Banjo-Kazooie Walkthrough :
This walkthrough for Banjo-Kazooie [Nintendo64] has been posted at 06 Sep 2010 by dusane and is called "FAQ/Walkthrough Final". If walkthrough is usable don't forgot thumbs up dusane and share this with your freinds. And most important we have 20 other walkthroughs for Banjo-Kazooie, read them all!
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Walkthrough - FAQ/Walkthrough Final,MMM. MMMMM M 11 `MMM' M 0MMM MMMM ,MMMMMM MMM MMMMM0 MMMM MMMM MMMM0 MMM MMMM MMMMM MMMMMMM0MMMM MMMM MMMMMMMMMM MM MM MMM MMM MMM MMMMMMM MMMM MMM MMMMM MMMMMMMMMMM MM MMMM MMM 1MMMM MMMM MM MMMM MMM `MMM MMMMMMMM MMM 0MM MMMM MM MMMM MMMMMM `MM MMM MM MM MMM M MMMMM MMM MMMMM `MMMMM MMMMMM MM MM. MMMMM MMMMMMMMMM . M1' MMMM' MMMMM0 MMMMM MMMMM ,MMMMMMM M0MMM MMMM1 M MMMMMMMMMM MMM . MMMM MMMMM0 MMM MMMMMMM MM1 `MMMMM 1MMMMMMM MMM MMMMMMM MMMM 0MMMM MMMMM MMMMMMMM MM MMM MMMMMMMMMMM 1M MM' `MM 1MMMMMM MMMMMMM MM MMM MM MMM MMM MM MMMM MMMM MM MM MM 0MMMMM MMMMMMMMMM. MMM MMM MMMM MMMMMMMMM MMM MMMM MM MMMMMMM MMMM MMMMM MMMMMMMMM. MMM `MMMMMMM MMMM MMMMM MM1 MMM MMMM. OMM MM MMM MMMM MMM MMMMMMMMMMM MMM MMMM. MMMMM MM MMMMMMMMMM 0MMMMMM0 `MMMMMMM MMMMM ==**====**====**====**====**====**== Banjo Kazooie Full FAQ/Walkthrough By: nm14 nm14.faqs@gmail.com For the Nintendo 64 ==**====**====**====**====**====**== =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= T A B L E O F C O N T E N T S =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= For quicker navigation, use the find feature (ctrl+F), and paste the code to the right into the box. You should be taken to the section immediately. Chapter 1 - Prologue | [B-K-PROLO] --------- | | 1.0 Introduction | [B-K-INTRO] 1.1 Legal Information | [B-K-LEGAL] 1.2 Version History | [B-K-VERSI] 1.3 E-Mail Policy | [B-K-EMAIL] | Chapter 2 - Game Basics and Manual | [B-K-BASIC] --------- | | 2.0 Story | [B-K-STORY] 2.1 Controls | [B-K-CONTR] 2.2 Techniques | [B-K-CONTR] 2.3 Characters | [B-K-CHARA] | Chapter 3 - Complete Game Walkthrough | [B-K-WALKT] --------- | | 3.0 Tips | [B-K-TIPS1] 3.1 Spiral Mountain | [B-K-SPIRA] 3.2 Grunty's Lair (1) | [B-K-LAIR1] 3.3 Mumbo's Mountain | [B-K-MUMBO] 3.4 Grunty's Lair (2) | [B-K-LAIR2] 3.5 Treasure Trove Cove | [B-K-TREAS] 3.6 Grunty's Lair (3) | [B-K-LAIR3] 3.7 Clanker's Cavern | [B-K-CLANK] 3.8 Grunty's Lair (4) | [B-K-LAIR4] 3.9 Bubblegloop Swamp | [B-K-BUBBL] 3.10 Grunty's Lair (5) | [B-K-LAIR5] 3.11 Freezeezy Peak | [B-K-FREEZ] 3.12 Grunty's Lair (6) | [B-K-LAIR6] 3.13 Gobi's Valley | [B-K-GOBIS] 3.14 Grunty's Lair (7) | [B-K-LAIR7] 3.15 Mad Monster Mansion | [B-K-MADMO] 3.16 Grunty's Lair (8) | [B-K-LAIR8] 3.17 Rusty Bucket Bay | [B-K-RUSTY] 3.18 Grunty's Lair (9) | [B-K-LAIR9] 3.19 Click Clock Wood | [B-K-CLICK] 3.20 Grunty's Lair (10) | [B-K-LAI10] 3.21 Grunty's Furnace Fun | [B-K-FURNA] 3.22 Battle with Gruntilda | [B-K-FURNA] | Chapter 4 - Appendices | [B-K-APPEN] --------- | | 4.0 Mumbo Tokens | [B-K-MUMTO] 4.1 Enemies | [B-K-ENEMI] 4.2 Items | [B-K-ITEMS] 4.3 Mini-Games | [B-K-MINIG] 4.4 Ice Key and Eggs | [B-K-ICEKE] 4.5 Secrets | [B-K-SECRE] | Chapter 5 - Ending | [B-K-ENDIN] --------- | | 5.0 Credits | [B-K-CREDI] 5.1 Final Words | [B-K-FINAL] O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O CHAPTER 1: Prologue [B-K-PROLO] O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O Welcome to the Prologue. Please read the following sections before using this FAQ. You will learn things about myself, my writing style, and what this FAQ actually contains. I will not respond to e-mails that have obviously not been exposed to this section. Thank you for reading. -OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO- 1.0 Introduction [B-K-INTRO] -OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO- Welcome to my FAQ on Banjo Kazooie for the Nintendo 64. I have decided to write for this game since it is one of my favorite action-adventure games that I used to play when I was little. I remember late nights with the family, trying to gain the next jiggy. Yes, those are sweet memories, and I only think my sharing of strategies and other information about this game is necessary. My contributor name is nm14 on GameFAQs, where I am an active writer. I have been writing for over three years now, which makes me quite experienced. Many of you readers have probably used many of my guides. Please, I encourage you to rate this guide, send e-mails about this guide, or anything else you want to tell me about this FAQ. Did you like it? Am I missing something? Just send me your thoughts, and I would really appreciate it. See the e-mail section for more information on contacting me. This guide contains several things. First, and formost, I would like to present the complete walkthrough, which guides you through every single Jiggy in this game, as well as smaller collectibles. I will have detailed lists of the enemies in the game as well. All my strategies on every level will be written, leaving no secrets behind. I am here solely to give all of my knowledge about this game to you. I really hope it helps you, and enjoy the guide. -OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO- 1.1 Legal Information [B-K-LEGAL] -OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO- This guide is (c) copyright to nm14, the author. The guide may not be sold or reproduced under any circumstances. Exceptions may occur with written permission from the author (nm14) via electronic mail. To make matters a bit more clear, those that are interested in posting this guide on a web site, magazine, book etc. must ask permission using e-mail. Posted all around this guide, the e-mail address that you must use to ask permission for guides is nm14.faqs[at]gmail[dot]com. I am expecting formal requests, and polite manners. Those who do not meet the criteria listed above will likely not be reviewed, or deleted from my e-mail inbox. I will be checking web sites periodically to make sure sites are not stealing copyrighted material. FAQers are tough to cheat, so I would suggest that you ask permission. Honestly, it does not take that much work, and I will likely let you use the guide. Thank you for reading this important part of the guide. The following sites may host as of yet: - gamefaqs.com - faqs.ign.com - neoseeker.com - gamerhelp.com The following sites (courtesy of SinirothX) may NOT host this guide under any circumstances. They have been found to steal guides without asking, or asked and received an answer of no, but still hosted the guide. If you belong under this list, chances are you are not going to receive permission. Sorry, you had your chance. 911 Codes http://911codes.com 9 Lives http://www.9lives.ru/eng/ Bean's PlayStation Dimension http://www.bean.dk/psx/index.htm Cheat Index http://cheatindex.com Cheat Matrix http://cheatmatrix.com Cheat Search http://cheatsearch.com Cheatstop http://www.panstudio.com/cheatstop/ CNET Gamecenter http://games.netscape.com/Faqs/ Console Domain http://www.consoledomain.co.uk Dirty Little Helper http://dlh.net Dark Station http://www.darkstation.com/ Dreamland http://kirby.pokep.net Games Domain http://www.gamesdomain.com Game Express http://www.gameexpress.com Games Over http://www.gamesover.com/ Mega Games http://www.megagames.com Square Haven http://www.square-haven.net Ultimate System http://www.flatbedexpress.com VideoGaming.net http://www.videogaming.net/ -OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO- 1.2 Version History [B-K-VERSI] -OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO- Version Final - Everything in this guide is complete! I will only update some of the strategies and tips that you have. This is all I know. Version 1.0 - All that is left to be completed are the Mumbo Tokens, some of the techniques, the items, and the enemies. The rest is all totally complete. Should be done in 1-2 updates. -OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO- 1.3 E-Mail Policy [B-K-EMAIL] -OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO- Androgynous E-Mail: nm14.faqs[at]gmail[dot]com ------------------ Hey everyone. This is the e-mail policy portion of this FAQ. I am going to list what I believe to be "acceptable" or "unacceptable" e-mails. Of course, it would be very wise of you to correctly e-mail me if you are hoping for a response. Also, if you have made a mistake when e-mailing me, it is very likely I will block you so that you cannot send me any more messages. So, now that you all know what will happen if you incorrectly e-mail me, you have to find out what is acceptable and what is unacceptable. Please read below. Do you have information that we have not covered in this FAQ? Well, read below. If you happen to know something in the FAQ please e-mail me. I am always interested in adding information from readers, but there are a few exceptions. If this FAQ is NOT labeled "Final" as its version, your added information may not neccessarily be used. I could possibly already know your information, but have not gotten to that section yet. So, do not guarantee that I will post your comments just because you were nice enough to e-mail us. Now, for a little more about an "acceptable" e-mail, let's talk about the subject of the e-mail. I get a lot of e-mails about other FAQs that I have written, so I can easily miss your e-mail unless you identify it. So, in the subject line, please include the words "Banjo Kazooie FAQ" in your subject line. This makes it a lot easier to sort things out in my e-mail. If you do not refer to what game you are commenting/asking for help on, I will most likely ignore the entire e-mail. The last aspect that we would like to talk about is reading the FAQ. If you are in doubt, check around the entire FAQ before coming to us for direct help. It is likely that information is in other parts of the FAQ, and not neccessarily the part that you are looking at during that very moment. Any comments that are already answered in this FAQ will simply be ignored and blocked, as I have taken a lot of time to write this guide for you, you can do a little something for me as well. If any of the above guidelines are not followed correctly your e-mails will be considered "unacceptable" and I am sure you know what that means. I personally think that it will be simple to follow the guidelines, and you will not have to worry very much about the process. Thank you, again, for your cooperation. O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O CHAPTER 2: Game Basics and Manual [B-K-BASIC] O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O Welcome to the Game Basics and Manual section of this guide. In this section, I will try to provide all of the things you would normally find in the game manual of the game. So, if you already have the game manual, this section is honestly an optional read. You still might learn something new in this section though, so give it a chance even if you have a manual. Anyway, you will find things such as the story, characters, controls, moves, etc. I hope this section comes in handy: I put a lot of time into it! -OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO- 2.0 Story [B-K-STORY] -OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO- This story is directly from the manual -------------------------------------- At last, the dirty green and blue smog was beginning to clear. Gruntilda stood at the topmost window of her Lair, grinning wickedly down on her latest word. "Tiny creatures far below," She cackled, "which of you'll be first to go?" The witch rubbed her hands in glee at the prospect of putting her favorite invention to good use. It was her pride and joy: a machine that could suck the physical beauty from its victims for Gruntilda to absorb like a sponge! And it would certainly teach her cutesy sister Brentilda a lesson. How dare that interfering do-gooder inherit the family good looks and leave Gruntilda, well... slightly disadvantaged in that department? Hah! Not any more, gloated the witch, picking her nose smugly. Not any more. Turning back the bubbling cauldron, Gruntilda began to cast the spell which would reassure her that she was, of course, the most wonderfully attractive creature in this bright new world... Meanwhile, Tooty was skipping home through the sunny green fields of Spiral Mountain. As she reached the garden gate, a pair of blurry eyes that could only belong to her good friend Bottles popped up from a nearby molehill. "Morning, Tooty," he blinked, uncorking himself from the hole. "And what are your plans for this fine day?" Tooty jumped up and down excitedly, remembering Banjo's promise. "Oh!" she squealed. "When my lazy bother gets out of bed, we're on an adventure!" "That's nice." Bottles squinted up into the sky. "Hang on, isn't that your brother up there?" Tooty turned, and saw an odd shape swoop down towards them at high speed. "No, that can't be Banjo," She said, frowning "I wonder who it is..." "Sweeter than me? Prettier than me? Impossible!" Gruntilda was so furious at the cauldron words that she could barely control her broomstick, screeching with anger every time her boots clipped the treetops. "As cute as me, you stupid pot? For he own sake, I hope she's not!" The witch sped recklessly on until her target finally came into view: staring up at her from a field far below was the innocent young Honey Bear she'd seen in the depths of that treacherous cauldron. Gruntilda cackles. "I need those looks far more than she, and finally perfect I shall be!" she cried, and sent the broomstick into a steep dive. Kazooie popped out of the backpack as erupted just outside the window. "Banjo!" she squawked in alarm. "Banjo, wake up!" The Honey Bear groaned and pulled a pillow over his head. "Aww, Kazooie, it's too early," came his muffled voice. "This is no time be lazy, farface!" trilled the Breegull, swinging anxiously to and fro. "We've got trouble!" Banjo yawned, rolled over-and fell out of bed in surprise of Kazooie's struggles suddenly toppled both the backpack and its stand onto the floor with a crash. At the same time a sudden gust of wind blew open the curtains, and beneath the peals of manic laughter fading into the distance, Banjo heard the helpless cries of a voice he recongnised... Tooty! The bear gulped, realising that this is going to be one of those days. "Uh, Kazooie, what are you doing down there? He said in confusion, grabbing the backpack as he bolted for the door. "This is no time to be lazy-we've got trouble!" -OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO- 2.1 Controls [B-K-CONTR] -OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO- This section simply gives button controls. For actually techniques, see the next section. Joy Stick - Moves Bajo in desired direction A Button - Jump/Swim B Button - Claw Swipe/Beak Bomb/Swim R Button - Back-Angle Camera L Button - No Function C Buttons - Moves camera angle Z Button - Crouch -OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO- 2.2 Techniques [B-K-TECHN] -OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO- Welcome to the techniques section of this guide. In this section, I will give you special move button combos, along with descriptions of those moves. These moves are not necessarily difficult, but certainly are necessary for completing the game. Enjoy the section. ======================= Technique #1: HIGH JUMP - Press and hold A ======================= The High Jump is really a simple task, but still pretty useful. All you have to do is press and hold A. This will allow Banjo to jump slightly higher than his normal jump. Of course, he can also jump slightly farther using this method. There is a higher jump that you can use, but it is slightly more inconvenient, which can cause some problems when you are surrounded by intense action in a particular level. I guess is sort of depends on the scenerio for when you should use this jump, or the other. ========================= Technique #2: HIGHER JUMP - Hold Z + Press A ========================= The higher jump, as I like to call it, is simply a backflip from a crouch position. This is certainly the highest jump that Banjo and Kazooie can perform in this game, so make good use of it to get to higher platforms. Essentially, you are doing a huge backflip, and you are going directly up into the air, which is really important. ===================== Technique #3: FLUTTER - Press A + Press A (in the air) ===================== The Flutter move is simply an extra boost after you jump. Kazooie will pop out of the backpack, allowing you to "fly" for an extra second or so. This is a good technique when you are making long jumps, platform to platform. Also, you can get higher, which is useful when you are in water and you need to jump on the land area. =========================== Technique #4: RAT-A-TAT-RAP - Press A + Press B (in the air) =========================== The Rat-a-Tat-Rap move is pretty useful, because it gives you an extra boost in the air, like the flutter, but is also used in the form of an attack. What happens is Kazooie pecks three times in the air after you have jumped, and each peck is aimed at one of the enemies. Use this attack for enemies that like to lurk in the air. ======================== Technique #5: BEAK BARGE - Hold Z + Press B ======================== The Beak Barge move is less important, mainly because it is extremely slow to perform, and not particularly effective on any enemy. Basically, you will be in crouch position, then charge forward beak first. This is good for defeating strong enemies, or possibly breaking crates or something of the sort. Just think of power, and what you need power to break/defeat, then use this move. ================== Technique #6: ROLL - Press B (while running) ================== The roll is a simple technique. You can roll into enemies, which can be useful if you do not like coming too close to them. I do believe that rolling does not make you move any faster, so I would recommend not rolling when you are exploring certain areas. If you can prove me wrong, send me an e-mail, but I have never really timed it. ======================== Technique #7: TALON TROT - Press Z + Left C Button ======================== The Talon Trot is a very useful move, as it allows you to move much faster than regular running, and allows you to run up steeper slopes. Kazooie has much better agility and friction with the ground than Banjo, so putting Kazooie in control can be helpful at times. Of course, you cannot really attack in this position, so you are pretty vulnerable. ======================= Technique #8: BEAK BUST - Press A + Z Button (while in air) ======================= The Beak Bust technique is very powerful in terms of attacing and breaking certain objects. Basically, you will send Kazooie smashing down at the ground, breaking anything in the path. It is very useful to killing smaller enemies on the ground, as well as slow moving enemies. If you see X spots or different patterns in certain areas, try Beak Busting it to see what happens. Sometimes you get lucky and a secret area is revealed. ==================== Technique #9: FLYING - Press A on a flying pad, A to head up ==================== Flying is very useful at times. Basically, you will have to find a flying pad, which is a blue pad with red feathers on it. Then, press A to go shooting into the air. Once you are airborn, you can go anywhere throughout the level, and you won't fall if you continue to press A to head upwards. Of course, you will need Red Feathers to fly, and you lose them while flying. Whenever you find a flying pad, I would recommend using it as often as possible to get to hard to reach areas. ======================== Technique #10: BEAK BOMB - Press B while flying ======================== The Beak Bomb is not used ALL that much, but still is essential to beating the game. Basically, when you are flying, you can charge a sudden thrust forward by pressing the B Button. This will take out any enemy. Look for targets and X spots (on the snowmen) as indications of when to use the Beak Bomb. I would not recommend using this to defeat enemies regularly, because if you miss, you will lose some valuable health, at times. ========================= Technique #11: SHOCK JUMP - Hold A on a Shock Jump pad ========================= The Shock Jump pads are green with Kazooie feet on them. Basically, if you hold A on one of these pads, Kazooie will charge up for a huge jump into the air. Whenever you see these pads, you know you must get to a higher level to move on in the level. Sometimes, you will want to charge your jump OFF the actualy pad, to gain more horizontal clearance, as well as vertical clearance. Just keep that in mind when you are playing. ======================== Technique #12: EGG SHOOT - Hold Z + C-Up or C-Down ======================== You can gain plenty of Kazooie eggs, those small blue eggs all throughout the levels. By pressing the buttons, you can shoot eggs forward at a stronger velocity. Shooting them from behind will result in a dump sort of process (of course, that sounds gross naturally). Try shooting eggs at walls to break them, or webs. Sometimes you can kill enemies using eggs. =========================== Technique #13: WADING BOOTS - Find a pair of Wading Boots =========================== Wading Boots allow Banjo and Kazooie entrance into slimy, nasty areas that will normally take away your health. There is a time limit to these boots, so keep on your toes while using them. If you ever find a pair, you are guaranteed to find something of interest around the swampy areas nearby. ============================ Technique #14: RUNNING SHOES - Find a pair of Running Shoes ============================ Running Shoes allow Banjo and Kazooie to run really fast. So fast, that no one in the game can keep up with you. When you need to do something really fast, such as beat a time limit, you may want to use a pair of Running Shoes if they are nearby. Also, they make mobility a heck of a lot easier. Then again, there are not too many pairs of Running Shoes in this game...oh well. ============================ Technique #15: INVINCIBILITY - Hold Z + C-Right ============================ You will need Golden Feathers to use this technique. Basically, Kazooie will spread her wings as a shield for Banjo. You cannot be hit while using this move, but you will lose Golden Feathers fast while using it. Note that you can defeat enemies by touching them while in this mode, so it can be useful for tougher enemies, when you get to that point. -OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO- 2.3 Characters [B-K-CHARA] -OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO- This section lists the main characters in the game. Just a brief description of them, really. +---------------------+-------------------------------------------------------+ | Character #1: Banjo | Good Character | +---------------------+-------------------------------------------------------+ |Banjo is simply a large bear who loves to go on adventures. He is not a very | |large bear, but still can be intimidating. His fur is medium brown, and he | |has a large black nose. He loves to go on adventures, hence the many titles | |that he is included in. However, he usually has a companion, Kazooie. | +-----------------------------------------------------------------------------+ +-----------------------+-----------------------------------------------------+ | Character #2: Kazooie | Good Character | +-----------------------+-----------------------------------------------------+ |Kazooie is Banjo's companion. Although you do not control Kazooie very often,| |he really does play an integral part to the game. Most of the special moves | |learned throughout the game involve Kazooie (moving quickly is one of them). | |He is a red chicken/bird. He likes to talk a lot of smack, which is quite | |humorous sometimes. | +-----------------------------------------------------------------------------+ +---------------------+-------------------------------------------------------+ | Character #3: Tooty | Good Character | +---------------------+-------------------------------------------------------+ |Tooty is Banjo's lovely sister. She is the reason for this game, as she was | |too beautiful for Gruntilda to handle, so she was captured. Now, Banjo's | |objective is to find and rescue her before Gruntilda can transfer her looks | |into Tooty, or even harm her. | +-----------------------------------------------------------------------------+ +-------------------------+---------------------------------------------------+ | Character #4: Gruntilda | Bad Character | +-------------------------+---------------------------------------------------+ |Gruntilda is the main evil nemesis in this game. She is obsessed with her | |looks and such, so she steals Tooty, who is more beautiful than her. She is | |constantly trying to cause Banjo trouble, and she is behind all of the little| |traps and tricks hidden throughout the game. Your goal is to defeat her in | |the end. She is also one ugly witch. | +-----------------------------------------------------------------------------+ +-------------------------+---------------------------------------------------+ | Character #5: Brentilda | Good Character | +-------------------------+---------------------------------------------------+ |Brentilda is Gruntilda's sister. She knows tons of things about Gruntilda | |that you will eventually also have to know, so she really helps you out in | |the game. She is sort of like a fairy who refills your health. She is hidden | |all throughout the game, so try to find her and memorize the information that| |she gives you. | +-----------------------------------------------------------------------------+ O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O CHAPTER 3: Complete Game Walkthrough [B-K-WALKT] O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O Welcome to the game walkthrough for Banjo Kazooie. In this section, I will lead you, step by step, through each world. I will explain how to get each item as well. Some things may be out of order if you are not totally following this guide, but for the most part, you should be able to find things easily. If you are looking for a specific world, simply go to the Table of Contents, and look for the quick navigation code, and paste it into the Find function. Enjoy. -OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO- 3.0 Tips [B-K-TIPS1] -OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO- Just some general tips while playing the game. 1. Use Kazooie's Talon Trot to move quicker. 2. Grab Mumbo Tokens when you can (you will need them). 3. Don't spend all your time with musical notes, unless you want all of them. 4. When collecting Jinjos, try to simply play the level without thinking about collecting them. Naturally, you will find them and save time. 5. Write down Brentilda's comments. Of course, you can always just look at my guide, which gives you all the correct answers :) 6. When jumping from higher heights, use the Flutter just before you hit the ground to save some health. -OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO- 3.1 Spiral Mountain [B-K-SPIRA] -OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO- Ok, so starting the game should not be much of a problem. Grunty, your main nemesis in this game, captures your little sister, Tooty. So, you have to go on this fun-filled adventure to recapture your sister. First, you need to understand the basic moves before you can enter Grunty's Lair. Bottles, your mole friend, will appear in many different mole holes around Spiral Mountain. You must go to each of these and learn a new technique before you can climb the large Spiral Mountain in the center, and move across the bridge into the Lair. First, move forward until you reach the first mole hill. Speak to Bottles and he will tell you about the camera system. The C-buttons will change the camera view at any time, and the R button will zoom the camera directly behind Banjo. You are going to be pressing the R button ALL the time in this game, so you should probably get used to it right now. For now, head to the left into the next area, with another mole hill. Here you will learn all about the jumping system. Holding A will allow Banjo to jump slightly higher than a normal jump. Also, pressing A twice in a row will give Banjo a slight boost in the air. You can practice all of this on the tree stumps in the area. At the far northeastern tree stump, you will see a Honeycomb. Six of these will give you another energycomb on your life bar, so these are really important. In fact, there will be six hollow honeycombs in this level. Remember, hollow honeycombs are not the same as solid honeycombs, which are simply life regenerators. Anyway, to get this comb, crouch using Z, then do the backflip by pressing A to get maximum air, onto the stump. If you continue slightly north of this area, you will find another mole hill where Bottles teaches you about the swimming aspect of this game. There are two types of swimming: leg kicks and arm swings. Leg kicks have more control, but are much slower, and the arm swings are the opposite. Head around the moat until you reach the bridge, where you can find another honeycomb in a small gap on Spiral Mountain. Now, head back to where the last mole hill was and continue north. Jump around the following platforms, using the extra A boost to get to some of the platforms. At the end, you will gain a third hollow honeycomb. Also, if you jump into the waterfall, you will find a 1-UP, which may be useful. Head back down and cross the small bridge until you reach the next mole hill. This one teaches you how to climb trees. Simply jump into a tree and you can climb it. If you cross the small bridge, you will see a tree with a hollow honeycomb on top. Grab this, then continue forward and climb the small ramp into the garden. This garden will teach you all about attacking. You can use Claw Swipes, which are simple B button attacks. You can also Roll and using the Rat-a-Tat-Rap, which is a bird peck while in the air. Defeat the easy vegetables (you cannot be hurt at this point, so don't worry about your health). Finally, head all the way back down to the eastern section of this area. This is where you learn the Beak Barge, which is simply a crouch (Z) and a Barge (B). Break all the rocks here (4 of them) to gain another hollow honeycomb to complete your ring. Now, climb the Spiral Mountain in the middle and cross the bridge into Grunty's Lair. -OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO- 3.2 Grunty's Lair [B-K-LAIR1] -OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO- So you watch another funny cutscene of Grunty trying to transfer Tooty's looks for her own. Once you gain control, you will want to head slightly to the left and jump on the small platforms to the top. Once you get to the top, you will find your first Jiggy! O----------------O | JIGGY COUNT: 1 | O----------------O Now, head east of where you are until you reach a small mountain. Make a right from there, to get to a small painting missing one single jigsaw piece. You can use the Jiggies that you collect in the worlds to unlock new levels. There are a certain number of Jiggies missing from each level painting, but this one is only missing one. So, stand on the activation platform and press A to fill the missing Jiggy. Then, Mumbo's Mountain will be unlocked and you can enter the first world via the small mountain you just passed on the way here. So, let's get started, shall we? -OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO- 3.3 Mumbo's Mountain [B-K-MUMBO] -OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO- Welcome to your first world of this game. This one is pretty relaxed, so don't get too nerv |
