Banjo-Kazooie Walkthrough :
This walkthrough for Banjo-Kazooie [Nintendo64] has been posted at 15 Jun 2010 by 50 and is called "FAQ/Walkthrough Final". If walkthrough is usable don't forgot thumbs up 50 and share this with your freinds. And most important we have 20 other walkthroughs for Banjo-Kazooie, read them all!
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Walkthrough - FAQ/Walkthrough Final,MMM. MMMMM M 11 `MMM' M 0MMM MMMM ,MMMMMM MMM MMMMM0 MMMM MMMM MMMM0 MMM MMMM MMMMM MMMMMMM0MMMM MMMM MMMMMMMMMM MM MM MMM MMM MMM MMMMMMM MMMM MMM MMMMM MMMMMMMMMMM MM MMMM MMM 1MMMM MMMM MM MMMM MMM `MMM MMMMMMMM MMM 0MM MMMM MM MMMM MMMMMM `MM MMM MM MM MMM M MMMMM MMM MMMMM `MMMMM MMMMMM MM MM. MMMMM MMMMMMMMMM . M1' MMMM' MMMMM0 MMMMM MMMMM ,MMMMMMM M0MMM MMMM1 M MMMMMMMMMM MMM . MMMM MMMMM0 MMM MMMMMMM MM1 `MMMMM 1MMMMMMM MMM MMMMMMM MMMM 0MMMM MMMMM MMMMMMMM MM MMM MMMMMMMMMMM 1M MM' `MM 1MMMMMM MMMMMMM MM MMM MM MMM MMM MM MMMM MMMM MM MM MM 0MMMMM MMMMMMMMMM. MMM MMM MMMM MMMMMMMMM MMM MMMM MM MMMMMMM MMMM MMMMM MMMMMMMMM. MMM `MMMMMMM MMMM MMMMM MM1 MMM MMMM. OMM MM MMM MMMM MMM MMMMMMMMMMM MMM MMMM. MMMMM MM MMMMMMMMMM 0MMMMMM0 `MMMMMMM MMMMM "Banjo-Kazooie" THIS FAQ IS DEDICATED TO CHRIS MACDONALD ASCII art by: shoecream +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | ~~~~~~~FAQ/Walkthrough~~~~~~~ | | o----------o | | |by me frog| | |----------------------+----------o----------o-------+------------+----------| |cskull@frogdesign.com | Created on: April 03, 2004 |VersionFinal|NINTENDO64| |----------------------+----------o----------o-------+------------+----------| |RATED E (FOR EVERYONE)| Last update: Jan. 02, 2005 | AIM: NOW CLOSED | +----------------------+----------o----------o-------+------------+----------+ ===================--------------------====================------------------- | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | | |%%%%% Table of Contents %%%%%| | | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | -------------------====================--------------------=================== +--------------------------------------------------------------+---------------+ |(01)| VERSION HISTORY | VER. | I'll describe the updates here | N/A | +--------------------------------------------------------------+---------------+ |(02)| INTRODUCTION | INTR |My introduction to Banjo-Kazooie| Complete 100% | +--------------------------------------------------------------+---------------+ |(03)| GAME BASICS | GBAS | The game basics/overview of B-K| Complete 100% | | -- | Jigsaw Pieces | JIGY | The description of Jiggies | Complete 100% | | -- | Musical Notes | MNOT |The description of musical notes| Complete 100% | | -- |Hollow Honeycombs| HONY |The description of hollow honey.| Complete 100% | | -- | Eggs | EGGS | The description of eggs | Complete 100% | | -- | Red Feathers | RFEA | The description of red feathers| Complete 100% | | -- | Gold Feathers | GFEA |The description of gold feathers| Complete 100% | | -- | Mumbo Tokens | MUMB | The description of the tokens | Complete 100% | | -- |Health/Honeycombs| HHHH | How the HP in this game works | Complete 100% | | -- | Oxygen | OOOO | How the underwater HP works | Complete 100% | | -- | Jinjos | JINJ | The description of the Jinjos | Complete 100% | | -- | Witch Switchs | WITC |The description of Witch Switchs| Complete 100% | | -- | Enemies | ENEM | What enemies are like in B-K | Complete 100% | | -- | Bosses | BOSS | What bosses are like in B-K | Complete 100% | | -- | Mini-Games | MINI | What mini-games are like in B-K| Complete 100% | | -- | Controls | CONT |The basic button controls in B-K| Complete 100% | | -- | Special Moves | SPMO | The moves learned in Spiral MT | Complete 100% | | -- | Advanced Moves | ADMO | The moves learned in the lair | Complete 100% | +--------------------------------------------------------------+---------------+ |(04)| WALKTHROUGH | WALK | The walkthrough for B-K | Complete 100% | | -- | Sprial Mountain | SP01 | The guide for Spiral Mountain | Complete 100% | | -- | Grunty's Lair 1 | GL01 | How to get to Mumbo's Mountain | Complete 100% | | -- | Mumo's Mountain | MM01 | The guide for Mumbo's Mountain | Complete 100% | | -- | Grunty's Lair 2 | GL02 | Getting to Treasure Trove Cove | Complete 100% | | -- |TreasureTroveCove| TTC1 | Guide for Treasure Trove Cove | Complete 100% | | -- | Grunty's Lair 3 | GL03 | Getting to Clanker's Cavern | Complete 100% | | -- | Clanker's Cavern| CC01 | Guide for Clanker's Cavern | Complete 100% | | -- | Grunty's Lair 4 | GL04 | Getting to Bubblegloop Swamp | Complete 100% | | -- |Bubblegloop Swamp| BG01 | Guide for Bubblegloop Swamp | Complete 100% | | -- | Grunty's Lair 5 | GL05 | Getting to Freezy Peak | Complete 100% | | -- | Freezy Peak | FP01 | Guide for Freezy Peak | Complete 100% | | -- | Grunty's Lair 6 | GL06 | Getting to Gobi's Valley | Complete 100% | | -- | Gobi's Valley | GV01 | Guide for Gobi's Valley | Complete 100% | | -- | Grunty's Lair 7 | GL07 | Getting another Lair Jiggy | Complete 100% | | -- |Bubblegloop return BG02 | Returning to Bubblegloop Swamp | Complete 100% | | -- |Freezy Peak return FP02 | Returning to Freezy Peak | Complete 100% | | -- | Grunty's Lair 8 | GL08 | Getting to Mad Monster Mansion | Complete 100% | | -- |MadMonsterMansion| MMM1 | Guide for Mad Monster Mansion | Complete 100% | | -- | Grunty's Lair 9 | GL09 | Water switch and Cheato 1 guide| Complete 100% | | -- | Treasure Trove 2| TTC2 | Return to Treasure Trove Cove | Complete 100% | | -- | Grunty's Lair 10| GL10 |Getting to Rusty Bay and Cheato2| Complete 100% | | -- | Treasure Trove 3| TTC3 | Treasure Trove Cove once again | Complete 100% | | -- | Grunty's Lair 11| GL11 | Opening Rusty Bucket Bay | Complete 100% | | -- | Rusty Bucket Bay| RBB1 | Guide for Rusty Bucket Bay | Complete 100% | | -- | Grunty's Lair 12| GL12 | Getting to Click Clock Wood | Complete 100% | | -- | Click Clock Wodd| CCW1 | Guide for Click Clock Wood | Complete 100% | | -- | Grunty's Lair 13| GL13 | Getting to Grunty's Furnace Fun| Complete 100% | | -- | Furnace Fun | GFF1 | Guide for Grunty's Furnace Fun | Complete 100% | | -- | Final Fight | FF01 | The last part of Grunty's Lair | Complete 100% | | -- | The Lair Roof | LR01 | The guide for the final battle | Complete 100% | | -- | Ending of Game | ED01 | The description of the ending | Complete 100% | +--------------------------------------------------------------+---------------+ |(05)|THE EGGS AND KEY | HFEK |The guide on finding the egg/key| Complete 100% | | -- | Grunty's Lair 1 | GL.1 | Getting to Treasure Trove Cove | Complete 100% | | -- | Treasure Trove | TTCE |Entering the cheats and Egg One | Complete 100% | | -- | Grunty's Lair 2 | GL.2 | Getting to Freezy Peak | Complete 100% | | -- | Freezy Peak | FPGK | Getting the Ice Key from Wozza | Complete 100% | | -- | Grunty's Lair 3 | GL.3 | Getting to Gobi's Valley | Complete 100% | | -- | Gobi's Valley | GVE2 | Getting Egg Two | Complete 100% | | -- | Grunty's Lair 4 | GL.4 | Getting to Mad Monster Mansion | Complete 100% | | -- |MadMonsterMansion| MMME | Getting Eggs Three/Four in MMM | Complete 100% | | -- | Grunyys' Lair 5 | GL.5 | Getting to Rusty Bucket Bay | Complete 100% | | -- | Rusty Bucket Bay| RBBE |Getting Egg Five in Rusty Bucket| Complete 100% | | -- | Grunty's Lair 6 | GL.6 | Getting to Click Clock Wood | Complete 100% | | -- | Click Clock Wood| CCWE | Getting Egg Six in Click Clock | Complete 100% | +--------------------------------------------------------------+---------------+ |(06)|MUMBO TOKEN GUIDE| MUJU | Locations of every token in B-K| Complete 100% | | -- | Mumbo's Mountain| MMMT | Tokens for Mumbo's Mountain | Complete 100% | | -- |TreasureTroveCove| TTCT | Tokens for Treasure Trove Cove | Complete 100% | | -- | Clanker's Cavern| CCMT | Tokens for Clanker's Cavern | Complete 100% | | -- |Bubblegloop Swamp| BGMT | Tokens for Bubblegloop Swamp | Complete 100% | | -- | Freezy Peak | FPMT | Tokens for Freezy Peak | Complete 100% | | -- | Gobi's Valley | GVMT | Tokens for Gobi's Valley | Complete 100% | | -- |MadMonsterMansion| MMT. | Tokens for Mad Monster Mansion | Complete 100% | | -- | Rusty Bucket Bay| RBBT | Tokens for Rusty Bucket Bay | Complete 100% | | -- | Click Clock Wood| CCWT | Tokens for Click Clock Wood | Complete 100% | +--------------------------------------------------------------+---------------+ |(07)| CODES/SECRETS | CODE | Different secrets in B-K | Complete 100% | +--------------------------------------------------------------+---------------+ |(18)| LEGAL INFO | LIFO | Legal information on this guide| Complete 100% | +--------------------------------------------------------------+---------------+ |(19)| CONTACT INFO | CIFO | Information on contacting me | Complete 100% | +------------------------------------------------------------------------------+ |(10)| CREDITS/CLOSING | CRCL |Credits and end-of-FAQ statement| Complete 100% | +--------------------------------------------------------------+---------------+ ===================--------------------====================------------------- | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | | |%%%%% Version History %%%%%| VER. | | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | -------------------====================--------------------=================== +-----------+---------------+-------------------------------------------------- VersionFinal| Jan. 2, 2005 | The final update that I am making to this FAQ. +-----------+---------------+-------------------------------------------------- +-----------+---------------+-------------------------------------------------- |Version1.0x| May 19, 2004 | I'm in a state of sadness here. One of the best +-----------+---------------| FAQ writers, Chris MacDonald, has passed away. | I'd like to dedicate this guide, along with my | other two Banjo-Kazooie guides, to him. The whole | dedication can be found in the Credits/Closing. +-------------------------------------------------- +-----------+---------------+-------------------------------------------------- |Version 1.0| April 9, 2004 | Yes, the WHOLE walkthrough is done. The layout is +-----------+---------------| all made and neatly contstructed, the search | feature has been put in, and the following chapters | have been added: Version History, Introduction, | Game Basics, Mumbo Token | Guide, Codes/Secrets, Legal Info, | Contact Info, and the Credits/Closing. I really | can't think of anything else to put in this guide, | so I doubt there will be many more updates. If | there are, then I'll add them in, but otherwise, | there will probably be only very small updates now. +-------------------------------------------------- +-----------+---------------+-------------------------------------------------- |Version 0.9| April 8, 2004 | Well, I said I wouldn't be able to get to Grunty's +-----------+---------------| Furnace until Friday but I lied, okay? So anyway, | the MAIN walkthrough is 100% complete, and rests at | 151 KB. I was also able to get chapter five done, | which is "The Hunt for the Eggs and the Key." It's | a nice little "sub-walkthrough" seeing as how it's | written just like the main walkthrough is. Anyway, | nothing else has been complete still; again, I | haven't done as much more as the layout. But don't | worry, since I can probably finish everything | tomorrow, since I have the whole day off. +-------------------------------------------------- +-----------+---------------+-------------------------------------------------- |Version 0.8| April 4, 2004 | Like promised, I completed Mad Monster Mansion. +-----------+---------------| I also got some more of it done, all the way up | to Grunty's Furnace Fun. I haven't started Furnace | Fun yet; I won't get to that untill Friday | unfortunately. But all 100 Jiggies, 900 notes, and | 24 honeycombs are in the walkthrough, so I'm very, | very closoe to completing the walkthrough. Again, | I haven't gotten a chance to start anything else, | but I promise you that it'll happen on Friday or | Saturday. I'll probably have the WHOLE FAQ | complete on Saturday. +-------------------------------------------------- +-----------+---------------+-------------------------------------------------- |Version 0.6| April 3, 2004 | I've decided to start a guide for one of my +-----------+---------------| favorite games, which happens to be Banjo-Kazooie. | Yeah, shocking. Anyway, I got a great deal done | today. I finished the walkthrough up to Mad | Monster. This means EVERYTHING up to Mad Monster | Mansion. Jiggies, notes, and honeycombs. Now, MMM | hasn't actually been started yet, but it will be | tomorrow. I haven't added ANYTHING else yet, not | even the layout, but I won't get to that until | next week. +-------------------------------------------------- ===================--------------------====================------------------- | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | | |%%%%% Introduction %%%%%| INTR | | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | -------------------====================--------------------=================== Six years ago, in 1998, Rare released a game which I thought to be, after a rental, the worst game ever. Well, four days later, my friend got me up that stupid hill near the very beginning of the lair and I started to like the game. A lot. And it has now become one of my very favorites, seeing as how I've played it through at least six times. Rareware has created yet another masterpiece, even though it was made a while ago. Banjo-Kazooie has a concept where there are two friends, a bear and a bird (Banjo and Kazooie) out to save Banjo's sister, Tooty, from an evil witch named Gruntilda. Why the hell would they live in an area where a which's lair is anyway? Ah well. Anyway, this guide will tell you how to get simply EVERYTHING in the game. The GAME BASICS chapter lists the basic things in the game. I'm talking about the controls, the special moves, the enemies, the items, etc. The WAKLTHROUGH section does just what it suggest: it tells you how to beat the game, start to finish, with 100% items. The HUNT FOR THE EGGS AND THE KEY chapter explains a side-quest that was discovered two or three years after the game came out. Yeah, it was hidden for quite sometime. Then there's the MUMBO TOKEN GUIDE. This lists how to get every Mumbo Token that's found in the game. About half are listed in the main walkthrough, but every token is listed in the Mumbo Token Guide. The CODES AND SECRETS part of the walkthrough reveal the many codes and secrets in the game (there's a LOT of them). Those are all the chapters that are in this walkthrough. Now about me, your wonderful author. My name is Colin Scully, a.k.a. "me frog" on the internet. Don't ask how I chose that name. Please. This is my twenty-second FAQ for GameFAQs, and then my first Nintendo 64 FAQ. I have done all Nintendo FAQs, and I'll probably just stick to doing all Nintendo FAQs for quite a while. I mostly do FAQ/Walktkhroughs, but I did a few in-depth FAQs in my early years of FAQing. Go me. The reason I'm writing this walkthrough is because I love Banjo-Kazooie. It's one of my favorites, right up there with Final Fantasy VII, Super Mario 64, Orcarina of Time, and Metroid Prime. FAQing, I think, makes games more fun to play, so this was a very enjoyable experience for me. I hope you like this FAQ! ===================--------------------====================------------------- | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | | |%%%%% Game Basics %%%%%| GBAS | | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | -------------------====================--------------------=================== I decided not to have crap like characters, story, etc. in here. That's what an instruction booklet is for. But it's pretty hard to find an instruction booklet for this game now that I think about it... well then... uh... use someone else's FAQ that has that data. This will just have the items, the SPECIAL characters (that are required for some of the Jiggies), the health list, how bosses and mini-games work, the controls, and the special moves. Sounds like a lot and it really uh.. is. +====---------------------------------------------------------------------====+ | Jigsaw Pieces JIGY | +====---------------------------------------------------------------------====+ Jigsaw pieces are the Stars and the Shines of Banjo-Kazooie. These can also be known as "Jiggies," which is how I'll refer to them throughout the walkthrough. There are a total of 100 Jigggies in the game. There are ten Jiggies in each of the nine worlds, and then another ten Jiggies in Gruntilda's Lair. Some can be very easy to find (like they're WAY out in the open), and some can be pretty tough to locate. Other Jiggies can only be gotten by completing mini-games, and you have to fight some bosses for the rest of the Jiggies. Also, you'll get a Jiggy when your rescue all the Jinjos in th world (I'll explain more about the Jinjos later). At first, you can find a Jiggy in the most common area in the easiest location. But as you get to later levels, you'll have to complete difficult tasks to get Jiggies. Whenever you get a Jiggy in a world, a number will pop up. This number tells you how many Jiggies that you have gotten in that world, so that you can keep track of them. Also, you can pause the game and go to "View Totals." Here, you can view the amount of Jiggies that you have collected in each world, and then the amount of Jiggies that you have collected overall. Now you may be asking yourself, "What the hell are Jiggies for?" Well, they're for the puzzles. Puzzles are like the Star Doors of Banjo-Kazooie, because they open up new worlds for you. There are eleven puzzles in the game, and the first few are very easy, requring few Jiggies each. They get harder and harder, until you have to have collected almost all Jiggies in the game to open them. Oddly enough, the very last puzzle is the second-easiest one in the game. Anyway, if you don't have enough Jiggies, then you can't place them in the puzzle and you therefore can't open the world. Don't worry, you don't have to actually solve the puzzle on your own; just press A and you'll place one of your pieces into the puzzle. If you want to take a piece out, then press B. If you want to put all of the pieces in at once, then press Z. Press Z during the later puzzles, when you have to put lots of Jiggies in. You can't take a puzzle piece out of the puzzle after it's complete, but you shouldn't have to take a piece out at all, so that shouldn't be much of a bother. +====---------------------------------------------------------------------====+ | Musical Notes MNOT | +====---------------------------------------------------------------------====+ Musical Notes are the Coins of Banjo-Kazooie. You'll notice that I'm comparing this game to Super Mario 64. Well, it's somewhat similar in many ways :) Anyway, there are a total of 900 notes that can be found in the game. Each of the nine worlds has 100 notes in it. Most of the notes are out in the open, but some can be in hard to reach places. Notes can be guarded by traps as well, so don't always rush toward them automatically. Anyway, whenever you get notes, a counter in the upper-right hand corner will pop out. This tells you how many notes you've gotten in that world so far. BE VERY CAREFUL! If you die, you'll lose all the notes and you have to collect them all over again. You lose all notes when you exit a level, but your high score remains. High scores are the things that really matter though. And yes, you HAVE to have high scores in order to progress. You'll always want your high score to be 100. Why? Well there are twelve note doors in Grunty's lair. They go from a requirement of 50 to 887 (why they chose that number, I do not know). The first eight are required, and you'll have to have a minimum of 810 notes to beat the game. The final four are optional, but they lead to nice rewards. If you don't have the amount of notes that's stated on the door, then you can't get through the door and therefore you can't progress through the lair. +====---------------------------------------------------------------------====+ | Hollow Honeycombs HONY | +====---------------------------------------------------------------------====+ Hollow Honeycombs are the uh... well... I'll think of it later. Anyway, they extend your life energy. To extend it, you'll have to collect six of the hollow honeycombs to get an extra honeycomb for your life. There are six hollow honeycombs located in Spiral Mountain, which is where Banjo's home is. Then there are two honeycombs located in each of the nine worlds. There is no indication of how many honeycombs you have collected in the current world that you're in. But it's pretty easy to tell, since there's only two. You can always look at the amount on the "View Totals" screen. There is a total of twenty-four honeycombs in the game. However, when you collect your last six honeycombs, you don't get an extra piece of honey for your life. You can get up to sixteen pieces of honey, but you can only get eight honeycombs by means of the hollow honeycombs. However, the final puzzle is a picture of a honeycomb, and that doubles your life energy. Useful, isn't it? Yeah. +====---------------------------------------------------------------------====+ | Eggs EGGS | +====---------------------------------------------------------------------====+ After you learn the EGG move from Bottles, you can use eggs as weapons. It's extremely useful in some situations, and you'll find yourself using eggs persistently. You can learn the egg spitting move in Mumbo's Mountain. Once you ahve that, you'll start seeing blue eggs EVERYWHERE. They are in very common locations, and you should have no trouble finding some if you run out. You can carry up to 100 eggs in total, but if you find Cheato the Spellbook he can give you a cheat that allows you to carry up to 200 eggs at once. Very useful. +====---------------------------------------------------------------------====+ | Red Feathers RFEA | +====---------------------------------------------------------------------====+ Red Feathers are the things you'll use to fly. You get the flying move from Bottles at Treasure Trove Cove. Once you have the move, you can locate flying pads (I'll tell more about those later) to fly to different locations. When you're simply moving around in the air, then you won't lose any feathers. However, by tapping A, you can fly a little bit higher. This uses up one red feather. You'll have to fly high a lot, so you'll probably use 5-10 red feathers for every average trip. You also use red feathers for the Beak Bomb, which you learn from Bottles at Freezy Peak .When you use the Beak Bomb, one feather is used up. You should rarely use the Beak Bomb on flights, so you don't have to worry about wasting too many feathers. You can carry up to fifty red feathers. However, if you find Cheat the Spellbook he can give you a cheat that allows you to carry up to 100 feathers at once. Bottles will give you twenty-five red feathers when you first learn the move, which is enough to do most requirements. In places where you need feathers (like in battles), you'll always find some around the arena, so don't worry if you run out. Be VERY CAREFUL when flying without too many feathers. If you run out, then you won't be able to fly any higher and that might put you in a tricky situation (like you're over the edge of a cliff and you can't fly up to the top of it). +====---------------------------------------------------------------------====+ | Gold Feathers GFEA | +====---------------------------------------------------------------------====+ Gold Feathers are the things you'll use to become invulnerable. You get the invulnerability move from Bottles at Clanker's Cavern. Once you have that move, you can use the golden feathers. These feathers are a lot rarer than eggs and red feathers, and you'll only find ten to fifteen per world (in the first two worlds, you'll find none at all). Sometimes you need to become invulnerable to complete a certain task. By activating the move, you'll use up one gold feather. Then, every second (I think), another gold feather is used up. However, you're completely invincible during this time. You can't atttack, but no enemy will be able to hurt you. At first, you can only carry ten golden feathers with you. Bottles gives you five. You should have found some golden feathers beforehand as well, so when you first learn the move, you should end up with ten feathers. Ten feathers is really all you need to solve all the puzzles where invulnerability is required. However, there are certain points in the game where golden feathers are EXTREMEMLY helpful, and you might not have enough feathers to use. That's why you need to find Cheato the Spellbook, who will give you one last spell. This spell doubles your feather capacity, so you can now carry twenty golden feathers. It makes things a lot easier during the later course of the game. +====---------------------------------------------------------------------====+ | Mumbo Tokens MUMB | +====---------------------------------------------------------------------====+ Mumbo tokens are vital for completion of the game, and they are shaped like gray skulls. You can find about six or seven per world, and you need to have collect a total of seventy-five mumbo tokens in order to get everything in the game. In five different worlds (Mumbo's Mountain, Bubblegloop Swamp, Freezy Peak, Mad Monster Mansion, and Click Clock Woods), you'll find a skull hut. This is home to Mumbo, who has the power to transform Banjo and Kazooie into different animals. However, he requires Mumbo Tokens for his services. There is not tally kept of the amount of Mumbo Tokens that you have in a world, since it's not as important as the Jiggies/Notes/Hollow Honeycombs. But they are still very important, and you'll need to keep track of how many you have. You're not actually required to undergo any of the transformations except for a few. You can get a few Jiggies as an animald, and you can also get a few notes/honeycombs that were previously unacessable. The transformation in Mumbo's Mountain is a termite. You can crawl up any surface, no matter how steep, and you won't be attacked by other termites. Also, you don't suffer any damage if you fall. The transformation in Bubblegloop Swamp is an alligator. Alligators aren't hurt by the swamp water, and they can fit into tight areas that were unacessable to Banjo and Kazooie. Also, the alligator is the only transformation that can attack. By pressing B, you'll chomp on whatever's in front of you. The transformation in Freezy Peak is a walrus. You won't be affected by the cold water, and you can befriend Wozza, who lets you enter his cave (something that Banjo and Kazooie previously couldn't do). The transformation in Mad Monster Mansion is (bear with me here) a pumpkin. Pumpkins are tiny, so you can head into VERY tight areas. You can also travel on thorny areas without fear of damage. The transformation in Click Clock Wood is a bee. This seems like a bad transformation, but it is actually the best. Bees can fly super high in no time at all if you rapidly press A. It can also head into small areas that you couldn't reach otherwise. The Man-Eating Flowers don't try to kill you if you stand on them either, so you can collect their goodies without having to use a golden feather. +====---------------------------------------------------------------------====+ | Witch Switch WITC | +====---------------------------------------------------------------------====+ There are nine Witch Switchs in the game, and you have to stomp on at least four of them in order to clear the game. There is one Witch Switch in each of the nine worlds. They are just like a regular switch, with Grunty's face on the top. Use a Beak Buster on the switch to activate a certain even in Grunty's Lair. These events either open paths up to Jiggies or make new paths that lead to Jiggies. It's the only way to get nine of the ten Jiggies in Gruntilda's Lair. For the most part, these are in areas where you normally wouldn't have to go to, but you should be able to see them from the majority of places in the game. If you do, head over to one and stomp on it. Remember you might not be able to get the Jiggy that it leads to right away. You might have to use Mumbo's transformation to get it, or you might have to get new upgrades or go through a new area first. +====---------------------------------------------------------------------====+ | Health/Honeycombs HHHH | +====---------------------------------------------------------------------====+ This is an action game, and pretty much all action games have health meters in them. Your health meter is made up of honeycombs. You start the game with four honeycombs, but you can get more and more as you progress through (see the Hollow Honeycomb section for information on how to do this). Whenever you get hit by an enemy, you'll lose one honeycomb. Your life meter will appear (it doesn't stay on the screen the whole time unless you're at low health) and one of the honeycomb slots will empty, leaving simply a clear octagon in its place. If you look at Banjo and Kazooie's heads next to the health meter, you can see their expression gets worse and worse as you lose more and more health. When you lose all health, Banjo will fly back and you'll lose a life. You also lose all the notes that you've collected so far in that world, which is the most annoying thing that can ever happen (especially in difficult levels like Rusty Bucket Bay and Click Clock Wood). However, there are ways to recover your honeycombs. Whenever you defeat an enemy, it'll drop one, two, or three honeycombs (depending on what type of enemy it is and what move you use to defeat it). Pick these up to recover a single honeycomb from your life. If you are at full health, don't pick the honeycombs up; they won't disappear until you actually leave the world, so save them for later. As you kill more and more enemies, honeycombs become less and less frequent, and that becomes a huge problem in the later levels in the game. So it's always good to have a few backups lying around, wouldn't you say? Enemies will ALWAYS drop honeycombs, unless they're TNT (which is only found in Rusty Bucket Bay). +====---------------------------------------------------------------------====+ | Oxygen OOOO | +====---------------------------------------------------------------------====+ When you dive underwater, a new meter appears below the Banjo-Kazooie head. This is a blue health meter, and it's your oxygen. It's made up of six honeycombs, and it stays like that for the whole game. Six honeycombs is enough to complete any puzzle in the game, but sometimes you'll have JUST enough and won't be able to waste a second. It takes quite a while for you to lose one piece of oxygen (I think it's ten seconds, but I'm not sure). Once you run out of oxygen, you'll drown, no matter how much life you have. There are certain areas in the game that make this especially difficult. In Rusty Bucket Bay, the water is what makes the place hell. It's all oily, so you'll lose oxygen on the surface of the water. If you dive under, you lose oxyen twice as fast. In Click Clock Wood, there's a portion during winter where you are standing near an icy lake. When you dive under, you also lose oxygen twice as fast. Yes, I know it sucks, but we have to face it. +====---------------------------------------------------------------------====+ | Enemies ENEM | +====---------------------------------------------------------------------====+ The enemies in this game have all somewhat non-intelligent AI. Also, there's not as many enemies in the worlds as there is in most adventure games, but it doesn't matter. If an enemy sees you, it'll charge at you, but a simple attack or two can take it out instantly. Living bad guys aren't the REAL enemies; it's the environment. You'll find yourself dying 99% of the time due to an obstacle in the game, or by drowning, or by falling. For example, in Rusty Bucket Bay, there are propellers near the back of the boat that kill you instantly if you get near them. Yet there's a Jiggy behind them. So you'll have to risk going past them if you want to survive. Also, in Click Clock Wood, you climb a HUGE tree, taking you higher than you've ever been in the game. Falling from the top makes you suffer a loss of four honeycombs. There are other things too; messing up on a mini-game can cause you to lose a honeycomb, jumping into swampy or icy water may cause you to lose a few honeycombs, and if you Beak Bomb straight into a wall, you'll lose honeycombs. Like I said before, those are your REAL enemies. The others are just an excuse to give you a way to get your energy back :) +====---------------------------------------------------------------------====+ | Bosses BOSS | +====---------------------------------------------------------------------====+ The game features an abscene of bosses really. In some levels there are bosses, and in some there aren't. For example, one might classify Conga as the boss of Mumbo's Mountain, since he's an enemy you have to defeat for a Jiggy. Also, Boss Boom Box in Rusty Buckekt bay is a huge collection of boxes, and fighting this mass enemy nets you a Jiggy. You don't get any indication when fighting a boss, although the music may sometimes change. There's always one boss in a level, and nothing more. Sometimes, the boss of a level challenges you to a tough mini-game, where you have to beat it in a limited time or you'll lose energy or your whole life. I guess the only REAL boss you can consider in this game is Gruntilda, since there's many phases to fighting her and she has some hint of difficulty :) +====---------------------------------------------------------------------====+ | Mini-Games MINI | +====---------------------------------------------------------------------====+ Mini-Games are common in Banjo-Kazooie. Like bosses, there's no realy indecation to when you're doing a mini-game, although you should be able to tell. Most mini-games are timed challenges where you have to complete a certain objective before dying. Some mini-games are dangerous as well. For example, in the TipTup Chior mini-game, you have to repeat the song the turtles sing. If you get a wrong note, you'll lose a honeycomb. You'll lose energy in most mini-games if you do something wrong, or if you run out of time. But the reward is almost always a Jiggy, and if it isn't, then it unlocks a path to a Jiggy. +====---------------------------------------------------------------------====+ | Controls CONT | +====---------------------------------------------------------------------====+ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Control Stick ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~Move Banjo~~~ The control stick is used to maneuver, like all games... almost. You can move in any direction within 360 degrees (duh). If you rotate the control stick around with your thumb, Banjo will do a little slide. This is just a warning, so don't play around near and edge or you'll slide off :) Anyway, if you hold it very slightly in any direction, Banjo will start to tiptoe. Running doesn't alert enemies any more than tiptoing does, so it's perfectly find to run. However, you'll sometimes have to go across very narrow areas, and that's where tiptoing comes in handy big time. Anyway, if you hold the control stick about halfway, you can walk. That's somewhat handy during those tight bridges. Push it all the way forward and Banjo will then begin to run. You never get tired, so you can run all you want without fear of slowing down when outrunning an enemy. You can outrun most enemies, but if you can't, then just fight them. When you jump in the water, you can also move around within 360 degrees on the surface. You don't swim very fast in water, but you can swim as long as you want to on the surface. When underwater, it becomes a lot harder to move. The control stick is only used for positioning where you want to swim. If you hold up, you aim at the surface, you use left and right to turn, and you dive down by holding down on the control stick. Sometimes, in icy areas, the terrain becomes slippery. Tread carefully here. There is always a chance of you slipping too far and flying into an enemy/off a cliff/etc. The best way to maneuver on icy terrain is the Talon Trot (more on that later). ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ A Button ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~Jump/Swim~~~ The A button is used for, like most action games, jumping. If you tap the A button, you'll slightly rise in the air. Holding the A button allows you to jump pretty high, and you should always hold the A button when you jump. Jumping is used to reach ledges that are a little higher up. You can reach most ledges easily by jumping, but some ledges can't be reached even when you jump. Also, some moves can only be performed by jumping up first. Aside from moving around with the control stick, the jump is the move you'll use most in the game. You'll always have to jump to places in order to progress, and you might have to jump across gaps many times as well. When you get on a Flying Pad, you can press the A button to launch up into the air. While flying, press A to fly higher (remember, you use up a feather each time). When you get onto a Shock Pad, press and hold A to leap up high into the air. When underwater, if you hold A, Banjo will slowly paddle. This is a very uneffeicient (is that a word?) way to swim, so I suggest sticking to the B button. When on the surface of the water, you can jump as well (how do you jump up when swimming in very deep water?), although not as high. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ B Button ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~Claw Swipe/Swim/Beak Bomb~~~ While standing still (you HAVE to be still), you can do the claw swip. Banjo will swip his claws three times, damaging whatever is in front of him. It is EXTREMELY useless, since pretty much every other move in the game works better. By doing the claw swipe, you risk being hit by an enemy, and then there's the fact that it's the weakest move in the game. Avoid it at all costs. The most useful technique with the B button is the swimming technique. Underwater, hold B. Kazooie will use her wings to propel you forward through the water. This is the fastest way to get around underwater, although it isn't as quick as running. Remember, you don't have to tap the B button when swimming; just holding it will be okay. The final thing you can do with the B button is the Beak Bomb. While flying in the air, press B (you must have learned this from Bottles) to charge forward. I'll describe the Beak Bomb more in-depth later. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ C Buttons ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~Camera Mode~~~ When you're running around the playing field, you may have to adjust the semi-decent camera. To do this, you use the C Buttons. Tap the left C button to rotate the camera left a little. Tap it a few times and you'll do a complete circle. The same applies to the right C button, except you'll be going to your right instead of to your left. By pressing down, you can adjust how close up you'll be to Banjo. Press it a few times to get a close up view. I find this the least efficient, but it's your choice. Press down once more to get a view that's a little further back. This is a lot more efficient than the close-up, but there's one more. Tap it again to get a view far away from Banjo. This is useful, since you can see most of your surroundings. Some people might find different views that appeal to them, so try them all out to see which one you like best. Tapping the up C button gives you a First-Person view of your surroundings. While in First-Person mode, you cannot move around, but you can look around by using the control stick. This is somewhat helpful in certain situations, but you won't find yourself using it that much. Okay, like all camera systems, there are many flaws. For once, you sometimes can't shift the camera left or right when you're behind an object, and those are the times where you NEED to shift the camera. Also, the camera can sometimes get stuck at a bad angle when you're creeping across a ledge. This has to be the most annoying thing that could ever happen. You should get used to the camera system after a little bit, but you'll never fully be comfortable. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ R Button ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~Back View~~~ Hold the R button to activate another part of the camera system. The camera will turn until it's centered behind Banjo. When you turn around suddenly, the camera doesn't shift back, so you'll have to hold R in order to see. You can still move around and perform moves while shifting the camera, so don't worry if you have to get out of an area quickly. Aside from shifting, the R button has no other use whatsoever. +====---------------------------------------------------------------------====+ | Special Moves SPMO | +====---------------------------------------------------------------------====+ These are the moves that you learn in Spiral Mountain. They all require some sort of button combination, which is why they get their own section. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Flutter ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ You have to double tap A in order to perform the Flutter. This is EXTREMELY helpful in Click Clock Wood, and in all other places it can be used to make things a lot easier for you. Jump and while in the air, press A. Kazooie will appear and flap her wings a little, allowing you to float. This can be used to get across gaps that you normally couldn't get across. If you let go of A while floating, you'll drop. Be careful not to do that, because you might be up high, and dropping will cause you to die (beautiful, beautiful rhyme there). As you flutter, you'll slowly fall back to the ground, but you should have enough time to do somewhat of a long jump, as I like to call it. If you hold A for too long, Kazooie will get tired and stop flapping her wings. You should rarely have to flutter for that long anyway, but it's just a word of warning. With the flutter, you can also stop high falls. If you are falling from a high place, just use the flutter about halfway down and you should float safely. If you're still up high, then use the Beak Buster (more on that later). ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Rat-a-Tat-Rap ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ You'll almost always use this move as your main attacking move, since it can take out pretty much any enemy in one hit (even the ones that require you to be hit two or three times with other moves). To use it, jump up in the air. While in the air, press and hold B. Kazooie will pop out and peck her beak. You hover a bit while you're doing this, so it could also be used as a way of getting across gaps that are too far. The most useful enemies to use this on are the monsters located in Clanker's Cavern, Mad Monster Mansion, Rusty Bucket Bay, and Click Clock Wood. In those levels, there are places where monsters always pop out of the wall. If you're running somewhere, you can continue running and just use the Rat-a-Tat-Rap to take out any enemy in your way. But it should also be used on all enemies, like I said earlier. You'll grow to love this move, trust me. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Beak Barge ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ A useful, but rare move that you'll use is the Beak Barge. To use it, hold the Z button to crouch low. Then press B. Kazooie will come out, and charge forward with her beak. This can be used to defeat most enemies (like the Rat-a-Tat-Rap), but it's main use is destroying doors and windows that block you. For example, in Rusty Bucket Bay, there's a door in one of the funnels. The only way to get in is to break it, but the Rat-a-Tat-Rap won't work. So you can crouch and do a Beak Barge to shatter the door. You can also shatter some boulders with this move, like the ones in Spiral Mountain. Other than that, there is no real use for the Beak Barge. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ High Jump ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This is a very useful technqiue, and you'll find yourself using it a lot. Your regular jump won't be able to reach a lot of ledges, so you'll have to use the high |
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