. This is not entirely new, though, as the Suikogaidens and Suikoden Tactics didn't have silent protagonists. ------------------------------ Question: What do the status icons in the menu mean? -q2stm- ------------------------------ Answer: Not even the instruction booklet explains that, unfortunately. However, it's rather easy to deduce what they mean from previous Suikoden games. Sword, top left: Total attack power, Strength+Weapon Attack power Shield, left: Physical Defense Power. Magic, top right: The wand represents magic power. Shield, right: Magical defense power. Hand, left: "Skill," or hit percentage and multiple attack potential. Running Man, right: "Speed/Agility" How quickly a character acts in battle. Star, left: Luck, it's believed to affect critical hit rates. If you're looking for more information, see the Character Menu screen section of the Basics section. ------------------------------ Question: What does the icon under a monster's name mean? -q3icm- ------------------------------ Answer: This denotes a monster's strength, weakness, and neutrality towards weapons. The Slash, which is Sword and some Axe-type weapons, is denoted by a crescent. A large, circular star-ish shape represents Strike, which is Fist and Club type weapons. The yellow shape that seems to be facing upwards, in something of a triangle or arrowhead shape, represents pierce, which is Spear and Bow type weapons. If, when fighting a monster, the mark below said monster is blocked out and has a line through it, it means the monster is resistant to that type of attacks. For example, if the Slash icon has a line through it, then Swords and Axes won't do damage as effectively. If the monster has no mark by their name, they are neutral towards that type of damage. ------------------------------ Question: Can I change Settings? Turn off the Voice Acting? -q4csv- ------------------------------ Answer: Unfortunately, no, you are not able to change your game settings or turn off the voice acting. If you're early and the game and the Hero's voice is annoying you, fear not! His voice gets slower over time. It's only a few characters that actually speak like he does. Later on you'll be able to change the "Window" type to a different color and slightly different layout, but the controls, text speed, and other settings cannot be changed. ------------------------------ Question: I'm having problems recruiting a character! -q5prc- ------------------------------ Answer: Take a look in the Stars of Destiny section of this guide. That section is devoted to the characters you recruit automatically and characters you must go out of your way to recruit. That section is meant to be as spoiler-free as possible and the characters are presented in chronological order. ------------------------------ Question: The Nakil/Hafin Problem -q6nkh- ------------------------------ Answer: Nakil and Hafin are rather confusing characters to rectuit because they can "switch places," so to speak. For example, if you find Hafin in the Mislato River early in the game, you'll see the events with Nakil at your Headquarters once the lake has appeared. However, if you wait until later, Nakil will appear at the Mislato River and Hafin's scene will trigger at the Headquarters. No matter which order you do it, the method for recruiting them is the same. Bring Asad to the Mislato River for the first character. Chronologically speaking if you go to recruit the characters as soon as possible, the character you'll find there is Hafin. Once you have one of the two characters, later on in the game, once you've returned from Cragbark the first time, you can recruit the second character. Put Asad into your party and walk around for a few days, then enter the Headquarters by foot. If the scene doesn't trigger, exit the Headquarters and walk around some more. Once the scene triggers, you need to pass, literally a few months game time by walking around and when you re-enter your Headquarters, a scene will play. This can be somewhat random and difficult to trigger, it seems. It didn't seem season based, though. Nakil and Hafin are both missable characters, so try and recruit them as soon as possible. If you're at the set of events right before the Mission where the desert appears, it's too late to recruit them! They need to be done as soon as possible. ------------------------------ Question: Help! A Quest isn't appearing for me! -q7qia- ------------------------------ Answer: Having trouble getting a recruitment Quest started? There are four reasons this will happen. 1: You're in the middle of a story event or Mission. 2: Having certain quests active will stop other Quests from appearing, so try finishing off other quests. 3: Try speaking with the characters who trigger the quest again, usually once or twice. You may have missed a conversation with one of them. 4: Try going ahead one scene in the game if you're in-between Missions. This will mostly happen if you're after an event and you can go into the Grand Hall and have a Yes or No Option to continue the game. Finally, make sure you've recruited all prerequisite characters and any prerequisite quests. ------------------------------ Question: Who is the Assassin after Icas and how do I recruit him? -q8wia- ------------------------------ Answer: After the events dealing with Icas and Morrin's recruitment, you met a large, bald man who is trying to kill Icas. This man's name is Ouragan and it is possible to recruit him in what is Chapter 8 of this FAQ. I'd suggest looking in the Stars of Destiny Section for more details. ------------------------------ Question: The Namna Problem -q9tnp- ------------------------------ Answer: Namna seems to be causing quite a few people recruitment issues. The short answer to this problem is this: There are two chances to recruit him. If you can't get him at the earlier point, which is after rectreiving three of the Chronicles, try watching a scene in the Grand Hall. If the Grand Hall doesn't trigger the next events with him, wait until later in the game. It's as simple as that. You have not lost your chance to recruit Namna if you've missed recruiting him as soon as possible, but there does seem to be a rather short window available for his recruit until the end of the game. It is possible to recruit Namna at a later time once you've taken Fort Arc. If you have no idea what I'm talking about and are still trying to recruit Namna, check the Stars of Destiny Section. =============================================================================== --- Basics --- =============================================================================== -s2bsc- The Basics section goes over the very basics of Suikoden, which are all necessary to Master to beat the game with ease. Not only will this section include the very basics of information, such as travel, controls, and battle basics, but it will go a bit more in-depth into menus, their usage, stats, and types of damage. The instruction manual that comes with the game is terrible, so these sections had to be made. If you've never played a Suikoden game before, I'd suggest looking over the Menu screen section, as that is where there are changes from other RPGs. The stats may also seem foreign, since Suikoden doesn't use traditional stats, such as "Hit Percentage." ------------------------------------------------------------------------------- --- Controls --- ------------------------------------------------------------------------------- -bs1ct- It is not possible to change the controls in this game, so you're stuck with using the default controls. Stylus Use: It is possible to use the Stylus in Suikoden Tierkreis, however it only works in place of the "A" Button, which is generally used to choose Accept, Okay, Continue, anything that means "Yes," generally. You cannot control your character with the Stylus, but it does work during conversations, on the menu screen, and in Battle. During conversations, you can skip ahead of dialogue by clicking the character text box. In the Menu and Battle, just click the option you wish to choose to initiate. --------------------------- Control Pad: Move your character. Pressing right moves your Hero right, left moves him left, etc. There's nothing special about the Control Pad controls. --------------------------- A Button: Select, Okay, Choose selected Command, action button, however you wish to refer to this button. A Button is the main command button in Suikoden Tierkreis. On the Field, use this to examine, open chests, and speak to non-playable characters. --------------------------- B Button: Cancel, Back, No, the opposite of A. If you chose the wrong command on a Menu, Quest, Battle, or other screen, Press B to cancel back out of it. --------------------------- Y Button: This button opens the Menu screen. The menu screen cannot be opened while on a Town Menu, but it can be opened on the Field Screens and World Map screens. ---------------------------- L and R Buttons: These are used on the menu screen on the Equipment and Status screens. They allow you to switch between the characters you're viewing without having to cancel out of the screen and pick another character manually. ------------------------------------------------------------------------------- --- Travel: Field and Menu --- ------------------------------------------------------------------------------- -bs2tf- The Field sceen in Suikoden Tierkreis is broken down into four types, World Map Town, Dungeon, and Menu: World Map | --------- | | | Town Menu | Dungeon | Menu /| | | Town Field Battle Field/Event A "Field" screen is defined as a screen you can run around, speak with people, examine object, or fight battles. It it different from the World Map and Menu screens because in those screens, you point and click the option you want. The World Map is first encountered once you clear the first series of events in the game. Travelling on the World Map takes "time" in the form of days and seasons. The World Map is a "Menu" type screen in that you cannot control your character directly. From the World Map, you may enter a Town, Dungeon, or the Menu screens. The Menu screen is opened by pressing the Y Button. Towns or dungeons depend on where your cursor is over and where your character is currently located. If your Hero is currently in a Forest or Desert, he's more likely than not in a dungeon. Dungeon Screens have chests, random encounters and are generally areas you can explore. In Dungeons, press the X Button to open the Menu and the A button to open the Menu Screen. Control your character by pressing left to head left, right to head right, and the like. Town Menus are encountered when you enter a town area. Town areas usually have an Inn, Item Shop, Weapon Shop, and various other areas, such as a Residence or Town Square where you will visit when events occur. To choose which area to enter, press up and down on the control pad and press A to enter the area. When you select an area from the Town menu, you're brought to a Town Field area, where you can control your character. When trvaelling on Field Screens, do you notice the different colors on the doors when you switch areas? They look like "dots" or even have a "Diamond" shape and only occur where the area changes. Green: ------------------- If the door color is Green, you're staying in the same area, but switching screens to a new portion of the same area. For example, in a dungeon moving from one level to another. If you're in Town, typically the only time you'll see this Green "dot" is in an Inn, when you're visiting other rooms in the same area. This is mostly seen in larger dungeons. Red: ------------------- This typically occurs in Towns. When you're exploring a field area in a town, you'll notice a red dot that signifies the exit to the Town Menu screen. Basically, what Red is saying is that you're heading back to the "Area Select" on the Town screens. The only other time you'll find this is in a large field-type screen, such as Citro Plains. In an area like that, when you approach a town, you'll see a red dot signifying entrance to the area. Yellow: ------------------- Typically only seen in Dungeons and open field-type areas, this color means you're going to head onto the World Map. It basically signifies the exit to a dungeon or field. Watching the colors will make your travels quite a bit easier. ------------------------------------------------------------------------------- --- Days and Seasons --- ------------------------------------------------------------------------------- -bs3ds- Suikoden Tierkreis has system of seasons and days that determine when certain events are shown. Each time you travel somewhere, a certain amount of days passes. Days do not pass while you're on the Field Map, but days DO pass when you spend the night at an Inn. You'll notice the numbers at the top left corner of the screen, along with a strange icon. The game starts and it looks something like a dark blue face. as the game continues, the icon changes to what looks like a closed Rose. Finally, later on, the icon changes to a Flower open in full bloom. This is what significies what season you're in. The blue/black, circular, face-like icon represents "Sprout" Season. The pink and green flower that looks like a Rose before it blooms is the "Bud" season. The open, pink and yellow, flower is "Flower" Season. The order of seasons is simple: Sprout -> Bud -> Flower -> Sprout -> Bud -> Flower. . . . . . Each "Season" lasts an in-game "month," which is 30 days long. Feel free to spend as much time as you want running around on the world map, as you could spend years and years game-time running around and the story won't be altered. The seasons alter: Certain character recruitment events. Trade Rumors. Encountering strong area "Boss" monsters in a normal random encounter. To elaborate on "encountering strong area 'boss' monsters. . .," Jale comments early on about how a strong monster appears in Flesaria Forest during Flower Season. If you run around, you may eventually encounter this "area boss." The area bosses are typically large monsters. To see if an area has an "Area Boss" in another season, you need to fight a bit. If you encounter "baby" type enemies, such as Larva, Chick, Buds, or anything that signifies they're not a full-grown enemy, come back in a season or two and you can fight the adult version. ------------------------------------------------------------------------------- --- The Menus --- ------------------------------------------------------------------------------- -bs4mu- The Menu is a screen you will see quite often in Suikoden Tierkreis. You will manage your characters, items, formation, weapons, and armor on the menu screen. There are quite a few types of Menu Screen, such as the Quest, Town, and Party Menu screens. Town Menu: ------------------- The Town Menu is encountered when you enter any normal town. Depending on the Town, the order of each area changes, but typically there are three types of "fields" to enter from a town: Event Area, Exploration, and Shop area. Event Areas are areas to progress through the game and you're almost always told to go there by the story itself. Exploration areas are areas such as a "Residence" or "Plaza" that don't have anything to do with the immediate story, but may be used later or have some information about the Story, World, or Characters you may find interesting. Shops usually involve spending or making Potch. Shops include Weapon/Armor/ Accessories, an Inn, and a Trading center. Not all towns have all of the above. Quest Menu: ------------------- You do not have immediate access to the Quest Screen. But once you can use Moana, you can start accepting quests from the Quest Menu. The top option on the Quest Menu will allow you to see which Quests are available. Depending on the Icon on the Left side of the screen by each Quest Name, the Quests are different types: A quest with a exclamation point, "!," denotes a "Mission," which are required for the Storyline. Some Quests, are also required for the Storyline. A Hero icon, with a Main Character head on it, means the Main Character must go personally. These are usually in character recruitment type quests. This type of quest is called a "Leader Quest." A Flag Icon indicated a Dispatch quest, where you send a party of characters for a certain amount of "Dispatch" days in order to complete the Quest. Some Dispatch Quests require certain stats to be high, such as Physical Attack Power or Luck. You'll know if the character will do well in a Quest if they react enthusiastically through their text on the top screen. Note that while a Character is "Dispatched" on a Quest, you cannot use them in battle or for events, so make sure they're back and have reported if you send important characters out. Once you have access to the Corridor, which occurs after a story event, you can warp to the Corridor through the Quest Menu. The Corridor will allow you to use Wi-Fi and do Quests with other players. The "View Quest History" Icon allows you to read the descriptions of previously completed quests. By "Reporting" a Quest or Mission, you get the reward. In many cases, you cannot accept a new Story Mission or Quest until you've reported an old one. Accepting a Quest will start a Quest and Viewing Quests will allow you to view your currently accepted and not-reported Quests. Party Menu: ------------------- Items: Allows you to sort, view, and use your current Items, Key Items, Weapons, and Armor. Key Items usually have some relevance to the story, while Weapons and Armor are equippable by characters. Unlike in previous Suikoden games, you do not have to equip items to characters to be able to use them in battle. LVL Represents Current character level. The higher this goes, the higher the character base stats get. EXP is the Experience into a level a character is. Once the EXP total hits 1,000, the Character levels up to the next level and the counter is reset to 0 again. The Heart Icon is "HP" or "Health/Hit Points." The shiny yellow star-like Icon represents "MP" or "Magic Points." ------------------- Equipment: This command allows you to change equipment for each party member. Not every character can wear every type of weapon and armor. Some character, such as the main character, can equip two one-handed weapons, such as swords. Other characters, such as Marica, are stuck with single-wield and a Shield. Picking weapons for pure attack power is not always the best option, especially on a Mage. Also, you can check weapon types from the Equipment Screen. Different weapons produce different types of damage. In fact, the types of damage is practically identical to Persona 3, if you've ever played that. For example, Hand-To-Hand type weapons deal Strike based damage, Spears and Bows deal Pierce, while Axes and Swords deal Slash type damage. There will be more about types of damage in the Battle section. Also important on this screen is Weapon Range, which is used in battle. When checking a weapon, be sure not only to look at the "type," but the "range" as well. For example, certain types of Mage Staff may not have a "type," but they do have a Range: L, which stands for Long. S: Short Range, does best in the front row in battle. Cannot attack when in the back row. M: Medium Range, can attack when in the front and back rows. L: Does best in the back row in battle, can attack from the front and back rows. Generally not as powerful as short range and medium range weapons. The weapon equipped to your characters do not influence stat progression. Switch in-between weapons based on situation as much as you'd like. ------------------- Marks of the Stars: This command allows you to view your currently equipped Marks of the Stars. This command is not available right at the beginning of the game but unlocks slightly later on. And, even later, you'll be able to manipulate your Marks in order to choose which ones you want to use on each character. You can only Use a Mark out of battle if it's a Recovery type, such as one that will restore your HP. ------------------- Quest: The Quest Command covers both Quests and Missions. Only Quests that you have Active and are not reported to Moana are found in the Quest section. If you forget where you are in the game after a break for a few days, you can select your current Quest and press the A Button. This will give you the "Quest Details," which are basically hints on where to go next. You cannot cancel or accept new Quests from the Quest command in the party Menu. ------------------- Formation: This important command allows you to change the formation of the characters you use in battle. Weaker characters with less HP, mostly mages, usually do best in the back row where they'll take less damage. Stronger characters who specialize in physical attacks and have decent defense generally stay in the Front Row. Though there are six spaces, you can only use four characters maximum. When placing your characters, it's important to remember not only their roles, but their weapon types. A Hand-to-Hand user will be unable to attack from the back row, since he is a "S," attacker as found on weapon descriptions on the "Equipment" portion of the Menu Screen. The "S" means he's a short range attacker that can only attack physically from the front row. A "L" means that the character can attack physically from the back row, has greater accuracy there, and will still do complete damage. S: Short Range, does best in the front row in battle. Cannot attack when in the back row. M: Medium Range, can attack when in the front and back rows. L: Does best in the back row in battle, can attack from the front and back rows. Generally not as powerful as short range and medium range weapons. Because the front and back rows only have three slots, you're going to need at least one of a Short or Long range fighter no matter which characters you choose to use. ------------------- Character Information: This section allows you to see your character stats and information about the character, as well as their title. Some characters, such as the Hero and important story characters, sometimes change their character Title and Descriptions as the story progresses. Here's a quick view at what each icon means and how they will affect your performance in battle. Base Values are found when completely unequipped with gear. Sword, top left: Total attack power. Strength+Weapon Attack Power=Total Attack Power Base strength would be found by completely removing your weapons. If you're Dual Wielding weapons, both weapons are factored into the Total Attack Power. Accessories and Armor can also raise your Total Attack Power. Attack Power is how strong your physical attacks are. Shield, left: Total Physical Defense Power or base Base Defense/Vitality+ Equipment Defense. The higher this stat is, the less damage you'll take from physical attacks. Heavy armor is the best way to raise your Physical Defense Power. Robes generally give you less Physical Defense. If a character uses a one-handed weapon and a Shield, he is likely to increase his physical defense as well. Magic, top right: The wand represents Total Magic Power. If you're using a Staff, this value will be Base Magic Power+Magical Staff Attack Power. Accessories and Robes can also raise Total Magical Attack Power. Magical Attack Power is how strong your Magical Attacks are. Shield, right: Total Magical Defense Power, or Base Magical Defense+Equipped Magical Defense. Usually, Accessories, Shields, and some Robes grant Magical Defense Power. Magical Defense is your resistance towards Magical Attacks. The higher it is, the less damage you'll take from magic. Hand, left: Total Skill, or Base Skill+Equipped Skill. This is hit percentage and multiple attack potential. Skill is typically raised through Hand-to-Hand type weapons and accessories. Running Man, right: Total "Speed/Agility." Or Base Speed/Agility+Equipped Speed Agility. How quickly a character acts in battle and possibly their chance at evading attacks. Shoe type Accessories are generally the best way to raise Speed/Agility. Star, left: Total Luck, or Base Luck+Equipment Luck It's believed to affect critical hit rates and possibly Escape rates. Typically, the only way to raise Luck is by levelling or through equipment. ------------------------------------------------------------------------------- --- Battle Basics --- ------------------------------------------------------------------------------- -bs5ba- Suikoden Tierkreis is a turn-based RPG that uses four members in battle. HP and MP: -------------------------------- Enemies deal damage to your Health, or HP, and you deal damage to their health in return. You can view your health for each member by looking at the top screen of your DS. The Value by the Heart Represents Current Health/Total Health. When HP falls to 0, the character falls unconscious, or is "KO'd," also known as "Knocked Out." You can revive them with Revival Statue items, but they also regain consciousness after the battle ends, but with only 1 HP. There are six ways to recover HP: - Items, such as Medicine and Mega Medicine can be used by everyone. - Recovery Marks, which, in the Suikoden Tierkreis Worlds, is magic. If a character does not naturally have healing magic, such as Healing Gleam, he or she cannot recover HP through Marks. Recovery-type Marks can be used on characters that are not - Support Marks. Unlike Recovery Marks, Support Marks are character-specific and their abilites will not transfer to others. Support Marks include a type of Auto-Regeneration, for example. - Support Characters, such as Erin, can recover some HP to your active party every round. - By spending the night at an Inn, you will fully recover your HP and MP. - Certain story events will automatically recover your HP and MP. Magic works the same way. Using special skills, which you do not initially have at the beginning of the game, you can use your MP. MP is not damaged by enemies, however, but when you run out you will be unable to use any more Magic-type abilities. You can recover MP in three ways: - Items, such as Mint, can recover your MP. - Spending the night at an Inn will fully recover your HP and MP. - Certain story events will automatically recover your HP and MP. The Flow of Battle: -------------------------------- At the start of battle, you will see three choices on the left side of your screen. The three commands stand for: Sword: Individual Command Person holding a sword: Automatic Battle Person Running: Flee the battle. There are also more commands that you will obtain later on. By choosing Auto-battle, the characters in your current battle party will only use Physical attacks for a round, and you will not be able to determine which enemy they target. Though this seems bad, this is actually a way to quickly finish off groups of enemies that are weak. This is also good if you're bored with random encounters in each area and just want to pay the minimum amount of attention. Generally, you will not use this during boss fights. By choosing "Individual Command," you can choose commands for your characters yourself. These are more varied than the simple "Attack" command. Attack: Allows you to attack Physically. -------------- Marks of the Stars: A choice you get later in the game, Marks act as "Magic." Marks require MP to use and when you have no MP left, the names of the Marks will be grey. The required MP to use Marks is found in the bottom right of each option. -------------- Cooperative Attacks: Signified by two hands holding each other, Cooperative Attacks require two or more specific party members in your group. For example, Jale and Selen have the Cooperative Attack "Martial Artists." Experiment with different characters in battle together and -------------- Defense: By Defending, your characters will take less damage per round. If a Short (S) ranged weapon is on a character in the back row and you choose to "Attack," the Short ranged character will automatically defend instead. You can tell when a Monster is defending by the Yellow marks surround them at the beginning of the round. --------------- Items: Allows you to use Items from your Bag. Unlike previous Suikoden titles, Items do not have to be equipped onto a character to use them in battle. Once you've given commands to your party, you're given the option to confirm you've chosen all of your actions correctly. Choose to continue and watch how your actions and the enemy actions work for the round! Typically, Battle Flow will look something like this: Round 1 Commands -> Battle: Character/Monster Turns -> Support Character -> Round 2 Commands -> Battle. . . And so on. Be sure to watch your HP every round and use Items or Marks to heal it! Damage: -------------------------------- Damage in Suikoden Tierkreis isn't as simple as "Attack Power vs Defense Power." While it's true that having a weapon with Higher Attack Power will, generally, do more damage, there are other factors that influence the damage done to enemies. First, and most importantly, Rows in battle and Weapon Range. When choosing a weapon for your characters, it is important to choose a balance of weapon ranges. You can tell the range of a weapon by checking it on the equipped weapon itself. Short (S) Range: Fists/Hand-To-Hand, Hammers, Claws, Two-handed Swords, One- Handed Swords Medium (M) Range: Axes, Spears, Clubs Long (L) Range: Throwing Knives, Bows, Boomerangs, Magical Staves, Guns So a character with a Fist in the back row will be completely unable to physically attack! Be sure that characters are in proper formation before even beginning a battle. It's true that a weapon with higher attack power is generally better, however some other factors can trump it. First, some characters can dual wield weapons. The Hero is capable of dual- wielding one-handed weapons, no one can dual wield a two-handed weapon such as an Axe or Spear, such as Swords. Two One-handed swords will almost always have a higher attack power than a single two-handed weapon. However, not every character can Dual Wield and instead can only use Shields with one-handed weapons. Next, Skill is an important part of dealing damage. When you attack, surely you notice how many times a character can attack each turn? Well not all of those attacks Hit. Skill will help determine how many times a character can attack each time they run up and how many of those total attacks will hit. Weapon "Type" is very important. This is new to the Suikoden series and you should master it before getting too far into the game. There are three weapons "Types," Slash, Strike, and Pierce. You can tell a weapon type by checking the Equipped weapon. All weapons, except magical staves, have a "type." Here's a basic list of weapons and their types: Slashing: One-Handed Swords, Two-Handed Swords, Axes, Throwing Knives/Daggers Striking: Clubs, Hammers, Bommerangs, Fists (NOT Claws) Piercing: Spears, Bows, Claws (NOT Fists), Guns Certain enemies have certain strengths and weaknesses to weapons. You can see an enemy weakness when targeting them in battle. The Slash, which is Sword and Axe-type weapons, is denoted by a crescent. A large, circular star-ish shape represents Strike, which is Fist and Club type weapons. The yellow shape that seems to be facing upwards, in something of a triangle or arrowhead shape, represents pierce, which is Spear and Bow type weapons. If, when fighting a monster, the mark below said monster is blocked out and has a line through it, it means the monster is resistant to that type of attacks. For example, if the Slash icon has a line through it, then Swords and Axes won't do damage as effectively. The icon is generally grey when this happens. If there is no sign of any of the types of weaknesses or strengths, the monster in question is neutral towards attacks and your attacks will do "normal" damage, rather than additional or resisted damage. Status Effects: -------------------------------- The game does very little to explain status effects to you and the instruction manual doesn't bother to at all. Status effects, both negative and positive, become frequent throughout the game. Also, unlike many, many RPGs using negative status effects on the enemy is actually useful in Suikoden Tierkreis. In particular, Sleep, Paralyze, and Unbalance will make your battles much easier. You can easily kill some minor area bosses, the season bosses, by sleeping them and using the "Spark" command. Negative Status Effects: Poison: Denoted by a skull over a character's head, the character's HP will be drained at the end of every battle round. Antidotes cure this status. Unbalance: Denoted by a little circle over a character's head, Unbalance means that the character has fallen off balance, usually due to an enemy attack or from certain Marks. Unbalance is cured naturally after a few rounds, but it leaves your characters defenseless. Sleep: Like Unbalance, your characters are completely defensless when slept, which is denoted by a "zzz" over a character's head. Characters will wake up when physically attacked by an enemy. Paralyze: Paralyze has a chance of stopping the actions of the character. When paralyzed, sometimes a character will get the action off and other times he won't. This wears off naturally aftera few rounds. Silence: Represented with a ". . ." over a character's Head, Silence will not allow a character to use magic. However, Physical marks, such as Masterpiece, work just fine. Heartbreak: A character inflicted with this status effect, signified by a broken and crying heart over the character's head, will be unable to participate in cooperative attacks. Confusion: Signified by a black curly line over a character's head, a confused character does not take direct commands from you and may even attack his or her own allies. Bucket: One of the rarest status effects, this seems to hinder your hit percentage. Positive Status Effects: Barriers: There are two types of barriers that increase your resistance to physical and magical damage, respectively. Fury/Rage: Denoted by a red steam over a character's head, Rage raises the affected character's attack power at the expense of some defense. Very useful for your physical damage dealers. The Mark "Ire" can cause Rage, as can two characters with a close relationship. If there are two close characters in battle and one falls into critical health or falls unconscious, the second will become enraged automatically. Spring of Life: This Mark of the Stars allows a character to recove a small amount of HP every round. It's an automatic status effect and cannot be turned off. Alert: Similar to the Rage/Fury effect, Alert instead increases the power of magical attacks. Certain Marks of the Stars can cause this effect onto a character. =============================================================================== --- Walkthrough --- =============================================================================== -s3wkt- Here's a quick guide to this Walkthrough, and the game as a whole. The full Walkthrough is just beyond this, this is just to help your searches in ease due to the Walkthrough size, as well as to give you a basic idea of where you're supposed to go in case you don't want a full, step-by-step walkthrough. -wktqg- ------------------------------------------------------------------------------ Chapter 1: Introduction -c1cv1- - Mission 1: Get Rid of the Eastern Laggarts -c1m1l- - Citro Plains -c1cip- - Eastern Hill -c1esh- - Flesaria Forest and Forest Ruins -c1ffr- - Mission 2: Track Down Marica's Double -c1m2d- - Flesaria Forest - South -c1ffs- - Fortress Ruins -c1ftr- ------------------------------------------------------------------------------ Chapter 2: Order -c2odr- - Mission 3: The World's Largest Library -c2m3l- - Flesaria Forest - North -c2ffn- - Grayridge -c2gv1- - Mission 4: Expose Macoute's Evil -c2m4e- - Grayridge Mines -c2grm- - Grayridge -c2gv2- - Mission 5: To the Library at Last! -c2m5l- - Fort Arc -c2fa1- - Cynas -c2cn1- - Mission 6: Escape from the Order -c2m6e- ------------------------------------------------------------------------------ Chaptrer 3: Defense -c3dfs- - Grayridge and Grayridge Mines -c3ggm- - Mission 7: Warn Citro Village! -c3m7w- - Fortress Ruins -c3rv2- - Mission 8: Defend Citro Village! -c3m8d- - Mission 9: To the Magedom of Janam -c3m9j- - Mislato River -c3mlr- - El-Qaral -c3eq1- - Fortress Ruins -c3rv3- - Character Recruitment - Anya -c3cra- - Selen -c3crs- ------------------------------------------------------------------------------ Chapter 4: Consorts -c4cnr- - Quest 1: 1st Empress Consort Shairah -c4cq1- - El-Qaral -c4eq1- - Mission 10: Scout Out Ladzaa Fortress -c4m10- - Mislato River -c4ml2- - Mission 11: Get Cougar Back Home -c4103- - Headquarters -c4qhc- - Character Recruitment - Sisuca -c4css- - Tongatihi -c4ctg- - Quest 2: 2nd Empress Consort Rizwan -c4cq2- - El-Qaral -c4eq2- - Mission 12: Help Research Chronicles -c4m12- - Recruitment Quest: Arcane Academy Tour -c4rc1- - Quest 3: 3rd Empress Consort Kureyah -c4cq3- - El-Qaral -c4eq3- - Mission 13: Escort me to Salsabil -c4m13- - Mislato River -c4ml3- - Salsabil -c4sv1- - Mission 14: Defend the Castle! -c4m14- - Headquarters -c4cc3- ------------------------------------------------------------------------------ Chapter 5: Alliance -c5aln- - Mission 15: Ladzaa Fortress Seige -c5m15- - Headquarters -c5hq1- - Recruitment Quest: Find Somebody -c5rc1- - Ladzaa Fortress -c5ldf- - Mission 16: Make Allies of the Porpos -c5m16- - Headquarters -c5hq2- - Character Recruitment - Gadburg -c5crg- - Gineh Valley -c5gv1- - Tehah Village -c5thv- - Character Recruitment - Luvais -c5crl- - Muro -c5crm- - Ch'olui Mountains -c5cm1- - Naineneis -c5nin- - Coastal Cave -c5coc- ------------------------------------------------------------------------------ Chapter 6: Tension -c6tns- - Headquarters -c6uhq- |
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