Yoshi's Touch and Go Walkthrough :
This walkthrough for Yoshi's Touch and Go [Nintendo DS] has been posted at 30 Jun 2010 by DARK and is called "FAQ". If walkthrough is usable don't forgot thumbs up DARK and share this with your freinds. And most important we have 4 other walkthroughs for Yoshi's Touch and Go, read them all!
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Walkthrough - FAQ__ __ ______ _____ ________ ______ _ \/ /_______________ /____(_)_______ ___ __/_________ __________ /_ __ /_ __ \_ ___/_ __ \_ /__ ___/ __ / _ __ \ / / / ___/_ __ \ _ / / /_/ /(__ )_ / / / / _(__ ) _ / / /_/ / /_/ // /__ _ / / / /_/ \____//____/ /_/ /_//_/ /____/ /_/ \____/\__,_/ \___/ /_/ /_/ _________ _________ ______ _____________ / __ ____/_____ _ __ `/_ __ \ __ / _ / __ _ __ \ / /_/ /_ / / / /_/ / / /_/ / / /_/ / \__,_/ /_/ /_/\__,_/ \____/ \____/ ================================================== Yoshi's Touch & Go FAQ Copyright (c)2005 Sarah Dodd 9th Feb 2005 Do not reproduce this FAQ without the owners express permission Email: chamaelleo [at] aol [dot] com =================================================== ============================ Contents ============================ 1) Notices and Updates -Version 2) The Game -The Story -Enemies 3) Controls -Clouds -Eggs -Jumping -Blowing 4) The Stages -Baby Mario Stage -Yoshi Stage 5) The Main Modes -Score Attack -Endless -Time Attack -Challenge 6) Types of Level -Endless stages 7) Multiplayer/VS 8) Yoshi Colours 9) Fruit 10) Unlockables + extras 11) Tactics 12) Disclaimer 13) Contact Information 14) Thanks ============================ Notices and Updates ============================ This is my first FAQ! Though I've been gaming for many, many years I've never got round to writing one of these outside work. Therefore, please bear with me, no doubt I'll probably miss some things! Please do contact me if you have any information that I have omitted. Version -------- Version 1. 9th Feb 2005 Version 2. 11th Feb 2005 Updated further information that has come to light after playing more. Added descriptions for the types of level. Corrected some grammar, formatting and spelling. Version 2.1 12th Feb 2005 Updated some grammatical and formatting problems. Added a small amount of information. Version 2.2 12th Feb 2005 Added two more pieces of information and a thanks section. ============================ The Game ============================ My Japanese is not fantastic, so I won't try and translate the manual, nor much of the game (refer to the Japanese translation by Trinity). However, this game needs very little knowledge of Japanese to play, if any, and will no doubt still be relevant information for future Western releases. The story --------- Poor Baby Mario and Luigi are snatched from a stalk who was flying them off to their awaiting parents. With the help of various coloured Yoshis, you must guide baby mario to safety (though the exact objective changes depending on which stage you're playing - see The Modes). This game could be considered to be short and limited, to a point. The only comparison it has with previous Yoshi titles is its name. Aside from the, the action revolves around puzzle and side scrolling shooter type games. The player never has any real control over Yoshi, other than effecting the path infront of him by laying clouds and moving enemies. It has 4 main modes, a multiplayer VS option (single pak) and an unlockable Balloon popping mini-game. You are battling yourself (and no doubt your friends) to gain the highest colour Yoshi possible, and the highest score possible, and in many cases, both. It can become as addictive as any good classic side-scroller (think Defender and so forth), and less predictable, as the stages you come across are often placed in a random order and spliced together, and as you go further, many more enemies will be thrown your way, meaning you need a great deal of concentration and hand eye coordination! Enemies --------- There are a variety of enemies and obstacles within Yoshi's Touch and Go. These include Baron Von Zeppelin (from Yoshi's Island fame), shyguys, a variety of flyguys (normal, with bombs, and divebombers) monkeys, spiky mines (red and green), fish, ghosts, piranhas and birds, all trying to stop Yoshi advancing. All of these can be dispatched with an egg, and all can be circled in clouds with the exception of spiky mines and blue fish (and anything in the top screen of course). Any missiles fired at you from an enemy (monkeys, flyguys) can be stopped with a well placed egg. ============================ Controls ============================ With the stylus, you can have a number of effects. Clouds -------- First and foremost, by touching the screen and dragging the stylus, lines of clouds are produced to aid Baby Marios fall or Yoshi's path. These clouds can also be used to make bubbles by drawing a circle. If this is done around an enemy, it will turn into an amount of coins. You can now throw or push this bubble around to make it go where you wish. Thrown fast enough, they can push baby mario and Yoshi off course slightly. Eggs -------- On the Yoshi stage, tapping on the screen will fire an egg in the direction of the crosshairs on screen. By doing this, you can hit things out of reach and rebound eggs off walls to capture otherwise unreachable coins. You can also make fruit fall from its position so that Yoshi can eat it and replenish eggs. When baby mario turns into super mario, he can fire star missiles the same way. Jumping -------- By tapping on Yoshi/on his feet, he will jump. This is very useful for those times when you've got him stuck in a heap clouds or for dodging obstacles. If timed well, you can also jump on the heads of certain enemies to dispatch them. By tapping again on Yoshi once he is in the air, he will perform his infamous 'flying' move, which prolongs his time in the air. By pressing on him repeatedly at the correct time (just before he starts falling again), you can make him cross much larger gaps with this move. He will also do this automatically for a short time if he runs out of path. Blowing -------- By blowing on the microphone (however not in multiplayer), the player can clear all clouds that are present on the screen. This is very useful if you've mis-drawn a path, or got Yoshi trapped. Another way of getting rid of bundles of unwanted clouds is to rub the stylus up and down behind Yoshi, creating lines of clouds. As there is a finite number of clouds, this will clear any blocking his path. ============================ The Stages ============================ Each of the 4 modes (Score Attack, Endless, Time Attack and Challenge) are split into 2 stages, the Baby Mario stage, and the Yoshi stage. Baby Mario Stage ---------------- In the Baby Mario (henceforth 'BM') stage, you guide BM downwards, towards the ground, by drawing clouds that he can fall onto, avoiding enemies and pushing him into the line of coins and stars. BM has three balloons attached to his back (lucky that!) to aid his fall, and thus you are able to 'safely' touch 2 enemies before the last balloon bursts and BM plunges to his doom. BM stays in the top screen at all times, so you never actually touch him. You pre-empt his fall by creating pathways to make him fall in the direction you want. While doing this, you can also circle enemies to trap them and turn them into coins, thus clearing a path for BM and adding to the score by throwing these coin filled bubbles towards him. Depending on what score is reached, varying colours of Yoshi will appear to catch him in the nick of time when the stage finishes. The other major importance of these different coloured Yoshis (apart from being marked on your high score) is that they can each hold more eggs than the previous colour. This simple fact becomes absolutely invaluable in later stages of Endless or harder stages such as Time attack and Challenge, when you have many enemies to contend with, and running out of eggs isn't a safe option! In the BM stage of both Time Attack and Challenge, little stars will be scattered throughout the stage, turning BM into super BM if he touches them (taking its lead from Yoshi's Island). At this point BM speeds up and becomes invincible, meaning he can kill enemies on touch. On the Yoshi parts of the stages, super BM can also fire an unlimited number of star missiles into the air to clear paths and gain as many more star points as possible (explained later). Yoshi Stage ------------ In the 2nd part of each level, you take control of Yoshi. Yoshi is constantly travelling to the right, so you must act quickly. This now becomes something akin to a side-scrolling shooter and platformer. Yoshi can fire eggs at enemies and switches, against walls and at fruit (which replenish eggs). At the same time, the user can circle most enemies (certain spiky enemies cannot be caught) to trap them in bubbles and turn them into coins, making them harmless. Fruit can also be caught in bubbles so that they can be dragged to Yoshi's location. Obviously, as only the bottom DS screen is a touch screen, only enemies on the bottom screen can be circled in such a manner, so you'll have to dispatch things on the top screen with eggs. Whilst doing all this, the player will need to be continually drawing a path of clouds for Yoshi using the stylus. Though Yoshi can walk on the ground, there are many various gaps (and even stages where the wind will blow away everything draw so far), so the player has to constantly be aware of the path ahead. ============================ The Main Modes ============================ Yoshi's Touch and Go opens with 2 playable modes. Score Attack and Endless. Challenge Mode can be opened when you have reached over 3000 metres in Endless, and Time Attack when you have reached over 300 points in Score Attack (i.e. achieving first place on the leaderboards). Score Attack ------------- Score Attack is just that, a stage to gain as high a score as possible before reaching the end of the stage, If you gain a high enough score, baby Luigi will be flown down by the stalk to meet you at the end of the Stage. The layout of both the Mario Stage and Yoshi Stage of Score Attack, and the enemies on each, are constant. Endless ------------- Endless is a supposedly endless mode in which you aim for the longest distance possible. After playing the BM stage, Yoshi picks him up and sets on his way. At every 1000 metres Yoshi will hand over BM to another Yoshi for a further and more difficult 1000 metres. Depending on what colour Yoshi you achieved on the BM stage, you will sometimes upgrade colours. Once Black Yoshi has been achieved (can be as early as the end of the BM stage if you gain over 160 points), you will not upgrade until the 10k metre mark unless you achieve a performance related arctic blue/white yoshi. Another important thing to note is the star system. Gaining points by hitting enemies adds to the counter. When you reach 100, the star will flash, and (depending on where you are in your current 1000 metres) a little star in a small bubble with soon appear on stage. Dragging this to Yoshi will turn mario into super mario. He can now run along, invincible, shooting an infinite number of star missiles until he changes back to BM and Yoshi takes over. He also jumps much higher and runs much faster, and if you play well and are in an enemy filled area, you can stack up a high star number before giving control back to Yoshi, meaning you are almost ready to change back again. If you are near the end of the stage, the star will appear at the beginning of your next 1000m. Time Attack ------------- Time Attack Mode sees Luigi carried off by group of Baron Von Zeppelins (see Yoshi's Island). You must rescue him as quickly as possible. To do this, once controlling Yoshi, you must rush through the stage until Baby Luigi appears in the clutches of the Baron Von Zeppelin. To release him, have yoshi shoot eggs at the Baron Von Zeppelins. When this is done a few times consecutively, one Baron Von Zeppelin will drop off. You must hit him quickly before he rejoins the group to have him disappear completely. Continue this until all the Baron Von Zeppelins are gone and Baby Luigi will drop into the cranes grasp. In the BM stage of this mode, stars appear for the first time (see BM stage under 'the stages'). Challenge ------------- Challenge is another mode in which you are aiming for the longest distance possible. However in Challenge you are up against more than just enemies. After the BM stage (which includes stars), Yoshi will be up against a timer in the top right of the screen, which ticks down as you progress. When the timer reaches 0, a Baron Von Zeppelin will kidnap mario and your distance score is recorded. To fill the timer, you must shoot enemies and obstructions. As usual, bonuses (by catching two or more enemies together, or by hitting many obstructions in a row) add extra time. ============================ Types of level ============================ There are various different types of Yoshi and Mario stage you will come across in Yoshi's Touch and Go. The Mario stages are very similar. The layout of the enemies and coins will change through set patterns, and the background will change also. The Yoshi stages have the most variety, however still follow similar guides. Each of the Yoshi stages (or every new 1000m) has an underground area in the middle, usually completely devoid of enemies, and often filled with fruit and big scoring coins. Endless mode stages -------------------- There are also 6 main Yoshi stage variations for Endless. 1) The background is adorned with rock formations, from which appear spiky ball throwing enemies. Lots of coins only available by bouncing eggs off walls. 2) Most of the level is underground, with large caverns and small tunnels, often making for tricky shooting. Filled with bomb throwing flyguys, bats and ghosts. 3) Grey platforms are scattered over this level, which will wobble and fall if Yoshi stays on them. A wind will sometimes pick up, blowing away all clouds on the screen (you will get an audio and visual clue just before this happens. 4) There are many bridges in this stage, covering water and jumping fishes. Watch for the blue spiky fishes which can only be hurt with eggs. 5) A jungle like stage, your biggest enemies are the monkeys climbing up and down the trees throwing spiky balls (and sometimes bananas). 6) A plain stage, with an average amount of drops, water, and a variety of enemies. All the above appear randomly throughout Endless. As you progress, the number of enemies and difficulty increases though you may replay the same stage layout. Challenge uses a jungle and plain scenario, with a large amount of spiky mines blocking your way. Time Attack has a few large hills, taking Yoshi into the top screen and uses a plain background. Score Attack uses the plain setup also and has a constant layout. ============================ Multiplayer / VS ============================ The multiplayer on Yoshi's Touch and Go is single pak, meaning you only need one copy of the game to play a versus match. The premise is to reach the Goal line (at 1000m) first, though in practice this seems to happen quite rarely as you can make things very difficult for your opponent by your actions. You are able to see you opponents screen in the top DS screen, as well as the distance they have reached. Each screen will have a random layout of spiky green mines and fruit,# however you can add further problems to your challenger by hitting 3 or more obstacles in a row with an egg. This will cause an identical number of red mines to appear in random positions on your opponents screen, making for a tricky situation. It may be worth noting that by keeping Yoshi on the clouds, he will move at a greater speed than if walking along the ground. ============================ Yoshi colours ============================ ========== ========== ========== Points Colour Egg amount ========== ========== ========== |
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