Trauma Center: Under the Knife Walkthrough :
This walkthrough for Trauma Center: Under the Knife [Nintendo DS] has been posted at 21 May 2010 by !.!.!Lewis98!.!.! and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up !.!.!Lewis98!.!.! and share this with your freinds. And most important we have 8 other walkthroughs for Trauma Center: Under the Knife, read them all!
Walkthrough - FAQ/Walkthrough
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MM .: :.... ... .M7iX ...... . ................. ..... iX . .. .Ma , Trauma Center: Under the Knife Trauma Centre: Under the Knife Chou Shittou Caduceus --[Table of Contents]-- - About the Guide.......................[AB.GU] - Story.................................[ST.RY] - Characters............................[CH.AR] - Equipment, Tools, and Items...........[CN.TR] - Basic Operations......................[BA.OP] - GUILT and How to Deal With Them.......[GU.DE] - Frequently Asked Questions............[FA.QS] - Walkthrough and Guide.................[WA.LK] ---Standard Procedure...................[OP.01] ---Standard Procedure 2.................[OP.02] ---A Farewell...........................[OP.03] ---Singing the Blues....................[OP.04] ---A Real Doctor........................[OP.05] ---Life or Death........................[OP.06] ---Dormant Ability......................[OP.07] ---Striving for Asclepius...............[OP.08] ---Awakening............................[OP.09] ---Just Let Me Die......................[OP.10] ---Please Let Me Live...................[OP.11] ---For Everyone's Sake..................[OP.12] ---GUILT................................[OP.13] ---Something Precious...................[OP.14] ---An Explosive Patient.................[OP.15] ---Miracle at 9,800ft...................[OP.16] ---Forbidden Knowledge..................[OP.17] ---Race for the Cure....................[OP.18] ---Stepping Up..........................[OP.19] ---Taking a First Step..................[OP.20] ---Medical Research.....................[OP.21] ---The Next Step........................[OP.22] ---New Laser Technology.................[OP.23] ---Doctors' Struggle....................[OP.24] ---Under the Knife......................[OP.25] ---Shifting GUILT.......................[OP.26] ---GUILT Evolves........................[OP.27] ---Infection............................[OP.28] ---Devil................................[OP.29] ---Death Awaits All.....................[OP.30] ---First Sin............................[OP.31] ---Second Sin...........................[OP.32] ---Third Sin............................[OP.33] ---Fourth Sin...........................[OP.34] ---Fifth Sin............................[OP.35] ---Sixth Sin............................[OP.36] ---Final Sin............................[OP.37] - The X Missions........................[XX.XX] ---X1: Kyriaki..........................[XX.X1] ---X2: Deftera..........................[XX.X2] ---X3: Triti............................[XX.X3] ---X4: Tetarti..........................[XX.X4] - Version Info..........................[VE.IN] - Legal and Copyright...................[LE.CO] - Credits and Thanks....................[TH.NX] =About the Guide= - [AB.GU] This is my first FAQ ever, and hopefully I won't make too many mistakes. That said, you do not need to follow this FAQ from beginning to end. Due to the type of game Trauma Center: Under the Knife is, you can simply jump to where ever you are in the game and you don't need to worry about missing me mention some ultra-important item you need. Plot spoilers will be omitted where ever possible; however, due to the type of game this is, if you want to "solve" the operations yourself, this guide is very counter-productive. =Story= - [ST.RY] Very slight plot spoilers follow. Read at your own risk. You are Derek Stiles, a rookie doctor working at Hope Hospital. It is year 2018 and most incurable diseases are a thing of the past. But now, a mysterious new disease - a form of medical terrorism - has threatened to destroy humanity. Earth's only hope may be the Caduceus organization, who specialize in curing the incurable. But GUILT may be too much for even them... =Characters= - [CH.AR] Slight plot spoilers follow. Read at your own risk. Some information taken from the Trauma Center instruction booklet. Derek Stiles Age 26 Profession: Surgeon The main character. A surgeon with a big heart who never gives up. He believes a doctor must work together with a patient to cure a disease, and he vows never to lose a patient. Determined, if a bit cocky. Angie Thompson Age 21 Profession: Nurse Your nurse for the the majority of the game. She's young but experienced, and although she isn't very impressed with your skills are first, she quickly becomes quite attached to you. She may be moody at times, but she always has everyone's best interests at heart. Mary Fulton Age 39 Profession: Surgical Assistant Your nurse for the first few operations of the game. She later transfers to a different hospital and Angie takes her place. She looks after the younger staff, including Derek. Greg Kasal Age 35 Profession: Senior Surgeon A cool and collected surgeon at Hope Hospital. He's the manager of all personal at Hope Hospital, and although he takes his position seriously and expects others to do the same, he's very kind and trusts Derek. Robert Hoffman Age 62 Profession: Director of Hope Hospital Used to be an exceptional surgeon, but retired to become a director. He may be hiding something extraordinary... =Equipment, Tools, and Items= - [CN.TR] During operations, there are several pieces of medical equipment you can use. These appear on the left and right of your touch screen, and each has a specific use. Most of them have a meter "below" the icon of the item that shows how many "uses" the item has left. If this depletes completely, the item is useless for a few seconds, and this can seriously screw you over. From top to bottom, left to right: Laser Used to burn away small tumors and other nuisances. Simply touch the bottom screen where you want to the laser to burn. Be careful, if you laser bare skin the patient will start bleeding. High Tech Laser (takes the place of Laser when needed) On certain operations, you'll get an upgraded laser. This is the same as the normal laser, except it can be used infinitely. Very useful. Antibiotic Gel A very useful gel that can heal minor wounds such as the leftover cuts after removing foreign objects or tumors. At the beginning of most operations, put this on the yellow dotted line before making your incision. Can also be used to "cool off" certain things and to "steer" some GUILT. Simply "rub" the gel over the area you wish to disinfect. Drain Used to drain blood, water, vapor, tumor fluid, and some very small objects. This is one of the hardest tools to use. Place it on the area you wish to remove fluid from, then rub upwards on the drain. If the fluid is still in the drain, return to the bottom and rub upwards again until you get the little "success" noise. Forceps Used to pull on and extract some objects. This is one of the most used tools in the game. It's used to remove glass, defeated GUILT, excised tumors, etc. Touch the object you wish to extract/pull, then either pull it out and drop it on the tray that should appear to your bottom left, or pull it to where you want it to go (if, for example, you need to close up large wounds). Membrane (appears in a tray at the bottom left when needed) Apply these with the forceps to certain wounds (they'll appear automatically), then apply the gel to the membrane, then wound it on with your hand until it disappears and you get a "success" noise. Hand Used very rarely. Used in certain missions to massage the heart or to apply membranes. Rub the screen in the necessary area depending on what you're doing. *SLIGHT PLOT SPOILERS* Healing Touch After you learn the Healing Touch, you can use it by double tapping on the hand icon. You will then have to draw a star on the touch screen. Time will slow down, and you'll be able to preform procedures that you weren't fast enough to do otherwise. *END SLIGHT SPOILERS* Ultrasound Used to locate objects under the skins surface, such as certain types of tumors and some types of GUILT. Tap the area you want to ultrasound and, if the object is present, you'll see a black outline. Otherwise, try somewhere else. Easy to use. Magnifier (replaces Ultrasound when necessary) Used to zoom in on an area. Not used very often. Often you'll be prompted to magnify the area, but sometimes you must use it at your own discretion. To magnify, draw a "C" shape around the area you want to magnify. The game says to draw a circle, but doing so will result in a miss. Scalpel Used to make incisions into a patient before most operations, to excise some foreign objects, to cut open skin and some objects, to defeat certain GUILT, and some other stuff. This is one of the most used tools and is necessary. In certain operations, your scalpel will break and you'll need to wait for your nurse to get a new one. This is meant to happen and will not happen during "normal" missions. To use the scalpel, trace along the yellow/green dotted line until you get the "success" noise. If there is no line, cutting across the center of the object should work. If you're "stabbing" a GUILT, just tap on it. Stitches Used to "suture" cuts. Draw a lig-zag pattern from one end of the cut to the other end. 90% of the time, if the stitches didn't work, you didn't cover the entire cut. This seems to be the hardest tool to use for a lot of people, but once you get the hang of it it should be pretty easy. And you'll need to get the hang of it, as you'll use it a LOT. Syringe When you select the syringe icon, several bottles will appear at the bottom of your screen. Trace upwards from the bottle to fill your syringe. The green liquid is always present, and is the Stabilizer. This is the most used tool in the game, because it increases your patient's vitals. You'll find yourself using this over twenty times during one operation in later parts of the game. Other liquids you can use change depending on the mission, but they tend to either damage GUILT or destroy some types of tumors. To inject, tap and hold on the screen, then trace downwards until your syringe empties. Bandages Used at the end of nearly every operation to bandage up the cut you made at the beginning of the operation. If you don't apply the gel before using a bandage, you'll get a "BAD" when using the bandages. These things control really poorly, and are hard to explain. You basically trace the line you want for the bandage, except it can't change directions, so moving opposite the wound will make the whole bandage change direction... Try to get the hang of them early. =Basic Operations= - [BA.OP] This only deals with operations you'll have to perform a lot. If a procedure is exclusive to one mission, I'll one cover it in the main guide. Small Foreign Object - Remove with forceps, apply gel to wound. Large Foreign Object - Remove with forceps, suture wound. Small wound - Apply gel. Large wound - Suture. Small circular wound - Apply gel. Large circular wound - Apply membrane with forceps, apply gel to membrane, massage membrane. Gash - Drain blood, pinch shut with forceps, suture. Polyps (often referred to as tumors throughout this guide) - Laser, apply gel. (Alternately, apply gel and then laser.) Tumor - Locate with ultrasound, cut open with scalpel, drain green stuff, excise with scalpel, remove with forceps, place membrane, use gel on membrane, massage membrane in. Yellow/Black Tumor - Laser. Diverticula - Inject appropriate serum. Excise with scalpel, remove with forceps and drop into tray, place membrane with forceps, gel membrane, massage. Blood Buildup - Drain blood, apply gel to wound. Beginning incision - Apply gel to the yellow line. Cut across the line with the scalpel. Your earlier incision - Suture. Stitched up wound - Apply gel, use bandage. =GUILT and How to Deal With Them= - [GU.DE] Note that this only tells you how to kill the GUILT themselves, not the wounds and effects they create. By the time you get to GUILT, you should be familiar with their effects. Some of the HP counts may not be exact. This section contains many plot spoilers, especially towards the end. Read with caution. Infant Kyriaki HP: 2 (early) or 3 (concentrated) Weapon of choice: Laser Use the ultrasound to find the kyriaki bodies. Use the scalpel to get them out of the person's skin. Laser them two or three times. Defeat! Matured Kyriaki HP: 3 (early) up to 4 (concentrated) Weapon of choice: Laser Use the ultrasound to find the kyriaki. Use the scalpel to get it out. Laser it. It'll go back under the patient's skin, so repeat the process until it dies. Defeat! Deftera HP: 3 Weapon of choice: Drain Wait for the two Deftera halves to touch each other and combine. If you want, you can use the gel to "steer" them, but it does more harm than help in my opinion. When they combine, use the drain on them until you get a "success" noise and their color starts to fade. Repeat. They'll now be almost black and white, so due it once more. The "compound" Deftera will start going crazy and bouncing, so wait for that to start, then QUICKLY cut it out with the scalpel, as it will start making the yellow and black tumors like crazy. Defeat! Grab it with the forceps, drop it in the tray, and apply a membrane to the wound. Triti HP: A lot, and it can regenerate Weapon of choice: Forceps and scalpel Oh man, I hate these bastards. Triti are the bane of my existence, and to be honest, I beat all the triti levels with pure dumb luck. So now I shall pass down to you my strategies, assuming you, like me, have no damn idea how to beat these little jerks. To start, triti have three "phases". Forceps, scalpel, forceps. Triti cling together like a puzzle, and the way to beat them is to pull out all three of a single piece's needles, scalpel it, and then drop it in your tray. The puzzles are many. One, it can regenerate, very quickly. Two, sometimes the needles turn to vapor, which will spawn more triti. Remove the vapor with your drain. Three, there are triti pieces that will blink purple occasionally. This decreases your vitals by quite a bit. These pieces also respawn faster than other pieces. Basically, the way to kill this GUILT is to remove all the pieces. Now, obviously it can only respawn if it has room. So try to back it into a corner. There are two main strategies here: 1. Healing Touch at the beginning of the operation. Pull out a lot of needles, scribble over all the yellow dots with the scalpel, pull out the triti. Hope it doesn't regenerate really fast and murder you when the HT stops. 2. Quickly but CAREFULLY back it into a corner. Then HT and finish it off while it can't defend itself as well. I prefer strategy 1, but I admit that it relies a lot on dumb luck. I just happen to have that abundance, so it works well for me. So overall I recommend strategy 2. I hate these things... OniwabanAoshi13 has brought to my attention that each Triti has a "corner" of the patient's vitals that you can back Triti into. The following is unaltered from its original form: [What I discovered is that each Triti mission has a different corner to back them into: ie; it works better based on the regeneration pattern. On "Forbidden Knowledge" the best way is to back it into the top left corner of the touch screen, because the Triti tend to respawn to the lower right. On the next Triti mission, "Shifting GUILT", it pays off to push them to the top right corner. For the Third Sin Triti, the bottom left. I haven't beaten Final Sin yet, so I'll get back to you on X3. Also, letting the thorns vaporize is mission suicide, I'm not sure if you included that, but by the time you finish fixing your mistake, you either time out or die trying. Same with dropping the sections (happens to my battle-scarred DS... run over a scratch.) Another thing I noticed: The game gives priority to the purple triangles. excising those while securing the other areas (pulling out every other needle to prevent multiplication) works wonders... The game will heal inside first, giving you a few seconds.] Karppa sent me an email explaining Triti in much greater detail: "First of all, I've noticed that Triti regenerates EVERY time when you pull out some of the hardened membrane ( triangles) after cutting them IF there are two needles next to eachother, and free space next to them. If you have one "space" between needles, you won't get more of the hardened membrane. This is the only hope against Triti, but since the cursed thing keeps vaporizing the needles and the needles regenerate a little too fast in my oppinion, it's always a little hopeless. I'd rate all Triti around the same difficulty as trying to save Amy from the two Defetra. You just need luck to beat them. Still, with Triti you can rely a bit more on skill, since you can prevent regeration by moving every "second" needle." Infant Tetarti HP: 4 Weapon of choice: Serum (Syringe) You'll only have to fight these a few times, during the mission "Race for the Cure." They serve as a plot device so Derek can learn how to kill the real Tetarti, which are basically three of the infants. Start by injecting the reddish serum. The Tetarti will go beneath the skin, so use the ultrasound, then use the scalpel, then the syringe again. Repeat twice more. Defeat! Now grab the dead Tetarti with the forceps, drop it on the tray, cut it open with the scalpel, and drain the innards of it until you get a "success" noise. Tetarti (Purple, Yellow, Green) HP: 4+ Weapon of choice: Serum (Syringe) I love these little buggers. After drawing them out, you should notice they just sit around and let you watch them for a second or two. Quickly locate the purple one and the green one while extracting the purple serum. Now they'll lose their colors and start running around. Inject your purple serum into the purple one (you kept track of it, RIGHT?), get the green serum, and inject it into the green one (you kept track of this one too, RIGHT?!), then inject the yellow serum into the last one before the other two can recover. Then repeat this until they die. Defeat! What makes this difficult is how they get faster with each "round", sometimes becoming so fast that a Healing Touch is all but necessary. If you happen to inject the wrong color serum into one, not only will you not damage it, not only will the round end, but they'll also create three of those different colored tumors. Basically, if you inject the wrong color, restart the level, as having to deal with the three tumors and their bleeding while trying to kill the Tetarti is really hard. It's easier to just quit if you mess up. Pempti HP: A lot (If I had to guess, 8. At least.) Weapon of choice: Laser After you actually figure out how to kill this guy (which takes like four operations), it's actually pretty simple. Inject the serum into the moving white object. Then do it again. Now the core surfaces. Laser the core until it dies. Now it'll come back, and this time it's actually a threat. It has three main ways of attacking, all of which involve smaller cores. 1. It forms a group of mini-cores around the big core. As they circle around, they decrease vitals. Follow them around with the laser, and try to get the laser in such a position that you can damage the main core too. 2. It'll spawn several mini-cores at once on the outside of its body. Laser these FAST. In a few seconds, it will convulse, and all mini-cores will leave tumors behind, as well as destroying any previous tumors (which leads to blood loss and dropping vitals). Kill these FAST and you won't have to worry about a build up of tumors. 3. The most dangerous attack. It will spawn a single mini-core at a time, which will then make a large cut and commit suicide. It does this about six times total. This can drop your vitals INSANELY quickly, and you need to be REALLY fast to kill all the mini-cores it generates before they cut up the patient. Whenever you have some free time (not killing mini-cores, healing wounds, or injecting stabilizer), you should laser the main core, assuming it's "active". Angie will tell you when it's at 50% health, and after that you're in the home stretch. Laser it around 8 times and Defeat! Paraskevi HP: 15? Weapon of choice: Scalpel, laser, forceps Ok, here's how this works. Paraskevi will make its way from point A to point D, making stops at point B and C. Basically if it gets to point D you have a few seconds to finish it before it gets into your patient's heart and kills them instantly. However, Paraskevi splits up into smaller pieces when cut with the scalpel. So what you need to do is split it up until it's as small as it's gonna get, then extract it. Start by lasering the tail of the huge Paraskevi. Now cut it into two. Laser both of these so they don't go anywhere, then cut one of them. Now laser all three that should exist now. Cut both the smaller ones in half if you have the vitals to survive four cuts, otherwise use the stabilizer, laser them again, then make the cut. Now laser all five, and use the forceps to remove the four tiny ones, placing them on the tray at your bottom right. If some escape to area B, don't worry. Make sure you get rid of all the small ones before moving on to the other big one. Do the same thing - laser, cut, laser, cut, laser, remove, using the stabilizer when necessary. When you remove the last Paraskevi single unit, Defeat! Whenever you're about move on to another area, leave one wound open and use the stabilizer to get vitals to max, then close the last wound and move on. The Paraskevi will not move on or hurt the patient while you're doing this. If you get to the "outside the heart" fourth area, and you're not almost done, you will probably lose, so try to win in area C or earlier. Try to keep all Paraskevi still by lasering them, so they won't get away. When you're good, they should only get away if they're in their invincible state. Unlike previously thought, you don't need to remove all of Paraskevi in Area A to S-rank the mission. It helps, though. You may want to save your Healing Touch, just in case you screw up. In can save you when Paraskevi is right outside the heart. Ace Of Hearts SE suggests the following strategy to get an S-rank on Paraskevi missions: "After suturing all the initial wounds, freeze and cut the initial Paraskevi. After that, freeze the two semi-long ones, and from there, my general strategy is to go to town on one of those two semi-long segments (freeze, chop it up, and remove all the tiny Paraskevi), and then the other. Specifically, though, you'll notice that every time you chop a Paraskevi in half, you create a laceration; once you've got three or four on the screen, take a moment to freeze all the Paraskevi as fast as you can, then suture up those lacerations / heal vitals before continuing. When going for an S, re-freezing anything that starts to move again takes priority over everything else, 'cause if anything escapes into area B, your S is shot (the S-rank condition is to defeat the whole thing in area A without using the Healing Touch or getting any misses). With all this attention being paid to healing/suturing, you'll probably have less than a minute left on the timer at the end, but you'll still get your S." The only thing I can't confirm is the requirement of finishing in Area A, so far this has been confirmed by at least 4 people and denied by at least 2 people. Baby Savato HP: 1 Weapon of choice: Laser Laser these guys before they can form a big one. If five get together, they form a bigger one which is still easy to kill with a laser. They almost never kill your patient themselves. Easy to handle. Savato HP: "2" Weapon of choice: Serum (Syringe), Scalpel, Laser Don't get excited at his low HP count, it's in quotation marks for a reason. This guy is a real bastard and the closest thing to a boss fight you'll find in the game. DO NOT USE HEALING TOUCH. Using Healing Touch prematurely will prevent you from being able to kill Savato. Web phase: Use your scalpel to cut a strand of web away. Your scalpel will dissolve, and you're forced to wait for Angie to get you another one. During this point you should be stabilizing your patient. IGNORE THE BABY SAVATO. They really can't hurt your patient much. Just keep stabilizing, cutting the webs, and trying to get on to the next portion. You may notice the web turning red. DON'T LET IT TURN RED. If it "explodes", it knocks your vitals down by something like thirty points. Ouch. Cutting a strand of web will "reset" the redness timer. Savato missions generally have three different webs. If you continually "pester" Savato with the laser, he'll be less likely to make webs. At first I thought this was just random luck that when I was annoying him he made the webs less, but after several people gave me tips on this, I figured it was more than a coincidence. It has also been pointed out to me that the more Baby Savato the matured Savato absorbs after you detsroy his final web, the stronger his shield will be. This is not a huge deal, but if you get a chance to blow a few away before he can absorb them, by all means do so. I know I told you to ignore them, but Savato with a big shield can be infuriating. Shell phase: All the bugs from the previous phase will disappear. Use the laser to take off this guy's protective shell. Continue ignoring the Baby Savato he spawns; they're still worthless. However, Savato himself can do a NASTY three-cut move, and he can use it several times in quick succession. Nine lacerations in the timespan of a few seconds is REALLY bad. This phase is mainly luck-based. You need to