The Legend of Zelda: Phantom Hourglass Walkthrough :
This walkthrough for The Legend of Zelda: Phantom Hourglass [Nintendo DS] has been posted at 19 Sep 2010 by JAMIE and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up JAMIE and share this with your freinds. And most important we have 44 other walkthroughs for The Legend of Zelda: Phantom Hourglass, read them all!
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Walkthrough - FAQ/WalkthroughThe Legend of __ / ____| | __ \ \ / __| | | | _ \ / | | | | ___ \ ____|_____|_____|____/_/ _\ P H A N T O M H O U R G L A S S _ _ / | FAQ/Walkthrough by Banjo2553 Copyright 2009 | \ |_____________________________________________________________________________| ------------------------------------------------------------------------------- Welcome to my Phantom Hourglass guide! This is my first guide of a 2D-style Zelda game. This is also the first 2D- style Zelda to use 3D graphics, so yippee! Hopefully the guide shouldn't change in quality because of this. Anyway, I made this because I really appreciate Phantom Hourglass for doing something new. The control style is very unique and everything is done with the stylus. No button presses used in the game! (except for taunting in multiplayer) Due to the stylus control, it gives a whole new use to previous items! Despite the items in the game all being re-used from previous Zeldas, the control style makes them feel completely new. Not only that, this Zelda also became pretty clever when it came to puzzles. I hope that becomes a trend in all future Zelda games. So anyway, this game is a sequel to Wind Waker, the highly-acclaimed Zelda game that was made on the GameCube. As such, it shares a similar art style, and retains the same premise. (A Zelda adventure set in the seas.) In many ways, it improves what Wind Waker did, in other ways...not so much. However, for a portable 3D Zelda, it does its job well. This game also hearkens back to Zelda 1 and Zelda II on the NES, in that instead of Heart Pieces to find, you have to find whole Heart Containers scattered throughout the game, aside from the ones from defeated bosses. In the place of Heart Pieces are Spirit Gems, however. Collecting enough of them can upgrade Link in various ways. They'll be detailed in the Spirit Gems section. So...enjoy my guide! CURRENT VERSION: Made the whole guide, every section covered. So yeah... ------------------------------------------------------------------------------- |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| \ | TABLE OF CONTENTS | / Ż Ż I. Legal Notices 7ZZZZZZZZZ II. Controls 77777777777ZZZZZZZZZZZZZZ III. Walkthrough Z$?=:,,,,,,,,:~=++=::,:?$ZZZZZZZ a. Ghost Ship Adventure! ZZ++=~,,,,,,,,,~+++???IZZZZZZZ7ZZ b. Hot on the Trail Z++~,,,,,,,:~~~+++???IIZZZZZI7ZZ c. Deep Temple Exploring ZZZZZZZZ7+~===+++????IIZZZZZIZZ d. Slight of Wind ZZ~,~?7ZZZZZZZZZZZZZZZZZZZZI7Z e. Deeper Temple Exploring ZZZ=+=~,,,~~==ZZZZZ,~+7ZZZZZZZZ f. Courageous Salvaging Z~?7??Z,++=$ZZ?~=ZZ,::,ZZ???III777ZZ g. Ghost Ship Rescue ZZ~??$?Z,++?ZZZIZZZZ,~=++ZZZZI7ZZ777$ZIIZZZI h. Deepest Temple Exploring ZZ???Z,?+ZZZI+++++Z?:=+7ZZZZZZZZZ777ZZ?=77Z i. In Huge Goro-Trouble ZZII7$ZZZZ?::~~~~=Z,=+ZZZ++++++ZZ$77Z?7Z7ZZ j. Chilling Tale IZZZZZZZZ?::,~~~~:Z+++ZZ+=:::+++ZZ77ZZZ77ZZZ k. Kingdom of the Dead Z$=:::~~~~:IZZZZZ+:::~+++~ZZ7777ZZZZ l. Forging Bellum's Defeat ZZ=:::~~~~::+++++::::+++=:ZZZZZZZZ IV. Spoiler-Free Walkthrough ZZ?=::~~~~::::::::::=+++:=ZI V. Heart Container List ZZ?=,~~~~:::::::::~+++:7ZZ VI. Spirit Gem List ZZI~~~~~::::::::+++=:IZZ a. Power Gems ZZZ~~~~:::::::++=:?ZZZ b. Wisdom Gems ZZZZ+~~::::~+::?ZZZI c. Courage Gems ZZZZ~:::::=ZZZZZ VII. Treasure Maps ZZZZ~~::~ZZZI VIII. Ship Parts ZZZZZ$~~::~ZZZ a. List by Type ZZZZ$=======?+ZZZ b. List by Set ZZZZ?=~::=====??=ZZZZ IX. Inventory ZZZ7=~::~=======??+IZZZ a. Normal Items ZZZ=~:::++++++++++???+$ZZ b. Collection ZZ=~:::++++++++++++???+ZZ c. Treasure ZZ=:::::++++++++++++????+ZZ d. Common Pick-ups ZZZZ:ZZ=::::==++++++++++++???+$Z e. Dungeon Items ZZ+I7ZZZ=::::==++++++++++++???+?Z 8$= f. Bottled Items Z7=??ZZ?$ZZ::::==++Z::+Z+++++???+?ZZZZZZZ X. Enemies Z~$7?Z??IZZ:::==+Z:=++Z$++++???IZ=7777ZZZ XI. Bosses Z??IZZ???ZZ77$ZZ::=++IZ?+????Z+I7ZZZZ7ZZZ XII. Credits Z?:+ZI???==~:Z::==+++ZZZZ$$Z=77ZZZ7Z7ZZZZ ZZZZ$7++++$Z=++++7ZZ$I+=77ZZZZZ7ZZZ ZZZZZZZZZZZZZZZZZZZZZZ$$7ZZZIZZZZ7 ZZ7IIIII777$ZZZZZZZZZZZZZZZZZ ZZ7IIII7777777ZZZZZZZZZZZZZZIZ ZZZIIIII7777777ZZZZZZZZZZZZZZIZZ ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZIIZZ 7ZZZZZZZZZZZZZZZZZZZZZZZ$$ZZ 7ZZZZZZZZZZZZZZZ _ _ / | | \ |_____________________________________________________________________________| | Legal Notices | --------------------------------------------------------------------------- The words in this FAQ are copyrighted. Do not copy this FAQ and claim it as your own, or else you'll meet severe penalties. ONLY GameFAQs, Neoseeker, and SuperCheats are allowed to host/display this FAQ, no exceptions. Nothing personal, it just gets confusing to keep track of which FAQ is up-to-date and which is not, so I will decline any requests to put my FAQ on your site. Again, nothing personal. My e-mail address is gmaster2647@gmail.com . You can email me for questions, comments, or even suggestions, just make sure your emails are coherent. I will not accept spam or hate mail, as they will get deleted. Make your emails as coherent as possible as well. _ _ / | | \ |_____________________________________________________________________________| | Controls | --------------------------------------------------------------------------- As mentioned in the intro of the guide, this game is completely controlled by the DS's stylus. From moving, attacking, to using items. I'll detail the game's HUD (Heads-Up Display) and how to do various actions outside of how to use the game's items. If you want to know how to use the items, check the items section. Hold the stylus at a place on the touch screen and Link will follow it. How far the stylus is from him determines how fast he goes. To slash, simply slide the stylus a direction in front of him. To stab, slide the stylus away from Link. You can specifically target enemies with slashes by tapping them. If you're far away and do the target slash, Link will most likely do the powerful jump strike. Slide the stylus around Link quickly to do a spin attack. To roll, hold the stylus at the edge of the touch screen, and slide the stylus in a fast circle motion. You can also just slide the stylus back and forth in small motions. Don't roll or do spin attacks too many times, or Link will become dizzy for a second or two. ON-LAND HUD: Top left of the touch screen indicates Link's current health in the form of hearts. Top right of the touch screen shows which weapon Link currently has equipped, and, depending on the item, its current ammo. Bottom left is "Menu." When tapped, you get the option to save, view your Collection screen, view the Sea Chart, or edit the map (which is on the top screen.) Bottom right is "Items." When tapped, you get a small meny showing your items and any potions you have. (You can only carry two potions.) Tap an item to equip it. The Collection screen shows various quest details. The top screen shows how much time you have in the Phantom Hourglass and your current record in the Temple of the Ocean King (before that, your current pure metals collected), your current sword, your shield, and the capacity you have for your arrows, Bombs, and Bombchus. The bottom screen details the Spirits you've collected and if they're leveled up, your current amount of each Spirit Gem, important items, amount of treasure charts, any mail that you may be currently holding, and if you have the scroll of the top secret sword skill learned. Touch the left arrow to see your largest catches of each fish type that you got when fishing, including your current lure. Touch the right arrow to see the current ship parts and Treasure (Spoils from Wind Waker) that you have. If you bring up the map the screens switch their display. Link and his surroundings will now be on the top screen, and the map will be on the bottom screen. With this, you can now draw on the map. This can be used to draw down an important clue instead of having to memorize it. This is also true for the Sea Chart option. ON-SEA HUD: Top left shows the ship's current health, "Menu" shows the option for the Collection Screen and Sea Chart, but will also "Slate," "Salvage," and "Fish." These options appear as you get new items for the ship, and some of them can only be used at select spots. Bottom right button is "Route." When picked, the screens switch displays and you are allowed to draw on the section of the Great Sea that you are on. However, drawing a line from the ship to any other place will let it sail there. During sailing, you can touch and drag the screen to move the camera, tap to fire a cannon bomb (endless amount, can't be used until you get a Cannon), and tap the button on the bottom of the screen to make the ship jump. You can also make the ship stop or go at any point by touching the respective buttons on the right side of the touch screen. To dock at an island, just create a route from the ship to the anchor icon beside an island. I think I've explained all the details. On to the walkthrough! _ _ / | | \ |_____________________________________________________________________________| | Walkthrough | --------------------------------------------------------------------------- Starting out a game is the same as any other Zelda game. Pick a file, and put in your name. The name you put in will be the name people refer to when they speak to Link. Afterwards, you set which hand you use the stylus in. Once the created file is picked, you will have the choice of Adventure or Battle. Battle is an online multiplayer mode, but I don't cover it in this guide. For now, pick Adventure and the game will start up right away. ______________________________________ |\____________________________________/| --------------------|| Ghost Ship Adventure! ||------------------- |/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The game starts off with a retelling of Wind Waker's story, for those who haven't played it or don't remember the plot too well. Look at the crazy drawings! After the story is finished, it appears that Niko was telling the story! ...Link became bored out of his mind though. Tetra goes to try to wake Link up, but to no avail. Suddenly, amidst all the chatter between Tetra and her pirates, the skies become foggy...the air becomes chilly...and the infamous Ghost Ship appears beside their ship! Tetra hops on to check it out, but suddenly screams. The Ghost Ship starts to sail away, and Link jumps toward the ship, barely catching the guardrail. He attempts to pull himself up, but falls into the ocean. Link wakes up on some distant island, a voice trying to get his attention. He spots a fairy named Ciela. Link tells her of what happened, and she thinks her grandpa might know something. She flies over to her grandpa's house to point it out, and then you gain control! Simply walk over to the house and enter it. When inside, talk to the old man by tapping him. Old man Oshus discourages you from finding the Ghost Ship, but Ciela finally convinces him. He tells you that a sailor named Linebeck has recently docked here on this island, and shows you where the port is. Time to go there. Exit the house and start heading east...and the earth rumbles? Aw crap, the bridge to the port just broke...well, let's take a detour. Head west and find a path to the north and take it. Walk forward and Ciela will spot monsters. She suggests getting something to defend yourself with before moving on, so go back to Oshus and talk to him. Again he insists that you don't go, since it's too dangerous. Party pooper. Exit the house. Have you noticed a cave beside Oshus's house? Tap the barrels in the way to pick them up, and throw them by tapping another spot. Head inside. Approach the door to the north and Ciela will mention that Oshus's sword is kept behind the door, and the code to write on the sign beside the door is the number of palm trees on the beach...you can go and count them (the beach where you immediately started playing), but the number is 7. Tap the sign and draw "7" on the sign and the door will open. Head through the door and open the chest for OSHUS'S SWORD! Awesome. Exit the cave. OH SH.....US! It's you! Um...yeah, we just uh...needed the sword. Yeah. Wait, he'll let us go through? Huh...okay. We need to learn how to use the sword first? Fair enough. We'll be at Oshus's house to do sword training. It's pretty straightforward instructions, I have no need to guide you through it. Once that's done, exit the house and take that same path north like before. Kill the Red ChuChus while following the path. Notice the Gossip Stone? It tells you about how to roll and to roll into the tree beside it. Do so to make a Red Rupee fall out! Anyway, continue, cutting down trees in the way, and enter the cave. Inside, head forward and remove the boulders in the way to spot a locked door. Keep moving east to be surrounded by Red ChuChus. No big deal. Slash them away and open the chest on the pedestal to get a small key! Go back to the locked door and tap it to open it. Up ahead is a puzzle. Kill the Red ChuChus, then move right. See the block? Tap it, then hold the stylus on the right arrow to push it. Kill the Keese inside and open the chest for a Red Rupee. The sign there tells you that the second lever to pull is the very left one, and the last lever is the second right one. Now if you head left from here and push that block, you'll find another sign. This tells you that the first one to pull is the second left. Knowing these clues, we should be able to determine what the third lever is supposed to be, eh? Go back to the levers, pull the second left one out first, then the one beside it, then pull the very right lever, then the last one to make a small key appear. Grab it and use it to unlock the door. Head through. In this next room, head forward while killing Rats to spot a locked door and a way left. There's one annoying Rat that holds a small key that hides in the rat holes. The one surefire way to kill this Rat is to head all the way left, pull the block to the right two notches, then push it north right in front of that rat hole. Now move toward the locked door and wait there while watching the map. Once the rat comes out and passes you, get in its path. As it comes back around, slash and kill the Rat. Pick up the small key, open the locked door, and follow the Keese-infested tunnel to the exit, where you reach the port town! Ciela will once again point out where the port is, so head over there. Some guy watching over Linebeck's ship will gaze at it, and says that the last time he saw Linebeck was in the milk bar. Let's head over there. It's the biggest building here. Once inside...Linebeck's not here. Talking to the bar owner will reveal that Linebeck rushed off to the Temple of the Ocean King, and points it out on your map after Link desperately told him where Linebeck is. It's that giant building on the north end of the island. So exit the milk bar. Before heading up there, we need to properly defend ourselves. Do you have 80 Rupees by now? Usually when I get to this point, I have 100 Rupees already, so if you do, enter the shop. It looks like an indian teepee. Inside, tap the table to start shopping, and tap the WOODEN SHIELD. Buy it! There's another item of interest here, and it looks like a red teardrop...but it's a whopping 500 Rupees! Better come back here later. Exit the shop. Now, there's a chest on a ledge to the left of the shop. In order to get to the ledge, you'll have to pick up a Cucco, which is one of the chickens around here. Just sneak up behind it and tap it to grab onto it. Now run towards that ledge and jump off. You'll be carried to the ledge. Drop off the Cucco and open the chest for a Treasure! (I think for the most part, Treasure from chests is random. So I'll just call the items Treasure. For more information, see the Treasures subsection in the Inventory section.) You can sell this Treasure if you want to, it has no other use. You can't sell stuff at these shops though... you have to find any of the Beedle shops to do so. So with that in mind, take the path north from here out of town. Follow the path, killing the Red ChuChus, and take the stairs to the north. Be careful of the Takkuri bird that can steal your money. At any rate, notice the cliff edge that starts on the north? See the nearest tree beside that? Roll into the tree and a Big Green Rupee will fall out. It's worth 100 Rupees, so take it! Follow the path west to the next "screen." Keep going west and you will reach the Temple of the Ocean King. After some jabber, head inside. As soon as you step inside, Ciela will spot a skeleton on the ground and hastily assume it to be Linebeck's remains. While that may not be possible, talking to the lingering spirits of the fallen here give you important tips about the temple. Head through the next entrance to actually enter the temple. And you'll hear someone calling out to you! Ciela shrugs it off, so step forward again and you'll hear that voice again! It's actually Linebeck! He's stuck behind some spikes and claims his ankle is sprained, so he can't just jump over them. Bleh. Let's help him out! Step forward and...what is it now? Oh...he tells us that the temple sucks your soul from you, but you're safe if you stand on the purple spaces. Good to know. Now check your map. See the top left purple space with a door that blocks off the northern part of this room? Head there quickly. Hit the switch to lower the spikes for Linebeck, and he takes off like a bat out of...hell...wait, didn't he say his ankle was sprained? Head back to the entrance and watch the scene. Linebeck learns that you're after the Ghost Ship, and immediately assumes that you're after the treasure there. Ciela tells him Link's story, and then he decides that he'll help you for his own selfish desires. He then fast talks his way out of explaining his ankle, that it actually is still sprained. Yeah right. He gives poor discombobulated (don't ask) Link a small key to find something hidden here. So let's continue. Head back north to that locked door that was beside the switch and open it. If you go to the very top left here, you'll spot a switch. Hitting this will lower the spikes to the right, but a timer will also set off. Quickly get to the other side of the room (avoid the lower path, it has a trap door on the floor) and hit the other switch. The door on the north will open. Head there and open the large chest for a sea chart! Now you've got a sea chart of the southwestern sector of the Great Sea! Head back to the entrance to find that Linebeck is gone. That rat. Exit the temple completely to find him...and he steals your sea chart! After him! Back at the port! Hey, Oshus is here! After Oshus tells Linebeck what for when his ego gets ahold of him, Linebeck says that there is nothing of interest on that sea chart. Oshus begs to disagree however, and says one peculiar spot on the map can be scratched away. The sea chart will move to the bottom screen now. Simply rub the stylus on the lower right island there to find a secret! Rub it completely until it is revealed. Aha! So our next destination is the Isle of Ember. If you are ready to go, just say so to Linebeck and we'll be off! ------------- ITEM SUMMARY ŻŻŻŻŻŻŻŻŻŻŻŻ COLLECTION (top screen): Oshus's Sword Wooden Shield COLLECTION (bottom screen): 0 ITEMS: (shown left to right) None SPIRIT GEMS: Power: 0 Wisdom: 0 Courage: 0 TREASURE MAPS: 0 NEW HEART CONTAINERS: 0 Total Health: 3 Hearts ------------- ______________________________________ |\____________________________________/| --------------------|| Hot on the Trail ||------------------- |/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Your destination is south from here, the Isle of Ember! Just touch the feather pen icon that's on the ship and draw a line to the anchor icon beside the Isle of Ember and sail there. You might have to watch out for some Sea Traps. For now, just jump them if you see them. As for the golden frog that hops out of the ocean...ignore it. Once you've docked, your first objective is to find Astrid, the fortune-teller. She's in the only house on this side that's on a higher ledge. Head there, and once inside, go down to the basement. Inside you will face a few Octoroks. Kill them all, then approach the other door here. You will be able to hear someone on the other side. Call out to them by yelling at the DS (or simply whistle) and this person, Astrid, will ask you to let her out. She says that her assistant Kayo has the "key" to help her out. So let's go find Kayo! Search in the houses...and you'll find a journal and a torch inside. The journal says that he's on the east side of the island. Let's go there! Head east, dodging Takkuri and killing some Yellow ChuChus and Tektites. Eventually Ciela will spot a skeleton. Approach it and a ghost will appear! It's Kayo...man, has he really died? That sucks. But at any rate, he's still able to tell us the secret, which is marking down the torches that are on this island. There's a torch right by him, so mark that on your map. Haven't we seen a torch in Kayo's house? Go ahead and mark that location as well. Now for the last one...go around the island's north end and you'll find the last torch! Mark down that, then head back to Astrid's from the south side. Back at her basement, go to the little map beside the locked door, and touch the spots where the torches are. If they're in the correct spot, the door will open. After talking to her, tell her your reason for being here (I'm not sure it matters what, but I always pick "A ship...") Agree to let her tell your fortune, and after a bit of dialogue and a scene change, she'll tell you that your objective is to head inside the Temple of Fire hidden on this island. Let's go! Head around the south end of the island and you'll notice that that one door doesn't have an electric barrier around it! Get up to it and tap it to open it, then start climbing. Go west, climb up to the next level, and the volcano will start erupting! Keep going by going around the summit in a clockwise direction. Keep going when you see the Temple of Fire entrance and go up another level. Open the chest for a Red Rupee, then head back to that temple entrance. See the candles? Blow them out by blowing at the DS. No really, it works. Once they're both blown out, head inside. ------------------------ TEMPLE OF FIRE ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Phew, this place is hot. Head north, dodging the flame walls. Once you reach a fire bar, head east. Kill the Red ChuChu and jump across. Look at the map to see that it outlines a path to take in the room just north of here. Draw down the path on your map, then head south to get locked in a room of Keese that you have to kill. Once they're all gone, open the chest for a small key. Go back north, jump to the locked door, and open it. Now, using the path that you drew, follow it along to prevent from falling down any trap doors. The chest along the way contains a Red Rupee if you want it. At the end, get in the middle of the four switches and do a spin attack to hit them all. This opened the north door back where the fire bar is, so backtrack there and head upstairs. Head around, killing both ChuChus, and go over the blue blocks and hit the switch. Now the red blocks will sink into the floor, but the blue blocks will rise. Head back around again and take the winding path into the next room to the south. Here, you'll have to fight Slimes. These Zol/Gel-like creatures hop around in an attempt to attack you. The large ones split into smaller slimes when hit, and the smaller slimes attempt to latch onto Link. Rub the stylus on Link to get them off. Once they're all gone, a large chest will appear. Open it to get the BOOMERANG! Awesome. You can use this item by first getting it out by tapping the item on the upper right of the screen, then drawing a line from Link to an object. You can also just tap the object to have Link throw it then. To have the Boomerang hit multiple objects in one throw, draw the line through those objects. Pretty simple, even though it sounds complicated on text. To test it out, activate the switch to the right by throwing the Boomerang at it. This will get rid of the fire from the path leading west, so take that. You will eventually reach some torches that spit fireballs at you. Avoid them and quickly draw a line through the two switches on the left to lower the fire leading downstairs. Once successful...head down. Back down on the first floor, you will notice blue blocks are blocking the way south, and a color switch in an alcove. Don't pass the red blocks on the floor. Instead, take out the Boomerang and draw a line from Link around the corner to the switch. That way you won't be trapped! Head south, but before you head into the next room, stop at the gap to your left, take out the Boomerang, and draw a line from Link, past the gap and around the corner to the switch. This will lower the fire back to the entrance. Yay for shortcuts! Now head south and you will have to face Red Bubbles. Just use the Boomerang to stun them, then slash their hopping skulls. They can't be defeated any other way. Once they're gone, head upstairs. Up here, kill the Fire Keese using the Boomerang, move south past the fire bars, and pull the lever there. Now head back up and jump to the east side. Kill Fire Keese there, and if that was the last one, a chest will appear. Open it for a Red Rupee. Now head south and pull the other lever to open a door back on the west side. Get back over there and head through to find another key- holding Rat. Just stand just outside the door and draw a curvy line around the room and hope that it hits the Rat. Go inside and pick up the small key, jump back across, and head east. Throw the Boomerang at the color switch, then approach the north cautiously with your shield up (just slash to bring it out) and kill the constantly-spitting Octorok. Get to the place where the Octorok was, and throw the Boomerang back at the color switch from here by drawing a line curving around the west corner. Open the locked door and head upstairs. Up here, go around, killing the Slimes, and head the only way south that you can. Dodge the fire bar and read the map on the wall at the end. It tells you the order of switches to hit in the northeast room on this floor. Write that down on your map, then head back north. Blow out the candles to gain access to that room. Take out the Boomerang and draw a line starting from the first switch, and draw it through the other switches in order. A small key will appear on a platform to your north. Use the Boomerang to retrieve it. Head back south and take the western south path. Open the locked door and continue on to spot the boss gate. We're nearly there! Continue west to get into a room with Yellow ChuChus and Fire Keese, along with a fireball-spitting torch. Geez, the Legend of Zelda NES memories are returning...kill the enemies and the torch will go out as well, the door to the north opening. Head through there and kill the Red Bubbles in the circle corridor to lower the flames to the north. Head to that northwest room and step on the switch to light a torch. Light the other torches by throwing the Boomerang at that torch to put it aflame, and make it fly through the other torches. This lowers the flame wall leading to the Boss Key in the center. Go back south, and stop at the gap. Throw the Boomerang from you to the switch around the corner to bring up the missing floor. Avoid the fire bar and head north to the large chest, which contains the Boss Key! Now instead of being like the other games, this time you have to physically carry the Boss Key to the boss gate. This task becomes increasingly difficult with each temple. Just backtrack to the boss gate and tap the gate to throw the key in. Head upstairs. You're at the room just before the boss! If you wish to do other things, read the left stone sign to make a blue portal appear, which takes you to the beginning of the temple. Otherwise, head upstairs again to face the boss... ----------- BOSS: Blaaz, Master of Fire ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This boss seems threatening, but is not really that much of an issue. He will first appear in his normal form, then split into three smaller versions of himself. Your objective is to throw the Boomerang at each of them with one throw to combine him back to normal. However, there has to be a specific order in which to target them. How? Look at the top screen. See the horns on the three guys? The single-horned one has to be targeted first with the Boomerang, then the two-horned, then the three-horned. Simple. Be quick with this though, as they will surround Link and attempt to throw fireballs at him. Once Blaaz is combined into normal, let him have it with furious sword strikes. Once he's damaged enough, he'll make flaming boulders drop on the arena. Just be cautious and keep slashing him. At one point, he'll start warping around frantically. You can get hits on him if you Boomerang him to stun him. After a bit, he may split up again. Just do the same thing on him as before to bring him back to normal, and slash him until he's dead. ----------- After Blaaz is defeated, he'll turn into sand and float up through the ceiling. Then, a mysterious light appears...it's another fairy like Ciela! This is Leaf, Spirit of Power. This red fairy is one of three that you need to collect. Once he's gotten, a large chest and a blue portal will appear. Open the chest for a much needed Heart Container! Now you have four hearts. Take the portal out of here. ------------- ITEM SUMMARY ŻŻŻŻŻŻŻŻŻŻŻŻ COLLECTION (top screen): Oshus's Sword Wooden Shield COLLECTION (bottom screen): Spirit of Power ITEMS: (shown left to right) Boomerang SPIRIT GEMS: Power: 0 Wisdom: 0 Courage: 0 TREASURE MAPS: 0 NEW HEART CONTAINERS: 1 Total Health: 4 Hearts ------------- ______________________________________ |\____________________________________/| --------------------|| Deep Temple Exploring |
