Banjo-Kazooie Walkthrough :
This walkthrough for Banjo-Kazooie [Nintendo64] has been posted at 12 Jun 2010 by matijohn10 and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up matijohn10 and share this with your freinds. And most important we have 20 other walkthroughs for Banjo-Kazooie, read them all!
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Walkthrough - FAQ/WalkthroughI, Donkey Kong Song, have updated my Banjo-Kazooie FAQ again. This FAQ cAn onLy appear on the foLlowing sites: GameFAQs GameSages IGN64 Neoseeker Need a reason? These sites are the onlY three sites that can keep my FAQs updated. I'll send GameFAQs my FAQs, GameSages and GameFAQs share stuff, and IGN64 and GameSages share stuff. Neoseeker is great, they visit GameFAQs every day, it seems. I'll see if I can trust Cheat COde Central , and Game-RevolUtion . Why I want them updated? BecAuSE when people see missing things in older versions, I'll get billions of e-mAil messages telling me to update the FAQ even though it is updated, asking questions I already answeRed in nEwer versions, making additions that are already there, correcting errors I already corrected, and after a while, it'll get annoying! But, you can link to thE page at one of the sites that Lists all the FAQs fOr BaNjo-Kazooie, but not to the actual FAQ there. This FAQ is mine, and Banjo-Kazooie is not. It's Rareware's. (And Nintendo's, they made the cartridGe.) The Only thing I did was make this FAQ. DO (if you want): Download this FAQ onto your compUter Print it out Share it with friends Recycle it HTMLize or DOCize it Link to a page at a site that lists all the FAQs for Banjo-Kazooie Delete it if it starts to get boring Give the URL to it on commercials Make the URL directly to this FAQ DO NOT: Print it out and sell it for money (unless my name is included, you don't say Donkey Kong Song is your alias) Post it directly on your page (except for GameFAQs, GameSages, and IGN64) Link directly to this document Print it out and eat it Replace your name with mine, then put it on your webpage Print it out and use it as toilet paper (please!!) DO NOT WITHOUT PERMISSION: Use part of this FAQ anywhere on your own FAQ or webpage Use it in magazines or guides I RECOMMEND YOU DON'T: Immediately use this guide to play the game. You should try to play it yourself, and look back for any Jiggies or Musical Notes you're missing. This FAQ is (c) 2000-2001 Donkey Kong Song (n64kg@netzero.net) All rights reserved Banjo-Kazooie is (c) 1998 Nintendo/Rare @@@@@@@@ @@@@ @@@ @@ @@@ @@@@@@@@@ @@ @@ @@ @@ @@ @@ @@ @@@ @@@@@@@@@@@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@@ @@ @@ @@@ @@@@@@@@ @@@@@@@@@@@@ @@ @@ @@ @@@ @@ @@ @@@ @@ @@ @@ @@ @@ @@ @@ @@@ @@ @@ @@@ @@ @@ @@ @@ @@ @@@@ @@@ @@ @@ @@ @@ @@ @@ @@ @@@ @@@@ @@@@@@@@@@@ @@@@@@@@ @@ @@ @@ @@ @@@@ @@@@@@@@@ $ $ $ $$$$$$$$ $$$$$ $$$$$ $$ $$$$$$$$$ $ $ $ $ $ $ $ $ $ $$ $ $$$ $ $ $ $ $ $ $ $ $ $ $$$ $$ $$$$$$$ $ $ $ $ $ $$ $$$$$$$$$ $$$ $ $ $ $ $ $ $ $ $ $$ $ $ $ $ $ $ $ $ $ $ $$ $ $ $ $ $ $$$$$$$ $$$$$ $$$$$ $$ $$$$$$$$$ FAQ/WALKTHROUGH Author: Donkey Kong Song (Matthew Purosky) E-mail Address: n64kg@netzero.net Version 1.2 (From Tuesday, June 19, 2001, 10:06:30 PM to Friday, July 20, 2001, 1:45:59 PM, 438KB, 187 Pages, 69,398 Words, 335,538 Characters, 5,787 Paragraphs, 10,035 Lines [excluding this text]) (I'm not going to make joints in the letters. I tried that, and boy did I suck! CJayC would not post something like that.) CONTENTS: 1)Intro 2)What's New? 3)Controls/Start Menu 4)Items 5)Characters 6)"Bear"-Boned Walkthrough 7)Walkthrough 8)Separate Strategies 9)Cool Stuff 10)Enemies 11)FAQs 12)Smart Answers to Stoopid Questions 13)Comedy Questions/Stupid E-mail 14)Contact Info 15)Credits 16)Conclusion ****************** ****************** | | | 1 ) I N T R O | | | ****************** ****************** This is my first FAQ. It's for my 5th-favorite game. I made this FAQ because I had nothing to do, and also I want my great knowledge about Banjo-Kazooie to pay off. **************************** **************************** | | | 2 ) W H A T ' S N E W ? | | | **************************** **************************** Ver. 1.2: I HOPE YOU'LL ACCEPT THIS UPDATE NOTICE IN ALL CAPS, AS I AM SO HAPPY! I FINALLY BEAT SONIC ADVENTURE AND THE LEGEND OF ZELDA: MAJORA'S MASK! Sonic Adventure took shorter than I expected, especially with Super Sonic's file. Majora's Mask took a long time. Anyway, Secrets section is complete, FAQ was re-proofread by Baby Myuu, and 2 questions to the FAQ section, finished Gobi's Valley in Separate Strategies (By Area), completed Enemies and How to Get There (By Item). I also released my Zelda Chest FAQ. Added Backlog and Next Updates at the end of the FAQ. I also forgot to include Dallas in the credits for the "Bear"-Boned Walkthrough Idea. I plan to release a Majora's Mask Items FAQ soon. Oh... and Ken Weatherwax is the first one to win the contest! (From Tuesday, June 19, 2001, 10:06:30 PM to Friday, July 20, 2001, 1:45:59 PM, 438KB, 187 Pages, 69,398 Words, 335,538 Characters, 5,787 Paragraphs, 10,035 Lines [excluding this text]) Ver. 1.1: Spell checked the whole thing, forgot to give CJayC credit, enabled Neoseeker to get my FAQ, fixed a spelling error, finished Bubblegloop Swamp and Freezeezy Peak in the Separate Strategies section (By Area), completed Friends (By Item), added Witch Switches to the Separate Strategies section (By Area), added more secrets. (From Monday, June 11, 2001, 6:15:15 PM to Sunday, June 17, 2001, 2:04:25:PM, 400KB, 169 Pages, 64,051 Words, 309,054 Characters, 5,184 Paragraphs, 9,065 Lines) Ver. 1.0: Added everything. (From Wednesday, November 15, 2000 9:02:17 PM to Tuesday, June 5, 2001, 8:48:08 PM, 383KB, 161 Pages, 61,276 Words, 294,614 Characters, 4,912 Paragraphs, 8,640 Lines) ******************************************** ******************************************** | | | 3 ) C O N T R O L S / S T A R T M E N U | | | ******************************************** ******************************************** A: Jump. Hold it to jump higher, hit it while crouching to do a Flap Flip. Hold it while in mid-air for Feathery Flap. Hit it on a Flight Pad to fly, hit it again to jump higher, hold it on a Shock Pad to jump higher. You can also make Banjo kick his legs underwater, making you move slowly. Or, sometimes, when someone's talking, hold it to speed them up. Or to place Jiggies into Jiggy Puzzles. B: Claw Swipe. If you're running, Forward Roll. Hit it in mid-air to do a Rat-a-Tat Rap, while crouching to do a Beak Barge, while flying to do a Beak Bomb, while on the surface of water to dive, and underwater to make Kazooie use her wings to swim faster. Or, sometimes, when someone's talking, hit it to shut them up, if it doesn't work, hit it while holding L and R. Also, you can leave a Jiggy Puzzle. C-Down: Zooms out. Hit it again to zoom out even more, again to make the camera close up on Banjo. Hit it while crouching to fart out a Blue Egg. Also, you can remove Jiggies that you have already put in Jiggy Puzzles, but only unfinished ones. C-Left: Rotates the camera clockwise around Banjo. Hit it while crouching to do a Talon Trot. Control Stick: Move Banjo and Kazooie around, or rotate the camera when he's in 1st-person view. C-Right: Rotates the camera counter-clockwise around Banjo. Hit it while crouching to do a WonderWing. C-Up: 1st-person view. L: Useless. R: Tap it to move the camera behind Banjo, hold it to keep the camera behind him. Start: Pauses the game and you can go into options: Return to Game: Returns to the game. View Totals: Shows the number of Jiggies, Musical Notes, and Extra Honeycomb Pieces collected, and the time elapsed so far. Save and Quit: Quits the game. (NOTE: Just shutting of the game will save your progress.) Z: Duck. Hit it in mid-air to do a Beak Buster. Or to place all your Jiggies into a Jiggy Puzzle, stopping when the puzzle is filled. ***************** ***************** | | | 4 ) I T E M S | | | ***************** ***************** (NOTE: All switches are activated by a Beak Buster.) ============== / 4.1: Acorn \ ============== There are 6 of them, and they're all in Click Clock Fall. Give them to Nabnut and he'll give you a Jiggy. ====================== / 4.2: Anchor Switch \ ====================== It's in Rusty Bucket Bay. Hit it to retract the anchor and free Snorkel. ===================== / 4.3: Banjo Statue \ ===================== They give you an extra life. It seems you can only have up to 9, but just keep grabbing them. When you die, it'll still say you have 9. You have more, but it's not telling you. ================ / 4.4: Beehive \ ================ There are at least 50 of them. They're everywhere except Spiral Mountain. Smash them open to get 3 Honeycomb Energies. But beware of the Bees! ===================== / 4.5: Blade Switch \ ===================== There's only one, and it's in Rusty Bucket Bay. Hit it to slow down the blades in the machinery. ================= / 4.6: Blue Egg \ ================= Kazooie uses them for ammo. You can "only" carry 100, but by finding the correct Cheato, you can carry 200. ==================== / 4.7: Caterpillar \ ==================== There are at least 20 of them, and they're in Click Clock Wood. Give them to Eyrie and he'll give you a Jiggy in Winter. ===================== / 4.8: Clock Switch \ ===================== It's in Mad Monster Mansion. Hit it to open the church for 14 seconds. ============================== / 4.9: Colored Jiggy Switch \ ============================== There's only one of them. It's in Gruntilda's Lair. It makes the Jiggy Puzzle Pad appear in front of the Click Clock Wood Jiggy Puzzle. =============================== / 4.10: Extra Honeycomb Piece \ =============================== There are 6 of them in Spiral Mountain, and 2 in each world but Gruntilda's Lair, making a total of 24. Collect 6 of them to increase your maximum energy by one segment. ===================== / 4.11: Fall Switch \ ===================== (Or Autumn Switch for you people who live outside the USA.) This is in Click Clock Summer. Opens up Click Clock Fall. ==================== / 4.12: Flight Pad \ ==================== They enable Kazooie to fly. When you find one, you know it's supposed to be there. ======================= / 4.13: Flight Switch \ ======================= There is only one, and it's in the Freezeezy Peak wall. It makes a Flight Pad appear in the webby chamber. ======================== / 4.14: Golden Feather \ ======================== These are the rarest items, so you can only carry 10 (except if Cheato enables you to carry 20)! Kazooie uses them to make her and Banjo invulnerable. ============================ / 4.15: Green Jiggy Switch \ ============================ There are 2 of them, and they're both in Bubblegloop Swamp. Hit them to make Jiggies appear somewhere else, but also bring up an hourglass in the lower left-hand corner of the screen. You have to get the Jiggy in time. ========================== / 4.16: Honeycomb Energy \ ========================== You get them from killing enemies (none for killing a Boom Box, two from a Snippet [Beak Bust] or a Shrapnel [Fart Eggs], 3 from Snacker or a Beehive, and 1 from every other enemy), there are 13 in Grunty's Furnace Fun. Get one and it'll replace lost Honeycombs. ========================== / 4.17: Honeycomb Switch \ ========================== There are 2 of them. One is in Gobi's Valley, another in Rusty Bucket Bay. Hit it and an Extra Honeycomb Piece will appear. =============== / 4.18: Jiggy \ =============== There are 10 in each world, and 10 in Gruntilda's Lair. 9 of the ones in the Lair are by Witch Switches. This makes a total of 100. ====================== / 4.19: Jiggy Puzzle \ ====================== There are 11 of them in Gruntilda's Lair. Complete them with Jiggies to open worlds and doors, or to get Red Honeycombs. =============== / 4.20: Jinjo \ =============== He's more of a character than an item, but ah who cares. (If you do, e-mail me. I'll try to judge.) There are 5 of them in each level, making a total of 45. Rescue all 5 to get one of that level's 10 Jiggies. ======================== / 4.21: Kazooie Target \ ======================== It's in Gobi's Valley. Beak Bomb it to open Rubee's pyramid for 21 seconds (I think). ===================== / 4.22: Mumbo Token \ ===================== There are at least 100 of them (you only need 75). They're everywhere except Spiral Mountain. They're used to pay for Mumbo's spells. ====================== / 4.23: Musical Note \ ====================== There are 100 in each world, making a total of 900. Collect them to open the Note Doors. But when you leave a level and re-enter, or you die, the Musical Notes reset. The record for Musical Notes in a level is your Best Note Score. =================== / 4.24: Note Door \ =================== There are 12 Note Doors in Gruntilda's Lair. If the combined total of all your Best Note Scores from the Levels is equal to or more than the number on the Note Door, you can pass. ================ / 4.25: Orange \ ================ It's in Mumbo's Mountain. Give it to Chimpy and he'll give you a Jiggy. ================= / 4.26: Present \ ================= There are 3 of them, and they're in Freezeezy Peak. Give them to Boggy's kids and they'll give you a Jiggy. ========================== / 4.27: Propeller Switch \ ========================== There are 2 of them, and they're in Rusty Bucket Bay. Hit them to stop the propellers at the back of the ship for 65 seconds. ===================== / 4.28: Red Feather \ ===================== Kazooie uses them to fly higher and use her flying attack. You can only carry 50, but the correct Cheato will enable you to carry 100. ======================= / 4.29: Running Shoes \ ======================= They are in every level between Bubblegloop Swamp and Mad Monster Mansion. They make Kazooie run really fast. ======================= / 4.30: Spring Switch \ ======================= It's in Central Click Clock Wood. Opens up Click Clock Spring. ===================== / 4.31: Star Switch \ ===================== It's in Gobi's Valley. It opens the twisty pyramid for 30 seconds. ======================= / 4.32: Summer Switch \ ======================= It's in Click Clock Spring. Opens up Click Clock Summer. ==================== / 4.33: Sun Switch \ ==================== It's in Gobi's Valley. It opens the Memory Game Pyramid for 10 seconds. ======================= / 4.34: Winter Switch \ ======================= It's in Click Clock Fall. Opens up Click Clock Winter. *************************** *************************** | | | 5 ) C H A R A C T E R S | | | *************************** *************************** ==================== / 5.1: Ancient One \ ==================== These sphinxes like making jokes, like if someone goes through their head-dresses, they'll defeat Gruntilda, funny, isn't it? ============== / 5.2: Banjo \ ============== He's the bear you play as. He's trying to rescue his sister, Tooty, from Gruntilda. ============== / 5.3: Boggy \ ============== This polar bear was supposed to be looking for his kids' presents. But he ate something shiny and lost his sled. If something hard could slam into his stomach, and he had his sled, he could practice for the big race. He has more shiny things, but he'll keep them for someone who can beat him. His kids also have a shiny thing. ================ / 5.4: Bottles \ ================ This mole teaches Banjo and Kazooie the moves they need to defeat Gruntilda. ================== / 5.5: Brentilda \ ================== Gruntilda's nicer sister, who is actually a fairy godmother, can't be on her side, so she helps Banjo and Kazooie instead by telling them gross facts about Gruntilda. Is there a point in this? Yes! Grunty's game show has questions about herself! ======================== / 5.6: Captain Blubber \ ======================== This hippo pirate is on the Salty Hippo. He lost his treasure when his ship crashed, but he can't swim. He still has his irregular-shaped gold, but he'll give it only to someone who can find his other treasure. =============== / 5.7: Cheato \ =============== Gruntilda's spellbook, was dropped on her way out, because all she could think about was stealing Tooty! Cheato will give away Gruntilda's spells to only those who can find him, but because of this, Grunty wants to burn him. =============== / 5.8: Chimpy \ =============== He's a poor starving monkey. He likes to eat oranges. If Banjo and Kazooie can get one from the gorilla, he'll help them. ================ / 5.9: Clanker \ ================ This garbage grinder lives in his own cavern. But he's trapped in the murky water, and has sore teeth from eating too much garbage. ================= / 5.10: Dingpot \ ================= At the beginning of the game, I thought this cauldron was a bad guy. If anyone actually wants to get rid of Gruntilda, he will help them up. =============== / 5.11: Eyrie \ =============== This eagle is trapped inside of an egg. Not much to say here. =============== / 5.12: Gloop \ =============== This fish swims around the bottom of Clanker's Cavern. He'll restore the air of anyone who dares to try to free Clanker. ================ / 5.13: Gnawty \ ================ He can't get in his house, because it's blocked by a boulder, sad isn't it? ============== / 5.14: Gobi \ ============== This is a camel that Banjo and Kazooie beat up during the game, in attempts to steal his water. ================ / 5.15: Grabba \ ================ This mummy hand is not really a friend, and not really an enemy, but he's got a 1,000-year-old Jiggy. Banjo is much to slow to get it. ================ / 5.16: Histup \ ================ This snake can help reach high-up treasure with his long neck. =============== / 5.17: Jinjo \ =============== (I also put them in the Items section, but who cares?) They were imprisoned by Gruntilda. If Banjo and Kazooie can rescue them, they'll get rewards! =============== / 5.18: Jinxy \ =============== His nose is clogged, and because of that, his door won't open. =============== / 5.19: Ju-Ju \ =============== They're Mumbo's totem pole. They like to eat blue stones. ================= / 5.20: Kazooie \ ================= You also play as this bird. She hangs around in Banjo's backpack. =============== / 5.21: Leaky \ =============== This bucket has a hole, and his water is all out, water-logging the Sandcastle. He could fix his hole with blue pebbles... ======================= / 5.22: Little Lockup \ ======================= This treasure chest is not really a friend, and not really an enemy, but he has gold. Only one who can find him and open him will get his gold. =============== / 5.23: Loggo \ =============== He's a toilet, but Banjo is much too fat to fit in his mouth. ================= / 5.24: Motzand \ ================= This ghost hand plays his organ with ease, but can Banjo follow him on the keys? ================== / 5.25: Mr. Vile \ ================== This red crocodile is by far the greediest of all crocodiles. He has gold, but he'll only give it to someone greedier than him. ===================== / 5.26: Mumbo Jumbo \ ===================== He's the best shaman in the game. (He's the only shaman in this game.) He was Grunty's teacher, but she turned his face into a Skull Mask. I'm not sure if it can keep bats away, but Mumbo can change Banjo and Kazooie into different animals (and a vegetable) for better uses, whether it could be they're small, they can walk at the bottom of pools, they can step in dangerous terrain. But his spells can sometimes get messed up! ================ / 5.27: Nabnut \ ================ (Ummmmm, yeah.) This squirrel likes acorns, but he eats them too fast so by Summer, he's got none for Winter! Can Banjo and Kazooie find him some nuts? ================ / 5.28: Napper \ ================ This ghost is not really a friend, and not really an enemy, but he's guarding Gruntilda's Jiggy, and he's sleeping on the job. The only thing that can wake him up is creaking. =============== / 5.29: Rubee \ =============== This snake charmer... I can't think of anything to say, except that he has a snake with a long neck. ================= / 5.30: Snorkel \ ================= This dolphin is trapped under the Rusty Bucket's anchor, and it's too heavy for her! ================= / 5.31: Tanktup \ ================= This turtle's feet are numb and cold. If something hard was knocked onto them... ================ / 5.32: Tiptup \ ================ This turtle is one of Banjo's old friends. He now has a choir consisting of turtles. If Banjo and Kazooie can repeat the choir's chirping, they get Tiptup's trinket. =============== / 5.33: Toots \ =============== All this pink thing does is toot, making the background music sound a little better. =============== / 5.34: Tooty \ =============== She's Banjo's little sister. She was captured by the evil witch, Gruntilda, so she could steal Tooty's looks. But if you don't suck at this game, Banjo and Kazooie will not let Grunty steal her. ================= / 5.35: Trunker \ ================= This tree is thirsty for water. And the desert he's in is so hot, it doesn't rain! ================= / 5.36: Twinkly \ ================= These Christmas lights can't get to their Christmas tree, because of the Twinkly Munchers, who always have a big appetite! =============== / 5.37: Wozza \ =============== This walrus is afraid of bears (who normally eat walruses) and doesn't have any friends. He'll give his prize to any walrus he finds. ************************************************** ************************************************** | | | 6 ) B A R E - B O N E D W A L K T H R O U G H | | | ************************************************** ************************************************** This is like a step-by-step Separate Strategies section. ======================== / 6.1: Spiral Mountain \ ======================== - Go forward and talk to Bottles (the game forces you to) and press A to use training or B to skip it. If you press B ignore all the moves and just listen to get the Extra Honeycombs. - Go a little further ahead and talk to Bottles so you can learn the camera control. - Now go to the stumps and learn the other jumps. - Separate onto the highest stump and grab the Extra Honeycomb. - Return to Banjo's House, and jump on the garbage cans to the side of the house, then onto the top of the house. Jump on the chimney, then Flap Flip to the Banjo Statue. - Go a little further and Bottles teaches you how to swim. - Go into the pool of water and get the Extra Honeycomb in the alcove underwater, under the bridge. - Go back to that Bottles and you will find several ledges. Feathery Flap across all of them to find an Extra Honeycomb and a Banjo Statue (which is in an alcove behind the waterfall). - Now go and cross the bridge, no, not the big bridge, the other one! The Bottles there teaches you about climbing. - Go back to the only tree in tall grass and climb it to get an Extra Honeycomb. - Go back to that Bottles and go forward and enter the brown corner. Talk to Bottles in there to learn the Beak Barge. - Beak Barge all 4 Quarries (rocks) to get an Extra Honeycomb. - Go to the last training area and talk to Bottles there and learn the attacks. - Claw Swipe both Toppers (carrots), Roll into both Bawls (onions) and Rat-a-Tat Rap both Collywobbles (cauliflower) to get an Extra Honeycomb. You should now have another Segment of your Energy Bar. - Now go back to the big bridge and climb the mountain. Talk to the Bottles up there (the game forces you to) and cross the bridge to Gruntilda's Lair. ========================= / 6.2: Gruntilda's Lair \ ========================= - Go up the stairs to the left and get the Jiggy. Mr. Jiggy will tell you to find a puzzle with a piece missing. - Now go right through the tunnel (you can't make it up the steep slope) and go right up the unsteep slope and complete the Mumbo's Mountain picture puzzle. - Now go back down the slope and enter Mumbo's Mountain. ========================= / 6.3: Mumbo's Mountain \ ========================= - There are 3 Grublins (purple ogres) nearby. You can kill them with a simple Roll or Beak Barge. Flap Flip onto the rock to get the purple Jinjo. He will tell you to find his friends to earn a Jiggy. - Jump down and collect the Mumbo Token behind the rock. - Flap Flip onto the stairs. Climb them. While you climb them, you will see an alcove in the slope wall with an Extra Honeycomb. You can reach it now by sliding to it from directly above, but it's easiest to save it for later. I won't mark that you got it now. Up the stairs, kill the Tickers (termites) with Rolls and/or Beak Barges and head through the door in the pillar. A Ticker informs you that this is Ticker's Tower, and there are no bears allowed. Kill him. Flap Flip to the Mumbo Token. - But you can't make the jump across the ledges, because they are almost vertical. If you slide of the second one (where you got the Mumbo Token), Bottles will tell you that if you find him, he will tell you how to get up steep slopes. But that's later. Exit. Go up the unsteep slope to the right. Kill the Grublin, then talk to Bottles and he will teach you the Beak Buster. - Jump on all 6 of the huts and collect the Notes. They will inform you that you need them to open up Note Doors, and there are 100 of them in each world. - Use it on the huts nearby. The first hut has 5 Notes. - The 2nd hut has 5 Eggs. They tell you that Kazooie can use them as ammo. The 3rd hut has a Grublin. Kill him. The 4th hut has the green Jinjo. - The 5th hut has a Banjo Statue. - The 6th hut has a Jiggy. - Go up to Juju the Totem Pole. They will tell you to feed them blue stones. The Eggs look like stones, but you don't know how to use them. Remember to come back later. You can see Mumbo's Hut. In its right eye is a Jiggy, use the Flap Flip to get it. - Under the bridge that leads to it is a Mumbo Token. - Go inside the Hut and talk to Mumbo. He will tell you that if you find Mumbo Tokens, he will help you. But you don't have enough tokens, because of what the sign says. But you can still collect the 4 Notes. - Flap Flip on one of the unlit torches, then onto the ceiling. Run around and collect the Eggs, then jump down and exit. Go back to the entrance via the stairs near Ticker's Tower. There is a pool. On an island is the blue Jinjo. - Underneath him are some Notes in the alcoves, but they may be too hard to reach because it's hard to swim, not to mention losing air. It's best to leave them for later. Swim back up the ramp and cross the bridge to the other side. Yes, you could swim across, but the bridge has 7 Notes. - You'll find a Bigbutt the Bull. You can't kill him, but if you attack him repeatedly, he will fall over. Go up to the beehive. It will tell you to go away and leave its Honeycombs alone. If you attack it, it will leave you 3 Honeycombs. Climb the stairs here to collect 9 Notes and be returned to the Ticker's Tower. - Climb the stairs near it, collecting the 4 Notes, to find the Stonehenge. - Bottles will teach you the Talon Trot. - With this, you can walk on slopes, but you still can't make it to the top of Ticker's Tower. You also still can't walk on the slope with the Extra Honeycomb Alcove, because those slopes are almost vertical. You can climb every other slope in the level, like the one at the front of the Stonehenge. Do so. Walk around, collecting the 14 Notes and orange Jinjo. - There's also a Jiggy in the center. - A Mumbo Token is hiding behind the Stonehenge, and there are some Eggs stashed away under it. - Talon Trot down the orange slope nearby, collecting the 21 Notes and yellow Jinjo on the flat parts. The Jinjo will give you a Jiggy. - Now head all the way down the slope to meet Conga! He's on the tree. Stand on one of the pads and he will throw an orange at you. Move before it hits you to destroy the pad. After destroying all 3 pads, a Jiggy will appear. - You'll also find a monkey nearby named Chimpy. He will tell you that he's hungry. He does not like Blue Eggs and Ham, he doesn't like them, Banj' I Am. Maybe you can steal one of Conga's oranges. Climb his tree to get one. Go back and feed it to Chimpy for a Jiggy. - From his stump, Flap Flip onto the ledge. Collect the Eggs, then talk to Bottles. He will tell you how to use Blue Eggs and give you 50 of them. - Collect the Blue Eggs near him, then jump across the ledges to more Eggs, a Mumbo Token, and the Witch Switch. Beak Bust it to reveal a Jiggy in Gruntilda's Lair. - Return to the ledge with the Blue Eggs. Climb onto the tree stump and shoot an Egg at Conga. He will throw an orange at you, move before it hits you. Now shoot another Egg at Conga. He will throw 2 oranges at you, move before they hit you. Shoot another Egg at him and he will give you a Jiggy. - Return to Juju the Totem Pole. Shoot Eggs into the mouth of 3 segments. Flap Flip atop the last segment for an Extra Honeycomb, then shoot the last segment for a Jiggy. - Talon Trot down the nearby slope (which is also near the beginning of the level) to collect 18 Notes and a Jiggy. - Go into Mumbo's Hut. Since you have 5 Tokens he will turn you into a Termite. Now you can climb slopes so steep that not even Kazooie can climb! So go enter Ticker's Tower. You can now easily jump across the sloped ledges. At the web here, you'll find a Ticker. He will want to steal your shorts. You are defenseless as a Termite, so quickly collect all 6 of the Notes. - Further up, another Ticker will want to steal your backpack. So quickly get the Eggs, then climb up to the window and go through. Here, get the Banjo Statue and climb up to the Jiggy. - Now jump while aiming toward the gray slope (the fall won't hurt you) and walk into the alcove with the Extra Honeycomb (EH2). - Go into the water and collect the Notes that were before too hard to get. - Bottles will give an Extra Life because you collected all 100 Notes. Go up the ramp and exit the Level. ========================= / 6.4: Gruntilda's Lair \ ========================= - Now climb up the mountain and get the Jiggy. You can only do it as a termite. - Now jump off the mountain. Go to the area where you got the 1st Jiggy. You will automatically turn back into Banjo-Kazooie on the way. You can now climb the slope you couldn't before (with the Talon Trot). Once up the slope, the game will force you to talk to Bottles and learn about Note Doors. Note the beehive nearby and enter the 50 Note Door. You have 50 more notes. - Talk to the Brentilda nearby because she comes in handy near the end of the game. - To open up Treasure Trove Cove use 2 Jiggies to complete the puzzle to complete the puzzle to the right. To the left is a Gruntling. Kill him with a simple Roll or Beak Barge. - Go down the stairs to find some eggs, a Mumbo Token (behind the Cauldron), and a Purple Cauldron. - Go back up and then go up the green hill (you don't need the Talon Trot). Swim into the pipe to find a Red Cauldron and a Mumbo Token (on the exit pipe). - Get out of the pipe and fall off the cliff. Swim through the underwater passage to find a Mumbo Token, Brentilda, a Golden Feather (behind Brentilda), a cleverly hidden Banjo Statue and the Click Clock Wood picture puzzle. You can't open it up yet, because there's no picture puzzle pad. The Golden Feather will tell you that you can use it for some invulnerability move. - Swim back and go through the tunnel with the eyes and Flap Flip into the chest because it's the entrance to Treasure Trove Cove. ============================ / 6.5: Treasure Trove Cove \ ============================ - Go into the corners of the entrance dock to find 4 Notes. - The blue Jinjo is in the water under the dock. But when you try to grab him, Snacker the Shark will come and chomp your life away. To get rid of him, lure him to you, then go to land. You can defeat him by farting Eggs on him. After defeating him, he will leave behind 3 Honeycombs. Now that Snacker is out of the way, swim to the blue Jinjo. But if you take too long, Snacker will come back. If that happens, it will only take 1 Egg to defeat him. - If you climb the trees, you will find Red Feathers. They will tell you that Kazooie can learn to use them to fly. Anyway, now you've just done the stuff around the entrance. You'll now want to battle Nipper the Giant Crab (he's left of the entrance), because he can be very deadly. If you went to battle him after picking up a whole bunch of Notes, you are stoopid (not a typo). Nipper might kill you and if you have lots of Notes, you will have to re-collect all the Notes. And you can't collect all the Notes before battling him, because some you only get by killing him. When you go up to Nipper, he will tell you that Treasure Trove Cove is his, and you won't find anything without his help. Kazooie will show off, and Nipper will get mad at her. If you try to use Eggs, he will tell you that they are no match for his shell armor. To kill Nipper, avoid his pinching by staying away from him, and when he gets tired, run up and Rat-a-Tat Rap him in the eye. He will tell you that you hurt him, and he's mad. You're now in a bad position, probably less that a centimeter away from him, so run or he'll pinch you. The attack pattern is the same, but he pinches faster, and he gets tired for a shorter amount of time, so if you have enough time to get into the Talon Trot, you can Talon Trot up to him and Rat-a-Tat Rap. (When you press B in mid-air, it stops Kazooie from walking.) After doing this 3 times, he will curl up and die. Enter his shell to find a path with 6 Notes. - At the end of the path are 2 Snippets. There are 2 ways to kill them: 1) Use a Roll or Beak Barge. That will flip them over. Attack them again to kill them. If you wait too long, they will flip back over. Or 2) use a Beak Buster while they aren't flipped over. That will kill them in 1 hit, and you get 2 Honeycombs. Flap Flip up to the Jiggy. - Backtrack outside. Get the Mumbo Token behind the shell, then go to the right of it in the water and swim down to find an Extra Honeycomb. Watch out for Snacker! But remember, you can defeat him onshore. If you defeated him already to get the blue Jinjo, it will only take 1 Egg this time. - There are also trees with Red Feathers nearby. Go straight ahead from the entrance dock to find clam enemies called Yum-Yums. If they touch you, you will not only lose 1 Honeycomb, but you will also lose 1 Egg and 1 Red Feather. You can quickly get them back before they eat them. It's easiest to just avoid them now, and not bother to fight them until you learn how to fly. If you want to kill them now, use the Rat-a-Tat Rap. There's a Beehive nearby. Swim into the hole in the side of the boat, then to the Mumbo Token, Notes, and Treasure. Exit. - Climb the trees nearby for 8 Notes. - Talon Trot on the ship, and climb the mast to the Mumbo Token. Beak Bust the box and drop inside. - Swim to the 4 Notes, and Treasure. - To exit, jump onto the box, and Flap Flip up. Give both Treasures to Captain Blubber and he will reward you with a Jiggy. - Talon Trot up the paths on the crow's nest, collecting the 11 Notes. - Talk to Bottles and he will teach Kazooie how to fly, and give you 25 Red Feathers. - Before you take flight for the first time, climb the mast to rescue the green Jinjo. - Collect the Red Feathers, and use the Flight Pad to fly. (You can now kill the Yum-Yums by Beak Busting them from flight.) Anyway, fly under the arch to the left alcove to find a Lockup Treasure Chest. It will tell you that it has Grunty's booty (stop laughing) and it will also tell you to touch it if you dare (really, shut up). Flap Flip inside to the Jiggy. Gruntilda will tell you that it was her treasure, and the game will be harder. But it won't. - Now jump down to the ship. Hop up the nearby boxes. Ignore the Molehill, but drop down to a ledge to find Leaky the Bucket. He will tell you that he has a hole in him, and he asks you to block his hole (I said stop laughing) with pebbles. Fart 2 Eggs into him and he will drain the nearby water with the Shrapnel Mine, revealing the Sandcastle. Feathery Flap to the top of the Sandcastle to collect 5 Notes. - Drop down and enter the Sandcastle. Swim into the pools to collect 4 Notes. - The only Black Snippet in the game is locked in a cage with a Jiggy. The Black Snippet will tell you that if you solve his puzzle, he will let you get his Jiggy. Use the Beak Bust to spell out BANJOKAZOOIE in 100 seconds. (If you hit the correct letter, it will turn green.) You must spell it in that order. The Black Snippet will come out to battle you before you get the Jiggy. He's twice as powerful as a normal Snippet, as he takes 4 Rolls or Beak Barges to kill, or 2 Beak Busts. Once dead, you can get the Jiggy. - Now exit. But before exiting, you can type in any "CHEAT" Cheats you want from the Cool Stuff section. Climb the boxes again. Talk to Bottles to learn about the Shock Pads. The nearby Shock Pad has a Mumbo Token above it. - Now head down and Shock Jump across the pillars to find a Mumbo Token, 3 Notes, 3 Eggs, 3 Red Feathers, and the Purple Jinjo. - There are ledges coming out of the arch, Shock Jump to them, and then up to the Jiggy. (Or, you can just fly to the goodies, with the Flight Pad on top of Captain Blubber's Ship.) - The Lockups nearby have 5 Notes and 5 Red Feathers. - There are platforms in the water, Feathery Flap across them. Near the 1st one is a Banjo Statue, but watch out for Snacker! That is, unless you defeat him with an Egg. -Anyway, Feathery Flap across the platforms, up to the mountain, jump across the gaps, collecting the Notes, at the top is an X. Beak Bust it. Little Lockup will tell you to follow the arrows to find gold. - Use the Flight Pad and fly in the opposite direction for an Extra Honeycomb. - Now fly in the direction of the arrow, but when you see the ladders, fly to the left a bit. Try to get the Mumbo Token without landing. - Fly in the direction of the previous arrow for the next X. Do this until you find a "?".Jump to the nearby island and kill the Snippet. Beak Bust the X and you will see Little Lockup. He will jump around the island. Shoot an Egg at him. Once dead, he will leave behind a Jiggy (Jig6). - Jump back, and go back to the raised roads where you learned the Shock Jump. Go in the opposite direction, collecting the Notes, until you reach a Lockup. Inside of it are some Eggs. Talon Trot up the slope to find 3 pools. One has a Snippet, kill him and collect the Notes he was guarding. - Another pool has a Beehive. - Another pool has a Shrapnel. To kill him, jump into his water. He will "Grrrrrrr!" at you. Swim out (he moves really slow). and he will go to the edge of the pool. Fart 3 eggs onto him and he will explode, leaving behind 2 Honeycombs. You can also touch him, but he will explode on you, making you lose 2 Honeycombs. Swim to the bottom of the pool to find a Mumbo Token and Red Feathers. - Go further up using the Shock Pad. Kill the Shrapnel and collect the Eggs he was guarding. Go further up with the place with the Shock Pad. Kill the Shrapnel and collect the and Jiggy (Jig7) he was guarding. - Go to the narrow ledge. Carefully walk across it to rescue the orange Jinjo. - Climb down the nearby ladder, both slope parts of it are lined with Notes. Climb all the way down the ladders collecting the Notes. But don't miss the Lockup with 2 Mumbo Tokens, and the Beehive. Once at the bottom, cross the narrow ledge, then jump to the floating boxes with Red Feathers, then jump across to the ledges, across them, collecting the Eggs and the Jiggy (Jig8) at the end. - Now head back to the ladder and climb up them all. There's a Flight Pad nearby. Using it, fly back under the arch, but the opposite side of the Lockup. Collect the Note, then climb the stairs. - Inside, there are Yum-Yums and trees. Most of the trees have Eggs on them, but one has the yellow Jinjo on it. He will give you a Jiggy (Jig9). - Climb the path up the mountain, Feathery Flapping up the gaps, collecting the goodies, if you want, use the Shock Pad as a shortcut. - When you reach a white pillar, you're at the bottom of the bottom of the Lighthouse. On the other side of it is the Witch Switch, Beak Bust it. - Return to the front of it. Beak Barge the door to open it. Inside, collect the Mumbo Token, and you're in the Lighthouse. Grab the Notes (I think those are the last Notes, so Bottles gives you an Extra Life), then Shock Jump up to the top the Lighthouse to the Jiggy (Jig10). - You're not only at the top of the Lighthouse, you're also at the top of the level. Yes, you can see the entire World from here! To exit, return to the area near the staircase. Go to the tree with the yellow Jinjo and jump off, but aim toward the highest pool you see and land in, you should have already killed the Shrapnel before collecting Jiggy 7. You can also see a small island with a sign. That island is Sharkfood Island. There's nothing you can do there without a cheat, so don't bother going there, but there's a box with a Banjo Statue on it near the island. - Now exit. ========================= / 6.6: Gruntilda's Lair \ ========================= - Flap Flip on top of the cannon sticking out of the ship and then on top of the ship. Collect the Red Feathers and the Jiggy (Jig3). - Go back out and climb the tree. Go past the pipe and into the room with the Gruntilda floorplate. Shock Jump up to the Clanker's Cavern picture puzzle. - Go back to the pipe, but this time Flap Flip into the tunnel above it. Beak Bust the switch to raise the pipes. Feathery Flap across the pipes and go into the pipe there to go into Clanker's Cavern. ========================= / 6.7: Clanker's Cavern \ ========================= - Fall out of the pipe and kill the Snippet. Now, almost immediately, you'll want to go raise Clanker to the surface of his pool. Why? For the same reason I told you to battle Nipper early on at Treasure Trove Cove . You may die. And if you died from running out of oxygen and collected a whole bunch of Notes, you would have to collect them again. And you can't collect all the Notes, then free Clanker, because some of the Notes are near what you have to do to free him. To get to him, go forward and swim through the underwater tunnel, collecting the Notes. - Clanker will tell you that he hates dirty water. Before attempting to free Clanker, head to the surface to replenish your air. Now swim down and follow Clanker's chain to the anchor. You must swim through the key 3 times to raise Clanker to the surface. You can swim through the bubbles of Gloop the Fish to replenish your oxygen supply (each bubble restores 2 Blue Honeycombs), or you can just swim through it once, then head to the surface, swim through it again, you get the picture. But the best way to do this is to always follow Gloop. Just keep following him, using A to swim through his bubbles, and you'll eventually swim through the key 3 times. After swimming through it 3 times, Clanker will rise to the surface, and a Jiggy will appear on his back, but don't forget down here, there are some Notes and the green Jinjo. It's easiest to just collect one of them, then swim to the surface, then go back down and collect another one, you get the picture. Or you can grab one, have Gloop restore your air, then grab another one, you get the picture. - Now use Clanker's fin to reach his back and get the Notes and Jiggy (Jig1). - Now near the fin to his left there is an underwater tunnel that leads to a Jiggy. Make sure you have all your air before attempting to swim through the long tunnel (Jig2). But remember that on your way back, the controls are reversed: right is left, and left is right. Once back, quickly head to the surface, because you probably have 2 or 1 segment left. You shouldn't die; you should have enough air. - You can also swim up through a nearby pipe to collect an Extra Honeycomb Piece (EH5). - One underwater tunnel, by Clanker's right eye (to his right) has a blue Jinjo in it. - After swimming through the tunnel, you'll come back out in the same place. The tunnel to Clanker's left eye has a Mumbo Token in it. Again, while getting back, the controls are reversed, but you should have even more than enough air: the tunnel is very short. - The green tunnel near Clanker's tail has Mutie-Snippets in it. Kill them the same way you would normal Snippets. But they're in a large group, so if they are all coming toward you, to a Beak Bust after Flap Flipping. After all 4 are dead, you're rewarded with a Jiggy on top of the central fixture. Flap Flip to the connecting pipe, then walk across to the Jiggy (Jig3). - Get the Notes and swim back out. - See the holes in the wall on some ledges? Grille Chompas live in them. To kill them, jump at the hole where they live, and press B to do the Rat-a-Tat Rap. Now as soon as they try to stick out their heads, they will die. But note that they take 2 Honeycombs away. One Grille Chompa was guarding a Shock Pad with a Banjo Statue on it. - Use the Shock Pad to reach a pipe to the left and you can climb up to grating. Beak Bust it to rescue the orange Jinjo. - In the pipe are some Eggs, and go forward sliding down to find a Banjo Statue. Note that you can't see them, but you will see the number on the screen and hear the noise confirming that you got them. - Go back to the pipe. Talon Trot down the pipe, collecting the Notes. - While still in Talon Trot Mode, jump from the bottom of the pipe to the nearby grating and Beak Bust to find an Extra Honeycomb Piece (EH6) (HC7). - Now go back to the Shock Pad, and jump to the right onto the pipe. Jump to the pipe, climb it collecting the Notes, then jump to the Eggs, then to the Mumbo Token. - Jump down and swim to the Beehive. - Go up the pipe near it and Feathery Flap from alcove to alcove to find Notes, Eggs, Red Feathers, Golden Feathers, and a Banjo Statue. - Jump down and get on Clanker. Walk up his tail (you don't need the Talon Trot for this) and jump to the platform. Shoot eggs at the grating to find a Jiggy (Jig4). - Go back down. See the bolt in Clanker's blowhole? Wait for it to come down, then step on it. Ride it up to another platform. Walk across the pipe, collecting the Notes, then Flap Flip up to the Jiggy (Jig5). - Go to the islands in front of Clanker. Shoot 5 Eggs at Clanker's gold teeth to cure his toothache and let you jump inside to find a Jiggy in his right tooth (Jig6), and a Mumbo Token in his left tooth. - Jump down inside Clanker and kill the Snippets. Talon Trot up the slope, collecting the Notes. - Jump into the water and swim through the tunnel. You'll find Whipcracks, which are the pink wiggly things. These guys are invulnerable, so just try to avoid them. Swim around, collecting the Blue Eggs and Red Feathers. Swim up to the surface. See the hoops? See the green hoop? Jump through it. Jump through all the green hoops in 48 seconds to raise the water level so you can get a Jiggy (Jig7). Now you can jump through the tunnel! Inside, you're exiting Clanker through his gill, but the tunnel has Notes, a Beehive, and in the pool is the purple Jinjo. - Go back to the hoop room. Swim through the underwater tunnel. This is Clanker's other gills. The passage is full of Notes. - Return to the hoop room. Swim to the Flight Pad and use it to reach the high opening. Inside, you'll find Bottles. How did he get his tunnels inside of a mechanical animal?!?!?!?!?!?! Anyway, he teaches you the Wonderwing and gives you 5 Golden Feathers. - There are a whole bunch of blades nearby. Use the Wonderwing to go to the end |
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