The Urbz: Sims in the City Walkthrough :
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THE URBZ: SIMS IN THE CITY FOR DS WALKTHROUGH Mission 1- misn1 Mission 2- misn2 Mission 3- misn3 Mission 4- misn4 Mission 5- misn5 Splicer Island- misnS Rep Missions- misnR List of All Xizzles- xzzl Minigames- mniG Unrelated Information- unif Credit to: Maxis and EA, for the great game. Nintendo, for being a great gaming company ever and making this game possible with the DS. The Instruction Manual, for explaining the basic ideas of this game and saving me a lot of typing. Behold The legendary Miniopolis... Here you're just an unknown janitor... ..fighting for the respect of your fellow (rep group name) Your urban adventure begins... When you first start the game, you will be asked to pick your urbz's appearance and answer some questions. The first question determines your rep group. Having the toughest rep=streetie Computer Programming Skills=nerdie Bustin' Sweet Rhymes=artsie Fat sacks of cash money=richie You will have to deal with Sims from all groups, so which one you pick is really just a matter of personal taste. The remaining questions will determine what your starting xizzles are. Once again, all the xizzles are useful, so it's really just a matter of personal choice. After this, there will be a short scene with the janitor, and your first mission will began! MISSION 1 (misn1) 1-1: Slave to the Grind -Play "Squeegee Clean This is a simple goal to accomplish. If you go to the left from where you begin, you will see a money sign. This is the sign for jobs. Go over to that and press "A" for the game to begin! The concept is fairly simple: dodge the droppings and then wipe them up. After your time is up, Kris will come talk to you some more. -Befriend Kris Thistle (relationship 30) Just talk to her. Experiment with the conversation options. You're gonna be doing this a lot throughout the game, so it's a good idea to get used to it. Once you're at relationship 30 with her: -Give Kris your Squeegee and Bucket Select the Friendly Stuff option at the bottom of the screen, and then the Give a Gift option. Select your Squeegee n' Bucket and give them to her! 1-2: Get Cleaned Up -Take a Shower Find an elevator and go to level 4 of the building: the penthouse. There you will find a shower. -Take a Nap Also in the penthouse is a sofa. You can take a nap there, or go to level 2 and sleep on the bed. -Eat Something from the Vending Machine Yay! Free food! Eat as much as you want from the vending machine in the lobby, or floor 1. After you're done talk to Kris for your next mission. 1-3: Help Kris Thistle -Move the bed to the suite Go to level 2 and put the green bed in your pocket. Go to level 4 and move it Out of your pocket and into the room using the "X" button and your stylus. -Repair the Television Right next to where you found the bed on level 2, you will find a broken television. Repair it. Once you repair the television, an image of Mr. King, the building's former owner, will appear. Talk to him, and the first steps of Mission S will be revealed. -Repair two drinking fountains The two fountains that you need to repair are located on level 1 and level 2, both right next to the elevator. Fix those and you're done with this mission! 1-4: Get the Key -Earn one mechanical skill point Go to the little bench next to the television that you just fixed. You can use that to get a mechanical skill point! -Pick the Lock to Lily Gates' Office Lily Gates is the blonde in the pink skirt that you've probably seen standing around King Tower. To get into her office, simply Go to the left of where the TV/bench is and you will see a closed door. Go up to it and select "Pick the Lock" to complete this goal. -Find the Key The key to Lily Gates' office is located next to the computer on her desk, right by the blue chair. Go over there and press "A" until you find the key. Once you get the key, Daddy Bigbucks and Lily Gates will confront you. You have a new home now...in the SimCity jail! 1-5: Get out of Jail -Befriend Detective Dan (relationship 30) This is exactly like befriending Kris. Just talk to him, good luck! -Answer Detective Dan's Questions This is slightly harder. For the first question, any of the answers will work. For the second question, you must use the second option: "The janitor told me I could stay." For the third question, you must answer the first option: "Real food, I was tired of eating junk." For the last question, you must use the first option: "No. He is finding legal ways to make people miserable." After you have done these two things, you will be let out on probation. Congratulations! 1-6: Find a Place to Live -Play the Hoopz Minigame This game is found on the roof of the jail. Just go to your right and up the stairs. This is a fun, basic game that will get you a nice sum of money. -Earn $150 for Rent and Taxes Just keep playing Hoopz. You can also collect recyclables like cans and trash piles off the ground and sell them in the jail. If you want to complete the Artsies' rep mission you should hold on to all your trash piles, though. -Buy a House If you go up from the jail, you will some to two houses on either side of a pizza place. The one of the right, the Small Brownstone, costs $150 with $175 a week in bills. The one of the left, the Large Brownstone, costs $200 and $195 a week in bills. There's not much difference between the two houses, so buy whichever one you like better. Once you're done, talk to Detective Dan. You're moving on to Mission 2! Mission 2 (misn2) The goals for this mission can be unlocked in any order, with the exception of the last one. 2-1: Work Study (talk to Sue Pirnova) -Befriend Maximillian Moore (relationship 30) Not another one of these!! He's the guy in the lab coat, frequently found in the hospital (2 doors down from the Large Brownstone house). If you can't find it, just use your map (the icon on the farthest left side of the bottom screen). -Give the Artemisia Plant to Max Go to the top left of the area. There you'll see a dumpster with blue paint on it. The plant is in the grassy area in front of that. Walk around there until you see the yellow arrow, and then pick up the plant. Run back to the hospital and give it to him, and you're done with this goal! -Write a Doctoral Thesis This one is tricky. Talk to Berkeley Clodd, and he'll sell you a bootleg thesis. The doctor will not accept this. I think you have to buy it to advance in the game, but you can always try to avoid it. Once you have or haven't done that, go to the newspaper office (the farthest left you can go in this area, right next to the orange barriers). Use one of the computers to write your thesis. If the option doesn’t come up, get to relationship 30 with Lincoln Broadsheet (the guy with red hair in the wheelchair). 2-2: Gotta Finish the Riff (talk to Phoebe Twiddle) -Befriend "Cannonball" Coleman (relationship 30) See that guy walking around, playing a saxophone? If he's on the same screen as you you'll be able to hear him so he's pretty easy to find. Just talk to him like you talked to Kris and Dan earlier. -Give Saxophone Reed to "Cannonball" Coleman You can get this from the thrift shop (the store on the far left side of the screen) for $50. -Earn Creativity 1 Near the barrier in the top left side of the area, there's a dumpster with a blue face graphitized on it. Go over to that and "Critique Graffiti" until you get a skill point. If you've opened the university, you can go there too. -Finish "Cannonball's" Song Talk to Coleman and finish his lyrics. I don't know if it matters which one you choose, but it's not very hard to rhyme the words. 2-3: Race for Glory (talk to Dusty Hogg) -Give Dusty $500 for renovations Just save up the money and talk to him. There's no easy way around this one. -Talk to Ewan Watahmee This is the guy in the white tank top with the long black hair. He'll have a little exclamation mark bubble above his head, which should make him easy to find. -Bring Ewan Lunch for 3 Days (12-1 PM) Between 12 and 1, Ewan will be in the racing garage (the little place directly south of the thrift store). You can buy him a corndog or soda from the pizza place for a very low price. Note that you do not have to bring him lunch for three days in a row, just three days total. 2-4: Salesmanship (talk to Berkeley Clodd) -Attend an Auction between 5 PM and 7 PM Go to the thrift store between those two times. -Acquire the Shrunken Head Bid on the head during an auction. Win the auction. -Give the Shrunken Head to Berkeley He can be hard to find, but around noon he's outside the thrift store. Once you finish this mission, you'll get the Gravboard. This makes it MUCH easier to get around the city. 2-5: Club Xizzle (talk to Lottie Cash) -Take Crystal out on the Town Take Crystal to the pizza place. She can usually be found near the jail. -Buy Crystal pizza It's a good idea to buy the pizza beforehand! If someone is standing in front of the pizza counter, you may have to redo the mission! Once you have the pizza, just give it to her. -Play a game See the DDR type thing in the pizza place, near the stage? Go dance on that and she'll join you. Be sure to stop once she stops, or she'll get bored! -Go shopping Go to the Thrift Store. Be sure to get to this part before 9 PM, when it closes! -Buy Crystal Something It's good to do this beforehand too. You need to get her something from the vendor outside the pizza place. Do not buy her something from the thrift shop! If you do you will have to redo this scenario! Once you're done, you can finally get into Club Xizzle! The password is can be found after the xizzles section of this walkthrough. 2-6: Road to Sim Quarter (talk to Gramma Hattie) -Make 3 Friends You need to get three people to a relationship of at least 50. It's a good idea to use the people you already talked to for other missions. -Raise $500 for the Cause You just need to get the money. -Earn 2 Promotions in Local Jobs This means you need to get 2 promotions total out of the comedian game (in the pizza place) or out of Hoopz. Any combination will work. Once you've done this, you'll be able to get into Sim Quarter, the next area! Good job! Mission 3 (misn3) 3-1: Mission for the Mann (talk to Dan D. Mann) -Play Moogoo Monkey This is the minigame found in the riverboat. You can reach the boat by following the dock near the entrance to Sim Quarter. Go inside and you will see the mingame sign. -Follow the Directions on the Bulletin Board Go to the bulletin board in the newspaper office and examine it. Obey the instructions, and go to the shrubbery outside the museum (next to where Luthor usually stands). You will find another note, and your next clue. The next part cannot be completed until you have finished 3-3 and opened up the next part of the graveyard. Once you have done so, look behind the gravestone farthest to the left. Now go find Berkeley Clodd and give him the note. He will give you a briefcase. -Give the "Mysterious Briefcase" to Det. Dan Take the briefcase and give it to your favorite (and only) sim detective. -Give the "Rigged Briefcase" to Giuseppi Give him the new briefcase! You're all done with this one! 3-2: Daddy BigBucks and the Xizzle Factory (talk to Lily Gates) -Earn Creativity 5 If you haven't already, you can get two creativity points from the graffiti in Urbania (the area you started in). After those, you're going to have to go to the university and pay for your skill points. -Convince Ewan to Fix the Factory (relationship 50) Talk to him some more. Have fun! -Challenge and Beat Dusty Hogg (6-7 pm) This is pretty hard. You just need to save money, upgrade your bike, and practice, practice, practice! Once you beat him you'll get a motorcycle, which will make getting around Sim City much easier! -Convince Polly to Help at the Factory (relationship 50) This is the leader of the Nerdies. She can be found at the university in the mornings and in Sim Quarter later in the day. Once you beat this mission, you'll have access to more xizzles at Club Xizzle. Some of these are very useful! 3-3: None Shall Pass (talk to Gramma Hattie) -Earn Body 5 or Charisma 5 There's a weight in the jail to give you body points, and a mirror in the thrift shop for charisma. Take your pick. -Meet at the Cemetery between 11PM and 12AM The cemetery is pretty easy to find. Just go down the stairs on the right side of Sim Quarter, and you're there! -Guard the Cemetery for 4 Hours This can be tricky. Here is a list of people that show up and your responses to them. I wrote down the ones that I used, but there are some occasions where another one will work. 1. Daddy Bigbucks DB: (Sims name)? I must admit I'm rather surprised to find you running around here. After I had you arrested I assumed you'd be living out the rest of your days behind bars. You: Anything will work. DB: For the time being a suppose. You: Anything will work. DB: ....I have come to eavesdrop on a little meeting I hear is taking place down here. I suspect Gramma Hattie is up to no good. You: Either one. DB: .....(un-important) You: Only one option here. Just do the default options and he's gone. The next one is where it gets tricky. 2. Lily Gates LG: Good evening, _______. I was wondering if I could have a few words with you? You: How many is a few? LG: Just a handful, I promise. You don't mind answering a few questions? You: Fine. Ask whatever you like. LG: Something about Gramma Hattie. You: Yes! Abandon all hope, ye who enter here! LG: I see...Unfortunately if that's true, you are breaking the law. Miniopolis.....Do you have such a license? You: But code 23.48b makes exceptions for one-time jobs. LG: It does?....all citizens at all times. You: But the graveyard is PRIVATELY owned by the people buried there. LG: IT is?....a uniform at all times. You: But I am wearing a uniform. This is the new style. LG: That's a uniform?....I guess. Keep in mind that if you do 5 charisma points, Lily comes, and if you do 5 body points, Darius comes. I find Lily much harder to argue with, so I put her conversation here. The conversation with Darius is much shorter. Once you beat this mission, you can complete 3-1. Once you beat this mission, the remained of the graveyard will be unlocked, allowing you to complete mission 3-1. 3-4: Get on the "List" (talk to Cannonball) -Earn REP 2 with your Group You can do this by talking to your rep group leader, or getting relationship 50 with someone in your group. The leaders and people in the groups are: Streeties: Darius; Crystal, Ewan, Kris Thistle Nerdies: Polly Nominal; Sue Pirnova, Maximillian Moore, Lincoln Broadsheet Richies: Luthor L. Bigbucks; Lily Gates, Misty Waters, Lottie Cash Artsies: Roxanna Moxie; Theresa Bullhorn, Pritchard Locksley, Cannonball Coleman -Take Tickets: 2-5AM (Club Zydeco) Club Zydeco is in the northern part of Sim Quarter. It has a big saxophone on the front, so it's pretty hard to miss. You will have to keep Sims from one rep group out of the club, depending on which group you belong to. Here is a list of each group: Streeties: Darius; Crystal, Ewan, Kris Thistle Nerdies: Polly Nominal; Sue Pirnova, Maximillian Moore, Lincoln Broadsheet Richies: Luthor L. Bigbucks; Lily Gates, Misty Waters, Lottie Cash Artsies: Roxanna Moxie; Theresa Bullhorn, Pritchard Locksley, Cannonball Coleman If you're successful, then you'll get the Golden Fiddle (if you get it, be sure not to sell it). You want this item, so be very careful! 3-5: High Society (talk to Luthor) -Find a Curator Talk to Roxanna Moxie. She’s usually near the outside the museum. -Purchase one Museum Exhibit You need to go into the museum and buy something. Start saving your money.. -Give $300 to Roxanna for travel expenses More money spending. Oh joy. 3-6: The ballad of Pepper Pete (talk to Mambo Loa) -Find a Sailor's Coat Go to the thrift store and talk to Phoebe Twiddle. She'll tell you to look on the rack of coats on the left side of the store. Do so. -Find a Fake Beard Talk to Pritchard Locksley. He'll give you one...for $300... -Find a Sailor's Cap Go to the Internet Cafe (near the graveyard). Buy it by going shopping online. Before you do the next step, I recommend putting the Gold Fiddle in your pockets if you still have it! -Give Costume Items to Mambo Loa Once you have all of this in your inventory, go find her. She's usually in her store (next to the museum), or in the Red Lobster restaurant, which is next to her store. Surprise! You've just aged about 30 years and, if your sim is female, gotten a sex change! -Talk to Olde Salty Once you're dressed, go over to the riverboat and talk to your "younger brother". A scene will unfold. Mission 4 (misn4) 4-1: The Greatest Fear -Prove to Clem you Aren't a Vampire (relationship 30) If you answer his questions right, you won't have to do this. But if you make a mistake, you'll have to wait several days until he'll talk to you again. Here are the correct answers to the questions: 1. What's your favorite food? Answer: Garlic Ice Cream 2. What do you like to do on a nice sunny day? Answer: Sun Bathe on the beach 3. If you could have one eccentric pet, what would it be? Answer: A gnat After you talk to Clem, I recommend exploring the Bayou yourself. It is difficult to give accurate instructions for navigating it, and it's a fun place to explore. -Find the "Dark Tree" Leave the house to the right, and you will see a plant-monster. You should try and avoid these, but if one catches you, press B repeatedly to get away. Continue to go to the right, until you can go no further. Then go down and continue right. Continue right. After you reach the edge of the screen, you should be near a large stump. Remember this place for later. Go up, and into the cave entrance that you see. This is the Dark Tree. Do not go further than the entrance of Dark Tree, as there is a giant Daddy Bigbucks that will knock you out. -Find a Light Now you need a light. Go almost back to the house, but not all the way. Don't cross the last bridge to the house, and you should be on a screen with a rock wall at the top. Go up to that and around to the right. There should be a light stick guarded by a plant-monster. Get caught by the monster, then press B to get away. Take the light and you're ready to confront the big Daddy Bigbucks! -Capture the Albino Alligator Go back into the Dark Tree and go inside. When the big Daddy Bigbucks appears, you will automatically use the light to deflect him. Proceed to the back of the cave and talk to the alligator. You will get a piece of the trinket that belonged to Bayou Boo and Crawdad Clem's mother. 4-2: Fiddle with the Red Man -Meet at the Hickory Stump at Midnight Remember that big stump outside the Dark Tree? Go there. You will see the red man sitting on the stump. -Fiddle the Red Man Yay! A new minigame! This one is fairly straight forward: press the right buttons, get money. If you have the Golden Fiddle with you, you'll get extra simleons with each right button. Yahoo! Another piece of the trinket... 4-3: Bye Bye Bayou -Convince Clem to Show You Out Show the trinket to Clem and he will tell you to go meet Boo. He's usually at the house, or right outside it. -Meet Boo at the Mausoleum Entrance Go as far down as you can, and you'll meet Boo. -Traverse the Mausoleum Just walk through the building, and you'll appear in Glasstown. It's finally open! But there's some new laws in effect.. 4-4: Running from the Law (talk to Gramma Hattie) Running is now outlawed. Thank goodness for the gravboard while you try to beat this mission... -Find Someone to Write a Letter Go to jail. Go directly to jail. Do not pass hoopz. Do not collect simleons. It's in your best interest really, because jail is where Gramma Hattie is, and she’s your letter writer! -Find a Messenger to Paradise Island Remember that guy in the university? Sits in a desk, asleep, never says anything? Go talk to him. He's your messenger. -Gain Popularity 30 ...But of course there's a catch. You didn't think this would be easy, did you? Gordie won't deliver the letter unless you're popular. So go talk to people. The easiest way to do this mission is to get 100 relationship with as many people as possible. -Find a Map to Paradise Island Go to the very top floor of the riverboat. There will be a blue thing that looks like a bag of potato chips in the right corner of the room. Pick that up. -Bring the Map to Gordie Go give him the map, and you're done. 4-5: Carnivale! (talk to Roxanna Moxie) -Capture the Dancing Nutria Get on your boat and ride on! To get to the boat, go down and to the right from King Tower until you see a stairway. Go down it and you'll see the boat. It's very hard to control, so it might take some time for you to get good at it. From the dock, go right, and then down until you see some trees. Stick next to those trees and go more down. Go right to another island, and keep going down. You will find yourself sandwiched between two islands. The left one is the one with the dancing nutrias. They're the little rodents hopping around. Just go pick one up, and ride back to the dock. If you can't find it with those instructions, then just ride around the main water area until you see an island with rodents dancing on it. Those are the nutrias. -Give the Dancing Nutria to Roxie Just give it to her. No explanation needed. -Give $5000 to Roxanna Why do all these people want money!?!?! -Find a tightrope walker Talk to Misty. She of course wants something in exchange. -Find Misty Waters a date Talk to Luthor L. Bigbucks. He's more than willing to date her... but who wouldn't be? After you talk to him, go talk to her and she'll agree to the job. 4-6: The Bigbucks Players (talk to Theresa Bullhorn) -Gain Popularity 40 Talk to more people. Good luck. -Convince Dusty Hogg to Perform (relationship 50) More talking. Yipee! -Convince Sue Pirnova to Perform (relationship 50) And even more talking. -Decorate the Stage You need five items for this. They must be decorative items. Potted plants and items that people give you when they visit your house work well. You can also paint two pictures by paying the Street Artist in Sim Quarter $100 for each. There are many different ways to do this mission. -Attend the Play Go to the theater, and watch Bigbucks get angry. Mission 5 (misn5) Congratulations! This is the last mission of the game... 5-1: Reality Show (talk to Rep Group leader) -Travel to Paradise Island Get in your boat in Glasstown and go right. Turn and go up as soon as you can. Ignore the smaller island, and go to the top of the screen. You'll see people gathered around, waiting for the show to begin. Talk to Pritchard to get your instructions. It's coconut hunting time! I recommend that you save before you talk to him though. -Play the Trivia Contest This requires you to get Trivia Coconuts and answer questions. The coconut locations and question answers are: #1: Location: The palm tree on the far left side of the screen. Answer: Red #2: Location: Palm tree on the upper left side of the screen. Answer: Urbania #3: Location: Palm tree at the center top of the screen. Answer: Dusty Hogg #4: Location: Palm tree on the far right side of the screen, in the middle. Answer: At the carnival -Insult the other contestants To win this part, you must anger all the other contestants enough that they will refuse to talk to you. Use rude gesture, tease, call name, intimidate, and insult. If you can get all of them to refuse to talk to you, you will win the contest and $10,000! If you're having a problem with your motives going down, try bringing something with you. Empty your pockets as much as you can before you leave. When I did this mission, I brought 3 cups of coffee and a pizza. The coffee will fix your energy and your bladder. There is a shower on the smaller island for hygiene. The pizza will fix hunger. Make sure to save your game before you leave for the island, so that you can try this one multiple times. The $18,000 that you can get is a lifesaver! 5-2: Back to the Drawing Board (talk to Luthor) The plot thickens! -Convince Polly to Talk (relationship 70) Yipee! Even more talking. Polly can usually be found in the university in the mornings. -Find the Secret Lab Between 3 and 4 AM, you must go into the Executive Office in King Tower. Go over to the bookcase on the upper right side of the room and press A. A secret stairway will open up. -Find the Correct Document (logic 6) Before your break-in extravaganza, you should really check your logic points. It would be a shame to have to break in all over again... Anyways, once you're inside, go over to the table and pick up the papers. You should also check your pockets before you leave, just to make sure that you have space. -Return the Blueprints to Luthor Give them to him, and this mission is over. 5-3: Interview with a Cajun Vampire (talk to Crawdad Clem) If you can't find Clem, go to the bayou house and sleep until about 7 in the evening. He usually shows up around then. -Find Bayou Boo Go into the Mausoleum. Just walk through it, and you'll see him chained to a wall. -Free Bayou Boo (mechanical 7) Once you have your skill points, go to the chains and unlock them. The place you need to unlock from is a little to the left of where Boo's chained. -Find a cure for Vampirism For this one, talk to Mambo Loa. She'll tell you how to make the Giant Chocolate Bunny, which will cure Boo. Get a mixer and three pieces of chocolate. Mix them together and bake it in an oven. If your cooking skill is not high enough, then this will not work. -Feed Boo Chocolate Once you have the chocolate, feed it to Boo and he will be cured. 5-4: Captured To start this mission, go to the upper right corner of the circus. The cheat ninja will be standing there, and will capture you. -Befriend Harlan King (Relationship 30) More talking. -Escape the Cell You don't have to do anything. Just sit back, relax, read the conversation, and you're free to go. 5-5: Atlantis Premiere Party (talk to Crystal if you're a guy, Maximillian Moore if you're a girl) This is arguably the hardest mission in the game. Prepare yourself! -Find a premiere ticket Talk to Lily Gates. She'll agree to give you a ticket if you meet certain conditions. -Impress Lily (relationship 70, popularity 60) This is the hard part. All I can say is talk, talk, talk! You'll need to work hard to beat this one. Try and keep people at 100 relationship as much as possible, because a few points can give you the popularity that you need. Try going to Club Xizzle at different times of the day. If you keep that up, you'll get to popularity 60 pretty quickly. -Dress in all Black If you have a dresser, use that. If you don't, you can use the clothing racks in the thrift shop. After you're dressed, go talk to your date and you'll find out what to do next. -Attend the Premiere Go to the theater at 8 PM or after once you're all dressed up. You'll meet your date, and a scene will unfold... 5-6: Back in Time (talk to Harlan King) This mission will start automatically after the Movie Scene. -Find an Inventor Talk to Sue Pirnova. -Give Sue 10 Nuclear Fuel Rods This can be hard. You can find these rods on the Moon Base, the Bayou, and sometimes in the graveyard. Just look around until you find enough! -Find a Contractor Talk to Ewan. He can usually be found in the Chopper Garage or near the jail in Urbania. Unfortunately, he'll want 10,000 simleons. -Find the Correct Date Talk to Giuseppi. He'll tell you what date to go to. -Use the Time Machine from the Highest Point When you go to the roof of King Tower, you'll notice that the rocket is gone. Put the Time Machine there, and go to the date that Giuseppi gave you. When you get there, you'll find a living breathing... EPHRAM EARL. Yup, he's alive. He'll take Daddy Bigbuck's flag and move it where it belongs: away from Sim City. Congratulations! You saved the day, and the city is yours! Mission S (misnS) This is the mission that you unlocked at the beginning of the game when you fixed the television. You can work on this mission throughout the game, but I recommend waiting until the end when you'll have more time. 5-1: You're my Only Hope! -Find the Plans to Splicer Isle These are in the dumpster outside the university. Just go up to it and press A. -Uncover Details of Splicer Isle For this, you need to give Mokey food. You can buy him a soda from the pizza place for 7 simleons. After you give that to him just sit back and listen (or read). -Talk to Sharona Faster Look for her on the dock in Sim Quarter. Talk to her and she'll tell you about her old Water Taxi business. -Give Sharona $500 for the Water Taxi Come on, don't be a penny-pincher. This is nothing compared to the $10,000 Ewan asked for earlier! 5-2: Land Ho! (talk to Futo) -Give plans to Futo Maki See the fat guy on Splicer Isle? Give him the plans. -Pick the Lock on the Gate (mechanical 4) Fairly straight forward... -Donate $5000 to Start Construction