The Legend of Zelda: Phantom Hourglass Walkthrough :
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Walkthrough - FAQ/Walkthrough_______________________________________________________________________________ ULTIMATE DS PRESENTS The Ultimate Legend of Zelda - Phantom Hourglass Guide - Version 1.6 - ___ _ __ | |_ _ | _ _ _ ._ _| _ _|_ / _ | _| _. | | |(/_ |_(/_(_|(/_| |(_| (_) | /_(/_|(_|(_| _| _ |_)|_ _.._ _|_ _ ._ _ |_| _ ._ _ | _. _ _ | | |(_|| | |_(_)| | | | |(_)|_|| (_||(_|_>_> _| By ready_to_kupo (Oliver Ma) E-mail : oscar20068@gmail.com Assistant zack608 (Zack Tuttle) E-mail : hakkuo23@gmail.com _______________________________________________________________________________ ************************** TABLE OF CONTENTS ************************** ------------------------------------------------- | Foreword ................... | (FWRD) |-------------------------------| | WALKTHROUGH | |-------------------------------| 01.| Let's Get Started .......... | (CH01) 02.| Adventure Mode ............. | (CH02) I| Introduction ............... | (0001) II| Begining ................... | (0002) III| Mountain Passage ........... | (0003) IV| Port Mercay ................ | (0004) V| Temple of the Ocean King ... | (0005) VI| Into the Briny Sea ......... | (0006) VII| Isle of Ember .............. | (0007) VIII| Temple of Fire ............. | (0008) IX| Temple of the Ocean King 2 . | (0009) X| Cannon Island .............. | (0010) XI| Molida Island .............. | (0011) XII| Isle of Gust ............... | (0012) XIII| Temple of Wind ............. | (0013) XIV| Temple of the Ocean King 3 . | (0014) XV| The Salvage Arm ............ | (0015) 03.| Battle Mode ................ | (CH03) 04.| Side Quests ................ | (CH04) 05.| Items and Collectables ..... | (CH05) 06.| Ship Parts Guide ........... | (CH06) 07.| Fishing Guide .............. | (CH07) |-------------------------------| | EXTRA | |-------------------------------| E1.| Letters .................... | (EX01) E2.| Cyclone Slate .............. | (EX02) E3.| Bosses Roundup ............. | (EX03) |-------------------------------| | ACKNOWLEDGEMENT | |-------------------------------| A1.| FAQ ........................ | (AC01) A2.| Credits and Thanks ......... | (AC02) A3.| Version History ............ | (AC03) A4.| Legal Rights ............... | (AC04) ------------------------------------------------- To jump to a bookmark press Ctrl+F then type in the unique code that's in brackets after each section. ------------------------------------------------------------------------------- ____ ____ ____ ____ ____ ____ ____ ____ ||F |||O |||R |||E |||W |||O |||R |||D || ||__|||__|||__|||__|||__|||__|||__|||__|| (FWRD) |/__\|/__\|/__\|/__\|/__\|/__\|/__\|/__\| Nintendo DS Lite is the best selling, and will be one of the hottest hand held consoles ever made in history. The "Ultimate DS" series of game guides realises its potentials. They are designed and prepared with utmost care to help you get the most out of your game. These feature packed tomes will be your key to unlocking all the secrets of a range of incredible DS games selected especially for their values and game play. I hope you like the quality of the guides - try something different for a change! Have Fun Playing, Oliver Ma, Author : ) ultimate adj. -------------- 1) Final :Coming or expected as the very last. 2) Fundamental:Existing as an underlying reality, when all other things are disregarded. 3) Greatest :Greatest, most nearly perfect, or highest in quality (informal). * Thorough Walkthrough \ ________ * Simple, Attractive Design > The |Ultimate| DS Series, quality * Entertaining Language / guides for quality DS games! ~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~ AUTHOR PROFILE Self-made part time graphic designer and video game enthusiast enjoying his golden teenage years! Having spent all my free time (other than playing video games) mastering Adobe Photoshop, Illustrator, InDesign and recently Flash, Dreamweaver and Fireworks, I have a burning passion for graphic/web design. With this talent I make quick cash around my school and family by designing things such as brochures for teacher conferences and designing website for my uncle's indoor sports center. I am currently preparing for Melbourne University , one of the best Universities in Australia and hoping to have a degree in either Dentistry or Pharmacy, and if all fails I'll be a graphic/web designer instead but hey, I'm confident in my abilities! ASSISTANT PROFILE Zack Tuttle is this Ultimate guide's assistant winner. The keyphrase this time is "contribute 3 times in 3 days"! Now, let's get to know him. Let's see... well, he is a gamer as you have probably figured out. He likes going outside and ride his bike around town. He's on a soccer team and he finds it to be pretty fun, apart from the drills of course. He is also an awesome short distance track runner. So far his best on the 100 yard dash is 14.1 sec and the 200 yard is 30.2 sec. (Cool, a sporty type person! I remember struggling in sport lessons when I was in Junior High!) He's also a French Horn player who doen't practice much but still manages to be the best he can be. (Wow, I'm a clarinet player, we're woodwind buddies!... if French Horn's classified as a woodwind instrument, that is.) At school, he's your average student receiving marks like a few 73%s acouple 82%'s and a couple 85%s and like three 90%s and about one 100%. (What was that about! I guess sporty type people aren't good in their studies.) Now, his favourite music... He likes alternative, rock, hard rock, and metal. (o_O I'm more into videogame's original soundtrack T_T am I nerdy or WHAT!) He also enjoys reading. (He enjoys reading! That's cool. University life requires lots of reading...) He has a Wii, DS, and PSP. (Yay, they're my favourite consoles right now, and I do own them. His favourite games for Wii would be brawl (as in Super Smash Bros. Brawl), I LOVE that game! Guitar Hero III and Mario Strikers Charged. For DS his favourite games are Zelda Phantom Hourglass (yeah, if he doesn't like this game then he wouldn't be an assistant here would he.) and Metroid Prime Hunter (HOT!!!). For the PSP he loves Tekken: Dark Ressurection (Nice!), cause he likes beating the *$%^ out of people (O_O). Wait, he has a few subjects he's good at in school! He's good in Science and Maths (Great, that's my subjects!) That's his career aims and he wants to be an engineer. (HUGE ambition! Engineering's hot in Australia right now!) Zack belives that he is worthy of the place of the assistant because he stick to the task and don't give up, unless it's impossible to do. That's cool. ------------------------------------------------------------------------------- @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ () 1. Getting Started (CH01) ()()()()()()()()()()()()()()()()()()()() Tap "The Legend of Zelda : Phantom Hourglass" if your DS is in Manual Mode. After the opening movie featuring seagull soaring through the sky and Link posing on a ship (or you can simply, er, tap the screen), you will be taken to the game's file selection menu. ______________ |File Selection| ____________________________ | | |1 New Game! | |____________________________| ____________________________ | | |2 New Game! | |____________________________| ____________________ | | | Nintendo WFC Setup | |____________________| Obviously, you tap either "New Game!" to choose a slot to save your game. The Name Input Screen will appear, and your DS's default user name will come up here. Change it if you want, then tap OK. You will need to select which hand you use. Choose either Left or Right, then confirm the choice. Once your game file is created, tap it and three options are shown: Copy, Erase, Start. Obviously, to start the game you need to touch Start. You will be taken to another menu: ____________________________ | | |1 ()()() YOUR NAME | | | |____________________________| ________________ | | | Adventure | --- (1) |________________| ________________ | | | Battle | --- (2) |________________| --------- |Options| --- (3) --------- (1) Tap this to start your adventure. (2) Battle mode. Tap it and you will be taken to a new screen. Go to Chapter 6 for a detailed guide. (3) Change game settings. Change message speeds, your hand-setting, sound preferences and perform a Mic test. MIC TEST Say something into the Mic. One bar means you will probably have trouble with the Mic features of the game, 2 bars is normal, 4 bars is perfect and NO BARS means you need to get a new DS or play some other game. Mic features are ESSENTIAL to the progression of the game. Had fun playing with the settings? Now tap Adventure to begin the real thing! Please note that the following walkthrough is not spoiler-free. CONTROLS + Control Pad : Used to open menus and sub-categories while on field. Up - Close Map Screen. Down - Open the Map Screen. Left - Open the Main Menu. Right - Open the Collections Screen. A Button : Open the Collections Screen. B Button : Open the Map Screen. X Button : NOT USED Y Button : Open the Main Menu. L, R Buttons : Hold an Item. START : Pause / Save and Quit, Skip cinematic. SELECT : Opens the Item Screen. Touch Screen : Movements are completely controlled with your stylus. Move - Drag the stylus in the direction you want to go. Roll - Drag the stylus to the edge of screen then quickly draw a tiny circle. Slash - Tap the object/enemy while near it. Thrust - Put your stylus on Link then quickly swipe it towards an object/enemy. Spin Slash - Draw a circle around Link. Super Spin Slash - When you obtain the Swordsman's Scroll, Spin Slash four times consecutively. Microphone (MIC.) : Use when prompted. ------------------------------------------------------------------------------- @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ () 2. Adventure Mode (CH02) ()()()()()()()()()()()()()()()()()()()() ~ I - INTRODUCTION ~ (0001) Phantom Hourglass is the sequel to Wind Waker. Link, Tetra the pirate princess and her handsome pirates are at the sea looking for the Phantom Ship that's rumored to be taking ships around. To give you an idea of the characters in this game, here's an description for all the important characters: | | The protagonist. He's on an adventure to find the mysterious Ghost | | Ship and save Tetra, the pirate princess, who was captured by the |__ink | Ghost Ship. ___ | | | The head of a band of pirates. She's actually Princess Zelda! | etra | ___ | | | A mysterious (mmn...mysterious!) old man that helps Link and Ciela |___|shus | on their journey. | ___ | | | The fairy who found Link laying unconscious. She lost all her |___iela | memories and is helping Link on his quest. | | | | Captain of your ship. He's only looking for the Ghost Ship because |__inebeck| he thinks it holds a great treasure. Anyway, Tetra believes the Phantom Ship is nothing but some lame pirates playing tricks so when the ship appears Tetra hops aboard and is sucked into a giant purple wirlpool. Link leaped for her but instead of having her in his arms he fell into the water instead. Who would've thought the mighty Link's hand would slip on him at a time like this? Never Mind, onto the walkthrough. ~ II - BEGINING ~ (0002) +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ + NEW ITEMS | Oshus's Sword | x1 | +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Link is washed up a beach. A fluff ball called Ciela wakes you and tells you to go see her grandpa. She turns out to be a fairy, and if you played any other Zeldas you should instantly recognise the figure. Run cross the bridge in front of you and take the path to the right. Turn left at the first turn to find a small house. Once inside run over and tap the only old man you can see who is called Oshus. After talking with him exit the house and follow the path all the way to the right. Yay! That was easy. Zelda usually begins fairly hard... doh! The bridge is snapped in half! Damn! Damn! Damn!!! Talk to the lady next to the bridge and she'll tell you to wait. I waited for 5 minutes and nothing happened. Mmn... It can't be THAT easy :( head back, follow the path until you run into an afro guy and talk to him. He'll ask you to move the rocks for his chicken. Tap any rock and you will pick it up. Tap anywhere on the ground and you will throw it and KABOOM it's smashed into a million pieces. Do not hit the chickens! Animal cruities are not tolerated. Not even in a game. After you break all the rocks (you might find some RUPEES, the game currency, now REMENBER THIS WORD!), the man will tell you to roll into a tree that's at the top right corner of the map. Press down on the d-pad to bring down the Map Screen and circle the highlighted location with your stylus. Go back to Oshus's house and walk to the right. You should see a cave that's blocked up by a barrel. Smash the barrel to clear a path to the cave. Once in the cave keep walking north until you reach a large door. Ciela will tell you that grandpa uses this as a storage. In order to open it you need to write down the number of palm trees in the beach. The answer is 7. Now tap the sign next to the door and write the number 7 with your stylus. Ta Da! The door slowly opens... You will see a big and fancy treasure chest. From now on, whenever you see a big, fancy chest you will know that there's going to be a good treasure in it. Tap the chest and you will recieve Oshus's Sword. BASICS OF SWORDSMANSHIP There's a book right next to the chest that explains how to use the sword. Slash - Tap the object/enemy while near it. Thrust - Put your stylus on Link then quickly swipe it towards an object/enemy. Spin Slash - Draw a circle around Link. At this stage, spin four times in a row and you get dizzy which immobilizes you for 3 seconds! While exiting the cave Oshus will ambush you and take you to his house to give you basic swordsman training on dummies(or targets). After training leave Oshus' house and walk left, jump off the crag, then walk to the north. Hack any slime monsters (those things are called Chu-Chus) you see in this area, or use Spin attack which I found to be the easiest. But be warned, for now, if you spin four times in a row and you get immobilized which is NOT good because you leave yourself wide open for enemies to attack you. In the later stages of the game you will get the Swordsman's Scroll which cancels this effect and replaces it with an ultimate attack. Walk east, then enter the cave here. ~ III - MOUNTAIN PASSAGE ~ (0003) Break the boulders here and you should see a locked door. Obviously you need a key to open it, but where can you find the key? Head right and tap the treasure chest. You will obtain a key. It will show on the top screen. These small golden keys only opens SMALL doors, and can only be used ONCE. Go back to the door, tap it and you will use the key and open the door. In this next area, walk around to find the weird Eyegore Statues, slash them and They will wobble (wobble wobble wobble) and give you clues. Bring down your map and jot what they say down. You SHOULD jot every single clue down, because they show that you have been playing the game properly, not using some game guides! Before you pull the switches to the north walk east, tap the box and select an arrow to push it out of the way to find a chest with a Red Rupee. ABOUT DIRECTIONS ________________ | North | Since I use North South, East and West a lot in this | NW | NE | guide, you reeely should know your directions. If you | W \|/ E | have truoble with directions PLEASE memorise the table | e----------a | to your right. | s /|\ s | | t SW | SE t | | South | ------------------ Now back to the start and walk North you should see a line of switches. To pull tap it then select the down arrow. Pull it in the following order: | | | | | | | | ___ ___ ___ ___ 2nd 1st 4th 3rd Pull them in the wrong order and Cobras will drop from the ceiling. Ouch. In the right order? A key will drop from the ceiling. Awesome. In this next room is a reeeally annoying puzzle. It took me AGES and AGES to figure it out (probably because I'm not smart ;_;). You see, the key that's needed is taken by a rat and the idea is to kill it to get it, but the rat is 3 times faster than you and it hides in one of the holes. Chasing blindly will not work. Cleverness is the key. Head all the way west and push the box so it blocks the hole to your north then hide in front of the locked door. The rat will come out and you should only come out of hiding when it TOUCHES THE OTHER END. It will reverse it's path THEN you should come out of hiding and Spin Slash it to death then obtain the final key. Use the key on the locked door. Follow the path and you should reach outside. Finally free from that place! Link needs some fresh air ~ You will reach Port Mercay. ~ IV - PORT MERCAY ~ (0004) +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ + NEW ITEMS | Wooden Shield | x1 | +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ You have arrived at your first town. Talk to anyone you like, then go in a tent looking building down south which happens to be an Item Shop. You SHOULD have at least 80 Rupees. If not go slash around the grass and kill some enemies to make some quick Rupees, then talk to the shop lady and tap the Shield to purchase it. The Wooden Shield WILL protect you from MANY enemy attacks. One of the coolest thing about having a shield is that now you can just run into most enemies without getting hurt. Now can you see how COOL it is? After your first purchase exit the tent and walk east to the Harbor, then talk to the guy in front of the ship. After the conversation walk west and go in the big building on top of the Item Shop. Speak with the man behind the counter. He will tell you that the ship's captain (Linebeck) went to a place called the Temple of the Ocean King, that's the HUGE temple looking thing on your map, circle it, then exit the house. Keep walking to the north-east corner of the map and you will go into the next area. You can head straight into the temple but remember the place that afro guy told you to circle? You know, the most northern part of the map. Make your way north to that circled place and roll into the tree at the top corner. A BIG Green Rupee will fall out, that's A HUNDRED Rupees pocketed. Follow the path all the way west and you will reach the huge and glamorous Temple of the Ocean King, the MOST IMPORTANT place in this game. Ever. ~ V - TEMPLE OF THE OCEAN KING ~ (0005) +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ + NEW ITEMS | South-Western Sea Chart | x1 | +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Enter the temple and you will be presented with heaps of skeletons. If you walk close to them you can actually see spectral lights surrounding it. They are the fallen ones who foolishly takled the temple and met their end. And NOW IT'S YOUR TURN! He he, just kidding, but the temple is EXTREMELY hard and annoying so you WILL die at least once in the game. From now on, whenever you see a skeleton, tap it and his spirit will give you helpful advises. After talking to them go north and enter the door. Ciela will tell you that she can hear something. Keep walking north and you'll see a wreched man surrounded by spikes. That man, is Linebeck. He'll ask for your help, accept. What's so special about this temple is that if you walk in any area that's not purple shaded (SAFE ZONE) you will slowly lose health, or as the game says, SUCK THE LIFE OUT OF YOU. You will lose approximately half a heart every three seconds, so be quick and break pots for hearts if you need to. Go around Linebeck to your north then run to the right and step in the Save Zone, then run to the north-east Safe Zone. You will find a chest but HEY!!! There's nothing in it! NO. WAY. I can't really remember, but I don't think there's empty chests in the previous Zelda games - Empty chests are more of a Final Fantasy thing. Anyway, go to the Safe Zone to your west, slash the black orb to lower the spikes that surrounded Linebeck. After he's free he'll run away. Go all the way south to the entrance and talk to Linebeck. Linebeck will say how he broke his leg so YOU can do the exploring for him THAT WIMP HE'LL PAY FOR THIS He then gives you a key. Walk to the north-west corner of the map(near the black orb) and use the key on the locked door. Run for the Safe Zone to your north-west and slash the crystal orb. This'll make stop the spikes near you for a short period of time, run pass the spikes and slash another black orb. Now QUICKLY run to the Safe Zone that's at the north-east corner of the map and hit the black orb there. Don't take the path south of there or you'll fall into a trap floor, which looks different from the rest of the floor anyway so you could use some common sense. If BOTH black orbs are lit at the same time the blue door at the center will open. Go through the door and go up the stairs to find a large chest, it contains the South-Western Sea Chart. Go down the stairs and go south to the entrance...? Linebeck disappeared. Exit the temple. Follow the map back the Port Mercay (south-east, then south all the way). Linebeck's ship rests in the south-east corner of the town. Oshus will also be waiting for you. Walk up to them and Oshus will take the map from Linebeck and you will need to solve a simple puzzle. Use your stylus to scratch off the island on the bottom right corner to reveal a mark that's the Isle of Ember. ~ VI - INTO THE BRINY SEA ~ (0006) Speak to Linebeck and say your ready to sail. You will now enter a completely new gameplay so listen up! To sail to the Isle of Ember you need to draw a path for your ship. Draw a line from the ship to the little anchor to the south of Mercay Island and tap OK. Once you start sailing there's some important things you should know. 1.Tap either left ot right of your ship to adjust the ship's angle so that your ship is ALWAYS facing front. Many hazards can be avoided this way. 1.One the top right there's your ship's health. Colliding with most things will decrease your health and if all are depleted it's gameover. 2.To your right are the buttons Go and Stop. Tap either one to Start/Stop the ship. You may need to use this as emergency if you nearly run into a rock. 3.On the bottom is a small arrow button, tap it to jump. If Linebeck yells "Hazard ahead!" a line formed by two cactuses will appear. Wait until you are close enough and quickly tap the arrow button to avoid it. Your ship will move along the line you drew. Once it reaches the anchor you will arrive at... ~ VII - ISLE OF EMBER ~ (0007) Linebeck will stay behind to "polish his ship" while you do all the work. Run past a house to the fancy house up the north, enter. Go downstairs and you'll encounter a few Octoroks. Defeat them then walk near the stone in the corner of the room, where you will hear a voice from the other side. Yell into the mic and wreck your voice, or simply BLOW into the mic which I found to be much easier. The woman inside is the Fourntune Teller Astrid, who needs your help to escape! Apparently the only way to open the door is to figure out a little puzzle made by Astrid's assistant Kayo : Locate and mark the location of the three torches on your map. First Torch : Exit the house then enter the house that's to the southeast of Astrid's house. Read the journal on the table then mark the location of the torch on your map. Second Torch : Exit the house then cross the bridge to your right. Keep going east past the electric door and cross another bridge. Keep going east until you reach a skeleton who is Kayo. His ghost will appear and tell you to locate the torches. A torch is beside him, mark the location of the torch on your map. Third Torch : Forget about exploring! Since this is a guide I'll make my point simple. Look at your map and you should see a small island on the north end of the Isle of Ember. The torch is to the right of the small island. Mark the location of the torch on your map. After marking the torches, go back to Astrid's basement. Make sure your touch screen is calibrated and tap the sign on the right of the door. A screen will appear and you should touch the locations of the three torches on the map that's on the Touch screen. The map with your markings should be on top to help you. After marking them in the door will open and Astrid will ask you if you want your fortune told, agree and she will tell your fortune. She will open the electrified door we saw earlier for us. Our next destination : Temple of Fire! Exit the house and cross the bridge to your right. Tap and go through that electrified door (now it's no more electrified...). Go up the stairs, head west then climb up another set of stairs. The volcano will start to erupt - watch out for falling rocks! Go around the edge of the volcano and you will reach the Temple of Fire. Ignore the entrance for now. Keep going west and go up another set of stairs. Open the chest to your north for 20 Rupees then go back to the the temple. Stand in front of the candles then blow into the mic to blow them out. The door will open, now you can enter the temple. ~ VIII - TEMPLE OF FIRE ~ (0008) +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ + | Boomerang | x1 | + NEW ITEMS |---------------------------------------------------------------| + | Heart Container | x1 | +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Welcome to the first dungeon of Phantom Hourglass that features a boss! - First Floor - There will be flames everywhere, obviously, give your best to avoid them all. Head north until you reach a room with a line of fireballs rotating around the center of the room. Wait until the line of fireballs are out of your way then quickly run east. Kill the Red Chu-Chu then jump across the platforms. Tap the sign on the wall and copy down the path it shows on your map. Head south, kill the Chu-Chus then keep going south. The door will close behind you and four Keese will apear, kill them and the flames protecting the treasure chest will disappear. Walk across and open it up. You will obtain a small key. Use it to open the locked door you just passed by the platforms and go through. In this special room there's tons of pits that you can fall down. Remember the path you copied down before? Just follow it and make sure you grab a Red Rupee from a chest along the way. Once you reach the end, stand in the middle of the four switches and do a Spin Attack to activate them all. Head all the way back to the center room with the rotating fireballs and up the newly opened stairs. - Second Floor - Avoid the electric Chu-Chu on the way and follow the path to an red orb switch. Hit it and the red blocks that's blocking your way will disappear and blue blocks will rise up instead. Run to the other side of the room and enter the room to the south. The door will close behind you and four Gels will apear. Kill them and a chest will appear. Open it for a Boomerang. HOW TO USE A BOOMERANG Equip it by tapping the Items icon then tap the Boomerang icon. To use it, you can tap the icon in the upper right corner of the screen, but pressing L or R shoulder buttons is recommended. If you are right handed, hold the stylus in your right hand and grip the L button with your left hand. If you are left handed do the reverse. After holding down the button you then draw the path you want your Boomerang to take. It will return back to you if it reaches the end of its path or hits a wall. Releasing the button will cancel the boomerang attack immediately. Use the Boomerang to hit the orb switches on the platform to your east to make the fire on the left of the chest to disappear. Follow the path west and you will reach a new room. In this room there's two torches that shoot fireballs at you and a staircase with flames in front of it. Avoid the fire balls from the torches and walk west. Draw a Boomerang path that goes through both orb switches (the switches should flash) on to make the fire in front of the stairs to disappear. Go down the stairs. - First Floor - Back to First Floor, you will encounter a yellow Chu-Chu right away. There's an easy way to kill it now that you have the Boomerang. Throw the Boomerang at it and it will go dizzy. Slash it twice and it dies. You can use this technique on almost any monster in the game. That wobbly statue is back in the corner of the room. From now on they will either tell you how to continue forward or tell you how many treasure chests are left on the current floor for 20 Rupees. I recommend spending the cash and mark down everything, so you can point to your friend and say ... I did NOT use any walkthrough to help me whatsoever!!!!!!!!! Anyways, stand infront of the red blocks to your west and use the boomerang to hit the orb switches on the other side of the wall to make the blue blocks go down. Go through the newly opened path and go down the steps then head south until you reach another room. The door will close behind you and two Flaming Skulls will appear, to kill them you need to hit them with your Boomerang then slash them with your sword. After killing them go up the stairs that appears. - Second Floor - Go south. two Flaming Keeses will attack you and the way to kill them is the same as with Flaming Skulls. Avoid the rotating lines of fireballs and make your way down to the south-east corner then pull the lever. Go back up to the closed door and walk to the east then jump across the platforms and head to the south west corner of the room and pull another lever. The door in front of the stairs you climbed up will open. Before going through it, kill the Flaming Keeses and a treasure chest will appear on the north-east corner of the screen. Open it to get a Red Rupee that nicely pays you back the money you gave to the wobbly statue! Now go through that door we just opened. There's another Key-keeper rat in this room, and once again he's way too fast for you to catch it. However, with the help of a Boomerang things are going to be easier. Kill it with a Boometang strike and pick up the key it drops. Run to the south-east corner of the map. Use your Boomerang to activate the red orb switches to make the red blocks on the north path go down. Kill the Octorok and stand between the red and blue blocks. Use the Boomerang to hit that switch again to lower the blue blocks so you can go through. Use the key on the locked door and go up the stairs. - Third Floor - There's two candles in the north part of the room so you can get involved in some awesome blowing actions. Blow them out then tap the map to the left and mark the four switches you need to hit on your map. Now head through the fireballs and cross the bridge to go into the room to your north. Stand in the center platform and hit all four switches with your Boomerang in the order marked by your map: ------- Grab the key that drops down. Now go south and back to the previous | 3 2 | room, then go through the locked door. You will pass an enormous door | o | which is the Boss Door, and you require a super heavy Boss Key to open| 1 4 | it. Head west and you will reach a room with that fireball shooting ------- torch again, but this time with twin Flaming Keeses and yellow Chu-Chus. Defeat them all and the door to your north will open. Go through it and defeat the two Flaming Skulls to clear the fires. Head through the north one and step on the switch to light the western torch, then use the Boomerang to carry the fire from that torch to the other two unlit torches to clear more fire. Head south to where the fire has been cleared until you come to a hole in the floor. Use the Boomerang to hit the orb switch in the next room to make the floor safe to walk on. Go all the way north, avoiding the spinning line of fireballs until you reach an enormous chest, which contains the Boss Key I talked about earlier. If you played the previous Zelda games you will notice that instead of putting the key in your pocket you now have to carry it with you... very slowly. Head back to the Boss Door and throw it in the keyhole. Go up the stairs to reach a pre-boss room. - Boss Floor - Read the stone slab on the left to create a portal to the dungeon's entrance. This will ensure that you won't have to go through everything if you fail the boss, so it's sort of like a save point. Break the jars for hearts then head up the stairs to the the boss... Blaaz, Master of Fire Difficulty: 1/10 DESCRIPTION Blaaz is basically a robe-wearing skeleton. At the start he will split into three smaller forms. HOW TO DEFEAT IT Let me give you a little tip before you fight any bosses... If you've played the previous Zeldas, you'll probably already noticed that THE BATTLE ITEM YOU RECEIVE IN EACH DUNGEON IS IN FACT THE KEY TO DEFEATING THIS DUNGEON'S BOSS! In this dungeon we received the boomerang, so obviously we should use the boomerang on the boss. Look at the top screen for the three sprites. Noticed anything different? Yes, the number of horns on each skull is different. Get out your boomerang and swing it to the skull with one horn, then the one with two horns and finally the one with three horns. One, two, three!!! They will combine to form the real boss. Walk up and slash him as many times as you can, repeat the process 3-4 times and you should defeat the boss. STRATEGY There's no need to panic because they fire SLOW moving fireballs. If some rocks start falling, you will easily dodge them by moving straight ahead. There's also a few pots in the room you can break to heal Link. After defeating the boss, Leaf, the Spirit of Power will join your group. Open the huge chest in the center of the room for a Heart Container which increases your HP by one, the easiest way to get those is by defeating bosses, but there's also many secret Heart Containers. They are outlined in the Side quest section. You can exit the dungeon by treading into the blue flower. - NEXT DESTINATION - For a bit of infos on where you should head next, go back to Astrid's house. Head to Linebeck's boat and venture into the briny sea again. Draw a line to Mercay Island, I'm pretty sure you know where it is, it's to your north! Once your are there, it's time to visit the Temple of the Ocean King again. Stop and take a breather in the town, shop around for potions (DO NOT buy the so called treasures such as corals, the point is to FIND it somewhere then sell it later!) Once you are done shopping head into the Temple. ~ IX - TEMPLE OF THE OCEAN KING 2 ~ (0009) +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ + | Phantom Hourglass | x1 | + NEW ITEMS |---------------------------------------------------------------| + | North-Western Sea Chart | x1 | +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ After the conversation with Oshus and Linebeck, walk up to the altar on top of the stairs. The legendary Phantom Hourglass the basis of this game, is now yours!!! The Hourglass will prevent the Temple from draining your life as long as there are still sands in it. If the sand runs out you while you're exploring the temple... YOU'RE DOOMED!!! The only way is to exit the temple to restore its power. So, Are you ready to try it out? Enter the real Temple from the door beneath you. - First Floor - You have 10 minutes to complete this task, so listen up! Run to the door to your north, open it and descend. - First Basement - Phantoms will appear at the north-east and north-west corners of the map. Run to the north-east side of the map and locate a crystal orb, hit it to light the right torch to your south. Now run to the torch and throw your boomerang through the lit torch to the unlit torch and light both of them. The fire wall to the east of the torches will fade away. Go through them and follow that path all the way up, and yes, avoid the Phantoms at all costs. Keep going north and you should see a blue door. You will now see Red Pots, and what they do is simply amazing. Break one and the purple contents spills out, stand on it and, yes, it's a mini Safe Zone!!! Use these to hide yourself from the Phantoms anywhere on the map. You should use it in spaces that lacks Safe Zones, but in this map, there's plenty. You don't need them. Walk east and tread on the green switch to unlock that blue door. Now, go through the door and open the treasure chest for a key. Use the key to unlock the door to the east of that crystal orb (the one that lights the torches). Descend the stairs. - Second Basement - Head south until you see a crystal orb that's closely guarded by a Phantom... When it's not looking, quickly hit it (and the Phantom will chase you but you are fast so it should be no problem) Do a loop, and when you had enough fun run over to where the Phantom was standing and pull the lever that was behind him to vanquish the flames to your north-west. Run to the west and hit yet another crystal orb to make a key appear. Go south to where the flames were snuffed out and you should see three red blocks and another set of flames to the west. Stand infront of the flames and hit the crystal orb to your west with the boomerang, follow the path that's opened east until you reach three blue blocks and a red crystal orb. Hack it and the red blocks will go down and the blue ones vice versa. Now head north and go back to the Safe Zone on the south-west side of the map, wait for the Phantom to walk away and keep going until you reach the other side, use the Red Pot here (remember, use it wisely...). Step in the Safe Zone to your right. Wait for the Phantom to pass and step on the switch. Stay on it and throw your boomerang over the spikes (that went down) to bring the key to you. Run to the locked door at the center of the map and descend. - Third Basement - This basement is extremely, extremely annoying. One of the Phantoms has the key we need! Run to the Safe Zone at the south-east corner and open the chest for a Force Gem, if you played Battle Mode you should know what to do now. But his time you need to fit the Gems into a Tri-Force symbol. Take the Gem to the huge space at the top fit it in any of the three Tri-Force triangles. Note, you walk extreeemely slooowly while carrying the triangle. For the second triangle, run back to the entrance of the room and run over to the pit at the south-western corner of the room and pull the lever to make flames disappear. Go through where the flames were. Now you can either throw a Boomerang at the Phantom's back to stun it, then quickly pick up the key OR keep going, and stand on the switch. Get off it, and for the Phantom with the key to stand on the trap door and step on the switch so the it falls in. No, the key won't disappear with him. Take the key and run back to the room entrance. Now, run to the Safe Zone at the north-western corner of the map and open the chest. Take the second Force Gem to the huge space at the top and pop it into a traingle. For the third piece, go down then all the way right. Use the Boomerang to hit the black crystal orb to your right. Now go back to the huge space again and go left. We now see a new type of pot : Yellow Pots. Then add 15 or 30 seconds to your Phantom Hourglass time. Break them at all costs!!! Run to the south western corner of the map. Unlock the door to the right and open the chest for your final piece. Take your priced Force Gem to the huge space again and pop it into the final triangle. The door slowly opens... Enter. - Chamber - Run to the safe zone at the north-west corner of the map and open the chest for the North-Western Sea Chart. Exit the temple by treading into the blue flower to your east. - NEXT DESTINATION - Head back to Port Mercay and talk to Linebeck. When he wants you to reveal the secret of the map, blow into your Mic to vanquish all the dusts. Now we're back to the briny sea agaaain ~ So, draw a line to the island to the south of Mercay but to the north of Isle of Ember. We need to buy a cannon, and there's no place like CANNON ISLAND that offers better cannons! ~ X - CANNON ISLAND ~ (0010) +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ + | Cannon | x1 | + |---------------------------------------------------------------| + NEW ITEMS | Power Gem | x1 | + |---------------------------------------------------------------| + | Treasure Map | x1 | +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Once you reach Cannon Island, go down the stairs and a post office dude (with wings!) will fly over to you and and tells you not to pelt him with rocks (...) then flies off. After the little conversation follow the path to the east and enter the only structure here, Eddo's Garage. Eddo's apprentice will great you and tell you that the cannon isn't complete. We'll have to take the back door to reach Eddo. Head outside and the apprentice will be waiting to unlock the door to the Bomb Garden for you. Go through the door, follow the path, climb up the stairs and when you reach a fork take the east path and open the chest for a Treasure Map. The location of the treasure will be marked on your map. We need the item Salvage Arm to scoop up the treasure, but we don't have it. Keep going south and enter the cave at the south-west corner of the map. Once inside, take a Bomb Plant and chuck it at one of the blocks to the right to blow it up. Take another Bomb Plant and run to the south-east corner of the map, where you should spot a crack on the wall. Chuck the Bomb Plant at it to reveal an opening. Go through and open the chest near you for a Power Gem. You might wonder just WHAT are Power Gems anyway? You need them to power up Leaf, the Power Spirit, but you need at least ten Power Gems to power it up and another ten to fully unleash its power. Take one of the many Bomb Plants blossoming in the fields and throw it over the fence to blow up the block behind the blue block. Run to the top of this area and pull that blue block down all the way to bottom left corner of the stone walls. Now pull the other blue block at the top to reveal a new path. Kill the Rats then take a Bomb Plant to blow up the cracked block that blocks your way. Go up the stairs and take another Bomb Plant and blow more blocks out of your way. Follow the path and take the west fork. Open the chest at the end for 20 Rupees. Head back for another Bomb Plant and clear the remaining paths. Jump off the cliff here (not to your death of course!) and clear a path to the right. Climb back up and take a Bomb Plant and run as fast as you can to the north-east until you reach the fence and follow the fence east and blow up the large blocks over the fence. Remember, you need to be reeelly quick with your reflexes (...) and you may need to retry a few times. Now go around the fence, follow the path and you will reach the other half of Eddo's garage. Enter, and talk to Eddo. Eddo will ask you to pay for his |
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