Super Robot Taisen W Walkthrough :
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Walkthrough - FAQ/WalkthroughSUPER ROBOT TAISEN W WALKTHROUGH/FAQ by yangxu (jyanglaststar@gmail.com) ================= TABLE OF CONTENTS ================= 1. Introduction 2. Version History 3. Walkthrough 4. Skill/Item Lists 5. Secrets 6. FAQ 7. Acknowledgement 8. Legal Terms =============== 1. INTRODUCTION =============== The Super Robot series is a long running turn based RPG game that can be tracked all the way back to the late 80s. It spans practically every game console to date, and features tons of famous Japanese Robot animes fans enjoy over the last three decades. Unfortunately, due to licensing issues and copyright agreements of different animes here in the west, average gamers cannot enjoy a fully translated English version of the game. This FAQ/Walkthrough is written to help those who have some very basic knowledge of the Japanese language in order to get through certain missions. I cannot guarantee a non-spoiler FAQ as later chapters may feature unexpected characters. Therefore, to reduce the risk of being spoiled, I suggest reading only the specific chapter you are currently playing. Super Robot Taisen W is the first Nintendo DS Super Robot game. It has similar graphics as the Game Boy Advanced's Super Robot Taisen J, but with more detailed robot animations, higher quality soundtracks, new mecha anime series and touch screen features (which is kind of useless if I do say so myself). One of the major improvements in SRTW is the finishing move animation, which is a first in the series where certain attacks demos will show extra scenes if player's unit is able to kill the target successfully. Overall, this is a great start for the Super Robot franchise on the NDS, definitely pick it up if you are a true robot fan. ================== 2. VERSION HISTORY ================== Version 0.1 March 9, 2007 -Introduction completed; walkthrough section up to chapter 5; seishin list completed; added some info in the secret section. Version 0.2 March 12, 2007 -Completed character and mecha special skill list, walkthrough up to chapter 8. Version 0.3 March 18, 2007 -Completed combination attack and skill parts list, walkthrough up to chapter 12. Version 0.4 March 26, 2007 -Added in more specific mission objectives for the first 10 chapters, walkthrough up to chapter 17, some updates on the secret section. Version 0.5 April 16, 2007 -Walkthrough up to Chapter 21. Mecha parts list added. Version 0.6 May 10, 2007 -Walkthrough done for the first movement of the game. Version 0.7 August 13, 2007 -Walkthrough up to Chapter 34A. Secret section updated. Version 0.8 February 9, 2008 -Walkthrough up to Chapter 39. Secret section updated. Version 0.9 January 13, 2009 -Walkthrough up to Chapter 45B, I'm tied to graduate school works and can only update the FAQ from time to time. Rest assured, I will finish this and the other FAQs I've written, but it'll take a while. JaveChen has done a fabulous job continuing where I left off, bravos to him! Please refer to his guide as well as other people's works for information unavailable on mine. ============== 3. WALKTHROUGH ============== A few words before you start reading... I know the seishins (spirits) in this game are translated differently in the localized versions of Original Generations, but I'm going to stick to the official words. Please do not complain about why isn't HOTBLOOD included, and why is FLASH written as ALERT. I have a full list of seishins with their corresponding effects at the end of the walkthrough, if you aren't sure what each one does, please refer to that instead. Do note that there are some new spirits added in for this particular game, and no official translation is (or ever will be) out, for those ones, I'll translate directly from Japanese. ~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~ CHAPTER 1: SAIL IN THE SEA OF OUTER SPACE ~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~ -------------------------------------- |Winning Condition: Destroy All Enemies| |Losing Condition: Ally Unit Destroyed | -------------------------------------- Ally Units (Initial): Valhawk (Kazuma) Valstork (Blessfield) Enemy Units (Initial): Taurus Moebius x2 Delphinium x2 You start with Kazuma and his old man facing against some grunts. This should be a breeze, it's a warm up stage for you to get used to the command interface. Have Kazume cast FOCUS and roar through the pathetic grunts. When you destroyed all 6 enemies, the next batch shows up. Enemy Reinforcements: Eido x6 Ally Reinforcements: Gundam Deathscythe Hell (Duo) Gundam Sandrock Kai (Quatre) Oh look! It's the Wing Boyz... these two will be your slayers for the next few stages, so start building their levels up. The stage ends if you destroy the enemy reinforcements. ~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~ CHAPTER 2: THE WHITE IRON KNIGHTS ~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~ -------------------------------------- |Winning Condition: Destroy All Enemies| |Losing Condition: Ally Unit Destroyed | -------------------------------------- Ally Units (Initial): Tekkaman Blade (D-Boy) Blue Earth (Noel) Enemy Units (Initial): Radam Beast x5 Again, another warm up stage. Use the same strategy as last time, cast FOCUS on D-Boy, and he'll be invincible. Destroying the first 5 Radams will cause 21 more to appear. Enemy Reinforcements: Radam Beast x21 Ally Reinforcements: Detonator Orgun (Orgun) Valhawk (Kazuma) Valstork (Blessfield) Note that Orgun is not under your control, if you want the money and exp, kill as many as you can before Orgun wipes them all out. The stage ends when every Radam Beast has been eliminated. ~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+ CHAPTER 3: MISSION - COMMAND: NADESICO DESTRUCTION ~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+ -------------------------------------- |Winning Condition: Destroy All Enemies| |Losing Condition: Ally Unit Destroyed | -------------------------------------- Ally Units (Initial): Nadesico (Yurika) Aestivalis Akito OG Frame (Akito) Aestivalis Gai OG Frame (Gai) Enemy Units (Initial): Delphinium x6 Moebius x8 If anyone on your side is shot down, it's game over for you. You know what to do now, right? Cast FOCUS on Akito and let him take care of everything. Yurika and Gai should act as backups. If Nadesico's being targeted, defend, try not to fight back if its HP's halved. Enemy reinforcements will show up when you've depleted their numbers to 7 or less. Enemy Reinforcements: Batta x12 Katonbo x3 Ally Reinforcements: Aestivalis Ryoko OG Frame (Ryoko) Aestivalis Hikaru OG Frame (Hikaru) Aestivalis Izumi OG Frame (Izumi) Valhawk (Kazuma) Valstork (Blessfield) Player's Choice x4 Moebius Zero (Mu) Don't bother using Mu, he won't be joining you until much later in the game. Depending on your taste of characters, you might be investing experience on those Aestivalis units. I personally don't use them as none of them can deal tremendous amount of damage in the future at max upgrades. You can keep training Akito though, for he gets a better machine eventually. Again, cast FOCUS and see your foes go down one by one. The Katonbos have higher HPs than others, so they may pose more of a challenge relatively speaking. The stage ends when you clear the map. ~+~+~+~+~+~+~+~+~+~+~+~+~ CHAPTER 4: SCATTERED HOPE ~+~+~+~+~+~+~+~+~+~+~+~+~ -------------------------------------- |Winning Condition: Destroy All Enemies| |Losing Condition: Ally Unit Destroyed | -------------------------------------- Ally Units (Initial): Blue Earth (Aki) Enemy Units (Initial): Radam Beast x12 Ignore the enemy for one turn, since Blue Earth is more of a backup unit, avoid engaging in combat. The way this unit gains experience is through repairing and refilling other ally units. On turn 2, ally reinforcements appear. Ally Reinforcements: Taurus (Noin) Birdman (Yoko) That's some reinforcements alright... Well at least Noin's unit can repair, too. As usual, cast FOCUS on your characters and stay strong. Kill around 4 Radams and an event will unfold. Orgun comes and goes, and you'll be greeted by more enemy troops. Of course, Tekkaman Blade and protagonist's family jump right in the scene to back you up. Enemy Reinforcements: Tekkaman Dagger (Dagger) Radam Beast x10 Ally Reinfocements: Valhawk (Kazuma) Valstork (Blessfield) Tekkaman Blade (D-Boy) Player's Choice x2 ------------------------------------------ |Winning Condition: Destroy Tekkaman Dagger| |Losing Condition: Mothership Destroyed | | D-Boy shot down | ------------------------------------------ Now that your main force arrives, you shouldn't be struggling with the current numbers of enemies anymore. Cast STRIKE on any character that has this spirit and take out Dagger. Oh, for the unit that deals the final blow to Dagger, be sure to cast CHEER and BLESS on it if you have enough SP left, it'll give 2x money and exp to him/her. The stage ends when you take out Dagger. ~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+ CHAPTER 5: BIZARRENESS OF THE MECHA WORLD AND ITS ROBOTS ~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+ -------------------------------------- |Winning Condition: Destroy EI-02 | |Losing Condition: Ally Unit Destroyed | -------------------------------------- Ally Units (Initial): VolFogg (VolFogg) M9 Gernsback (Kurz) M9 Gernsback (Mao) Enemy Units (Initial): EI-02 Birdman x3 M6 Bushnell x5 VolFogg is strong, train it well and it'll become a butcher later on. As for the two Full Metal Panic units, I don't find them useful, the pilots are great, but their machines suck. There are just too many great mechas in this game, I highly doubt anyone would use the M9s to deal massive damages on enemies with thick armors and high HPs later into the game. Anyway, Gai will jump in on turn 3, so wait for him before you take on EI-02. Ally Reinforcements: GaoGaiGar (Gai) Enryuu (Enryuu) Hyouryuu (Hyouryuu) Cast ALERT on VolFogg and RESIST on Gai and pound away. Taking care of EI-02 would cause more enemy reinforcements to appear in the next 2 turns. But fear not, more ally reinforcements show up right after them. Enemy Reinforcements: FIRST TURN Metal Beast Twin Head x4 SECOND TURN Metal Beast Skull x6 Metal Beast Twin Head x2 Floating Fortress Gale (Ashura) Ally Reinforcements: FIRST TURN Mazinger Z (Kouji) Great Mazinger (Tetsuya) Aphrodite A (Sayaka) SECOND TURN Valhawk (Kazuma) Valstork (Blessfield) Player's Choice x5 -------------------------------------- |Winning Condition: Destroy Gale | |Losing Condition: Ally Unit Destroyed | -------------------------------------- With all these reinforcements, there's no way for you to lose. Repair any damaged units with Aphrodite A, or send them back on Valstork. Sometime later, Ashura will pull off some cheap trick to make Kouji turn against you. -------------------------------------- |Winning Condition: Destroy Mazinger | |Losing Condition: Mothership Destroyed| | Gale Destroyed | -------------------------------------- Due to its high defense, Mazinger Z could pose a threat to your Real Robot teams. Cast FOCUS or ALERT just in case and shoot it down with a character that needs some level gaining, don't forget to cast BLESS (both Quatre and Sayaka have it), CHEER (Mihiro), etc. Wipe out the remaining enemies and the stage'll be cleared. ~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~ CHAPTER 6: GGG AT THE BRINK OF CRISIS ~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~ -------------------------------------- |Winning Condition: Destroy All Enemies| |Losing Condition: Ally Unit Destroyed | -------------------------------------- Ally Units (Initial): Enryuu (Enryuu) Hyouryuu (Hyouryuu) Enemy Units (Initial): Radam Beast x9 Move your robots away from the enemy and end your turn. Reinforcements arrive on turn 2. Ally Reinforcements: M9 Gernsback (Mao) M9 Gernsback (Kurz) Valstork (Blessfield) Player's Choice x4 Start raving through the Radams, it shouldn't be difficult. When you have destroyed them all, more zakos show up along with two bosses and more ally reinforcements join the party. Enemy Reinforcements: Tekkaman Dagger (Dagger) Radam Beast x9 EI-15 Taurus x2 M6 Bushnell x2 Birdman x2 Metal Beast Skull x2 Metal Beast Twin Head x2 Ally Reinforcements: Valhawk (Kazuma) VolFogg (VolFogg) GaoGaiGar (Gai) Tekkaman Blade (D-Boy) ------------------------------------------ |Winning Condition: Destroy Tekkaman Dagger| | Destroy EI-15 | |Losing Condition: Mothership Destroyed | | GaoGaiGar Destroyed | ------------------------------------------ Tekkaman's now riding on Pegas, which makes him even more agile. Train him for sure, as he'll become one of the best frontline fighters you can get. Take care of Dagger first, then concentrate your fires on EI- 15. Duo and D-Boy are your top choices against Dagger, FOCUS makes them close to invincible. The GGG team can go against EI-15 if you are desperate, just make sure you cast RESIST on them. As usual, those dealing the final blows should receive CHEER and BLESS for double the exp and money. This should become a habit/tradition by now, so I won't be reminding you guys anymore :) ~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~ CHAPTER 7: "GREET AND FAREWELL" TO THE RED STAR ~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~ -------------------------------------- |Winning Condition: Destroy All Enemies| |Losing Condition: Ally Unit Destroyed | -------------------------------------- Ally Units (initial): Nadesico (Yurika) Aestivalis Akito Air Combat Frame (Akito) Aestivalis Gai Air Combat Frame (Gai) Aestivalis Ryoko Ground Combat Frame (Ryoko) Aestivalis Hikaru Ground Combat Frame (Hikaru) Aestivalis Izumi Ground Combat Frame (Izumi) Enemy Units (Initial): Batta x8 Katonbo x4 Cast FOCUS on everyone and take out these annoying flies. You may want to place your Aestivalis units around Nadesico to maximize the use of attack/defense supports. When enemy targets Nadesico, defend, this pretty much negates all incoming attacks. When you destroy six foes, the next wave appears. Enemy Reinforcements: Batta x4 Katonbo x2 Ally Reinforcements: GoLion (Akira) GoLion!!...or Voltron... Anyway, with this giant robot's entrance, you can wreck havoc against the remaining units EXCEPT, after taking out two baddies, Deathblack Beastmen appear. Taking out two more makes a whole screen of enemies emerge, but they are for story purposes. After a touching scene, the chapter ends. ~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+ CHAPTER 8: OKINAWA'S HOTTEST DAY ~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+ -------------------------------------- |Winning Condition: Destroy All Enemies| |Losing Condition: Ally Unit Destroyed | -------------------------------------- Ally Units (Initial): Mike Sounders XIII (Mike) Bonta-kun (Bonta-kun) Enemy Units (Initial): Birdman x3 M6 Bushnell x3 Try shooting down everything with just Bonta-kun, Mike can repair and refill if needed. Save often just in case Bonta-kun got shot down. On turn 2, ally reinforcements arrive. Ally Reinforcements: M9 Gernsback (Mao) M9 Gernsback (Kurz) Big VolFogg (VolFogg) When the first group of enemies is cleared, EI-13 shows up followed by an event. After that, more ally and enemy reinforcements. Ally Reinforcements: Valhawk (Kazuma) Valstork (Blessfield) GaoGaiGar (Gai) M9 Gernsback (Sousuke) Tuatha de Daanan (Tessa) Player's Choice x7 Enemy Reinforcements: FIRST TURN EI-13 Metal Beast Skull x3 Metal Beast Twin Head x2 Birdman x5 M6 Bushnell x3 SECOND TURN RK-92 Savage x6 C3-5 Mistral II x3 ------------------------------------------- |Winning Condition: Destroy EI-13 | |Losing Condition: Tuatha de Daana Destroyed| | GaoGaiGar Destroyed | | M9 Gernsback Destroyed | ------------------------------------------- Now that's what I call war. And you gotta love Tessa's ship... too bad it's only adapted to marine environment, imagine White Base having weapons with that kind of range. Take out the pawns first with whoever you prefer, then direct everything at EI-13. Some event after shooting down EI-13 and the chapter concludes. Half way through the dialogues, you get to pick routes you plan to follow: 9A. Nadesico Route [Nadesico, Tekkaman Blade] 9B. Hijack Plane Route [Gundam W, FMP, GGG] ~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~ CHAPTER 9A: THE WORST CALAMATOUS CHOICE ~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~ -------------------------------------- |Winning Condition: Destroy All Enemies| |Losing Condition: Ally Unit Destroyed | -------------------------------------- Ally Units (Initial): Nadesico (Yurika) Aestivalis Akito Artillary Frame (Akito) Aestivalis Ryoko OG Frame (Ryoko) Aestivalis Hikaru OG Frame (Hikaru) Aestivalis Izumi OG Frame (Izumi) GoLion (Akira) Enemy Units (Initial): Batta x9 Katonbo x2 When the battle commences, Akito's Will drops by 20, making him an easy target for foes. Cast FOCUS on Akito try attacking an enemy, this will trigger an event, followed by ally reinforcements. Ally Reinforcements: Gai Custom GINN (Gai) Aestivalis Akatsuki OG Frame (Akatsuki) After some dialogues, Akito gains 40 Will. Now you should start your counterattacks. Don't bother using Gai as he won't be joining the crew any time soon. Instead focus on leveling up Akito, Akira and Ryoko. When you shoot down the remaining enemies, Valstork appears. Ally Reinforcements: Valstork (Blessfield) Player's Choice x3 Enemy Reinforcements: Deathblack Beastman Galsha x2 Deathblack Beastman Death Hell x2 Galra Empire Fighter Jet x8 Galra Empire Flagship (Commander Sadack) --------------------------------------- |Winning Condition: Destroy All Enemies | |Losing Condition: Mothership Destroyed | --------------------------------------- FOCUS, RESIST, ALERT, etc. cast these on your characters and charge. But make sure you set up your formation such that you can freely use attack/defense support. Nadesico and Valstork should follow your units closely to provide evasion boosts and EN refill (Nadesico to Aestivalis only). A turn later, more enemies arrive, Orgun also shows up to steal some kills from you. Enemy Reinforcements: Deathblack Beastman Galsha Deathblack Beastman Death Hell Galra Empire Fighter Jet x4 Ally Reinforcements: Detonator Orgun (Orgun) Enemy flagship retreats when Orgun shows up. Now it's just a battle against grunts. Orgun's still not under your control, don't let him steal too many kills from you. Attack actively, and the stage will be over in no time. ~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~ CHAPTER 9B: FIGHT! GIRLS AND BOYS ~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~ -------------------------------------- |Winning Condition: Destroy All Enemies| |Losing Condition: Ally Unit Destroyed | -------------------------------------- Ally Units (Initial): Gundam Wing Zero (Heero) Enemy Units (Initial): RK-92 Savage x3 C3-5 Mistral II The all-time favorite Wing Zero and its invincible pilot Heero Yuy. Yup, what more do I need to say? If you stay on top of buildings or similar terrains, you receive HP/EN regeneration and attack/defense boosts. So stick around near where you started off and destroy these worms. Killing either the C3-5 Mistral II or waiting for your second turn to end would cause more enemies to appear. To make your life "easier", Mike Sounders XIII B joins the ally's side. Enemy Reinforcements: RK-92 Savage x3 Ally Reinforcements: Mike Sounders XIII B Mike is more of a backup unit, its defense and evasion are crappy, so careless placement on this map would get him killed, which also means game over for you. If your Wing Zero doesn't need repair or refill, move Mike further to the left of the map. Heero alone is more than enough to handle everything, but if you insist on putting Mike to the frontlines, cast RESIST on him before exposing him to dangers. When there's just one enemy left on the map, or when you've reached the third turn, you'll be greeted with yet another group of Savages and Mistral. Enemy Reinforcements: RK-92 Savage x3 C3-5 Mistral II Ally Reinforcements: M9 Gernsback (Sousuke) M9 Gernsback (Mao) M9 Gernsback (Kurz) Full Metal Panic! units will make their entrance on the next turn, but Kurz is immobile due to story purposes. Use Mao and Sousuke to clear the zakos if Heero's level is too high. When you do, another wave of enemies starts pouring in. Enemy Reinforcements: RK-92 Savage x3 C3-5 Mistral II x2 Plan-1056 Codarl (Gauron) Ally Reinforcements: Valstork (Blessfield) Player's Choice x8 At the start of your next turn, Valstork arrives. Deploy your units, and place them around Gauron (utilize attack/defense supports well). You probably have noticed that this cheap boss acts twice per turn, so be well prepared. Don't be greedy on casting the necessary spirits, you don't want a game over when you've come this far. There are some story sequences if you successfully damaged Gauron. And in case you're wondering why Wing Zero is here to begin with, here's the reason: Enemy Reinforcements: Altron Gundam (Wufei) Serpent (Trowa) Serpent x11 ----------------------------------------------- |Winning Condition: Destroy Plan-1056 Codarl | |Losing Condition: Gundam Wing Zero Destroyed | | M9 Gernsback (Kurz) Destroyed| ----------------------------------------------- Ahh... The same old story of Endless Waltz. These people appear after the above incident. Trowa's not an immediate threat, and Wufei only attacks Heero. The Serpent units, however, are scrambling. Keep an eye on Kurz, since he can't move. He can, however, snipe with his long range weapons. In about two turns, Sousuke will come with his Lambda Driver activated Arbalest. It's still not enough to single handedly take on the Codarl. Make sure to use the terrain effect to the fullest. Ally Reinforcements: ARX-7 Arbalest (Sousuke) ----------------------------------------------- |Winning Condition: Destroy Plan-1056 Codarl | |Losing Condition: Gundam Wing Zero Destroyed | | M9 Gernsback (Kurz) Destroyed| | ARX-7 Arbalest Destroyed | ----------------------------------------------- This chapter has some tough bosses, planning out your unit's location is critical; and remember to save often. Take out Wufei first to get some good exp and cash. The chapter ends if you blow up the Codarl. ~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+ CHAPTER 10: THE RED AND WHITE DEVILS ~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+ -------------------------------------- |Winning Condition: Destroy All Enemies| |Losing Condition: Ally Unit Destroyed | -------------------------------------- Ally Units (Initial): Nadesico (Yurika) Aestivalis Akito Artillery Frame (Akito) Aestivalis Akatsuki Artillery Frame (Akatsuki) Aestivalis Ryoko Artillery Frame (Ryoko) Aestivalis Hikaru Artillery Frame (Hikaru) Aestivalis Izumi Artillery Frame (Izumi) Sol Tekkaman Unit 1 (Balzack) Fuuryuu (Fuuryuu) Rairyuu (Rairyuu) Moebius Zero (Mu) Birdman (Yoko) Enemy Units (Initial): Radam Beast x9 Radam Mother x3 This stage is a joke compared to 9B. The fact that your opponents are nothing but Radams makes it so. Fuuryuu and Rairyuu make their first appearances in the SRT series. They have similar attributes as Enryuu and Hyouryuu, and they can combine later on to be more powerful. You should train them if you prefer balanced units with long and short range weapons. Again, there are terrains around Rairyuu and Fuuryuu that give bonus boosts, definitely use these to your advantage. Start moving forces to the north down and pincer these Radam Beasts, be sure to have some of your stronger characters near where Rairyuu and Fuuryuu started because as soon as the first wave of enemies have been delt with, Tekkaman Evil shows up with more grunts. Enemy Reinforcements: Tekkaman Evil (Evil) Radam Beast x12 Radam Mother x4 Player Reinforcements: Tekkaman Blade (D-Boy) Valstork (Blessfield) Player's Choice x5 ---------------------------------------- |Winning Condition: Destroy Tekkaman Evil| |Losing Condition: Ally Unit Destroyed | ---------------------------------------- Wherever your smell Evil, you'll find Blade. After some scenes, Blade arrives and the two engages in a duel. You have a turn limit here, if you can't own Evil within 5 turns, the stage's over (it's not a game over, so don't worry if you couldn't accomplish it). Blade obviously can't handle Evil by himself, you have to help out. Cast FOCUS, ALERT and all that good stuff on those who are targeting Evil, he should be gone if you manage to pull 4 hits on him. The money, exp and items are worth all the troubles you went through. Enjoy the scenes that follow and save your game. You'll be presented with another path split after some dialogues: 11A: Nadesico Route [Nadesico, Mazinkaiser, Getta Robo] 11B: Reinforce North America Route [Tekkaman Blade, GGG, Gundam W] ~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+ CHAPTER 11A: COLLISION OF THE MAZINS ~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+ -------------------------------------- |Winning Condition: Destroy All Enemies| |Losing Condition: Ally Unit Destroyed | -------------------------------------- Ally Units (Initial): Great Mazinger (Tetsuya) Aphrodite A (Sayaka) Boss Borot (Boss) Enemy Units (Initial): Metal Beast Skull x4 Metal Beast Twin Head x4 Great Mazinger is an above average unit, it has several combination attacks with Mazinkaiser, so if you plan to deploy both for later half of the game, you should start training Tetsuya now. On turn 2, ally reinforcements arrive, followed by enemy reinforcements on turn 3. Start moving your units toward the research centre for terrain boosts. Ally Reinforcements: Nadesico (Yurika) Valstork (Blessfield) Player's Choice x10 ------------------------------------------ |Winning Condition: Destroy All Enemies | |Losing Condition: Mothership Destroyed | | Great Mazinger Destroyed| ------------------------------------------ Enemy Reinforcements: Floating Fortress Gale (Ashura) Metal Beast Skull x4 Metal Beast Twin Head x4 Mazinkaiser Ally Reinforcements: Shin Getta Robo (Ryuuma) ---------------------------------------------------------------- |Winning Condition: Mazinkaiser's HP below 30% | |Losing Condition: Mothership Destroyed | | Great Mazinger Destroyed | | Shin Getta Robo Destroyed | | Mazinkaiser Reaches Photon Energy Research Lab| ---------------------------------------------------------------- If you've already placed your units around the research centre, there is very little chance for Mazinkaiser to squeeze in there. Plus, Shin Getta's there to challenge this giant, you shouldn't have any problem with it. Of course, it goes without saying that Ryuuma's worth every investment on, all of you know Shin Getta's badass ;) Let the enemies come to you, don't reach out for them, if Mazinkaiser comes near, focus your fire on it; HOWEVER, if you want infinite $$$, you better not attack Mazinkaiser. Let me explain, currently Ashura's sitting in his/her Gale, if you've already destroyed it once, you've probably noticed that its HP regenerates, meaining that you can kill it as many times as you want. For each successful destruction, you receive $6000. So screwing it over and over again would make you rich fast. For more information on this trick, please refer to the Secret section below. Now, depleting Mazinkaiser's HP down to 30% will trigger some events followed by more enemy and ally reinforcements. Enemy Reinforcements: Deathblack Beastman Galsha x2 Deathblack Beastman Death Hell x2 Galra Empire Fighter Jet x8 Galra Empire Flagship Ashura Mazinkaiser (Ashura) Ally Reinforcements: Mazinkaiser (Kouji) ---------------------------------------------------------------- |Winning Condition: Ashura Mazinkaiser Destroyed | |Losing Condition: Mothership Destroyed | | Mazinkaiserer Destroyed | ---------------------------------------------------------------- Nothing much to say except if you want to end the stage early, just blow up Ashura. Otherwise, stay on the research facility terrain and engage the enemies passively. ~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~ CHAPTER 11B: THE HEART'S DESIRE ~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~ ---------------------------------------------------------------- |Winning Condition: Destroy All Enemies | |Losing Condition: Mothership Destroyed | | Enryuu, Hyouryuu, Rairyuu or Fuuryuu Destroyed| | Sol Tekkaman Unit 1 Destroyed | ---------------------------------------------------------------- Ally Units (Initial): Sol Tekkaman Unit 1 (Balzack) Enryuu (Enryuu) Rairyuu (Rairyuu) Hyouryuu (Hyouryuu) Fuuryuu (Fuuryuu) Valstork (Blessfield) Player's Choice x5 Enemy Units (Initial): Radam Beast x18 Radam Mother x6 Start rushing the Radams. Be sure to cast FOCUS, ALERT and RESIST on your characters. Fuuryuu, Rairyuu and Noel are isolated to the south, but the terrains near them provide important boosts, don't let them go to waste! Player and enemy reinforcements arrive on turn 2. Enemy Reinforcements: Tekkaman Evil (Evil) Ally Reinforcements: Sol Tekkaman Unit 2 (Noel) Ignore them, do whatever you were doing a moment ago. Orgun comes in on turn 3, who's still uncontrollable. Ally Reinforcements: Detonator Orgun (Orgun) When you reach turn 5, more ally and enemy reinforcements appear. Enemy Reinforcements: EI-21 (Pizza) Ally Reinforcements: Gundam Deathscythe (Duo) Gundam Wing Zero (Heero) GaoGaiGar (Gai) Tekkaman Blade (D-Boy) ---------------------------------------------------------------- |Winning Condition: Destroy Tekkaman Evil | | Destroy EI-21 | |Losing Condition: Mothership Destroyed | | Enryuu, Hyouryuu, Rairyuu or Fuuryuu Destroyed| ---------------------------------------------------------------- After a few scenes, you'll have control over some overpowered units. Gai and his team can take care of EI-21. Heero, Duo, Kazuma and D-Boy should deal with Evil. There really is no strategy here, it's pretty much swarm tactic with spirit spams. Do watch out for Evil's Map, it's not accurate at all, but if it does land on your unit, you're toast. The best way is to surround him such that you can reduce the number of units filling the spots for his Map. Since the mission ends if you fry Pizza, you should finish Evil first for his money, exp and parts. ~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+ CHAPTER 12: DELIVERY FAILURE - WOW-CRY ~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+ -------------------------------------- |Winning Condition: Destroy All Enemies| |Losing Condition: Ally Unit Destroyed | -------------------------------------- Ally Units (Initial): Bonta-kun (Sousuke) Mass Produced Bonta-kun x5 Enemy Units (Initial): Metal Beast Twin Head Metal Beast Skull BONTA-KUN!!!! Is he a mouse or a bear? And who's controlling those mass produced ones? Anyway, Bonta-kun's evasion is superb, but his HP is... Cast RESIST on everyone just in case, its effect doesn't wear off till the unit is hit. Fumoffu (Kill) the enemy units will make more pop up. Enemy Reinforcements: Deathblack Beastman Galsha Deathblack Beastman Death Hell Galra Empire Fighter Jet x6 Ally Reinforcements: GaoGaiGar (Gai) GoLion (Akira) That's it for enemy reinforcements, try killing everything with Bonta, whether that'll have an impact on obtaining Bonta-kun later on is still unknown, but just to be sure... The stage settles when you clear this map. ~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+ CHAPTER 13: "SECRET ALBEIT" IS DANGEROUSLY SWEET ~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+ -------------------------------------- |Winning Condition: Destroy Nadesico | |Losing Condition: Ally Unit Destroyed | -------------------------------------- Ally Units (Initial): Valhawk (Kazuma) Aestivalis Akito OG Frame (Akito) GoLion (Akira) ARX-7 Arbalest (Sousuke) M9 Gernsback (Kurz) Mazinkaiser (Kouji) Boss Borot (Boss) Gundam Deathscythe Hell (Duo) Enemy Units (Initial): Nadesico Aestivalis Akito Artillery Frame x2 Aestivalis Akito OG Frame x6 Since the Aestivalis units have fairly high evasions, you should cast STRIKE, FOCUS and ALERT on your characters. Nadesico based units all have distortion fields, therefore weapons with higher attack powers should be your priorities. Nadesico itself is fairly easy to take down, I'm sure you can come up with your own scheme to bring her down. A second wave of enemies comes in when you shoot down Nadesico, player reinforcements also arrive. Enemy Reinforcements: Moebius x2 Birdman x2 RK-92 Savage x2 Metal Beast Twin Head x2 Metal Beast Skull x2 Taurus x2 Serpent x2 Delphinium x2 C3-5 Mistral II x2 Ally Reinforcements: Nadesico (Yurika) Player's Choice x11 -------------------------------------- |Winning Condition: Destroy All Enemies| |Losing Condition: Mothership Destroyed| -------------------------------------- Just a bunch of zako reinforcements, no need to worry about your unit being shot down to result a game over screen anymore, go all out and finish clean the mess up! ~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+ CHAPTER 14: WHO'S SAKE IS THIS LIFE FOR? ~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+ -------------------------------------- |Winning Condition: Destroy All Enemies| |Losing Condition: Ally Unit Destroyed | -------------------------------------- Ally Units (Initial): Venus A (Sayaka) Tuatha de Daanan (Tessa) Enemy Units (Initial): Metal Beast Twin Head x3 Metal Beast Skull x3 Deathblack Beastman Death Hell x6 Deathblack Beastman Galsha x3 Galra Empire Fighter Jet x3 Underwater Fortress Bude (Ashura) Other than Ashura, all other pawns are just there for money and exp gains. Sayaka has GUARD, so casting that would help a ton, Tessa's ship can also snipe from 15 blocks away. You can choose to run and wait till turn 3 or you can cut enemy numbers to 14, eitherway, ally reinforcements will appear: Ally Reinforcements: Valstork (Blessfield) Nadesico (Yurika) Player's Choice x15 -------------------------------------------- |Winning Condition: Destroy All Enemies | |Losing Condition: Mothership Destroyed | | Tuatha de Daanan Destroyed| -------------------------------------------- Want a challenge? Try taking out every enemy under a turn just for fun. A turn later, GoLion and something else show up: Ally Reinforcements: GoLion (Akira) Enemy Reinforcements: Metal Demon Drago -------------------------------------------- |Winning Condition: Destroy All Enemies | |Losing Condition: Mothership Destroyed | | Tuatha de Daanan Destroyed| | GoLion Destroyed | -------------------------------------------- Personally, I do not think GoLion alone can handle this thing, send someone like D-Boy or Kazuma to help out. Sayaka's repair ability's handy here, plus she can earn some next exp while doing that. If you deployed Duo and Kouji, leave Ashura to them. The rest of your team can back up GoLion if needed. ~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~ CHAPTER 15: BOND OF FIVE COLORS, THE GOLDEN COURAGE ~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~ --------------------------------------- |Winning Condition: Destroy All Enemies | |Losing Condition: Mothership Destroyed | --------------------------------------- Ally Units (Initial): Valstork (Blessfield) Nadesico (Yurika) Player's Choice x15 Enemy Units (Initial): Radam Beast x12 Radam Mother x4 No challenge here right? Just rush in and take out 8 of them for the next wave to show up, be sure to cast FOCUS and ALERT just in case: Enemy Reinforcements: Tekkaman Sword (Sword) Tekkaman Axe (Axe) Tekkaman Lance (Lance) EI-15 Taurus x3 M6 Bushnell x3 Metal Beast Twin Head x3 Metal Beast Skull x3 C3-5 Mistral II x3 Ally Reinforcements: GaoGaiGar (Gai) --------------------------------------- |Winning Condition: Destroy EI-15 | |Losing Condition: GaoGaiGar Destroyed | | Radam Destroyed EI-15| --------------------------------------- The enemies receive what, like 20 new units? Yet you only get Gai... Fortunately those following EI-15 are not friends with the Tekkamen, you can use this opportunity to sneak up on baddies with low HPs and erase them from the map. Gai's Protector Shield should neutralize most of the attacks, so don't worry about him too much. On the fifth turn, GoLion joins your side. Ally Reinforcements: GoLion (Akira) Well, one's better than nothing. Your main concern here are the Tekkas, there are three of them and they ain't no push over. Super robots like Mazinkaiser with STRIKE casted can reduce one tekka's HP to half, use that to end their lives quickly. When you get rid of them, you can take your sweet time to torture Zonder. ~+~+~+~+~+~+~+~+~+~+~+~+~+~+ CHAPTER 16: THE SECLUDED TWO ~+~+~+~+~+~+~+~+~+~+~+~+~+~+ -------------------------------------------------------- |Winning Condition: Attack EI-28 & EI-29 At The Same Time| |Losing Condition: Ally Unit Destroyed | -------------------------------------------------------- Ally Units (Initial): Valhawk (Kazuma) Tekkaman Blade (D-Boy) Tekkaman Evil (Evil) Enemy Units (Initial): EI-28 (Poroneze) EI-29 (Primarda) Taurus x2 M6 Bushnell x2 Metal Beast Twin Head x2 Metal Beast Skull x2 C3-5 Mistral II x2 Serpent x2 Yes, you read it right, you'll need to attack both EI-28 and EI-29 on the same turn, you CANNOT destroy them, that'll give you a game over screen. Evil's only here for one stage, you can ignore him, but it's cool to see his attacks once. I assume you've dedicated enough cash to Valhawk's upgrades and it's close to invincible now. If not, cast FOCUS on all three units, then pierce through enemy lines to fulfill the mission objective. Large group of enemy reinforcements appear if you succeeded, followed by player reinforcements: Enemy Reinforcements: EI-26 (Pizza) EI-27 (Penchinon) Taurus x4 M6 Bushnell x4 Metal Beast Twin Head x4 Metal Beast Skull x4 C3-5 Mistral II x4 Serpent x4 RK-92 Savage x4 Ally Reinforcements: Valstork (Blessfield) Nadesico (Yurika) GaoGaiGar (Gai) Player's Choice x14 --------------------------------------- |Winning Condition: Destroy All Enemies | |Losing Condition: Mothership Destroyed | | GaoGaiGar Destroyed | --------------------------------------- So many EIs, impressive! I suggest taking two on at a time, throw your strongest attacks at them, put a repair/refill unit near by to reduce the amount of time required to recover from excessive abuse. Don't try to conserve, cast VALOR if you need to, dealing enough damage to break their Protector Shields should be your primary concern. Make good use of attack/defense support, it could be a long battle, but the rewards are worth it. ~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+ CHAPTER 17: FAREWELL, BRAVE ONES! SHOWDOWN AT TOKYO! ~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+ ------------------------------------------ |Winning Condition: Destroy EI-01 | |Losing Condition: Yuusha Robots Destroyed | ------------------------------------------ Ally Units (Initial): Valstork (Blessfield) Nadesico (Yurika) GaoGaiGar (Gai) Big VolFogg (Volfogg) Mike Sounders XIII (Mike) Chouryuujin (Chouryuujin) Player's Choice x13 Enemy Units (Initial): EI-01 (Pasdar) EI-02 x2 EI-11 x2 EI-13 x2 EI-15 x2 EI-21 x2 EI-26 EI-27 EI-28 EI-29 Yuusha robots pretty much refers to any unit from the GGG series, you wanna make sure that they're alive and kicking by the end of the stage. This shouldn't be hard really, their Will's at 200 and their HPs and ENs regenerate every turn, it's difficult to not win... Don't be frightened by the numbers of EIs here, they are just AIs with buffed up HPs, a few punches from Gai will pound them to pies. Ally At the end of turn 2, a third party shows up: Enemy Reinforcements: Tekkaman Evil (Evil) Radam Beast x12 Radam Mother x3 Ally Reinforcements: Detonator Orgun (Orgun) Orgun's actually helpful here, while you are busy messing around with the EIs, he can handle most of the Radams no problem. Evil will leave on turn 4, so if you want that Barrier S skill desparately, you will have to turn around and concentrate firepowers on him. Pasdar has this crazy map attack that randomly picks on a few of your units every turn by draining their HPs by half, it's annoying. It'd be smart to have some units with repair skill to balance the effects out. On turn 5, more ally reinforcements appear: Ally Reinforcements: Tekkaman Rapier (Miyuki) ???? (????) The red original robot is stylish isn't it? I love its bgm. The pilot has a thing for Mihiro, too... O__O. Anyway, ???? isn't controllable, but you can utilize her to deal extra damage on Pasdar. Don't bother using Miyuki, she's just there for story purposes. Pasdar has high HP and thick armor, it's normal if you find yourself wrestling with him for an extended period of time. Evenutally you'll emerge victorious, though. ~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+ CHAPTER 18: TRAGEDY OF ONE NIGHT STAND ~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+ --------------------------------------- |Winning Condition: Destroy All Enemies | |Losing Condition: Mothership Destroyed | --------------------------------------- Ally Units (Initial): valstork (Blessfield) Nadesico (Yurika) Player's Choice x15 Enemy Units (Initial): Serpent x9 M6 Bushnell x4 Birdman x4 RK-92 Savage x4 Do whatever you like with these zakos, they don't pose any threat. When their number falls below 16, boss units start pouring in: Enemy Reinforcements: Altron Gundam (Wufei) Behemoth (Takuma) Behemoth is a monster (duh...), and its pilot is retarded, too. Auto seishin every turn: GUARD + FOCUS + ZEAL... If this is still your turn, start attacking Wufei. He should be easy to push down with VALOR, otherwise, wait for your reinforcement on the next turn. Ally Reinforcements: Gundam Wing Zero (Heero) ARX-7 Arbalest (Sousuke) --------------------------------------------- |Winning Condition: Destroy All Enemies | |Losing Condition: Mothership Destroyed | | ARX-7 Arbalest Destroyed | --------------------------------------------- Heero and Sousuke, the fateful twins. Anyway, with their arrival, it should make this battle that much easier, eh? I don't know man. ARX-7 certainly isn't strong without its driver, you might wanna protect it before it's activated. The party's not over yet, reinforcements on both sides show up one after the other. Ally Reinforcements: Gundam Heavyarms Kai (Trowa) Enemy Reinforcements: ZY-98 Shadow (Seina) There you have it folks, everyone's here, you can start planning out your layouts now. Trowa's crappy evasion make him an easy target for others, if you plan to use him, cast GUARD first. If you haven't finished Wufei yet, do it now. Taking out Seina will make Takuma go berserk, he'll cast VALOR and STRIKE which can be dangerous. You can waste his VALOR by casting ALERT on one of your units and attack him, those without ALERT and are being targeted by him, simply defend to reduce the damage. I suggest you use all your super robots' best attacks on Behemoth, and cast VALOR to make them more powerful. It will take some time, so be patient and aggressive, don't be frustrated if you lose one or two units, the battles will only get tougher from now on. ~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+ CHAPTER 19: BURNING ASSULT! MAZIN VS HELL MASTER ~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+ There are two parts to this chapter, for simplicity, I divided them up here. PART I: --------------------------------------------- |Winning Condition: Destroy All Enemies | |Losing Condition: Mothership Destroyed | | Mazinkaiser Destroyed | | Venus A Destroyed | --------------------------------------------- Ally Units (Initial): Valstork (Blessfield) Mazinkaiser (Kouji) Venus A (Sayaka) Enemy Units (Initial): Deathblack Beastman Death Hell Deathblack Beastman Galsha Galra Empire Fighter Jet x4 Metal Beast Twin Head Metal Beast Skull Metal Demon Drago Galra Empire Flagship (Sadack) Kouji alone should be able to handle most of the units. GUARD + STRIKE will do you good. For better evasion, put him near Blessfield so he's benefitting from Blessfield's commanding zone boost. Sayaka should stay behind, use her only if you are desperate for repairs. You'll move onto the second part if you shoot down Drago, for money and exp, go after Sadack first. PART II: --------------------------------------------- |Winning Condition: Destroy Bad Venus | |Losing Condition: Mazinkaiser Destroyed | --------------------------------------------- Ally Units (Initial): Mazinkaiser (Kouji) Enemy Units (Initial): Ashura Mazinger x4 Metal Demon Drago x3 Bad Venus Metal Beast Twin Head Skull MK01 Bad Venus... orz. Japanese names are amazing. If you want more units to assist you ASAP, aim for Bad Venus. It'll take some hits to bring her down, but you shouldn't suffer too much damage. Ally Reinforcements: Valstork (Blessfield) Nadesico (Yurika) Great Mazinger (Tetsuya) Mazinkaiser KS (Kouji) Tuatha de Daanan (Tessa) Player's Choice x15 Enemy Reinforcements: Bad Venus Deathblack Beastman Death Hell x3 Deathblack Beastman Galsha x3 Galra Empire Fighter Jet x4 Ashura Mazinger x4 Metal Beast Twin Head Skull MK01 x3 Metal Demon Drago x2 Galra Empire Flagship (Sadack) --------------------------------------------- |Winning Condition: Destroy All Enemies | |Losing Condition: Mothership Destroyed | | Mazinkaiser Destroyed | | Tuatha de Daanan Destroyed | --------------------------------------------- W00t, that's a lot of units; but hey, Mazinkaiser can fly now, so what to complain? Since enemy's major pawns have crappy accuracies against real robots, I seriously doubt you'll struggle here, plus with Tessa sniping from the left side, it'll take even fewer turns to clear the map. That of course, doesn't mean the stage's over... Enemy Reinforcements: Hell Master Goudon (Ashura) Ashura Mazinger Metal Demon Twin Head Skull MK01 Metal Demon Drago --------------------------------------------- |Winning Condition: Destroy Hell Master Goudon| |Losing Condition: Mothership Destroyed | | Mazinkaiser Destroyed | | Tuatha de Daanan Destroyed | --------------------------------------------- Ashura won't give up without a good fight, but other than its thick armor, Ashura's mecha really isn't impressive at all. You'd expect a more difficult boss fight, but... Obviously, sending real robots there to mess around for fun is your best choice, if you think 15% accuracy still can't guarantee complete evasion from Ashura's attacks, cast ALERT or RESIST for reassurance. Shoot down Goudon to end the stage. ~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+ CHAPTER 20: THE ACCELERATED UNIVERSE ~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+ -------------------------------------- |Winning Condition: Destroy All Enemies| |
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