The Elder Scrolls Travels: Shadowkey Walkthrough :
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Walkthrough - FAQ/Walkthrough
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Roose (paladinsama) Version 0.07 – April 2006 \|/-\|/-\|/-\|/-\|/-\|/-\|/-\|/-\|/-\|/-\|/-\|/-\|/-\|/-\|/-\|/-\|/-\|/-\|/-\|/ Index (so far) 1.0 ABOUT 1.1 ABOUT THE FAQ 1.2 ABOUT THE ELDER SCROLLS 1.3 ABOUT SHADOWKEY 2.0 STARTING THE GAME 2.1 RACES 2.2 CLASSES 2.3 SEX/PORTRAIT 2.4 ATTRIBUTES 3.0 WALKTHROUGH 3.1 AZRA’S CROSSING 3.2 GHAST’S PASS: THE SEARCH OF THE FIRST STAR TOOTH 3.3 SNOWLINE: THE FINDING OF THE SECOND STAR TOOTH AND THE SHADOWMAGE 3.4 SKELOS DECEIVED, TWO MORE STAR TEETH 3.5 DRAGONFIELDS AND CITY OF DRAGONSTAR 3.6 A QUEST FOR PORLISS CAITH 3.7 THE LAST STAR TOOTH FOUND 3.8 BATTLE AGAINST THE SHADOW CORRUPTION 4.0 ITEMS AND THEIR PROPERTIES 4.1 CONSUMABLES 4.2 ARMOR 4.3 WEAPONS 4.4 SPELLS 5.0 THOUGHTS, THANKS AND COPYRIGHTS 1.0 ABOUT 1.1 ABOUT THE FAQ. I decided to write this FAQ because: I found that there was no FAQ/Walkthrough for this game that was already a year old and also because I liked it. It is sad to see that there are just a few FAQs/Walkthroughs for the N-Gage Games (even though most of these games don’t really require one). Version History v0.01 December 30th, 2005 – First version, Walkthrough of Azra’s Crossing section. v0.02 January 20th, 2006 – Included section 3.2 v0.03 March 13th, 2006 - Included section 3.3 and some other things v0.04 March 21th, 2006 – Included section 3.4 v0.05 April 7th, 2006 – Included section 3.5 and more stuff v0.06 April 13, 2006 – Included section 3.6 v0.07 April 25, 2006 – Included section 3.7 and some items descriptions v1.00 May ??, 2006 – Section 3.8 completed. Walkthrough complete. 1.2 ABOUT THE ELDER SCROLLS I first heard of The Elder Scrolls some months before Morrowind was released. I found strange that I missed the first games when they were released, but sometimes that happens, I think that by 1993 I was mostly playing Sierra’s and Lucasarts’ adventure games. I usually don’t play sequels (or prequels, or remakes) without playing the originals first, and since it was difficult to get Arena, Daggerfall, Redguard and Battlespire at that time, I decided to skip the game. (Arena is now free to download from Bethsoft for a while, and I’m planning to play it sometime). Sometimes I break my own rules, and that happened when I was looking for games for my Nokia N-Gage, I already knew that I was going to like an Elder Scrolls game, and decide to try Shadowkey without the knowledge of the previous games. Elder Scrolls games (as of MAR-21-2006): The Elder Scrolls: Arena (sometime 1993) The Elder Scrolls: Daggerfall (Aug 31, 1996) An Elder Scrolls Legend: Battlespire (Nov 30, 1997) The Elder Scrolls Adventures: Redguard (Oct 31, 1998) The Elder Scrolls III: Morrowind (May 2, 2002) The Elder Scrolls III: Tribunal (Nov 6, 2002) The Elder Scrolls III: Bloodmoon (Jun 3, 2003) The Elder Scrolls Travels: Stormhold (Aug 1, 2003) The Elder Scrolls Travels: Dawnstar (Aug 26, 2003) The Elder Scrolls Travels: Shadowkey (Nov 23, 2004) The Elder Scrolls IV: Oblivion (Mar 20, 2006) 1.3 ABOUT SHADOWKEY Shadowkey story takes place in the Elder Scrolls fictional continent of Tamriel during the Third Era, year 3E397 (Which is also the same time setting of The Elder Scrolls: Arena, around year 3E390-3E399). The continent of Tamriel is divided in 8 kingdoms and the Summerset Islands. The story of the game is set between the borders of 3 of these kingdoms: Hammerfell, High Rock, and Skyrim which are in conflict, a war called The War of The Bend’r-Mahk. The Evil Battlemage Jagar Tharn (also from TES: Arena) is using the shadow of this conflict to hide a personal secret war against his rivals, and summon a greater evil. 2. STARTING THE GAME To start the game you will need to create your character and choose your Name, Class, Race and Sex 2.1 RACES You can choose from 8 of the races known in the world of The Elder Scrolls: ARGONIAN: Reptilian race with the ability to buy low and sell high BRETON: Human/Elven race with quick recovery from fatigue and illness DARK ELF: Elven race with increased stealth and attack ability HIGH ELF: Elven race with high Magicka power recovery KHAJIIT: Cat race with ability to evade attacks NORD: Human race less likely to sustain serious injuries REDGUARD: Human race less likely to sustain serious injuries from magic WOOD ELF: Elven race recovers quickly from injury and effective healing spells 2.2 CLASSES You can choose from 9 classes known in the world of The Elder Scrolls ASSASSIN: light armor, any weapon, no shield, no spell use, + Lethal Strike (adds damage) BARBARIAN: light/medium armor, any weapon, any shield, no spell use + Barbarian’s Rage (effective attacks) BATTLEMAGE: light armor, any weapon, light/medium shield, spell use + Mystic Might (increase magic damage) KNIGHT: medium/heavy armor, any weapon, any shield, no spell use + Righteous Will (decreases received damage) NIGHTBLADE: light armor, blades, blunts & bows, light shield, spell use + Night Magic Ability (Magicka bonus and increased magic targeting) ROGUE: any armor, axes, long blades, blunt & bow, light/medium shield, no spell use + Rogue’s Dodge Ability (difficult to target) SORCERER: light/medium armor, any melee & bow, no shield, spell use + Sorcery (resistance to magical attacks, and Magicka bonus) SPELLSWORD: light/medium armor, any weapon, light/medium shield, spell use + Precise Magic (target foes easily) THIEF: light armor, blades, axes, light bow, light shield, no spell use + Thief Lore (skilled picking locks, disarming traps and moving stealthily). 2.3 SEX/PORTRAIT You have to choose the sex of the character by selecting the portrait 2.4 ATTRIBUTES Attributes can be increased after reaching new levels of experience. STRENGTH: Affects the amount of damage you can inflict, recovery from fatigue and amount of health INTELLIGENCE: Affects the amount of Magicka Points WILLPOWER: Affects the recovery of Magicka and the chance of hitting with a spell AGILITY: Affects base defense against physical attacks, attacking accuracy and pick locks, disarming traps and stealth skills SPEED: Affects how fast you can move ENDURANCE: Affects the amount of Health and the speed of its recovery PERSONALITY: Affects the merchant prices when buying LUCK: Affects chance to avoid ill fortune (traps, blows) H=HEALTH= Amount of damage a character can take M=MAGICKA= Amount of energy available to cast spells F=FATIGUE= Physical actions and combat drain this energy; an exhausted character is less effective in combat. 3.0 WALKTHROUGH 3.1 AZRA’S CROSSING You start the game in the Kingdom of Hammerfell in the town of Azra’s Crossing. This is also the name of all the surrounding area that also includes Delfran’s Hideout and Earthtear Caverns You start waking up and discovering that the town has been under attack by some bandits (and their rats). The game will suggest to pick up a dagger, an attacking spell and a potion from your house and will give you your first quest. /Quest: Find the temple You will have to find the temple almost right next to your house, there are still some rats and bandits you will have to defeat to get in there, as soon as you do it, you will have completed the quest. Find the temple – Quest complete (usually all quests give you an amount of experience and money) On the temple you will find two people * Acolyte Menlin: Acolyte of the temple. She will ask for help on recovering some herbs that were stolen during the attack /Quest: Herb Quest (recover the herbs bring them to Menlin) * Priestess Almathea: Priestess of the temple. She will wish you good luck. Next to the temple you will find the only other person that resisted the attack. * Gravel Trothgar: Merchant of the town, he has to close his store because of the attack, He will open it again if you clean the town of the remaining rats sent to attack. /Quest: Rat Quest (kill at least 8 rats, return to Trothgar) You will have to go outside the town (the exit is to the north), there will be some mountains to the north and the east, and a river to the west that falls into a big crater. M= Mountains C= Crater R= River T= Town Borders W= Way down the crater H= The rat that has the herbs | MMMMMMMMMMMMMMMMMMMMMMMMMMMMMM | M M | M WCCCC M | M CCCCC M | M CCCCC TTTT TTTTTTTTTT | M RR T | M RR T Your house | M RR T | M RR T | M RR T Store | M RR T | M RR T | Path BRidge T Temple | RR H T Next to the bridge you will find the rat that has the herbs, as soon as you kill it, you will get a message that you have recovered the herbs (it won’t appear in your inventory). Also if you have already killed 8 rats you will get a message to return to Trothgar. Crossing the bridge you will find a path, next to it you will find a man. * Old Trinket: Old adventurer, he will tell you he can’t help because of his lumbago When you return to the town the store is already open, speak with Trothgar and he will sell you armor, weapons and other items Rat Quest – Quest Complete Inside the temple, Menlin will thank you for returning the herbs and will tell you to speak with Almathea. Herb Quest – Quest Complete Almathea will tell you that the attack was planned by Delfran and that he has captured almost all villagers, and he will surely kill them all if they are not rescued in time. She also tells that Delfran’s Hideout is to the north following the path that goes to Ghast’s Pass (but before reaching it). /Quest: Rescue Prisoners (rescue the Azra’s villagers from Delfran’s Hideout) You will have to exit the town to the path where you found Old Trinket, this time he will tell that he saw a group of rats carrying a chest to Delfran’s Hideout. Take the path which will turn now and will lead you to Ghast’s Pass, but, before reaching Ghast’s Pass, turn to the west and you will see that rats that Old Trinket told you about, slain then and you can get some gold coins from the chest. Continue going west and you will find the entrance to Delfran’s Hideout. \\Inside Delfran’s Hideout In Delfran’s Hideout what you have to do is mostly kill all bandits and rats and rescue all that is not a bandit or a rat. There are some bandit’s however that won’t attack you, and you don’t have to kill them. On the Southwest you will find one of these bandits * Bladen Grizzle: A Bandit, he somehow regrets attacking the village and will ask you for some juice from the kitchen /Quest: Disgruntled Thief (find some Bervez Juice for Bladen Grizzle) On the West you will find several bandits that will attack you, one will suggest to his colleagues to go and capture the priestess and the acolyte from the town, another will say (after seeing you) that Old Trinket told them that you were going to be trouble for them. Around here will be a corridor where you will find Delfran’s Lieutenants. Both will attack you on sight, and they have the keys required to enter Delfran’s throne room in the center room. Lieutenant Breser has Key A, Lieutenant Jolias has Key B. On the East you will find the kitchen, the Chef will think you are another bandit (he won’t attack you) and will give you the key to open the cells and feed the prisoners, you will receive the Cell Key. In the kitchen you will also find the Bervez Juice that Bladen ask you for, you can give it to him and receive your reward. Disgruntled Thief – Quest Completed. Outside the Kitchen are 4 cells each one with one female prisoner, open the cells with the key, and speak with all of them (you will receive experience). One of them is Heather. * Heather: Azra’s Villager, friend of Almathea. She will ask you to recover a silver locket that is important to her and was taken by the bandits. /Quest: Prisoner Locket (recover a silver locket and give it back to Heather) Up to the northwest you will find the infirmary, it has two more female prisoners what will tell you to rescue somebody from the interrogation room (next to a pool), and also that Birgitta has been taken to Delfran’s throne room and needs help. Talk to them to get experience. In a room to the north side you will also find another bandit that won’t attack you. * Sgt. Grell: A bandit. He no longer wants to work for Delfran and wants to retire, he will need some letters that will help him, but Delfran have them locked with a special spell he can’t break. He will offer the key to Delfran’s Treasure Room. /Quest: Sergeant Deal (Find the letters for Sergeant Grell) Going back a bit to the east, where the Infirmary is, and a little to the south, you will find the rooms where the bandits train to pick locks and disarm traps. One of them has two chests; the chest to the right has the letter Sgt. Grell is looking for, if you try to open it a couple of ethereal hands will appear and will start to search your shadow (sometimes it says the hands strangle your shadow and you will feel pain), then after a flash the hands will disappear (This spell will be the first time you will see that somebody is using spells that involve shadows). Then you can take the letter. The other room has more chests and also another female prisoner, talk to her to get experience. In this room, the chest to the right has the silver locket that Heather lost. Go back to the room where you find Sgt. Grell and give him the letter, he will give you the key he promised and leave. With this key you can open the “featureless door” that is to the left of the Infirmary. Inside the Treasure room you will find several chests. Sergeant Deal – Quest Completed. Around the northwest you will find the pool of water you were told, in this pool you can recharge your Magicka (somewhere close you can also find the heal spell), A room to the west will be the interrogation room; here you will find a male prisoner, talk to him and get the experience. You will also find and Orc named Makor, he will ask you to free him from Delfran, he doesn’t have anything to give to you, but he promises he will reward you someday. Free him. * Makor: An Orc, he was captured while scouting Delfran’s Hideout, He promises to reward you some day. Finally in the center of the hideout are the gates to Delfran’s throne room, open both gates with the keys, and defeat Delfran and his guards. * Delfran: Finally you meet Delfran. He is the bandit leader that attacked Azra’s Crossing, he might be also under orders of somebody more evil. He doesn’t deserve to life any longer. Finish HIM. You will find Birgitta that will thank for rescuing all the villagers (should be her, Heather, 6 female and 1 male). She will tell you to return to Azra’s Crossing and speak with Almathea. * Birgitta: Azra’s villager friend of Almathea and Menlin. You will also find the Shadowmage Skelos Undriel that was also captured with the villagers, he will thank you for his rescue, and will tell you to look for him back in Azra’s Crossing * Skelos Undriel: Shadowmage. Skelos is one of the most important characters of the game, he is an enemy of Jagar Tharn (evil character from other games), and is being hunted by him. It is possible that Jagar Tharn (or some other evil Shadowmage) sent Delfran to Azra’s Crossing to capture and kill Skelos Undriel. Shadowmages are a rare order of mages that studies shadows this study is a menace to Jagar Tharn current plans. You will find that Delfran has a Shadowkey that it is in his throne, with this key you will be able to open the Shadowgate that is at the north of the hideout. Inside the Shadowgate you will find another bandit but you won’t need to kill him if you tell him that Delfran is looking for him. You will also find stronger rats and other bandits you will need to kill. And the end you will find a nice weapon the Dusk Dagger. Exit the hideout and return to Azra’s Crossing. You will find that the prisoners returned to Azra. You will find that Birgitta and Heather are inside the temple, talk with Heather and return her silver locket. Prisoner Locket – Quest Completed. Also talk with Almathea to receive your reward for rescuing the villagers Rescue Prisoners – Quest Completed. Outside Trothgar’s store you will find Skelos Undriel again, he will tell you that he needs to hide from Jagar Tharn, he thinks that the Earthtear Caverns would be a good place to hide, but he needs first to get them cleared from any enemy. He also tells you that he will tell more as soon as he gets to Earthtear. /Quest: Clear Earthtear Caverns (Kill all monsters from the caverns) To reach to Earthtear Caverns you will need to take again the road to Ghast’s Pass, but this time instead of turning west before reaching the Pass, turn east. There you will find the Caverns. Outside the Caverns you will find Tanyin Aldwyr, she was going to meet somebody inside the Caverns, but the caverns were overrun and now she needs to wait outside to warn someone else. She needs a map that is inside the caverns and will pay you to do that. * Tanyin Aldwyr: Female Knight, it seems that she is working for the Kingdom of Skyrim (remember that currently you are in Hammerfell). She is supposed to be introduced to General Duvais (He is the leading forces of Skyrim) /Quest: Skyrim Sympathizer’s Map (locate the map inside Earthtear for Tanyin) \\Inside Earthtear Caverns Inside the caverns you will find them full of spiders, rats and other creatures. In a room full of healing crystals (to the east) you will find a man that will ask for help. He was writing a letter when a man came out of his shadow (second mention of spells that involves shadows) paralyzed him, and with a chant made that several spiders come out of the chasm and attacked everybody. He will ask you to recover the letter. Rogurin: Skyrim soldier under the service of General Duvais, he was writing the letter to introduce Tanyin Aldwyr. /Quest: Rogurin Letter of Introduction (find a letter for Rogurin) You will need to go the west side of the cavern to find the letter, it is in a skeleton next to the chasm, in that area you will also find a dagger useful to kill spiders, the Spider Impaler. Return the letter to Rogurin, he will leave. Rogurin Letter of Introduction – Quest Completed. Following to the east, crossing a bridge, then going south and west again you will find the Skyrim Map that Tanyin is looking for, in a chest. Go through all the rooms of the cavers and kill every monster. While going to the Northeast you will find and invisible barrier, if you try to go through your shadow will be attacked (again) and a voice will tell you that you have neither the key nor his permission. This invisible barrier is a Shadowgate. Following another corridor, crossing another bridge, you will get to where the Diamond Spider Queen is. Attack and kill her, you will find she had a Shadowkey on a chest. Return to the invisible barrier, this time you can go through, but the voice will whisper “You..”. On the other side, you will find two undead, one will call you “Pergan”, but the other will correct him that you are not Pergan, since you are “hum of blood and warm”. Kill both, then you will be in another room with crystals, one Glowing Crystal will have a shadow in its surface, and then will break revealing an item. This item is Azra’s bandage (you can equip it, and will increase your regeneration speed). A voice will tell that neither the key nor the bandage were meant for you, and whatever you take from him, he will take back thricefold. You can now leave Earthtear. After exiting you can give the map to Tanyin, she tells she will leave to the city of Dragonstar. (The City of Dragonstar is one of the biggest cities on Hammerfell and is close to the borders of Skyrim.) Skyrim Sympathizer’s Map – Quest Completed. Return to Azra’s Crossing and give the good news to Skelos Undriel, he will tell you something more of his mission Clear Earthtear Caverns – Quest Completed. Skelos will tell you that somebody is using the war to build a Shadow of Conflict, that the war is being used as the fuel for a creature of the shadows called the Umbra’keth, and that Jagar Tharn or some other likeminded mage (probably Pergan) shouldn’t be allowed to put their hands in this creature. He is going to work in a way to contain the creature, but he will need five magical crystals called “Star Teeth”. He asks you to gather the Crystal Teeth and to start looking on the Twilight Temple or the Witch Tree in Ghast’s Pass. He will go then to Earthtear after you accept the mission. /Quest: Collect Five Star Teeth (Find them, give them to Skelos in Earthtear) Take again the road and this time go through the great gate in the mountains that will take you to Ghast’s Pass. 3.2 GHAST’S PASS: THE SEARCH OF THE FIRST STAR TOOTH After entering Ghast’s Pass you will see that the road splits, one path to the left will take you to the northwest, the other to the southeast. The Witch Tree you are looking for is to the northeast, so take the path to the right, but before reaching the mountains go to the north; eventually you will find the Witch Tree in a hill. * Witch Tree: A tree in Ghast’s Pass that talks to you. It knows about the secret of the shadows, and will tell you that the kind of shadows you are fighting are created when great forces oppose each other. And to conquer them they need to be rebind to the light with the help of the fire of the heavens (the Star Teeth), which have the only light that is strong enough for this. The tree will offer you one Star Teeth if you complete a series of tasks for it; the first one is to help an orc to the east. /Quest: Witch Tree 1 (kill the zombies attacking an orc, Olpac Trailslag) Go to the East, you will find an orc fighting two zombies next to the entrance of the Twilight temple, he will ask for help. Kill the Zombies. * Olpac Trailslag: An orc merchant, some goblins stole his pack of goods and he followed them to the Twilight Temple, he will ask for help /Quest: Trailslag’s Goods (look for the orc’s pack in the Twilight Temple) The Witch Tree told you to come back as soon as you helped the orc, so return to the Witch Tree for your reward. You can choose between a spell and a crossbow. Witch Tree 1 – Quest Completed. The next task will be to help a sorrowful woman to the southwest, near the citadel of Broken Wing /Quest: Witch Tree 2 (find and help a woman, Rene Violet) Go to the southeast, and between some mountains you will find Rene Violet * Rene Violet: A woman that was looking for some semi-precious stones to complete her mother’s cameo, she was surprised by the Spire Thieves and dropped the cameo while running. It was really important for her /Quest: Broken Wing Cameo (find Rene’s Cameo and give it back) You need to go around the mountain, find the cameo, and bring it back to her. It is next to a mountain (you won’t need to enter the citadel to find it). You will also find some thieves around the area. After returning the cameo to Rene she will tell you that if you ever go to the store in Snowline, to tell them she knows you. Broken Wing Cameo – Quest Completed. Return to the Witch Tree for your reward. You can choose between two kinds of boots. Witch Tree 2 – Quest Completed. Finally the Witch Tree will give you your final task. The Tree knows that inside the Twilight Temple is an evil worshipper of shadow by the name of Pergan Asuul. It wants you to kill him and bring his shadowkey as a proof of his death. (You will remember the name Pergan from inside Earthtear Caverns, it seems that finally you are going to meet the evil character that was behind the Earthtear overrun, and that is probably plotting with Jagar Tharn) /Quest: Witch Tree 3 (Defeat Pergan Asuul and get his shadowkey) You have pending to look for Olpac’s pack that is also inside the Twilight Temple, so the next step is... \\Inside Twilight Temple As soon as you enter the Temple you will find some restraining power that won’t allow you to fight the tall zombies in this room, you will need to find a way to deactivate it. Follow the passage to the east until you reach a door that is magically sealed, the turn north go straight until the wall, and then east again, finally you would reach a room in which you will fell free of the oppressive force, and free of undead zombies. You will see a scared goblin. * Scared goblin: You won’t learn his name. He is scared of all the undead on the temple and will tell you that another goblin Ivgritz knows about the Orc’s pack. He is unable to escape because of the undead in the entrance. And will tell you that these undead could only be killed if you find the Scroll of Dawn. /Quest: Goblin Rescue 1 (Find the Scroll of Dawn and kill the zombies at the entrance) The Scroll of Dawn is in the room just to the south of the entrance, it is in a bookshelf. If you take it, the Dawn Zombies would be vulnerable, and also the door that was magically sealed would be open. On the other side you will find a room that has some cracks on the floor, avoid them because the steam would damage you, this room is called the Twilight Chamber. To the north is a passage that would take you back to the room with the scared goblin (to the east is another magically sealed door that will require you to have the Scroll of Dusk, and to the south is a door that will require you to have both scrolls, this is the Midnight Door). Return to the scared goblin. He will be pleased you defeated the zombies and will tell you that Ivgritz is to the east in a room with jars. Goblin Rescue 1 – Quest completed. Follow the path to east, eventually you will find a room with Ivgritz * Ivgritz: A goblin, he is in the Twilight Temple looking for the shaman’s ritual headdress of his goblin band, which was taken by the temple’s shadow master. He admits their band stole the Orc’s pack when they were looking for supplies, and that the pack was taken to the goblin’s caverns. He will give you the Orc’s pack if you retrieve the headdress for him. The headdress is on the shadow rooms on the other side of the Midnight Door. This means, you will have to open the Midnight Door, fight the shadow master Pergan Asuul on the Midnight Room, take his shadowkey, open the shadowgate and find the headdress. (Well, you were going to do this anyway). The goblin tells you that both the Scrolls of Dawn and Dusk were near the temple entrance (You still need to find the Scroll of Dusk) /Quest: Goblin Rescue 2 (find the goblin’s ritual headdress) If you continue through the corridor, you will find another room that looks like a place of meditation or prayer (this is the room with jars the scared goblin told you before), it has a zombie that will cry and won’t attack you. His name is Volstok Violet * Volstok Violet: He is or at least was a merchant in the city of Dragonstar, until Pergan Asuul converted him into a zombie. He will ask you to show him Pergan’s shadowkey. (This means, somebody else wants you to kill Pergan Asuul. By know you will realize that Pergan is really evil, and a lot of good people want him death) /Quest: Volstok Violet Resurrection (Show him Pergan’s shadowkey) To the south you will find another room with tall zombies, this is the Room of Dusk (the other side of the Dusk Door), and you will need the Scroll of Dusk to fight them. Return to the Temple’s entrance. The Scroll of Dusk is a couple of rooms to the south of the room you find the Scroll of Dawn. These rooms have several bookshelves and on them you will find some information about that mysterious guy your town was named upon, and also you are (probably) wearing his bandage you found on Earthtear: Azra Nightwielder. He was the first person to study the nature of shadows, he realized that shadows weren’t the absent of light, but a reflection of possible worlds created by forces in conflict. (As an example the scroll says that when a light strikes a rock, the shadow formed is a record of this clash, past, present and future). And that other forces (besides light, like fire, water, wind, rock or nations at war) can create less obvious shadows. All of these shadows were studied with patience by Azra’s; he found that manipulating a shadow allows the control the object and the force. He became a master of this magic. He also was successful to control his own shadow and instantiated and melded with all the possible Azras to all the existences in shadow. The Redguard soldiers (these are the habitants of Hammerfell) were afraid of this and confronted Azra. During the battle he lost control of his magics and blasted a big hole. (This big hole is the crater at the exit of the village of Azra’s Crossing.) After you get the Scroll of Dusk, you would be able to kill the Dusk zombies. Then the next step would be to open the Midnight Door and find Pergan Asuul. * Pergan Asuul: Evil shadowmage, responsible of all the bad things that happened lately, and a character you should be hating already. He admits he tasted your shadow when you were on Earthtear. He has yellowish skin and his face looks like a skull, he seems to be dead already. He is very strong and could kill you with 3 hits. Kill him. When you kill Pergan Asuul, he will melt into a dark pool, it seems he didn’t die at all and he will tell you that it was foretold you will fight with him thrice. He also tells he was just measuring your power, and that he didn’t fight using all of his. And so he vanishes this time. But you get his shadowkey. To the east is the shadowgate. You will find the headdress inside a crate. In a nearby room you will find the Nightleather armor and the Twilight Gloves. In this room you could also see a statue of a creature that should be the Umbra’keth. This statue is not made of rock, it is made of darkness and it seems to be waiting. Return to Volstok Violet, you will touch with the shadowkey, and he will turn back into a man. He will tell you his name and that is the merchant captain in Dragonstar. He promises he will reward you if you look for him in Dragonstar, and then he will leave. Volstok Violet Resurrection – Quest Completed. Now look back for Ivgritz, and give him the headdress. He promises he will give you the orc’s pack if you look for him in the goblin’s caverns in Snowline. He will leave too. Goblin Rescue 2 – Quest Completed. There is nothing left to do in the Twilight Temple, so it is time for you to leave too. You w