The Sims 2: Castaway Walkthrough :
This walkthrough for The Sims 2: Castaway [Nintendo DS] has been posted at 10 Mar 2010 by 520000 and is called "FAQ". If walkthrough is usable don't forgot thumbs up 520000 and share this with your freinds. And most important we have 5 other walkthroughs for The Sims 2: Castaway, read them all!
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Walkthrough - FAQ###### ## # #### # ## #### ##### # # #### # # # # # # # ###### ## ### ### #### # # #### #### # ## ## # # ## # # # # # # # ## ## # ## #### # # # # #### # ## ## ## # ###### ####### ## ## ## #### ---------------------------------------- ### AAAA SSSS ##### AAAA W W AAAA # # # A A S # A A W W A A # # # AAAA SSSS # AAAA W W AAAA # # A A S # A A W W W A A # ### A A SSSS # A A Ww wW A A # ---------------------------------------- FAQ/GUIDE v. 1.70 ---------------========(CONTENTS)========------------------ (to skip to the section you want, press CTRL + F and enter the code next to the section title) Please check the FAQs or the walkthrough section for your questions, items and where to find them are in the Item List. (1)Introduction [1.0.0] (2)Credits + Legal Stuff [2.0.0] (3)FAQ [3.0.0] (4)Basic Gameplay [4.0.0] i. Digging [4.0.1] ii. Eating [4.0.2] iii. Changing Outfits [4.0.3] Survival Guide [4.1.0] i. Food [4.1.1] ii. Clothing [4.1.2] iii. Items [4.1.3] iv. Collection [4.1.4] v. Map [4.1.5] vi. Tutorials [4.1.6] vii. Templates [4.1.7] viii. Relationships [4.1.8] The Map Pieces [4.1.81] Items [4.2.0] i. Tools [4.2.1] ii. Bug locations [4.2.2] (5)Story Walkthroughs + Castaway Info [5.0.0] Starting Out [5.0.1] Dr Feelgood, the Doctor [5.1.0] Quest 1 – Help Dr Feelgood [5.1.1] Quest 2 – Curry [5.1.2] Mrs Weeder, the Gardener [5.2.0] Quest 1 – Water the Banana Tree [5.2.1] Quest 2 – Plant Nutrients [5.2.2] Quest 3 – Mangoes [5.2.3] Chef Butcher, the Cook [5.3.0] Quest 1 – Peaches [5.3.1] Quest 2 – Chilies [5.3.2] Quest 3 - Upgrade the Fire, pt 1 [5.3.4] Quest 4 – Sardines with Lime [5.3.5] Quest 5 – Upgrade the Fire, pt 2 [5.3.6] Suzy Mcdress, the Student [5.4.0] Quest 1 – New Clothes, pt 1 [5.4.1] Quest 2 – New Clothes, pt 2 [5.4.2] Quest 3 – Material [5.4.3] Quest 4 – Clothing dye [5.4.4] Quest 5 – flagpole [5.4.5] Quest 6 – Flag dye [5.4.6] Quest 7 – Jamming [5.4.7] Step-by-step game walkthrough [5.5.0] (6)Item List [6.0.0] Fruits [6.1.0] Vegetables [6.2.0] Grains and Herbs [6.3.0] Meat [6.4.0] Fish [6.5.0] Bugs [6.6.0] Dishes [6.7.0] Headwear [6.8.0] Tops [6.9.0] Bottoms [6.10.0] Shoes [6.11.0] Tools [6.12.0] Instruments [6.13.0] Seeds [6.14.0] Objects [6.15.0] Gadgets [6.16.0] Treasures [6.17.0] Shells [6.18.0] Geological Finds [6.19.0] Corals [6.20.0] (7)Version History [7.0.0] -------------========(INTRODUCTION)========---------------- [1.0.0] --------- Hi, my name is veerserif and welcome to my first ever guide. This guide is for new players, as well as anyone who is stuck on a certain quest (or quests). All constructive comments welcome, just contact me at claulo916(at)gmail.com. Please include something like ‘Sims Castaway’ in the subject, or it will be tossed. ------------=====(CREDITS AND LEGAL STUFF)=====------------ [2.0.0] Copyright (c) Claudia Lo, 2008 This guide was written by me, veerserif (aka Claudia Lo). If you wish to use a part of this guide you must contact me (or, in the Items List’s case, Lord Blade) and ask for permission to use it. Don’t steal this guide. It’s a bad thing to do, and you will never sleep soundly again for all of your life. You will be haunted forever. You have been warned. The newest version of this guide will always be posted first on www.gamefaqs.com. This guide is currently only allowed to be posted on: www.neoseeker.com www.gamefaqs.com www.supercheats.com and their affiliates. I do not in any way own, create, or claim to create/own Sims 2 Castaway, that’s EA Games’ territory. Thanks to : EA Games – for making this. Bless you Maxis, bless you. Without you, where would the Sims be? Nintendo – for making the DS. Boy do I love it. Nieva Zafira – for pointing out the problem with the order in Butcher’s quests, inspiring more content and more! Branwin – for giving me the list of ‘perfect’ bugs and where to find them. Everyone who told me what the crowbar does – it made me feel stupid not realizing it sooner :P Kathryn for finally giving me the info needed to complete the items list! All of you reading this – why else would this be here, if it were not for you? That’s all folks! :) -------------------========(FAQ)========------------------- [3.0.0] -------- *********************************************************** * VERY IMPORTANT NOTICE * * The list of map piece locations is listed under the * * Relationships section of the Survival Guide explanation.* * The code for it is 4.1.81 * * * *********************************************************** 1) I can’t get the wheat/rice seeds from Weeder! You have to have jumped off the cliff, got on the ship and come back for Weeder to trade them. 2) I can’t give xxx this item! Make sure your relationship bar with them is green. To keep it up, talk with them and give them gifts. 3) I can’t find xxx! Sometimes the game code will make certain items, such as nails, appear more often during specific periods of the game. Otherwise, you’ll just have to wait it out. 4) How do I get the hammer? You get it by trading for the hammer handle from Feelgood. -------------========(BASIC GAMEPLAY)========-------------- [4.0.0] ---------------- --------------------------------------------------- |Controls: | |--------------------------------------------------| |Move.......................................Stylus | |Look around..................D-pad (ABXY for l.h.)| |Speed up time.......................L (R for l.h.)| |X button....................Open map page of guide| ---------------------------------------------------- And that’s it. Basically, everything is controlled with the stylus. Tap on the ground to move there. Tap on something to open up a list of options, and then tap the option that you want. Here’s a little (crappy) ASCII of the top screen: ___________________________________ |11111111 444444444| |22222222 555555555| |33333333 666666666| | | |7 | |7 | |7 | |7 88 | |7 8888 | |7 88 | ----------------------------------- 1: Your hunger meter. If it drops to zero... bad things happen. Keep it up by eating. Duh. 2: Your energy bar. No, not the kind with fruit and nuts. If this drops to zero, you faint. Monkeys will then carry you back to your camp (0.o), but they will have stolen something from you in the process. Keep it up by eating certain foods and by sleeping. 3: Your social meter. It’s basically sort of a sanity meter, in that it shows how badly your Sim needs human contact. Keep it up by eating certain foods, talking to people (and yes, that skeleton counts. It’s the replacement for the volleyball, I guess.) 4: Your comfort meter. It tells you how... comfortable you are? Keep it up by washing frequently, using the loo on time, eating certain foods, warming your hands by the fire, using some decorative items... this is by far the easiest meter to keep up. I’d worry more about no’s 5 & 6. 5: Your hygiene meter. Shows how stinky you are. Keep it up by bathing, like a civilized person. Washing your clothes at the dyeing station also helps. 6: Your Bladder meter. It shows how badly you need the... *cough* outdoor potty (aka bush). Once you ‘use’ a bush, the meter will go all the way to the top. Eating food generally makes this go down. Once you’ve used the loo, be careful that your hygiene bar is OK, as it drops when you use the loo. 7: Your happiness meter. It’s basically your lowest meter right now. Keep it up by keeping your lowest current stat up. Does that make sense? Good. 8: The clock. It isn’t like a real clock, but rather shows the cycles of the sun in a day (sorry if you don’t get that!) Basically, there are 4 big circles. There’s 1 full, 1 half-full, 1 empty and another one half-full. The full one = noon, empty = midnight. Tapping on your Sim Tapping on your Sim opens up 3 options: 1. Dig (with shovel) 2. Eat 3. Change outfit. Digging [4.0.1] ------- Digging gives you new items, such as rocks, shells and unique seeds. Digging can only be done after you have made a shovel, which requires finishing the farmer quest. Each time you dig, it takes off energy. It does not seem to matter where you dig, and you can stand in the same spot, digging over and over again to receive different items. Eating [4.0.2] ------ Self-explanatory, really. You need to eat to survive, and to fill up your hunger bar. There are four different types of food: fruits, vegetables, meat and prepared. Fruits and vegetables are pretty simple. You generally have to forage for them and/or grow them. Mushrooms are in the vegetables category, and tomatoes are in the fruits category (?). Meats include fish and bugs, not just the meats listed in the collections category. Fish are found by either spearfishing or pole fishing in one of two spots (freshwater or saltwater). Bugs are found under bug rocks. These tend to drain hygiene and comfort when you eat them, but they restore more hunger (at least in the beginning.) Some kinds of meat, such as salmon, also give you a social bonus. Your Sim ain’t fussy. Feed them whatever you want, although force-feeding mine 10 chilies in a row seems a bit cruel... Prepared foods are the best in the game. However, you need different ingredients, and most require an upgraded fireplace. You can trade with Chef Butcher for many recipes. Changing Outfit [4.0.3] --------------- As you progress, you will collect items of clothing. These clothes are sorted into four categories, headwear, tops, bottoms and shoes. There are two ways to get clothes – by making them yourself, or by finding them in a suitcase. Suitcases sometimes wash up instead of crates. They always contain clothes. There is only one exception to the ‘find it in a suitcase’ rule. At the beginning, you will find a tunnel with a pirate skeleton in it. If you tap on it, you will be able to take its hat. Making clothes requires two things: the materials and the recipe. You can get some recipes by trading with McDress, when you complete her story. YOUR SURVIVAL GUIDE [4.1.0] ******************* This multi-purpose book shows your inventory, the items you have collected, your ‘templates’ (recipes), relationships with the other Sims, your treasure map, and the all- important map. Let’s go through the tabs in order. Food [4.1.1] ---- Obviously, has all your food. Why you can have an unlimited amount, don’t ask... You must have a REALLY big bag by the end of the game. The most common kind of food throughout the game is, in my opinion, fruits. However, if you fish and squish bugs a lot (which you will) they will gradually build up and before you know it, you’ll have 120 or so black bugs. No exaggerations there. Clothing [4.1.2] -------- Lists all your clothes. The first additional piece of clothing you are likely to get is the pirate hat from the pirate skeleton in the pirate cave. Others are washed up on the beach, traded for or made by you. Objects [4.1.3] ------- What you have in your inventory, asides from the above two categories. - Tools These are the items which help you get through the game. First one you will get is the empty bottle, though that won’t stay with you for long. - Seeds Seeds are found through digging with a spade or trading for them with Weeder, once you finish her story. To plant one, you will need a spade, again from Weeder. Select an empty earth mound (there are plenty of these, and you can always make room by hacking down an existing plant) and pick the seed you wish to plant. Over the next few days, you will have to water it. Examine the plant to find out when it’s ready for harvest. - Items These are just odd items that you find around the islands. Decorative items, which you can sometimes interact with, are put here. - Rocks and Shells You will get most of these from digging and diving. Note that shells which you can use to play music from are not here, but in the tools section. Collection [4.1.4] ---------- This section lists out all the items in the game. For more info on what they are and where to find them, consult the items list part of this guide. No, I’m not going to list them here. Scroll down, lazy. Map [4.1.5] --- Ahh yes, the map. Tapping on any one of the little marked squares instantly teleports you to that area. Convenient, huh? Never knew your Sim could run that fast... As far as I can tell, none of your stats go down when ‘zooming’, so it’s the perfect way to get from your HQ to that pesky lagoon. This will become your instant best friend. Note that you can only zoom to areas that you have already discovered. The map can also be opened up by pressing X. Tutorials [4.1.6] --------- In case you missed any of those annoying flashing light bulbs above your Sims’ head, you can reread them here. We wouldn’t want you to miss them, would we? Templates [4.1.7] --------- This is where all of your templates are stored. The five categories are: Raw food, cooked food, Clothing, Items and Upgrades. Raw food can be made at the very start of the game if you have the ingredients, while you will have to upgrade your fireplace if you want to make cooked food. Clothes can be made at a special station, but it may take a while to access it. Items are made at the crafting rock west of your home, while upgrades can be made only at designated times in certain spots, but they usually have to be made. Relationships [4.1.8] ------------- Finally, the last tab. This shows your relationship with all of the other Sims on the island, as well as your treasure map. When your relationship bar with another Sim becomes red that means that that Sim does not like you anymore, and this means that you will not be able to help them, or trade with them until the bar becomes green again. To get it back up, talk with them and give them gifts. If they don’t like you, when they talk, you will only ever talk about bananas, pufferfish and scarecrows while your Sim laughs at the castaway. On a side note, Feelgood’s relationship bar goes down _incredibly_ slowly. The Map Pieces [4.1.81] If you’re wondering where the map pieces are, here’s a list: 1. In the field north of the crafting rock 2. In the cave with the skeleton 3. In front of the skull-and-crossbones door 4. From Mcdress, after you complete her story 5. From Feelgood, after you complete her story ITEMS [4.2.0] ***** This section is to help people find out how to get the items shown below. Hopefully this will help. Tools [4.2.1] ----- 1) The Hammer The hammer is a tool many people have trouble with. For starters, you need to have traded with Feelgood for the hammer handle, which needs: 1x Fuchsia, Green and Jade bugs 1x Pufferfish The pufferfish is rare(ish), found by spearfishing in the sea. In the sea, it is brown with a wide head and ugly teeth. It swims in a straight line. After getting the handle, you will receive the template for the hammer. This needs 1x hammer handle, 1x vine and 1x rock. You need it to make the canoe to get to Suzy’s island. 2) The Spade The spade is a highly useful tool. To get it, finish Weeder’s second quest (the one with the plant nutrients/pesticide AKA the tube with green liquid) then receive from her its two parts, the handle and the head. Go to the crafting rock and check all the ? mark templates for one that uses these two parts. It will be the one for the spade. To dig with the spade, tap on your Sim. The options should include ‘dig’. 3) The Knife The knife, another useful tool, required to make many important ‘base’ items for crafting, clothes-making etc. To get it, finish Butcher’s ‘sardines and lime’ quest. 4) The Chisel The chisel is used, along with the hammer, to craft the canoe. To get it, START Butcher’s infamous ‘sardines and lime’ quest. 5) The Fishing Spear The fishing spear is the first tool you will receive. You get it from Feelgood as soon as you meet her. To use the spear, tap either fresh or salt water and choose the Spear Fish option. When spearfishing, remember that there is a delay between you tapping and the spear actually coming down. Try to predict the fish’s movements. 6) The Fishing Rod Used for pole fishing, the fishing rod is made of 1 bamboo, 1 thread and 1 nails. To use, go to either the diving location in the sea (NOT the pirate boat one) or the lake, and tap the rock there. For the lake, it’s the one right next to the waterfall. The pole fishing minigame is simple-ish. _________________________ | 22 |__|__| |
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