Super Princess Peach Walkthrough :
This walkthrough for Super Princess Peach [Nintendo DS] has been posted at 24 Jun 2010 by laster and is called "Super Princess Peach FAQ". If walkthrough is usable don't forgot thumbs up laster and share this with your freinds. And most important we have 9 other walkthroughs for Super Princess Peach, read them all!
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Walkthrough - Super Princess Peach FAQSuper Princess Peach FAQ/Walkthrough Version 0.1 - April 7, 2006 by Matt Johnson - shika at mail dot com o----------------------------------------------------------------------o / Use the shortcut codes to quickly access parts of this document. Hold / / the Ctrl key and press F to bring up the Find menu. Type in the code, / / then use that to instantly go to that section. If you're looking for / / a specific item, type in the item name instead. / o-----------------------------------------------------------------------o ==================== 0. Table of Contents ==================== 0. Table of Contents 1. Legal Info...........................................................[isuyu] 2. Hi. 2a. Controls............................................................[lesgo] 3. A Peachy Introduction!...............................................[gamon] 4. Ladida Plains........................................................[wrld1] 5. Hoo's Wood...........................................................[wrld2] 6. Shriek Mansion.......................................................[wrld3] 7. Fury Volcano.........................................................[wrld4] 8. Wavy Beach...........................................................[wrld5] 9. Gleam Glacier........................................................[wrld6] 10. Giddy Sky...........................................................[wrld7] 11. Bowser's Villa......................................................[wrld8] 12. Princess Peach's Postgame...........................................[200hp] 13. Ladida Plains PG....................................................[lppg1] 14. Hoo's Wood PG.......................................................[hwpg2] 15. Shriek Mansion PG...................................................[smpg3] 16. Fury Volcano PG.....................................................[fvpg4] 17. Wavy Beach PG.......................................................[wbpg5] 18. Gleam Glacier PG....................................................[ggpg6] 19. Giddy Sky PG........................................................[gspg7] 20. Bowser's Villa PG...................................................[bvpg8] 21. Extra, Rather Silly Things..........................................[erst.] 22. Puzzles.............................................................[suksr] 23. Glossary............................................................[usles] 24. Acknowledgements....................................................[werok] 25. Version History.....................................................[halng] ============= 1. Legal Info [isuyu] ============= Hamha! This document is ©2006 by Matt Johnson, aka "dmon2" and "MJShika." However, all trademarks and copyrights found in this document are owned by their respective copyright and trademark holders. No infringement of copyright is intended. This document may be printed, in part or in whole, for personal use ONLY. You may not take any part of this document and display it anywhere without written consent from me, in the form of an e-mail. My e-mail address is at the top and bottom of this document. The only site allowed to host this document is: GameFAQs - http://www.gamefaqs.com If you have a question, be sure to e-mail me. Include "Super Princess Peach" in the subject or face deletion. ====== 2. Hi. ====== This is my first walkthrough for a Nintendo DS game. I fell in love with this game almost instantly after seeing it, for three reasons: 1. Peach is the main character. 2. This game is all about Peach rocking faces. 3. Mario gets kidnapped... again. Shazam. You can't get much better than that. As a die-hard Luigi fan, I'm pretty happy that Mario gets captured. Too bad Luigi gets jacked as well. I decided to write this walkthrough because the DS is great and I felt like expanding from my widely-used Pokemon walkthroughs, also found at GameFAQs. The following is taken from the Instruction Booklet. It should give you an idea of just what's going on in Super Princess Peach: "This is Vibe Island, located a short distance away from the Mushroom Kingdom. Bowser got his hands on the Vibe Scepter hidden here and used its strange powers to capture Mario and his friends. Princess Peach was out for a walk when the raid happened, so you can imagine her surprise when she returned to the castle. In order to help Mario and his friends, Peach, along with a magical umbrella named Perry headed off for Vibe Island. Will Peach and Perry manage to save everyone?" We already know the answer to that. Of course they will. How else do you beat the game? ============ 2a. Controls [lesgo] ============ If you want to complete the game, you'll have to master the controls. Shouldn't be _too_ hard... right? This is also taken from the Instruction Booklet. L - (Map Screen) Open the menu; L+D-pad left or right = walk slowly. R - (Map Screen) Go to the Shop; R+D-pad left or right = walk slowly. Start - Open the Pause menu Select - Hold in conjunction with Start, L, and R to soft reset. D-pad - Run/Pick up enemies you've stomped (left/right); squat (down). In the menu, use to make a selection. X - Pick things up/Put things down A - Jump. In the menu, use to confirm. B/Y - Attack with Perry/Break blocks/Throw items you're carrying. In the menu, use to cancel or go back to previous screen. ========================= 3. A Peachy Introduction! [gamon] ========================= Once your game is loaded, press Start (you can press A to skip watching Peach fly downwards) to come to the file select screen. Here, you can start a new game or continue a previous one. Up to three files can be saved. The game automatically saves when you beat a level, so there is no function to save. If you overwrite a file, there is no getting it back. Be cautious. On the top screen, Perry will instruct you on how to select a file. I find it easier to use the D-pad unless I already have the stylus in hand. Use whichever you wish and select "New Game." The game will then introduce you to Vibe Island and take you through the back story of how Mario gets owned. The game takes you to Bowser's summer villa on Vibe Island, where he awaits word on the Vibe Scepter, a mysterious item he plans on using to defeat Mario. A black-shelled Hammer Bro rushes in, knocking the Goomba and Koopa guards silly. Vibe Scepter in hand, he eagerly makes the report that it has been found. Well duh. Bowser tells him to pipe down. Bowser asks the idiot (also known as you, the player) to shut the door. Take out the stylus and tap the door and it will shut. If you take too long, the guards will come to their senses and shut it for you. Hammer Bro decides to test the Vibe Scepter's power. He gives it to the Goomba guard and asks him to infiltrate the Mushroom Kingdom and wave the Vibe Scepter around. Cut to the Hammer Bro and two Koopas waiting behind a bush as the Goomba walks into Peach's Castle. When you are prompted, say "all clear" into the microphone. If you take too long, they will get the signal anyway. A flood of Koopas rush Peach's Castle. In the next scene, the Koopas congratulate themselves on their success. Mario, Luigi, and a Toad are bound with rope. Luigi waits quietly to be taken away, but Mario is constantly fighting, trying to free himself, but to no avail. At least Luigi knows when not to fight. Sucker. Hammer Bro reports to Bowser that guards now watch Mario's cell, along with Luigi and Toad. Apparently, they were just in the wrong place at the wrong time. Hammer Bro decides to test the Vibe Scepter's limits, and so he asks the Goomba to return. The Goomba staggers in with the Vibe Scepter, unable to walk straight. Out of nowhere, he immediately stops and begins dancing, frantically waving the Vibe Scepter, releasing its power. Everyone in the room enters a frenzy of random emotions. Enter Princess Peach Toadstool, back from her walk with another Toad and Toadsworth. Naturally, they are surprised at the sight before them. Inside, all the Toads have been afflicted with the same random emotion flurry seen before. One Toad notices a note attached to a pillar, which states that Mario has been kidnapped. Peach immediately recognizes it as Bowser's work. The Toads are freaking out because there's no one to save Mario. Notice how no one cares that Luigi's gone? Man. Anyway, Peach is gonna have none of that. She offers to go get him herself and walks off. Toadsworth panics, as usual, and runs after her. He comes back and instructs one of the Toads to calm everyone down or you're going to get hurt. Use the stylus to control the stationary Toad. Use him to push other Toads off- screen. That's pretty much it. Meanwhile on the top screen, Toadsworth gives Peach an bad guy-hating umbrella named Perry. After that, your mini-game ends and you are taken to the map screen of the first area. ================ 4. Ladida Plains [wrld1] ================ You can press R to go to the shop, but you have no coins right now. The shop is where you can purchase new abilities and other neat stuff. You get three abilities by default: Slide, Hill Slide, and Bowlbrella. Pause the game at any time and choose Abilities to see what they do. Now to enter the level. It's a bit hard to see, but there's a black circle underneath Peach. Tap it or press A to enter the first level. *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 1-1 ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* Almost immediately, you will notice a large picture of Peach on the touch screen, surrounded by four hearts of four colors. These represent Peach's vibes. They are, from top left going clockwise: Joy Vibe: Peach is surrounded by wind. If you hold the A button, she will float. Use it when you need to fly across something, or to dissipate fog. Rage Vibe: Peach is smothered in flames. Use it to get heavy, burn bridges made of wood or melt ice in your way. Gloom Vibe: Peach cries. Use it to run faster, jump farther, make bean sprouts grow, or to put out fires. Calm Vibe: "Peach will get happy and refill her HP." Its only use is to restore health when you can't find hearts or if you need some HP in a pinch. To use these vibes, simply touch them with the stylus. While in effect, they will drain your Vibe Gauge. The speed at which it drains depends on the vibe used. Gloom drains the slowest, followed by Calm, then Joy, and Rage will burn through it quickly (no pun intended). Vibes will remain in effect until you either tap the vibe again, tap a different vibe (it will go into effect), or your Vibe Gauge empties. To refill the Vibe Gauge, you will need to find crystals found throughout the levels. Alternatively, if you scoop an enemy with X and press down on the D-pad, Perry will eat the enemy, which gives you a little boost in vibe. Shortly after beginning, you'll see a block with Perry's face on it. These are help blocks; strike the ones on the ground with B or Y and jump to hit the ones in the air, and Perry will give you some tips. Continue right. Bust the bricks in front of you for some coinage. Continue right, collecting coins along the way. Ignore the ladder for now and keep going to find a large coin. Break all the bricks here and grab it. These large coins are worth 5 coins. Go up the ladder and jump on the pipe. Press down on the D- pad to descend. Did you see Peach's reaction change on the touch screen? She will do this every time you enter an area with a Toad that hasn't been rescued or another item of interest is in this room. Three Toads are in each stage, and it's your job to get them all. Move towards the Goomba. Scoop the ball and toss it with Y at the Goomba and he'll give you a coin. Toss the ball at the blue hovering thing and it'll drop some coins. After this is a box. Inside is a Toad. Attack it to smash open the pink prison and free the first Toad. Continue right and go down the pipe. You will see two crystals in your path. One crystal will almost completely fill your Vibe Gauge. Move back left and jump on the pipe. Activate Joy (the orange one) and fly up to the platform. Run into the box with the note on it for Peach Voice 1. More on that later. If you screw up, go down the pipe and return here to have the crystals return. Use this method to refill your Vibe Gauge after you get it. Drop down and continue. Go down the pipe for some coins. Return and continue. Another pipe, more coins. See the sprout in the ground? Activate Gloom (the blue one) and it'll grow. Run across the blocks left, gathering coins. You will jump higher if you get a running start, so do that to get those out-of-reach coins. Come back to the vine, drop down, and continue. When you get to the gap, drop down to find an enemy and another Toad. Jump up the platforms and across the gap. Down the pipe you go. Scoop the Goomba and toss him at the blue thing to get more coins. Free the final Toad and move to the end of the first level. Jump and hit one of the symbols in the ring to end your level. You get coins depending on what symbol you get. Star = 50 coins (Sometimes when you get stars you randomly get 777 coins) Flower = 30 coins Mushroom = 10 coins Turnip = 1 coin You will be back on the map screen. If you press L, you can go to the Music Room where you can listen to the Peach Voice 1 you just got. Remember when you turned the game on, Peach said "Nintendo?" That's pretty much it. You'll get more music scores like this throughout your adventure. Most will need to be purchased in the shop, but in my opinion it's a waste of coins until you've bought the essentials. And the essentials get real expensive, real quick. Also in the L menu is the Glossary. It's a list of every enemy you've encountered in your adventure, otherwise known as a bestiary. Wahoo. On to the second level! *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 1-2 ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* Tempting, isn't it? Jump on the Koopa. Swallow him, then scoop the shell. Toss it into the Goomba line and get coins. Continue to follow the shell. Watch it bounce of the wall, then jump over it and backtrack to get even more coins. Jump on the pink brick and activate Joy. Ascend and free the first Toad. Get a crystal, then activate Joy again. Follow the coin-and-crystal path, then shut it off. Swallow enemies to refill the Vibe Gauge. Continue right and go down the pipe. Activate Joy and go down the pipe to your left. Break the bricks and go on. Run across the gaps to collect the coins, then drop down through them. Free the second Toad. Jump up the platforms and step on the blue things (henceforth referred to as donut bricks since I'm not sure what they're _really_ called) and drop down. Collect Puzzle A Piece 5 (more on that later) and go up the platforms again. Continue right and go down the pipe. Moving along. Free the final Toad. Down the pipe. Use the Koopa shells to knock the rest of their pals out to get some coins. End of level. This is when I bought Floatbrella. I suggest you buy it now, too, as it's one of the best abilities Perry has. When you are prepared, enter level 3. *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 1-3 ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* Step on the bridge and activate Rage. The bridge will burn, allowing you to get the coins and another piece for Puzzle A. Shut the vibe off as soon as you activate it, as it eats your energy quickly. Jump back up and move on. Use the platforms to get across. A bunch of Goombas are partially covering a sprout. Activate Gloom and ascend the stalk. Quickly run across the donut bricks. These brown ones don't fall as fast as the blue ones do, so you'll have about a second to get off it or it falls. Collect the coins, then drop down. The first Toad is here. Go down the pipe. Move right and stand next to the blue donut bricks. Activate Gloom and rush across them, then go up the pipe by jumping while holding up. Activate Joy and free the second Toad. Use the Goombas for sustenance. Down the pipe and go. Drop down and continue right. Pick the Goomba up and toss it at the blue hovering thing for some coins. Use the Red Paratroopa to get up to the top platform. Go up the pipe. Follow the path (be sure to whack the Volcano Plant in your way) and activate Joy once you get to the fluff. After it breaks, shut Joy off and free the final Toad. Up the pipe, drop down, down the pipe. Nothing else to do but complete the level. *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 1-4 ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* Whack the Piranha Plant in your way to kill it. Jump on the trampoline and hold A before you jump to jump higher. Scoop the trampoline and carry it to the next set of coins. Keep in mind that you can kill enemies using the trampoline, and they will drop a coin every time. Continue right. Scoop the trampoline and set it in front of the blue donut bricks. Jump to the top and collect the coins. Come back to the trampoline and activate Gloom. Dash across the donut bricks and free the first Toad. Drop down, go right, down the pipe at the end. The Nipper Plant will jump if you try to jump over him, so just whack him and be done with it. Move right and scoop the trampoline. Carry it left and drop it underneath the platform with the crystal. Collect it, then move to the next one and get the heart. Carry it to the dead end and jump over the wall. Scoop the new trampoline and carry it with you to the end. Jump on the brown platform and drop the trampoline. Jump up to the wall above and run right. Slide down the hills and get a bunch of coins. Backtrack to the pipe and descend. To your right is a large trampoline. See the gap? Hold A to power your jump, then hug the wall to fall in the gap. The second Toad is here. Jump to the top and go down the pipe. Move to the bridge and activate Rage to burn it down. Scoop an enemy or the ball and toss it at the blue hover thing for coins. To the left of the pipe at the bottom is the final Toad. Get back up top and continue right. With a running start, press down as soon as you get to the tiny space and you will slide underneath it. Do the same to get back out. Scoop the trampoline and manually jump left up the platforms. Set the trampoline down and collect all the coins here, moving the trampoline along the way. If you bought the Floatbrella ability, this is a bit easier. Rescoop the trampoline and carry it to another dead-end. Jump the wall, drop down, and go down the pipe. Power jump up and left. Jump up and collect another piece of Puzzle A. Go left and maneuver your way up the platforms. Bob-ombs will explode shortly after being stomped on - just eat them. Be quick, though, as they'll explode after you pick them up, too! Nothing more to do but complete the level. I bought Poundbrella at this point. *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 1-5 ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* Jump on the Koopa and ram his shell into the enemies. Drop down the hole to your right and get a couple coins. When you see the coin arrow, activate Joy and fly up to a platform where the first Toad is. Drop down and continue. Scoop a Bob-omb and run to the end. Quickly toss it at the blue hover thing for coins. Jump across the platforms and go down the pipe. Go right and you'll find a puzzle piece. Go back and jump across the gap. Burn the bridge with Rage and free the second Toad. Enter the pipe. You'll notice there are mushrooms of 3 colors: red, blue, and purple. The mushrooms are all jumping different heights, with red being the weakest jumper, blue being next strongest, and purple being the best jumper. Jumping has nothing to do with it; you only need to worry about the color. Go down the pipe on the right. Hit the flowers in the same order the mushrooms were in; red, blue, purple. You are also timed; take too long and you'll have to start over. Go down the pipe on the right. Now there are four mushrooms. Go down the pipe on the right. Strike the flowers in the order red, purple, blue, red. Continue. Five mushrooms this time: blue, purple, red, red, blue. Strike the flower next to you. Drop down left and nail the purple one. Take the green platform up to the top and jump to the next area. Jump up and fall down to take out a red flower. Drop to where the first blue flower was and fall right to get the other red flower. Then use the platform or Joy to reach the top. Fall to hit the last flower. Eat the Bob-omb. Go down the newly-formed pipe to end this little mini-game. Hit the Piranha Plant and move along. You'll need to use Bowlbrella here. You can't whack while in the water, but if you jump and scoop, you can take out the Cheep Cheeps. If you have Floatbrella, you can just float over it. The hole is bad this time, avoid falling down it. Bowlbrella your way across the water and down the pipe you go. Time to combine vibes! Go to the sprout and activate Gloom. Jump up the stalk and fire up Joy. Free the final Toad. End the level. *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* ~*~*~*~*~*~*~*~*~*~*~*~*~* BOSS STAGE 1-6 BOSS STAGE *~*~*~*~*~*~*~*~*~*~*~*~*~ *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* For every boss stage, you will need to do a mission using only the stylus before progressing to the boss. For this area, you need to make Peach bounce up to the goal ring using only the worm things you bounce on. The plateau is just a background, don't try to land on it. If you fall, that's fine. I did it a couple times trying to get the coins. I find if you aim a little lower than a platform, you will catch it instead of falling to your doom. When you complete it, you can skip it if you die at the boss. Once at the top, go down the pipe to encounter the first boss: Petey Piranha. The game calls him Boss P. Plant, but we all know who he is. Petey has three attacks. The first is to emit sound waves from his mouth. These don't damage you, but will push you away. The second of his attacks is to face the screen and send two shockwaves on both sides of him. These will hurt, so jump over them. The last attack he'll do is upchuck a Nipper Plant and a crystal. Eat the Nipper Plant and collect the Crystal to restore the Vibe Gauge. When the battle starts, Petey will sit there like an idiot with his mouth open. You can't do much about that until you can actually reach him. Use Gloom to make the stalk in front of him grow. Dodge his attacks and restore your vibes. When he opens his mouth again, jump to the top of the stalk and let loose with Gloom. Make sure Peach's tears land in his mouth. He will fall over in pain after downing enough of the liquid. This is your chance to strike. Simply jump on his exposed (and flashing) belly button to damage him. Now hit him twice more. After three hits, Petey will fly, flash colors, and then stay red. He'll drop to the ground again. After this happens, he will fire two shockwaves instead of one and toss out two or three Nipper Plants (as well as a crystal) a time. If your HP are getting low, stay off to the side and quickly use Calm to restore health. Strike him twice more in the normal fashion to defeat him. After his defeat, Peach will rush to the now-saved Toad, toss Perry aside, and twirl the Toad around. Cut to a scene with Peach and Perry sitting by a fire under a starry night sky. You get to bear witness to a dream Perry is having. Well, that was quick. His comment afterwards reminds me of Ezlo in The Legend of Zelda: The Minish Cap. Will Perry be the same way? Who knows? Perry is anxious to beat up some bad guys, so let's go! Onward, to area 2! ============= 5. Hoo's Wood [wrld2] ============= Before entering, check out the shop. You can buy more sounds, as well as Puzzle A Piece 1. Also, be sure to buy Vibe Tea and Tough Coffee. They increase in price with every purchase, but they will help you a lot. Vibe Tea increases your Vibe Gauge slightly, and Tough Coffee increases your max HP by 1/2 heart. I suggest buying each of them once before moving to area 2 so you are better prepared. Note that buying Puzzle A Piece 1 for 10 coins will allow you more pieces, up to Piece 4. After that, you'll have to find the rest. Don't waste your coins on Chargebrella just yet. You use it once in the main game, and a few more times after you beat it. You will eventually have so many coins you won't know what to do with them all. Save your coins. And just who is Hoo, anyway? Maybe we'll find out. If you haven't already, buy the Floatbrella ability, as it will be needed shortly. You can also go back and defeat any boss you've already defeated for 50 coins every time after the first time. *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 2-1 ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* The Red Paratroopa won't hit you, so don't worry. Just don't jump up. Go left. See the bricks now have a green pattern on them? Bust 'em up and get your coin. Ascend the tree closest to you. When you get to the top, jump left and go up the pipe. The Sad Nipper Plants will lunge at you with a high jump if you get close, so be careful. Use Joy to fly up and get the coins. Eat the plants for energy, then Joy yourself up the other side to free the first Toad. If you run out of Joy, bounce on the Red Paratroopa to land on the platform. You can also hit the block on your way down if you miss. A few coins are at the top of the second tree. Fall between the second and third trees and strike the ! block once to make a platform appear. If you hit it again, it will vanish, so hit it a third time to make it reappear. Head to the right to find another ! block. Hit it to reveal a second platform. Ascend the tree nearest you and utilize these platforms to move on. In the next area, Bowlbrella yourself left to get some coins. Use the platforms to continue right. Watch out for the Mad Paratroopa and keep going left. Go down a pipe to enter a side area. Nothing special here, just get to the end. You will emerge directly under the pipe you went down before. Free the second Toad, then continue right. Go up the pipe. Continue left and you will get some coins and the score for Ladida Plains 2. It's okay if you fall, as this area is simply higher than the main area; just go back up the pipe when you get to it. Move on when you're ready. Avoid falling in the water here, as you can't progress while in it. Enter the pipe. The final Toad lies in front of you, so bust through the bricks and free him. You'll see an annoying Paragoomba that drops tiny Goombas that stick to you and severely restrict your jumping. Jump repeatedly to shake them all off. Enter the pipe on the top. Bullet Bills will periodically fly at you from both directions, so don't get hit. Move right. Scoop the ball and toss it at the blue hover thing for a heart, a crystal, and a lot of coins. The end of the level is just ahead. *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 2-2 ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* Your first automatically scrolling board! If you fall behind, you won't get left behind and die. Rather, Peach will simply be pushed as if there were a wall to your left. It should be noted that you can't jump on the Spinies because of their spiny shell. Eat them instead. They require two hits to defeat. When you get to the end, go down the pipe. Well, so much for scrolling boards. Continue right. An odd fruit will fall from a tree... Puzzle A Piece 9 is in plain sight. Keep moving. Use Floatbrella to collect the heart and crystal without enlisting the help of the Red Paratroopa. Get the coins from above, then move right. Floatbrella across the spikes and enter the pipe. See the Toad? You need Floatbrella to save him. Jump off the cliff, but don't hold A until you're below the overhanging ledge. Quickly float to the Toad and release him. Jump back up and continue to the end of this area. Ravens will walk the perimeter of the platforms they're on... they can be jumped on or eaten. You'll notice Lakitu as soon as you enter this area. Whack him and you will be able to abuse his cloud for yourself for a short time. Leave him alone for now and continue right, busting up the giant bricks as you go. You'll come across two bricks in between two platforms relatively quickly. Kill Lakitu (if you killed him before, he will eventually respawn, so just be patient) and board his cloud by jumping on it. Use the D-pad to move straight up and a little to the right to find a high up platform with lots of giant bricks. Break them all for treasure. Go back and drop down, then continue. Go down the pipe. You'll see a large water wheel in the water, but it's not moving. Use Gloom to turn the wheel, and you'll unlock something. Go left and down the pipe. A new pipe has emerged just to the left of this one, so go down it. Rage the bridge and go right. Bust all the bricks for lots of coins. Fall left. Free the second Toad, then use the giant trampoline to return to the pipe. Enter and go back down the pipe you went down before. Jump over the water and move along. Free the final Toad and complete the level. *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 2-3 ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* Almost immediately you will see a Glad Piranha Plant. It's orange, floats up and down, and spews the occasional fireball. Whack it to defeat it. Continue all the way right, killing Piranha Plants and avoiding spikes along the way. When you get to the end, backtrack to the pipe that is stuck in the ground and use Joy to get to the platform above. Move across the moving platforms and go up the pipe at the end. Slide under the wall and work your way around to the first Toad. Slide under the wall again and exit this area. Drop to your right and enter the pipe. To get the coins in the little alcove, jump as you slide down the hill. Fall down the hole and use Gloom on the water wheel. Go left and down the pipe to go back to the beginning. Remember the pipe that was stuck in the ground? It's not stuck anymore. Backtrack to this spot and enter the pipe. In this area, wind will blow to the left, hindering your running speed. You will see Banzai Bills flying around, but they can be quickly defeated with a whack or jump. You can scoop them, too. The second Toad lies at the end. Now you can progress again. Back in the area with the water wheel, instead jump over the hole so you don't fall down again. Go up the hill and jump up and right. Continue right and drop down for Puzzle A Piece 10. Get back up, then go up and left for some coins. Head right to exit this area. Gee, more wind. Bust open the blue hovering thing. Work your way to the right. A Volcano Plant spits fire from above, so be wary. the Mad Paratroopas aren't affected by the wind, so keep that in mind. Continue on the path until you get to the end. Go up the ladder and now go left across the upper path. Down the pipe you go. Use Joy on the windmill blades to spin them. Slide down the hill to enable you to jump to the final Toad. Level exit dead ahead. *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 2-4 ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* This level scrolls up! Climb the ladders to reach the end, avoiding the Sad Paragoombas along the way. Claim the 11th piece to Puzzle A and get down the pipe. See the mini-game bubble in front of you? You can't miss it. Get it, then move on. Jump to the brown platform and use the green moving platforms to get to the other side. Gloom your way across the blue donut bricks and slash with Perry to free the first Toad. Down the pipe. Watch for the Piranha Plant here. Jump across the rolling logs and continue. Use Gloom on the sprout and then scoop the Nipper Plant. Carry it to the top of the stalk and use it to open one of the blue hover balls for _lots_ of coins. Drop down and repeat on the other ball, then continue to the next area. See those bats? They hate fire. Use Rage to make them scatter. Jump up the pipe. Break the bricks and slide under the walls. You'll need a small running start to make it. Jump up to the top when you reach the end and use Joy to spin the blades to open the path. Refill your Vibe Gauge by eating Goombas that pop out of the enemy pipe. When you're ready, free the second Toad and backtrack to where you came from. Continue right. Sad Ravens will scream on occasion, which will damage you if you are too close. Continue to the next area. Wait until the Glad Ptooie tosses the spiked ball to the side before trying to jump over it. Get down and whack the enemy to kill it. The ball will drop, so wait for that to happen before moving on. Free the final Toad. Break the bricks and scoop the trampoline. Carry it across the water until you reach the end. Jump up to the moving platforms and work your way left, then right using the upper platform. Fall to the right to end the level. *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 2-5 ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* Head right until you get to the pipe. Go up it. Get the crystals, then Gloom across the blue donut bricks, jumping over enemies. Rage the bats at the other side and free the first Toad on the other side of the pipe. Drop down to get coins and Puzzle A Piece 12, which will complete the puzzle. Go back to the beginning and head down the pipe. Go right and down the pipe. Now, you should see a yellow something swimming at the top of the waterfall, back and forth. This is the star enemy Perry is going to refer to in a help block just ahead of here. It's in three worlds in the game, and Hoo's Wood is one of them. Jump on the star enemy, and he'll fly away. Then continue. If you don't see it, continue to go down the pipes repeatedly until you do; you will be able to see him when you emerge, so don't go jumping to the other side to see if he's there. Once you nail him, head to the right. When you get to the end, jump on the green platform and then up to the top of the wall. Run across it to find the second Toad at the end. Come back and go down the pipe. After you emerge, jump up the pipe that's above you. Slide, jump, and Floatbrella to get the coins in mid-air here. Back at the beginning, use Joy to spin the blades. Drop down and bust through the bricks to free the final Toad. Go to the end and down the pipe. Head left. When you get to the platforms, use them to get into the smaller area with coins. Drop down and head to the right. Be careful of the Sad Goombas rushing the lower area. Use the trampoline to jump over the wall. End of level. *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* ~*~*~*~*~*~*~*~*~*~*~*~*~* BOSS STAGE 2-6 BOSS STAGE *~*~*~*~*~*~*~*~*~*~*~*~*~ *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* Use the stylus to spin the log in a clockwise fashion to make Peach ascend. The more you spin, the faster you'll go up. You can spin counterclockwise to make Peach slow down or descend if you go too high. You can watch the top screen to know when the brambles are going to come. The things they shoot from will wiggle before extending, so judge accordingly. If you want to learn exactly how to defeat the boss, hit the help block. Go down the pipe to encounter the second boss. The Glossary says this is Hoo. Hoo has two attacks. The first is to toss three pellets at you. You can whack these to make crystals pop out to restore your Vibe Gauge. For the second, the boss will swoop down low at you. This is your chance to strike. Jump on him as he makes his descent to deal damage. Do this twice more. After the third strike, Hoo will change colors and destroy the platform you're on, leaving Peach in a state of free fall. Although it may seem harder, it's really not. Calm your HP back if necessary, as the only thing the boss will do now is send out pellets that rotate around the field. If you hit them, crystals may pop out; gather them to restore the Vibe Gauge. When you're ready to strike, use Joy. Hoo will put up a shield at this time and cease attacking. When you're above the boss, turn it off and you will fall on his head. Do this once more and you will emerge victorious. Cut to the campfire scene, where we get to witness another of Perry's dreams. He starts reminiscing, but quickly stops himself and urges Peach to move on. No problems there. Area 3 awaits. ================= 6. Shriek Mansion [wrld3] ================= In the shop, you can buy the first four pieces of Puzzle B, as well as the music "Hoo's Wood 1." Puzzle A is complete, so you can assemble it from the menu. You get no rewards for doing it. The object is, obviously, to assemble the puzzle as quick as you can. Once a piece is put in the right spot, it will fade out and be locked in place. Double tap the pieces to spin them 90 degrees. Go back to Ladida Plains and earn yourself enough coins to buy tea and coffee again if you haven't already (each should cost 1000 coins after you do). When you are ready to go, head to Shriek Mansion and enter the first level. *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 3-1 ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* Your first enemy of area 3 is Dry Bones, and like every Dry Bones before him, he can't be killed by normal means. You can't scoop him, and if you jump on him, he will come back to life in a few seconds. The only way to destroy him is to burn him up or toss something at him. The blocks in this area look like stones; two large ones are at the far right as an example. Follow the path and enter the open door by pressing up while standing in front of it. Knock a Koopa down and kick his shell to obliterate the rest. Eat the remaining shell and use Joy to hit the switch. Use Joy again to reach the platform that is now accessible and free the first Toad. Exit through the door. Continue left and enter another door you'll quickly come across. Use the ball to take out the Dry Bones and open up the hovering ball. Enter the pipe on the right. You can jump through the wall on the far right for some coins. Go up the ladder. When you get to the top, jump into the left wall to find the score for Hoo's Wood 2. Continue upwards. When you get to the top, jump into the wall on the right to find the second Toad. A crystal is in the left wall at the top. Jump down and enter the pipe, then go left and through the door. Use Joy and fly up and to the left. Enter the door. The final Toad is literally right in front of you. Go all the way right and then use Joy to fly over the left wall. Boos can only be destroyed by Rage. Run and drop to your right and enter the door there. Collect the stuff above you, then continue right. Jump across the platforms and go down the pipe. In front of you is the Slidebrella ability, which you'll need in about two seconds. Note there is no going backwards while on the ropes; only slow and fast. There are no enemies here, so go as fast as you'd like. You will need to jump, though, so don't just hold right. If you jump just as you reach the end, blue sparks will fly out and you will jump higher and farther than normal. In the next area, Sad Dry Bones will toss 3 bones in succession on occasion. Slide under the wall to complete the level. *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 3-2 ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* These Lakitu-like enemies are called Fishing Boo, and you can only destroy them with Rage. When you get to the help block, use Joy to float straight up. The first Toad awaits. Continue to the next area. Run right and pick up the ball. Enter the right wall for a Puzzle B Piece 5 and a floating ball. Ditch the ball and climb the ladder. At the top, Rage the Boos if you need to, then run across the brown donut bricks. Immediately jump through the "ceiling." The second Toad is hidden in this secret room. Continue and run through the bottom left wall and enter the pipe. Collect the crystals and run left. In the bottom left corner is a lantern you'll need to light with Rage. There are a four such lanterns. Rage quickly depletes the Vibe Gauge, so be quick in using it. After lighting the two on the left, go to the far right and light the two there. After all four are lit, the door next to the pipe opens. Enter the door. Use the trampolines to reach the top ! block. Simply hit the bottom one. Use the newly formed platforms to continue. In the next area, jump on the moving platform. Enter the middle of the three pipes. You will need to use Joy to go upwards in order to continue, but you'll also notice that while standing still, the wind surrounding Peach will temporarily disperse the fog. It'll come back while Joy is off. It's not _too_ difficult to see through the fog, but if you're having trouble seeing, don't be afraid to Joy it away. Crystals are not scarce in this area. The final Toad is at the bottom near the end. Free him and go down the pipe to be brought to the beginning of this area. Go down the pipe to be brought back to the main area. Jump to the right. The three platforms here are very fragile, and will crumble if you move too quickly. After jumping on them, hold L or R while running to walk. I find it infinitely easier to just Floatbrella your way to each one. End of the level is just after this. *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 3-3 ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* Toss a Goomba at the hover ball. Use Joy to get the two big coins. Use the Goombas that come from the pipe to fill the Vibe Gauge, then Joy up the middle. Use Joy to get up the right side, then climb to the top to get Puzzle B Piece 6. Drop down and climb up the left side. The Lil' Sparkies can't be destroyed. Enter the door at the top. A Glad Fang will rush you quickly. Whack to dispose. Climb the ladder and run across the ceiling for a heart and a crystal. Back on the ground, slide under the two walls and continue right. Run up the stairs at the end and hit the switch. Use Joy to reach the first Toad. Drop down and go down the pipe. Another Fishing Boo pesters this area. Enter the first door you see. Fall near the left wall and Rage the lantern. The next one to light is in the middle, and the third is on the right. The door that opens is in the middle. If you miss, fall to the bottom and enter the door there. You'll have to start over, though. Enter the unlocked door and free the second Toad. After you're back at the top, enter the door again to be brought back to the main area. Head right into the next area. If you hit the gray ! block, the caged Big Boo will be released. Lure it into the light, where it will faint. Use it as a platform to reach the pipe above. When you get control, move right as fast as you can. A horde of blindfolded Boos will rush you, and you'll have to start over (as well as lose as 1/2 heart) if you are hit by them. You can't enter any of the pipes, so keep on the move. The final Toad lies at the end of this area. The end lies a few steps ahead. *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 3-4 ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* A Koopa is walking towards you. See it? You can use Rage to increase visibility, but that isn't recommended as your Vibe Gauge will empty faster than you can say "Mario's a sucker and Luigi needs to stop being treated like trash" 10 times fast. Tread carefully. When you get to the stacked platforms, climb them and go left to find the first Toad. Destroying the blue ball should be SOP by now. Enter the pipe when you get to it for more Slidebrella-y fun! You'll have to actually jump over enemies here, so be careful. At the end, free the second Toad and jump up to the main area. Enter the door. You will be given an option of three doors to enter. Enter the middle door. Now enter the one on the right, and enter the door you emerge from. Again, enter the door on the right. Enter the left door. Quickly kill the Glad Fang and go left and down the pipe. There is fog here that you can Joy away. On the bottom path, scoop a Paratroopa or the ball and then go back and take the upper path. At the end, fall and bust the ball, then go up the ladder and down the pipe. The two Big Boos in this area mean nothing; dash your way to the end. The first fragile platforms you'll find here you might have to walk on - there isn't much space to jump. Continuing on you'll find Puzzle B Piece 7 in plain view. To the right is the final Toad, but you have 3 fragile platforms to cross first. I just Floatbrella'd over the first two and jumped off the third. Easy. End of the level is just over a small gap. I noticed Toad Jump Lv.2 was available at this point in the shop, but I just might not have checked the shop thoroughly enough. You may need to beat Lv.1 to have it available. *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 3-5 ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* Use the giant trampolines to reach the top. Once there, jump off the right side to find the first Toad. Down the pipe you saw before. Unlike normal Boos, Mad Boos will chase you if you look at them. Follow the path and go up the pipe. There are four lanterns to light again. You'll need to use the blue donut bricks to reach two of them. Step quickly. Enter the door that opens and free the second Toad. Back to the main area. Use the moving platforms to reach the next section, where the blindfolded Boo gang will rush you again, only in this level you get almost no free time. If you keep moving, they aren't that hard to outrun. Scoop the ball and toss it at the blue ball for lots and lots of coins. Slide under the platforms with the Lil' Sparkies and jump over the one with the Hothead. Enter the door ahead. Drop down immediately. Enter the door to the left of the heart (it's eight doors from the left wall barring you from the Toad, Puzzle B Piece 8 is along the way) and free the final Toad. Enter any other door to be brought to the beginning. Jump over the donut bricks. When you get to the blue ones, you will need to continuously keep jumping. Use Floatbrella if it helps. In this darkened area, simply progress. I actually got nailed by a Bob-omb in the darkness, so be careful. Run to the end. Hit the turn block twice to flip the room upside-down. Drop in every gap to reach the next area. Do you see the sleeping Fishing Boo? If you run past him, he wakes up. Too bad |
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Another Super Princess Peach Walkthrough :
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