Banjo-Kazooie Walkthrough :
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Walkthrough - FAQ/WalkthroughR A R E W A R E A N D N I N T E N D O _______________________________________________________________________________ ,MMM. MMMMM M 11 `MMM' M 0MMM MMMM ,MMMMMM MMM MMMMM0 MMMM MMMM MMMM0 MMM MMMM MMMMM MMMMMMM0MMMM MMMM MMMMMMMMMM MM MM MMM MMM MMM MMMMMMM MMMM MMM MMMMM MMMMMMMMMMM MM MMMM MMM 1MMMM MMMM MM MMMM MMM `MMM MMMMMMMM MMM 0MM MMMM MM MMMM MMMMMM `MM MMM MM MM MMM M MMMMM MMM MMMMM `MMMMM MMMMMM MM MM. MMMMM MMMMMMMMMM . M1' MMMM' MMMMM0 MMMMM MMMMM ,MMMMMMM M0MMM MMMM1 M MMMMMMMMMM MMM . MMMM MMMMM0 MMM MMMMMMM MM1 `MMMMM 1MMMMMMM MMM MMMMMMM MMMM 0MMMM MMMMM MMMMMMMM MM MMM MMMMMMMMMMM 1M MM' `MM 1MMMMMM MMMMMMM MM MMM MM MMM MMM MM MMMM MMMM MM MM MM 0MMMMM MMMMMMMMMM. MMM MMM MMMM MMMMMMMMM MMM MMMM MM MMMMMMM MMMM MMMMM MMMMMMMMM. MMM `MMMMMMM MMMM MMMMM MM1 MMM MMMM. OMM MM MMM MMMM MMM MMMMMMMMMMM MMM MMMM. MMMMM MM MMMMMMMMMM 0MMMMMM0 `MMMMMMM MMMMM ~ Banjo-Kazooie ~ _______________________________________________________________________________ =============================================================================== Type of FAQ: FAQ/Walkthrough Author: Namod65 Real Name: Nathaniel Modlich Email: Namod65[at]yahoo[dot]com Size: 172 KB Guide Started: May 17, 2004 Guide Completed: Feburary 27, 2005 Latest Update: 1.00 Platform: Nintendo 64 ASCII Artist: shoecream This file is Copyright 2004-2005 (c) Nathaniel Modlich. All rights reserved. _______________________________________________________________________________ =============================================================================== ------------------------------------------------------------------------------- Always check back to GameFAQs.com for the latest version of this guide. ------------------------------------------------------------------------------- o~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~o | | o o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o o | | Table of Contents | | o o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o o | | o~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~o If you want to move quickly through this guide you can highlight the section coding ei. . Then press crtl c, then press crtl f, then crtl v. Now press enter and it will take you to that section of the guide. For mac users just use the apple key instead of crtl. o-----------------------------------------------------------------------o | VERSION HISTORY................................................ | | INTRODUCTION................................................... | | GAME BASICS.................................................... | | Controls................................................. | | Basic Moves.............................................. | | Advanced Moves........................................... | | Jiggies.................................................. | | Musical Notes............................................ | | Jinjos................................................... | | Mumbo and M-Tokens....................................... | | Hollow Honeycombs........................................ | | Health/Honeycombs........................................ | | Oxygen................................................... | | Red Feathers............................................. | | Gold Feathers............................................ | | Eggs..................................................... | | Witch Switches........................................... | | Enemies.................................................. | | Mini-Games............................................... | | WALKTHROUGH.................................................... | | Sprial Mountain.......................................... | | Grunty's Lair 1.......................................... | | Mumbo's Mountain......................................... | | Grunty's lair 2.......................................... | | Treasure Trove Cove...................................... | | Grunty's Lair 3.......................................... | | Clanker's Caveren........................................ | | Grunty's Lair 4.......................................... | | Bubblegloop Swamp........................................ | | Grunty's Lair 5.......................................... | | Freezeey Peak............................................ | | Grunty's Lair 6.......................................... | | Gobi's Valley............................................ | | Grunty's Lair 7.......................................... | | Return Freezeey Peak..................................... | | Grunty's Lair 8.......................................... | | Mad Monster Mansion...................................... | | Grunty's Lair 9.......................................... | | Treasure Tove Return..................................... | | Grunty's Lair 10......................................... | | Treasure Trove 3......................................... | | Grunty's Lair 11......................................... | | Rusty Bucket Bay......................................... | | Grunty's Lair 12......................................... | | Click Clock Wood......................................... | | Grunty's Lair 13......................................... | | Grunty's Furnace Fun..................................... | | Grunty's Lair 14......................................... | | Fighting Grunty.......................................... | | CHEATS AND SECRETS............................................. | | CONTACT INFO................................................... | | LEGAL INFO..................................................... | | CREDITS........................................................ | o-----------------------------------------------------------------------o o~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~o | | o o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o o | | Version History | | o o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o o | | o~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~o o-------------o---------o------o | Version 1.00| 2/27/05 | 208KB| o--------o-------------o---------o------o--------o | Finaly, after almost a year, this guide is now | | completly done. I finished the walkthrough all | | the way thorugh. Everything else is done in | | this guide. I probably won't have anymore large| | updates anymore. Just a few small ones and that| | is it. I'm now moving on to work on my new FAQ | | for Lord of the Rings: The Third Age. That is | | all I have to say. | o------------------------------------------------o o-------------o---------o------o | Version .97 | 2/23/05 | 196KB| o--------o-------------o---------o------o--------o | Well, after a very long break I decided to take| | from FAQing, I finaly decided to work again. I | | have not written a thing for a few months now. | | I've been busy with school, M. Band, Basketball| | and a whole lot of other things. But now I'm | | back and I will finish this guide. I have CCW | | done and I will do the rest of the guide by the| | end of the week. Sorry for such the long wait, | | this guide will get done. I promise. | o------------------------------------------------o o-------------o---------o------o | Version .93 | 8/8/04 | 172KB| o--------o-------------o---------o------o--------o | Wow, two months later and look how far this | | guide as got. I had expected this guide to be | | done by the end of June. It is now the start of| | August and I'm only done through Mad Monster | | Mansion. I've been going really slow and went | | through periods as long as a few weeks without | | writing. I do hope I will have the final two | | worlds done as well as the ending parts done by| | the end of this month, but that might not be | | very likely. I have started marching band | | practice and golf practice as well. I won't | | much time around those two things. This is the | | first version that I will try to send GameFAQs.| o------------------------------------------------o | I kind of added on to this version a bit. I now| | have the walkthrough up through Rusty Bucket | | Bay. I'm going really fast now because I want | | this guide done for the NPFWT. | o------------------------------------------------o o-------------o---------o------o | Version .65 | 6/7/04 | 100KB| o--------o-------------o---------o------o--------o | This update is for about the last week or so. | | Last week I went on a school trip to Washington| | D.C. It was really fun but I missed a lot of | | FAQing time. I have really worked hard the last| | few days to get this FAQ to where it is. I have| | the walkthrough done up to Bubblegloop Swamp. | | It is about a third of the way done. I have | | also added all of the stuff at the end like the| | legal info. Now that schools out, I can really | | work hard on my FAQs because I have way more | | free time. | o------------------------------------------------o o-------------o---------o------o | Version .37 | 5/26/04 | 72KB | o--------o-------------o---------o------o--------o | Over the last few days I have worked a little | | bit. I have the walkthrough started. I have | | Spiral Mountain down. I also have Mumbo's | | Mountain done. I expect the walkthrough will | | take a little amount of time to do. I will make| | these update boxes only for big updates because| | they take up a lot of space. | o------------------------------------------------o o-------------o---------o------o | Version .35 | 5/21/04 | 56KB | o--------o-------------o---------o------o--------o | This is actually an update for the last few | | days. I did do a little bit of the game basics | | sections each day the last three days. I really| | worked hard today and finished the basics | | section. I plan to start the walkthrough this | | weekend and I'll probably get a few levels | | done. This guide is coming along pretty good. | o------------------------------------------------o o-------------o---------o------o | Version .20 | 5/17/04 | 24KB | o--------o-------------o---------o------o--------o | Today I started this guide for Banjo-Kazooie. I| | only worked on it for about a hour or so after | | school and was able to get a good amount done. | | I got the table of contents done. This took me | | the most time because I'm trying a new format | | for it and it is much more complicated then my | | other formats. I also have the introduction | | done. I plan to work on this guide more | | tomorrow. With any luck, I can get this guide | | done by the end of June. | o------------------------------------------------o o~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~o | | o o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o o | | Introduction | | o o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o o | | o~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~o Hello and welcome to my guide for Banjo-Kazooie. In 1998 Rareware and Nintendo released a game that soon, after a little advertising, became very popular. I didn't think this game would be very good and didn't end up buying in until the year 2000. This game really surprised me. After the first level, I really started to like it. Who would have thought that running around as a bear and a bird collecting jigsaw pieces and musical notes would be fun? But then you get to do much more then that. This game in my opinon really defines a adventure game. It has the same characteristics as Super Mario 64. The note doors are like the coin doors, because they need a certain amount of notes to get by. They Jiggys fill up the puzzles and open up new worlds like stars do in Super Mario 64. This game has 9 big worlds and one hell of a fight at the end. This is a fairly long game. It took me a long time to beat the game when I first got it but I was young and wasn't very good at video games back then. In this guide I will cover almost every aspect of the game. The GAME BASICS section has all of the basics you need to know before you play the game. In the WALKTHROUGH I will walk you through the levels and tell you how to get all 100 Jiggys, 900 Notes, and 24 Hollow Honeycombs. You will need all but 6 of the Jiggys in the game so you will need to follow the WALKTHROUGH closely and collect all of them. I also have a little side quest you can do at the end of the game that will help you get some extra items that have some relation to Banjo-Tooie, the sequal to this game. Now about me, the author of this guide. My name is Nathaniel Modlich and I'm know as "namod65" on the internet and everywhere else. I have been writing for GameFAQs for almost a year now. This is my 10th guide for GameFAQs. This has always been one of my favorite games and I have always wanted to write a FAQ for it. But I decided to wait for a while until I got pretty good at FAQ writing before I wrote this guide. This is now my best guide and I'm pretty proud of it. I'm not sure which game I'll write for next but I have a good idea. It will probably be for one of the Gauntlet games for N64 or GameCube. It could also be for Banjo-Tooie. I'm not sure yet, it may even be for a game other then one of those. Oh well, I see when I get there. o~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~o | | o o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o o | | Game Basics | | o o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o o | | o~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~o o-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-o | * * * * * * Controls * * * * * * | o-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-o A BUTTON ~ Jump/Swim ~ ~~~~~~~~ You will use this button for all the kinds of jumping. Just pressing A once is the normal jump. You also use the button to select things on a screen to confirm. When you are underwater, use the A button to kick your legs and swim slowly. This is an easier way to pick up things under water because it is easy to control. When you are on the surface of the water you can also use the A button to jump out of the water a short ways. You also use the A button to fly. Get on a flying pad, then press A to fly up. Press A again to fly higher. Every time you press A when flying you will lose a Red Feather(see my section about Red Feathers). B BUTTON ~ Attack/Dive ~ ~~~~~~~~ This is the attack button. Use it to do rolls when you are running and claw swipes when you are standing still. Now you will hardly ever use a claw swipe because you will almost never be standing still when facing and enemy. It is also in the Rat-a-tap-tap move. Rolls can be good when you're facing an enemy that stays on the ground and isn't jumping. When you are at the surface of the water, press B to dive down under the water. You can continue to press B to swim with Kazooie's arms at a fast rate. This however, is fast and hard to control. When you are flying in the air, you can use a beak bomb when you get it. Press B to do this and you will dive bomb. CONTROL STICK ~ Move Banjo ~ ~~~~~~~~~~~~~ This is key to know how to do, or else you won't be going anywhere soon in this game if you don't. You can turn Banjo in all directions. If you tilt the stick all the way forward, Banjo will run. This is the best way to get around on big open areas and just about any where else. You can tilt it just a little bit and Banjo will tiptoe. Do this when you are on small ledges and don't want to fall off. You don't need to tiptoe to sneak up on anyone, there isn't a difference from running in this area. If you tilt the stick about halfway then Banjo will walk. I don't see much use in this because there aren't much places were you would need to walk. If you are running and then tilt the stick the other way Banjo will do a little slide and start going the other way. Be careful with this when you are close to ledges. C BUTTONS ~ Camera Controls ~ ~~~~~~~~~ This game has a pretty decent camera system. A lot of the time when you are playing you will come to a point when you will need to change your view. I'm constantly changing my view when I play. Tap the left or right C button to rotate the view on your screen to the left of right depending on which button you chose. If you press either button a few times the view can go around a full 360 degree turn. You can use the down C button to change the view to how close up you want to be. There are three differnt views: close up, medium, and far away. I hate the close up view, I find it to be to close and you can't see anything else. I like the medium view the best and that is what I use most of the time. You can get a good view of what is around you but you can still see Banjo pretty well. The far away view I find to be a little to far, but it is good for seeing your suroundings. The last thing you can do with the camera is using the top C button to get into first person mode. Now you can't move around when you are in first person but you can look up and down for a better view of whats ahead. This is useful for looking up or down for ledges or other things. R BUTTON ~ Back View ~ ~~~~~~~~ This is a good way to get the camera behind you. I usually use this more then the C buttons because it is what I need. Just press the R button to move the camera button to your rear. If you're standing with your back to the wall then this won't be of much use because you won't be able to see anything. o-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-o | * * * * * * Basic Moves * * * * * * | o-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-o These are the basic moves and attacks that you will learn in Sprial mountain. They are important to learn so make sure to know how to do all of them. ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Roll ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ This is one of the first attacks that you will learn. When you are running, press B to do a roll. This is a weak attack and is hard to hit a enemy that is moving around pretty fast. I wouldn't use this move very much near ledges because it is easy to fall off with this move. ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Flutter ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ This is a very usefull jumping move that you can do. Press A once, then when you are in the air press A again to have Kazooie flap her wings a few times to keep you in the air. This is good for jumping long distances and big gaps. If you are up high and fall, then you can press A to flutter about halfway down to slow your fall. This would be helpful on some of the worlds where you go up high like Click Clook Wood. When you just need to jump a little farther, use the Rat-a-tap-tap to do this. This will get you a little farther then the flutter, but you can't float in the air. You can't flutter for ever in the air. After a short time, Kazooie will get tired and stop flapping. This means you will fall and if you are up high, you die. Simply put, don't flutter right away when you are falling from a high place. Wait a bit before you flutter. ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Rat-a-tap-rap ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ This move is a mouthful to say. You'll be using this move move a lot. It is a more powerful attack and is easy to use. Once again, jump into the air by pressing A, then press B to have Kazooie do a attack with her beak. This move will take out enemies with one hit when they will normaly take two or three hits. This move is really useful against the enemies that pop out of the walls, like the monsters in Clanker's Cavern or the Birds in Click Clock Wood. This move can also be used as a way to jump gaps. You can go a little farther with this one then the flutter. But the flutter can hover more, so use that instead. I use this move the most out of all of the attacks and I recomend that you use it too. ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Beak Barge ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ This move is powerful and easy to control like the Rat-a-tap-rap, but there isn't much use for it. Hold down Z to crouch, then press B and Banjo will slide forward while Kazooie charges with her beak. The main use for this attack is small doors and other things that are too low for the Rat-a-tap-tap. For example, in Bubblegloop swamp, one of the X's on the egg appears low and you can't get it with a Rat-a-tap-tap. So you would have to use a Beak Barge to smash it. Other then things like that, you won't find much use for the Beak Barge. ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ High Jump ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ This is a good move to know because you'll need to use it a lot. This will allow you to jump almost twice as high as your regular jump. This is useful because many ledges and jumps are too high for your normal jump and you'll need to use this. Just hold down Z to crouch, then press A to launch up in the air. This is similar to the high jump in Super Mario 64. Except this time you can use this jump to jump forward as well as backward. This move is not to be used when trying to jump a gap because you will hardly gain any distance at all when you do this jump. o-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-o | * * * * * * Advanced Moves * * * * * * | o-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-o These are the moves that you will learn in the first few worlds of the game. They are more advanced and will come in handy to get many Jiggies. ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Egg Firing ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ You will learn this move on Mumbo's Mountain. It will be one of the or the first moves you'll learn in the witch's lair. After you learn this move you'll be able to carry around many small eggs, then have Kazooie shoot them out from her front or rear. You will be using this move a lot on each world so make sure to keep a good stash of eggs. You will be using this move more on completing tasks rather then killing enemies. For example, you will use eggs to press buttons and feed things with them. I wouldn't recomend using this move as a weapon to attack enemies as it will take a few eggs out of your stash and it is not worth the trouble to aim with them. When you fire eggs out from behind they will move much slower and will bounce. If you know you're going to miss, then you can run after the egg and pick it back up. But the egg will break after a little while so get it quick if you want it back. To use this move, press Z to crouch, then press the top C button to fire eggs forward. Press the down C button to fire eggs backward. ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Talon Trot ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ You will also learn this move on Mumbo's Mountain. Not only is this a great way to get up steep slopes, but it is also a fast and efficient way to run around. To use this move, press and hold Z to crouch, then press the left C button to let Kazooie bring out her legs and start walking(must be tiring for her to have to carry Banjo like that). You will be able to walk up much steeper slopes and hills, as well as move a lot faster then with Banjo. This move also gives you more control on ice and other slippery surfaces. You can also jump as far as you can with the Rat-a-tap-tap move. I mainly use this move when I'm in a hurry to get some place and want to move fast. I also use this to run from the bees when trying to get honeycomb from the beehives. ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Beak Buster ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ This move can be learned on Mumbo's Mountain as well. It's the last one to learn on that world. This is very powerful, but hard on Kazooie(oh well, who cares?). Press A to jump, then press Z in the air and you will do a flip and send Kazooie's beak into the ground. This is a good and powerful move. It will destroy any enemy with one hit, except the black crab in the sandcastle. This move can be used for things like breaking rocks, stomping switchs, and killing enemies. This is also a great way to save yourself from losing health when you're falling from a great height. This move and the flutter can be used as a team to stop you from losing health on a fall. About halfway down a fall press and hold A to do a flutter, after you flutter wait until you're close to the ground, then press Z to do a beak buster. This will save you from losing health. Don't wait to long during a fall to use flutter or beak buster because Banjo will soon lose control and there will be no hope after that. ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Flying ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Here is one of the moves that you will learn in Treasure Trove Cove. Kazooie has been looking forward to this. Here you will learn how to fly. Bottles will show you what a flying pad looks like and then tell you about the red feathers. To fly, get on a flying pad and press A. It will take one feather to take off. To go higher in the air, press A again. This will also deduct a feather. Every time you press A you'll lose a red feather. When you're flying, you'll slowly descend lower. The best way to save feathers is to wait until you are as low as you can go, then use one or two feathers to go back up. Flying is a great way to avoid enemies. Like those annoying snowmen on Freezy Peak. They will have a hard time trying to hit you with a snowball when you're in the air. The best way to stop flying is to press Z to do a beak buster. But you'll lose damage if you're too high. Another way is to point the control stick straight down and you'll go pretty straight to the ground. ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Shock Pads ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ This is the other move that you learn in Treasure Trove Cove. It is the only other move that has a pad you need to stand on. To use it, stand on it and press A. Kazooie will use her legs to do a huge leap into the air. Use this for getting to places higher then what you can reach with your high jump. You don't need to be on the pad when you take off. You can press and hold A and then move off the pad and you will be able to jump the same height off of the pad. Be careful not to run on a shock pad if you don't want to use it. You might press A by mistake and it will mess you up. I've done this a few times on Bubblegloop gloop swamp and it is really annoying to land in the swamp when you don't mean to. ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Invincibility ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ This is the only move that you will learn in Clanker's Cavern, and it's hidden well. To use this move, press Z to crouch, then press Right C to have Kazooie use her feathers as a shield. This will make you invincible to anything that comes at you. No enemies can hurt you, and no obstacle can damage you. You will also be able to walk through hazards that you couldn't before. Like the swamp water, or the quicksand. This is a great move, but you'll need golden feathers to do this move. You'll use up the feathers very quick and you can only carry ten of them, so use them wisely. Golden feathers aren't very common either. So make sure you get them when you see them. ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Wading Boots ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ You will first find these on Bubblegloop Swamp. A good place to find them because you'll need them a lot on that level. To use these, just walk over them and Kazooie will put them on and that different music will start. You can walk around in dangerous areas like the swamp with these on. You'll only be able to wear them for a limited time though. Each pair of boots has a different time limit depending on what you need to do with that pair. When you're low on time, you'll hear the clicking noise to warn you to find safe ground. To take off the boots early, just press B. Make sure you don't take off the boots when you're in hazardous areas. Also make sure not to be near any enemies when you take off the boots because you'll be defenseless for a brief momment when you take them off. ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Beak Bomb ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ This is the only move you will find on Freezy Peak. It is also the only attack you have when you're flying. When you are flying, press B to have Kazooie to a dive bomb with her beak. This is very useful against enemies like those snowmen. Everytime you use the beak bomb you'll use up a red feather. Make sure you are aimed well at you're target and don't miss. If you miss and hit a wall, you'll lose many honeycombs. Also make sure not to be way above your enemy when doing this because you may miss and slam into the ground. ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Running Shoes ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ This is the final move that you will learn in this game. It is learned on Gobi's Valley. When you learn this, you'll be able to use the running shoes. You won't find running shoes very often in this game. To use them, just walk over them like the wading boots. Kazooie will now have the running shoes on and you'll go twice as fast as the talon trot. You can jump while wearing the running shoes as well. It's the same jump as the talon trot's jump. You'll only have these shoes for a limited time and like the wading boots, you will hear a timer tick when you're running out of time. You will almost always use the shoes to beat a timer which you normaly can't beat. o-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-o | * * * * * * Jiggies * * * * * * | o-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-o Jigsaw Pieces are the most imporant thing in the game. They are also known as Jiggies. That is what I'm going to call them from now on. As I was saying, Jiggies are the most important thing to get in the game. There is a total of 100 Jiggies in the game. There are 10 in each of the 9 worlds. There are also 10 in Grunty's Lair. You will need to collect a bunch of these. You will need all but six of the Jiggies. You can then use four of that six to fill in a extra puzzle for a extra reward. On each world there are many ways to get the Jiggies. Some are out in the open and are super easy to get. Others will take some work to get. You might have to beat a enemy or complete a mini game to get a Jiggy. On each world one of the Jiggies you will get is collecting all of the Jinjos on that world. As you move through the game, Jiggies will become harder to get. When you get a Jiggy a number will come up on the bottom of your screen. It will tell you the total number of Jiggies you have on that world. You can also look in the View Totals section to see the number of Jiggies you have on that world. But what are Jiggies, for? You ask. Jiggies are the pieces you need to collect to fill the puzzles. The puzzles will open the worlds. Now see why Jiggies are so important? You can't go to the next world until you have enough Jiggies. There are 11 puzzles in the game. The first few puzzles are very easy. They will only need a few Jiggies to fill. The next ones will be harder, having less Jiggies already placed in them. Then the last one that will get you to Grunty has no pieces in it at all and you will need many Jiggies for it. To place a single Jiggy, just stand on the golden Jiggy on the floor in front of the puzzle and press A. This will insert one Jiggy into the puzzle. Don't worry, you don't have to solve the puzzle. You just have to have enough Jiggies. If you want to place all of the pieces at once, press Z. Once a piece is in the puzzle, you can't take it out, but there's really no reason you would need to take a Jiggy out of a puzzle anyway. o-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-o | * * * * * * Musical Notes * * * * * * | o-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-o Musical Notes are very important in this game as well. You can't get much farther with Notes then without Jiggies. There are 100 Notes in each of the nine worlds. Most of them are out in the open and along paths so you can pick them up as you go. But some are hidden in tight spaces and little caves. When you get a Note and counter in the upper corner of the screen will appear and tell you how many Notes you have on that world. Try to collect all 100 Notes on each world, you'll need them all. Be careful, because when you die, you lose all of your Notes. Then you have to go around and collect them all again. When you leave a world you can't take the Notes with you. Instead, you'll get a high score which is how many Notes you got on that world. It's your high Note score that counts anyway. Notes are used to get through Note Doors. There are many Note Doors throughout the game and each will reqiure more Notes then the last to get by. The number on the door shows the total high Note score you need to get by. The last door that you need to get by needs 810 Notes. But there are a few other Note Doors after that which you can get good rewards for opening. They will reqiure even more Notes. o-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-o | * * * * * * Jinjos * * * * * * | o-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-o Jinjos are vital for getting a Jiggy on each of the 9 worlds. On each world there are five Jinjos. They are each a different color: Blue, Orange, Pink, Yellow, and purple. They are usually in a hard to get to place. They will start calling out for help when you are near them. After you collect all five of them in a world, you will get a Jiggy. They will also play a vital part later in the game. Like Musical notes, you will have to collect Jinjos again if you die. But this isn't as hard as the notes because there is only a few of them on each world. o-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-o | * * * * * * Mumbo and Mumbo Tokens * * * * * * | o-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-o Mumbo Tokens are important for getting certain Jiggies and Notes. They are shaped like little grey skulls. There are many more Mumbo Tokens in the game then what you need. You'll need about 75 Tokens for the game. You'll find about six to eight Mumbo Tokens on each world. They are hidden well and are in clever places. Mumbo Tokens are for one thing: transformations. On five worlds: Mumbo's Mountain, Bubblegloop Swamp, Freezy Peak, Mad Monster Mansion, and Click Clock Wood you'll find a hut shaped like a skull. In this hut dwells the shawman, Mumbo. Mumbo is the one that will transform you into different animals. He needs Mumbo Tokens to transform you so make sure you have enough. The only thing that transforming is good for is to get a few Jiggies and Notes that you can't get when you're Banjo-Kazooie. On Mumbo's Mountain, you will be transformed into a termite. As the termite, you can move up even steeper slopes and won't be attacked by other termites. You will also not be damaged when you jump from high places. In Bubblegloop Swamp you'll get to be a alligator. As the alligator, you can walk in the swamp and not be hurt. The alliator can fit into smaller places. The alligator is also the only animal that can attack. Press B to attack. The transfermation in Freezy Peak is a walrus. As the walkrus you can travel through the icy water and fit through tight spaces. You can also befriend another walrus on that world. In Mad Monster Mansion you get to be a pumpkin. Fitting through small spaces is pretty much the only thing the pumpkin is good for. You also won't get hurt when you fall from high places. The last animal you get to be is a bee. This is on the spring season of Click Clock Wood(Mumbo always has some stupid excuse for not transforming on the other seasons). The bee can fly really high and fast. He can also fit through small spaces. o-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-o | * * * * * * Hollow Honeycombs * * * * * * | o-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-o Hollow Honeycombs are fairly useful in Banjo-Kazooie. They exactly like regular honeycombs except that they are hollow. What they do is extend you health bar. For every six hollow honeycombs you collect, you will get a extra honeycomb slot added to your health bar. There are 24 hollow honeycombs in the game. Six are one Sprial Mountain. There are two on each of the nine worlds. These can be helpful because you will need all of the health you can get. You can extend your health bar even further when you fill in the last puzzle of the game. It is a picture of a hollow honeycomb and it will double your health bar. o-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-o | * * * * * * Health/Honeycombs * * * * * * | o-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-o In this game you will have a health meter. It is made up of honeycombs. You start out with only four honeycombs but can get more as you go through the game. When you get hit by an enemy, you'll lose one honeycomb. You can lose more if you fall from high places or if you beak bomb into a wall. If you look to the side of your health bar you can see Banjo's and Kazooie's heads. As you lose health, their expressions will start to look more sad. Once you lose all of your honeycomb you will lose a life. You can also see your lives next to the health bar. When you die you will have to start all over and collect the Notes and Jinjos again so it would be nice if you didn't die too much. You can regain your honeycombs. All enemies(except the TNT on Rusty Bucket Bay) will drop honey combs when you kill them. There are also many beehives lying around. Inside each beehive is three honeycombs. Some beehives will have bees gaurding it so watch out. If you have full health then don't pick up the honeycombs. They won't disappear like items do in some games. You can come back for it when you need it. o-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-o | * * * * * * Oxygen * * * * * * | o-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-o Oxygen is the health you will have when you are underwater. It is displayed under the health bar to the side of the screen. It is blue and is made up of six honeycombs. You can't extend this bar like the health bar. But you won't need to have anymore anyway. It is just enough for all of the challenges underwater. When underwater, you'll slowly lose oxygen. Once all of it is gone, you'll drown and lose a life. On some levels like Rusty Bucket Bay the water will make you lose oxygen twice as fast because it's dirty. o-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-o | * * * * * * Red Feathers * * * * * * | o-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-o You're going to need many red feathers to fly. Once you learn the move, you'll need to go to a flying pad and press A to take off. That will use one red feather. When you're just simply flying around and not going any higher, you won't use any red feathers. Once you tap A to go a little higher it will take one red feather. Make sure to collect many red feathers because you'll need at least 7 for each flight you're going to take. Red feathers are very common so you don't need to worry about looking hard for them. You can also use the cheat from Cheato to double your maximum feathers to 100. If you run out of feathers when you're in the air then you won't be able to go any higher and this could be a big problem in some areas. o-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-o | * * * * * * Gold Feathers * * * * * * | o-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-o Gold feathers are what you need to become invunerable. After you learn the move from bottles in Clanker's Cavern you can use golden feathers. When you use this move it will take one gold feather to start and then you will lose one feather every second you have the move activated. You can only carry ten feathers and they are extremly rare and hard to find. Use your feathers wisely. You can't attack when you're invunerablem but any enemy who tries to attack you will die. Ten feathers is really all you need to solve puzzles but their are other areas you'll find them useful too. You can enter Cheato's cheat to double you gold feathers to 20 and that will be a huge help. o-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-o | * * * * * * Eggs * * * * * * | o-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-o Once you learn the egg spitting move from bottles, you'll be able to use eggs for many things. You can use them as weapons and to complete certain tasks. Eggs are everywhere. You can find them in very common places so you shouldn't have any trouble finding more eggs. You can carry up to 100 eggs at a time and if you use the cheat from Cheato you can get up to 200 eggs. o-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-o | * * * * * * Witch Switches * * * * * * | o-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-o There are nine witch switches in the game, one on each world. They are the only way to get the Jiggies in Grunty's Lair. Make sure you stomp on them all. When you stomp on one, it will either make a Jiggy appear in Grunty's Lair, or make a path to a Jiggy in Grunty's lair. The switches are sometimes hidden well and are sometimes easy to find. Also, you may need to get certain moves or hit other switches before you can get to some of the Jiggies in Grunty's Lair. o-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-o | * * * * * * Enemies * * * * * * | o-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-o The enemies in this game are really stupid. There isn't any challenge to defeating them at all. If one sees you, it will charge and you can take it out in about a second. Enemies aren't the real challenge in this game. You'll find yourself dying most of the time from the envirorment. This would be like falling, drowning, or getting hit by an obstacle. For example, in Click Clock Wood, you will die more times falling from that huge tree rather then getting hit by the birds or the other enemies. In Rusty Bucket Bay you can't stay in the water too long or else you'll die from the oil. There is also that toxic waste pit there as well. It will take some health from you if you fall in. I think this is one of the things that really makes this game different from other adventure games. That you will die most of the time from the enviorment. o-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-o |
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Another Banjo-Kazooie Walkthrough :
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