The Legend of Zelda: Phantom Hourglass Walkthrough :
This walkthrough for The Legend of Zelda: Phantom Hourglass [Nintendo DS] has been posted at 14 Jul 2009 by kooldude2 and is called "Part 2 of the adventure". The Walkthrough have a rating 2 by 2 our users and has been commented 2 times. If walkthrough is usable don't forgot thumbs up kooldude2 and share this with your freinds. And most important we have 44 other walkthroughs for The Legend of Zelda: Phantom Hourglass, read them all!
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Walkthrough - Part 2 of the adventurePart 2:The Temple of Wind Temple of the Ocean King When you enter,Linebeck and Oshus will join you. They point you towards the Phantom Hourglass. They tell you the steps in the main room and look at the Hourglass. They leave so you are now alone so now you go back downstairs and go through to the next room. B1 Remember when you saved Linebeck, there was that big door in the center that you couldn't open Now you can open it. You have only 10 minutes to get through the maze. Two Phantoms will appear in each corner, so you have to do your best to avoid them. If you don't they will come after you and hit you and you will lose about 30 sec off your time. That isn't a good thing. However you can hide in the purple "safe spots" to save yourself so the Phantoms can't attack you. The timer is stopped as long as you're in there. If you are hit you will lose more than a few seconds of time so go and restart in the room. Start by running to the north-east corner and hitting the orb there. That will activate a torch to the south of the entrance. Run down to the torch and throw the boomerang from the torch to the unlit one next to it. This will extinguish the flames in the southwest corner. Get over there and run through to the north-west corner, then go right and step on the small floor switch near the three-block barrier. This lowers the blue door in the corner, so go over there and grab the Small Key. With the key, run over to the north-east corner and use it on the locked door. Go downstairs. B2 A Phantom guards a lever nearby. Slash the orb you can see if you walk straight forward from the door will draw its attention. While it's distracted run to the lever and pull it to clear the fire that is blocking the path. Hit the two switches in the upper and lower corners around this area to reveal the key. To get past the second fire, throw the boomerang over it to the adjacent orb. Make your way towards the key and, be careful of the Phantoms. A floor switch is in front of the key. Step on it, then toss the boomerang at the key to grab it. Continue to the center and enter the locked door. B3 On the third floor, head to the south-west corner. Take the red pot down there, then toss it when you reach the lever. Pull the lever to open up the platform in the south-east corner. The floor switches on the platform will tell you where two trapdoors are nearby. If you can when a Phantom steps over the spot, you can step on the switch and send them falling. When both are gone a secret chest appears by the locked door.It makes your job much easier. Uun to the north-west corner to find a gold pot (EXTRA HOURGLASS TIME) and after that a chest with a Force Gem. You'll then have to take the Force gem to the large purple area to the northeast. Place it on one of the Triforce shapes. From there, go right and down to the end of the ledge, then toss the boomerang at the orb off to the side. This will permanently shut off the spike traps below. The second Force Gem is in the far south-east corner. Grab it, and if the Phantom with the Small Key on its person is nearby, toss the Gem at it to knock the key free, then run back to the safe spot, go back for the Gem only when the coast is clear. The third Gem is behind the locked door to the south. So get it and run back to the north-east corner. When all three Gems are placed, the big door ahead will open. In the next room, there's a large chest in the corner with a new part of the Sea Chart. You're done continue to the blue warp spot ahead to get back to the temple entrance. Go back to the dock and see Linebeck. Show him the map, rid of the dust on it by blowing into the mic until the chime sounds, revealing the next two islands. But if you try to head north now, you'll be "kicked out" by a typhoon. Instead, head to the small island west of the Isle of Ember called Cannon Island. Cannon Island Go to the house to the right and talk to the guy named Fuzo, who'll open up the gate to the east for you. Close by is a chest with a Treasure Map pointing to a spot in the southwest. Continue down until you enter the tiny Bomb Garden cave. Inside the cave, use the bomb flowers to bust down the crumbly blocks in your way. Take one over to the far east corner and blow the wall away to access a chest with another Power Gem. Toss another one over the fence to blow away another block that blocks another... block. Then start navigating the block puzzle: pull down the upper one, then pull out the one next to it, then pull it up to clear a path that leads outside. In the northeast corner of the ridge are a few bomb flowers up against the edge. Take the single one to the right, then jump off the ridge and run to the right. Just before the bomb blows, toss it over the fence at the three crumbly blocks in the path. Now you can get through the path and enter Eddo's house. Talk to him, then pay 50 rupees and he'll give you a Cannon for the boat! Get back on the boat and return to the Sea Chart. Sea Chart Once you're out at sea, draw a path leading right up to the gap in the rock wall dividing this quarter of the map. Don't draw through it, though, since you'll need to stop just in front. Once you get there, tap at the big brown rocks to fire the cannon at them and bust them down. Now you can finally continue north to the next section. Ah, except once you get there, it gets all foggy, and you can't follow the Ghost Ship very far without being kicked back to the start (which you'll have to have happen for the story to continue)! So, let's go back, to the only island we can access but haven't been to yet: the tiny one to the southwest, Molida. Molida Island There's a cave nearby, but you'll be stopped if you try to go in. To remedy this, talk to Romanos in the northeastern hut. He'll get peeved, then ask you to come back after you try to exit. Talk to him again to gain access to the cave. The cave is rather straightforward. Run through (via the square-shaped platforms along the water) until you're stopped by a big, green, lizard-y bad guy. Get far away from it, then toss the boomerang around so it hits the monster in the back. When it's dazed, run up to its back and slash at it a few times to destroy it. Continue north into the next hall. Get through that and you'll enter another larger room. Take a bomb flower and toss it at the nearby cracked wall. Head in through the uncovered passage and you'll find a chest that has the Shovel! Bomb the next set of blocks to make your way out of the cave to the north. Now run over to the palm tree situated just above the second hut from the left (with the yellow-clothed woman). Dig in front of the tree to find a hole! Jump down to find another hidden room. Inspect the picture on the wall to find a map of the northern quarter of the world map. A blue path will be drawn through the stones in the reef. This is how you get through the fog! Copy down the path on your map, then get the item in the nearby chest -- another Treasure Map. Back on the water, return to the northern quarter. Instead of sailing aimlessly through the fog, go by the path on the map that weaves through the stones in the reef. Then, of course, keep going until you reach Isle of Gust. Isle of Gust The island obviously lives up to its name: periodic winds push you in one direction. Run against it to fight the push while fighting your way through. Run along the bottom and skip along the small gaps when the wind isn't blowing. When the gaps end, you'll see a crumbly wall near a group of goblins. Defeat them first, then toss a bomb flower over to the wall to blow it open. Inside is a chest with a Courage Gem, and a picture on the wall with another map of the area, with a big arrow pointing towards the northern island. Copy it down, then head out of the cave. Go back up the steps and use the wind to jump over the larger gaps leading to the left. You'll end up at another square "lot" with a few goblins. (Use the shovel on the "X" marks on the ground to dig up rupees or hearts.) Then, enter the cave in the northwest corner. Inside the cave, hop down to the lower level and open the chest in the middle to find a Wisdom Gem. Defeat all the goblins around to reveal another chest that has a Treasure Map. Exit the cave through the hole in the lower corner. Outside, take the thermal vents up the ledge and then use the wind again to leap to the left. You'll end up at an L-shaped path that leads to the temple entrance, but you can't quite get in yet. Instead, use the thermals to continue to the far left section where there's a few more goblins to beat. Dig up the patch of dirt in the northwest corner to reveal a thermal. Take the thermal up over the ledge and open the chest in the corner, which has another Power Gem. Keep going north and using the thermals. One will be in between a fence and a ledge, blocking your way and preventing you from going north any further. Use the shovel to fill the hole, then run through and continue. Use the next set of thermals to float up to a small ledge at the top with a stone tablet and another part of the map that marks down the windmills with "breeze" symbols. Copy them down, then dig up the other thermals and continue east. You'll reach a sandy area with what looks to be creatures burrowing under the sand -- these are giant sand worms, and you'll have to avoid them by walking slowly in order to be quiet. If you are caught by one, just scratch the screen back and forth with the stylus until you're freed. However, there are a bunch of bomb flowers around, and you can toss those towards the worms to blow them up. At any rate, run around this plot of land and go up to each of the three windmills you marked on the map. Blow into the mic to start turning them. When one is activated, move to next. When all three are turned on, the jets guarding the temple will shut off and the doors leading there will open. Before you go, there's a Treasure Map in the lower right corner, just below the far-right windmill. Now, onto the temple! Temple of Wind 1F Go straight ahead and dodge the wind jets carefully. Grab the bomb flower in front of the gap and toss it to the floor pad directly ahead to blow up the other bombs and activate the orb switches. Continue by pushing the block in the corner over the next jets, hitting another orb, then going around the corner and down a catwalk to another room. Take the lower door and step on the foot switch nearby to open the larger door just below that acts a shortcut back to the entrance. Continue to the east along the narrow bridge, avoiding more jets. When you get to the other end and enter the next room to the north, the doors will close and snakes will ambush you. Get rid of them to reopen the doors and continue west. Pull the block in the next room to enter the hall that leads to the boss door. Obviously there's no way to get in now, so enter the room in the northwest corner. Grab the jet blaster in here and push 'n pull it down the path it's on to position it just in front of the gap. Then run into the jet and over the gap to reach the steps to the next floor (and push the foot switch to open another shortcut door). B1 As soon as you enter the next room, the door will shut to signal an ambush. Walk up to the rocks in the corner and they'll start to move, revealing Chuchus wearing stone helmets. The quickest way to get rid of them is to lure them towards the center, then perform a spin attack on the bomb flowers to blow them all up at once -- but it hurts you, too, so don't do it if you'd rather conserve health (though, granted, you'll soon come upon some pots with more hearts). Continue into the large central room. Towards the middle of room is a foot switch; step on it to open the door in the lower corner. Go down there and head up the steps to the raised section of the room. The thermals will take you over to the chest at the edge containing a Courage Gem. Hop off the side and go back down and up to the path. Grab the block off the middle thermal and push it up and over the thermal above. Then go back and ride the thermals until you land on the block. Hop off the right of the block to reach the steps that lead to B2. B2 Bomb the weak wall to enter the larger room. Take another bomb before you go out, because you'll have to deal with more sand worms here. Make it up to the center pedestal and check out the map there. Copy the Xs down -- they represent the thermal holes that you have to dig up in order to light the torches in the corners (who said it had to make sense). A chest near the lower-left thermal has a Power Gem, too. When all four torches are lit, the doors on the north wall and southwest corner will open. We'll take the door in the southwest first, which will take you back to B1. Once there, head east across the small bridge and pull the jet towards the floor panel on the left. This will position the jet towards the windmill just ahead. You're done here, so go back to the sand worm pit. Enter the door in the north and make it through the following passage to return to B1, but this time only on the north side. Whaddya know! Run down the bridge and do the same thing as last time, pushing the jet over to the windmill. With both windmills activated, a Small Key will drop down by the foot switch from before. Luckily you can hop right down and grab it! But now you'll have to head back down to the sand pit again. Once there, use the key on the locked door in the northeast corner. Through the door is a big chest with the Bombs! Now you don't have to rely on those stupid flowers! Now, run over to the northwest corner and blow up the weak wall to continue. In the next room, throw a bomb onto the thermal to let it float, and blow up the blocks in your way. Then take the thermal up and go up the stairs back to B1. B1 You'll be in the northern strip of B1 now. Again, take a bomb and toss it on the nearest thermal. It will cause another chain-reaction that hits an orb switch, opening the door at the end of the passage (but only for a short time!). Further down is a wall with a floor panel next to one of the sections. Place a bomb there to reveal a not-so-obvious hole that you can run through. Head into the next passage to go up to 1F. 1F Blow up another hidden weak spot -- check for a panel on the other side of the wall this time. Continue to the left until you reach a small room with more bomb flowers around. Throw two bombs onto the panels next to the flowers to create another chain-reaction that hits the orbs. From there is the chest with the Boss Key! Toss the key down into the room below and then throw two more bombs onto the thermals ahead to bust those blocks in front of the boss lock. Then grab the key and take it up there. BOSS: Cyclok Twisters will pop up from one of the three big blue circles around the room. Stand near one and, when Cyclok floats near one, throw the bomb to send it up, exploding in Cyclok's face. Cyclok will then fall to the ground dazed, which is your time to strike. Occasionally Cyclok will swoop down towards you, but it's easily dodged. Your reward is the Phantom Hourglass filling up by two minutes and the rescue of the spirit Neri. Now to get off the island! You'll have to backtrack through the small cave in order to get closer to the boat. From there, return to Mercay. But wait -- now that you have your own bombs, visit Beedle the merchant on the seas first and buy a Bomb Bag for 1000 rupees. You can carry 20 bombs with it, so it's a good investment. Waste some time: Bannan Island (the island north of Gust) is home of the Wayfarer looking for the mystical mermaid, as well as serving as the headquarters of the targeting game. |
Comments
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soccerbela12
wrote on oct 17, 2009 11:34 am
how do you get the fourth sister on the ghost ship
I cant figure it out
0
CelebiChik4
wrote on feb 01, 2010 8:52 pm
that really helped me out! gracias!!!
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