Banjo-Kazooie Walkthrough :
This walkthrough for Banjo-Kazooie [Nintendo64] has been posted at 06 Jan 2010 by kylepeters and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up kylepeters and share this with your freinds. And most important we have 20 other walkthroughs for Banjo-Kazooie, read them all!
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kylepeters |
Walkthrough - FAQ/Walkthrough
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AUTHOR: Rockin N Deep
VERSION: 1.0
LAST UPDATED 08/01/07
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TABLE OF CONTENTS | { ) |
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Hold Ctrl and F, then input the code next to the section that you want.
Press enter twice and you will be taken to that section.
1....................Revision History [RVHI]
2........................Legal Notice [LGNO]
3........................Introduction [INDC]
4...............................Story [STOY]
5..........................Characters [CHTR]
6..........Controls and Bottles Moves [CABM]
7...............................Items [ITMS]
8.....................The Walkthrough [THWA]
8A....................Spiral Mountain [SPMT]
8B...................Gruntilda's Lair [GTLR]
8C...................Mumbo's Mountain [MUMT]
8D................Treasure Trove Cove [TTCV]
8E...................Clanker's Cavern [CKCV]
8F..................Bubblegloop Swamp [BBPS]
8G.....................Freezeezy Peak [FEZP]
8H......................Gobi's Valley [GBVY]
8I................Mad Monster Mansion [MAMA]
8J...................Rusty Bucket Bay [RSBB]
8K...................Click Clock Wood [CLCW]
8L...............Grunty's Furnace Fun [GFFN]
8M.........After Grunty's Furnace Fun [AGFF]
8N...................The Final Battle [TFBT]
8O............................The End [TTED]
9...............Bottles' Puzzle Games [BSTG]
10......................Enemies Guide [NMEG]
11.......Grunty's Furnace Fun Answers [GFQA]
12........................Stop N Swap [IKSS]
13.............................Cheats [CSAC]
14 ........Frequently Asked Questions [FRAQ]
15............................Credits [CRDI]
16................Contact Information [CNNF]
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1) REVISION HISTORY [RVHI]| ( ) |
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========================
Version 0.5 (30/04/05)
========================
All worlds Jiggies, notes, Mumbo Tokens, Empty Honeycomnb Pieces and Witch
Switches complete up to Mad Monster Mansion. Enemy guide, Cheats and Codes,
Ice Key sections all added. File size is 185kb.
========================
Version 0.9 (20/09/05)
========================
After a long delay I have added another 9 Jiggies to Rusty
Bucket Bay. Sorry it took so long I've been busy recently. Can't be
certain when I'll complete the guide but hopefully it shouldn't be too
long. The file size is around 195kb.
========================
Version 1.0 (08/01/07)
========================
Finally the guide is complete. I have finished off the guide for Click
Clock Wood, Grunty's Furnace Fun, the Final Battle and Bottles' Puzzle
Games. The Stop N Swap section has been improved. In addition to this I
have improved the descriptive quality of the guide overall. I've also
changed the Jiggy designs on the section headers slightly and re-designed
the sub-section headers. The guide is just about complete but not quite. I
still need to include the locations of all the Mumbo Tokens and Extra
Lives. You will find the ones that I bumped into whilst making the guide
included, now I need to find the rest. In addition to this there are
questions and answers missing from the Grunty's Furnace Fun Answers
section. Standby for a small update. File size is 287kb.
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2) LEGAL NOTICE [LGNO]| ( ) |
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This guide can only be used on the following site-
GameFAQs- http://www.gamefaqs.com
GameSpot- http://www.gamespot.com
Spiral Mountain- http://www.spiralmountain.developer.graphyx.net/
IGN- http://www.ign.com
Neoseeker- http://www.neoseeker.com
If you would like to use this guide on your site, then permission must be
obtained from me first. I will review your site and then make a decision.
This is to make sure that my guide will be kept up to date and the site is
not profiting from the use of the guide. If you see this guide on any
other site than the ones listed above, then please contact me at
entirelyconfused@hotmail.com. UNDER NO CIRCUMSTANCES CAN CHEATCC.COM USE
THIS DOCUMENT.
This guide is the and eveything included herein is the sole property of
D Makey. It may not be used for profitable purposes (whether money is
involved or not) or for promotional purposes. It may not be used for any
reason other than to provide help on a free to view website. Printing of
this document is allowed, but only for personal use. It may not be
displayed or offered publicly.
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3) INTRODUCTION [INDC]| ( ) |
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Recently, I have been going through a bit of nostalgia and gone back to
playing my Nintendo 64 games. Banjo Kazooie as one of my favourite games
EVER. I enjoyed it so much I thought it about time I made an FAQ for it.
This game is as good as it gets, it's entertaining and challenging and
beats Banjo Tooie hands down. I know the FAQ is like 7 years late but I
hope it will be of some kind of help.
If you have any questions or queries you can e-mail me at
entirelyconfused@hotmail.com. DO HESITATE TO CONTACT ME THOUGH. Make sure
that you give the e-mail a relevent title or it will be considered junk
mail. Similarly, if you ask a question that is already in the guide then
it will be ignored. You've been warned people. Anyway enjoy the guide, I
hope it helps you get through the game.
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4) STORY [STOY]| ( ) |
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At last, the dirty green and blue smog was beginning to clear. Gruntilda
stood at the topmost window of her Lair, grinning wickedly down on her
latest word. "Tiny creatures far below," She cackled, "which of you'll be
first to go?" The witch rubbed her hands in glee at the prospect of
putting her favorite invention to good use. It was her pride and joy: a
machine that could suck the physical beauty from its victims for Gruntilda
to absorb like a sponge! And it would certainly teach her cutesy sister
Brentilda a lesson. How dare that interfering do-gooder inherit the family
good looks and leave Gruntilda, well...slightly disadvantaged in that
department? Hah! Not any more, gloated the witch, picking her nose smugly.
Not any more. Turning back the bubbling cauldron, Gruntilda began to cast
the spell which would reassure her that she was, of course, the most
wonderfully attractive creature in this bright new world...
Meanwhile, Tooty was skipping home through the sunny green fields of
Spiral Mountain. As she reached the garden gate, a pair of blurry eyes
that could only belong to her good friend Bottles popped up from a nearby
molehill. "Morning, Tooty," he blinked, uncorking himself from the hole.
"And what are your plans for this fine day?" Tooty jumped up and down
excitedly, remembering Banjo's promise. "Oh!" she squealed. "When my lazy
bother gets out of bed, we're on an adventure!" "That's nice." Bottles
squinted up into the sky. "Hang on, isn't that your brother up there?"
Tooty turned, and saw an odd shape swoop down towards them at high speed.
"No, that can't be Banjo," She said, frowning "I wonder who it is..."
"Sweeter than me? Prettier than me? Impossible!" Gruntilda was so furious
at the cauldron words that she could barely control her broomstick,
screeching with anger every time her boots clipped the treetops.
"As cute as me, you stupid pot? For her own sake, I hope she's not!" The
witch sped recklessly on until her target finally came into view: staring
up at her from a field far below was the innocent young Honey Bear she'd
seen in the depths of that treacherous cauldron. Gruntilda cackles. "I
need those looks far more than she, and finally perfect I shall be!" she
cried, and sent the broomstick into a steep dive.
Kazooie popped out of the backpack as erupted just outside the window.
"Banjo!" she squawked in alarm. "Banjo, wake up!" The Honey Bear groaned
and pulled a pillow over his head. "Aww, Kazooie, it's too early," came
his muffled voice. "This is no time be lazy, farface!" trilled the
Breegull, swinging anxiously to and fro. "We've got trouble!" Banjo
yawned, rolled over-and fell out of bed in surprise of Kazooie's struggles
suddenly toppled both the backpack and its stand onto the floor with a
crash. At the same time a sudden gust of wind blew open the curtains, and
beneath the peals of manic laughter fading into the distance, Banjo heard
the helpless cries of a voice he recognised...Tooty!
The bear gulped, realising that this is going to be one of those days."Uh,
Kazooie, what are you doing down there? He said in confusion, grabbing the
backpack as he bolted for the door. "This is no time to be lazy- we've got
trouble!"
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5) CHARACTERS [CHTR]| ( ) |
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Through out this game you will meet many characters who will help or
hinder your progress. This will cover all the games main characters, for
information on enemies and how to defeat them see the Enemies Guide.
==============
ANCIENT ONES
==============
The "Ancient Ones" hold hoops that you must fly through to gain a Jiggy.
Found in Gobi's Valley.
=======
BANJO
=======
Obviously one of the two heroes of the game. Banjo the honey bear is the
brother of Tooty and lifelong friend of Kazooie. Banjo lives in Spiral
Mountain in the blue house at the very start.
=======
BOGGY
=======
Stupid polar bear that you will find in Freezeezy Peak. Duh...I
think I swallowed something shiny....
=========
BOTTLES
=========
Bottles the mole will be essential to your adventure. He will teach you the
advanced moves that you will need to progress through the game (see Advanced
Moves section). When you see a molehill, press B next to it and Bottles will
appear with useful information.
===========
BRENTILDA
===========
Gruntilda's nicer sister wants to see her pay. She will tell you all Grunty's
nasty secrets- these will come in handy later. You will find Brentilda nearby
to the entrance of each world. You can pick her out by her pink dress.
===============
CAP'N BLUBBER
===============
Old sea hippo, found in Treasure Trove Cove. He's a bit childish and managed
to beach his ship the Salty Hippo.
========
CHEATO
========
Found in 3 different hidden areas of Grunty's Lair. Each time you find him he
will give you an upgrade to help you in your quest. He is a red spellbook
with eyes.
========
CHIMPY
========
A small chimp that resides in Mumbo's Mountain. Will need his help to gain
what you need.
=========
CLANKER
=========
Recides in Clanker's Cavern. He is a large machine that is a cross between a
whale and a shark. Impossible to get through the cavern without his help.
=========
CROCTUS
=========
A gold crocodile with gems for eyes. Found in Bubblegloop Swamp, fire eyes
in his mouth.
=======
EYRIE
=======
Huge baby eagle found in Click Clock Wood. Feed him up on caterpillars and he
will grow.
=======
GLOOP
=======
The fish will breath out air bubbles that you can swallow to get air. Found
in Clanker's Cavern.
======
GOBI
======
Camel who's namesake is Gobi's Desert. He's gonna take a lot of pounding
from you through out the game. Beak Buster away.
===========
GRUNTILDA
===========
The ugly old witch who has bear-napped Tooty and is trying to steal her life
force to become beautiful. Resides in the tower of her mountain lair.
========
HISTUP
========
Snake in Gobi's Valley. Fire eggs into his basket and he will rise up to
the roof to the sound of Rubee's flute.
========
JINJOS
========
If you find all 5 of these in a world then you will recieve a Jiggy. Towards
the end worlds tell will become increasingly hard to find. They are about
half the size of Banjo and they look like a cross between mice and birds.
They come in 5 different colours- blue, orange, green, yellow and pink.
=======
JU-JU
=======
Totem pole in Mumbo's Mountain. Fire eggs into it's moth to make it's heads
disappear.
=========
KAZOOIE
=========
The other hero of the story. Kazooie the Breegull lives with Banjo and
resides in his backpack. Her smart mouth and fiesty attitude makes her the
perfect contradiction to Banjo.
========
KLUNGO
========
Grunty's gruntling servant. He is the one who is overseeing the
transformation of Tooty. Doesn't really play a major role in this game.
=======
LEAKY
=======
Found in Treasure Trove Cove, he is a multi coloured bucket. You'll need his
help to get to the sandcastle where you input the game cheats.
=======
LOGGO
=======
Toilet found in Mad Monster Mansion. He will flush you down the drain as a
pumpkin.
=======
MOGGY
=======
One of Boggy's Kids. Found in Freezeezy Peak.
=========
MOTZAND
=========
A ghost of a hand. He plays the large organ in Mad Monster Mansion.
=========
MR.VILE
=========
A nasty red croc that will challenge you to an eating contest. Found in
Bubblegloop swamp.
=============
MUMBO JUMBO
=============
The crazy shaman will aid your quest by transforming you into a variety of
animals throughout your quest. He resides in his skull, which can be found
on levels- Mumbo's Mountain, Bubblegloop Swamp, Freezeezy Peak, Mad Monster
Mansion and Click Clock Wood.
========
NABNUT
========
Brown squirrel found in Click Clock Wood. He's very greedy and will need your
help after he eats all his acorns.
========
NAPPER
========
He is a large green ghost that sleeps. He is guarding a Jiggy, but wake him
up and you won't be able to get it.
=======
RUBEE
=======
Found in Gobi's Valley, he is an Egyptian snake charmer. He will make Histup
dance to take you to gold...
=======
SOGGY
=======
One of Boggy's kids, a polar bear.
=========
TANKTUP
=========
Giant turtle found inside Bubblegloop Swamp. Beak Buster his feet to reveal
secrets...
========
TIPTUP
========
Found inside Tanktup. Follow his music lessons using the famous Tiptup choir.
=======
TOOTY
=======
Banjo's little sister. She must be pretty coz Grunty's stole her away and is
going to steal her beauty! She so inconsiderate...I'd rather be lounging
around if I was Banjo.
=========
TRUNKER
=========
Dying tree in Gobi's Valley. Get some water (Gobi) and save his ass.
=========
TUMBLAR
=========
The mighty. He is trapped in the light shed, in Mad Monster Mansion. Break
the puzzle to free him.
===========
TWINKLIES
===========
Little living fairy lights of different colours. They need help getting to
the Christmas Tree.
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6) CONTROLS AND BOTTLES MOVES [CABM]| ( ) |
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This would be kind of confusing if I did it in list format, so the controls
are described in a paragraph form.
==========
JOYSTICK
==========
Moves Banjo and Kazooie around the worlds. Also moves them up and down
ladders and trees.
==========
A BUTTON
==========
A single press will make you jump, whilst a double press will jump and
flutter. The longer you hold A down for, the longer you will flutter for.
Press whilst in or under water to swim. Will be used in more advanced
moves.
==========
B BUTTON
==========
Hit B and you will Claw Swipe. Press it whilst tilting the joystick and
you will perform a roll. Used to communicate or perform certain tasks.
It is essentially the action button. Press whilst under water to swim
faster. Will be used in more advanced moves.
================
R AND L BUTTON
================
Change the camera angles. R to rotate anti-clockwise. Have a guess what
L does. I hope you were right, but yes it rotates the camera clockwise.
==========
Z BUTTON
==========
Crouch, and that's all there is to it really. Will be used in more advanced
moves.
================
FLAP FLIP JUMP
================
Hold Z and press A to perform the Flap Flip Jump. It is basically a
backflip. This will enable you to reach higher ledges. You'll learn this
in Spiral Mountain.
===============
RAT-A-TAT-RAP
===============
Strongest basic attack that you'll learn. To use it, just jump and press B.
Kazooie will levitate with Banjo and peck at any enemies.
============
BEAK BARGE
============
A powerful attack for destroying things like boulders and breaking down
doors. Banjo will duck and Kazooie will charge into the object. Just hold
Z and press B to charge.
============
TALON TROT
============
Hold Z and press the left C button. You will now be able to Talon Trot,
which means that you can walk up steep inclines. Kazooie will carry Banjo
on her back and walk up the gradients. You will learn this move in
Mumbo's Mountain.
============
EGG FIRING
============
Hold down Z and press the top C button to fire eggs forward. This will
be a useful weapon. You can also fart eggs by pressing the back C button.
Found in Mumbo's Mountain.
=============
BEAK BUSTER
=============
The slam attack of Banjo Kazooie. Can be used to activate switches, and
crush huts and boxes. To use, just jump and then press Z. Kazooie will
come crashing to earth beak first.
===========
FLAP JUMP
===========
Press A to jump and whilst in mid-air press A again. Kazooie will
flutter her wings and perform a double jump.
================
SHOCK PAD JUMP
================
You will learn this in Treasure Trove Cove. Press A on one of these pads
(they are green with a talon on them) and you will be shot into the air
in a huge jump. The jump will be performed by Kazooie bending her legs.
========
FLYING
========
Stand on a Fly Pad and press A. You will be shot up into the air and you
can fly! You will need Red Feathers to fly, everytime you flap (A) it
will cost a Red Feather. This is found in Treasure Trove Cove.
============
WONDERWING
============
This will cost Golden Feathers to use. Hold Z and press the right C button
to perform. Kazooie will now protect Banjo from any damage using her wings.
This means that you can pass by objects unhurt, whereas before you couldn't.
This is found at Clanker's Cavern.
==============
WADING BOOTS
==============
These boots are just green wellingtons. Use them to pass over poisoned water
or pirhana infested water unhurt. Kazooie will use them on her feet and carry
Banjo overhead. To use them just walk into them. Found in Bubblegloop Swamp.
===========
BEAK BOMB
===========
This is used whilst flying. Press B and you will shoot through the air at
high speed. This is useful when you want to hit targets in the air. Found
in Freezeezy Peak.
======================
SUPER TALON TRAINERS
======================
Found in Gobi's Valley. These trainers enable you to travel at high speeds
whilst they are on your feet. This is also combined with being able to
Talon Trot at the same time. To use them just walk into them.
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7) ITEMS [ITMS]| ( ) |
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Throughout Banjo Kazooie you will come across a number of items with
different purposes and uses. Here they are and how they will help you.
========
ACORNS
========
Collect these for Nabbut in Click Clock Wood.
================
ANCHOR SWITCH
================
This raises the anchor on the ship in Rusty Bucket Bay.
=========
BEEHIVE
=========
White beehives that will bear health honeycombs. Keep an eye out for these
they will give you 3 health honeycombs.
=============
CATAPILLARS
=============
You will find these small green catapillars in Click Clock Wood. Feed them
to Eyrie the baby eagle.
======
EGGS
======
Eggs can be found in every world which you pass through. They are used as
ammunition for the Egg Firing attack. This is used to harm enemies or are
used as a toll in Rusty Bucket Bay. You can carry a maximum of 100, and
then 200 when you upgrade. By the way they are blue...and they're eggs.
========================
EMPTY HONEYCOMB PIECES
========================
These will increase your health meters size by one. The catch is that you
must collect 6 of these for that to happen. You will find 2 in each world,
but they are well hidden. You can maximize your bar to 8 honeycombs, and
if you have enough notes for the upgrade, you will have 16 honeycombs. This
will make the completion of the game about 100% easier.
===================
ENTRANCE/EXIT PAD
===================
Stand on this to exit a level. You will appear here at the start of the
world.
============
EXTRA LIFE
============
Each one of these that you collect will give you one more life. They are
gold and in the shape of Banjo. There are a couple in each world, and
they're not so hard to find.
===================
HEALTH HONEYCOMBS
===================
These are filled honycombs, that will top up your health bar. They can be
aquired from beehives or from defeated enemies. Make sure you keep your
health bar topped up with these.
===============
MUSICAL NOTES
===============
These will be found throughout the worlds that you pass through. You
will find 100 in each world, making 900 throughout the game. You will
need to collect them to get through the note doors that Grunty puts
in your path. The more that you collect, the easier your life will be
at the end of the game.
===============
GOLD FEATHERS
===============
Gold Feathers are used to perform the Wonderwing move. If you have none
then you can't use it. You can carry a maximum of 10 and when you upgrade,
it will be increased to 20.
==================
HONEYCOMB SWITCH
==================
Hit this and an Extra Honeycomb Piece will appear. Found in Gobi's Valley
and Rusty Bucket Bay.
=======
JIGGY
=======
The life-blood of the game. Small golden jigsaw pieces...who'd have thought
it? Anyway collect these to complete the pictures and enter worlds. The
more Jiggies, the more worlds and the closer you are to Grunty. Collect
these by completing tasks and challenges in each world. You will find 10
in each (including Gruntilda's Lair), making 100 Jiggys.
==============
JIGGY SWITCH
==============
This can be found in Bubblegloop Swamp. Hit the switch and a Jiggy will
appear for a set period of time, after which it will disappear, so you'll
have to be quick. The switch has a green Jiggy upon it.
==============
MUMBO TOKENS
==============
These are small silver tokens in the shape of a skull. they enable you to
be transformed into different things by Mumbo. You will need to pay him a
set number of tokens for him to perform the tranformation. They can be
found in all 10 worlds, a differing number in each.
========
ORANGE
========
You must give Chimpy an orange in Mumbo's Mountain.
=============
PIPE SWITCH
=============
Found in Clanker's Cavern area of Grunty's Lair. Beak Buster it to raise a
pipe. It is a small switch with a pipe on it. When you hit the third one of
these it will not raise a pipe but open one up for you to swim through.
==================
PROPELLOR SWITCH
==================
Slows the propellors on the ship down in Rusty Bucket Bay.
==============
RED FEATHERS
==============
These are used when you fly. Each time you accelerate, it will cost one
Red Feather. You will find Red Feathers in all kinds of places all except
Spiral Mountain and Mumbo's Mountain. You can carry 50 at a time, and then
100 when you upgrade.
==============
TALON SWITCH
==============
You will only find this once in the entire game. It is in the Gobi's Valley
area of Grunty's Lair. Beak Buster it to make a Shock Pad appear.
==============
WITCH SWITCH
==============
You will find a Witch Switch in each world. Hit it and a Jiggy or a way
of earning a Jiggy will be revealed in Grunty's Lair. It is a small switch
with Grunty's face on it. Beak Buster to activate it.
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8) THE WALKTHROUGH [THWA]| ( ) |
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This section of the guide will cover-
* Jiggies
* Notes
* Mumbo Tokens
* Empty Honeycomb Pieces
* Witch Switch Locations
The guide splits up how to get each Jiggy e.g. there are 10 Jiggy sections
to a world. However the guide is writeen as though you have read the
entire world. For example, how to get the first Jiggy is decribed from the
entrance/exit pad, hwo to get the second Jiggy is described from the
loaction of the first Jiggy. Make sense? Good.
In addition to this the guide will describe the path through the HUB world
(Grunty's Lair), Grunty's Furnace Fun and the final battle with Grunty. Any
suggestions for improvements you have can be emailed to me using the
address in the Contact Information section.
For the location of notes I have provided two sections. The first is made
for more experienced players who know the way around the world. The second
section will take you through, step by step how to get the notes.
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8A) SPIRAL MOUNTAIN [SPMT]| ( ) |
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ENEMIES: Collywobble, Topper, Bawl, Quarrie.
NEW MOVES: Beak Barge, Flap Jump, Flap Flip Jump, Roll, Rat-a-Tat-Rap.
And so the adventure starts...Outside your house, go straight forward
and speak to Bottles. He will introduce himself and tell you that Tooty
has been bear-napped by Gruntilda, who has taken her into her lair. He
goes on to say if you want to get her back, then you'll probably need
some training. He will appear around the world in molehills and will give
you the training you need to progess through the game. If you think you
need it (if your playing the game for the first time) then press A. If
not, press B and skip the tutorial from Bottles. However, don't forget
to go around and pick up all the Empty Honeycomb pieces scattered
about Spiral Mountain.
Now follow the yellow path up the incline and you will find Bottles
first molehill. He will teach you how to use the camera. Once you have
learned the basic functions, take a right at the fork in the path. Now
take your first right again and you will be in a ploughed field. Here you
will find Bottles second molehill. He will teach you the ways in which you
can attack your enemies. The first move will be the claw swipe attack, so
use it against the Toppers (carrots). After this you will be taught to
roll, so roll into the Bawls (onions). The final move that you will learn
is extremely useful through out the game. The Rat-a-Tat-Rap is the moves,
so defeat the Collywobbles using it. When you have done this, you will
have earned an EMPTY HONEYCOMB piece. Collect six of these and your
health meter's maximum will be increased by one honeycomb.
Head out of the field, take a right and you will come to the third
molehill. Here you will learn the Beak Barge. Use it on all of the
Quarries and you will have earned another EMPTY HONEYCOMB. Now get back
on the path and follow it up the hill until you come to a molehill just
after a tree. You will now be taught how to acend and decend trees. Head
over the bridge and climb up the tree on the opposite side. Up here is
another HONEYCOMB PIECE, but you won't be able to reach it yet. Drop down
and nearby is another molehill. Bottles will now teach you to swim
underwater. Jump in the nearby water and follow Bottles' instructions. In
a hollow underneath the bridge to the top of Spiral Mountain, in the
middle of the moat is an EMPTY HONEYCOMB. Jump out of the water and head
down the mountain to the left. On the right hand side you will see a
molehill near some tree stumps of varying sizes. Speak to Bottles and he
will teach you how to Flap Jump (double jump) and Flap Flip Jump. Use the
Flap Flip Jump to reach the EMPTY HONEYCOMB on top of a stump. You can
now head back to the EMPTY HONEYCOMB on top of the tree, which you
couldn't reach previously. Climb the tree and use Flap Flip Jump. Added to
this, if you head back to Banjo's house, Flap Flip Jump onto the roof and
stand on the chimney. From here you can jump up and reach an extra life.
To the left of this (towards the waterfall) is another path. Follow it and
then jump from platform to platform until you reach the final EMPTY
HONEYCOMB. You should now have six EMPTY HONEYCOMBS and your stamina bar
will increase by one honeycomb. From the platform you are standing on,
look at the waterfall and you should see and extra life! Flap Jump into
the waterfall and you should land in an alcove with the extra life in it.
Now head back towards the Sprial Mountain and go towards the molehill
where you learned to climb trees. Nearby is a brige that will take you
over the moat and onto the Spiral Mountain. Clmib the mountain up the
winding path and at the top Bottles will tell you that he has fixed the
bridge (not that you knew it was broken) and that you can now go into
Gruntilda's lair. Head over the bridge and into the Grunty statue's mouth.
A scene will be shown that tells you that it is almost too late for Tooty.
Both Gruntilda and Tooty are in the machine that will transfer both their
life forces. Don't take this as a warning to hurry up though, they won't
do it unless you lose all your lives or quit the game.
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8B) GRUNTILDA'S LAIR [GTLR]| ( ) |
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This is the HUB world in which you will make your way through. You will
enter the other worlds through the HUB world, though there are 10 Jiggies
to be found in Grunty's Lair. Please note that the locations of Mumbo
Tokens and Extra Lives are included under the section headers.
ENEMIES - Snippet, Red Gruntling, Ticker, Chump, Buzzbomb, Mum Mum,
Scabby, Blue Gruntling, Ripper, Tee-Hee, Sir Slush, Shrapnel, Bigbutt,
Black Gruntling.
=======================
AFTER SPIRAL MOUNTAIN
=======================
On entrance to the lair you will see a picture of Gruntilda herself. Go
to the left of this and there is a mound of rocks which you can climb.
Use your Flap Jump and at the top you will find your first Jiggy! Drop
down to the floor again, and go through the tunnel to the right of
Gruntilda's portrait. Here you will come to the first world Mumbo's
Mountain- but it's locked. Just to the right of the world is a picture
with a piece missing. Do you get the idea? Stand on the Jiggy in front
of the picture and place the Jiggy to complete the painting. This will
open Mumbo's Mountain, so head back and go in.
========================
AFTER MUMBO'S MOUNTAIN
========================
Now head towards the portrait of Grunty. Past here the Mumbo magic that keeps
you as a termite will wear off. On the left hand side of the picture there is
an incline, simply Talon Trot up it. At the top you will find a beehive and
Bottles. He will tell you about note doors. When he has finished take the
time to notice the note door next to you (hard work I know). It will need 50
notes to break the spell upon it. Hopefully you will have enough notes by now
but if not, go back to Mumbo's Mountain and collect enough. On the other side
of the note door look straight to the left and head down the staircase here.
At the bottom you will find a sleeping cauldron. It will spring to life and
tell you that if you find 2 of the same colour, a shortcut will be created
between them. Grab the Mumbo Token from behind him (see *NOTE*)and head up
to the main room. Ahead and to the right you will find Brentilda, Grunty's
sister. Listen to the three secrets she tells you as they will come in handy
for Grunty's Furnace Fun. To the left of Brentilda there will be an
incomplete picture. Fill in the 2 missing Jiggies and it will open Treasure
Trove Cove. Now head up the green ramp behind you and go through the door at
the top. In the next room, jump in the river and let it take you over the
waterfall. Head through the doorway on the right and you will be in the
Treasure Trove Cove area. Simply jump in the large chest to enter the world.
*NOTE* - The description below will need to be undertaken after Mumbo's
Mountain. However, there are only 4 Mumbo Tokens available to you in
Mumbo's Mountain at this point. You must leave to collect a fifth. Once you
have done this, you can perform the task below.
Make sure that you hit the Witch Switch inside Mumbo's Mountain and that
the Jiggy has appeared above the entrance. Leave the world as a termite
and climb up to get the Jiggy. As Banjo Kazooie, you won't be able to
climb this gradient.
===========================
AFTER TREASURE TROVE COVE
===========================
Make sure that you have hit the Witch Switch inside Treasure Trove Cove
and the cannon has fired out the Jiggy. Head straight forward and jump on
the pertruding canon. Flap Flip jump on to the higher deck and kill the
red Gruntling up here. Up here you will find a Jiggy. Now head up the
staircase and climb up the vine at the top. Head over to the right and go
to the room where you found the Treasure Trove Cove picture. At the bottom
of the ramp use the Shock Pad on the right. You will reach another
incomplete picture. This one requires 5 Jiggies, so input them and you will
unlock Clanker's Cavern. Now head back up the ramp and go into the pipe on
the right. Follow the pipe and jump out to the right when possible. Here
you will find another sleeping cauldron. Unfortunately this doesn't link to
the first, so it won't help you now. Before you leave jump on top of the
large pipe and you will find a Mumbo Token the corner. Now head back out of
the pipe, then jump on top of it. You can now Flap Flip jump into a higher
pipe. This will take you to the Clanker's Cavern area. You can see the
entrance to the world, but you won't be able to reach it. To your right is
a switch with a pipe on it. Hit the switch and two pipes will raise from
the water, granting you access to Clanker's Cavern. Before you go in
though, Flap Flip jump to reach the Mumbo Token above the entrance.
========================
AFTER CLANKER'S CAVERN
========================
Leave Clanker's Cavern and go immediately to the right. Beak Buster the pipe
switch here and a pipe will raise on the opposite bank. Go acroos the water
and climb on top of it, then jump on the horizontal pipe. Up here you will
find Brentilda and another switch- hit the switch. This will open an
underwater tunnel to the left. Go through this tunnel and you will find an
incomplete picture. Fill in the blanks to open Bubblegloop Swamp. It will
require 7 Jiggies. Now leave the Clanker's Cavern area completely and go
back to the room where the Treasure Trove Cove picture is. Here (providing
you hit the Witch Switch), Grunty's eyes will have raised out of the floor.
Beak Buster the eyes to earn a Jiggy. Now head back up the ramp and Talon
Trot to the Note Door. It requires 180 notes to break the spell, but you
should hopefully have 300 by now. Anyway the door will dissolve, leaving
you free passage. At the top of the stairs you will find a massive Grunty
statue (bit vain isn't she?). Head over to the left and Talon Trot up the
hill. Go through the tunnel and immediately go through the pipe on your
right. Here you will find Brentilda. Get Grunty's secrets from here and
then exit the pipe. Go to the right and follow the bridge the Bubblegloop
Swamp. Make sure you don't fall in the water, it is pirhana infested.
=========================
AFTER BUBBLEGLOOP SWAMP
=========================
Go to the entrance of the Bubblegloop swamp area (not inside the world)
and in a tunnel on the right are some Wading Boots. Use them and walk
through the water and go through the tunnel behind Bubblegloop swamp. You
will now be in a snowy area with an incomplete picture. Input the 8 required
Jiggies and Freezeezy Peak will be unlocked. To your left will be a large
slope- Talon Trot up it. At the top Beak Buster the boulder and behind it
you will find a Golden Feather and a small gap. Banjo is too big to fit
through.
Head back to the entrance of this frozen area and above it you will find
some Wading Boots. Use them to go back through the tunnel and enter
Bubblegloop swamp. Head to Mumbo's skull and transform into a crocodile.
Now go back to the entrance/exit pad and leave the level. As a crocodile,
you can swim in the pirhana water, so head back to the Freezeezy Peak
picture room. Head up the slope and at the top go into the small gap. On
the other side, you will find Cheato the spellbook. He says he will give
you a cheat to aid your quest every time you find him. Actually you can
find him another twice. Anyway, he will now give you a cheat- BLUEEGGS.
Enter this cheat on the floor of the sandcastle in Treasure Trove Cove
and you will now be able to hold a maximum of 200 blue eggs for ammo. Now
leave the Bubblegloop swamp area entirely. Once you do the Mumbo magic will
wear off and you will change back into Banjo and Kazooie. Now go to the
Grunty statue. Make you way up the pass to the right and use the Shock Jump
Pad to reach the higher level. Up here you will come to a Note Door. It will
require 260 notes to break the spell. By now you should have 400 so head
through the door.
At the top of the stairs go to the left and Beak Barge the door that has been
bricked up. Inside you will find a blue Gruntling and a Talon Switch. Beak
Buster the switch and a moving Shock Pad will start to rotate around the
giant urn. To use it, wait until it comes to your feet and then press and
hold A. Use it to jump inside the urn. Providing you hit the Witch Switch in
Bubblegloop Swamp you can drop inside the urn and through the top of the
Grunty statue. You will land inside and collect the Jiggy behind the grille.
Head back to the giant urn room and collect the Mumbo token from behind the
sarcophagus. Now head up the stairs lit up in green. At the top take a left
and fire 3 eggs into the cobweb blocking the doorway. This will clear the
web and reveal a cauldron. Activate it and it will create a shortcut between
this and the first cauldron you found. Now turn around and you will see an
archway with blue light emitting from it. Head in here and you will find
Freezeezy Peak.
======================
AFTER FREEZEEZY PEAK
======================
Exit Freezeezy Peak, head straight forward through the tunnel and take a
right. Go towards the giant Grunty head and in her mouth you will find a Note
Door. You will need 350 notes to break the spell- but you have 500 don't
you? I know you do because I've told you how to get them. Head through
Grunty's mouth and you will now be in a lava chamber. Make sure you stay on
the path, it is easy to fall off, and head to the right. Follow the path and
you will come to an incomplete picture requiring 9 Jiggies to finish. Input
them and and it will unlock Gobi's Valley. Head back down the lava path and
out of Grunty's mouth. Head directly forward and go into the room with large
urn in it. To the left is a bricked up doorway- Beak Barge it. Inside you
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