Yu-Gi-Oh! World Championship 2008 Walkthrough :
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Walkthrough - Walkthrough=============================================================================== Yu-Gi-Oh World Championship 2008 Walkthrough Guide By: Ashurii HanakuroRose(at)aol(dot)com =============================================================================== Table of Contents 01.) Introduction.....................................[INTRO] 02.) Copyright Notice(s)..............................[CRNOTE] 03.) Contact Information..............................[CINFO] 04.) Version History..................................[VH] 05.) Introduction to Game Play........................[GAME] 06.) World Championship Mode..........................[WCM] 07.) Duel World Mode..................................[DWORLD] 08.) Duelist Unlocking Guide..........................[DUG] 09.) Pack Unlocking Guide.............................[PACK] 10.) Accessories for Avatar...........................[AVATAR] 11.) Download Puzzle Solutions........................[DPS] 12.) Credits..........................................[CRED] =============================================================================== 01.) Introduction.....................................[INTRO] My first GameFAQs Walkthrough FAQs. Yay!! This is my attempt to make a more complete walkthrough, but only time will tell if I have succeeded. ^_~ The tags and CTRL+F are good things to use, so you won't be scrolling and straining your eyes. xD =============================================================================== 02.) Copyright Notice(s)..............................[CRNOTE] This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. =============================================================================== 03.) Contact Information..............................[CINFO] If you have any questions not covered here or see an error on my part, feel free to e-mail with a subject regarding said issue at HanakuroRose(at)aol(dot)com. If it is not clear in the subject line, it may end up in my virtual trashcan. No e-mails about posting elsewhere please, as for now, this is to remain a GameFAQs exclusive. =============================================================================== 04.) Version History..................................[VH] Version 1.00 (03/25/2008) - This should completely cover the game, barring more download puzzles to be added and minor updates regarding accessories and the such. =============================================================================== 05.) Introduction to Game Play.........................[GAME] =============================================================================== Game Play is broken up into six major Phases (or parts): 1. Draw Phase - This explains itself where you draw your next card from your deck. However, if you cannot draw anymore cards from the deck, you lose the duel 2. Standby Phase - An automatic phase, usually where cards that have effects that trigger during the Standby Phase, activate their effects if the conditions are met 3. Main Phase One - Within this phase, you can Normal Summon ONE monster (unless you have played a card that allows otherwise), play any Spell Cards you wish to play, set any Traps or Quick-Play Spell Cards 4. Attack Phase - Where the real battles begin, but watch yourself as your opponent may have a Trap of his own waiting in the wings 5. Main Phase Two - This comes only after the Battle Phase and is a strategic must for many expert and even the up and coming player 6. End Phase - This, of course, comes as the phase where you hand the action over to your opponent. Some cards effects activate here as well ------------------------------------------------------------------------------- Terms of the trade or card play, if you will: 1. Drawing - This is the taking cards from your Deck. This is done during the Draw Phase or with the effect of another card 2. Hand - This is where your Cards are held until used. The maximum hand size is six. If you have more than this at the End Phase, you must discard until you have six in your hand again 3. Discarding - This is either throwing away a card from your Hand via a card effect or an End Phase with a Hand size more than six cards 4. Normal Summoning - This would be bringing a monster from your hand onto the field in a face up vertical positioning (Attack Mode). It can only be done once a turn, unless you have a card effect that tells you otherwise 5. Setting - This is placing a card facedown in its respective Zone. Once per turn, instead of Normal Summoning a monster in Attack Mode, you may set it in a horizontal position (Defense Mode). Setting Spell or Tarp Cards in the Spell/Trap Zone requires they be in a vertical facedown position 6. Tributes - This is sacrificing a monster on the field or from the Hand in order to summon a High Level Monster or fulfill a monster effect 7. Activation - Playing a Spell or Trap card when the requirements to do so are met 8. Attack - Declaring battle between your monsters and your opponent's monsters 9. Direct Attack - Declaring battle when your opponent has no monsters to defend him or her self 10. Direct Damage - Damage resulting by a monster attacking your Life Points directly 11. Effect Damage - Damage from card effects that are not a result of battle 12. Surrendering - This is ended the game, under your own power, and declaring yourself the loser. This can only be done after the 10th turn ------------------------------------------------------------------------------- The Playing Field is broken up into sections, as follows: 1. Monster Zone - This is where the Summoning and Special Summoning of monsters takes place 2. Spell/Trap Zone - This is where you can Activate and/or Set your various Spell or Trap Cards 3. Deck Zone - This is where your Deck is stored 4. Graveyard - This is where cards are sent after destroyed, their effects have been fulfilled, or discarded from Hand and/or Deck 5. Field Zone - Only one Field Spell Card can be active at a time 6. Removed from Play Zone - This is where cards that have been removed from the current duel are placed. This is an unreachable Zone, except through a card effect ------------------------------------------------------------------------------- Monster cards are broken into the following classes: 1. Normal Monsters - These cards have yellow borders and contain flavor text, but no abilities of their own 2. Effect Monsters - These monsters have an orange border and contain their own abilities, which either are automatically triggered or must be triggered manually 3. Fusion Monsters - These monsters bear a purple border and usually have to be summoned using the Fusion Material monsters listed on the Fusin monster and Polymerization. Although, there will always be exceptions to this rule 4. Ritual Monsters - These monster have a blue border and must be summoned using either their signature Ritual Spell card or another Ritual Spell card that allows them to be summoned 5. God Cards - There are three of these: Obelisk the Tormentor (Bright blue card), Slifer the Sky Dragon (Bright red card), and The Winged Dragon of Ra (Yellow card). These require three tributes and have more devastating abilities than most monsters 6. Level 1-4 Monsters - These require no sacrifices to Summon or Set them 7. Level 5-6 Monsters - These require the sacrifice of one monster on the field to Summon or Set them 8. Level 7-8 Monsters - These require the sacrifice of two monsters on the field to Summon or Set them 9. Level 9-12 Monsters - These require the sacrifice of three monsters on the field to Summon or Set them, although most of these have other special requirements to bring them out ------------------------------------------------------------------------------- Spell Cards (Green colored cards) broken into the following classes: 1. Normal Spell Cards - These have no symbols and can only be played during your Main Phases 2. Quick-Play Spell Cards (Marked with a lightning bolt-like symbol) - These cards can be activated from your hand during your Main Phases and even your Battle Phases, unlike Normal Spell Cards. They can also be Set (or placed face down in your Spell and Trap Zone) to be used during your opponent's turn to try and throw them off 3. Equip Spell Cards (Marked with a cross-like symbol) - These cards are attached to monsters in order to either enhance or hinder their performances during play 4. Continuous Spell Cards (Marked with an infinity symbol) - These cards stay on the field until destroyed. They provide constant effects that, more often than not, work in your favor 5. Ritual Spell Cards (Marked with a flame-like symbol) - These cards are the key to summoning the corresponding Ritual monster in your hand by sacrificing the appropriate amount of monsters 6. Field Spell Cards (Marked with a compass-like symbol) - These Spell cards affect monsters in various ways and sometimes have other beneficial effects. Only one may exist on the field at a time, so if you have one and your opponent plays one, yours will be destroyed and vice versa ------------------------------------------------------------------------------- Trap Cards (Fuchsia colored cards) broken into the following classes: 1. Normal Trap Cards - These cards, once set, can be used the following turn or any turn thereafter 2. Continuous Trap Cards - Once set, these cards can be used the following turn or any turn thereafter, but these stay on the field until destroyed 3. Counter Spell Cards - Once set, these cards are practically unmatched in speed and usually can only be triggered in order to counter a specific card or play from your opponent Now that these basic terms are under your belt, we can begin to explore the game's many modes. =============================================================================== 06.) World Championship Mode..........................[WCM] =============================================================================== FREE DUEL is split into several game modes: 1. CPU Duel - This is where you can play computer opponents unlocked by the Duel World Duel Spirits (Explained better a little later in this guide) or Ghost downloaded off the Nintendo Wi-Fi Connection 2. View CPU Duel (Unlocked when your Card Collection reaches 80%) - This is where you can view your unlocked Spirits and/or Ghosts do battle between each other. You can watch in either normal or fast speeds, depending on your preferences 3. CPU Tag Duel (Unlocked when you reach the World of Darkness in Duel World mode) - This is where you can play computer opponents unlocked by the Duel World Duel Spirits (Explained better a little later in this guide) in a 2 on 2 Duel 4. View CPU Tag Duel (Unlocked when your Card Collection reaches 80% AND you have unlocked CPU Tag Duel) - This is where you can view your unlocked Spirits battle between each other. You can watch in either normal or fast speeds, depending on your preferences 5. Recipe Duel (Unlocked when your Card Collection reaches 90%) - This is where you Duel the Copycat monster, having it use recipes for Decks you have built and saved before ------------------------------------------------------------------------------- TOURNAMENT MODE is divided into four modes: 1. Easy Tournament Mode (Unlocked by unlocking 15 Level One Duel Spirits in Single Mode) - Stray Lamb, Jerry Beans Man, Winged Kuriboh, Reaper on the Nightmare, The Unhappy Maiden, Elemental Mistress Doriado, St. Joan, Hino-Kagu-Tsuchi, Spirit of the Pharaoh, Otohime, Destiny Hero - Disc Commander, Dark Scorpion - Meanae the Thorn, King of the Skull Servants, Watapon, Petit Dragon, Gravekeeper's Chief, Kaiser Seahorse, Curse of Vampire, Aquarian Alessa, Marie the Fallen One, Dark Magician Girl, Elemental Hero Lady Heat, Il Blud, and Chrysalis Dolphin 2. Medium Tournament Mode (Unlocked by unlocking 15 Level Two Duel Spirits in Single Mode, must have beaten Easy Mode) - Manju of the Ten Thousand Hands, Airknight Parshath, Gear Golem the Moving Fortress, Ojama Yellow, Woodborg Inpachi, Silpheed, Sand Moth, Water Dragon, Gemini Elf, Luster Dragon #2, Molten Zombie, Neo Space Pathfinder, Volcanic Doomfire, Light Effigy, Cloudian - Poison Cloud, Voltanis the Adjudicator, Blowback Dragon, Kozaky, Great Shogun Shien, Sabersaurus, D.D. Warrior Lady, Sacred Phoenix of Nephthys, and Injection Fairy Lily 3. Hard Tournament Mode (Unlocked by unlocking 20 Level Three Duel Spirits in Single Mode, must have beaten Easy and Medium Mode) - Demise King of Armageddon, Cyberdark Dragon, Gladiator Beast - Heraklinos, Vortex Kong, Evil Hero - Infernal Gainer, Ancient Gear Gadjiltron Dragon, and all the Anime characters 4. Tag Tournament Mode - Unlock 15 Tag Teams in CPU Tag Duel Mode ------------------------------------------------------------------------------- COMMUNICATIONS MENU is broken into three options: 1. DS Wireless Communications - You can use this to trade and/or duel between two DS units in close range of one another 2. Nintendo Wi-Fi Connection - You can use this to use the Nintendo Wi-Fi Network to play people from across the country to across the globe 3. Nintendo WFC Setup - You can use this option to see if there is a compatible Wi-Fi signal in range of your DS ------------------------------------------------------------------------------- FRIENDS MENU is broken into two options: 1. Check Friend Roster - This holds the friends you've either already registered or played over the Wireless Connection 2. Check/Input Friend Code - You can use this to register your friends or people all over the world you wish to play ------------------------------------------------------------------------------- DUELIST MENU is broken into four options: 1. Deck Construction - This one explains itself, as you construct your Dueling Deck here 2. Recipe Viewer - If you have saved any of your Decks into the game, the make up of those decks can be viewed here 3. Card List - Shows the cards you have obtained through trading, purchasing packs, or passwords. After a pack reaches 80%, you can see what the pack contains that you are missing 4. Forbidden/Limited Card List - Your current and downloaded Forbidden/Limited lists are here and can be switched depending on what lists you have unlocked and/or have downloaded ------------------------------------------------------------------------------- SHOP is only two options long: 1. Get Cards - Use DP earned in your Duels to purchase packs of cards to strengthen your Deck 2. Password - Enter Yu-Gi-Oh card codes here, and for a higher price, you can obtain specific cards. However, you need to have already obtained one of the card in which you plan to put in the password ------------------------------------------------------------------------------- TUTORIAL is broken into three options: 1. Tutorial - A guide to the cards, including Review Duels to earn you 150 DP a piece for completing 2. Glossary - Terminology of the cards can be reviewed here, if something sounds unfamiliar to you 3. Duel Puzzle - Holds Duel Puzzles downloaded from the Nintendo Wi-Fi Network ------------------------------------------------------------------------------- OPTIONS are also broken into three options: 1. Change Image - Here you can change your avatar's hair, hair color, clothes, and Duel Disk depending on the ones you have unlocked 2. Edit Fixed Text - Here you can change what your avatar says under different circumstances 3. Record - Here you can view all your top records like Highest Attack Points and the such =============================================================================== 07.) Duel World Mode..................................[DWORLD] =============================================================================== This mode takes you World to World, battling Duel Spirits for DP and many unlockable features World of GRACE: 1. Skull Servant - He uses, obviously, a Skull Servant Deck and will unlock the King of the Skull Servants in CPU Duel after being beaten five times 2. Nightmare Penguin - He uses a Legendary Ocean Deck and will unlock Reaper on the Nightmare in CPU Duel after being beaten five times 3. Sonic Shooter - He uses a WIND element based Deck and will unlock Silpheed in CPU Mode after having his wings clipped five times 4. Elemental Hero Knopse - He uses a Deck built around nullify damage and will unlock Elemental Hero Lady Heat in CPU Duel after being beaten five times 5. Kai Ryushin/Fairy of the Spring - Although Kai Ryushin is the only true Duel Spirit, I'm listing these together as they appear in the same lake in the World of Grace. Kai Ryushin uses a Legendary Ocean deck and, after being beaten into submission five times, will unlock Water Dragon in CPU Duel. Fairy of the Spring appears only if you choose to throw 100 DP into the lake and gives you the choice of her left or her right hand. One will give you nothing, and the other will give you a random equip card that you would find in an early card pack anyway 6. Amazoness Paladin - She runs the Structure Coliseum, giving you a choice of 13 different Structure Decks to battle her. Defeat her with all 13 and you receive a bounty of goodies: an Amazoness Card Set, an Amazoness Duel Disk, and Bastion Mishawa unlocked in CPU Duel. I think it is important to note that this place is a nice, little spot to earn a few DP earlier on as good cards are rare 7. The Cyrstal Seer - For 50 DP, she will give you a clue to where you should go next on your journey. Occasionally, she will give you a card, if you visit her often enough. She is not a Duel Spirit, thus she cannot be dueled After defeating a few of the Duel Spirits here once, Curse of Vampire will appear beating up on a Gigobyte. Talk to the Gigobyte, and he will ask for your help. You will then have to ante up a rare card to fight Curse of Vampire and free Gigobyte. Defeat him and Curse of Vampire will be unlocked in CPU Duel along with him giving back your card. Gigobyte will thank you and be on his merry way. Then, the gate to the next world will appear. However, what would a gate be without a guardian? Green Guardian - Embust guards the gate, and he will challenge you to defeat three of his five decks: 1. Open and Close - This Deck focuses on the Mask cards and should be a breeze regardless 2. Wiggling Beings - This Deck loves Bug type creatures and turning your creatures into Bug types to stop you from attacking. Keep Spell/Trap destruction cards handy and you should have little to no problem 3. Calm Spirits - This Deck centers on trying to control your monsters, but hammer it with brute force and you should come out smelling like a rose 4. Silent Memory - This Deck relies on the card Macros Cosmos, which will remove every card played and/or destroyed from play. Keep it off the field and the deck should pose no threat 5. Silent Victory - This is a Silent Swordsman Deck, which focuses on this card and its ability to be immune to your Spells one moment and neutralize them all in the next. Kill Silent Swordsman Lv3 when it hits the field and you should own this deck Defeat three and the World of Sunlight is open to you, while defeating all five will net you Syrus Truesdale from Yu-Gi-Oh GX in CPU Duel. However, three more things linger in this world after you pass through: 1. White Magician Pikeru - She will ask you for a cute card from your collection. Give her the cutest thing you can find and she will bounce away happy and give you a chance to battle the next character. After five or six uber-cute cards like Winged Kuriboh or Baby Dragon, she should unlock herself in CPU Duel 2. Ebon Magician Curran - She uses a Direct Damage Deck and will unlock the Dark Magician Girl in CPU Duel after being beaten five times 3. The Master of Oz Seal Stone (appears after all regular Duel Spirits have been beaten once in this world) - You will have to summon the Master of Oz card in order to pass this challenge and unlock Tyranno Hasselberry from Yu-Gi-Oh GX in CPU Duel ------------------------------------------------------------------------------- World of SUNLIGHT: 1. Lady Warrior of the Wasteland - She uses a Warrior-type Deck and will unlock the D.D. Warrior Lady in CPU Duel after being beaten five times 2. Kabazauls - He uses a Dinosaur-type Deck and will unlock Sabersaurus in CPU Duel after being beaten five times 3. Legendary Fisherman - You can only find this Duel Spirit when you go to the fishing hole (comes up at random times) and choose to fish and not pay. He uses a Legendary Ocean Deck with himself as the centerpiece 4. Exxod, Master of the Guard Seal Stone (appears after all regular Duel Spirits have been beaten once in this world) - You will have to summon the Exxod, Master of the Guard card in order to pass this challenge and unlock Marcel Bonaparte from Yu-Gi-Oh GX in CPU Duel Now, you face down the Guardian Sphinx. He has five Duel Puzzles of his own for you to solve: 1. Puzzle One: a. Use the left Alien Infiltrator's effect to move it one space to the left b. Activate the Senet Switch cards on the Dueling Field to shift Alien Infiltrator all the way to the left c. Activate Blasting Fuse d. Activate Mystical Space Typhoon on his Mirror Force e. Use the other Alien Infiltrator's effect and the Senet Switch from your hand to move it all the way over to the left f. Once your monster is all the way to the left, enter your Battle Phase, then choose to attack you opponent directly for the win 2. Puzzle Two: a. Summon Crystal Beast Topaz Tiger from your hand, chaining Torrential Tribute to the summoning. Activate Topaz's effect afterwards b. Activate Crystal Blessing, using it on both copies of Crystal Beast Sapphire Pegasus c. Activate Crystal Beacon, choosing Crystal Beast Ruby Carbuncle d. Activate Crystal Beast Ruby Carbuncle's effect as it hits the field, targeting both sets of Crystal Beast Topaz Tiger and Crystal Beast Sapphire Pegasus. It matters not if you choose to play with the effects of the two Pegasus cards e. Attack for the win 3. Puzzle Three: a. Summon Blazewing Butterfly in Attack Mode b. Activate Super Double Summon on your Blazewing Butterfly c. Use Blazewing Butterfly's effect to Special Summon Doom Shaman d. Use Doom Shaman's effect to Special Summon Archfiend of Gilfer e. Enter your Battle Phase f. Have Archfiend of Gilfer attack The Fiend Megacyber, committing suicide and activating Archfiend of Gilfer's effect. He should then be equipped to Blowback Dragon g. Use Doom Shaman to dismantle Blowback Dragon for the win 4. Puzzle Four: a. Activate your Trap Card, Natural Disaster b. Activate your Trap card, Rain Storm, choosing to destroy two cards. Destroy one of those pesky Blue-Eyes White Dragons on the field c. Activate your other Rain Storm Trap Card destroying the last facedown Trap he has d. Activate Book of the Moon to flip facedown Cloudian Eye of the Typhoon and flip him right back up, thus regaining all the Attack Points he lost due to the Rain Storm Traps e. Summon Cloudian Cirrostratus and activate his ability to destroy the other Blue-Eyes White Dragon f. Enter your Battle Phase g. Attack with Cloudian Eye of the Typhoon, and his effect will flip all those annoying Destiny Hero - Defenders into Attack Mode. Continue you attack by decimating another weak Defender with Cloudian Cirrostratus h. Enter Main Phase Two i. Activate your facedown Spell Card Fog Control, sacrificing Cloudian Eye of the Typhoon to add three Fog Counters onto Cloudian Cirrostratus j. Activate Cloudian Cirrostratus' effect on the last Defender for the win 5. Puzzle Five: a. Summon (DO NOT Special Summon) Alien Skull b. Activate "A" Cell Scatter Burst on the Alien Mother, distributing the A-Counters as follows: one for the Blue-Eyes Ultimate Dragon, one for the Blue-Eyes White Dragon, and four on one of the Armored Zombie c. Activate the Equip Spell Mist Body, placing it on the Armored Zombie that has the four A-Counters on it d. Activate your Trap Brainwashing Beam, targeting the Blue-Eyes Ultimate Dragon e. Enter your Battle Phase f. Attack the Mist Bodied Armored Zombie with all three creatures at your disposal g. Now, while still in your Battle Phase, activate your other Trap Card Interdimensional Warp. Select your opponent's Blue-Eyes White Dragon and surrender control of your brainwashed Blue-Eyes Ultimate Dragon h. Your new Blue-Eyes White Dragon can now declare an attack on the Mist Bodied Armored Zombie for the win Three of five solved correctly will gain you entrance to his pyramid and five of five will net you Maximillion Pegasus in CPU Duel. Now, we enter his pyramid to see what awaits: 1. Don Zaloog - He uses a Dark Scorpion Deck and will unlock Dark Scorpion - Meanae of the Thorn in CPU Duel after being beaten five times 2. Gravekeeper's Commandant - He, predictably uses a Gravekeeper Deck and will unlock Gravekeeper's Chief in CPU Duel after being beaten five times 3. Dark Dusk Spirit - He uses a Zombie Deck and will unlock Hino-Kagu-Tsuchi in CPU Duel after being beaten five times 4. Spirit of the Pharaoh - He only appears after the first three have been beaten at least once. He uses a Deck focused on himself and will unlock himself in CPU Duel after being beaten 5. Dark Mimic Lv1 - This Duel Spirit will ambush you if you choose to open the chests that appear in the pyramid. However, sometimes these chests will grant you DP, sometimes leave you with nothing, or sometimes a battle with this Duel Spirit About this time, upon exiting the pyramid and completing these tasks, you will see a Sand Moth beating on a Pyramid Turtle. Help the Turtle by defeating the Sand Moth in a Duel. You will unlock Sand Moth in CPU Duel and the Pyramid Turtle, in a gesture of gratitude, will show you to the path to the underwater portion of the World of Sunlight: 1. Sea Serpent Warrior of Darkness - He uses a WATER type beatdown Deck and will unlock Kaiser Seahorse in CPU Duel after being beaten five times 2. Abyss Solider - He uses a WATER type Deck focused on returning cards to your hand and will unlock Chrysalis Dolphin in CPU Duel after being beaten five times 3. Maiden of the Aqua - She uses a WATER type deck based on defenses and will unlock Aquarian Alessa after being beaten five times 4. Otohime - She appears after you have beaten these first three at least once. She thanks you for helping her friend Pyramid Turtle and requests (more like forces... >.>) that you duel her. After you beat her into submission, she will unlock her in CPU Duel and open the gate to the World of Civilization 5. Ocean Dragon Lord Neo-Daedalus Seal Stone Challenge (appears after all regular Duel Spirits have been beaten once in this world) - You will have to summon the Ocean Dragon Lord Neo-Daedalus card in order to pass this challenge and unlock Atticus Rhodes from Yu-Gi-Oh GX in CPU Duel Another gate and another guardian... Shell Guardian - Savan will challenge you to five different duels, imposing a different handicap in each one: 1. 40 Card Deck - This should be too hard as the minimum Deck has to have forty cards, but if yours has more, just toss a few of them to your Side Deck if you want to add them back later 2. 2000 LP - A Life Point handicap shouldn't be too hard, unless your Deck relies on cards that drain LP for effects 3. Monsters Only Deck - The name says it all, so get a bit creative and this should solve itself 4. Spells are forbidden - Once again, the name says it all. It's just my opinion, but a Deck built on neutralizing/destroying Traps (a la Jinzo and Royal Decree) seems to be a nice bet 5. Three of a Kind - You may only have cards in your Deck if there are three copies of them. This means 42 is your minimum Deck count, but this shouldn't be too hard Three of five wins here will usher you to the World of Civilization. Five of five wins here will net you an unlock of Alexis Rhodes in CPU Duel. Now, we head forward to explore the next world. ------------------------------------------------------------------------------- World of CIVILIZATION 1. Fox Fire - He uses a FIRE type Deck based on dealing you damage from his many fire creatures and will unlock Molten Zombie after being beaten five times 2. Great Angus - He uses a FIRE type beatdown Deck and will unlock Vortex Kong after being beaten five times 3. Molten Behemoth - This behemoth appears at the volcano from time to time, wanting you to duel him, so he can give you a card that is burning him up 4. Luster Dragon - He uses a Dragon type beatdown Deck and will unlock Luster Dragon #2 after being beaten five times 5. Stronghold the Moving Fortress - He uses a Gadget Deck (if you don't know, then you will... >.>) and will unlock Gear Golem the Moving Fortress after being beaten five times 6. The Unhappy Maiden - She's different in the fact that she is a Duel Spirit in need of some healing and not a sparring partner. You will need to keep giving her cards that restore LP (about 4000 LPs worth) until she feels better. She will unlock herself in CPU Duel for your act of compassion 7. VWXYZ-Dragon Catapult Cannon Seal Stone Challenge (appears after all regular Duel Spirits have been beaten once in this world) - Summon the monster in the title of this challenge and win the duel to unlock Chazz Princeton form Yu-Gi-Oh GX in CPU Duel At this point, travel back to the World of Grace and talk with the strange, black creature. He will disappear, so head to the pyramid in the World of Sunlight and find the green creature: 1. Ojama Green - He plays a Stalling Deck, so keep Spell/Trap destruction cards at hand and you'll be golden, or green in this case. xD He wants to fight, so beat him further with the ugly stick and proceed back to the World of Civilization (However, win or lose, the event goes on the same regardless...). Find the yellow creature being blast by a gun with legs and help by, what else, dueling the mech: 1. Blowback Dragon - He places a Dice Deck that relies on gambles and rolls of the dice. Luck is your only true weapon After beating him, you will unlock Blowback Dragon and Ojama Yellow in CPU Duel Kozaky's Lab will appear afterwards, so you know where you should go. In this cluttered lab, you will face several of his 'creations': 1. Inpachi - Not really a threat in almost any sense of the word 2. Blazing Inpachi - Now, he's on fire... Joy... He will abuse the Mausoleum of the Emperor, but you can too if your Deck hold any Tribute monsters 3. Woodborg Inpachi - They put him out and put armor on him now. Despite his appearance, he likes to use a Burn Deck. It's trite, but you can get through it more than likely. ^_~ He will unlock himself in CPU Duel after this Kozaky wants a treasure now, so you have to go, a la Indiana Jones, and go to the new cave area to find said treasure: 1. Spirit of the Six Samurai - He runs a Six Samurai Deck (I wonder why...) and will unlock Great Shogun Shien after being exorcised five times 2. Volcanic Slicer - He runs a Volcanic Burn Deck and will unlock Volcanic Doomfire after being doused five times 3. Blazewing Butterfly - He runs a Zombie/Gemini beatdown Deck and will unlock Il Blud in CPU Duel once beaten five times 4. Iron Blacksmith Kotetsu - He will forge for you Equip Spell Cards at a price. He plays a Warrior type Deck only if you refuse to pay for your wares. If you beat him, afterwards he will give you the Equip Spell Card and tell you it would be better to pay next time After beating the first three on the above list, the cave will hand you its treasure, Limiter Removal. You can now enter it's password to get one, if you either do not have one or if you are currently running a Machine Deck. Back to Kozaky's Lab and hand him the Limiter Removal. An old friend will appear, get modded by Kozaky and go on a rampage of which you must relieve him: 1. Giga Gagagigo - A typical Warrior type Deck that shouldn't give you a problem. He will unlock Kozaky in CPU Duel after he is beaten After this, Kozaky will show you the door. Not just to the lab, but out of the whole world. Proceed and meet Speed Guardian - Ferrario. He will challenge you with three Decks in a row. You will get no rest and LP recovery other than any in your Deck. There is also a 10000 LP cap to your LP. Here are his Decks: 1. This Deck relies on throwing cards back to your hand and can be rather annoying. With no real offense, keep on him and you should escape almost completely unscathed 2. This Deck is utterly dependant on Destiny Hero - Diamond Dude dumping Spells from the Deck, so he will NOT have to pay the costs of said Spells. Kill Diamond Dude and save the duel 3. A Zombie Revival Deck... It's standard for zombie decks, but the real threat stands if your LP is low enough Now, you pass on to the World of Darkness. ------------------------------------------------------------------------------- World of DARKNESS Neo-Spacian Dark Panther will introduce you to the world of Tag Duels and even bring in Mythical Beast Cerberus/Darkblaze Dragon team to introduce you to these new Duels, and the only kind you will play in this world. Win or lose, you will unlock Axel Brodie from Yu-Gi-Oh GX in CPU Duel. Important note - Winning 10 Duels against an opponent and they will become an available Tag Partner. I would suggest finding one that fits your Deck build at the time and dumping Dark Panther as soon as possible. Meet the denizens of the World of Darkness: 1. Mythical Beast Cerberus/Darkblaze Dragon - They use the Mausoleum of the Emperor to excess, so watch out and plan accordingly. They unlock the team of Decoy Dragon/DD Dragon after being defeated five times, and if you beat them the first time, yes that does count 2. Goe Goe the Gallant Ninja/Lady Ninja Yae - Ninja/WIND beatdown decks, but probably the easiest of the teams to defeat. They unlock the Sasuke Samurai Team in CPU Tag Duel after being beat five times 3. Vanity's Fiend/Vanity's Ruler - They try and lock down your Special Summoning through the effect of their signature cards. They will unlock the team of Machine King/Perfect Machine King team after being beat five times 4. Dark Mimic Lv3 - This chest appears in the Darkness field. At times, it gives you 500 DP, sometimes it gives you nada, and sometimes a one on one duel with the chest itself 5. Vennominaga, the Diety of Poisonous Snakes Seal Stone Challenge (appears after all regular Duel Spirits have been beaten once in this world) - Summon her and win with her effect (Not fun... >. |
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