The Legend of Zelda: Phantom Hourglass Walkthrough :
This walkthrough for The Legend of Zelda: Phantom Hourglass [Nintendo DS] has been posted at 13 Jan 2009 by zeldafiend and is called "Boss guide". The Walkthrough have a rating 1 by 1 our users. If walkthrough is usable don't forgot thumbs up zeldafiend and share this with your freinds. And most important we have 44 other walkthroughs for The Legend of Zelda: Phantom Hourglass, read them all!
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Walkthrough - Boss guideNo1~. First Boss (Blaaz, Master of Fire)
This boss battle is so easy that some people may even think this is all a
simple joke. You'll start by seeing the real enemy, but this true shape
will later split into three small enemies.
Basically, you should start by hooking them with your boomerang. Now, if
you try to do that, you'll notice that sometimes they get stuck (forming
the real enemy) and others they don't. The solution is looking at the
upper screen, where you'll notice that there are some
differences between
the three sprites - the number of horns they have - which you can use to
help you. The proper order is 1 horn, 2 horns, 3 horns, and you should use
this information to properly connecting them as soon as possible.
When they turn into the larger enemy, quickly head to his location and
struck him with your sword as many times (and as quickly!) as possible. If
some rocks start falling, you just have to continue moving in a straight
line and you will easily dodge them.
Once the enemies get disconnected, repeat the step stated above to reunite
them. Keep following those steps until he is defeated, but be aware that
you can also use the boomerang to stun him for a very small period of
time.
Finally, if you need to heal there are a few pots in the room, which you
can use to restore small portions of Link's health.
No2~. Second Boss (Cyclock, Master of Wind)
Slightly more powerful than your last opponent, this is the kind of enemy
that turns out being easier to defeat if you know what you're doing. Keep
on reading and you will know it.
You can easily notice that the enemy is up in the sky and there is no
normal way to send a bomb up. Now, you can see that the floor contains a
few whirlwinds, with locations that seem to change. Presenting it in a
short way, you must use those whirlwinds to send your bombs up, which
works great if your enemy's shadow is placed in that very same area.
If this octopus-like creature is hit by a bomb he will fall to the floor,
an opportunity that you should take to hit him with your sword as many
times as possible.
Keep repeating these instructions, moving to new whirlwinds as required,
until the enemy comes down in some sort of dash, which you should try to
avoid by rolling to one of the sides. You can also try to run away, but
you'll be hit more often than not. Also, if he releases small hurricanes
in your direction, you are free to dodge them by simply moving out of
their way, which is easy to do since they won't follow you around.
Every time you get the change to do it, try to quickly put a bomb in one
of the whirldwinds, so that you may hit your enemy and throw him to the
floor, before landing a few more hits with your sword.
Repeat, repeat, repeat and keep on repeating until your enemy is finally
down for good. As before, the pots/jars placed in the area will be useful
for healing purposes, apart from granting you free bombs (yes, that's what
those strange bomb-shaped flowers are for, by the way).
No3~. Third Boss (Crayk, Bane of Courage)
This battle starts with what I consider to be an interesting concept for a
boss. As odd as it may seem, you'll start by seeing the battle from the
boss' prespective, but it later becomes a more straight-forward one, with
the usual hacking and swinging of your sword.
When the battle starts, you should move Link to a place where he can see
the center of the area you're currently in. There's not much you can do,
simply wait for the enemy to come in your direction (look at the upper
screen) and quickly shoot an arrow to make him visible for a bit. You
should then continue repeating this part until the opponent's shell starts
to crack, opportunity that you should take to land a couple hits from your
sword in such weak point.
After his shell actually cracks, exposing his naked (not literally, by the
way) back, you should continue to strike with your sword, hitting the blue
spot placed in his tail. Now, that's not an easy task, since the boss is
constantly turning and moving, so you should shoot an arrow to his face in
order to put him in attack position, which prevents him from moving. While
he is at it, you should quickly move to his back and hit the the tail as
quickly as possible.
Repeat the strategy stated in this second paragraph for a few times and
you'll eventually defeat him. Be aware that you can defeat the minor
enemies to get extra arrows and health, which may be important and rather
useful if you run out of those precious items.
No4~. Forth Boss (Diabolical Cubus Sisters)
Provided you have already mastered the controls by now, this will turn out
being an incredibly easy boss battle.
Can you see that the enemies try to throw an energy ball at you? Well, you
just have to deflect it with your sword as many times as possible. Once
you do it, keep following its path (with your eyes only) and try to send
it back as many times as possible. Personally, I did it by having Link
spin around himself (done by quickly drawing a circle around him), but it
is really up to you, if you have any other effective way of sending that
energy ball back.
When the number of enemies is reduced to a certain amount, the ones who
are still alive will start to throw other projectiles at you. You just
have to ignore them and keep on deflecting the energy ball, an operation
that you should repeat until all the enemies are down and your battle is
won.
No5~. Fifth Boss (Dongorongo, Armored Lizard)
This battle is composed by two different sections. First, you'll be
controlling Link and another character, who will be helping him. However,
your main character will later have to face the boss by himself, which is
slightly harder.
So, the first part is a bit tricky. You should focus your attention on the
other character and leave Link behind, unless required. Also, if Link's
face, as seen in the lower screen, displays a "Danger" sign, be sure to
quickly switch to him (done by merely tapping that face) and get rid of
the danger nearby, which will probably be probably composed by a few
snakes.
With that odd character, who is here named Gongoron, you should spin
around the boss until you can hit his left and right side, near the belly
(or ass?) area. Continue attacking it by such means, switching to Link
when necessary, until the enemy falls over and becomes stunned. You should
then quickly switch to your green fellow and use one of the
recently-acquired controllable bombs, which you should direct to the
enemy's mouth. If well timed, this will produce a massing explosion inside
the enemy's body, damaging him. Repeat for a few times until the battle is
"over", which is easy to spot since Link's helper will go away.
After crossing the bridge (be sure to grab the items from the jars placed
on both sides of the platform, as they may prove useful later on), the
second part of the battle will begin, allowing Link to face this powerful
enemy in a more direct confrontation.
The second part of the battle is easier. When the enemy is trying to suck
you in (i.e. before unleashing his usual flames), quickly throw a bomb in
his direction and he will swallow it, causing him to explode, as you've
seen before, before knocking him out. While he is calmly "sleeping" in the
floor, hit the blue portion of his tail for several times and as quickly
as possible.
Finally, you just have to repeat these final steps until he goes down for
good.
No6~. Sixth Boss (Gleeok, Two-Headed Dragon)
Here, it's all about physics. I have no clue on how can a simple rope be
used to deflect magical balls, but let's ignore that detail, shall we?
First, you have to deflect the balls thrown at you, with an angle that
varies with the enemy who is attacking. Usually, the field will look like
this, displaying four stomps:
o o
o o
Now, if the enemy on the right attacks, you should place your rope (using
the newly-acquired weapon) like this:
o o
/
/
/
/
o o
Doing so will deflect the projectile in a way that it will hit the
opposite enemy, damaging his face. Now, if the enemy on the left attacks,
you should place the rope like this:
o o
\
\
\
\
o o
Obviously, this will deflect the projectile in a way that it will hit the
enemy on the right, damaging him.
Keep on repeating until both enemies disappear. When that happens, you
must get on top of one of the stomps QUICKLY, or you'll be damaged by a
huge wave. Once the wave has passed, ice blocks will come in your
direction. In order to avoid them, you should simply stay by your current
location until a lot of blocks are coming, occasion which you should take
to move to the opposite point of the platform. After that, your two
enemies will be back and you should apply the strategy above until both of
them are showing their plain face.
By the time such thing happens, they'll start to strike you with physical
attacks from near the platform. You can easily notice that their tongues
look weird (i.e. they have some sort of handle), and you should use that
detail to quickly hook their tongues up with one of the two stomps that
will be up by then. Doing so will make them unconscious, time during which
you should strike their faces with your sword.
When that enemies gets up, you just have to repeat the stated steps
(dodging the wave and the ice blocks before seeing these two enemies
again), which you should do until both enemies turn to sand. As you may
suppose, that's a sign that you have won the battle.
No7~. Seventh Boss (Eox, Ancient Stone Soldier)
This boss sure looks impressive, but defeating him is a lot easier than
one could think.
There are some easy-to-spot joints in the enemy body, clearly marked with
a red light. Now, you just have to use one of the several jumpers
available in this area to perform a big jump, during which you should try
to hit those joints as many times as possible. Keep on repeating and
eventually you will reach some point where there are no red spots to be
seen, as they are probably in the back of this boss. Trying to move either
left of right will usually prevent you from achieving a good result, as
the enemy also spins around. Instead, when he is striking with the spikes
that come out of his head, he will stay totally unmovable, time which you
should take to use any jumper that allows you to hit the giant's back.
When you've caused enough damage (i.e. hit all the joints marked with red
balls), your opponent will be reduced to a walking head. Once more you
should use the jumpers to gain some kind of impulse that allows you to
reach the top of this boss' head, which contains a crystal that you should
try to quickly hit.
After hitting the crystal for a few times (perhaps 3~5 times, depending on
your speed?), this enemy will turn to dust, literally.
No8~. Final Boss, part 1 (Bellum, Evil Phantom)
This monster, despite being the final boss, isn't hard at all. Sure, you
may take a while to defeat him, but it all depends on how quick and
accurately you can hit his weak points. He has four different patterns,
which are easy to recognise and are quite easy to defeat.
When this enemy is in the middle of the water pool, you should use your
crane (well, you know, the weapon with the rope) to detach some of the
purple dust that is stuck to the enemy. Then, when you get the chance to
attach it to the monster itself, take some of your time to defeat the
smaller enemies that he conjures, since you can win some free healing
items. After doing so, attach the crane to the enemy and pull it to your
location, which allows you to land some hits with your sword. Repeat until
the enemy heads to the next floor.
During pattern two, your opponent will be placed in the middle of some
columns. You should use your arrows to hit the yellow eyes that can be
seen next to the columns, but be careful with the ocasional physical
attack that he will try to land in your character. When you hit all of
them, he will drop to the floor below and you just have to repeat the
pattern stated in the previous paragraph.
Eventually this enemy will move to the top floor, and the eyes will also
start closing and opening. It's all a matter of timing, since you need to
throw the arrow when the eye is actually open and unprotected, or it won't
turn to purple.
After following the patterns above, you'll get to see a cutscene where you
are awarded a new item. From here on, this enemy will not longer try to
attack you. Instead, he will just circle around the lower floor and, from
time to time, head to the center of the room.
When such events are happening, you just have to use the hourglass that
you were given a few seconds ago. In order to do so, you have to tap the
icon shown at the bottom of the screen and draw the hourglass motion on
the screen, like this:
--> Step one
________
--> Step two
_______
/
/
/
/
/
/
/
--> Step three
_______
/
/
/
/
/
/
/______
--> Step four
______
\ /
\ /
\/
/\
/ \
/ \
/______\
Easy, hum? Doing so will stop the time for a few seconds, and you should
use those moments to quickly hit the yellow eye seen in the front of your
enemy.
Now, if you're playing the Western release of this game, it appears
that your task is made easier if, instead of following the motion shown
above, you draw big eights ("8") - now, it appears to be the easiest way
to attain the desired effect, and while I haven't played any of the
Western releases (this guide was written based on the Japanese version of
the game), many people confirmed that this was the best way to do it,
making it a possibly reliable strategy.
A few seconds after the effect of the hourglass ends, your friendly fairy
will appear and restore the status of the icon. You should obviously
repeat the step stated above and your enemy will go down after some of
this "stop time and attack the eye" pattern.
No9~. Final Boss, part 2 (Bellum Knight)
The main difficulty about this battle is knowing what to do. Now, if
you're reading this kind of guide, it's obviously because you have
problems figuring that out, right? Fear not, I'll tell you what to do.
First, simply use the power of the hourglass (if you don't know how to do
so, simply re-read the strategy for the previous battle), which should
freeze time. Unfortunately, this leads nowhere, and simply ends up with a
small cutscene, where the friendly fairy will be captured.
From now on, your battle will take place in the lower screen, while the
upper one is used to display the back of your opponent. Whenever the big
yellow eye, displayed in that screen, is open, you should use your
hourglass to stop time and hit it as quickly and as many times as
possible. Unfortunately, this is not as easy as it sounds, since your
fairy isn't be around to fill the hourglass for you.
So, you have to try leading your enemy to one of the corners of the wooden
platforms and then strike him several times, which (eventually) unfolds a
small mini-game, where you need to rub the screen as quickly as possible.
Another way to trigger this mini-game is by countering the enemy's spin
attack with one of your own.
Doing so will harm your enemy for a split second, giving you a small
opportunity to actually hit him, allowing the fairy to recharge your
precious item. Use it as I stated above, and be sure to damage the eye
that this boss has in his back as quickly as possible.
Another possible strategy relies on the fact that you can hit him from the
side, or resorting to the spinning attack, and this turns out being an
even easier way to damage your enemy.
Either way, repeat any of these strategies for a few times, being
specially careful with the part where you have to lead your enemy to the
mini-game and you'll eventually win this battle.
It wasn't that hard, was it? |
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