The Legendary Starfy Walkthrough :
This walkthrough for The Legendary Starfy [Nintendo DS] has been posted at 08 Feb 2010 by mark_frontoza and is called "Densetsu no Starfy: Taiketsu! Dire Kaizokudan FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up mark_frontoza and share this with your freinds. And most important we have 1 other walkthroughs for The Legendary Starfy, read them all!
Walkthrough - Densetsu no Starfy: Taiketsu! Dire Kaizokudan FAQ/Walkthrough
-----=====Densetsu no Stafy=====----- .. .-' ' .' '__ . . .. ''''-._ / '._'.' '. '. / '. ' .' ' '. . .. ' . ' ' ' '.' . . ' ' ' .. _.' . '....' ..' '. . ' . ' . ' . \ .' '.....'. .__.'' ' ' . . . . . .' -----=====Taiketsu! Dire Kaizokudan=====----- :.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:..:.:.:.:.:.:.:.:.:.:.:.:.:.:.:. Densetsu no Stafy Taiketsu! Dire Kaizokudan - Nintendo DS Version 1.0 (9/10/2008) Version History: 1.0: Guide complete - (9/10/2008) 0.4: First five worlds (most of 5), first level of World 6. - (9/05/2008) 0.2: First two worlds - (9/02/2008) .:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:..:.:.:.:.:.:.:.:.:.:.:.:.:.:.:. Legality: This Guide is Copyright, 2008, Matthew McIntyre This guide may not be used on a website or in any public forum where it is protected by copyright without the consent of the author. DO NOT email me if it is just to complain about the names used in this guide. I simply do not care, and will not respond to these emails. To contact me: entropiclobo(at)yahoo(dot)ca or chaos(dot)wolf(at)gmail(dot)com Websites with permission to use this Guide: www.GameFAQS.com www.neoseeker.com faqs.IGN.com www.1up.com www.honestgamer.com www.supercheats.com Game by TOSE ****************************************************************************** * Table of Contents * ****************************************************************************** *To jump to a section, hold the Control Key and press F, then type in the section number as it appears (ie type DNS1) DNS1: Intro DNS2: Gameplay DNS2.A: Abilities DNS2.B: Transformations DNS3: Primary Walkthrough DNS3.1: World 1 DNS3.2: World 2 DNS3.3: World 3 DNS3.4: World 4 DNS3.5: World 5 DNS3.6: World 6 DNS3.7: World 7 DNS3.8: World 8 DNS4: Backtracking DNS4.A: World 4 DNS4.B: World 5 DNS4.C: World 6 DNS5: Bonus Areas DNS5.A: Boss Rush DNS5.B: World 9 DNS5.C: World 10 DNS6: Bosses DNS7: Enemies DNS8: Minigames DNS9: Numerical Treasure Chests DNS10: Clothing DNS10.A: Green Category DNS10.B: Red Category DNS10.C: Yellow Category DNS10.D: Blue Category DNS11: Special Treasure DNS11.A: Hearts DNS11.B: Transformation Pearls DNS12: Gachapon DNS13: Secrets DNS14: Credits Densetsu no Stafy Taiketsu! Dire Kaizokudan contains scenes of delicious pudding snails and arrogant clams. Player discretion is advised. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= | DNS1: Intro | -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Long time no write, eh? It's been a while since my last Stafy guide. But you just can't say no to the little guy. Densetsu no Stafy: Taiketsu! Dire Kaizokudan. What a mouthful! This is the fifth game in the wonderful Stafy series. This is one of the greatest modern series to stay squarely in Japan. Thankfully, the DS is region free. The Stafy series brings a humorous and joyous slant to standard platforming and offers some of the most polished aquatic gameplay out there. It's a joy to play these games. Dire Kaizokudan continues that tradition for the most part. The game seems a little easier and more straightforward than the previous titles. Of course, Stafy has never been a hard series and the challenge capped all the way back in Stafy 2. But this game is still a solid choice. And there's fanservice for fans of the old games. Not to mention, there are numerous new gameplay elements in the levels to make this a -different- Stafy game. And that's what really matters. Stafy has five games under his belt, and none of them play exactly alike due to gameplay differences or level-building ethos. And that keeps each game fresh. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= | DNS2: Gameplay | -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Stafy's gameplay is manifold yet simple. It's how a platformer like this should play. There's no problem in navigation, the controls are very tight, and you have the ability to do some cool stuff if you exploit the limits of Stafy's abilities. In Water: Y: Spin Attack Hold B: Swim Faster Control Pad: Swim On Land: Y: Spin Attack Control Pad Left/Right: Move Hold Y + Move: Run Control Pad Down: Duck Run + Duck: Slide B: Jump Run + B: Longer/Higher jump. Anywhere: X: Enter door/Talk Start: Pause Map Screen: R: Menu L: Save B: Back to main map A: Accept Bottom Screen: The bottom screen shows a number of functions, depending on who you have met in your journey. Memraid: Level info. Kyorosuke: Info about your pearls and treasure. Kyorosuke will get an exclamation mark when a star door is in the room, and treasure flashes more and more wildly in his eyes the closer Stafy gets to a treasure chest. Ranpa: Collection Info Rob: Game records. A World consists of 4 stages + a number of hidden stages. Hidden stages are handled differently in Dire Kaizokudan. Most of them are attained by finding a Star Door in certain levels and completing the task outlined therein. Every fourth stage of the world has a boss enemy which once defeated, allows you to proceed with the story. Mermaids in the stages allow you to save your progress and heal you completey. Round blue guys with books will allow you to warp out of a stage you haven't yet completed. When you go back to that stage, you have the option of starting from where you left off. *****DNS2.A: Abilities***** Stafy's abilities have a few peculiarities. *Spin Attack: ----------- Stafy can normally spin three times without getting dizzy. If you spin three times, then try to spin a fourth, you will get dizzy. This is dangerous, of course. If you time your spins so you spin just after Stafy recovers, you can get more hits in succession without getting dizzy. *Running Slide: ------------- If you run and duck, you will slide. This is an important skill. If you try to slide into an area too long for Stafy's slide then you will be carried back. *Dash Spin: --------- Stafy will be able to penetrate currents with this, albeit slowly. The biggest advantage is to be able to strike from afar. You can still get dizzy. Note that if you dash right before the surface of the water, you will get carried high out of the water. *Upgraded Dash: ------------- When you earn this, Stafy shoots forward like an arrow. It's faster than the dash spin and it penetrates currents more soundly. Again, you can get dizzy. But if you time your dashes, so you dash and then recover and dash again you can cover a lot of ground in a very short time. It takes a bit of practice to get it down to the fastest execution possible without a dizzy, but once you get the hang of it... it will benefit you in every installment of the series. *Double Jump: ----------- The most important skill for out of water navigation. This lets you jump twice in the air. But the most important feature is when you come out of water. Now you see, when you swim quickly (Holding B) out of water, it counts as a jump. You can take your second jump -after- you leave the water. But, what about the dash you ask? Doesn't that work just as well? Well listen up because this double jump type skill is _frigging_ _useful_. You have more control over where you jump to. And believe me, that is far more useful than you might initially think. *Downward Strike: --------------- When you earn this, Stafy will be able to smahs downwards in the air. Basically you should double jump, then press down and Y to send Stafy rocketing downards. This is more powerful than any of your standard strikes and can break some special blocks. The ultimate skill of this ability though is the "Staircase effect." Basically, after you smash an enemy with this strike you can double jump -again-. If there is a series of enemies you can continually downward strike them. If they lead up, you can climb them like a staircase by doing: Downward Strike -> Jump -> Downward strike -> Jump and so on. *Enemy Chains: ------------ In all Stafy games, you can chain enemies for pearls. It's always been like this: Nothing -> Nothing -> One Pearl -> Two Pearls -> Big Pearl -> Big Pearl -> etc Where you continue to get big pearls after the fifth enemy chained. Now, you can chain as many as are available. Not to mention enemies respawn when only a short bit off the screen. Just make sure you don't get dizzy. It's easier now too because the pearls automatically fly to Stafy and you can chain when killing enemies with other objects. *Pearl Magnet: ------------ Pearls are naturally attracted to Stafy. Get in close proximity to a pearl and it will be dragged to Stafy. Now, I don't mean you can just swim by them. You have to be close and you have to be still. Basically, it is only really useful for when you push an object into an alcove with pearls. *****DNS2.B: Transformations***** Ranpa gains four transformations in this game. They replace the vehicles and animals form the previous games. One thing to note is that enemies in these rooms are not exclusive to the vehicle anymore. So essentially, there is a path for Stafy and a path for Ranpa unless you -need- Ranpa to proceed. Merely touch Ranpa's thought bubble to transform. *Dragon: ------ Your first form, the Dragon can jump with B and blow fire with Y. You can use up and down on your control pad to direct the arc of Ranpa's fire. The upgrade to the suit gives him a much bigger flame. *Seal: ---- The seal can swim around and Y does an ice shard attack. This ice shard is very useful because it is a very large attack and can even harm enemies that put up a defense like spikes. The seal cannot fight against currents until he gets upgraded. When he gets his upgrade, the ice shard becomes much longer and he can fight against even strong currents with his ice shard dash, something even Stafy can't. *Chicken: ------- The chicken can jump with B and crow with Y. The crow harms enemies and activates a utility function of some others. It is a large attack, but takes time to execute so don't get careless with it. The upgrade to the chicken lets it float by holding B after a jump. *Ghost: ----- The most powerful form, easily. While its attack is weak, it is so useful that you wish it showed up more. Y will drop a spirit bomb, that explodes with time or when an enemy touches it. This is, yes, weaker than your standard attack but you can lay many, many bombs quickly and they have a decent range. Not to mention the ghost can free-float everywhere, meaning you can drop and run. Or the ghost can simply pass enemies and spikes by pressing B. The ghost will vanish into a small ball of energy and gain the ability to phase through threats. The upgrade increases the length of that phase. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= | DNS3: Walkthrough | -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Only the standard levels are listed here. The few stages that -require- backtracking and the bonus -worlds- are handled in later sections. -==-==-==@@___--------------------------------------------------___'''__/ \__ | DNS3.1: World 1 | \ -.- / '-..........-'--------------------------------------------------'-.....\/ \/ *=======* ---------World 1-1----------- *=======* After a scene depicting the arrival of our behelmeted friend, and introducing the shadowy forms of the antagonists - we'll be able to play. Our mysterious bunny pal, who I am told is called Ranpa, will be captured by a giant squid... As you move to the right, you will notice sign posts. These large signs don't have to be activated like they were in previous Stafy games, but rather they show you the controls in little bubbles when you pass them by. Holding B while you swim will make Stafy swim more quickly. Quickly swim after the squid's raised tentacle. Stafy cannot fight against currents yet, so avoid these as you continue the chase. The squid will get away. Enter the door at the end of the room by pressing X while Stafy is over it. Next Room: --------- Stafy will meet up with the mermaid from the previous games. After a short convo, you can go over and activate her shell with X. Activating a mermaid will save your progress in the level and restore HP. They are healing check points. She also gives you a bottom screen function. Now, I think it's advice or something. I don't read the language, so I'm not sure. Swim past the mermaid. Follow the arrows down and right to find a pearl. Pearls are a multi-use tool in the Stafy series. Collecting five pearls or one big pearl will heal one heart. They are also used as currency to buy swag. This is a big pearl. Collect it, then follow the string of small pearls up ahead. Enter the door they lead to. Next Room: ---------- Swim over to the treasure chest and activate it to earn treasure chest number 1. Head right, but go UP before the right arrow. Follow these pearls out of the water and head left to find a pool with a fair amount of big pearls. Collect them, then return to the right arrow we went up at. Now, head right. Follow the pearls to the right and leap out of the water. Approach Kyorosuke. After your convo, jump onto the platform up ahead to end the stage. *=======* ---------World 1-2----------- *=======* Head down and talk to the hermit crab here. He's appeared more than once in the series, yes ;)? Either way, he'll show you a group of creatures in a bubble and show you how to spin (The Y button). Don't follow the arrow. Instead, go down and look behind seaweeds. Some pearls and big pearls can be found in bubbles here. Spin attack them to free them and collect them. You will come up behind the big bubble. Spin attack this large bubble. Everytime you do, he releases some fish. If you chase him and continue to spin until he loses all of his fish, he will die. Return to the hermit crab. After a short convo, you can pass. Save at the mermaid, then continue left. There will be grey and red striped fish here. They simply swim back and forth. Spin attack both to practice attacking. Hit the seaweed below them and get the treasure chest for the next treasure note. Swim on ahead and enter the current. Hold right as you do, and stay near the top of the rightward current when you enter it. You should make it into a tributary with some pearls. Loop around this side current and collect all of the pearls before entering the main current again. There is a door when we exit, but we have no interest in that right now. Head down and look at the left wall. These are destructible blocks. Stike your way through the left. Kill the jumping sponge here, then enter the star door. Star Door: ---------- Leap out of the water here to talk to the Hermit Crab again. Select the top option form his question to accept his challenge. Now, challenge is a strong word to use here I guess. You need to find five special pearls in the pool just past him. Knock down seaweed and spin attack bubbles to aid in your search. It's a very small space though, so once you find them all, he will congratulate you with a route to an alternate path. Very nice! Return to the previous room. First Room Again: ---------------- Head now to the right and enter the door we initially passed. The Room on the Right: --------------------- Talk to Kyorosuke here to get the Kyorosuke second screen function. This will allow Kyorosuke to detect hidden paths and treasure. When he gets an exclamation mark, take notice. When he has treasure in his eyes, there is treasure in the room. It's helpful for those of us that don't speak the language, moreso than the mermaid's anyways. Head right. Swim quickly toward the bottom green orb to push it out of the way. Continue along. Knock the seaweed out of the way and get some pearls. The white striped red fish here will approach Stafy when they notice him. Spin them when they get near. Head up and left. Push your way past the bottom green orb then attack the sponges here while knocking down seaweed. Get the pearls, then look to the ceiling. It will be made of destructible rocks. Destroy a path all the way around to the treasure chest and take it for Red Category clothes number 1. From the chest head right, all the way to the green wall and spin. Part of this wall is destructible. It will lead to a room with six big pearls, so it is a worthwhile stop. Head down and right, push your way past the orbs. Head right again at the White Stripe fish. Take the bottom path. Push your way past the orbs and ente rthe current here. Collect the big pearls from the bubble outside of the current and the two inside of it. Head back out and continue around the normal way. Talk to the creature with the book, then head past him. YES, the exit is here, NO we will not go onto it just yet. Swim past the exit. Search behind the seaweed here for three big pearls in a bubble. Once you have these, exit the level. *=======* ---------World 1-3----------- *=======* We start this stage out right beside the squid that captured Ranpa. Stafy will jump to Ranpa and Ranpa will transform into a dragon suit. Hold Y to blow fire and the control pad angles the stream. B makes it jump. -----Boss----- The squid is technically our first boss. But, it's nothing to worry about. The dragon mode's fire is enough to damage him. Basically, the squid will keep his tentacles in the same place and pound them on the ground. When the tentacles are damaged, you can pass them to the centre of the squid, though they quickly rise up again. So be careful. Blow fire at the flat part of the tentacles until it damages the boss and he pulls back his tentacles. Stay directly over his mouth now and blow fire at his tentacles everytime he brings them back up. When he goes to swish his tentacle across the screen, blow fire at the end of it again to stop the attack. The squid should soon fall. -----Boss Over---- After a short scene regarding the circumstances of Ranpa's coming to Stafy's planet, we can move freely again. The blue guy ti the right with the book will act as a point to restart the level if you exit via him. Nevermind that for now and save at the mermaid. Enter the door. Next Room: ---------- There is another mermaid here, so save again if you wish... seems kind of a waste. Either way, continue right. Destroy the Grey and Black striped fish and head down. Push past the rocks and be careful of the cool hammer mollusc down here. This dude hops, then hammers with the thick round part of his shell. But you can defeat him by spinning, even at his shell. So defeat him then move left. Get the five big pearls fromt he bubbles, then move back to the right. Make the loop around either back up, then down and right, or to the right and back down. Either way, this loop will net you a few pearls. Head right when you complete it. Detsroy the black and grey striped fish here. Get the pearls from the bubbles amongst the seaweed, then destroy the hammer mollusc. Continue right. When you reach the blue guy, head up. The ceiling is cracked. Break your way through it and you will arrive at a Star Door. Hea dup first and get the pearls out in the open air, then head back down and enter the star door. Star Door: ---------- The hermit crab again, yes? And one of the pri... bully fish from the first few games. Select the top option to race the bully fish. There's nothing to this. Hold B and quickly swim right avoiding the currents. If you keep a rightward path, you will eventually arrive at the goal flag and win the race. Your reward is the alternate route to World 1-6. Leave the room. Second Room, Again: ------------------- Head down and right to the door. Lower Right Door - Squid Chase 1: --------------------------------- Chase music is playing! Head right collecting pearls from the currents here. Everytime the squid raises his tentacles, spin attack them at their ends. Make sure to get all of the pearls, because the squid is a pansy. Enter the door at the end. Next Room: ---------- Take the upper path and fight you way past the white stripe fish and jumping sponges. Make sure you get the pearls from behind the seaweed. At the very end of the path, the tunnel pinches into a dead end - but not quite! Spin attack a path through this area to come to a small chamber with a few big pearls in it. Return to the start of the room. Follow the path down and right, and enter the current. Fight against the current as you collect all of the pearls. Exiting the current, head left at the right arrow sign. Defeat any sponges here then collect the pearls and big pearls from within the bubbles and behind the seaweed. Head back to the right. Pass the sponges, then get the big pearls from behind the seaweed just after them. Head up fromt his seaweed, then press left through the green orbs. Take the chest here for Green Category Clothing 1. Head back down and right, and save at the mermaid. Head up and right and collect the pearls from the bubbles. Notice that the ceiling is cracked here. Spin attack up through it. Defeat the two white striped red fish here, then collect all of the pearls from the bubbles. Now head through the door in the room's lower right corner, just past the round blue guy. Next Room - Chase 2: -------------------- The squid is back. Again, everytime he raises up his tentacles, strike them with your spin attack. Do this enough and the squid will be stunned. Collect ALL of the pearls in the room, even if it means backtracking, then enter the door at the right end of the room. Next Room: ---------- Talk to Kyorosuke and approach the currents. Loop the currents until you have all of the pearls within. Exit at the top and continue left. Get the pearls form behind the seaweed and continue to collect pearls as you follow the path upwards. Defeat the two hammer molluscs here, then pause at the red and white fish. The ceiling is cracked here. Break through it, and you will come to another treasure chest. Return to the fish, and head right. Destroy all of the blocks as there are pearls scattered throughout them. Get the pearls fromt he bubbles just after the blocks. Follow these currents down. Head left at the bottom and defeat the hammer mollusc. Check the seaweed at the bottom of the lower path for pearls, then head up. Check the seaweed after the exit for some big pearls in a bubble, then you can exit the level. Thummer up. *=======* ---------World 1-4----------- *=======* Talk to the fish couple up ahead. After a short convo, you can pass to the right. Do so, and enter the water. Get all of the pearls, save at the mermaid, enter the door. Next Room, Squid Chase: ----------------------- As always, strike the squids tentacles as they rise. Three hits should stun the squid. Once he's knocked out, collect every pearl in this tunnel, then exit through the door at the far right. Next Room: ---------- Save at the mermaid. Follow the path up and right until you find dry land. Leap out, and collect the treasure chest. Return to the water. Move right through the seaweed striking bubbles for pearls and destroying the hammer mollusc. Now, at the end of this tunnel, the right wall is cracked. Spin into it. Make this loop for a few pearls, then head up when you exit the dug out tunnel. Get out onto dry land, collect the pearls, kill the jumping hammer mollusc, and enter the door. Next Room, Dragon Ranpa: ------------------------ Move right to talk to Ranpa. Jump up to become the dragon form. You cannot walk past the overgrowth to the right, instead you have to burn your way through it with the dragon's breath attack. Burning your way through vegetation, you eventually come upon small white shelled enemies. When they stop, they strike with tentacles. Just burn them as they approach you. The pause before they attack is lengthy. Enter the door at the end. Next Room, Save Room Only: -------------------------- Back to plain old Stafy. Move right and save at the mermaid. Enter the door. Next Room, Dragon Ranpa 2: -------------------------- Approach Ranpa and become the dragon. Rather than jump up here, head right and burn the vegetation in your way. Collect the pearls you reveal. When you can climb up, do so. Head left while blowing fire until you reach the start again. Make sure to ensure the death of each and every shell creature before heading forward. Remember - you can angle your breath. OK, back at the tunnel we climbed. Burn through the vegetation at the lower right. Take the big pearls here from the tunnel, then climb back up again. Move up and right while blowing fire. You should be able to chain the white shells that get in the way. Enter the door at the end. Next Room: ---------- Back to Stafy again. Move over to Ranpa. You will get the Ranpa display screen which shows his ship parts. Climb up to the top of this chamber, collecting any pearls on the platforms. Destroy the hammer mollusc when you reach the top. Climb the stairs to the upper right when you see the down arrows. Collect all of the pearls/big pearls here, then return to the down arrows. Get the pearls in the alcove of the left wall, the drop to the water. Search the seaweed down here for big pearls and a hidden door (lower left). Seaweed Covered Door: --------------------- That "Y" icon with the arrow. Kind of useless given the simplicity of the room, but let's use it anyways, shall we? Press Y on that icon to have it send Stafy flying through pearls to the next icon. Keep doing this, and the path terminates at a treasure chest. This is note 4. Return to the previous room. Previous Door: -------------- Return to the area with the down arrows, and move right past the right arrow. Enter the water here. Swim through the tunnel, killing white shells in the way. Enter the door at the end of the path. Next Room: ---------- Move right, and head up through the rock blocks. At the top of this tunnel, you will notice cracks at the upper right. Break through the hidden tunnel, collect the pearls from the seaweed, and return to the start of the chamber. Head down and to the right. Head down through the rocks and search the area we open into for a giant bubble creature. He holds bubbles and a key. Collecting the key opens the star door. Star Door: ---------- Talk to the fish and select the top option when she asks if you want to play. This is a sumo match with her bigger fish comrade. Essentially, you have to keep striking him until he reaches the far right of the stretch. Fine. Spin attack him, wait for Stafy to stop his recovery spin then spin attack again. Keep this up, and you shouldn't get dizzy. This opens up 1-7. Enter the previous room. Previous Room: -------------- Destroy the bubble creature again for pearls. Move left through the currents, and head back to where you broke down through the rocks to set up a good run to chain the fishies. Chain the fish to the right, then collect the pearls from the seaweed and free floating bubbles. Head up past the up arrows, then head left. Search out the pearls in the seaweed here. Now head back and continue right. Check the seaweed for pearls, and save at the mermaid. If you want to do 1-7 now, leave via the blue guy. Otherwise, enter the boss door. Boss Room: ---------- There is a large wall of ink to your right, Ranpa and Kyorosuke are here. Save at the mermaid, then talk to them. Stapy will appear. You can link up with a friend to take the boss on together, or go it alone. Enter the inkcloud. -----Boss----- You start right in front of the squid. This is very similar to your last tussle with him, and is in fact similar to the chase sequences. The squid has a very basic pattern. He slaps his tentacles off the ground, causing a rock to fall. He then swipes slowly across the screen with a tentacle. If Stafy gets captured by this tentacle, rapidly press on the control pad to free him. As for the rock, you can spin attack it and break it easily enough. Stafy can hurt the boss during both of his attacks. Basically, strike the end of his tentacle before he slams themdown, break the rock, then strike his tentacle again as he swipes across the screen. Easy, keep this up and he will be calamari with chips in no time. -----Boss Over----- You will get another part of Ranpa's ship when this boss is vanquished. You can then proceed to World 2. *=======* ---------World 1-5----------- *=======* ---Search World 1-2 for the entrance to 1-5 Knock the bubble out of the seaweed and get the big pearl out of the bubble. Push the green orb down and collect the pearls here. Head straight right over the red, black and grey striped fish and get the pearls from behind the seaweed before you head down. Strike down the fish as you head down. Get the pearls from the lower left behind the seaweed. Head up and right from here on a diagonal. Break the blocks around the green orb, then search the seaweed for big pearls in a bubble. Swim down and pass the sponges to the right. Destroy all of the blocks around the green orbs. This will let you push them out of the way and make your way through to the right. Search the seaweed near the sponges for pearls. The same in regards to near the fish. Take the upper left path and push an orb all the way up. Get the big pearl up here, then return down past the orbs, and take the right path. Push your way past the sets of green orbs to the right, and enter the door at the end of the tunnel. Next Room: ---------- Save at the mermaid. Let's head right. Break all of the rocks here, then go left and down. Push the green orb left into the wall and get the pearls. Head down to the bottom of the tunnel, pressing your way past any orbs in your way. Get the big pearl in the bubble to the right, then head up. Take the righthand path at the split. Break through the rocks all the way up to the top. Collect the big pearl from the seaweed here. Head down and right until you see a chest, collect it. This is note 5. There are three big pearls in a bubble behind the seaweed to the lower right. Head down at the rocks here, you're back to an old tunnel. Head left and collect all pearls in bubbles, and the few in the ceiling by pushing the green orbs up toward them. Return back up the long tunnel you just broke the rocks in. Head down and right, get any pearls from behind the seaweed. To the right, break all rocks around the green orbs, collect the pearl from behind the seaweed at the upper left. Push and swim down to the bottom of the chamber again, and head right past the rocks and orbs. Get the big pearls from the seaweed then loop back around to the main chamber. Get to the top, move to the right past the orbs and enter the door. Next Door: ---------- Before hiiting the rocks, push the green orbs up into the ceiling and collect all four pearl up here. Break all of the rocks. Push through the green orbs and get the big pearl from behind the seaweed. Move right, and head up at the entrance. There will be five red/black/grey striped fish here. Strike each in succession. Time your hits so you don't get dizzy. When we chain all five, they drop pearls and the last will drop a big pearl. Alright, cool. Check the seaweeds to the left for big pearls in bubbles. There are two areas for this, one lower and one higher. Check the path to the lower right, there are pearls behind the seaweed here. Return again to that chamber with the five fish and take the highest upper right path. Jump out of water. Move over the bridge, and strike the sponges as they jump up at you. Collect the ton of pearls before the exit, then exit. *=======* ---------World 1-6----------- *=======* ---Search World 1-3 for the entrance to 1-6 Alright, the second secret stage in World 1. The stage opens in a chase tunnel with the squid. We're used to this shmuck by now. Everytime he rises his tentacles... strike him in the flat wide ends. Once he is stunned, collect every pearl in the room and enter the door at the end of the tunnel. Next Door - Squid Chase 2: -------------------------- Another chase room, but instead knock down the seaweed to the left and enter the hidden door. Door Behind