The Urbz: Sims in the City Walkthrough :
This walkthrough for The Urbz: Sims in the City [Nintendo DS] has been posted at 26 Oct 2010 by Mandeep911 and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up Mandeep911 and share this with your freinds. And most important we have 5 other walkthroughs for The Urbz: Sims in the City, read them all!
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Walkthrough - FAQ/Walkthrough_____---- ----_____ ___________________ | ___--- | | ---___ | ____----' ______________ / | | | | | | | | | __--- | / / ___ | | | | | | | |._____| | | |_______ / / ___.' _ '| | | | | | | _------_| | / / / .'_____| | | | | | | \/ | ______ / / / ||_ _| |_ _--_ | | | | _--/| .' / /_____ '- | | | \| __\ | | | | / | .---. /______ | ||_| |_||_|\___| | '._.' | \ | / / | | `--------, | \_______/ |\ \ | | /____ .______| | | | | \ \ | | | | .-------' \ \ /__ \ \ | '.____.' | | \ \_____________/ / \ \ /. \ / / `---------------' \ \_/ / \ `-._______.-' / `---' ` ---------- ' _____ _ _____ _ _ _ _____ _ _ ___ ___ _ _____ _ __ / ___/| | / \/ \ / ___/ | || \ | | |_ _|| || || __| / __|| ||_ _|\ \/ / \___ \| || |\___ \ | || \| | | | | || __| | |__ | | | | \ / /____/|_||_|\/|_|/____/ |_||_|\__| |_| |_||_||___| \___||_| |_| /_/ for N I N T E N D O D S ------------------------------------------------------------------------------- The URBZ: Sims in the City Nintendo DS version FINAL by 1337mangamaster copyright (C) 2007 1337mangamaster email: 1337faqs(at)gmail.com ------------------------------------------------------------------------------- F A Q / W A L K T H R O U G H B Y _ ____ ____ ___ | | |__ | |__ | |_ | | | |_ | |_ | | | |_| |____| |____| |_| __ __ _ _ ____ __ __ _____ _____ ___ ____ | \/ | /\ | \| | / __/ /\ | \/ | /\ / ___/|_ _|| __|| |\ \ | | / \ | || |_-- / \ | | / \ \__ \ | | | __|| |/ / |_|\/|_|/_/\_\|_|\_| \___|/_/\_\ |_|\/|_|/_/\_\/____/ |_| |___||_|\_\ .------------------------------------------------------------------------------ | TABLE OF CONTENTS / |____________________/ Introduction a. About this Guide b. Version History 1. The Urbz: Sims in the City a. Game Intro b. Controls 2. Creating Your Urb 3. Rep Groups 4. Urbz Beyond the Missions 5. Mission 1 6. Mission 2 7. Mission 3 8. Mission 4 9. Mission 5 10. Mission S 11. Rep Mission a. Streeties b. Nerdies c. Artsies d. Richies 12. Xizzles a. list of xizzles b. hidden beads 13. Specials a. rep group items b. rep group trophies c. non purchasable items d. easy money e. storage rooms f. Heidi the cheat ninja g. Moon Base Zeta 14. Character List 15. Recipes 16. F.A.Q. 17. Glitches 18. Copyright 19. Credits .------------------------------------------------------------------------------ | INTRODUCTION / |____________________/ .------------------------------------------------------------------------------ | a. About this Guide If you have any suggestions, complaints, questions, or constructive criticism about this guide, email me at 1337FAQs(at)gmail(dot)com. This guide is meant to show you how to beat "The Urbz: Sims in the City" and have a lot of fun doing so. And to get you through any parts that you may be stuck on. Therefore I will not be including excruciating details or unnecessary features, like what all of the characters conversation stats and descriptions. I have found it to be a million times easier to just guess rather than researching every little option. About Email, I will commit to reading all emails sent to me, (excluding emails recognized as spam) but I will only answer if the email is directly relevant to this guide, or to the Urbz game. If you have a question about the game that is clearly stated in the guide, I may simply reply with what section it is or something like that. If you are offering help or corrections, please include what name you wish to be credited by. I check my mail at least every other day unless I am on a trip or unavailable. I always hope you like my guides, but if you don't, you can either sit there and cry about it or you can email me. I make my own ASCII art by the way. .----------------------------------------------------------------------------- | b. Version History .----------------------------------------------------------------------------. |v. 0.75 The first version that I submitted. Contains everything except rep | |group trophies, and missions 3, 4, 5, and S. July 16, 2006 | `----------------------------------------------------------------------------' .----------------------------------------------------------------------------. |v. 0.95 Second version that I submitted. I tried to get it all done before | |my vacation to Mexico, but I didn't have time so I submitted this version | |before I went. I finished missions 3, 4, and a little of 5. Also fixed some | |stuff and added two rep group trophies. July 28, 2006 | `----------------------------------------------------------------------------' .----------------------------------------------------------------------------. |v. 1.00 The completed version. Includes all of the missions. In this version| |I also added the recipes section by DroppedStitch. I made lots of little | |adjustments and corrections along the way as well. Also changed the format a| |bit and added controls minisection. August 20, 2006 | `----------------------------------------------------------------------------' .----------------------------------------------------------------------------. |v. 1.01 Changed a few little things. September 3, 2006 | `----------------------------------------------------------------------------' .----------------------------------------------------------------------------. |v. 1.15 Fixed things, and added a FAQ section. December 3, 2006 | `----------------------------------------------------------------------------' .----------------------------------------------------------------------------. |v. FINAL This is the final version of my guide. No further updates will be | |made. In this version I added the name of CheatCC.com as an approved site | |and made a cool little ASCII of the guy on the cover. It is at the very | |bottom of this FAQ. March 26,2007 | `----------------------------------------------------------------------------' .------------------------------------------------------------------------------ | 1. THE URBZ: SIMS IN THE CITY / |______________________________/ .------------------------------------------------------------------------------ | a. Game Introduction The object of " The Urbz: Sims in the City " is to create an urb (you) and fight through the hardships of social life in your own little virtual world. You start out at the bottom, and work your way to the top of the Urbz food chain. You have to get a house and a job and a reputation like in real life. Except smaller. To give you something to do other than live, (that would be really boring) EAgames has given you "missions" to complete. There is no time limit to these missions, (just do them when you feel like) but you cant do the mission 5 ones (for example) until you finish 1, 2, 3, and 4. And after the first five sets of missions, there is mission s and the rep missions which are explained in their appropriate sections. The missions are kind of the point of the game and the story line, but it is also fun to accessorize, pimp up your house, work on getting promoted in your jobs, etc. (see "Beyond the Missions" section) Mabe I have sounded a little critical of this game so far. I actually think The Urbz is one of the best "near launch" titles there is for the DS. I had a lot of fun with this game, but I often got stuck on some of the missions. That is why I am writing this guide for you, to help you through those tough parts and also to help you make the most of this game. .------------------------------------------------------------------------------ | b. Controls R BUTTON Changes color or direction of furniture BUTTON FUNCTIONS: or ride hoverboard. ____________________________________________________ \ / ____________________________ \ | | | __________________________ | | | || || || || | || || || || | | || || | | | || || | | | . . . || || . . . | | | . . . || || . . . | | | || || | | | || || | | | ||__________________________|| | | | |____________________________| | | |______________________________________________________| | / | | \ | __|\_____|____________________'___________________|_____/|_/ / | ____________________________ | | | | __________________________ | _ | | | || || / \ | | | .--. || || _ \_/ _ | | | __| |__ || || / \ / \ | | | | | || || \_/ _ \_/\| | | '--. .--' || || / \ \ | | |__| || || \_/ |\ | | | || || | \ | | | || || | | | | | ||__________________________|| ()START | | | | | |____________________________| ()SELECT | | | \____|_______________________________________________/ | | | | | \__ DIRECTIONAL PAD A B X Y BUTTONS | Moves your sim around A- select, confirm, use L BUTTON object, pick up object Toggles motive bar B- undo, delete, run X- display pockets Y- display goals THE IN GAME SCREEN: MOTIVE BAR YOUR SIM This bar at the bottom Your sims character shows the current status is displayed in of all of your motives. the general center The big box on the left shows of the screen the time & how much money you have / \ | _______________|__________________________|_________ / ___|________________________ | \ | | __|_______________________ | | | || || | || | || || || | || | || | || | || | | | || | O _____________/ | | . . . || | /|\ || . . . | | . . . || | / \ || . . . | | || | || | | ||___\______________________|| | | ||______|_|_|_|_|_|_|_|_|_|_|| | | |____________________________| | |______________________________________________________| / | | \ |\_____|____________________'___________________|_____/| | ____________________________ | | | __________________________ | _ | | || .----------------------. || / \ | | .--. ||| Urb Info ||| _ \_/ _ | | __| |__ ||| ||| / \ / \ | | | | ||| Jobz Xizzles ||| \_/ _ \_/ | | '--. .--' ||| | ||| / \ | | |__| ||| Catalogue | Rep Group ||| \_/ | | || \__________|___________/ || | | || o o | o o || | | ||___|________|_____________|| ()START | | |____|________|______________| ()SELECT | \________________|________|__________________________/ | | STYLUS HUD _____/ \ URB INFO SCREEN The stylus HUD on the Through the Urb Info screen, you can bottom of the screen access useful information on various contains 5 symbols that things in "The Urbz." There are four represent 5 different sections, the Jobs, Xizzles, Rep group option menu screens. You will information, and the Catalogue. automatically go to that Touching "Jobs" will take you to a page screen when you touch the that has various information about the corresponding symbol. jobs that you can do in the game. The first one represents "Xizzles" shows you all of the xizzles the map which allows you to that you currently own. "Catalogue" is see all of Sim Valley that just a list of all the items that you you have unlocked. The second can get sometime in the game. And the is the Urb Info screen that is "Rep Group" section contains info on shown above. The third one is your current rel with the residents of the Options menu. The fourth Sim Valley as well as how many skill is the Goals menu. And the fifth points that you have and how many rep displays your pockets. points you have with each rep group. Your popularity is also displayed here. .------------------------------------------------------------------------------ | 2. CREATING YOUR URB / |______________________/ When you start an new game, (touch 'create an urb') you will go to a part where you can make a virtual version of yourself to play as in the game. Actually, you don't have to make yourself. You could play as who you hope to be in the future, or someone famous... (my brother made an A-Rod look alike with a blue afro) Remember that what you choose as the features of your urb are permanent (except for the clothes). The only way to change it is to start over, or get the Artsie super item (see section 13.a.) . But none of the appearance will directly affect the gameplay. First you make your name. Then you can change your hair, and skin color, then your cloths, then you will be asked some questions to determine some things about your urb. This first one is extremely important. It decides your Rep Group. The first choice will make you a streetie, the next one a nerdie, richie, artsie. (see section 4 for more info on rep groups) The next questions will determine the Xizzles you can get during the game. Just answer them like normal questions and you probably won't be dissapointed. At the End, you will see what xizzles you have unlocked. If you are unhappy with the results, just press B and redo it. And your adventure begins... .------------------------------------------------------------------------------ | 3. REP GROUPS / |____________________/ When you create your urb, you will get to choose your rep group by answering the first question that comes up after choosing your appearance.(see section 2) You will become either a Richie, Streetie, Nerdie, or Artsie. Each group has their leader, rival group, clubhouse, the lot. You can switch your rep group by getting full rep points with that group, and then talking to the leader. (That is the only way to get all of the super rep items) .-----------------------------------------------. |Richies leader: Luthor L. Bigbucks | |Streeties leader: Darius | |Artsies leader: Roxanne Moxie | |Nerdies leader: Polly Normial | `-----------------------------------------------' To rise in the ranks in yours and other rep groups, you have to earn rep points. There are many ways to earn them: Complete the rep mission Gain 100 rel with that rep leader gain 50+ rel with the other members of that group find their rep group trophy (see 13.b) get 10 skill points in the category that corresponds to that group have a room mate that is a member of your group get the leader of the rival rep group to -5 rel This shows who the rivals of each group are. .-------------------------. |Richies: Streeties| |Artsies: Nerdies | |Streeties: Richies | |Nerdies: Artsies | `-------------------------' .------------------------------------------------------------------------------ | 4. URBZ BEYOND THE MISSIONS / |_____________________________/ There are some things you have to know to play this game. I have tried to include as much of it in here as I can. .------------------------------------------------------------------------------ | MOTIVES Motives are those little green bars at the bottom of the top screen. You have to keep them somewhat full or else you may faint, pee your pants, fall asleep, etc. Here are some ways to keep your meters up, and some special items that can help. Entertainment: Watch TV, play games, or admire something. Hunger: Eat something. Comfort: Sit or sleep on a bed or couch or chair. Hygiene: Take a shower or wash your hands. Sleep: Sleep on a bed, couch, or bench. Social: Talk to people. Bladder: Take a pee. Home: Admire something or go to your house. There are some items that will aide you in refilling your motives other than regular items like a toilet or a bed. They are: the Magic Lamp, which gives you access to a bed and toilet no matter where you are, and the Sensory Deprivation Chamber, which refills all motives. (see section 13.a.) .------------------------------------------------------------------------------ | SKILL POINTS Skill points can help you earn a promotion in minigames, and allow you to do certain stuff better. Like when you paint on an easel, you make crap at 1 creativity, but at 10, you make masterpieces, which you can sell for lots of cash. They are divided into 5 categories; Logic, Charisma, Creativity, Body, Cooking, and Mechanical. Skill points are displayed in the rep groups section. Here are some ways you can earn them: The University - it holds classes in which you can pay to take an easy test that raises a skill point in either cooking, creativity, logic, or mechanical, depending on what time you go there. Look at the little chart by the desk to see the times. Heidi the Cheat Ninja - see section 13.f Skill items - Weights, when you use them, will give you a body point - the Chess Table will give you a logic point when you use it - any mirror will give you a charisma point when you use it - and there are many others. Too many to list here. .------------------------------------------------------------------------------ | POPULARITY Your popularity is measured in % and can be checked in the rep group section. Popularity is determined by what rel all of the other urbz are with you. For example, if every single urb is at rel 50, then you have 50% popularity. So on missions that you have to get up to a certain pop, just talk to people and get their relationship up. Some things to remember about relationships are: if you call someone, they go up one rel point everyones rel goes down one each day people at negative rel go up one each day get the G'd up and All Up Ons xizzles as soon as possible If you are having trouble impressing someone, go to the characters section (14) and look up which character you want. I should have a small tip on getting their relationship up. .------------------------------------------------------------------------------ | 5. MISSION 1 / |____________________/ .------------------------------------------------------------------------------ | Goal 1: Slave to the Grind - play "Squeegee Clean" Kris Thistle will talk to you and tell you to squeegee clean some windows. Go over to the big S and play the minigame. Once you are done, you will have some money, and Kris will talk to you again. - befriend Kris Thistle Talk by touching conversation options and get her rel (relationship) up to 30. - give Kris your squeegee and bucket Talk to her and touch "friendly stuff." Then give her the squeegee and bucket. .------------------------------------------------------------------------------ | Goal 2: Get Cleaned Up - take a shower Take the elevator to the gym and shower. - take a nap Go to the lobby and select "sleep" by the bench. - eat something from the vending machine The food is free. The vending machine is in the Lobby. .------------------------------------------------------------------------------ | Goal 3: Help Kris Thistle - move the bed to the suite Move the bed thats next to the law office in your pocket, then put it in the suite. To save money in the future, put the bed, toilet, and shower in your pocket after you set the bed down. You'll see why later. - repair the television Go to the TV that was by the bed and select repair. (you might die, just retry it if you do.) Whoa, a dude just came out of the TV! Lets talk to him... After you talk, you will have unlocked goals for mission S. - repair two drinking fountains Just go around all of the floors and check the fountains. If it says "repair," then you select that and repeat for one more. .------------------------------------------------------------------------------ | Goal 4: Get the Key - earn one mechanical skill point After talking to Kris, go to the bench near the TV and select "Study Mechanical." - pick the lock to Lily Gates office Simple, go to her door in the Law Offices and select "pick lock." - find the key Look in the far left part of the far left bookshelf for some simoleons. Then look in her desk for the key. Oh No! You got caught! Bigbucks will send you to jail, so getting out is the next goal. .------------------------------------------------------------------------------ | Goal 5: Get out of Jail - befriend Detective Dan (rel 30) Fill up your motives, then talk to Dan, getting him up to rel 30. - answer Dan's questions He will ask you some weird stuff and if you answer wrong, you have to start over. So to the first question, say anything, it doesn't matter. Next, pick the second option, then the first, then the first, then the first one again. .------------------------------------------------------------------------------ | Goal 6: Find a Place to Live - play the Hoopz minigame Once you are out, go upstairs of the jail and play hoops between 5 a.m. and 5 p.m. - earn $150 for rent and taxes Play hoops or sell recyclables to the deputy. DO NOT SELL TRASH. If you sell the piles of trash you find, you wont be able to complete the Artsies rep mission. - buy a house Go to the sign in front of the small apartment and move in. You can use the furniture that you have in your pocket from the suite rather than having to buy it. .------------------------------------------------------------------------------ | 6. MISSION 2 / |____________________/ .------------------------------------------------------------------------------ | Goal 1: Work Study - befriend Maximillian Moore (rel 30) Max is the doctor who hangs out near the Hospital. Talk mainly about clean things and the city to get his rel up. - give the artemisia plant to Max Go to the far left corner of Urbania where the roadblock is and to the right is a garbage dumpster and the artemisia plant should be near. Once you pick it up, run as fast as you can back to Max and give it to him. If you don't give it before the meter runs out, the dead plant will stay in your pockets. The only way to get rid of it is to talk to Max again and he will remove it for you. - write a doctoral thesis Berkley Clodd will have a ! on his head and he'll say you can buy a thesis off him. DON'T BUY IT. it's a waste of money, Max won't accept it. To write your thesis, go to the Miniopolis Chronicle building and on the computer, select "do research." Do this 3 or 4 times again, then select "write thesis." If it says, "you have writer block, study hard and try again," then research more and, well, try it again. Once it is done, give it to Max, and that will unlock the Dr.Max Stat minigame and the university, where you can get your skill points up. The University holds classes in which you can pay to take an easy test that raises a skill point in either cooking, creativity, logic, or mechanical, depending on what time you go there. Look at the little chart by the desk to see the times. .------------------------------------------------------------------------------ | Goal 2: Gotta Finish the Riff - befriend Cannonball Coleman (rel 30) When Phoebe Twiddle has a ! above her head, talk to her to unlock this goal. Start out by getting Cannonball Coleman to rel 30. He's a nice dude, so it shouldn't be hard. Once you do, he'll ask you to finish his song. (see below.) - give a saxophone reed to Cannonball Coleman Go to the store and buy the saxophone reed for $50. Then when you are talking to Coleman, touch friendly stuff, then give a gift, then the sax reed. - earn creativity 1 Cannonball won't let you finish the song until you have critiqued the graffiti on the dumpster at the top of Urbania. That'll getcha a creativity. - finish Cannonball's song Go back to Cannonball and say that you are ready to help him with his song. If you are having trouble finding him, call him on your phone and check the map for the location that he gave you. (you may not be able to get to him now) As for the song, first choose the last option, then the second option, then the second one, then the first one. Once you have completed Goal 2, you have unlocked the comedian minigame in the pizza place. .------------------------------------------------------------------------------ | Goal 3: Race for Glory - give Dusty $500 for renovations Find Dusty and talk to him. He will tell you about his new track and how he needs money. Once you have it, give it to him. - talk to Ewan Watahamee Talk to him and he will say to bring him lunch for three days. - bring Ewan lunch for 3 days (12-1 p.m.) It was a little hard for me to remember, just keep 3 corn dogs in your pocket and make an effort to find Ewan at 11 or so. Talk to Dusty Hogg, and you will have unlocked the motocross minigame, which is one of my favorites. For the motocross minigame, you can customize your bike for maximum performance on the track. I have experimented and I believe this to be the best combination of upgrades: Chassis Medium Suspension Sport Engine Dragster Nitrous Tank Large Tires Racing Accessory Super Nitro Overall this will cost $3645. If you come up with a better combination, email it to me and I will try it out and mabe change this. .------------------------------------------------------------------------------ | Goal 4: Salesmanship - attend an auction between 5 and 7 p.m. Talk to Berkley Clodd when he has a ! on his head, then go to the thrift store between 5 and 7 p.m. - acquire the shrunken head Auction for the shrunken head. If you are good enough, you can get it for less than $200. - give the shrunken head to Berkley Clodd Give it to him and he will give you the hoverboard. .------------------------------------------------------------------------------ | Goal 5: Club Xizzle - take Crystal out on the town Find Crystal and talk to her about club xizzle. Then she will say you have to show her a good 24 hours. - get a bite to eat Go strait to the pizza place and give her a piece of pizza. - play a game Go to the arcade games in the pizza place and boogey down. - go shopping If you go to the thrift store, Crystal will tell you she wants something more street-y. - buy Crystal a gift So go to the street vendor and buy her a rose or something. Once you complete it, you will be shown a cutscene showing you the door to club xizzle. You need a code to get in, which is BUCKET. You can now trade xizzle beads for xizzles! See section 13.b for the locations of some free xizzle beads that you can use to buy xizzles. I recommend getting the "Sell Out" xizzle first, since you need it now more than ever. .------------------------------------------------------------------------------ | Goal 6: Road to Sim Quarter - make three friends After you finish all of the previous goals, talk to Gramma Hattie. She is planning a rally and needs you to prove your worth. To get three friends, talk to people and get their rel to 50 or higher. - raise $500 for the cause Work at doing the below goal to help you get the $. - earn 2 promotions in local jobs Touch Jobs on the Urb Info page to see what you need to do to get a promotion in a certain job. Do what it says twice for two jobs to complete this goal. * tip: on the motocross mayhem, to go faster on jumps, when you are in mid-air, push right on the D-pad to lean forward and go faster. But before you land, press left so you don't crash on a hill.* Once you complete the goals, a cutscene will show the rally and Bigbucks getting all mad about it. Then the way to Sim Quarter will be cleared! Feel free to explore around and talk to the new people. Mabe even move into the Townhouse. .------------------------------------------------------------------------------ | 7. MISSION 3 / |____________________/ .------------------------------------------------------------------------------ | Goal 1: Mission for the Mann - play Moogoo Monkey Find Det. Dan and he will say that he needs an "inside man." You have to go to Salty's Riverboat to play the Moogoo Monkey minigame. Once you play a game, Guiseppi will come talk to you and tell you to check the bulletin board. - follow the directions on the bulletin board Go to the Miniopolis Chronicle and look at the bulletin board. The first post will say to search the shrubbery near the museum. When you do, you will find a slip of paper that reads "the answer you seek lies beyond the grave." That means you have to go to the graveyard. (NOTE: you must complete goal 3 before you can do any more) Go to the second little section of the graveyard that was blocked off earlier. Search the tombstones until you find another note. It pretty much says you have to go talk to Berkley Clodd. (hence the "feather in his hat") He will give you a briefcase. - give the mysterious briefcase to Det. Dan Find Dan and give it to him, and he will rig it with a microphone. - give the rigged briefcase to Giuseppi Now take the briefcase to Guiseppi and give it to him. He makes a comment about a million simoleans... bet you wish you still had that case, huh? But at least now you will be able to play Moogoo Monkey. .------------------------------------------------------------------------------ | Goal 2: Daddy Bigbucks and the Xizzle Factory - earn creativity 5 Talk to Lily Gates to hear the story. To get 5 creativity, go to the university between 10 and 1 p.m. until you have 5 points. You may need to do some jobs to get the money. - convince Ewan to fix the factory (rel 50) Get Ewan at rel 50. Easy enough. - challenge and beat Dusty Hogg (6-7 p.m.) Play motocross mayhem between 6 and 7 p.m. and beat Dusty Hogg. When you do, you can get his Chopper. It is so sweet. You can even change the colors. - convince Polly to help at the factory (rel 50) It may be a little hard to get her at rel. 50 but if you just keep trying, you may learn a little about her that will make it easier. After you complete Goal 2, you can buy new xizzles. .------------------------------------------------------------------------------ | Goal 3: None Shall Pass - earn body 5 or charisma 5 Talk to Gramma Hattie and she will say she needs a bigger protest so she is having meetings that you have to keep intruders from disturbing. To get 5 skill points, lift weights a lot, or study mirrors to get body and charisma. - meet at the cemetery between 11 p.m. and 12 a.m. Once you have done that, go to the cemetery at the said time and talk to Gramma Hattie. - guard the cemetery for four hours Various people will appear to try and sneak in to the party. They will ask you certain questions and you have to reply exactly right to get them to leave. It can be hard, so I will tell you exactly what to say. When Daddy Bigbucks comes by, select the first talking option, then the second option, then the second again, and for the remainder of the conversation, say the first option on the list. He will go away, then Lily Gates will come on by. For Lily Gates first the second option, then the second again, then the first, then the second, then the first, then the third option and she will leave. Hooray, the meeting was a success. Afterwards, Gramma Hattie will give you her cookbook. .------------------------------------------------------------------------------ | Goal 4: Get on the List - earn rep 2 with your group Talk to Cannonball Coleman and he will tell you what to do. To get rep point 2, try getting the other members in your group at 50 rel, getting your leader at 100 rel, and/or getting the leader of your groups' rival club at rel -5. - take tickets: 2-5 a.m. (club Zydeco) Go to club Zydeco between 2-5 a.m. and let everyone pass except for Richies. If you do it right, you get a Golden Fiddle which will get you x2 $ at the fiddler minigame once you unlock it. If you accidently let a Richie in, or refuse someone else, you lose and you can't retry it. But don't sweat, life goes on. .------------------------------------------------------------------------------ | Goal 5: High Society - find a curator Talk to Luthor L. Bigbucks and he will say that he needs a place to crash. So of course, you have to help him. He wants to reopen the museum, and to do that, you need to find a curator Talk to Roxie. She has a friend on the west coast who needs $300 to fly to miniopolis. - purchase one museum exhibit Go to the museum during hours and go up to one of the blank exhibits and "purchase this exhibit." The way the museum works is, Once you purchase an exhibit, every week, you will get a check for 10% of the price of the exhibit that you purchased. If you purchase all of them, you will get $1,000 every week. In 10 weeks, that pays it off and after that, you are making a profit. - give $300 to Roxie for travel expenses If you need money do one of your jobs. .------------------------------------------------------------------------------ | Goal 6: The Ballad of Pepper Pete - find a sailors coat Talk to Mambo Loa. She wants to stop Salty from selling the riverboat, so of course, you have to do it for her. To stop him, you need a costume to pretend to be Pepper Pete, Salty's long lost brother. To find the first item on the list, the sailors coat, go to the thrift store in Urbania and |
