Touch the Dead Walkthrough :
This walkthrough for Touch the Dead [Nintendo DS] has been posted at 02 Oct 2010 by kimje17 and is called "Touch the Dead". If walkthrough is usable don't forgot thumbs up kimje17 and share this with your freinds. And most important we have 1 other walkthroughs for Touch the Dead, read them all!
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Walkthrough - Touch the Dead========================================================== Guide by - obishawn Version - 1.9 Platform - Nintendo DS Game Title - Touch the Dead (Dead'n'Furious - European) T O U C H T H E D E A D ========================================================== In this version update: 9-22-07 - version 1.9 - Added two new sections: Bosses and Amputation Stat Requirements - Granted hosting requests by: - v1.6 - 1UP.com - (http://www.1UP.com) - v1.7 - MyCheats.com - (http://www.MyCheats.com) - v1.8 - Cheats.de - (http://www.Cheats.de) A word from me - - One thing that has been excluded from this guide is a section covering the Co-Op aspects of the game. Of the people I know that have a DS, I'm the only one with Touch the Dead, therefore I cannot play Co-Op and because I cannot play Co-Op, I cannot explain to you just what all Co-Op entails. So, if any of you reading this guide would be interested in writing up a section explaining Co-Op, I would gladly insert it into the guide, not altering the content in any way other than to make it fit this notepad format and you will recieve full credit and thanks for the contribution. - A big THANKS goes out to Jason_Ryu for spreading the word (informing me via email and posting on the message boards) that you do not have to complete or even play through Furious Mode to unlock God Mode. After playing through Normal Mode once, when you begin a new game you are given the option to play through Normal Mode again or to attempt the harder Furious Mode. Choosing to play through the simpler Normal Mode a second time unlocks God Mode. I have confirmed this myself. - I put the kibosh on the Enemy Weakness section which I had been planning on including in this guide. Frankly, it was a lot of work and though it would be handy information to have, I quickly lost interest in that side project. So, in stead of looking for weaknesses, just check what the Amputation Requirements are for each sub-chapter (as listed in this guide) and be sure to aim accordingly. - In my emails, corresponding with Benjamin Yoris, CEO of Dream-On Studios, I asked him if there were any kind of codes that will eventually be revealed for this game that might grant the player infinite ammo, invincibility or anything like that. He said yes, but he wasn't going to tell me. So, don't worry about keeping your eyes open for those little goodies, that is my job. Just periodically check this guide to see if it has been updated with that information. It will be posted in this section, at the beginning of the guide, easy to find. I'll also submit it to the Codes and Secrets page for Touch the Dead at GameFaqs.com, if someone doesn't beat me to it. - One other thing, I believe in giving credit where credit is due, but in this instance, I cannot. On the message boards, someone posted asking for help with the first boss. Another member replied, suggesting that the topic creator read this guide. Another member replied that the tactics in this guide (presumably for the first boss) wasn't any good. If my memory serves me correctly, his word choice was "rubbish." Well, in an effort to accomadate this disgruntled member, I have attempted to touch up the first boss (no pun intended) section of this guide. I don't remember your name Sir, but this is for you. I hope I meet your standards. - That being said, if you find any kind of problem with this guide, no matter how small, let me know. I am open to constructive criticism. I can't fix it if you don't tell me about it. Don't worry about politeness, just be blunt. The only way I can make the guide better is with your input. And of course, you will recieve full credit for your contribution. See the end of this guide for my contact information. shawn ========================================================== TABLE OF CONTENTS ========================================================== To easily and quickly find anything in this guide, simply perform a search and enter the subject as you see it listed in the Contents, even if it is just the Roman numerals. I - Introduction II - Controls III - Understanding Both Screens IV - Weapons V - Pick-Ups VI - Strategies and Info VII - Amputation Stat Requirements VIII - Boss Fights IX - Walk-Through A. - Chapter 1 B. - Chapter 2 C. - Chapter 3 D. - Chapter 4 X - Bonuses and Game Modes A. - Bonuses B. - Unlockables C. - Cheats XI - FAQ Update History XII - Credits, Thanks, & Hosts XIII - Contact Info ========================================================== I - INTRODUCTION ========================================================== This game will take you back to the years spent in the arcades playing games like Area 51. In this Survival Shooter, you play as Rob Steiner, a prisoner awaiting a transfer, when you wake up in the middle of the night to find your door is open. It doesn't take long to find out that the prison guards and inmates have become zombies and since you seem to be the only fresh meat in the prison, you just may be safer staying in your cell. The layout of this game is quite simple. You follow along a set path with the occasional option to choose an alternate path. When zombies appear on the screen, you blow them away and reload. For some, this may be mindless and repetitive and though there is a degree of truth to that, this game is quite fun. Since the game is a rail-shooter setup, the intention of this guide is to provide you with knowledge of when to expect the decision making moments, help you to locate the upgrades and bonuses, and tips for fighting bosses. This walk-through is based on the Normal game mode. It may work for the other two game modes since the game script doesn't change, just the difficulty. Also, though this guide will take you step by step through the game, there are no spoilers for the storyline. The story is told through periodical cut scenes, but if you pay attention to the enviromental changes during the game play, you will pick up on the more subtle parts of the story. Why is it that the PAL version has the better name and art cover? I'm not suggesting that name and art be exclusive to the United States version, but both the NTSC and PAL versions should have the better cover and name. I feel cheated. If you want to feel cheated too, visit the Touch the Dead (Dead 'n' Furious) offical web site at: http://www.Deadnfurious.com Also, swing by http://www.DreamOn-Studio.com to see the other titles Dream On Studios is working on and have released. ========================================================== II - CONTROLS ========================================================== __________________________________________________________ Right-handed Setup __________________________________________________________ D-Pad - Choose your weapons by pressing in the corresponding direction. Start - Pause the game (option to continue playing or quit) Touch Screen - Use your weapon and reload For the right-handed setup the A, B, X, Y, Select, and R & L shoulder buttons are not used. __________________________________________________________ Left-handed Setup __________________________________________________________ A, B, X, Y - Choose your weapons by pressing in the corresponding direction. Start - Pause the game (option to continue playing or quit) Touch Screen - Use your weapon and reload For the left-handed setup the D-Pad, Select, and R & L shoulder buttons are not used. ========================================================== III - UNDERSTANDING BOTH SCREENS ========================================================== __________________________________________________________ Top Screen __________________________________________________________ Your top screen displays your health, current weapons, weapon upgrades, padlock, and time. Health - - The hearts indicate how much health you have remaining. The number next to the hearts is how many lives you have left. Weapons - - The weapons are setup like the D-pad or A, B, X, Y buttons. If you have found a weapon, it will be automatically set to one of the button directions. Press the corresponding button to equip that weapon. Weapon Upgrades - - Your upgrades will appear only on the equipped weapon, which is the weapon shown in the center. The upgrades themselves only appear as stars. Padlock - - The padlock indicates whether or not you have found the art work for the current sub-chapter you are in. If the padlock appears locked, you have not yet found the art work, if it is unlocked, you already have it. Time - - The time is a count down clock showing you how much time is remaining. The clock only appears at certain points in the game. The chapters themselves are not timed. __________________________________________________________ Bottom Screen __________________________________________________________ The bottom screen is simpler than the top. Besides all of the action taking place on the bottom screen, you have your ammo and your clip. Ammo - - Your ammo appears on the side of the screen corresponding to your control set up. You can have three different types of ammo, depending on which weapon is equipped. Your pistol is the only gun with unlimited ammo. Clip - - This displays how much ammo is left in the weapon you are using. It doesn't take long at all to empty your clip. To reload it, simply drag ammo and drop it into the clip. Be sure to keep an eye on how much ammo you have left altogether, you don't want to get caught with an empty clip! ========================================================== IV - W E A P O N S ========================================================== To use a weapon, first equip it by pressing the correct directional button. For guns, simply tap the bottom screen where you want to shoot. To reload your guns, drag and drop ammo into the clip. For the crowbar, slide the stylus across the screen in a sweeping motion. __________________________________________________________ Pistol - __________________________________________________________ The pistol is the first weapon you find and has unlimited ammo, yet it is fairly weak in comparison to some of the other weapons you can get. You find it lying on the floor of a restroom in the first Chapter. Once you find it, it is equipped by pressing the directional button down. One clip for the pistol contains 8 rounds. Pistol upgrades include - Rapid Reload, Rapid Fire, and a Firepower Upgrade. __________________________________________________________ Shotgun - __________________________________________________________ The shotgun is the second weapon, found towards the end of Chapter 1-3. Your ammo is limited, so only use this for bosses or tight situations. Once you find it, it is equipped by pressing the directional button left. One clip for the shotgun contains 6 shots. Upgrades include - Rapid Reload, Rapid Fire, and a Firepower Upgrade. __________________________________________________________ Crowbar - __________________________________________________________ Your crowbar is your standard melee weapon that requires no ammo. Once you find it, it is equipped by pressing the directional button up. It has two increased damage upgrades. __________________________________________________________ Sub-machine gun - __________________________________________________________ This is your meat mincer! But be careful, you'll blow through the ammo rather quickly. Once you find it, it is equipped by pressing the directional button right. Sub-machine gun upgrades include - Rapid Reload, Rapid Fire, and a Firepower Upgrade. ========================================================== V - PICK - UPS ========================================================== As you play through the game, keep a keen eye out for destructible items, like cardboard boxes, wooden crates, or even behind the glass doors of cabinets, as they usually contain the things that will keep you alive! It should be noted that you do not have to shoot the Pick-ups to obtain them, all you have to do is reveal them and you pick them up automatically. __________________________________________________________ Pickups - __________________________________________________________ Health - This gray, rotating cube refills one heart. Shotgun ammo - These are easily identifiable by the red shell casings. One pickup provides 24 shotgun shells. Machine Gun ammo - Machine gun ammo also comes in the form of a floating, rotating cube with bullets on the sides. Art Work - These appear as rotating cubes with the image of a padlock on the side. Weapon Upgrade - The up grades look a lot like the art work pickups, but in stead of a padlock you will see the image of the weapon that will be upgraded. ========================================================== VI - STRATEGIES AND INFO ========================================================== __________________________________________________________ NO TIME TO REST __________________________________________________________ - Usually, when you blow away a group of zombies, you will have a very brief moment before you begin moving again. Use this time to reload. __________________________________________________________ BE PREPARED! __________________________________________________________ - Reload often, especially during moments when you aren't engaged in combat. You don't want to get caught having to reload as a zombie is bearing down on you and about to whop you upside the head. __________________________________________________________ PINKY GLIDE __________________________________________________________ - The slightest hesitation in reloading can make a huge difference in the heat of battle. A reloading tip that works well for me is to use your pinky finger. I hold the stylus very much like I would a writing pen. In doing so, my hand is curled into a fist, positioning my pinky directly over the ammo stash, ready to drag and drop. __________________________________________________________ KEEP A COUNT __________________________________________________________ - For reloading purposes, it might be helpful to count how many shots you have made. Each clip will hold a maximum amount of bullets or shells. Knowing how many you have fired off could be more helpful or accurate than having to gauge it visually, especially in a heated moment. So, keep in mind that the pistol clip holds 8 rounds, the shotgun clip holds 6 shots, and it is unrealistic to attempt to count the submachine gun rounds in a clip. This tip is really only useful for the pistol and shotgun. __________________________________________________________ PROXIMITY ALERT __________________________________________________________ - You will obviously want to shoot the enemies closest to you as they pose the more immediate threat. __________________________________________________________ AGGRESSIVE NEGOTIATIONS __________________________________________________________ - Do not make the mistake of underestimating the crowbar, especially after you find both of it's upgrades. A fast finger or stylus can save you tons of ammo as you overwhelm the zombies with blow after blow. One down side to it is that it seems less effective against a zombie that is on the very far right of the screen. I actually will not be recommending the use of the crowbar in the walkthrough itself as it is only as effective as you are. If you are good with it, by all means, abuse it. __________________________________________________________ PICK OFF THE STRAGGLERS __________________________________________________________ - Once you take out the majority of enemies in a group, switch to your pistol. It's rapid rate of fire, combined with is accuracy and infinite ammo, can save you precious ammo for your other guns. __________________________________________________________ BECAUSE YOUR LIFE DEPENDS ON IT __________________________________________________________ - At the end of each stage, your Amputation Stats will be displayed. You will be graded on your accuracy and targeting. The targeting is divided between four factors: headshots, arms, legs, and belly. The minimal targeting requirements change per level and each requirement is listed in this guide in the appropriate sub-chapter section. It is important to attempt to meet the amputation requirements as much as possible because with each check mark you attain, you will receive additional health - two hearts per attained stat for a total health bonus of 8 hearts. (Thanks to mastercheng for the confirmation). __________________________________________________________ STYLUS SUBSTITUTES __________________________________________________________ - This is a game that requires you to use your stylus in order to play. As a screen friendly alternative to the stylus, I recommend using a Q-tip or toothpick. With Q-tips, the cotton end can become a bit unraveled, but it is the softest and safest substitute. Toothpicks, wooden or plastic, are great and usually soft enough to not scratch the screen. Tooth picks also allow for much better accuracy than a Q-tip. __________________________________________________________ ART THIEF __________________________________________________________ - It seems that when you replay a chapter to find the art work you may have missed your first time through the chapter, once you get the art work and you see the padlock is unlocked, you can then abort the mission and you will still be credited as having the art work. In other words, you do not have to finish the chapter to retain the art. __________________________________________________________ YOU NEED TO LIGHTEN UP __________________________________________________________ - If you are playing on a DS Lite and need a little help seeing, set your backlight to its highest capacity. Or to add to the challenge of the game, set it to the darkest setting. There are some chapters where it will make no difference and some where it will make all the difference in the world. __________________________________________________________ HEARING IS BELIEVING __________________________________________________________ - For an added or more realistic effect, play through the game using head phones. The DS speakers work well, but headphones allow for much better sound quality. This is generally true of all DS games, not just Touch the Dead. ========================================================== The following game strategies have been contributed by: mastercheng __________________________________________________________ CAPITALIZE ON LONE/DISTANT ZOMBIES __________________________________________________________ - When you see a single zombie coming at you, don't go straight for the kill. Instead, shoot of the arms, then aim for the legs (or shotgun the belly). This'll help your stats later on. Achieving each stat gives you a bonus of two hearts. Since you'll most likely be going for the quick kills in zombie crowds, it makes sense to capitalize on the limbs of lone / distant zombies. __________________________________________________________ EFFICIENCY IN RELOADING __________________________________________________________ - When reloading with multiple weapons, remember to cancel the reloading animation from by switching to another weapon; thereby cutting the reload time. For example: First, unload your pistol clip on a zombie. Second reload your clip. Third, while you're in the pistol reload animation, quickly switch to another weapon such as the shotgun. This cancels the pistol reload animation frames and instantly goes into the shotgun equip. When you go back to the pistol, you'll have a full clip ready. Thus, with enough practice and speed, you can do something like this: 1. Unload pistol, reload 2. Cancel equip to shotgun 3. Unload shotgun, reload 4. Cancel equip to pistol 5. - repeat - This strategy is most helpful in the beginning part of the game. Eventually, the shotgun will be upgraded and the reload time won't be much of a problem. However, if your goal is to conserve shotgun ammo, then this strategy is great for switching back to the pistol with a fully loaded clip. I've maxed out my shotgun (999) ammo with this strategy in Furious mode. __________________________________________________________ FINISH THEM OFF WITH THE PISTOL __________________________________________________________ - To conserve shotgun or machine gun ammo, mix in the pistol whenever you can. E.g., shoot the zombies with the pistol first to weaken them, then finish them off with the shot gun - by then it'll require less shotgun ammo to complete the kill. Or vice versa, shotgun first, then pistol. __________________________________________________________ OPTION SELECT HEAD SHOTS __________________________________________________________ - When trying to get head shots, sometimes it's better to aim for the upper chest/lower neck area. That way, you'll have the option to hit either the head or the body in case you miss, due to the zombie swaying back and forth. Often times, when I specifically aim for the head, I would miss because the zombies in Furious mode sway more. __________________________________________________________ KNOW YOUR ZOMBIE'S WEAKNESS __________________________________________________________ - Each zombie has a different weakness. It's really easy to experiment/find them using God Mode. __________________________________________________________ GET IN THE HABIT OF TAPPING __________________________________________________________ - I used to try and count how many shots I fired - in hope of knowing exactly when to reload. Eventually, I was too distracted to keep count, or just got frustrated from constantly having to remember. So instead, I just practice tapping 8 times (pistol) over and over again. Eventually, it's possible to be conditioned to instinctively know when you've tapped 8 times. If you want to play on the safe side, you can condition yourself to tap 4 or 6 times, thereby giving you a few ammo left over to use however you see fit. ========================================================== VII - Amputation Stat Requirements ========================================================== Why make a new section dedicated specifically to the stat requirements? I'm glad you asked. I just figured it would be convenient to have all of this information gathered in one spot because the game itself doesn't need a walkthrough with the exception of finding alternate paths , pick-ups, and bonuses. And grouping the information together here makes it easier to access it in stead of having to scroll past the almost useless walk through portions of the guide. It is mentioned elsewhere in the guide, but I feel it is important to repeat it here, but the point of meeting the amputation stat requirements in each chapter is because at the end of the chapter when your stats are tallied up, for each requirement you meet you get two hearts added to your health, for a grand total of eight more hearts to begin the next chapter with. __________________________________________________________ Chapter 1-1 - __________________________________________________________ Amputation Stats - Headshots - ???/40 Arms - ???/10 Legs - ???/3 Belly - ???/0 __________________________________________________________ Chapter 1-2 - __________________________________________________________ Amputation Stats - Headshots - ???/40 Arms - ???/20 Legs - ???/5 Belly - ???/0 __________________________________________________________ Chapter 1-3 - __________________________________________________________ Amputation Stats - Headshots - ???/12 Arms - ???/3 Legs - ???/5 Belly - ???/5 __________________________________________________________ Chapter 2-1 - __________________________________________________________ Amputation Stats - Headshots - ???/14 Arms - ???/75 Legs - ???/2 Belly - ???/30 __________________________________________________________ Chapter 2-2 - __________________________________________________________ Amputation Stats - Headshots - ???/15 Arms - ???/190 Legs - ???/20 Belly - ???/60 __________________________________________________________ Chapter 2-3 - __________________________________________________________ Amputation Stats - Headshots - ???/10 Arms - ???/180 Legs - ???/1 Belly - ???/50 __________________________________________________________ Chapter 3-1 - __________________________________________________________ Amputation Stats - Headshots - ???/5 Arms - ???/120 Legs - ???/5 Belly - ???/35 __________________________________________________________ Chapter 3-2 - __________________________________________________________ Amputation Stats - Headshots - ???/1 Arms - ???/10 Legs - ???/5 Belly - ???/5 __________________________________________________________ Chapter 3-3 - __________________________________________________________ Amputation Stats - Headshots - ???/2 Arms - ???/30 Legs - ???/30 Belly - ???/7 __________________________________________________________ Chapter 4-1 - __________________________________________________________ Amputation Stats - Headshots - ???/8 Arms - ???/70 Legs - ???/1 Belly - ???/30 __________________________________________________________ Chapter 4-2 - __________________________________________________________ Amputation Stats - Headshots - ???/30 Arms - ???/20 Legs - ???/1 Belly - ???/10 __________________________________________________________ Chapter 4-3 - __________________________________________________________ Amputation Stats - Headshots - ???/100 Arms - ???/80 Legs - ???/ 5 Belly - ???/30 ========================================================== VIII - Boss Fights ========================================================== As with the Amputation Stats section, this Boss Fights section is included as a quick reference to help you avoid the wall of text which is the walk through. __________________________________________________________ Chapter 1 - __________________________________________________________ A quick cutscene shows you encounter the boss, then you will have just a few seconds where the game will show you his weak points. The wrists and shoulders are the key target areas with the shoulders being the most vulnerable. During the fight, you will run backwards while the boss chases you. When you are at a distance, use your pistol, but as the boss gets closer, prepare your shotgun. The best time to fire the shotgun is after he swings at you, you will have a clear shot at his shoulder and just a few seconds to pull those shots off. During the fight, keep an eye out for boxes and crates scattered about throughout the room. They contain health and shotgun ammo. But only go for the boxes if you are in need, the boss will steadily advance on you. UPDATED TACTIC - You run backwards as the Boss chases you. As he attemtps to swing at you, shoot him in the wrists. Also, shoot the wrists when he covers his face. After you shoot his wrists, his shoulders will be completely exposed, at this point, concentrate your heavy firepower on his shoulders. __________________________________________________________ Chapter 2 - __________________________________________________________ After your elevator ride, you will face the boss of Chapter 2. This boss is easier than the boss of Chapter 1. All you need to do is shoot the missiles that it fires at you. The shotgun is more ideal since it is more powerful. If you are really good with the pistol, you may want to try it, but it will take several bullets to bring a missile down. As you wear down the boss' life bar, the missiles he fires will have a more erratic path, but they aren't that much more difficult to hit. He generally fires off four consecutive missiles, then fires off four more. I recommend counting your shots so as to keep up with what remains in your clip. You usually can safely reload after every four shots. __________________________________________________________ Chapter 3 - __________________________________________________________ This mutated plant is rather easy, it is the attacking zombies and bats that make this battle difficult. Pay attention to the cheesy dialogue before the battle as it is not just a poor attempt at bad writing, it is also a hint. You will be using all of your guns in this battle. The game showed you the weak point, when its mouth is opened. That is the only time the plant is vulnerable. Use the submachine gun because when the plant opens its mouth, it will spit a few parasitic worms your way. The automatic fire will easily deal with the worms as they will come directly in the line of fire as you shoot into the plant's mouth. About four or five steady clips from the submachine gun will bring the plant down. Meanwhile, zombies will board your airboat, bats will fly in from behind the plant and the plant itself will occasionally launch red projectile foliage. I find that the shotgun works best for the zombies and the plant's projectiles and the pistol is most ideal for the bats. The crowbar can really come in handy here in stopping the bats and projectiles. You will have to be quick though. The advantage to using a gun for these things is that you can destroy them from a distance. If you make a mistake with the crowbar, you will most likely take damage. __________________________________________________________ Chapter 4 - __________________________________________________________ This fight is actually easy. You will be on a rail car that circles the room, but only when you hit the lever. The robot will spin to always be facing you, all the while, it will be throwing large boulders or large masses of scrunched metal, whatever, it flies by too quick for me to be certain. Anyway, the point is that it will throw these things at you and in order to dodge them, you must hit the lever with the crowbar to circle around the room. The robot's weak spot is on his back, but it always spins to face you. So, using your pistol, shoot the red, thread-like component below the robot's torso. You will have just enough time to empty your clip. Quickly switch to the crowbar and hit the lever again before the robot pelts you with another bolder. As soon as you begin to move to a new location in the room, switch back to your pistol and reload, then quickly switch back to the crowbar again and hit the lever. Continue this pattern until you see the robot slump over. Once it does, quickly hit the lever until you are behind the robot, then pump it full of shot gun shells. Repeat the "hit lever, reload method" until both your shotgun and pistol are reloaded, and begin the process all over again. It sounds complicated, but it really isn't as long as you move quickly and don't get fouled up by trying to hit the lever with the pistol. Just remain calm and it will be over with quickly. ========================================================== IX - WALK - THROUGH ========================================================== __________________________________________________________ A. - C H A P T E R 1 __________________________________________________________ ====================[ Chapter 1-1 ]======================= ======================================= Bonuses: Pistol, Artwork 1, Fast Reload ======================================= __________________________________________________________ Amputation Stats - __________________________________________________________ Headshots - ???/40 Arms - ???/10 Legs - ???/3 Belly - ???/0 As you play through 1-1, you'll be given the opportunity to choose different paths. You will be able to see different parts of the facility depending on which path you take, but one is not better than the other. No matter which path you choose, you will still come across the bonuses. After you get up off of your bed, you'll walk out of your cell and stand before a counter. Behind the counter will be two white signs with red arrows, touch the either sign, both are dead ends and once you discover that, you will walk into a restroom to find your pistol. You will round a few corners, then descend a few steps to find a shut door. Shoot the panel to the left of the door to open it. You will shoot through two or three sets of zombies and then check out a small room. Be sure to shoot the cardboard boxes, inside one is a heart. You will blow through a few more small groups of zombies, then you'll have to shoot another door panel to proceed. When you face the last group of enemies before reaching the door, be sure to shoot the cardboard box in the background for a heart. You will come to an intersection with two more white signs, choose your path. The path to the right will lead you to another intersection. Choosing the right path again will allow you to visit what looks to be a sort of church sanctuary, be sure to notice the cardboard box, which contains a heart. You will fight your way through more waves of enemies and come across the electric chair. To the right and behind the chair is a cardboard box with a heart. You will have ample time to shoot the box. Two more waves of enemies will bring you to another door with a control panel to shoot. You will enter an area with a few jail cells on you left. You will have mere seconds to take out the residents and reload, but when you reach the third cell be sure to shoot the panel next to the door. Doing so will allow you to enter the cell and get one of the bonuses. After you pass through three waves of zombies, you will come to another wall with signs. The path to the right will lead you up a stair and into a dark hallway. Zombies are lying on the floor and begin to rise as you approach. You'll pass through a few more waves of dead guys and as you round a corner, you will see about 4 cardboard boxes lined up against the wall. The only box containing anything is the one on the far right. You'll have to be quick to nab the heart. Next you'll enter a large room. Before you encounter any enemies, you will find a pistol upgrade which will allow you to reload much faster. You will then back out of a doorway as zombies approach you. But with your new pistol upgrade, this wave of zombies will be no problem. ====================[ Chapter 1-2 ]======================= ================================ Bonuses: Rapid Fire, Art Work 2 ================================ __________________________________________________________ Amputation Stats - __________________________________________________________ Headshots - ???/40 Arms - ???/20 Legs - ???/5 Belly - ???/0 This chapter is far more straight-forward than 1-1 in that there aren't any options to turn left or right. But there are a few things to look out for: - The waves of enemies are more populated and faster, which means you'll have to be faster with the stylus. - Also, some of the enemies, more often than not it will be those in the background, will rip their heads from their shoulders and then throw it at you. If you are quick, you can shoot the zombies before they pull off their heads, but that is not recommended. Once they throw their heads, whether it hits you or not, the body falls to the ground and you will not have to deal with it. Shoot the head while it is in the air before it hits you. Shooting the thrown head in stead of the zombie is better in that it only takes one shot and they tend to throw their heads while you are distracted by an attacking zombie. - The Art Work is a bit more hidden in this chapter. When you exit the duct work, there will be a door directly across from where you are. Shoot the panel near the door to open it. Once you clear this area of the undead inhabitants, you may enter and claim the art work. - The rapid fire upgrade for the pistol is in this chapter, but do not worry, you can't miss it. ====================[ Chapter 1-3 ]======================= ============================ Bonuses: Shotgun, Art Work 3 ============================ __________________________________________________________ Amputation Stats - __________________________________________________________ Headshots - ???/12 Arms - ???/3 Legs - ???/5 Belly - ???/5 The first part of this chapter is quick and chaotic. You will rush past many zombies with barely enough time to kill any. I recommend putting a couple of shots in each enemy as you pass, which will stun them long enough for you to go by without taking damage. This is a good time to meet the Amputation Stats requirements, as they are quite low for this chapter. If you want to go for the kills though, use head shots, it will bring them down faster. The passage ways are dark and straight, meaning no alternate paths with exception to one. After you pass the first set of zombies, you will make a few turns and then have mere seconds to shoot the sign that will allow you to go left. If you do not shoot it, you will take the right path automatically. The only real advantage in taking the left path is that after a couple of turns, you will see three cardboard boxes lined up against a wall with just a few seconds to open them up. The only one containing anything is the one of the far left, it has a health pickup. The is another health pickup on a box on the left side of the passageways, be sure to nab it if you have taken a lot of damage. After passing through the dark passageways, you will come to a ladder. As you climb the ladder, small rat-type creatures will drop on you. Take them out quickly. Once you reach the top of the ladder, you will come into a large office-like room. Once you get to the other side of the room, you will find the shotgun. I recommend that you continue to use the pistol for now, you are about to face a boss and the extra ammo from the more powerful shotgun will really come in handy. For now though, you will then be presented with the choice to go left or right. The right path brings you into a room with wooden and cardboard boxes, all can be destroyed and several contain health and shotgun ammo. The left path is not recommended as there is only one health pickup and no ammo. __________________________________________________________ Boss fight 1 - I could have been your Daddy! __________________________________________________________ A quick cutscene shows you encounter the boss, then you will have just a few seconds where the game will show you his weak points. The wrists and shoulders are the key target areas with the shoulders being the most vulnerable. During the fight, you will run backwards while the boss chases you. When you are at a distance, use your pistol, but as the boss gets closer, prepare your shotgun. The best time to fire the shotgun is after he swings at you, you will have a clear shot at his shoulder and just a few seconds to pull those shots off. During the fight, keep an eye out for boxes and crates scattered about throughout the room. They contain health and shotgun ammo. But only go for the boxes if you are in need, the boss will steadily advance on you. UPDATED TACTIC - You run backwards as the Boss chases you. As he attemtps to swing at you, shoot him in the wrists. Also, shoot the wrists when he covers his face. After you shoot his wrists, his shoulders will be completely exposed, at this point, concentrate your heavy firepower on his shoulders. ====================[ End Chapter 1]====================== __________________________________________________________ B. - C H A P T E R 2 __________________________________________________________ ====================[ Chapter 2-1 ]======================= ======================================= Bonuses: Shotgun Rapid Fire, Art Work 4 ======================================= __________________________________________________________ Amputation Stats - __________________________________________________________ Headshots - ???/14 Arms - ???/75 Legs - ???/2 Belly - ???/30 You would do well to rely on the shotgun in this chapter more than the pistol. There will be a lot of moments when you turn to find several zombies bearing down on you at once, and they can endure more damage than the zombies in Chapter 1. After you dispatch the first zombie in the chapter, you will look around the room. Pay attention to the cabinets, you will be able to see through the glass in the cabinets doors. You will find two shotgun ammo pickups and a health pickup. Zombies will walk out from behind the curtains on the right, then on the left. You can use your pistol here to conserve shotgun ammo, but after you finish off the left hand side of the undead, quickly equip your shotgun. The next several waves of enemies will be numerous, strong, and very close and the shotgun is better weapon at this point. Once you clear the enemies in this room, you will face a door in which you will need to shoot a panel on the right side of the door. Before you go into the hall make sure both guns are reloaded and ready for battle. In the hall, a robot will block the path, forcing you to go into the room across the hall. Don't bother firing at the robot. You can't hurt it and it won't attack you, it will just block the path. Shoot the panel and enter the next room. Be quick with the shotgun as you will face many waves of the scientist zombies. There are a few boxes that will appear in behind the zombies and you will have just a short time to shoot them. Using the pistol is recommend for the boxes to save shotgun ammo, but if you are in need and can't switch guns fast enough, you'll have to use up the precious shotgun ammo to shoot the boxes. After you clear the room, you will go back out into another hall. Shoot the door panel to enter Room 2, inside, you'll find shotgun ammo. Upon exiting Room 2 you'll have the choice to go left or right. I recommend left. The left path will lead you to Room 1, which contains the hidden Art Work. You will then proceed down the hallway and come to an intersection. If you take the left path again here, you will get to enter Rooms 4, 5, and 6, which contain helpful health and ammo. If you choose to go straight down the hall, you will skip Rooms 4 and 6. After choosing the left path, you will proceed down the hall way with Rooms 4, 5, and 6 on your left. If you shoot the door panels as you pass down the hall with the doors on your left, you will not be able to go in just yet. It is scripted for you to walk down the hall, turn around, and then pass by the doors again. It is when you pass the rooms with the doors on your right when you can enter. So, the only difference in taking the left path in stead of the right after exiting Room 2 is that you skip Room 3. Rooms 4 and 6 are worth entering as they have safely obtained pickups. See the Room 5 paragraph below for what to expect in that room. If you chose the right path, you'll come up on Room 3. Shoot the panel to open the door, inside you will find shotgun ammo and you'll be attacked by one scientist zombie as you try to leave. The pistol will work just fine to dispose of him. You'll go back into the hall and face a wave of zombies, use the shotgun or you will more than likely take damage. You will then continue down the hall and will come up on Room 6. To enter, shoot the panel. Inside are two boxes with pickups. Room 5 ______ Back out in the hall you will come up on Room 5, and it may not be worth entering. Inside, the lights will flicker. You will catch a few glimpses of some boxes, but once the lights stop flickering, you will be face to face with several zombies. After Room 5, you'll come up on Room 4. Inside, you will find a box with a health pickup and some shotgun ammo in the cabinet. Back out in the hall, you will round a corner and then come up on a Room without a numbered door. Shoot the panel and enter. Take out the first 2 or 3 zombies with the shotgun, then switch to the pistol and finish off the other two to save ammo. Watch for some cardboard boxes containing pickups, then exit out the other door. In this small room you will find the Rapid Fire upgrade for the shotgun and 3 boxes; two on the floor, containing health, and the one on top of the lockers has shotgun ammo. You will go back into the original hallway and through another door into a room with an elevator. =====================[ Chapter 2-2 ]====================== ============================================== Bonuses: Shotgun Firepower Upgrade, Art Work 5 ============================================== __________________________________________________________ Amputation Stats - __________________________________________________________ Headshots - ???/15 Arms - ???/190 Legs - ???/20 Belly - ???/60 You will climb a ladder and enter into a hallway to find it being patrolled by robots, like the one you came across in Chapter 2-1. Again, do not waste ammo on it. Shoot the panel next to the door and quickly enter the room. Keep your pistol equipped, you'll find no enemies in here, just some boxes with ammo. When you go back into the hall, the robot that was blocking the path will be gone. You will take the hall to the right and the robot that faced previously will approach you again. This time, it will fire at you. Quickly enter the door on your left. Inside, you will face many waves of scientist zombies, the shotgun will make quick work of them. If you find a clear shot at any of the boxes in the room, take them while you can; you will be very busy fighting off the undead. When you clear the room of enemies, you will cross the hallway. The room will fill with a green gas and you will have 3 minutes to get out, all the while you will be attacked by skeletal zombies. The green gas can make it difficult to see pickups hidden in some of the cabinets and the action can cause you to miss some of the boxes behind the zombies, just keep an eye out for them. Have a quick trigger finger, there will be a lot of enemies you must kill before you reach the exit, time is ticking. Out the door and in the hall you will face another robot. Ignore it and enter the next room. On the left side of the room will be two boxes. If you are quick, you can nab some shotgun ammo before facing this room's challenge. You will see zombies lying on the floor, this is a good opportunity to target specific body parts to meet your Amputation Stats. Use the pistol, it is more accurate and will save your shotgun ammo. Also, watch for pickups in the cabinets, your chances to obtain them are short. After clearing the room, you'll go back into the hall, the robot will be gone. You will pass several rooms and at the end of the hall you will see a room with a door panel. If you shoot it in time, you can enter the |
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